fix game crashing when showing a too large tooltip
previously the game would go into an infinite loop at https://github.com/wesnoth/wesnoth/blob/1.14.4/src/gui/widgets/window.cpp#L1046 when a tooltip doesn't fit on screen, this could in particular happen in the mp lobby when hovering over the 'i' of a game that uses a ridiculous amount of modifications. I currently don't see any case where the game is actually able to 'fix' a bad height that was reported from reevaluate_best_size. so i just disable reevaluate_best_size for floating tooltips. If there exists such a case, an alternative fix could be to change the reevaluate loop in window::layout to also stop when a new iteration returned the same size as the previous iteration.
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@ -97,7 +97,7 @@ def set_w(r, w, s)
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def reevaluate_best_size(w, s)
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(
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[
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w.y > s.y,
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0,
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#
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debug_print('window ', w),
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debug_print('screen ', s)
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