1792 lines
62 KiB
Text
1792 lines
62 KiB
Text
# Latin translations for Battle for Wesnoth package.
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# Copyright (C) 2005 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# MPolo <mpolon7@netscape.net>, 2005.
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#
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Wesnoth Latin 1.2\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-03-25 14:27+0100\n"
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"PO-Revision-Date: 2006-06-27 13:27+0200\n"
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"Last-Translator: Mark Polo <markpolo@gmail.com>\n"
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"Language-Team: Latin\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#. [generic_multiplayer]
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#: data/multiplayer/_main.cfg:8
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msgid "User Map"
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msgstr "Charta Utentis"
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#. [multiplayer_side]
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#: data/multiplayer/eras.cfg:5
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msgid "Random"
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msgstr "Fortituita"
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#. [era]
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#: data/multiplayer/eras.cfg:12
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msgid "Default"
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msgstr "Solita"
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#. [era]
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#: data/multiplayer/eras.cfg:25
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msgid "Age of Heroes"
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msgstr "Aetas Heroum"
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#. [era]
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#: data/multiplayer/eras.cfg:38
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msgid "Great War"
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msgstr "Bellum Magnum"
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#. [multiplayer_side]: type=Dark Sorcerer
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#: data/multiplayer/factions/alliance_of_darkness.cfg:4
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msgid "Alliance of Darkness"
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msgstr "Societas Tenebrarum"
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#. [multiplayer_side]: type=White Mage
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#: data/multiplayer/factions/alliance_of_light.cfg:4
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msgid "Alliance of Light"
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msgstr "Societas Luminis"
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#. [multiplayer_side]: type=Drake Flare
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#. [multiplayer_side]: type=Drake Flameheart
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#: data/multiplayer/factions/drakes-default.cfg:4
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#: data/multiplayer/factions/drakes-aoh.cfg:4
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msgid "Drakes"
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msgstr "Draculi"
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#. [multiplayer_side]: type=Dwarvish Steelclad
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#. [multiplayer_side]: type=Dwarvish Lord
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#: data/multiplayer/factions/knalgans-default.cfg:4
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#: data/multiplayer/factions/knalgans-aoh.cfg:4
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msgid "Knalgan Alliance"
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msgstr "Societas Knalgensis"
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#. [multiplayer_side]: type=Lieutenant
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#. [multiplayer_side]: type=General
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#: data/multiplayer/factions/loyalists-default.cfg:4
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#: data/multiplayer/factions/loyalists-aoh.cfg:4
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msgid "Loyalists"
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msgstr "Fideles"
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#. [multiplayer_side]: type=Orcish Warlord
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#. [multiplayer_side]: type=Orcish Warrior
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#: data/multiplayer/factions/northerners-aoh.cfg:4
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#: data/multiplayer/factions/northerners-default.cfg:4
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msgid "Northerners"
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msgstr "Septentrionales"
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#. [multiplayer_side]: type=Elvish Marshal
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#. [multiplayer_side]: type=Elvish Captain
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#: data/multiplayer/factions/rebels-aoh.cfg:4
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#: data/multiplayer/factions/rebels-default.cfg:4
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msgid "Rebels"
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msgstr "Rebelles"
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#. [multiplayer_side]: type=Dark Sorcerer
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#. [multiplayer_side]: type=Lich
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#: data/multiplayer/factions/undead-default.cfg:4
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#: data/multiplayer/factions/undead-aoh.cfg:4
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msgid "Undead"
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msgstr "Inmortuum"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:31
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msgid "2p - Caves of the Basilisk"
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msgstr "II l - Cavernae Basilisci"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33
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#, fuzzy
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msgid ""
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"Players must maneuver their units through the divisive terrain of this long-"
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"feared region, once the home of a legendary Elder Basilisk. The caves and "
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"the stark wilderness surrounding them are filled with the petrified forms of "
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"some of Wesnoth's greatest heroes."
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msgstr ""
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"Oportet unitates per agros divisivos regionis huius veritae movere, olim "
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"domus fabulosi Basilisci Antiqui. Via victoriae punctuatur a formis "
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"petrificatis heroum maximorum nonnullorum Occidiseptentrionis."
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:20
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:46
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:20
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#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
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#: data/multiplayer/scenarios/3p_Morituri.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:20
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:31
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:20
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#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:20
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#: data/multiplayer/scenarios/4p_Morituri.cfg:18
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#: data/multiplayer/scenarios/4p_Morituri.cfg:51
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:62
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:20
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:26
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:74
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:122
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
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msgid "teamname^North"
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msgstr ""
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:31
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:58
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:31
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:33
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:20
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:31
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:31
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#: data/multiplayer/scenarios/4p_Morituri.cfg:29
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#: data/multiplayer/scenarios/4p_Morituri.cfg:40
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:50
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:31
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
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msgid "teamname^South"
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:93
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msgid ""
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"The winds of the dark sky blew so cold,\n"
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"The moon was high, the night was old,\n"
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"Brave was the drake that dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"\n"
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"On that dark night, the skies so churned,\n"
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"He disregarded what he had learned,\n"
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"Foolish but brave, to the Basilisk's cave,\n"
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"He flew, and the fire within him burned.\n"
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"\n"
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"Alas, that fire burns no more,\n"
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"For the Basilisk, with one mighty roar,\n"
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"Chilled him to the bone, and he turned to stone,\n"
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"And so he stays forevermore.\n"
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"\n"
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"The winds of the sky blow so cold,\n"
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"The years pass by, the days are old,\n"
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"Here stands that drake, who dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"(inscribed by Flametrooper)"
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msgstr ""
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"Venti caeli obscuri gelide flaverunt\n"
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"Excelsa luna, senex nox apparuerunt\n"
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"Acer draculus qui ausus domum\n"
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"Deserere ut Basilisci raperet aurum.\n"
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"\n"
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"Nocte obscura caelum ferbuit\n"
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"Omnem ignovit quod didicit\n"
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"Stultus sed acer ad cavernam volavit\n"
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"In ventris eius valde ignis arsit.\n"
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"\n"
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"Heu ardet numquam postea illa flamma,\n"
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"Quia Basiliscus clamavit voce magna\n"
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"congelitque draculum usque ad ossa \n"
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"et petrificatus manebit in saecula.\n"
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"\n"
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"Gelide flant hodie venti caeli,\n"
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"Dies sunt veteres, transiunt anni. \n"
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"Hic stat draculus qui ausus domum\n"
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"Deserere ut Basilisci raperet aurum.\n"
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"(a Equite Flammae inscriptum)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:97
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msgid "Xikkrisx"
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:99
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msgid ""
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"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
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"the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-"
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"Boiling-Rivers Clan''). The Elders were preparing to make war on a human "
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"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
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"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
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"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
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"scroll that had apparently been dropped into a small crevice in the cave "
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"floor. He opened the scroll and read a brief passage from the middle of the "
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"text: ''After he was bound and cast from the Upper World, Chak'kso's enraged "
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"spirit sought release, and was able to exert a corrupting influence on "
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"certain regions of the Upper World, channeled through ''pathways of stone'' "
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"that extend from the surface into the depths of the Under Reaches. This rage "
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"altered the eggs of great lizards, shaping their bodies and spirits into "
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"implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on "
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"the task at hand. Thinking that perhaps the Elders could find some way to "
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"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
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"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
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"traveled far from the lake, Xikkrisx set the statue down inside of a small "
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"cave, and lay down to rest. He was awoken by a bone-chilling roar."
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:103
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msgid "Oxsrrsk"
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:105
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msgid ""
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"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
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"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
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"most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite "
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"Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name "
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"which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' "
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"Chak'kso was believed to have been a powerful demigod of the Under Reaches, "
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"described as a ''great demon of the earth'' in the Elvish Histories. "
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"According to these histories, Chak'kso had once sought to transform all life "
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"on the planet to stone; so great was his hatred for creatures of flesh. He "
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"was ultimately defeated and bound by powerful magics, but in the centuries "
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"following his banishment (to a realm far below the surface of the world) a "
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"new breed of creature began appearing in the Histories, a breed with the "
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"ability to turn any being of flesh into stone. There was a period when these "
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"Basilisks (as they came to be known) wreaked havoc on the world of the "
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"living, turning thousands to stone. One by one, and at great cost, the "
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"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
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"''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely "
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"convinced of his ability to locate and bind this powerful creature into his "
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"service, Oxsrrsk set out on his journey..."
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:118
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msgid ""
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"Slim of Stature, dexterous Hands\n"
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"- - Seven Stones and Eleven\n"
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"Left his Foes so slim a Chance\n"
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"- - Seven Stones and Eleven\n"
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"Marksman known as Dragonbane\n"
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"'mongst the Statues here was slain\n"
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"- - Seven Stones - and the Elven\n"
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"(inscribed by Gauteamus)"
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msgstr ""
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"Gracilis figurae, manus sollertes\n"
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"- - Saxa Septem pendet et Undecim\n"
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"Hostes vix relinquit spes \n"
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"- - Saxa Septem pendet et Undecim\n"
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"Peritus arcus, Pernicies Draconum\n"
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"Occiditur hic inter Signa Saxorum\n"
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"- - Saxa Septem manent - et Iam-non-dryadalis\n"
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"(a Gauteamo inscriptum)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
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msgid "Blum Duk"
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:127
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msgid ""
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"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
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"Wolves of the mountains, and he had the courage to match. His leadership and "
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"skills alone were what kept the area's goblins alive despite human and "
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"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
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"Elves.\n"
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"Thus, when he heard of the awful monster that was inhabiting the area, it "
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"was only natural that he ride out alone to face it. All the other goblins "
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"expected him to slay the creature easily and drag back its carcass to feast "
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"on.\n"
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"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
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"cowered in fright. He tried to wheel his wolf around to run away, but it "
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"wouldn't move. As the creature stalked towards him, he screamed his last "
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"words: Good Gog, dog, are yer legs made of stone?!?\n"
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"(inscribed by Elvish Pillager)"
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msgstr ""
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"Blumus Ducus celebratus est inter familia cobolorum quia unus Luporum "
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"Dirorum montium domaverit, et virtutem habuit singularem. Tantum ductus et "
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"peritiae eius vitas cobolorum in regione hac servavit a minis hominum et "
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"dryadalum. Fama erat lupum eius L homines et C dryadales interfecisse. \n"
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"Ergo cum audivit de monstro quod in regione incoluit, naturale erat cum is "
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"solus lupitaret ad eo obviam eundem. Omnes coboli alii exspectaverunt ut is "
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"faciliter creaturam interfecisset et cadaver traxisset ad epulas.\n"
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"Res inopinata eum exspectavit. Cum primum Basiliscum vidit, Blumus Ducus "
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"metu subsidit. Conatur lupum vertere et effugere, sed non voluit movere. "
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"Appropinquante creatura clamavit voce magna verba ultima: Dei boni, canis, "
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"suntne crura tua saxa?!?\n"
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"(a Expilatore Dryadalum inscriptum)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:131
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msgid "Rah Ihn Mar"
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:133
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msgid ""
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"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
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"Lake region in pursuit of the Elvish Hero Terowydlithrol, known amoung Elves "
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"as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon "
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"of Fire that threatened an Elvish village, and initiated a ''counterattack'' "
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"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
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"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
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"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
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"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
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"for vengeance, Rah Ihn Mar began the hunt....."
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msgstr ""
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:140
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msgid ""
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"He had lived there for ages upon ages, in the depths of the water, preying "
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"upon the various fish and frogs and merfolk that entered his domain. It was "
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"his lake, no other's, and though it was not large, he was its master. Then, "
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"the Basilisk came, and looked into the Serpent's eyes. And the Serpent had "
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"not died, but it was no longer alive. Thus the new lord of the lake had "
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"arrived.\n"
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"(inscribed by Turin)"
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msgstr ""
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"Ab aeternis saeculis illic habitaverat in gurgite insectans pisces ranasque "
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"diversos atque nereios qui in dominium suum intraverunt. Lacus eius erat et "
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"nullius alterius, etsi non magnus, dominus erat. Tunc venit Basiliscus "
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"adspectans in oculos Serpentis. Et non mortuus erat Serpens et nondum "
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"vixerat. Ita venit novus dominus lacus.\n"
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"(a Turine inscriptum)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
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#, fuzzy
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msgid ""
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"A brave hero of Wesnoth's Golden Age, this great rider and commander of men "
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"came to this evil place while on a raid against the orcs. Caught unaware by "
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"the foul creatures, many of his fellows were killed, but he fought "
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"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
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"stone even as he slew the last orc. Now all that is left is a stark reminder "
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"of his once great bearing and strength.\n"
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"(inscribed by Fynmiir)"
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msgstr ""
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"Heros acer ex Aetate Aurea Occidiseptentrionis eques magnus hic et dux "
|
|
"hominum ad hoc locum sceleratum advenit in excursione contra orcos. Ignari "
|
|
"rapti a creaturis foedis socii multi interfecti sunt, sed hic acriter "
|
|
"pugnavit hostes multos interficiens. Sed heu! Basiliscus foedus eum "
|
|
"petrificavit cum ultimum orcum occidit. Nunc tantum admonitum forte manet "
|
|
"quod loquitur de fortitudine et magnitudine eius. \n"
|
|
"(a Fynmiro inscriptum)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:151
|
|
msgid "Bramwythl"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
|
|
msgid ""
|
|
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
|
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
|
|
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
|
"confided in a fellow that his greatest wish was to be able to bask forever "
|
|
"in the sun's glory.\n"
|
|
"However, not long after, the local wose community heard of the approach of a "
|
|
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
|
"in the area. They quickly moved off (quickly for Woses, anyway), but "
|
|
"Bramwythl was left behind - in their haste, no one had remembered to find "
|
|
"him and tell him of the danger.\n"
|
|
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
|
"even recognized the beast. His petrified form still stands there today, "
|
|
"warmed by the sun's rays, under an open sky. His greatest wish has been "
|
|
"granted.\n"
|
|
"(inscribed by Elvish Pillager)"
|
|
msgstr ""
|
|
"Bramvythlium Vosium semper considerabatur lentus taciturnusque etiam a "
|
|
"Vosiis aliis. Plus quam alia Vosia fructum est stando solo in sole brachiis "
|
|
"levatis, admirans pulchritudinem caeli vacui. Semel et confessus est "
|
|
"desiderium suum maximum esse semper in gloria solis apricari.\n"
|
|
"Paulo post tamen communitas localis Vosiorum audivit de aditu monstri "
|
|
"terribilis, qui satis potens erat ut faciliter omnia paucorum Vosiorum quae "
|
|
"regionem incoluerunt. Celeriter se moverunt ad aliam regionem (id est, "
|
|
"celeriter Vosiis), sed Bramvythlium relictus est - in festinatione eorum "
|
|
"nullum Vosium meminit eius et non ei de periculo nuntiaverunt.\n"
|
|
"Deprehensum est a Basilisco et petrificatum priusquam bestiam noverat. Forma "
|
|
"eius petrificata stat adhuc illic, calefacta a radiis solis sub caelo "
|
|
"aperto. Desiderium maximum eius concessum est.\n"
|
|
"(a Expilatore Dryadalum inscriptum)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:160
|
|
msgid "Talael Ryndoc"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162
|
|
msgid ""
|
|
"General Talael Ryndoc came to this place to fight a duel with the Grand "
|
|
"Marshal Aethec Corryn, but the two men never found one another. "
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:166
|
|
msgid "Aethec Corryn"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170
|
|
msgid ""
|
|
"The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am "
|
|
"through searching for you! I shall make my way back to Haldric's Hall, and "
|
|
"inform the court that you were too much of a coward to attend our duel! Your "
|
|
"disgrace shall be more agonizing than the death I'd have given you!''\n"
|
|
"\n"
|
|
"Perhaps he should not have shouted quite so loudly.... "
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:174
|
|
msgid "Rilhon"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:177
|
|
#, fuzzy
|
|
msgid ""
|
|
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
|
|
"treasure that had been lost in these watery caves- a spear whose head was "
|
|
"said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder "
|
|
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
|
|
"legend, the weapon rested somewhere on the bottom of this very lake "
|
|
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
|
|
"Having prepared himself for battle with the Serpent, Rilhon met with two "
|
|
"rather large surprises. The first was the petrified form of Ruaskkolin the "
|
|
"Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly "
|
|
"enough, in possession of all of his teeth.\n"
|
|
"(inscribed by Paterson)"
|
|
msgstr ""
|
|
"Hic bellator acer qui a Nagis Rilhonus nominatur, audivit de thesauro "
|
|
"mirabili qui persus erat in his cavernis aquosis - hasta cuius apex ex dente "
|
|
"Chakiksi Neyiyksi Basilisci Antiqui factus est qui iamdudum a heroe dryadli "
|
|
"Eloralduile interfectus est. Secundum fabulam telum alicubi in fundo lacus "
|
|
"huius iecit (Lacus Ruascolinus ex nomine Serpentis Maris qui illic "
|
|
"habitavit). Se preparavit ad proelium cum Serpente sed bis valde deprensus "
|
|
"est Rilhonus. Primum invenit formam petrificatam Ruascolini Serpentis. "
|
|
"Postea valde viventem Chakiksum Neyiyksum invenit, qui mirum in modo omnes "
|
|
"dentes possidebat.\n"
|
|
"(a Filio Pateri inscriptum)"
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:197
|
|
#, fuzzy
|
|
msgid ""
|
|
"Through waves and rocky channels\n"
|
|
"blue and white\n"
|
|
"she pulled and pushed the tides\n"
|
|
"and taught the fishes how to speak to planets\n"
|
|
"silver green\n"
|
|
"with magic\n"
|
|
"running from her spirit into skins of kelp and shells of snails\n"
|
|
"a twisting of her tail and hands\n"
|
|
"she sent her songs to run on pin-tipped legs about the sands\n"
|
|
"and now\n"
|
|
"and now the strangest pause\n"
|
|
"for years and years\n"
|
|
"she hasn't moved her eyes\n"
|
|
"\n"
|
|
"(inscribed by MJQ)"
|
|
msgstr ""
|
|
"Per unda et freta saxosa \n"
|
|
"caerulea et alba \n"
|
|
"traxit et trusit aestus \n"
|
|
"et pisces cum planetis loqui didicit \n"
|
|
"argente viridis \n"
|
|
"magica \n"
|
|
"currente ex anima eius in pelles algarum et conchas cochlearum \n"
|
|
"cum caudam et manus torquevit \n"
|
|
"carmina sua misit cucursum pedibus acinatis in harinis \n"
|
|
"et nunc \n"
|
|
"et nunc pausa insolitissima \n"
|
|
"a saeculis \n"
|
|
"oculos non movebit \n"
|
|
"\n"
|
|
"(a MJQ inscriptum)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:5
|
|
msgid "2p - Cynsaun Battlefield"
|
|
msgstr "II l - Ager Proelii Cynsauni"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
|
#, fuzzy
|
|
msgid " Recommended settings of 150 gold and 2 gold per village."
|
|
msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
|
#, fuzzy
|
|
msgid ""
|
|
"There is much to explore in this vast battlefront, designed for players who "
|
|
"favor epic, large-scale duel matches."
|
|
msgstr ""
|
|
"Multum est quod explorandum est in hoc agro immani pro lusoribus qui duelles "
|
|
"epicas et permagnas favent. Impostationes suasae: CL auri et I aurum pro "
|
|
"pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
|
|
msgid "2p - Dark Forecast (Survival)"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
|
|
msgid ""
|
|
"Dark Forecast is a survival scenario for solitaire or two-player teambased "
|
|
"play against randomly AI spawned units. Victory is achieved by surviving all "
|
|
"enemy waves. During the course of gameplay, the terrain will change based "
|
|
"on random weather effects."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:472
|
|
msgid ""
|
|
"The screams and pleas for mercy are finally silenced, as you remove your "
|
|
"blood soaked blade from the last of the rebels. There will be no more "
|
|
"resistance from the local scum. Your reign has finally earned stability."
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:833
|
|
msgid ""
|
|
"The last and most powerful of these creatures are almost upon us. I feel "
|
|
"that if we can finish them off in time, we shall be victorious."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1010
|
|
msgid "Heavy Snowfall"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1024
|
|
msgid "Snowfall"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1044
|
|
msgid "Heavy Rains"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1058
|
|
msgid "Drought"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1066
|
|
msgid "Clear Weather"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1418
|
|
msgid "Single player mode - uses the reduced strength spawns."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1421
|
|
msgid "Two player mode - uses the full strength spawns."
|
|
msgstr ""
|
|
|
|
#. [objectives]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1441
|
|
msgid "Survive and defeat the waves of opposition."
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=win
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1443
|
|
msgid "Defeat all waves"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1447
|
|
#, fuzzy
|
|
msgid "Lose all your team's leaders"
|
|
msgstr "Mors Conradi"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1458
|
|
msgid "Dark Forecast - a random survival scenario"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1479
|
|
msgid ""
|
|
"Your aim is to survive the spawning waves and defeat the final arch-"
|
|
"enemies.\n"
|
|
" \n"
|
|
"The spawning waves are generated randomly and will different each time Dark "
|
|
"Forecast is played.\n"
|
|
"\n"
|
|
"\n"
|
|
"They appear along the north, south and west map edges - though they are most "
|
|
"likely to spawn on the west edge. The spawn waves appear at somewhat regular "
|
|
"intervals.\n"
|
|
"\n"
|
|
"\n"
|
|
"The weather will also change randomly, affecting the layout of the map.\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"#Dark Forecast was made by:\n"
|
|
"\n"
|
|
"@jb\n"
|
|
"- map design, spawn groups and scenario concept\n"
|
|
"\n"
|
|
"@Rhuvaen\n"
|
|
"- WML implementation"
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1483
|
|
msgid "So this is the accursed valley - a land ours for the taking."
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1487
|
|
msgid ""
|
|
"The inhabitants are rumored to be a strange alliance of man and beast, and "
|
|
"our claim is not going to be unopposed. We must be prepared for the "
|
|
"surprises of this land."
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1491
|
|
msgid ""
|
|
"Then let us discover what lies in waiting and teach them not to oppose our "
|
|
"claim."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1528
|
|
msgid ""
|
|
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
|
"me..."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1542
|
|
msgid ""
|
|
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
|
"their joy fills your last moments with pure hate."
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1564
|
|
msgid ""
|
|
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
|
|
"ghostly wisps drain away your will, you realize that your time in this land "
|
|
"is over."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:5
|
|
msgid "2p - Den of Onis"
|
|
msgstr "II l - Labitulum Onis"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Danger lurks around every corner in this underground battlefield, a duel map "
|
|
"where players must find the balance between force and subterfuge."
|
|
msgstr ""
|
|
"Periculum latet circum omnem angulum in hoc campo proelii subterraneo, "
|
|
"charta duellis ubi vis et latebra obviaverunt. Impostatio suasa: II auri pro "
|
|
"pago."
|
|
|
|
#. [multiplayer]
|
|
#. [multiplayer]: type={TYPE}
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
|
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
|
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
|
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
|
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
|
#, fuzzy
|
|
msgid " Recommended setting of 2 gold per village."
|
|
msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5
|
|
#, fuzzy
|
|
msgid "2p - Fallenstar Lake"
|
|
msgstr "II p - Lacus Meteorolithi"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Long ago, a great star fell from the heavens, leaving its mark on this "
|
|
"coniferous region."
|
|
msgstr ""
|
|
"Iampridem cecidit meteoron magnum de caelo, cicatricem relinquens in hac "
|
|
"regione coniferi. Impostatio suasa: II auri pro pago."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:18
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:40
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:32
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:44
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:80
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:42
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:21
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
|
|
msgid "teamname^West"
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:29
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:51
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:20
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:56
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:68
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:31
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:29
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
|
|
msgid "teamname^East"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Hamlets.cfg:5
|
|
msgid "2p - Hamlets"
|
|
msgstr "II l - Vici"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
|
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
|
"subtly parceled battlefield."
|
|
msgstr ""
|
|
"Res bellica praedia et pagos simplices regionis traquillae transformat in "
|
|
"campum proelium subtile divisum. Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:5
|
|
msgid "2p - Hornshark Island"
|
|
msgstr "II p - Insula Pristis Cornatae"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Players must navigate the dispersive terrain of this small but "
|
|
"topographically dense island."
|
|
msgstr ""
|
|
"Lusores navigare debent agros diffugentes huius insulae parvae sed densae "
|
|
"topographice. Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
|
|
msgid "2p - Sablestone Delta"
|
|
msgstr "II l - Delta Saxorum Atrorum"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
|
"jagged rivers."
|
|
msgstr ""
|
|
"Duo exercitus concurrent in prospectu agrorum maritimo hoc cum cavernis "
|
|
"occultis et fluminibus serratis. Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
|
|
msgid "2p - Silverhead Crossing"
|
|
msgstr "II l - Transitus Caputis Argentei"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Players must traverse all manner of terrain in pursuit of victory on this "
|
|
"multi-fronted duel map."
|
|
msgstr ""
|
|
"Necesse est lusoribus transire omne genus agri victoriam quaerentibus in hac "
|
|
"charta multiplicum frontum duellis. Impostatio suasa: II auri pro pago."
|
|
|
|
#. [trait]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:20
|
|
#, fuzzy
|
|
msgid "statue"
|
|
msgstr "Initiatus"
|
|
|
|
#. [trait]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:21
|
|
msgid "This is a sculpture made of stone."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]: type={TYPE}
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:35
|
|
msgid "2p - Sullas Ruins"
|
|
msgstr "II l - Ruinae Sullae"
|
|
|
|
#. [multiplayer]: type={TYPE}
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
|
#, fuzzy
|
|
msgid ""
|
|
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
|
"and ice now remain in the shadow of this once mighty empire."
|
|
msgstr ""
|
|
"Inundatum a maribus et quassatum ab elementis hiemis, tantum ruinae, aqua et "
|
|
"gelidum in umbra huius olim magni imperii manent. Impostatio suasa: II auri "
|
|
"pro pago."
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:76
|
|
msgid "Statue of Sulla"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:78
|
|
msgid ""
|
|
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
|
|
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
|
|
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:81
|
|
msgid "Statue of Lhun-dup"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:82
|
|
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:85
|
|
msgid "Statue of Ri-nzen"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86
|
|
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:89
|
|
msgid "Statue of Ten-zin"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:90
|
|
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:93
|
|
msgid "Statue of Lo-bsang"
|
|
msgstr ""
|
|
|
|
#. [unit]
|
|
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:94
|
|
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:5
|
|
#, fuzzy
|
|
msgid "2p - The Freelands"
|
|
msgstr "IV l - Loca Deserta"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
|
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
|
msgid "A duel map for super fast play."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
|
|
#, fuzzy
|
|
msgid "2p - Weldyn Channel"
|
|
msgstr "II l - Incurrere"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:4
|
|
msgid "2p - Wesbowl"
|
|
msgstr "II l - Occidicratera"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:6
|
|
msgid ""
|
|
"In Wesbowl, a player has to get any of the balls to the other player's end "
|
|
"zone as often as possible. However, the other player can attack your units. "
|
|
"Wesbowl is played with blunt weapons, and healers are on hand, so when units "
|
|
"are killed, they return to that player's end zone with an injury."
|
|
msgstr ""
|
|
"In Occidicratera lusor pilam ad zonam finis alterius lusoris movere debet. "
|
|
"Sed lusor alius unitates tuas oppugnare potest. Occidicratera luditur telis "
|
|
"hebibus et sanatores adunt, ergo unitates occissae redeunt ad zonam finis "
|
|
"huius lusoris cum damno."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:11
|
|
msgid ""
|
|
"\n"
|
|
"Victory:\n"
|
|
"@Move either ball to your opponent's end zone more times than they move a "
|
|
"ball to yours.\n"
|
|
"Defeat:\n"
|
|
"#Opponent moves the balls to your end zone more times than you move them to "
|
|
"the opponent's end zone"
|
|
msgstr ""
|
|
"\n"
|
|
"Victoria:\n"
|
|
"@Utramlibet pilam in zonam finis adversariorum tuorum saepius movere quam ii "
|
|
"eam in zonam tuam movent\n"
|
|
"Clades:\n"
|
|
"#Adversarii pilas saepius in zonam finis tuam quam tu in eorum zonam eas "
|
|
"moves."
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:181
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:427
|
|
msgid "Red scores! Current score is $redscore-$bluescore"
|
|
msgstr "Rubri punctum ferunt! Puncta stant $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:224
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:470
|
|
msgid "Blue scores! Current score is $redscore-$bluescore"
|
|
msgstr "Caerulei punctum ferunt! Puncta stant $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:307
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:553
|
|
msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
|
msgstr "Pilamne $passto.type ($xloc,$yloc) dare debeo?"
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:309
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:555
|
|
msgid "Yes!"
|
|
msgstr "Ita!"
|
|
|
|
#. [option]: speaker=unit
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:331
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:577
|
|
msgid "No"
|
|
msgstr "Non"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:600
|
|
msgid "Blue team wins! Final score: $redscore-$bluescore"
|
|
msgstr "Vincit pars caerulea! Puncta stant in fine: $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:613
|
|
msgid "Red team wins! Final score: $redscore-$bluescore"
|
|
msgstr "Vincit pars rubra! Puncta stant in fine: $redscore-$bluescore"
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:626
|
|
msgid "Draw! Final score: $redscore-$bluescore"
|
|
msgstr "Exitus incertus! Puncta stant in fine: $redscore-$bluescore"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
|
|
msgid "3p - Alirok Marsh"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
|
#, fuzzy
|
|
msgid "Three players come head to head on this water-cut battlefield."
|
|
msgstr ""
|
|
"Tres lusores conveniunt in hoc agro certaminis aqua secato. Impostatio "
|
|
"suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
|
|
msgid "3p - Island of the Horatii"
|
|
msgstr "III l - Insula Horatiorum"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Controlling the central island is often the key to victory in this 21x21hex "
|
|
"3 player free for all map."
|
|
msgstr ""
|
|
"Imperium super insula centrali fere clavis est victoriae in hac charta XXI x "
|
|
"XXI tribus lusoribus (quisque contra quemque). Impostatio suasa: II auri pro "
|
|
"pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
|
|
msgid "3p - Morituri"
|
|
msgstr "III l - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Only one faction will emerge victorious from this tightly bordered three-"
|
|
"player map."
|
|
msgstr ""
|
|
"Pars unica ex charta hac anguste definita trium lusorum vincens egredietur. "
|
|
"Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
|
|
msgid "4p - Blue Water Province"
|
|
msgstr "IV l - Provincia Aquae Caeruleae"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Historians write that Bluewater Province has been destroyed and rebuilt some "
|
|
"twenty times. Now, as armies once again converge on the rocky streams and "
|
|
"snowcapped mountains of this small province, its villagers hardly seem to "
|
|
"take notice."
|
|
msgstr ""
|
|
"Dicitur Provincia Aquae Ceruleae destructa et readificata circiter "
|
|
"vigenties. Nunc dum exercitus iterum in rivos saxosos et montes nive "
|
|
"operitos provinciae parvae huius convergunt, vicani eius vix animadvertere "
|
|
"videntur. Impostatio suasa: II auri pro pago."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:53
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:18
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:40
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:62
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66
|
|
msgid "teamname^Team 1"
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:31
|
|
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:42
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:29
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:51
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:73
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78
|
|
msgid "teamname^Team 2"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
|
|
msgid "4p - Castle Hopping Isle"
|
|
msgstr "IV l - Insula Saliendi ad Castella"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
|
#, fuzzy
|
|
msgid "Hop from castle to castle while fighting over a central isle."
|
|
msgstr ""
|
|
"Duo exercitus concurrent in prospectu agrorum maritimo hoc cum cavernis "
|
|
"occultis et fluminibus serratis. Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:5
|
|
msgid "4p - Clash"
|
|
msgstr "IV l - Concursus"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
|
msgid "Small map for 2 vs. 2."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
|
|
#, fuzzy
|
|
msgid "4p - Hamlets"
|
|
msgstr "II l - Vici"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
|
|
msgid "4p - Isar's Cross"
|
|
msgstr "IV l - Crux Isari"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
|
"rotation of units and planning of moves is important. Teams set for players "
|
|
"1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
|
|
"villages."
|
|
msgstr ""
|
|
"Charta valde parva II vs II. Pugnum in campis angustis significat "
|
|
"importantiam rotationis unitatum et meditationem motuum. Partes sunt I et "
|
|
"IV contra II et III (inter septentriones et orientem contra inter meridiem "
|
|
"et occidentem). Impostationes suasae: LXXV auri, XX pagi."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:50
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:62
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:110
|
|
msgid "teamname^South-West"
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
|
|
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
|
|
msgid "teamname^North-East"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
|
|
msgid "4p - King of the Hill"
|
|
msgstr "IV l - Rex Collis"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"Controlling the area around the central keep is very lucrative in this 36X36 "
|
|
"4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
|
msgstr ""
|
|
"Imperium super locum circa arcem centralem quaestuosum est in hac charta "
|
|
"XXXVI x XXXVI quattuor lusoribus (quisque contra quemque). Idonea est etiam "
|
|
"pro II contra II. XXXVI pagi adsunt. Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
|
#, fuzzy
|
|
msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
|
msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:37
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:48
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:38
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:86
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:98
|
|
msgid "teamname^South-East"
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:26
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:59
|
|
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
|
|
msgid "teamname^North-West"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Lagoon.cfg:5
|
|
msgid "4p - Lagoon"
|
|
msgstr "IV l - Stagnum"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
|
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
|
#, fuzzy
|
|
msgid " Recommended setting of 1 gold per village."
|
|
msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
|
#, fuzzy
|
|
msgid "Four factions contend for dominance over this watery settlement."
|
|
msgstr ""
|
|
"Factiones quattuor certant ut dominentur super coloniam hac aquosam. "
|
|
"Impostatio suasa: I aurum pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
|
|
msgid "4p - Loris River"
|
|
msgstr "IV l - Flumen Loris"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
|
|
"Designed for players 1&4 vs. 2&3. There are 28 villages."
|
|
msgstr ""
|
|
"Charta XXV x XXv, II vs II cum flumine in media parte et arces in angulis "
|
|
"contrariis. Adumbrata ut I & IV pugnent contra II & III. XXVIII pagi adsunt. "
|
|
"Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
|
|
msgid "4p - Morituri"
|
|
msgstr "IV l - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
|
#, fuzzy
|
|
msgid "Who will emerge from the confines of this perilous battlefield?"
|
|
msgstr ""
|
|
"Quis emergebit ex finibus huius agri proelii periculosi? Impostatio suasa: "
|
|
"II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
|
|
msgid "4p - Paths of Daggers"
|
|
msgstr "IV l - Viae Sicarum"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
|
#, fuzzy
|
|
msgid " Recommended setting of 2 gold per village, 28 villages."
|
|
msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
|
|
"played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
|
|
msgstr ""
|
|
"Charta XXXV x XXVII cum V viis pugnae. Adumbrata ut occidens contra "
|
|
"orientem pugnet (I & IV vs II & III), sed etiam cum partibus aliis aut "
|
|
"omnibus contra omnes valet. Impostationes suasae: II auri pro pago, XXVIII "
|
|
"pagi."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
|
|
msgid "4p - Siege Castles"
|
|
msgstr "IV l - Castella Obsidionis"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"40X30 4 player map where 4 mighty castles face off at the convergence of two "
|
|
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
|
|
msgstr ""
|
|
"Charta IV lusorum XL x XXX ubi quattuor castelli magni stant coram locum in "
|
|
"quo duo flumina in medium vergunt. Adsunt circiter XLV pagi. Impostationes "
|
|
"suasae: partes II lusorum vel omnes contra omnes; II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:26
|
|
msgid "4p - The Wilderlands"
|
|
msgstr "IV l - Loca Deserta"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
|
#, fuzzy
|
|
msgid ""
|
|
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
|
"caves, rivers, and the ruins of ancient fortresses."
|
|
msgstr ""
|
|
"Regio vasta locorum desertorum saevorum indomitorumque, ager designatus "
|
|
"silvis, cavernis, fluminibus et ruinis castellorum vetustatum. Impostatio "
|
|
"suasa: I aurum pro pago."
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:80
|
|
#, fuzzy
|
|
msgid "Monsters"
|
|
msgstr "Puncta motus"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
|
|
msgid "4p - Xanthe Chaos"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
|
|
msgid ""
|
|
"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
|
|
"center common."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
|
|
#, fuzzy
|
|
msgid "5p - Auction-X"
|
|
msgstr "Facinores"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
|
|
msgid ""
|
|
"4 players surround a central keep, play vs the AI survival style, or as a "
|
|
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
|
|
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
|
|
"a very small map so 75 gold is recommended for the other players."
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
|
|
msgid "teamname^Northeast"
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
|
|
msgid "teamname^Southeast"
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
|
|
msgid "teamname^Southwest"
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
|
|
msgid "teamname^Northwest"
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/5p_Auction-X.cfg:69
|
|
msgid "teamname^Center"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
|
|
msgid "5p - Forest of Fear"
|
|
msgstr "V l - Silva Metus"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
|
|
msgid "In this mixed landscape, five armies battle for supremacy."
|
|
msgstr "In hoc agro mixto contendunt quinque exercitus ut vincant."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:5
|
|
msgid "6p - Amohsad Caldera"
|
|
msgstr "VI l - Cortina Amosadis"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
|
#, fuzzy
|
|
msgid ""
|
|
"Only a true tactician will survive in this deadly and confining battlefield, "
|
|
"where six boxed-in armies come to a head."
|
|
msgstr ""
|
|
"Solus rei militaris peritus supererit in hoc campo proelii pernici et "
|
|
"cohibenti, ubi sex exercitus inclusi pugnant. Impostatio suasa: II auri pro "
|
|
"pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
|
|
msgid "6p - Crusaders' Field"
|
|
msgstr "VI l - Campus Crusatorum"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
|
#, fuzzy
|
|
msgid ""
|
|
"The rallying cries of battle can once again be heard on this time-worn field "
|
|
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
|
"through the mountains, trees and rivers."
|
|
msgstr ""
|
|
"Clamores hostiandi proelii iterum in hoc campo belli trito a tempore audiri "
|
|
"possunt, ubi larvae miliorum bellatorum acrorum invisilbiliter per montes, "
|
|
"arbores fluminaque volant. Impostatio suasa: I auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
|
|
msgid "6p - Hexcake"
|
|
msgstr "VI l - Placenta Hexagonalis"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
|
|
msgid "2 vs. 2 or 3 vs. 3 team game."
|
|
msgstr "Lusio in partibus: II contra II aut III contra III."
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:200
|
|
#, fuzzy
|
|
msgid "Turn 2: Loyalists"
|
|
msgstr "Fideles"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:201
|
|
msgid "Turn 5: Knalgans"
|
|
msgstr ""
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:202
|
|
#, fuzzy
|
|
msgid "Turn 8: Rebels"
|
|
msgstr "Tractus: "
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:203
|
|
#, fuzzy
|
|
msgid "Turn 11: Northerners"
|
|
msgstr "Septentrionales"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:204
|
|
#, fuzzy
|
|
msgid "Turn 14: Drakes"
|
|
msgstr "Draculus Procellae"
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:205
|
|
msgid "Turn 17: Undead"
|
|
msgstr ""
|
|
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:206
|
|
msgid "Tower of Doom"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:337
|
|
msgid "6p - Team Survival"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:340
|
|
msgid "Scenario where the objective is to survive for as long as possible."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
|
msgid "Survive for 32 turns."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
|
msgid "Hint: Learning the enemy spawnpoints and types helps alot."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:348
|
|
msgid "Survive all enemy attacks."
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:349
|
|
#, fuzzy
|
|
msgid "Death of your team leaders."
|
|
msgstr "Mors Conradi"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
|
msgid "Faery"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
|
msgid ""
|
|
"Congratulations for surviving the map that so many people claim is "
|
|
"impossible. Frankly, I haven't got a clue as to how you did it, so send me "
|
|
"the replay by mail to: roze@roze.mine.nu. Thank You!"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
|
#, fuzzy
|
|
msgid "Death"
|
|
msgstr "Solita"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
|
msgid ""
|
|
"You have lost this game, but fear not. You can always try again. And again. "
|
|
"And again. *Muahahaha*"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:380
|
|
msgid "Attacker"
|
|
msgstr "Oppugnans"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:384
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:385
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:386
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:387
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:388
|
|
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:389
|
|
msgid "Defender"
|
|
msgstr "Defensor"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
|
|
msgid "6p - The Manzivan Traps"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
|
|
"confusing area of terrain where it is easy to end up out of position or over "
|
|
"extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 "
|
|
"starting gold, has 33 villages."
|
|
msgstr ""
|
|
"Charta valde parva II vs II. Pugnum in campis angustis significat "
|
|
"importantiam rotationis unitatum et meditationem motuum. Partes sunt I et "
|
|
"IV contra II et III (inter septentriones et orientem contra inter meridiem "
|
|
"et occidentem). Impostationes suasae: LXXV auri, XX pagi."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
|
|
msgid "6p - Waterloo Sunset"
|
|
msgstr "VI l - Sole Occidente Vaterluense"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to "
|
|
"avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
|
|
"south), but having players 146 or 136 as a team is also interesting. "
|
|
"Designed for 150 starting gold, has 44 villages."
|
|
msgstr ""
|
|
"Charta LX x XXX pro III vs III. Consilia flexibilia inter socios necesse "
|
|
"est ne supernumeretur. Partes sunt I, IV et V versus II, III et VI "
|
|
"(septentriones versus meridiem), sed iucunda est etiam cum partibus I IV VI "
|
|
"aut I III VI. Impostationes suasae: CL auri; XLIV pagi."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
|
|
#, fuzzy
|
|
msgid "8p - Mokena Prairie"
|
|
msgstr "VIII l - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
|
msgid ""
|
|
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
|
"requires two teams to coordinate on both offense and defense."
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:18
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:40
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:62
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:95
|
|
msgid "teamname^east"
|
|
msgstr ""
|
|
|
|
#. [side]
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:29
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:51
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:73
|
|
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:84
|
|
msgid "teamname^west"
|
|
msgstr ""
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
|
|
msgid "8p - Morituri"
|
|
msgstr "VIII l - Morituri"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
|
#, fuzzy
|
|
msgid ""
|
|
"Teamwork and tactics are key to victory in this unusual battlefield, where "
|
|
"eight armies fight to the finish."
|
|
msgstr ""
|
|
"Lusio in partibus et rationes belli clavis sunt victoriae in hoc agro "
|
|
"proelii insolito, ubi octo exercitus usque ad finem certant. Impostatio "
|
|
"suasa: II auri pro pago."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
|
|
msgid "9p - Merkwuerdigliebe"
|
|
msgstr "IX l - Amor Memorabilis"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
|
|
#, fuzzy
|
|
msgid ""
|
|
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
|
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
|
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
|
|
"gold per villages is recommended."
|
|
msgstr ""
|
|
"Valde parva charta III vs III vs III. Horologium LX momentorum suasum ob "
|
|
"numerum magnum lusorum. Partes sunt I V IX vs II VI VII vs III IV VIII, id "
|
|
"est septentriones vs inter meridiem et occidentem vs inter meridiem et "
|
|
"orientem). Pauci sunt pagi pro lusore, itaque suasa est impostatio III auri "
|
|
"pro pago."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
|
|
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
|
|
msgid "Random map"
|
|
msgstr "Charta fortituita"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
|
|
msgid ""
|
|
"Randomly generated map. Note: random maps are often unbalanced, but if you "
|
|
"have time, you can regenerate them until you get a good one."
|
|
msgstr ""
|
|
"Charta fortuite generata. Nota bene: chartae fortuitae saepe non libratae "
|
|
"sunt, sed si tempus adest, eas regenerare potest, donec bonam invenias."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
|
|
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
|
|
msgid "Random map (Desert)"
|
|
msgstr "Charta fortuita (Loca deserta)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
|
|
msgid ""
|
|
"A random map with sand as the primary terrain. Note: random maps are often "
|
|
"unbalanced, but if you have time, you can regenerate them until you get a "
|
|
"good one."
|
|
msgstr ""
|
|
"Charta fortuite generata ubi deserta agrum crebrum formant. Nota bene: "
|
|
"chartae fortuitae saepe non libratae sunt, sed si tempus adest, eas "
|
|
"regenerare potest, donec bonam invenias."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
|
|
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
|
|
msgid "Random map (Marsh)"
|
|
msgstr "Charta fortuita (Palus)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
|
|
msgid ""
|
|
"A random map with swamp as the primary terrain. Note: random maps are often "
|
|
"unbalanced, but if you have time, you can regenerate them until you get a "
|
|
"good one."
|
|
msgstr ""
|
|
"Charta fortuite generata ubi paludines agrum crebrum formant. Nota bene: "
|
|
"chartae fortuitae saepe non libratae sunt, sed si tempus adest, eas "
|
|
"regenerare potest, donec bonam invenias."
|
|
|
|
#. [scenario]
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
|
|
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
|
|
msgid "Random map (Winter)"
|
|
msgstr "Charta fortuita (Hiems)"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
|
|
msgid ""
|
|
"A random map set in the break between spring and winter, mainly with snowy "
|
|
"terrains. Note: random maps are often unbalanced, but if you have time, you "
|
|
"can regenerate them until you get a good one."
|
|
msgstr ""
|
|
"Charta fortuite generata inter hieme et vere, cum agris nive operitis. Nota "
|
|
"bene: chartae fortuitae saepe non libratae sunt, sed si tempus adest, eas "
|
|
"regenerare potest, donec bonam invenias."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_AI.cfg:7
|
|
msgid "Wesnoth Benchmark: AI"
|
|
msgstr "Probatio Occidiseptentrionis: IA"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_AI.cfg:8
|
|
msgid ""
|
|
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
|
"scenario=wesbench_ai --exit-at-end."
|
|
msgstr ""
|
|
"Probatio occidiseptentrionis, utere --nogui --no-delay --multiplayer --"
|
|
"scenario=wesbench_ai exit-at-end."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:7
|
|
msgid "Wesnoth Benchmark: Scrolling"
|
|
msgstr "Probatio Occidiseptentrionis: Gyrum"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:8
|
|
msgid ""
|
|
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
|
|
"--exit-at-end."
|
|
msgstr ""
|
|
"Probatio Occidiseptentrionis, utere ..no-delay --multiplayer --"
|
|
"scenario=wesbench_scroll --exit-at-end."
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:7
|
|
msgid "Wesnoth Benchmark: Walking through Shroud"
|
|
msgstr "Probatio Occidiseptentrionis: Per Integumentum Ambulans"
|
|
|
|
#. [multiplayer]
|
|
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:8
|
|
msgid ""
|
|
"A wesnoth benchmark, use --no-delay --multiplayer --"
|
|
"scenario=wesbench_shroud_walk --exit-at-end."
|
|
msgstr ""
|
|
"Probatio Occidiseptentrionis, utere --no-delay --multiplayer --"
|
|
"scenario=wesbench_shroud_walk --exit-at-end."
|
|
|
|
#~ msgid "2p - Blitz"
|
|
#~ msgstr "II l - Fulgur"
|
|
|
|
#~ msgid "3p - Triple Blitz"
|
|
#~ msgstr "III l - Fulgur Triplice"
|
|
|
|
#, fuzzy
|
|
#~ msgid "Defeat enemy leader"
|
|
#~ msgstr "Mors Conradi"
|
|
|
|
#, fuzzy
|
|
#~ msgid "Defeat enemy leader(s)"
|
|
#~ msgstr "Mors Conradi"
|