wesnoth/po/wesnoth-tb/fr.po

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msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-03-25 14:28+0100\n"
"PO-Revision-Date: 2008-04-08 19:12+0100\n"
"Last-Translator: Damien J <guydelatourATgloireetpouvoir.com>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:12
msgid "A Tale Of Two Brothers"
msgstr "L'Histoire de deux frères"
# Abbréviation pour "Histoire de Deux Frères"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "AToTB"
msgstr "HdDF"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "Horseman"
msgstr "Cavalier"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "(Beginner)"
msgstr "(débutant)"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "(Challenging)"
msgstr "(difficile)"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Knight"
msgstr "Chevalier"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid ""
"An evil mage is threatening the local village and its inhabitants. When "
"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
"but Bjarn himself is kidnapped. Can you rescue him?\n"
"\n"
"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
"experienced players.)"
msgstr ""
"Un mage noir menace le village du coin et ses habitants. Quand leur chef "
"Bjarn appelle à l'aide son frère Arne, il est victorieux mais Bjarn est "
"enlevé. Pourrez-vous le sauver ? \n"
"\n"
"(Niveau débutant, 4 scénarios ; le niveau « difficile » sera un bon défi pour "
"les joueurs plus expérimentés)."
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:24
msgid "Campaign Design"
msgstr "Conception de la campagne"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:33
msgid "Campaign Maintenance"
msgstr "Maintenance de la campagne"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:39
msgid "Artwork and Graphics Design"
msgstr "Conception graphique"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:48
msgid "Miscellaneous"
msgstr "Divers"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:55
msgid "And special thanks to everyone else who I forgot to mention."
msgstr "Et remerciements particuliers à tous ceux que je n'ai pas mentionnés."
# rooting out est plus l'idée de retirer du coin comme on enlève une plante.
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
msgid "Rooting Out A Mage"
msgstr "La Destruction d'un mage"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:52
msgid "Slay Mordak, the evil mage"
msgstr "Éliminer Mordak, le mage noir"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:56
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:195
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:637
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:760
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:79
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:324
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:491
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:61
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:208
msgid "Death of Arne"
msgstr "Mort de Arne"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:60
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:199
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:641
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:764
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:83
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:328
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:495
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:69
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:216
msgid "Turns run out"
msgstr "Fin des tours atteinte"
#. [side]: type=Knight, description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:75
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:60
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:106
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:91
msgid "Arne"
msgstr "Arne"
#. [unit]: description=Bjarn, type=Red Mage
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:85
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:696
msgid "Bjarn"
msgstr "Bjarn"
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:97
msgid "Alwyn"
msgstr "Alwyn"
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:108
msgid "Brent"
msgstr "Brent"
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:119
msgid "Cadell"
msgstr "Cadell"
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:130
msgid "Dannen"
msgstr "Dannen"
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:141
msgid "Efran"
msgstr "Efran"
#. [unit]: type=Footpad
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:152
msgid "Fargus"
msgstr "Fargus"
#. [unit]: description=Erik, type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:166
msgid "Erik"
msgstr "Erik"
#. [unit]: description=Heine, type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:178
msgid "Heine"
msgstr "Heine"
#. [unit]: description=Magnus, type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:190
msgid "Magnus"
msgstr "Magnus"
#. [side]: type=Dark Sorcerer, description=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:214
msgid "Mordak"
msgstr "Mordak"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:246
msgid ""
"In a remote part of Wesnoth, people lived their lives working hard and "
"caring for each other, but not knowing much about the world outside. But "
"there came a day when their peaceful world was shattered, as an evil mage "
"came to the region, spreading havoc and despair."
msgstr ""
"Dans un endroit reculé de Wesnoth, des gens vivaient leurs vies en "
"travaillant dur et en prenant soin les uns des autres, mais sans s'occuper "
"réellement du monde extérieur. Un jour, cependant, leur monde pacifique fut "
"anéanti, quand un mage malfaisant vint dans la région, répandant la ruine et "
"le désespoir."
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:251
msgid ""
"Bjarn, the local mage of the village, was the man who saw best how to deal "
"with this threat. He asked the help of his brother Arne, leader of a "
"mercenary band of horsemen, and outfitted several of the villagers with gear "
"from the armory."
msgstr ""
"Bjarn, le mage du village, était l'homme qui pouvait le mieux faire face à "
"cette menace. Il arma plusieurs villageois et demanda l'aide de son frère "
"Arne, chef d'une bande de cavaliers mercenaires."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:255
msgid "'ello there, Bjarn. So, what's the big fuss?"
msgstr "Salut, Bjarn. Alors, qu'est-ce que c'est que cette histoire ?"
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:259
msgid ""
"Mordak, an evil mage, threatens our lives and livelihoods. He is terrorizing "
"our countryside. I've already called the village to arms and now it's up to "
"you to lead them. You'll find him about two days' ride north of here."
msgstr ""
"Mordak, un mage maléfique, à deux jours de cheval au nord, menace notre "
"existence. Il terrorise notre région. J'ai déjà appelé les villageois aux "
"armes, c'est à toi de les mener maintenant."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:263
msgid "Very well. We will go there and slay this source of evil. Charge, men!"
msgstr "Très bien. Nous irons détruire le mal à la racine. Chargez, les gars !"
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:267
msgid ""
"I will attempt to sneak through the forest. If I can slay the evil one while "
"he is off his guard, the battle will be over in one stroke!"
msgstr ""
"Je vais essayer de me faufiler par la forêt. Si je peux éliminer ce démon "
"alors qu'il n'est pas sur ses gardes, la bataille sera terminée en un seul "
"coup !"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:278
msgid ""
"Bjarn should have been in position by now. I wonder if anything's happened "
"to him?"
msgstr ""
"Bjarn devrait être en position maintenant. Je me demande si quelque chose "
"lui est arrivé ?"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:286
msgid ""
"This is worrying. What's happened to Bjarn? I suppose we must slay the dark "
"sorcerer ourselves."
msgstr ""
"C'est inquiétant. Qu'est-il arrivé à Bjarn ? Je suppose que nous allons "
"devoir tuer le sorcier des ténèbres nous-mêmes."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:301
msgid "Argh!"
msgstr "Argh !"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:305
msgid "Good work, men. Now, where is Bjarn?"
msgstr "Bon travail, les gars. Mais où est Bjarn ?"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:309
msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
msgstr ""
"Vous êtes inquiet pour lui, n'est-ce pas ? Hé hé hé... hergh... gaargh..."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:313
msgid "Nothing more to be had from him."
msgstr "Il n'y a plus rien à en tirer."
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:317
msgid ""
"Sir, he's been kidnapped! I just saw some men running off with him. They "
"looked like friends of this one."
msgstr ""
"Monsieur, il a été enlevé ! Je viens de voir des hommes s'enfuir avec lui. "
"On aurait dit des amis de celui-là."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:321
msgid "Damn! I suppose we have to go after him, then."
msgstr "Morbleu ! Nous devons les poursuivre et le libérer !"
#. [message]: description=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:334
msgid ""
"Ha, so you thought to send a mage around and stab me in the back? Well, I "
"have news for you. We've kidnapped him!"
msgstr ""
"Ha, vous vouliez me faire poignarder dans le dos par un mage ? Eh bien, "
"voici les dernières nouvelles. Nous l'avons enlevé !"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:338
msgid "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
msgstr ""
"Quoi ? Bjarn enlevé ? Et le mage maléfique continue à ravager le pays ? "
"Noonn !"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:353
msgid "I hear these creatures are near immune to our weapons, let us see!"
msgstr ""
"J'ai entendu dire que ces créatures étaient presque insensibles à nos armes, "
"voyons ça !"
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:365
msgid "That wasn't so hard!"
msgstr "Ça n'était pas si difficile !"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:376
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:508
msgid "All is lost now that I am dead..."
msgstr "Tout est perdu maintenant que je suis mort..."
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
msgid "The Chase"
msgstr "La Poursuite"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:75
msgid "Fight your way through the woods before the kidnappers escape"
msgstr ""
"Combattre en traversant les bois et rejoindre les ravisseurs avant qu'ils ne "
"s'échappent"
#. [side]: type=Elvish Rider, description=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:127
msgid "Nil-Galion"
msgstr "Nil-Galion"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:223
msgid ""
"The kidnappers fled north through the forest, and Arne made to follow them, "
"although his horsemen would be at a disadvantage."
msgstr ""
"Les ravisseurs se sont enfuis au nord, par la forêt, et Arne s'est lancé à "
"leur poursuite malgré les difficultés qu'y éprouveront ses cavaliers."
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:228
msgid "Sounds of a scuffle were heard from the forest."
msgstr "Des bruits de bagarre ont été entendus venant de la forêt."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:232
msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
msgstr ""
"Venez les gars. Une promenade vivifiante dans les bois n'a jamait fait de "
"mal à personne, n'est-ce pas ?"
#. [message]: description=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:236
msgid "You there! Halt and explain yourself."
msgstr "Vous là-bas ! Arrêtez-vous et expliquez-vous."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:240
msgid "We're chasing after some men who kidnapped my brother!"
msgstr "Nous poursuivons des hommes qui ont enlevé mon frère !"
#. [message]: description=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:244
msgid ""
"Those men had some great arguments persuading me to not allow you to enter "
"this forest. Any further, and you will die."
msgstr ""
"Ces hommes avaient de solides arguments pour me persuader de ne pas vous "
"autoriser à entrer dans cette forêt. Si vous essayez, vous mourrez."
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:248
msgid "A glorious combat at last, against mounted enemies!"
msgstr "Enfin un combat glorieux, contre des ennemis montés !"
#. [unit]: type=Dark Adept, description=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:263
msgid "Muff Toras"
msgstr "Muff Toras"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:311
msgid "I see them! There they are!"
msgstr "Je les vois ! Ils sont là !"
#. [message]: description=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:315
msgid "Curses! I hope the reinforcements get here so I can escape soon."
msgstr ""
"Malédiction ! Vivement que mes renforts arrivent pour que je puisse "
"m'échapper."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:320
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr "Tuer l'adepte des ténèbres avant l'arrivée de ses renforts"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:338
msgid "Come on, men, let's catch those kidnappers!"
msgstr "Venez les gars, sus aux ravisseurs !"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:349
msgid ""
"Hah! You got me alright, but what does that help? No harm telling you now, I "
"suppose. Your precious mage is safely locked away in our dungeons. I was set "
"up to be a decoy."
msgstr ""
"Ha ! Vous m'avez eu, mais à quoi cela va-t-il vous servir ? Je crois que "
"plus rien ne m'empêche de vous le dire maintenant. Votre précieux mage est "
"enfermé dans nos donjons. J'étais là pour servir d'appât."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:353
msgid ""
"Nooo! Tricked again. Tell us where he is and we shall spare your miserable "
"life."
msgstr ""
"Noonnn ! Nous avons de nouveau été trompés. Dis-nous où il est et nous "
"épargnerons ta vie misérable."
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:356
msgid "Sithrak"
msgstr "Sithrak"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:357
msgid "Eleben"
msgstr "Eleben"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:358
msgid "Jarlom"
msgstr "Jarlom"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
msgid "Hamik"
msgstr "Hamik"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:362
msgid "Akranbral"
msgstr "Akranbral"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
msgid "Drakanal"
msgstr "Drakanal"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364
msgid "Xaskanat"
msgstr "Xaskanat"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:365
msgid "Katklagad"
msgstr "Katklagad"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:370
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
msgstr ""
"Trois jours de cheval vers le nord-est, dans un château abandonné. Les mots "
"de passe pour les gardes sont $first_password_$first_password_number et "
"$second_password_$second_password_number|."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:374
msgid "Thank you. Leave him, men, we ride East."
msgstr "Merci. Laissez-le les gars, nous allons à l'est."
#. [unit]: description=Brena, type=Iron Mauler
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:386
msgid "Brena"
msgstr "Brena"
#. [message]: description=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:398
msgid ""
"Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
"better than smashing those foul skeletons and their ilk. Though I came too "
"late to help in this fight, I would like to aid you in your forthcoming "
"endeavors."
msgstr ""
"Salutations, je suis Brena. Je vous ai vu combattre les morts-vivants. "
"J'adore écraser ces fétides squelettes et leur engeance. Même si je suis "
"arrivée trop tard pour vous aider dans ce combat, j'aimerais vous aider dans "
"vos efforts à venir."
#. [message]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:402
msgid "He would only slow us down!"
msgstr "Il ne fera que nous ralentir !"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:406
msgid "I am the one to decide."
msgstr "Moi seul peux décider."
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409
msgid "Oh, all right then. Come along with us."
msgstr "Oh, d'accord. Venez avec nous."
#. [message]: description=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr "Merci. Mes camarades et moi vous aiderons dans votre noble quête."
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:422
msgid "I am sorry. We have not the time to spare."
msgstr "Je suis désolé. Nous n'avons pas de temps à perdre."
#. [message]: description=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:426
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
"Alors prenez ceci, car je vois que vous suivez une quête. Mes camarades vous "
"aideront quand vous les appellerez."
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:443
msgid "You receive 70 pieces of gold!"
msgstr "Vous recevez 70 pièces d'or !"
#. [message]: description=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:463
msgid "My reinforcements are here!"
msgstr "Mes renforts sont arrivés !"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:467
msgid "He escaped us..."
msgstr "Il nous a échappé..."
#. [message]: description=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:478
msgid ""
"You foolish human, you killed me but you won't be able to reach the undead. "
"I fulfilled the pact and will be reanimated soon to be a Lord of their "
"armies."
msgstr ""
"Idiots d'humains, vous m'avez tué, mais vous n'arriverez pas à atteindre les "
"morts-vivants. J'ai rempli le pacte et je serai bientôt réanimé en seigneur "
"de leurs armées."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:482
msgid ""
"Hurry, we have to track them down. Maybe we can still get them. They have to "
"be in the north!"
msgstr ""
"Vite, nous devons les poursuivre. Nous pouvons peut-être encore les "
"rattraper. Ils doivent être au nord !"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:487
msgid "Hurry to the north and stop the kidnappers"
msgstr "Foncez au nord et arrêtez les kidnappeurs"
#. [terrain]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
msgid "Irongate"
msgstr "Grille"
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:17
msgid "Guarded Castle"
msgstr "Château gardé"
#. [side]: type=Dark Sorcerer, description=Rotharik
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:80
msgid "Rotharik"
msgstr "Rotharik"
#. [unit]: description=Guard_leader, type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: description=Guard2_leader, type=Rogue
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:101
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:109
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:118
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:126
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:391
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:399
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:407
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:416
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:507
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:515
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:523
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:532
msgid "Guard"
msgstr "Garde"
#. [unit]: description=Knago-Brek, type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:143
msgid "Knago-Brek"
msgstr "Knago-Brek"
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:152
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:160
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:169
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:177
msgid "Castle Guard"
msgstr "Garde du château"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:191
msgid "Rescue Bjarn"
msgstr "Sauver Bjarn"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:294
msgid ""
"Arne arrived at the castle and was immediately challenged by some guards."
msgstr "Arne arriva au château et fut immédiatement abordé par des gardes."
#. [message]: description=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:298
msgid "Halt! Friend or foe? Give the password."
msgstr "Halte ! Ami ou ennemi ? Donnez le mot de passe."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:303
msgid "The password is"
msgstr "Le mot de passe est"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:305
msgid "$first_password_1|!"
msgstr "$first_password_1| !"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:311
msgid "$first_password_2|!"
msgstr "$first_password_2| !"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:317
msgid "$first_password_3|!"
msgstr "$first_password_3| !"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:323
msgid "$first_password_4|!"
msgstr "$first_password_4| !"
#. [message]: description=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:339
msgid "Pass, friend."
msgstr "Passez, l'ami."
#. [message]: description=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:357
msgid "Wrong! Die!"
msgstr "Faux ! Mourez !"
#. [message]: description=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:371
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!!"
msgstr ""
"Ha ha ! Nous pas tuer gens depuis longtemps. Arme veut sang. Nous maintenant "
"tuer humains !!"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:375
msgid ""
"I knew that we had to fight to free my brother! Come on men, lets kill some "
"orcs."
msgstr ""
"Je savais que nous devrions combattre pour libérer mon frère ! Venez, allons "
"tuer quelques orcs."
#. [message]: description=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:424
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:540
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
msgstr "Vous êtes notre relève ? On peut partir d'ici maintenant ?"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:428
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:544
msgid "Um, yes. Fine. You can go."
msgstr "Hum, oui. Bien. Vous pouvez passer."
#. [message]: description=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:432
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:548
msgid "Um, you're supposed to give the password."
msgstr "Hem, vous êtes supposé donner le mot de passe."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:436
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:552
msgid "Oh, of course. I had nearly forgotten."
msgstr "Oh, bien sûr. J'avais presque oublié."
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:438
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:554
msgid "$second_password_1|!"
msgstr "$second_password_1| !"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:444
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:560
msgid "$second_password_2|!"
msgstr "$second_password_2| !"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:450
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:566
msgid "$second_password_3|!"
msgstr "$second_password_3| !"
#. [option]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:456
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:572
msgid "$second_password_4|!"
msgstr "$second_password_4| !"
#. [message]: description=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:471
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:587
msgid "Thanks! Irritating little formality, isn't it?"
msgstr "Merci ! C'est une petite formalité agaçante, hein ?"
#. [message]: description=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:484
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:600
msgid "That's the wrong password! These aren't our relief! Get them!"
msgstr ""
"C'est le mauvais mot de passe ! Ce n'est pas notre relève ! Attrapez-les !"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:490
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:606
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
"Je crois que je devrais plutôt aider mes hommes sur le front pour être "
"certain de libérer mon frère."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:619
msgid "Nooo! This is the end..."
msgstr "Noonn ! C'est la fin..."
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:623
msgid "There's a key in his robes."
msgstr "Vous trouvez une clé dans ses vêtements."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:627
msgid ""
"It must be the key to the cell they're holding Bjarn in! I will take the "
"key. I can't wait to see my brother. Come on, let's free him."
msgstr ""
"Ça doit être la clé de la cellule de Bjarn ! Je la prends. Je suis impatient "
"de voir mon frère. Allons le libérer !"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:633
msgid "Move Arne to the cell with his brother to free him"
msgstr "Amener Arne à la cellule de son frère pour le libérer"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:663
msgid "Look what I have found in here! I can count a hundred pieces of gold."
msgstr "Regardez ce que j'ai trouvé ici ! Cent pièces d'or !"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:676
msgid "Look what I have found in here! I can count fifty pieces of gold."
msgstr "Regardez ce que j'ai trouvé ici ! Cinquante pièces d'or."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:723
msgid "I found Bjarn. He is in this cell."
msgstr "J'ai trouvé Bjarn. Il est dans cette cellule."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:733
msgid "Good to see you, Arne. Please help me get out of this dungeon."
msgstr "Content de te voir, Arne. Aide-moi à sortir de ce donjon."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:739
msgid "You must be one of Arne's men. Please help me get out of this dungeon."
msgstr "Tu dois être un des hommes d'Arne. Aide-moi à sortir de ce donjon."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:745
msgid ""
"The damn Dark Sorcerer Rotharik has imprisoned me behind this magical "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
"Rotharik, ce fichu sorcier des ténèbres, m'a emprisonné derrière cette "
"grille renforcée par de la magie. Elle ne peut être ouverte que par une "
"seule clé. Tu dois la lui prendre pour me libérer."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:756
msgid "Kill the dark sorcerer to get the cellkey"
msgstr "Tuer le sorcier des ténèbres pour obtenir la clé de la cellule"
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:797
msgid "Thank you for saving me. I had almost given up hope you would free me."
msgstr ""
"Merci de m'avoir sauvé. J'avais presque abandonné tout espoir d'être libéré."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:801
msgid ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a day's work for us mercenaries."
msgstr ""
"Oh ce n'était rien, quelques elfes, un ou deux sorciers des ténèbres et "
"quelques morts-vivants. Une journée de travail banale pour des mercenaires."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:805
msgid "Thank you for coming to my aid. Let us return to the village."
msgstr "Merci d'être venu à mon aide. Retournons au village."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:830
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:259
msgid "Everything is lost now that I am dead..."
msgstr "Tout est perdu maintenant que je suis mort..."
#. [message]: description=Rotharik
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:841
msgid "You are too late! Your brother is already dead! Muhahahaha..."
msgstr "Tu arrives trop tard ! Ton frère est déjà mort ! Ha ha ha ha ha..."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:845
msgid "Argh!!!"
msgstr "Argh !!!"
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4
msgid "Return to the Village"
msgstr "Retour au village"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:57
msgid "Find out what is happening in the village"
msgstr "Découvrir ce qu'il se passe dans ce village"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:65
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:212
msgid "Death of Bjarn"
msgstr "Mort de Bjarn"
#. [side]: type=Orcish Warlord, description=Tairach
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:104
msgid "Tairach"
msgstr "Tairach"
#. [side]: type=Longbowman, description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:131
msgid "Councillor Hoban"
msgstr "Conseiller Hoban"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:160
msgid ""
"There. Your village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
"Voilà. Ton village est juste derrière ces collines, et je vois déjà des "
"hommes venir nous accueillir !"
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:164
msgid ""
"No. They are fleeing from something. We have to find out what is happening "
"over here!"
msgstr ""
"Non. Ils fuient quelque chose. Nous devons découvrir ce qu'il se passe là-"
"bas !"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:168
msgid "I think your village is protected well, though."
msgstr "Tout de même, je pense que ton village est bien protégé."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:172
msgid ""
"We should go there and talk to Councillor Hoban. Maybe he knows what is "
"going on here."
msgstr ""
"Nous devrions y aller pour parler au conseiller Hoban. Peut-être qu'il sait "
"ce qu'il se passe."
#. [message]: description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:183
msgid "I am glad to see you back again."
msgstr "Je suis content de te revoir."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:187
msgid "So am I. But what is happening to our village?"
msgstr "Et moi donc. Mais que se passe-t-il dans notre village ?"
#. [message]: description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:191
msgid ""
"In the time you have been away a looting band of orcs took over this region. "
"There was noone here to stop them."
msgstr ""
"Une bande de pillards orcs a pris le contrôle de cette région pendant ton "
"absence. Il n'y avait personne pour les arrêter."
#. [message]: description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:195
msgid ""
"The orcish Warlord wants to enslave us. We will not be able to hold out for "
"long."
msgstr ""
"Le seigneur de guerre orc veut nous réduire en esclavage. Nous ne pourrons "
"pas tenir longtemps."
#. [message]: description=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:199
msgid ""
"Be careful, he is responsible for the deaths of many of us. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
"Faites attention, il a causé la mort de nombre d'entre nous. Très peu de "
"survivants peuvent porter les armes, mais je vais vous les envoyer pour vous "
"aider dans la bataille."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:204
msgid "Slay the orcish Warlord to free the village"
msgstr "Tuer le seigneur de guerre orc pour libérer le village"
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:226
msgid "Finally the orc is killed. Now you can go back to your village."
msgstr ""
"L'orc a enfin été tué. Vous pouvez maintenant retourner à votre village."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:230
msgid ""
"So much has been destroyed. We will have a hard time fixing the damage the "
"orcs and the undead caused. I hope this does not happen again."
msgstr ""
"Il y a eu tant de destructions. Il nous faudra bien du temps pour réparer "
"les dégâts causés par les orcs et les morts-vivants. J'espère que cela "
"n'arrivera plus."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:234
msgid ""
"I have to leave you now. My men and I are needed by others, too. But should "
"you ever face another grim foe, send me a messenger. I'll come as fast as I "
"can, little brother."
msgstr ""
"Je dois te quitter maintenant. D'autres ont besoin de nos services. Mais si "
"jamais tu dois faire face à un autre sinistre ennemi, envoie-moi un "
"messager. Je viendrai aussi vite que possible, petit frère."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:245
msgid "It is over, I am vanquished."
msgstr "C'est terminé, je suis vaincu."
#. [message]: description=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:270
msgid "I don't think we can rescue anyone from these villages. It is too late."
msgstr ""
"Je crois que nous ne pourrons sauver personne dans ces villages. Il est trop "
"tard."
#. [message]: description=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:274
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
msgstr ""
"J'ai été trop faible pour protéger ces gens. Oh, pourquoi m'est-ce arrivé ?!"
#~ msgid "Alrek!"
#~ msgstr "Alrek !"
#~ msgid "Argol!"
#~ msgstr "Argol !"
#~ msgid "Oh dear, that's wrong. Any last words?"
#~ msgstr "Aïe, ce n'est pas le bon. Un dernier souhait avant de mourir ?"
#~ msgid "Elbrethil."
#~ msgstr "Elbrethil."
#~ msgid "Toras."
#~ msgstr "Toras."
#~ msgid "Wrong! So you thought to trick us into deserting our posts? Die!"
#~ msgstr ""
#~ "Faux ! Vous pensiez nous faire déserter nos postes par la ruse ? Mourez !"
#~ msgid "Villager"
#~ msgstr "Villageois"
#~ msgid "The Black Mage"
#~ msgstr "Le mage noir"
#~ msgid ""
#~ "After a short journey the small band of troops is close to the hideout of "
#~ "the evil mage."
#~ msgstr ""
#~ "Après un court voyage, la petite troupe s'approche de la cachette du mage "
#~ "maléfique."