1047 lines
40 KiB
Text
1047 lines
40 KiB
Text
# Translators:
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# Nils Kneuper <crazy-ivanovic@gmx.net>, 2005, 2006
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# HaJo Gurt <gurt@gmx.de>, 2007
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.2\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-03-25 14:28+0100\n"
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"PO-Revision-Date: 2007-12-26 21:14+0100\n"
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"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
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"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Poedit-Language: German\n"
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"X-Poedit-Country: GERMANY\n"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:12
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msgid "A Tale Of Two Brothers"
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msgstr "Die Geschichte zweier Brüder"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:13
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msgid "AToTB"
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msgstr "DGzB"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:17
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msgid "Horseman"
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msgstr "Reiter"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:17
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msgid "(Beginner)"
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msgstr "(Sehr einfach)"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:18
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msgid "(Challenging)"
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msgstr "(Herausfordernd)"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:18
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msgid "Knight"
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msgstr "Ritter"
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#. [campaign]
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#: data/campaigns/Two_Brothers/_main.cfg:21
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msgid ""
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"An evil mage is threatening the local village and its inhabitants. When "
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"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
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"but Bjarn himself is kidnapped. Can you rescue him?\n"
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"\n"
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"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
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"experienced players.)"
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msgstr ""
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"Ein böser Magier bedroht ein nahe gelegenes Dorf und seine Bewohner. Als ihr "
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"Anführer Bjarn seinen Bruder Arne um Hilfe bittet, eilt dieser herbei. Doch "
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"Bjarn wurde entführt. Könnt Ihr ihn erretten?\n"
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"\n"
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"(Einstufung: Leicht, 4 Szenarien; die »schwierige« Version ist auch für "
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"erfahrenere Spieler anspruchsvoll)"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:24
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msgid "Campaign Design"
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msgstr "Kampagnengestaltung"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:33
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msgid "Campaign Maintenance"
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msgstr "Betreuung"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:39
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msgid "Artwork and Graphics Design"
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msgstr "Grafik"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:48
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msgid "Miscellaneous"
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msgstr "Verschiedenes"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:55
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msgid "And special thanks to everyone else who I forgot to mention."
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msgstr "Und besonderen Dank an alle, die ich vergessen habe, zu erwähnen."
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#. [scenario]
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
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msgid "Rooting Out A Mage"
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msgstr "Beseitigung eines Magiers"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:52
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msgid "Slay Mordak, the evil mage"
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msgstr "Vernichtet Mordak, den bösen Magier"
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#. [objective]: condition=lose
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:56
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:195
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:637
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:760
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:79
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:324
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:491
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:61
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:208
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msgid "Death of Arne"
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msgstr "Arne fällt in der Schlacht"
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#. [objective]: condition=lose
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:60
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:199
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:641
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:764
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:83
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:328
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:495
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:69
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:216
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msgid "Turns run out"
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msgstr "Rundenlimit überschritten"
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#. [side]: type=Knight, description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:75
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:60
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:106
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:91
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msgid "Arne"
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msgstr "Arne"
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#. [unit]: description=Bjarn, type=Red Mage
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:85
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:696
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msgid "Bjarn"
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msgstr "Bjarn"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:97
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msgid "Alwyn"
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msgstr "Alwyn"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:108
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msgid "Brent"
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msgstr "Brent"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:119
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msgid "Cadell"
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msgstr "Cadell"
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#. [unit]: type=Bowman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:130
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msgid "Dannen"
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msgstr "Dannen"
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#. [unit]: type=Bowman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:141
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msgid "Efran"
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msgstr "Efran"
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#. [unit]: type=Footpad
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:152
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msgid "Fargus"
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msgstr "Fargus"
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#. [unit]: description=Erik, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:166
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msgid "Erik"
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msgstr "Erik"
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#. [unit]: description=Heine, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:178
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msgid "Heine"
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msgstr "Heine"
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#. [unit]: description=Magnus, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:190
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msgid "Magnus"
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msgstr "Magnus"
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#. [side]: type=Dark Sorcerer, description=Mordak
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:214
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msgid "Mordak"
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msgstr "Mordak"
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:246
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msgid ""
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"In a remote part of Wesnoth, people lived their lives working hard and "
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"caring for each other, but not knowing much about the world outside. But "
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"there came a day when their peaceful world was shattered, as an evil mage "
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"came to the region, spreading havoc and despair."
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msgstr ""
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"In einem abgelegenen Teil von Wesnoth lebte einst ein Volk, das hart "
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"arbeitete und seinen Mitmenschen gegenüber immerzu freundlich gesonnen war. "
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"Sie wussten nichts über die mannigfaltigen Gefahren der weiten Welt. Doch "
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"eines Tages wurde das friedliche und harmonische Weltbild dieses Volkes "
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"erschüttert, als ein böser Magier in die Region kam, um dort Verwüstung und "
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"Verzweiflung zu verbreiten."
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:251
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msgid ""
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"Bjarn, the local mage of the village, was the man who saw best how to deal "
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"with this threat. He asked the help of his brother Arne, leader of a "
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"mercenary band of horsemen, and outfitted several of the villagers with gear "
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"from the armory."
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msgstr ""
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"Der Dorfmagier Bjarn sah einen Weg mit dieser Bedrohung umzugehen. Er bat "
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"seinen Bruder Arne, Anführer einer berittenen Söldnergruppe, um Hilfe und "
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"stattete einige Dorfbewohner mit Ausrüstung aus der Waffenkammer aus."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:255
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msgid "'ello there, Bjarn. So, what's the big fuss?"
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msgstr "Hallo Bjarn. Wie kann ich dir behilflich sein?"
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:259
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msgid ""
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"Mordak, an evil mage, threatens our lives and livelihoods. He is terrorizing "
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"our countryside. I've already called the village to arms and now it's up to "
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"you to lead them. You'll find him about two days' ride north of here."
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msgstr ""
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"Zwei Tagesritte gen Norden lebt der böse Magier Mordak, der diese Gegend "
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"terrorisiert. Ich habe die Dorfbewohner und Bauern bereits zu den Waffen "
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"gerufen, doch es ist an dir, sie in die Schlacht zu führen. Du wirst ihn "
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"wohl zwei Tagesreisen nordwärts von hier finden."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:263
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msgid "Very well. We will go there and slay this source of evil. Charge, men!"
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msgstr ""
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"Na gut. Wir werden uns aufmachen und diese Quelle des Bösen ein für allemal "
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"vernichten. Macht euch bereit, Männer!"
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:267
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msgid ""
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"I will attempt to sneak through the forest. If I can slay the evil one while "
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"he is off his guard, the battle will be over in one stroke!"
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msgstr ""
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"Ich werde versuchen, mich durch den Wald zu schleichen. Vielleicht kann ich "
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"ihn erschlagen, während seine Truppen abgelenkt sind. Dann wäre der Kampf "
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"beendet, bevor er richtig angefangen hat!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:278
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msgid ""
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"Bjarn should have been in position by now. I wonder if anything's happened "
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"to him?"
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msgstr ""
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"Bjarn sollte nun in Position sein. Ich frage mich, ob ihm etwas zugestoßen "
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"ist?"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:286
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msgid ""
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"This is worrying. What's happened to Bjarn? I suppose we must slay the dark "
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"sorcerer ourselves."
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msgstr ""
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"Das ist wirklich besorgniserregend. Was ist Bjarn bloß zugestoßen? Ich "
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"schätze, wir müssen den Schwarzmagier selbst von hier vertreiben."
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:301
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msgid "Argh!"
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msgstr "Argh!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:305
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msgid "Good work, men. Now, where is Bjarn?"
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msgstr "Gute Arbeit, Männer. Wo versteckt sich Bjarn?"
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:309
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msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
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msgstr "Sorgst du dich um ihn? Zu recht. E-he-he..hergh...gaargh..."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:313
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msgid "Nothing more to be had from him."
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msgstr "Und dies waren seine letzten Worte..."
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#. [message]: role=Reporter
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:317
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msgid ""
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"Sir, he's been kidnapped! I just saw some men running off with him. They "
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"looked like friends of this one."
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msgstr ""
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"Herr, er wurde entführt! Ich sah gerade einige Männer mit ihm von hier "
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"entfliehen. Sie sahen aus wie Kumpane von diesem hier."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:321
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msgid "Damn! I suppose we have to go after him, then."
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msgstr "Verflucht! Wir werden sie wohl verfolgen müssen."
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#. [message]: description=Mordak
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:334
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msgid ""
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"Ha, so you thought to send a mage around and stab me in the back? Well, I "
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"have news for you. We've kidnapped him!"
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msgstr ""
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"Also dachtet ihr, ihr könntet einfach so einen Magier entsenden um mich "
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"hinterrücks zu töten? Nun, ich habe schlechte Neuigkeiten für euch. Wir "
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"haben ihn entführt!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:338
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msgid "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
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msgstr ""
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"Was? Bjarn entführt? Und der böse Magier verwüstet immer noch dieses Land? "
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"Das darf nicht sein!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:353
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msgid "I hear these creatures are near immune to our weapons, let us see!"
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msgstr ""
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"Man sagt diese Kreaturen seien nahezu immun gegen unsere Waffen. Das werde "
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"ich mal etwas näher testen..."
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#. [message]: speaker=second_unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:365
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msgid "That wasn't so hard!"
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msgstr "Das war gar nicht so schwierig!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:376
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:508
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msgid "All is lost now that I am dead..."
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msgstr "Nun, da ich geschlagen bin, ist alles verloren..."
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#. [scenario]
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
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msgid "The Chase"
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msgstr "Die Jagd"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:75
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msgid "Fight your way through the woods before the kidnappers escape"
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msgstr "Erkämpft euch einen Weg durch den Wald, bevor die Entführer entkommen."
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#. [side]: type=Elvish Rider, description=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:127
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msgid "Nil-Galion"
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msgstr "Nil-Galion"
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:223
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msgid ""
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"The kidnappers fled north through the forest, and Arne made to follow them, "
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"although his horsemen would be at a disadvantage."
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msgstr ""
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"Die Entführer fliehen nordwärts durch den Wald und Arne folgt ihnen, obwohl "
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"seine Reiter in diesen Wäldern arg benachteiligt sind."
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#. [message]: speaker=narrator
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:228
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msgid "Sounds of a scuffle were heard from the forest."
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msgstr "Ihr hört ein Rascheln aus der Richtung des Waldes."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:232
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msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
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msgstr ""
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"Kommt Männer. Ein wenig Grünzeug hat noch niemanden umgebracht, nicht wahr?"
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#. [message]: description=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:236
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msgid "You there! Halt and explain yourself."
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msgstr "Ihr da! Was habt ihr hier zu suchen?!?"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:240
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msgid "We're chasing after some men who kidnapped my brother!"
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msgstr "Wir verfolgen einige Männer, die meinen Bruder entführt haben!"
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#. [message]: description=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:244
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msgid ""
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"Those men had some great arguments persuading me to not allow you to enter "
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"this forest. Any further, and you will die."
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msgstr ""
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"Jene haben mir ein Angebot gemacht, das ich nicht ausschlagen konnte. "
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"Deshalb ist es auch auf Strafe untersagt, meinen Wald zu betreten. Auf "
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"Todesstrafe!"
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#. [message]: role=speaker
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:248
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msgid "A glorious combat at last, against mounted enemies!"
|
|
msgstr "Zumindest ein glorreicher Kampf gegen berittene Feinde!"
|
|
|
|
#. [unit]: type=Dark Adept, description=Muff Toras
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:263
|
|
msgid "Muff Toras"
|
|
msgstr "Muff Toras"
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:311
|
|
msgid "I see them! There they are!"
|
|
msgstr "Ich kann sie sehen! Sie sind dort vorne!"
|
|
|
|
#. [message]: description=Muff Toras
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:315
|
|
msgid "Curses! I hope the reinforcements get here so I can escape soon."
|
|
msgstr ""
|
|
"Verflucht! Ich hoffe die Verstärkung trifft bald ein, so dass ich entfliehen "
|
|
"kann."
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:320
|
|
msgid "Kill the Dark Adept before his reinforcements arrive"
|
|
msgstr "Tötet den Dunklen Adepten, bevor seine Verstärkung eintrifft"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:338
|
|
msgid "Come on, men, let's catch those kidnappers!"
|
|
msgstr "Kommt Männer, lasst uns die Entführer fertig machen!"
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:349
|
|
msgid ""
|
|
"Hah! You got me alright, but what does that help? No harm telling you now, I "
|
|
"suppose. Your precious mage is safely locked away in our dungeons. I was set "
|
|
"up to be a decoy."
|
|
msgstr ""
|
|
"Hah! Nun denn, Ihr habt mich erwischt, doch was bringt euch das? Ich denke "
|
|
"nicht, dass es schadet, wenn ich euch dies verrate: Euer geliebter Magier "
|
|
"ist sicher in unserem Kerker angekettet. Ich wurde nur als Köder entsandt."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:353
|
|
msgid ""
|
|
"Nooo! Tricked again. Tell us where he is and we shall spare your miserable "
|
|
"life."
|
|
msgstr ""
|
|
"Neiiin! Schon wieder ausgetrickst. Sag uns, wo genau er ist, und wir "
|
|
"verschonen dein jämmerliches Leben."
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:356
|
|
msgid "Sithrak"
|
|
msgstr "Sithrak"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:357
|
|
msgid "Eleben"
|
|
msgstr "Eleben"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:358
|
|
msgid "Jarlom"
|
|
msgstr "Jarlom"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
|
|
msgid "Hamik"
|
|
msgstr "Hamik"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:362
|
|
msgid "Akranbral"
|
|
msgstr "Akranbral"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
|
|
msgid "Drakanal"
|
|
msgstr "Drakanal"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364
|
|
msgid "Xaskanat"
|
|
msgstr "Xaskanat"
|
|
|
|
#. [event]
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:365
|
|
msgid "Katklagad"
|
|
msgstr "Katklagad"
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:370
|
|
msgid ""
|
|
"Three days ride to the northeast, in a deserted castle. The passwords to the "
|
|
"guards are $first_password_$first_password_number and $second_password_"
|
|
"$second_password_number|."
|
|
msgstr ""
|
|
"Drei Tagesritte gen Nordosten in der verlassenen Festung. Die Kennworte für "
|
|
"die Wächter sind $first_password_$first_password_number und $second_password_"
|
|
"$second_password_number|."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:374
|
|
msgid "Thank you. Leave him, men, we ride East."
|
|
msgstr "Besten Dank. Lasst ihn hier liegen Männer. Wir reiten gen Osten."
|
|
|
|
#. [unit]: description=Brena, type=Iron Mauler
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:386
|
|
msgid "Brena"
|
|
msgstr "Brena"
|
|
|
|
#. [message]: description=Brena
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:398
|
|
msgid ""
|
|
"Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
|
|
"better than smashing those foul skeletons and their ilk. Though I came too "
|
|
"late to help in this fight, I would like to aid you in your forthcoming "
|
|
"endeavors."
|
|
msgstr ""
|
|
"Seid gegrüßt, mein Name ist Brena. Ich sah, wie ihr die elendigen Untoten "
|
|
"bekämpft habt. Ich hätte sie selbst zurück in die Niederhöllen befördert. "
|
|
"Leider wart ihr schneller als ich. Doch würde es mich freuen, wenn wir "
|
|
"demnächst zusammen einige Untote vernichten. Doch nur, wenn ihr es erlaubt, "
|
|
"dass ich mich euch anschließe."
|
|
|
|
#. [message]: type=Horseman
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:402
|
|
msgid "He would only slow us down!"
|
|
msgstr "Er würde uns nur aufhalten!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:406
|
|
msgid "I am the one to decide."
|
|
msgstr "Hier entscheide immer noch ich!"
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409
|
|
msgid "Oh, all right then. Come along with us."
|
|
msgstr "Nun denn, kommt mit uns."
|
|
|
|
#. [message]: description=Brena
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
|
|
msgid "Thank you. My comrades and I will help you on your noble quest."
|
|
msgstr ""
|
|
"Vielen Dank. Wir werden euch so gut wir können bei eurer noblen Queste "
|
|
"unterstützen."
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:422
|
|
msgid "I am sorry. We have not the time to spare."
|
|
msgstr "Es tut mir sehr Leid, doch haben wir keine Zeit zu verlieren."
|
|
|
|
#. [message]: description=Brena
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:426
|
|
msgid ""
|
|
"Take this, then, for I see that you are on a quest. My comrades will help "
|
|
"you whenever you call for them."
|
|
msgstr ""
|
|
"Nehmt dies, denn ich sehe, dass wichtige Schlachten darauf warten von euch "
|
|
"geschlagen zu werden. Meine Kameraden werden euch behilflich sein, wenn ihr "
|
|
"nach ihnen verlangt."
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:443
|
|
msgid "You receive 70 pieces of gold!"
|
|
msgstr "Ihr erhaltet 70 Goldstücke!"
|
|
|
|
#. [message]: description=Muff Toras
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:463
|
|
msgid "My reinforcements are here!"
|
|
msgstr "Meine Verstärkungen sind angekommen!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:467
|
|
msgid "He escaped us..."
|
|
msgstr "Er ist uns entkommen..."
|
|
|
|
#. [message]: description=Nil-Galion
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:478
|
|
msgid ""
|
|
"You foolish human, you killed me but you won't be able to reach the undead. "
|
|
"I fulfilled the pact and will be reanimated soon to be a Lord of their "
|
|
"armies."
|
|
msgstr ""
|
|
"Närrischer Mensch. Mich konntet ihr töten, doch ist ihr Vorsprung nun wohl "
|
|
"uneinholbar. Ich habe mich an den Pakt gehalten und werde bald wiederkehren, "
|
|
"stärker als je zuvor, um zu einem der Anführer ihrer unbesiegbaren Armeen zu "
|
|
"werden."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:482
|
|
msgid ""
|
|
"Hurry, we have to track them down. Maybe we can still get them. They have to "
|
|
"be in the north!"
|
|
msgstr ""
|
|
"Beeilt euch. Vielleicht haben wir ja dennoch eine Chance sie einzuholen. Sie "
|
|
"müssen irgendwo im Norden sein!"
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:487
|
|
msgid "Hurry to the north and stop the kidnappers"
|
|
msgstr "Eilt gen Norden und haltet die Entführer auf"
|
|
|
|
#. [terrain]
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
|
|
msgid "Irongate"
|
|
msgstr "Eisentor"
|
|
|
|
#. [scenario]
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:17
|
|
msgid "Guarded Castle"
|
|
msgstr "Die Festung"
|
|
|
|
#. [side]: type=Dark Sorcerer, description=Rotharik
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:80
|
|
msgid "Rotharik"
|
|
msgstr "Rotharik"
|
|
|
|
#. [unit]: description=Guard_leader, type=Assassin
|
|
#. [unit]: role=Guard, type=Bandit
|
|
#. [unit]: description=Guard2_leader, type=Rogue
|
|
#. [unit]: role=Guard2, type=Bandit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:101
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:109
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:118
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:126
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:391
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:399
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:407
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:416
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:507
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:515
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:523
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:532
|
|
msgid "Guard"
|
|
msgstr "Wache"
|
|
|
|
#. [unit]: description=Knago-Brek, type=Orcish Warrior
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:143
|
|
msgid "Knago-Brek"
|
|
msgstr "Knago-Brek"
|
|
|
|
#. [unit]: type=Orcish Grunt
|
|
#. [unit]: type=Orcish Warrior
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:152
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:160
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:169
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:177
|
|
msgid "Castle Guard"
|
|
msgstr "Palastwache"
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:191
|
|
msgid "Rescue Bjarn"
|
|
msgstr "Rettet Bjarn"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:294
|
|
msgid ""
|
|
"Arne arrived at the castle and was immediately challenged by some guards."
|
|
msgstr ""
|
|
"Als Arne sich der Festung nähert, wird er auch schon von einigen Wachen "
|
|
"angehalten."
|
|
|
|
#. [message]: description=Guard_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:298
|
|
msgid "Halt! Friend or foe? Give the password."
|
|
msgstr "Halt! Freund oder Feind? Sagt das Kennwort."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:303
|
|
msgid "The password is"
|
|
msgstr "Das Kennwort ist"
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:305
|
|
msgid "$first_password_1|!"
|
|
msgstr "$first_password_1|!"
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:311
|
|
msgid "$first_password_2|!"
|
|
msgstr "$first_password_2|!"
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:317
|
|
msgid "$first_password_3|!"
|
|
msgstr "$first_password_3|!"
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:323
|
|
msgid "$first_password_4|!"
|
|
msgstr "$first_password_4|!"
|
|
|
|
#. [message]: description=Guard_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:339
|
|
msgid "Pass, friend."
|
|
msgstr "Ihr dürft passieren."
|
|
|
|
#. [message]: description=Guard_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:357
|
|
msgid "Wrong! Die!"
|
|
msgstr "Falsch! Sterbt!"
|
|
|
|
#. [message]: description=Knago-Brek
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:371
|
|
msgid ""
|
|
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
|
|
"humans!!"
|
|
msgstr ""
|
|
"Haha! Wir nix getötet für lang Zeit. Waffen Blut haben wollen. Wir töten nun "
|
|
"Menschen!!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:375
|
|
msgid ""
|
|
"I knew that we had to fight to free my brother! Come on men, lets kill some "
|
|
"orcs."
|
|
msgstr ""
|
|
"Ich wusste, dass wir kämpfen müssen um meinen Bruder zu befreien! Kommt "
|
|
"Männer, lasst uns ein paar reudige Orks töten."
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:424
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:540
|
|
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
|
|
msgstr "Seid ihr unsere Ablösung? Heißt das wir können nun weg von hier?"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:428
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:544
|
|
msgid "Um, yes. Fine. You can go."
|
|
msgstr "Uhm, ja. Gut. Ihr könnt gehen."
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:432
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:548
|
|
msgid "Um, you're supposed to give the password."
|
|
msgstr "Nun ja, eigentlich müsst ihr erst das Kennwort sagen."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:436
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:552
|
|
msgid "Oh, of course. I had nearly forgotten."
|
|
msgstr "Oh, aber sicher doch. Ich hatte es fast vergessen."
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:438
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:554
|
|
msgid "$second_password_1|!"
|
|
msgstr "$second_password_1|!"
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:444
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:560
|
|
msgid "$second_password_2|!"
|
|
msgstr "$second_password_2|!"
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:450
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:566
|
|
msgid "$second_password_3|!"
|
|
msgstr "$second_password_3|!"
|
|
|
|
#. [option]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:456
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:572
|
|
msgid "$second_password_4|!"
|
|
msgstr "$second_password_4|!"
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:471
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:587
|
|
msgid "Thanks! Irritating little formality, isn't it?"
|
|
msgstr "Danke! Eine dumme, kleine Formalität, nicht wahr?"
|
|
|
|
#. [message]: description=Guard2_leader
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:484
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:600
|
|
msgid "That's the wrong password! These aren't our relief! Get them!"
|
|
msgstr ""
|
|
"Dies ist das falsche Passwort! Ihr seid nicht unsere Ablösung! Los Männer, "
|
|
"schnappt sie euch!"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:490
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:606
|
|
msgid ""
|
|
"I think I should better support my men at the front to make sure we can free "
|
|
"my brother."
|
|
msgstr ""
|
|
"Ich glaube ich sollte meine Männer von vorderster Front unterstützen um "
|
|
"sicherzugehen, dass wir meinen Bruder befreien können."
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:619
|
|
msgid "Nooo! This is the end..."
|
|
msgstr "Neiiiinnnn! Dies ist mein Ende...."
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:623
|
|
msgid "There's a key in his robes."
|
|
msgstr "Hey, da ist ein Schlüssel in seiner Robe."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:627
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msgid ""
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"It must be the key to the cell they're holding Bjarn in! I will take the "
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"key. I can't wait to see my brother. Come on, let's free him."
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msgstr ""
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"Das muss der Schlüssel zu der Zelle sein, in der Bjarn gefangen gehalten "
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"wird! Ich werde ihn an mich nehmen. Ich kann es kaum erwarten, meinen Bruder "
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"wiederzusehen. Los Männer, gehen wir ihn befreien."
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:633
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msgid "Move Arne to the cell with his brother to free him"
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msgstr ""
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"Geleitet Arne zu der Zelle in der Bjarn gefangen gehalten wird, um ihn zu "
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"befreien"
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:663
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msgid "Look what I have found in here! I can count a hundred pieces of gold."
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msgstr ""
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"Schaut, was ich hier gefunden habe! Ich sehe hier einhundert Goldstücke. "
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:676
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msgid "Look what I have found in here! I can count fifty pieces of gold."
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msgstr "Schaut, was ich hier gefunden habe! Ich sehe hier fünfzig Goldstücke. "
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:723
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msgid "I found Bjarn. He is in this cell."
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msgstr "Ich habe Bjarn gefunden. Er ist in dieser Zelle."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:733
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msgid "Good to see you, Arne. Please help me get out of this dungeon."
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msgstr "Gut dich zu sehen, Arne. Bitte rette mich aus diesem Kerker."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:739
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msgid "You must be one of Arne's men. Please help me get out of this dungeon."
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msgstr ""
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"Ihr müsst einer von Arnes Mannen sein. Bitte helft mir aus diesem Kerker zu "
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"entkommen."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:745
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msgid ""
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"The damn Dark Sorcerer Rotharik has imprisoned me behind this magical "
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"enhanced iron gate. It can only be opened with the correct key. You must get "
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"it from him to free me."
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msgstr ""
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"Der verfluchte Schwarzmagier Rotharik hält mich hinter diesem magisch "
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"verstärkten Eisentor gefangen. Einzig mit dem Schlüssel lässt es sich "
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"öffnen. Ihr müsst den Schlüssel auftreiben um mich hier raus zu befreien."
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:756
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msgid "Kill the dark sorcerer to get the cellkey"
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msgstr "Tötet den Schwarzmagier um den Zellenschlüssel zu erhalten"
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:797
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msgid "Thank you for saving me. I had almost given up hope you would free me."
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msgstr ""
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"Vielen Dank für die Rettung. Ich hatte schon fast die Hoffnung aufgegeben, "
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"errettet zu werden."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:801
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msgid ""
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"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
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"and some undead. Really just a day's work for us mercenaries."
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msgstr ""
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"Nicht zu danken. Die paar Elfen, die Schwarzmagier, die kleine Gruppe Orks "
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"und ein paar Untote, was sollen die mir schon anhaben? Ein ganz normaler "
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"Arbeitstag im Leben eines Söldners."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:805
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msgid "Thank you for coming to my aid. Let us return to the village."
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msgstr ""
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"Danke das ihr mir zu Hilfe gekommen seid. Doch nun lasst uns zum Dorf "
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"zurückkehren."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:830
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:259
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msgid "Everything is lost now that I am dead..."
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msgstr "Nun, da ich geschlagen bin, ist jegliche Hoffnung vergangen..."
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#. [message]: description=Rotharik
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:841
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msgid "You are too late! Your brother is already dead! Muhahahaha..."
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msgstr "Ihr seid zu spät! Euer Bruder ist bereits tot! Muhahahaha..."
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:845
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msgid "Argh!!!"
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msgstr "Argh!!!"
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#. [scenario]
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4
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msgid "Return to the Village"
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msgstr "Rückkehr ins Dorf"
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:57
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msgid "Find out what is happening in the village"
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msgstr "Findet heraus, was in dem Dorf vor sich geht"
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#. [objective]: condition=lose
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:65
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:212
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msgid "Death of Bjarn"
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msgstr "Bjarn fällt in der Schlacht"
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#. [side]: type=Orcish Warlord, description=Tairach
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:104
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msgid "Tairach"
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msgstr "Tairach"
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#. [side]: type=Longbowman, description=Councillor Hoban
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:131
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msgid "Councillor Hoban"
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msgstr "Ratsmitglied Hoban"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:160
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msgid ""
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|
"There. Your village is just across those hills, and already I see men coming "
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|
"to greet us!"
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msgstr ""
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"Dort. Unser Dorf ist gleich auf der anderen Seite dieser Hügel. Ich kann die "
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"Männer schon sehen, wie sie uns entgegenkommen, um uns zu begrüßen!"
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:164
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msgid ""
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|
"No. They are fleeing from something. We have to find out what is happening "
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|
"over here!"
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msgstr ""
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"Nein. Sie fliehen vor etwas. Wir müssen herausfinden, was dort passiert!"
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#. [message]: description=Arne
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:168
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msgid "I think your village is protected well, though."
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msgstr "Ich denke dein Dorf ist trotz allem gut geschützt."
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#. [message]: description=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:172
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msgid ""
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"We should go there and talk to Councillor Hoban. Maybe he knows what is "
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|
"going on here."
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msgstr ""
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"Wir sollten uns dorthin begeben und mit Bürgermeister Hoban sprechen. "
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|
"Vielleicht weiß er ja, was hier vor sich geht."
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|
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#. [message]: description=Councillor Hoban
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|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:183
|
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msgid "I am glad to see you back again."
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msgstr "Ich bin froh euch wiederzusehen."
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|
|
|
#. [message]: description=Bjarn
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|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:187
|
|
msgid "So am I. But what is happening to our village?"
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|
msgstr "Das bin ich auch. Doch was geschieht mit unserem Dorf?"
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|
|
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#. [message]: description=Councillor Hoban
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:191
|
|
msgid ""
|
|
"In the time you have been away a looting band of orcs took over this region. "
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|
"There was noone here to stop them."
|
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msgstr ""
|
|
"Während eurer Abwesenheit hat eine plündernde Bande von Orks die Herrschaft "
|
|
"über die Region übernommen. Niemand hier konnte sie stoppen."
|
|
|
|
#. [message]: description=Councillor Hoban
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:195
|
|
msgid ""
|
|
"The orcish Warlord wants to enslave us. We will not be able to hold out for "
|
|
"long."
|
|
msgstr ""
|
|
"Der Orkkriegsherr will uns versklaven. Wir werden die Stellung nicht mehr "
|
|
"lange halten können."
|
|
|
|
#. [message]: description=Councillor Hoban
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:199
|
|
msgid ""
|
|
"Be careful, he is responsible for the deaths of many of us. Very few remain "
|
|
"who can bear arms, but I will send them to aid you in battle."
|
|
msgstr ""
|
|
"Seid vorsichtig, er hat bereits viele der unseren getötet. Jene, die eine "
|
|
"Waffe führen konnten, wurden von seinen Truppen bereits beinahe restlos "
|
|
"niedergemacht. Es ist kaum noch jemand am Leben, der bereit ist zu kämpfen, "
|
|
"doch werden wir euch so gut wie möglich unterstützen."
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:204
|
|
msgid "Slay the orcish Warlord to free the village"
|
|
msgstr "Tötet den Orkkriegsherr um das Dorf zu befreien"
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:226
|
|
msgid "Finally the orc is killed. Now you can go back to your village."
|
|
msgstr ""
|
|
"Letztlich haben wir den Ork getötet. Du kannst nun endlich wieder in dein "
|
|
"Dorf heimkehren."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:230
|
|
msgid ""
|
|
"So much has been destroyed. We will have a hard time fixing the damage the "
|
|
"orcs and the undead caused. I hope this does not happen again."
|
|
msgstr ""
|
|
"Es ist so viel zerstört worden. Wir werden viel Kraft und Zeit dafür "
|
|
"aufwenden müssen, um die Schäden zu reparieren, die Orks und Untote "
|
|
"angerichtet haben. Ich hoffe etwas derartiges geschieht nie wieder."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:234
|
|
msgid ""
|
|
"I have to leave you now. My men and I are needed by others, too. But should "
|
|
"you ever face another grim foe, send me a messenger. I'll come as fast as I "
|
|
"can, little brother."
|
|
msgstr ""
|
|
"Ich muss nun auch wieder aufbrechen. Meine Mannen und ich werden auch von "
|
|
"anderen noch gebraucht. Doch wenn du es jemals wieder mit einem derart "
|
|
"gefährlichen Gegner zu tun hast, entsende einen Boten nach mir. Ich werde so "
|
|
"schnell wie möglich herbeieilen, um meinem kleinen Bruder beizustehen."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:245
|
|
msgid "It is over, I am vanquished."
|
|
msgstr "Es ist aus, ich bin geschlagen."
|
|
|
|
#. [message]: description=Arne
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:270
|
|
msgid "I don't think we can rescue anyone from these villages. It is too late."
|
|
msgstr ""
|
|
"Ich glaube nicht, dass wir hier noch jemanden retten können. Wir sind zu "
|
|
"spät."
|
|
|
|
#. [message]: description=Bjarn
|
|
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:274
|
|
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
|
|
msgstr ""
|
|
"Ich war zu schwach um diese Leute zu beschützen. Warum musste das "
|
|
"ausgerechnet mir passieren?!?"
|