1821 lines
69 KiB
Text
1821 lines
69 KiB
Text
# Slovak translations for Battle for Wesnoth package.
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# Copyright (C) 2004 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# Automatically generated, 2004.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.2\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-03-25 14:27+0100\n"
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"PO-Revision-Date: 2008-09-27 21:21+0100\n"
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"Last-Translator: aceman <acelists@atlas.sk>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural= (n==1) ? 1 : (n>=2 && n<=4) ? 2 : 0;\n"
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"X-Poedit-Language: Slovak\n"
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"X-Poedit-Country: SLOVAKIA\n"
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#. [generic_multiplayer]
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#: data/multiplayer/_main.cfg:8
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msgid "User Map"
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msgstr "Užívateľská mapa"
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#. [multiplayer_side]
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#: data/multiplayer/eras.cfg:5
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msgid "Random"
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msgstr "Náhodná"
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#. [era]
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#: data/multiplayer/eras.cfg:12
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msgid "Default"
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msgstr "Štandardná"
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#. [era]
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#: data/multiplayer/eras.cfg:25
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msgid "Age of Heroes"
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msgstr "Vek hrdinov"
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#. [era]
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#: data/multiplayer/eras.cfg:38
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msgid "Great War"
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msgstr "Veľká vojna"
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#. [multiplayer_side]: type=Dark Sorcerer
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#: data/multiplayer/factions/alliance_of_darkness.cfg:4
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msgid "Alliance of Darkness"
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msgstr "Aliancia temnoty"
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#. [multiplayer_side]: type=White Mage
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#: data/multiplayer/factions/alliance_of_light.cfg:4
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msgid "Alliance of Light"
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msgstr "Aliancia svetla"
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#. [multiplayer_side]: type=Drake Flare
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#. [multiplayer_side]: type=Drake Flameheart
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#: data/multiplayer/factions/drakes-default.cfg:4
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#: data/multiplayer/factions/drakes-aoh.cfg:4
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msgid "Drakes"
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msgstr "Jašteri"
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#. [multiplayer_side]: type=Dwarvish Steelclad
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#. [multiplayer_side]: type=Dwarvish Lord
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#: data/multiplayer/factions/knalgans-default.cfg:4
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#: data/multiplayer/factions/knalgans-aoh.cfg:4
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msgid "Knalgan Alliance"
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msgstr "Aliancia Knalgy"
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#. [multiplayer_side]: type=Lieutenant
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#. [multiplayer_side]: type=General
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#: data/multiplayer/factions/loyalists-default.cfg:4
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#: data/multiplayer/factions/loyalists-aoh.cfg:4
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msgid "Loyalists"
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msgstr "Lojalisti"
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#. [multiplayer_side]: type=Orcish Warlord
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#. [multiplayer_side]: type=Orcish Warrior
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#: data/multiplayer/factions/northerners-aoh.cfg:4
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#: data/multiplayer/factions/northerners-default.cfg:4
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msgid "Northerners"
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msgstr "Severania"
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#. [multiplayer_side]: type=Elvish Marshal
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#. [multiplayer_side]: type=Elvish Captain
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#: data/multiplayer/factions/rebels-aoh.cfg:4
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#: data/multiplayer/factions/rebels-default.cfg:4
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msgid "Rebels"
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msgstr "Rebeli"
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#. [multiplayer_side]: type=Dark Sorcerer
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#. [multiplayer_side]: type=Lich
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#: data/multiplayer/factions/undead-default.cfg:4
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#: data/multiplayer/factions/undead-aoh.cfg:4
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msgid "Undead"
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msgstr "Nemŕtvi"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:31
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msgid "2p - Caves of the Basilisk"
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msgstr "(2) - Baziliškove jaskyne"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33
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msgid ""
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"Players must maneuver their units through the divisive terrain of this long-"
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"feared region, once the home of a legendary Elder Basilisk. The caves and "
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"the stark wilderness surrounding them are filled with the petrified forms of "
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"some of Wesnoth's greatest heroes."
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msgstr ""
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"Hráči musia navigovať svoje jednotky rozmanitým terénom tohoto obávaného "
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"regiónu, niekdajšieho domova legendárneho Starého Baziliška. Jaskyne a drsná "
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"divočina okolo nich sú vyznačené skamenelými sochami niekdajších najväčších "
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"hrdinov Wesnothu."
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:20
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:46
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:20
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#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
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#: data/multiplayer/scenarios/3p_Morituri.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:20
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:31
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:20
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#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:20
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#: data/multiplayer/scenarios/4p_Morituri.cfg:18
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#: data/multiplayer/scenarios/4p_Morituri.cfg:51
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:62
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:20
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:26
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:74
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:122
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
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msgid "teamname^North"
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msgstr "Sever"
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:31
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:58
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:31
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:33
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:20
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:31
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:31
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#: data/multiplayer/scenarios/4p_Morituri.cfg:29
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#: data/multiplayer/scenarios/4p_Morituri.cfg:40
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:50
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:31
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
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msgid "teamname^South"
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msgstr "Juh"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:93
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msgid ""
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"The winds of the dark sky blew so cold,\n"
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"The moon was high, the night was old,\n"
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"Brave was the drake that dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"\n"
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"On that dark night, the skies so churned,\n"
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"He disregarded what he had learned,\n"
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"Foolish but brave, to the Basilisk's cave,\n"
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"He flew, and the fire within him burned.\n"
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"\n"
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"Alas, that fire burns no more,\n"
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"For the Basilisk, with one mighty roar,\n"
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"Chilled him to the bone, and he turned to stone,\n"
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"And so he stays forevermore.\n"
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"\n"
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"The winds of the sky blow so cold,\n"
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"The years pass by, the days are old,\n"
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"Here stands that drake, who dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"(inscribed by Flametrooper)"
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msgstr ""
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"Z oblohy temnej vietor vial.\n"
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"Vysoko na nej mesiac stál.\n"
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"Odvážny jašter z domu šiel,\n"
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"by zlato Baziliška vzal.\n"
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"\n"
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"Ten odvážny, no prchký tvor\n"
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"na opatrnosť zabudol.\n"
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"V Baziliškovu noru šiel\n"
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"a plameň do nej vydýchol.\n"
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"\n"
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"Ten plameň viac už nesvieti.\n"
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"Ak Bazilišok pozrie ti\n"
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"do očí, stuhneš na kameň.\n"
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"A zostaneš tak naveky.\n"
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"\n"
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"Z oblohy temnej vietor vial.\n"
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"Pred rokmi dávno stíchol žiaľ\n"
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"za jašterom, čo z domu šiel,\n"
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"by zlato Baziliška vzal.\n"
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"(zapísal Flametrooper)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:97
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msgid "Xikkrisx"
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msgstr "Xikkrisx"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:99
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msgid ""
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"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
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"the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-"
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"Boiling-Rivers Clan''). The Elders were preparing to make war on a human "
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"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
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"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
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"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
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"scroll that had apparently been dropped into a small crevice in the cave "
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"floor. He opened the scroll and read a brief passage from the middle of the "
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"text: ''After he was bound and cast from the Upper World, Chak'kso's enraged "
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"spirit sought release, and was able to exert a corrupting influence on "
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"certain regions of the Upper World, channeled through ''pathways of stone'' "
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"that extend from the surface into the depths of the Under Reaches. This rage "
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"altered the eggs of great lizards, shaping their bodies and spirits into "
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"implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on "
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"the task at hand. Thinking that perhaps the Elders could find some way to "
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"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
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"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
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"traveled far from the lake, Xikkrisx set the statue down inside of a small "
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"cave, and lay down to rest. He was awoken by a bone-chilling roar."
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msgstr ""
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"Xikkrisx zo Syrsszku bol mocný bojovník spomedzi Saurov, vyslaný do tejto "
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"oblasti radou starších klanu Rysssrylosszkk (preklad: \"Klan Nepriateľov-"
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"lovu-vo-vriacich-riekach\"). Rada starších sa pripravovala na vojnu s "
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"predsunutou hliadkou ľudí. Nutne potrebovali pomoc mocnej mágie Oxsrrska, "
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"Saurského mystika, ktorý práve smeroval k Ruaskkolinskému jazeru. Xikkrisx "
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"našiel skamenelé telo Oxsrrska spolu s dôkladne zviazaným zvitkom, ktorý bol "
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"vhodený do malej štrbiny v podlahe jaskyne. Rozvinul zvitok a prečítal "
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"krátky odsek uprostred textu: \"Po tom čo bol spútaný a vyhnaný z Horného "
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"sveta, Chak'ksov rozzúrený duch hľadal únik a podarilo sa mu mať skazonosný "
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"vplyv na niektoré oblasti Horného sveta, sprístupnené cez \"cesty kameňa\", "
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"ktoré sa tiahnu od povrchu až do hĺbok Dolných ríš. Táto zúrivosť pozmenila "
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"vajíčka veľkých plazov a vytvarovala ich telá a duše na nástroje Chak'ksovej "
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"nenávisti.\" Zmätený Xikkrisx znovu upriamil svoju pozornosť na svoju úlohu. "
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"Mysliac si, že možno rada starších bude vedieť oživiť Oxsrrska, vydal sa na "
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"dlhú a namáhavú úlohu ťahať sochu späť na územie Rysssrylosszkkského klanu. "
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"Neprešiel však veľmi ďaleko od jazera a uložil sa na oddych, pričom sochu "
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"postavil v malej jaskyni. Prebudil ho rev mraziaci kosti."
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:103
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msgid "Oxsrrsk"
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msgstr "Oxsrrsk"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:105
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msgid ""
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"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
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"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
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"most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite "
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"Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name "
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"which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' "
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"Chak'kso was believed to have been a powerful demigod of the Under Reaches, "
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"described as a ''great demon of the earth'' in the Elvish Histories. "
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"According to these histories, Chak'kso had once sought to transform all life "
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"on the planet to stone; so great was his hatred for creatures of flesh. He "
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"was ultimately defeated and bound by powerful magics, but in the centuries "
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"following his banishment (to a realm far below the surface of the world) a "
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"new breed of creature began appearing in the Histories, a breed with the "
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"ability to turn any being of flesh into stone. There was a period when these "
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"Basilisks (as they came to be known) wreaked havoc on the world of the "
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"living, turning thousands to stone. One by one, and at great cost, the "
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"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
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"''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely "
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"convinced of his ability to locate and bind this powerful creature into his "
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"service, Oxsrrsk set out on his journey..."
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msgstr ""
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"Oxsrrsk bol mocný Saurský veštec, ktorý získal (z krypty zosnulého veštca "
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"Hesx-Rzzaka) fascinujúci zvitok pri nájazde na znepriatelený klan Xraxss. "
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"Zvitok mal názov \"Ney'yks of the Granite Gaze\" a rozprával o bytosti "
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"známej ako \"Chak'kso Ney'yks\"; meno, ktoré v starom saurskom jazyku "
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"znamenalo \"Najstaršie Chak'ksovo dieťa\". Chak'kso bol mocný poloboh z "
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"Dolných ríš, v elfských kronikách popisovaný ako \"veľký démon zeme\". Podľa "
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"týchto kroník sa kedysi Chak'kso snažil premeniť všetok život na planéte na "
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"kameň; tak veľká bola jeho nenávisť k bytostiam z mäsa. Nakoniec bol "
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"porazený a spútaný mocnou mágiou, ale po stáročia nasledujúce po jeho "
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"vyhnaní (do ríše pod povrchom sveta) sa v kronikách začal objavovať nový "
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"druh bytostí. Druh so schopnosťou premeniť každú bytosť z mäsa na kameň. "
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"Prišla doba, kedy títo baziliškovia (ako ich začali volať) spôsobili zmätok "
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"vo svete živých a tisíce z nich zmenili na kameň. Za vysokú cenu boli "
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"nakoniec baziliškovia jeden po druhom porazení. Všetci okrem jedného; "
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"bazilišok známy ako \"Ney'yks\", alebo \"Najstaršie dieťa\" v modernom "
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"jazyku. Presvedčený o svojej schopnosti nájsť a túto bytosť a získať ju do "
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"svojich služieb sa Oxsrrsk vydal na cestu..."
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:118
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msgid ""
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"Slim of Stature, dexterous Hands\n"
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"- - Seven Stones and Eleven\n"
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"Left his Foes so slim a Chance\n"
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"- - Seven Stones and Eleven\n"
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"Marksman known as Dragonbane\n"
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"'mongst the Statues here was slain\n"
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"- - Seven Stones - and the Elven\n"
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"(inscribed by Gauteamus)"
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msgstr ""
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"Pružné telo, rýchlosť rúk\n"
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"- - Sedem skál a jedenásť\n"
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"Súper nemal šancu ujsť\n"
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"- - Sedem skál a jedenásť\n"
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"Ostrostrelec Drakobij\n"
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"život svoj tu položil\n"
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"- - Sedem skál a jeden elf\n"
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"(zapísal Gauteamus)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
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msgid "Blum Duk"
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msgstr "Blum Duk"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:127
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msgid ""
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"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
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"Wolves of the mountains, and he had the courage to match. His leadership and "
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"skills alone were what kept the area's goblins alive despite human and "
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"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
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"Elves.\n"
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"Thus, when he heard of the awful monster that was inhabiting the area, it "
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"was only natural that he ride out alone to face it. All the other goblins "
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"expected him to slay the creature easily and drag back its carcass to feast "
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"on.\n"
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"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
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"cowered in fright. He tried to wheel his wolf around to run away, but it "
|
|
"wouldn't move. As the creature stalked towards him, he screamed his last "
|
|
"words: Good Gog, dog, are yer legs made of stone?!?\n"
|
|
"(inscribed by Elvish Pillager)"
|
|
msgstr ""
|
|
"Blum Duk sa vo svojom goblinskom klane preslávil tým, že skrotil jedného z "
|
|
"divých horských vlkov, a jeho odvaha bola výnimočná. Jeho velenie a "
|
|
"schopnosti dokázali udržať goblinov nažive napriek hrozbám zo strany ľudí a "
|
|
"elfov. Povráva sa o ňom, že so svojím vlkom pobili päťsto ľudí a sto elfov.\n"
|
|
"Takže keď sa dopočul o strašnej príšere, ktorá žije v tejto oblasti, bolo "
|
|
"len prirodzené, že sa sám vypravil jej čeliť. Všetci goblini predpokladali, "
|
|
"že príšeru ľahko zabije a dotiahne jej mršinu na hostinu.\n"
|
|
"Čakal ho však značný šok. Akonáhle uvidel baziliška, Blum Dug sa zachvel "
|
|
"hrôzou. Chcel otočiť svojho vlka na útek, ale ten sa ani nepohol. Ako sa "
|
|
"príšera plížila k nemu, vykríkol svoje posledné slová: Gog, ty pes, čo máš "
|
|
"nohy z kameňa?!\n"
|
|
"(zapísal Elvish Pillager)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:131
|
|
msgid "Rah Ihn Mar"
|
|
msgstr "Rah Ihn Mar"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:133
|
|
msgid ""
|
|
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
|
|
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known amoung Elves "
|
|
"as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon "
|
|
"of Fire that threatened an Elvish village, and initiated a ''counterattack'' "
|
|
"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
|
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
|
|
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
|
|
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
|
|
"for vengeance, Rah Ihn Mar began the hunt....."
|
|
msgstr ""
|
|
"Rah Ihn Mar, šampión Horiacich kopcov, sa vydal na cestu do oblasti "
|
|
"Ruaskkolinského jazera jazier pri prenasledovaní elfského hrdinu "
|
|
"Terowydlithrola, známeho medzi elfmi ako \"Drakobijca\". Hovorilo sa, že "
|
|
"Terowydlithrol zabil Ohnivého draka, ktorý ohrozoval elfskú dedinu a začal "
|
|
"\"protiútok\", pri ktorom bolo usmrtených 37 jašterov usadených v blízkej "
|
|
"rokline a o ktorých sa domnieval, že patria k drakovi. Rah Ihn Mar vedel, že "
|
|
"jašteri boli nevinní, preto prišiel k Ruaskkolinskému jazeru vyhľadať a "
|
|
"zabiť Terowydlithrola, ktorého deň predtým zahliadli v tejto oblasti. Bažiac "
|
|
"po pomste začal Rah Ihn Mar lov....."
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:140
|
|
msgid ""
|
|
"He had lived there for ages upon ages, in the depths of the water, preying "
|
|
"upon the various fish and frogs and merfolk that entered his domain. It was "
|
|
"his lake, no other's, and though it was not large, he was its master. Then, "
|
|
"the Basilisk came, and looked into the Serpent's eyes. And the Serpent had "
|
|
"not died, but it was no longer alive. Thus the new lord of the lake had "
|
|
"arrived.\n"
|
|
"(inscribed by Turin)"
|
|
msgstr ""
|
|
"Žil tu jeden vek za druhým, v hlbinách vôd, živil sa rôznymi rybami a žabami "
|
|
"a morskými ľuďmi, ktorí vstúpili do jeho ríše. Bolo to jeho jazero a nikoho "
|
|
"iného, a hoci nebolo veľké, bol jeho vládcom. Potom prišiel Bazilišok a "
|
|
"pozrel Hadovi do očí. A Had nezomrel, no ani viac nežil. Tak prišiel nový "
|
|
"pán jazera.\n"
|
|
"(zapísal Turin)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
|
|
msgid ""
|
|
"A brave hero of Wesnoth's Golden Age, this great rider and commander of men "
|
|
"came to this evil place while on a raid against the orcs. Caught unaware by "
|
|
"the foul creatures, many of his fellows were killed, but he fought "
|
|
"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
|
|
"stone even as he slew the last orc. Now all that is left is a stark reminder "
|
|
"of his once great bearing and strength.\n"
|
|
"(inscribed by Fynmiir)"
|
|
msgstr ""
|
|
"Tento veľký jazdec a veliteľ ľudí, statočný hrdina zlatého veku Wesnothu, "
|
|
"prišiel na toto miesto zla počas svojej výpravy proti orkom. Keď ho tí "
|
|
"darebáci zaskočili nepripraveného, pobili mnohých jeho spojencov, ale on "
|
|
"hrdinsky bojoval a pobil mnohých nepriateľov. Ale beda! Hnusný bazilišok ho "
|
|
"premenil na kameň hneď nato ako zabil posledného orka. Teraz tu stojí len "
|
|
"pochmúrna pripomienka jeho niekdajšej odvahy a sily.\n"
|
|
"(zapísal Fynmiir)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:151
|
|
msgid "Bramwythl"
|
|
msgstr "Bramwythl"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
|
|
msgid ""
|
|
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
|
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
|
|
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
|
"confided in a fellow that his greatest wish was to be able to bask forever "
|
|
"in the sun's glory.\n"
|
|
"However, not long after, the local wose community heard of the approach of a "
|
|
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
|
"in the area. They quickly moved off (quickly for Woses, anyway), but "
|
|
"Bramwythl was left behind - in their haste, no one had remembered to find "
|
|
"him and tell him of the danger.\n"
|
|
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
|
"even recognized the beast. His petrified form still stands there today, "
|
|
"warmed by the sun's rays, under an open sky. His greatest wish has been "
|
|
"granted.\n"
|
|
"(inscribed by Elvish Pillager)"
|
|
msgstr ""
|
|
"Lesný muž Bramwythl bol vždy považovaný za pomalého a vyrovnaného aj v "
|
|
"porovnaní s inými lesnými mužmi. Viac ako ostatní lesni muži si užíval "
|
|
"jednoduché státie na slnku s roztiahnutými rukami obdivujúc prázdnu oblohu. "
|
|
"Raz dokonca priznal priateľovi, že jeho najväčšou túžbou je kúpať sa večne v "
|
|
"žiari slnka.\n"
|
|
"Krátko nato sa však miestna komunita lesných mužov dozvedela o príchode "
|
|
"strašného netvora, dosť mocného aby dokázal zničiť aj lesných mužov žijúcich "
|
|
"v tejto oblasti. Preto rýchlo odišli (rýchlo na pomery lesných mužov, "
|
|
"samozrejme), ale Bramwythl tu zostal -- pri tom náhlení si naňho nikto "
|
|
"nespomenul, aby mu povedal o nebezpečenstve.\n"
|
|
"Bazilišok ho zaskočil nepripraveného a premenil ho na kameň ešte skôr ako si "
|
|
"stihol uvedomiť, čo to je za potvoru. Jeho skamenelé telo tu stojí dodnes, "
|
|
"zohrievané slnečnými lúčmi, pod prázdnou oblohou. Jeho najväčšie želanie sa "
|
|
"splnilo.\n"
|
|
"(zapísal Elvish Pillager)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:160
|
|
msgid "Talael Ryndoc"
|
|
msgstr "Talael Ryndoc"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162
|
|
msgid ""
|
|
"General Talael Ryndoc came to this place to fight a duel with the Grand "
|
|
"Marshal Aethec Corryn, but the two men never found one another. "
|
|
msgstr ""
|
|
"Generál Talael Ryndoc prišiel na toto miesto vybojovať súboj s Veľkým "
|
|
"maršalom Aethecom Corrynom, ale títo dvaja muži sa nikdy nenašli."
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:166
|
|
msgid "Aethec Corryn"
|
|
msgstr "Aethec Corryn"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170
|
|
msgid ""
|
|
"The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am "
|
|
"through searching for you! I shall make my way back to Haldric's Hall, and "
|
|
"inform the court that you were too much of a coward to attend our duel! Your "
|
|
"disgrace shall be more agonizing than the death I'd have given you!''\n"
|
|
"\n"
|
|
"Perhaps he should not have shouted quite so loudly.... "
|
|
msgstr ""
|
|
"Posledné slová, ktoré vyslovil Veľký maršal Aethec Corryn: ''Talael Ryndoc! "
|
|
"Skončilo som s hľadaním ťa! Vydám sa na cestu späť do Haldricovej Siene a "
|
|
"informujem súd, že si bol príliš zbabelý na to, aby si sa zúčastnil nášho "
|
|
"súboja! Tvoja hanba bude mučivejšia ako smrť, ktorú by som ti dal tu!''\n"
|
|
"\n"
|
|
"Možno nemal kričať až tak hlasno.... "
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:174
|
|
msgid "Rilhon"
|
|
msgstr "Rilhon"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:177
|
|
msgid ""
|
|
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
|
|
"treasure that had been lost in these watery caves- a spear whose head was "
|
|
"said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder "
|
|
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
|
|
"legend, the weapon rested somewhere on the bottom of this very lake "
|
|
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
|
|
"Having prepared himself for battle with the Serpent, Rilhon met with two "
|
|
"rather large surprises. The first was the petrified form of Ruaskkolin the "
|
|
"Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly "
|
|
"enough, in possession of all of his teeth.\n"
|
|
"(inscribed by Paterson)"
|
|
msgstr ""
|
|
"Tento statočný hadí bojovník zvaný Rilhon počul zvesti o úžasnom poklade "
|
|
"stratenom v týchto vodných jaskyniach -- o kopiji, ktorej hlavica bola "
|
|
"údajne vyrezaná zo zuba Chak'kso Ney'yksa, starého baziliška, ktorého kedysi "
|
|
"dávno zabil elfí hrdina Eloralduil. Podľa povestí leží táto zbraň niekde na "
|
|
"spodku tohoto veľkého jazera (nazývaného Ruaskkolinovo jazero podľa známeho "
|
|
"morského hada, ktorý tu sídlil). Rilhon sa pripravil na boj s morským hadom, "
|
|
"ale narazil na dve veľké prekvapenia. Prvým bola skamenelá podoba hada "
|
|
"Ruaskkolina. Druhým bol samotný Chak'kso Ney'yks, v plnom zdraví a napriek "
|
|
"všetkým očakávaniam so všetkými svojimi zubami.\n"
|
|
"(zapísal Paterson)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:197
|
|
msgid ""
|
|
"Through waves and rocky channels\n"
|
|
"blue and white\n"
|
|
"she pulled and pushed the tides\n"
|
|
"and taught the fishes how to speak to planets\n"
|
|
"silver green\n"
|
|
"with magic\n"
|
|
"running from her spirit into skins of kelp and shells of snails\n"
|
|
"a twisting of her tail and hands\n"
|
|
"she sent her songs to run on pin-tipped legs about the sands\n"
|
|
"and now\n"
|
|
"and now the strangest pause\n"
|
|
"for years and years\n"
|
|
"she hasn't moved her eyes\n"
|
|
"\n"
|
|
"(inscribed by MJQ)"
|
|
msgstr ""
|
|
"Cez vlnky a pomedzi skalky\n"
|
|
"modré a biele\n"
|
|
"zvolávala príliv a odliv\n"
|
|
"a učila ryby hovoriť s hviezdami\n"
|
|
"zelené striebro\n"
|
|
"mágie\n"
|
|
"prúdilo z jej duše do ulít slimákov\n"
|
|
"a pohybmi rúk a chvosta\n"
|
|
"vysielala svoje piesne na piesok\n"
|
|
"a teraz\n"
|
|
"podivne všetko zastalo\n"
|
|
"celé stáročia\n"
|
|
"ani nežmurkla\n"
|
|
"\n"
|
|
"(zapísal MJQ)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:5
|
|
msgid "2p - Cynsaun Battlefield"
|
|
msgstr "(2) - Bojisko Cynsaun"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
|
msgid " Recommended settings of 150 gold and 2 gold per village."
|
|
msgstr " Odporúča sa nastaviť 150 zlatiek na začiatok a 2 zlatky za dedinu."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
|
msgid ""
|
|
"There is much to explore in this vast battlefront, designed for players who "
|
|
"favor epic, large-scale duel matches."
|
|
msgstr ""
|
|
"Na tomto rozhľahlom bojisku, dizajnovanom pre fanúšikov masívnych epických "
|
|
"súbojov, je toho veľa na objavovanie."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
|
|
msgid "2p - Dark Forecast (Survival)"
|
|
msgstr "(2) - Temná predpoveď (Prežitie)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
|
|
msgid ""
|
|
"Dark Forecast is a survival scenario for solitaire or two-player teambased "
|
|
"play against randomly AI spawned units. Victory is achieved by surviving all "
|
|
"enemy waves. During the course of gameplay, the terrain will change based "
|
|
"on random weather effects."
|
|
msgstr ""
|
|
"Temná predpoveď je scenár o prežití pre jedného alebo dvoch hráčov "
|
|
"spolupracujúcich proti náhodným počítačom privolávaným jednotkám. Víťazstvo "
|
|
"hráči dosiahnu ak prežijú útoky všetkých nepriateľských nájazdov. Počas "
|
|
"hrania sa terén mení podľa náhodných poveternostných podmienok."
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:472
|
|
msgid ""
|
|
"The screams and pleas for mercy are finally silenced, as you remove your "
|
|
"blood soaked blade from the last of the rebels. There will be no more "
|
|
"resistance from the local scum. Your reign has finally earned stability."
|
|
msgstr ""
|
|
"Výkriky a prosby o milosť sú konečne umlčané, keď vytiahneš svoju krvou "
|
|
"nasiaknutú čepeľ z posledného rebela. Miestna zberba už nebude klásť ďalší "
|
|
"odpor. Tvoja vláda konečne získala stabilitu."
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:833
|
|
msgid ""
|
|
"The last and most powerful of these creatures are almost upon us. I feel "
|
|
"that if we can finish them off in time, we shall be victorious."
|
|
msgstr ""
|
|
"Posledné a najsilnejšie príšery sú takmer pri nás. Cítim, že ak sa nám "
|
|
"podarí ich doraziť včas, zvíťazíme."
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1010
|
|
msgid "Heavy Snowfall"
|
|
msgstr "Silné sneženie"
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1024
|
|
msgid "Snowfall"
|
|
msgstr "Sneženie"
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1044
|
|
msgid "Heavy Rains"
|
|
msgstr "Silný dážď"
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1058
|
|
msgid "Drought"
|
|
msgstr "Sucho"
|
|
|
|
#. [else]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1066
|
|
msgid "Clear Weather"
|
|
msgstr "Jasné počasie"
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1418
|
|
msgid "Single player mode - uses the reduced strength spawns."
|
|
msgstr "Režim jedného hráča - vytvárajú sa útočníci so zníženou silou."
|
|
|
|
#. [else]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1421
|
|
msgid "Two player mode - uses the full strength spawns."
|
|
msgstr "Režim dvoch hráčov - vytvárajú sa útočníci s plnou silou."
|
|
|
|
#. [objectives]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1441
|
|
msgid "Survive and defeat the waves of opposition."
|
|
msgstr "Preži a poraz nájazdy útočníkov."
|
|
|
|
#. [objective]: condition=win
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1443
|
|
msgid "Defeat all waves"
|
|
msgstr "Porazíš všetky nájazdy nepriateľov"
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1447
|
|
msgid "Lose all your team's leaders"
|
|
msgstr "Stratíš všetkých veliteľov svojho tímu"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1458
|
|
msgid "Dark Forecast - a random survival scenario"
|
|
msgstr "Temná predpoveď - náhodná scéna o prežití"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1479
|
|
msgid ""
|
|
"Your aim is to survive the spawning waves and defeat the final arch-"
|
|
"enemies.\n"
|
|
" \n"
|
|
"The spawning waves are generated randomly and will different each time Dark "
|
|
"Forecast is played.\n"
|
|
"\n"
|
|
"\n"
|
|
"They appear along the north, south and west map edges - though they are most "
|
|
"likely to spawn on the west edge. The spawn waves appear at somewhat regular "
|
|
"intervals.\n"
|
|
"\n"
|
|
"\n"
|
|
"The weather will also change randomly, affecting the layout of the map.\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"#Dark Forecast was made by:\n"
|
|
"\n"
|
|
"@jb\n"
|
|
"- map design, spawn groups and scenario concept\n"
|
|
"\n"
|
|
"@Rhuvaen\n"
|
|
"- WML implementation"
|
|
msgstr ""
|
|
"Tvojou úlohou je prežiť obnovujúce sa nájazdy a na konci poraziť hlavných "
|
|
"nepriateľov.\n"
|
|
" \n"
|
|
"Vlny nepriateľov sa objavujú náhodne a sú iné pri každom hraní Temnej "
|
|
"predpovede.\n"
|
|
"\n"
|
|
"\n"
|
|
"Objavujú sa pozdĺž severného, južného a západného okraja mapy - ale "
|
|
"najpravdepodobnejšie na západnom okraji. Vlny sa objavujú v pravidelných "
|
|
"intervaloch.\n"
|
|
"\n"
|
|
"\n"
|
|
"Počasie sa mení náhodne a ovplyvňuje povrch mapy.\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"#Temná predpoveď bola vytvorená:\n"
|
|
"\n"
|
|
"@jb\n"
|
|
"- dizajn mapy, koncept scény\n"
|
|
"\n"
|
|
"@Rhuvaen\n"
|
|
"- implementácia WML"
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1483
|
|
msgid "So this is the accursed valley - a land ours for the taking."
|
|
msgstr "Tak toto je prekliate údolie - kraj pre nás na obsadenie."
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1487
|
|
msgid ""
|
|
"The inhabitants are rumored to be a strange alliance of man and beast, and "
|
|
"our claim is not going to be unopposed. We must be prepared for the "
|
|
"surprises of this land."
|
|
msgstr ""
|
|
"Údajne ho obýva zvláštna aliancia ľudí a šeliem, a náš nárok nebude "
|
|
"ponechaný bez odporu. Musíme byť pripravení na prekvapenia tohto kraja."
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1491
|
|
msgid ""
|
|
"Then let us discover what lies in waiting and teach them not to oppose our "
|
|
"claim."
|
|
msgstr ""
|
|
"Tak poďme zistiť, čo sa tu skrýva a čaká, a naučme ich neodporovať nášmu "
|
|
"nároku."
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1528
|
|
msgid ""
|
|
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
|
"me..."
|
|
msgstr ""
|
|
"Uf! Ako sa to mohlo stať? Porazený obyčajnými barbarmi! Moji bohovia ma "
|
|
"opustili..."
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1542
|
|
msgid ""
|
|
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
|
"their joy fills your last moments with pure hate."
|
|
msgstr ""
|
|
"Radostné výkriky tvojich nepriateľov sú poslednou vecou, ktorú počuješ "
|
|
"blížiac sa smrti... ich veselosť napĺňa tvoje posledné chvíle čistou "
|
|
"nenávisťou."
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1564
|
|
msgid ""
|
|
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
|
|
"ghostly wisps drain away your will, you realize that your time in this land "
|
|
"is over."
|
|
msgstr ""
|
|
"Nepriateľ sa raduje, zatiaľ čo z krajiny stúpa temná hmla a pohlcuje ťa. "
|
|
"Prízračné kúdoly ti odčerpávajú vôľu a ty si uvedomíš, že tvoj čas v tomto "
|
|
"kraji sa skončil."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:5
|
|
msgid "2p - Den of Onis"
|
|
msgstr "(2) - Onisov brloh"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
|
msgid ""
|
|
"Danger lurks around every corner in this underground battlefield, a duel map "
|
|
"where players must find the balance between force and subterfuge."
|
|
msgstr ""
|
|
"Nebezpečenstvo číha na každom rohu tohoto podzemného bojového poľa, na "
|
|
"ktorom musia hráči nájsť správnu rovnováhu medzi silou a prefíkanosťou."
|
|
|
|
#. [multiplayer]
|
|
#. [multiplayer]: type={TYPE}
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
|
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
|
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
|
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
|
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
|
msgid " Recommended setting of 2 gold per village."
|
|
msgstr " Odporúča sa nastaviť 2 zlatky za dedinu."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5
|
|
msgid "2p - Fallenstar Lake"
|
|
msgstr "(2) - Meteoritické jazero"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
|
msgid ""
|
|
"Long ago, a great star fell from the heavens, leaving its mark on this "
|
|
"coniferous region."
|
|
msgstr ""
|
|
"Kedysi dávno spadol z nebies meteor, ktorý zanechal stopu v tejto oblasti "
|
|
"porastenej smrekovcom."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:18
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:40
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:32
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:44
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:80
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:42
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:21
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
|
|
msgid "teamname^West"
|
|
msgstr "Západ"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:29
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:51
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:20
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:56
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:68
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:31
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:29
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
|
|
msgid "teamname^East"
|
|
msgstr "Východ"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Hamlets.cfg:5
|
|
msgid "2p - Hamlets"
|
|
msgstr "(2) - Osady"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
|
msgid ""
|
|
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
|
"subtly parceled battlefield."
|
|
msgstr ""
|
|
"Vojna premenila prosté farmy a dediny mierového regiónu na rozparcelované "
|
|
"bojové pole."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:5
|
|
msgid "2p - Hornshark Island"
|
|
msgstr "(2) - Ostrov Hornshark"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
|
msgid ""
|
|
"Players must navigate the dispersive terrain of this small but "
|
|
"topographically dense island."
|
|
msgstr ""
|
|
"Hráči musia prechádzať rozbitým terénom tohoto malého ale zato spletitého "
|
|
"ostrova."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
|
|
msgid "2p - Sablestone Delta"
|
|
msgstr "(2) - Delta Sablestone"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
|
msgid ""
|
|
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
|
"jagged rivers."
|
|
msgstr ""
|
|
"Dve armáy sa zrazili na rozdelenom pobreží plnom skrytých jaskýň a "
|
|
"rozvetvených riek."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
|
|
msgid "2p - Silverhead Crossing"
|
|
msgstr "(2) - Križovatka Silverhead"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
|
msgid ""
|
|
"Players must traverse all manner of terrain in pursuit of victory on this "
|
|
"multi-fronted duel map."
|
|
msgstr ""
|
|
"Hráči musia prejsť všemožnými terénmi, aby zvíťazili na tejto duelovej mape "
|
|
"plnej ciest."
|
|
|
|
#. [trait]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:20
|
|
msgid "statue"
|
|
msgstr "socha"
|
|
|
|
#. [trait]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:21
|
|
msgid "This is a sculpture made of stone."
|
|
msgstr "Toto je kamenná socha."
|
|
|
|
#. [multiplayer]: type={TYPE}
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:35
|
|
msgid "2p - Sullas Ruins"
|
|
msgstr "(2) - Ruiny Sullas"
|
|
|
|
#. [multiplayer]: type={TYPE}
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
|
msgid ""
|
|
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
|
"and ice now remain in the shadow of this once mighty empire."
|
|
msgstr ""
|
|
"Z niekdajšej mocnej ríše po zaplavení morom a útokoch zimných živlov zostali "
|
|
"iba ruiny, voda a ľad."
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:76
|
|
msgid "Statue of Sulla"
|
|
msgstr "Socha Sully"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:78
|
|
msgid ""
|
|
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
|
|
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
|
|
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
|
|
msgstr ""
|
|
"V kameni vytesaná podoba Sully Veľkej, známej aj ako Sulla Spravodlivá, "
|
|
"Sulla Tyranka, Cárovná potápajúcej sa veže, Lady pohyblivého ľadovca, Sulla "
|
|
"Spaľovačka, Sulla Pyšná a Sulla Pravdovravná."
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:81
|
|
msgid "Statue of Lhun-dup"
|
|
msgstr "Socha Lhun-dupa"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:82
|
|
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
|
|
msgstr "V kameni vytesaná podoba Lhun-dupa, Sullinho služobníka."
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:85
|
|
msgid "Statue of Ri-nzen"
|
|
msgstr "Socha Ri-nzena"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86
|
|
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
|
|
msgstr "V kameni vytesaná podoba Ri-nzena, Sullinho služobníka."
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:89
|
|
msgid "Statue of Ten-zin"
|
|
msgstr "Socha Ten-zina"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:90
|
|
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
|
|
msgstr "V kameni vytesaná podoba Ten-zina, Sullinho služobníka."
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:93
|
|
msgid "Statue of Lo-bsang"
|
|
msgstr "Socha Lo-bsanga"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:94
|
|
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
|
|
msgstr "V kameni vytesaná podoba Lo-bsanga, Sullinho služobníka."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:5
|
|
msgid "2p - The Freelands"
|
|
msgstr "(2) - Divočina"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
|
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
|
msgid "A duel map for super fast play."
|
|
msgstr "Mapa na super rýchly duel."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
|
|
msgid "2p - Weldyn Channel"
|
|
msgstr "(2) - Weldynský kanál"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:4
|
|
msgid "2p - Wesbowl"
|
|
msgstr "(2) - Wesbowl"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:6
|
|
msgid ""
|
|
"In Wesbowl, a player has to get any of the balls to the other player's end "
|
|
"zone as often as possible. However, the other player can attack your units. "
|
|
"Wesbowl is played with blunt weapons, and healers are on hand, so when units "
|
|
"are killed, they return to that player's end zone with an injury."
|
|
msgstr ""
|
|
"V hre Wesbowl sa hráči snažia dostať loptu na súperov koniec ihriska. Hráči "
|
|
"si môžu navzájom napádať jednotky. Wesbowl sa hrá tupými zbraňami pod "
|
|
"dozorom liečiteľov, takže porazené jednotky sa vracajú zranené na štart."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:11
|
|
msgid ""
|
|
"\n"
|
|
"Victory:\n"
|
|
"@Move either ball to your opponent's end zone more times than they move a "
|
|
"ball to yours.\n"
|
|
"Defeat:\n"
|
|
"#Opponent moves the balls to your end zone more times than you move them to "
|
|
"the opponent's end zone"
|
|
msgstr ""
|
|
"\n"
|
|
"Vyhráš, ak:\n"
|
|
"@Dostaneš loptu do súperovej cieľovej oblasti častejšie ako súper do tvojej\n"
|
|
"Prehráš, ak:\n"
|
|
"#Súper dostane loptu do tvojej cieľovej oblasti častejšie ako ty do jeho"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:181
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:427
|
|
msgid "Red scores! Current score is $redscore-$bluescore"
|
|
msgstr "Červený má bod! Skóre je $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:224
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:470
|
|
msgid "Blue scores! Current score is $redscore-$bluescore"
|
|
msgstr "Modrý má bod! Skóre je $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:307
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:553
|
|
msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
|
msgstr "Mám loptu odovzdať hráčovi $passto.type ($xloc,$yloc)?"
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:309
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:555
|
|
msgid "Yes!"
|
|
msgstr "Áno!"
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:331
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:577
|
|
msgid "No"
|
|
msgstr "Nie"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:600
|
|
msgid "Blue team wins! Final score: $redscore-$bluescore"
|
|
msgstr "Modré družstvo vyhralo! Konečné skóre: $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:613
|
|
msgid "Red team wins! Final score: $redscore-$bluescore"
|
|
msgstr "Červené družstvo vyhralo! Konečné skóre: $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:626
|
|
msgid "Draw! Final score: $redscore-$bluescore"
|
|
msgstr "Remíza! Konečné skóre: $redscore-$bluescore"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
|
|
msgid "3p - Alirok Marsh"
|
|
msgstr "(3) - Alirokský močiar"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
|
msgid "Three players come head to head on this water-cut battlefield."
|
|
msgstr "Traja hráči sa čelne zrazia na tomto vodnom bojisku."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
|
|
msgid "3p - Island of the Horatii"
|
|
msgstr "(3) - Horatiov ostrov"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
|
msgid ""
|
|
"Controlling the central island is often the key to victory in this 21x21hex "
|
|
"3 player free for all map."
|
|
msgstr ""
|
|
"Ovládnuť stredný ostrov je často kľúčom k víťazstvu na tejto mape 21x21 polí "
|
|
"pre 3 hráčov každý proti každému."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
|
|
msgid "3p - Morituri"
|
|
msgstr "(3) - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
|
msgid ""
|
|
"Only one faction will emerge victorious from this tightly bordered three-"
|
|
"player map."
|
|
msgstr ""
|
|
"Iba jedna strana môže zvíťaziť v tejto stiesnenej mapke pre troch hráčov."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
|
|
msgid "4p - Blue Water Province"
|
|
msgstr "(4) - Provincia Bluewater"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
|
msgid ""
|
|
"Historians write that Bluewater Province has been destroyed and rebuilt some "
|
|
"twenty times. Now, as armies once again converge on the rocky streams and "
|
|
"snowcapped mountains of this small province, its villagers hardly seem to "
|
|
"take notice."
|
|
msgstr ""
|
|
"Hovorí sa, že provincia Bluewater už bola zničená a znovu vybudovaná aspoň "
|
|
"dvadsaťkrát. Ako sa teraz znovu na kamenistých svahoch a zasnežených horách "
|
|
"tejto malej provincie začínajú zbierať armády, dedinčania im sotva venujú "
|
|
"pozornosť."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:53
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:18
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:40
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:62
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66
|
|
msgid "teamname^Team 1"
|
|
msgstr "Tím 1"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:42
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:29
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:51
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:73
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78
|
|
msgid "teamname^Team 2"
|
|
msgstr "Tím 2"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
|
|
msgid "4p - Castle Hopping Isle"
|
|
msgstr "(4) - Ostrov blízkych hradov"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
|
msgid "Hop from castle to castle while fighting over a central isle."
|
|
msgstr "Skáč z hradu na hrad a bojuj pritom o centrálny ostrov."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:5
|
|
msgid "4p - Clash"
|
|
msgstr "(4) - Zrážka"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
|
msgid "Small map for 2 vs. 2."
|
|
msgstr "Malá mapa pre 2 proti 2."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
|
|
msgid "4p - Hamlets"
|
|
msgstr "(4) - Osady"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
|
|
msgid "4p - Isar's Cross"
|
|
msgstr "(4) - Isarov kríž"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
|
|
msgid ""
|
|
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
|
"rotation of units and planning of moves is important. Teams set for players "
|
|
"1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
|
|
"villages."
|
|
msgstr ""
|
|
"Maličká mapa 2 proti 2. Blízkosť hráčov znamená, že je dôležité striedať "
|
|
"jednotky a plánovať ťahy. Tímy sú nastavené 1+4 proti 2+3 (severovýchod "
|
|
"proti juhozápadu). Odporúča sa 75 zlata na začiatok, na mape je 20 dedín."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:50
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:62
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:110
|
|
msgid "teamname^South-West"
|
|
msgstr "Juhozápad"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
|
|
msgid "teamname^North-East"
|
|
msgstr "Severovýchod"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
|
|
msgid "4p - King of the Hill"
|
|
msgstr "(4) - Kráľ kopca"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
|
msgid ""
|
|
"Controlling the area around the central keep is very lucrative in this 36X36 "
|
|
"4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
|
msgstr ""
|
|
"V tejto mape pre 4 hráčov veľkosti 36x36 je veľmi výhodné ovládať oblasť "
|
|
"okolo strednej pevnosti. Každý proti každému alebo 2 proti 2. Na mape je 36 "
|
|
"dedín."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
|
msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
|
msgstr " Odporúča sa nastaviť 2 zlatky za dedinu a 150 zlata na začiatok."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:37
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:48
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:38
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:86
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:98
|
|
msgid "teamname^South-East"
|
|
msgstr "Juhovýchod"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:26
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:59
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
|
|
msgid "teamname^North-West"
|
|
msgstr "Severozápad"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Lagoon.cfg:5
|
|
msgid "4p - Lagoon"
|
|
msgstr "(4) - Zátoka"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
|
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
|
msgid " Recommended setting of 1 gold per village."
|
|
msgstr " Odporúča sa nastaviť 1 zlatku za dedinu."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
|
msgid "Four factions contend for dominance over this watery settlement."
|
|
msgstr "Štyri frakcie súperia o nadvládu nad touto vodnatou usadlosťou."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
|
|
msgid "4p - Loris River"
|
|
msgstr "(4) - Rieka Loris"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
|
msgid ""
|
|
"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
|
|
"Designed for players 1&4 vs. 2&3. There are 28 villages."
|
|
msgstr ""
|
|
"Mapa pre 2v2 veľkosti 25x25 má v strede rieku, a pevnosti sú v protiľahlých "
|
|
"rohoch. Tímy 1+4 proti 2+3. 28 dedín."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
|
|
msgid "4p - Morituri"
|
|
msgstr "(4) - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
|
msgid "Who will emerge from the confines of this perilous battlefield?"
|
|
msgstr "Kto vyjde živý z trosiek tohoto nebezpečného bojiska?"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
|
|
msgid "4p - Paths of Daggers"
|
|
msgstr "(4) - Cesta dýk"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
|
msgid " Recommended setting of 2 gold per village, 28 villages."
|
|
msgstr " Odporúča sa nastaviť 2 zlatky za dedinu, na mape je 28 dedín."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
|
msgid ""
|
|
"A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
|
|
"played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
|
|
msgstr ""
|
|
"Mapa pre 2 proti 2 veľkosti 35x27 spojená 5 rozličnými cestami. Odporúčajú "
|
|
"sa tímy východ proti západu (1+4 proti 2+3), ale možno hrať aj iné tímy, "
|
|
"alebo každý proti každému."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
|
|
msgid "4p - Siege Castles"
|
|
msgstr "(4) - Obliehanie hradov"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
|
msgid ""
|
|
"40X30 4 player map where 4 mighty castles face off at the convergence of two "
|
|
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
|
|
msgstr ""
|
|
"Mapa pre 4 hráčov veľkosti 40x30. 4 mocné hrady stoja proti sebe pri sútoku "
|
|
"dvoch riek. Možno hrať 2 proti 2 alebo každý proti každému. Približne 45 "
|
|
"dedín."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:26
|
|
msgid "4p - The Wilderlands"
|
|
msgstr "(4) - Divočina"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
|
msgid ""
|
|
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
|
"caves, rivers, and the ruins of ancient fortresses."
|
|
msgstr ""
|
|
"Rozľahlá nespútaná divočina, ktorej terén pretkávajú lesy, jaskyne, rieky a "
|
|
"zrúcaniny prastarých pevností."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:80
|
|
msgid "Monsters"
|
|
msgstr "Potvory"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
|
|
msgid "4p - Xanthe Chaos"
|
|
msgstr "(4) - Xanthe Chaos"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
|
|
msgid ""
|
|
"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
|
|
"center common."
|
|
msgstr ""
|
|
"Mapa pre 2 proti 2 veľkosti 24x28 s pomocnými pevnosťami a obyčajne veľkou "
|
|
"chaotickou bitkou v strede."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
|
|
msgid "5p - Auction-X"
|
|
msgstr "(5) - Aukcia-X"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
|
|
msgid ""
|
|
"4 players surround a central keep, play vs the AI survival style, or as a "
|
|
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
|
|
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
|
|
"a very small map so 75 gold is recommended for the other players."
|
|
msgstr ""
|
|
"4 hráči obkolesujú centrálnu pevnosť, hrajú o prežitie proti počítaču, alebo "
|
|
"ako každý proti každému, alebo 4 proti 1. Centrálny hráč bude potrebovať "
|
|
"viac zlata v hre 4 proti 1 alebo každý proti každému a potom najlepší spôsob "
|
|
"ako zistiť stav aukcie je, že NAJNIŽŠIA ponuka vyhráva. Je to veľmi malá "
|
|
"mapa, preto sa odporúča 75 zlatiek pre ostatných hráčov."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
|
|
msgid "teamname^Northeast"
|
|
msgstr "Severovýchod"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
|
|
msgid "teamname^Southeast"
|
|
msgstr "Juhovýchod"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
|
|
msgid "teamname^Southwest"
|
|
msgstr "Juhozápad"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
|
|
msgid "teamname^Northwest"
|
|
msgstr "Severozápad"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:69
|
|
msgid "teamname^Center"
|
|
msgstr "Stred"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
|
|
msgid "5p - Forest of Fear"
|
|
msgstr "(5) - Les strachu"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
|
|
msgid "In this mixed landscape, five armies battle for supremacy."
|
|
msgstr "Na tomto zmiešanom teréne bojuje päť frakcií o nadvládu."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:5
|
|
msgid "6p - Amohsad Caldera"
|
|
msgstr "(6) - Kaldera Amohsad"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
|
msgid ""
|
|
"Only a true tactician will survive in this deadly and confining battlefield, "
|
|
"where six boxed-in armies come to a head."
|
|
msgstr ""
|
|
"Iba pravý taktik dokáže prežiť v tomto smrtiacom a stiesnenom údolí, kde sa "
|
|
"6 armád čelne zrazilo."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
|
|
msgid "6p - Crusaders' Field"
|
|
msgstr "(6) - Križiacke pole"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
|
msgid ""
|
|
"The rallying cries of battle can once again be heard on this time-worn field "
|
|
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
|
"through the mountains, trees and rivers."
|
|
msgstr ""
|
|
"Na tomto území zničenom vojnou možno opäť raz počuť bojový krik, keď "
|
|
"duchovia stoviek udatných bojovníkov neviditeľne poletujú nad horami, lesmi "
|
|
"a riekami."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
|
|
msgid "6p - Hexcake"
|
|
msgstr "(6) - Šesťuholníkový koláč"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
|
|
msgid "2 vs. 2 or 3 vs. 3 team game."
|
|
msgstr "(2 proti 2) alebo (3 proti 3) tímová hra."
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:200
|
|
msgid "Turn 2: Loyalists"
|
|
msgstr "Kolo 2: Lojalisti"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:201
|
|
msgid "Turn 5: Knalgans"
|
|
msgstr "Kolo 5: Knalgania"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:202
|
|
msgid "Turn 8: Rebels"
|
|
msgstr "Kolo 8: Rebeli"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:203
|
|
msgid "Turn 11: Northerners"
|
|
msgstr "Kolo 11: Severania"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:204
|
|
msgid "Turn 14: Drakes"
|
|
msgstr "Kolo 14: Jašteri"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:205
|
|
msgid "Turn 17: Undead"
|
|
msgstr "Kolo 17: Nemŕtvi"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:206
|
|
msgid "Tower of Doom"
|
|
msgstr "Veža skazy"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:337
|
|
msgid "6p - Team Survival"
|
|
msgstr "(6) - Prežitie tímu"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:340
|
|
msgid "Scenario where the objective is to survive for as long as possible."
|
|
msgstr "Scéna, kde je úlohou prežiť čo najdlhšie."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
|
msgid "Survive for 32 turns."
|
|
msgstr "Preži 32 kôl."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
|
msgid "Hint: Learning the enemy spawnpoints and types helps alot."
|
|
msgstr ""
|
|
"Rada: spoznanie typov nepriateľov a ich miest privolávania môže výrazne "
|
|
"pomôcť."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:348
|
|
msgid "Survive all enemy attacks."
|
|
msgstr "Preži všetky nepriateľské útoky."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:349
|
|
msgid "Death of your team leaders."
|
|
msgstr "Smrť tvojho veliteľa"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
|
msgid "Faery"
|
|
msgstr "Víla"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
|
msgid ""
|
|
"Congratulations for surviving the map that so many people claim is "
|
|
"impossible. Frankly, I haven't got a clue as to how you did it, so send me "
|
|
"the replay by mail to: roze@roze.mine.nu. Thank You!"
|
|
msgstr ""
|
|
"Gratulujeme k prežitiu na tejto mape, čo mnohí ľudia považovali za nemožné. "
|
|
"Vôbec netuším ako sa ti to podarilo, preto budem rád, ak mi pošleš záznam "
|
|
"hry na: roze@roze.mine.nu. Ďakujem!"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
|
msgid "Death"
|
|
msgstr "Smrť"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
|
msgid ""
|
|
"You have lost this game, but fear not. You can always try again. And again. "
|
|
"And again. *Muahahaha*"
|
|
msgstr ""
|
|
"Prehral si túto hru, ale nezúfaj. Vždy to môžeš skúsiť znovu. A znovu. A "
|
|
"znovu. *Hahahaha*"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:380
|
|
msgid "Attacker"
|
|
msgstr "Útočník"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:384
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:385
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:386
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:387
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:388
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:389
|
|
msgid "Defender"
|
|
msgstr "Obranca"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
|
|
msgid "6p - The Manzivan Traps"
|
|
msgstr "(6) - Manzivanské pasce"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:9
|
|
msgid ""
|
|
"A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
|
|
"confusing area of terrain where it is easy to end up out of position or over "
|
|
"extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 "
|
|
"starting gold, has 33 villages."
|
|
msgstr ""
|
|
"Mapa 40x20, 3 proti 3. Manzivanské pasce sú známa zložitá a mätúca oblasť, "
|
|
"kde je jednoduché ocitnúť sa mimo formácie alebo príliš naširoko. Nastavenie "
|
|
"tímov: 1+4+5 proti 2+3+6 (východ proti západu). Odporúča sa 100 zlata na "
|
|
"začiatok, má 33 dedín."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
|
|
msgid "6p - Waterloo Sunset"
|
|
msgstr "(6) - Súmrak nad Waterloo"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
|
|
msgid ""
|
|
"A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to "
|
|
"avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
|
|
"south), but having players 146 or 136 as a team is also interesting. "
|
|
"Designed for 150 starting gold, has 44 villages."
|
|
msgstr ""
|
|
"3v3, 40x30. Spojenci sa musia vhodne koordinovať, aby ich presila "
|
|
"nepremohla. Tímy 1+4+5 proti 2+3+6 (sever proti juhu), ale zaujímavé je aj 1"
|
|
"+4+6 alebo 1+3+6. Odporúča sa 150 zlata, má 44 dedín."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
|
|
msgid "8p - Mokena Prairie"
|
|
msgstr "(8) - Mokenská préria"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
|
msgid ""
|
|
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
|
"requires two teams to coordinate on both offense and defense."
|
|
msgstr ""
|
|
"Táto mapa pre 8 hráčov je inšpirovaná mapou Morituri. Ponúka epickú bojovú "
|
|
"scénu, ktorá vyžaduje koordináciu dvoch tímov pri útoku i obrane."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:18
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:40
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:62
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:95
|
|
msgid "teamname^east"
|
|
msgstr "Východ"
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:29
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:51
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:73
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:84
|
|
msgid "teamname^west"
|
|
msgstr "Západ"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
|
|
msgid "8p - Morituri"
|
|
msgstr "(8) - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
|
msgid ""
|
|
"Teamwork and tactics are key to victory in this unusual battlefield, where "
|
|
"eight armies fight to the finish."
|
|
msgstr ""
|
|
"Tímová práca a taktika sú kľúčom k víťazstvu na tomto nezvyčajnom bojisku, "
|
|
"kde proti sebe bojuje osem armád."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
|
|
msgid "9p - Merkwuerdigliebe"
|
|
msgstr "(9) - Merkwuerdigliebe"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
|
|
msgid ""
|
|
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
|
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
|
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
|
|
"gold per villages is recommended."
|
|
msgstr ""
|
|
"Maličká mapa 3v3v3. Kvôli veľkému počtu hráčov sa odporúča nastaviť časový "
|
|
"limit 60 sekúnd. Tímy sú hráči 1+5+9 proti 2+6+7 proti 3+4+8 (sever proti "
|
|
"juhovýchodu proti juhozápadu). Na každého hráča pripadá len pár dedín, takže "
|
|
"sa odporúčajú 3 zlatky za dedinu."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
|
|
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
|
|
msgid "Random map"
|
|
msgstr "Náhodná mapa"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
|
|
msgid ""
|
|
"Randomly generated map. Note: random maps are often unbalanced, but if you "
|
|
"have time, you can regenerate them until you get a good one."
|
|
msgstr ""
|
|
"Náhodne vytvorená mapa. Poznámka: náhodné mapy sú často nevyvážené, ale ak "
|
|
"máte čas, môžete ich generovať znova, až kým nedostanete dobrú mapu."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
|
|
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
|
|
msgid "Random map (Desert)"
|
|
msgstr "Náhodná mapa (púšť)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
|
|
msgid ""
|
|
"A random map with sand as the primary terrain. Note: random maps are often "
|
|
"unbalanced, but if you have time, you can regenerate them until you get a "
|
|
"good one."
|
|
msgstr ""
|
|
"Náhodná mapa zameraná na piesok. Poznámka: náhodné mapy sú často nevyvážené, "
|
|
"ale ak máte čas, môžete ich generovať znova, až kým nedostanete dobrú mapu."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
|
|
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
|
|
msgid "Random map (Marsh)"
|
|
msgstr "Náhodná mapa (močiar)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
|
|
msgid ""
|
|
"A random map with swamp as the primary terrain. Note: random maps are often "
|
|
"unbalanced, but if you have time, you can regenerate them until you get a "
|
|
"good one."
|
|
msgstr ""
|
|
"Náhodná mapa zameraná na močiare. Poznámka: náhodné mapy sú často "
|
|
"nevyvážené, ale ak máte čas, môžete ich generovať znova, až kým nedostanete "
|
|
"dobrú mapu."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
|
|
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
|
|
msgid "Random map (Winter)"
|
|
msgstr "Náhodná mapa (zima)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
|
|
msgid ""
|
|
"A random map set in the break between spring and winter, mainly with snowy "
|
|
"terrains. Note: random maps are often unbalanced, but if you have time, you "
|
|
"can regenerate them until you get a good one."
|
|
msgstr ""
|
|
"Náhodná mapa na prelome zimy a jari, s prevahou snehu. Poznámka: náhodné "
|
|
"mapy sú často nevyvážené, ale ak máte čas, môžete ich generovať znova, až "
|
|
"kým nedostanete dobrú mapu."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_AI.cfg:7
|
|
msgid "Wesnoth Benchmark: AI"
|
|
msgstr "Test výkonu Wesnothu: umelá inteligencia"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_AI.cfg:8
|
|
msgid ""
|
|
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
|
"scenario=wesbench_ai --exit-at-end."
|
|
msgstr ""
|
|
"Testovanie výkonu, použi --nogui --no-delay --multiplayer --"
|
|
"scenario=wesbench_ai --exit-at-end."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:7
|
|
msgid "Wesnoth Benchmark: Scrolling"
|
|
msgstr "Test výkonu Wesnothu: rolovanie obrazovky"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:8
|
|
msgid ""
|
|
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
|
|
"--exit-at-end."
|
|
msgstr ""
|
|
"Testovanie výkonu, použi --no-delay --multiplayer --scenario=wesbench_scroll "
|
|
"--exit-at-end."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:7
|
|
msgid "Wesnoth Benchmark: Walking through Shroud"
|
|
msgstr "Test výkonu Wesnothu: odkrývanie mapy"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:8
|
|
msgid ""
|
|
"A wesnoth benchmark, use --no-delay --multiplayer --"
|
|
"scenario=wesbench_shroud_walk --exit-at-end."
|
|
msgstr ""
|
|
"Testovanie výkonu, použi --no-delay --multiplayer --"
|
|
"scenario=wesbench_shroud_walk --exit-at-end."
|