1865 lines
72 KiB
Text
1865 lines
72 KiB
Text
# translation of wesnoth-multiplayer.pot to Czech
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# Czech translations for Battle for Wesnoth package.
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# Český překlad hry Battle for Wesnoth (Bitva o Wesnoth).
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# Copyright (C) 2004 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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#
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# Czech Wesnoth translation team <wesnoth-cs-l@nospam.buchtovi.cz>,
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#
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# Yeti <yeti@physics.muni.cz> et al, 2004.
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# Oto 'tapik' Buchta <tapik@buchtovi.cz>, 2005, 2006, 2007.
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# Vladimír Slávik <slavik.vladimir@seznam.cz>, 2007, 2008.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-03-25 14:27+0100\n"
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"PO-Revision-Date: 2008-04-01 16:14+0100\n"
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"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
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"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
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"X-Poedit-Language: Czech\n"
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"X-Poedit-Country: CZECH REPUBLIC\n"
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"X-Poedit-Basepath: D:\\Dev\\wesnoth-trunk\n"
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#. [generic_multiplayer]
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#: data/multiplayer/_main.cfg:8
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msgid "User Map"
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msgstr "Uživatelská mapa"
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#. [multiplayer_side]
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#: data/multiplayer/eras.cfg:5
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msgid "Random"
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msgstr "Náhodný"
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#. [era]
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#: data/multiplayer/eras.cfg:12
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msgid "Default"
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msgstr "Standardní"
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#. [era]
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#: data/multiplayer/eras.cfg:25
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msgid "Age of Heroes"
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msgstr "Věk hrdinů"
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#. [era]
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#: data/multiplayer/eras.cfg:38
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msgid "Great War"
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msgstr "Velká válka"
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#. [multiplayer_side]: type=Dark Sorcerer
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#: data/multiplayer/factions/alliance_of_darkness.cfg:4
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msgid "Alliance of Darkness"
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msgstr "Spojenectví temnot"
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#. [multiplayer_side]: type=White Mage
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#: data/multiplayer/factions/alliance_of_light.cfg:4
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msgid "Alliance of Light"
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msgstr "Spojenectví světla"
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#. [multiplayer_side]: type=Drake Flare
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#. [multiplayer_side]: type=Drake Flameheart
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#: data/multiplayer/factions/drakes-default.cfg:4
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#: data/multiplayer/factions/drakes-aoh.cfg:4
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msgid "Drakes"
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msgstr "Drakonidé"
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#. [multiplayer_side]: type=Dwarvish Steelclad
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#. [multiplayer_side]: type=Dwarvish Lord
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#: data/multiplayer/factions/knalgans-default.cfg:4
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#: data/multiplayer/factions/knalgans-aoh.cfg:4
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msgid "Knalgan Alliance"
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msgstr "Knalganská aliance"
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#. [multiplayer_side]: type=Lieutenant
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#. [multiplayer_side]: type=General
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#: data/multiplayer/factions/loyalists-default.cfg:4
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#: data/multiplayer/factions/loyalists-aoh.cfg:4
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msgid "Loyalists"
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msgstr "Věrní"
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#. [multiplayer_side]: type=Orcish Warlord
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#. [multiplayer_side]: type=Orcish Warrior
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#: data/multiplayer/factions/northerners-aoh.cfg:4
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#: data/multiplayer/factions/northerners-default.cfg:4
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msgid "Northerners"
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msgstr "Seveřané"
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#. [multiplayer_side]: type=Elvish Marshal
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#. [multiplayer_side]: type=Elvish Captain
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#: data/multiplayer/factions/rebels-aoh.cfg:4
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#: data/multiplayer/factions/rebels-default.cfg:4
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msgid "Rebels"
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msgstr "Odbojní"
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#. [multiplayer_side]: type=Dark Sorcerer
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#. [multiplayer_side]: type=Lich
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#: data/multiplayer/factions/undead-default.cfg:4
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#: data/multiplayer/factions/undead-aoh.cfg:4
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msgid "Undead"
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msgstr "Nemrtví"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:31
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msgid "2p - Caves of the Basilisk"
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msgstr "2p - Baziliškova sluje"
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#. [multiplayer]: type={TYPE}
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33
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msgid ""
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"Players must maneuver their units through the divisive terrain of this long-"
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"feared region, once the home of a legendary Elder Basilisk. The caves and "
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"the stark wilderness surrounding them are filled with the petrified forms of "
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"some of Wesnoth's greatest heroes."
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msgstr ""
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"Hráči musí manévrovat se svými jednotkami po dlouho obávaném regionu, který "
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"býval za dávných časů domovem legendárního Velkého Baziliška. Okolní jeskyně "
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"a divočinu vyplňují zkameněliny několika velkých hrdinů Wesnothu."
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:20
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:46
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:20
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#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
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#: data/multiplayer/scenarios/3p_Morituri.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:20
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:31
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:20
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#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:20
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#: data/multiplayer/scenarios/4p_Morituri.cfg:18
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#: data/multiplayer/scenarios/4p_Morituri.cfg:51
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:62
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:20
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:26
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:74
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:122
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
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msgid "teamname^North"
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msgstr "Seveřané"
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#. [side]
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:31
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:58
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:31
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:33
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:20
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:31
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:31
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#: data/multiplayer/scenarios/4p_Morituri.cfg:29
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#: data/multiplayer/scenarios/4p_Morituri.cfg:40
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:50
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:31
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
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msgid "teamname^South"
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msgstr "Jižané"
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# pův.: "Větry temné oblohy duly tak chladně\n
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# Měsíc byl vysoko, noc byla stará\n
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# Odvážný byl drak, který se odvážil opustit\n
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# Svůj domov, aby ukradl Baziliškovo zlato\n
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# \n
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# Za temné noci, v obloze zvichřené,\n
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# Nedbal toho, co se naučil,\n
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# Pošetilý ale odvážný drak, do Baziliškovy jeskyně\n
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# Vlétl, a oheň v něm planul\n
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# \n
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# Běda, ten oheň již nehoří,\n
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# Díky Baziliškovi, který jediným mocným výkřikem,\n
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# Zmrazil jej na kost, a drak se proměnil v kámen,\n
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# A tak zůstal navěky\n
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# \n
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# Větry oblohy dují chladně\n
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# Roky míjejí, dny jsou staré,\n
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# Zde stojí drak, který se odvážil opustit\n
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# Svůj domov, aby ukradl Baziliškovo zlato\n
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# \n
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# (sepsal Flametrooper)" .. nemám to srdce to smazat :)
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:93
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msgid ""
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"The winds of the dark sky blew so cold,\n"
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"The moon was high, the night was old,\n"
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"Brave was the drake that dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"\n"
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"On that dark night, the skies so churned,\n"
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"He disregarded what he had learned,\n"
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"Foolish but brave, to the Basilisk's cave,\n"
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"He flew, and the fire within him burned.\n"
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"\n"
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"Alas, that fire burns no more,\n"
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"For the Basilisk, with one mighty roar,\n"
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"Chilled him to the bone, and he turned to stone,\n"
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"And so he stays forevermore.\n"
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"\n"
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"The winds of the sky blow so cold,\n"
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"The years pass by, the days are old,\n"
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"Here stands that drake, who dared forsake\n"
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"His home to steal the Basilisk's gold.\n"
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"(inscribed by Flametrooper)"
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msgstr ""
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"Hnaly se větry studené skrz temná oblaka,\n"
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"měsíc ten svítil z výše, a noc, ta nečeká,\n"
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"drak, který nebál se, na cestu vydal se,\n"
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"aby prý okradl o zlato baziliška.\n"
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"\n"
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"Temné té noci, když větry chmurně hučely,\n"
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"dobrodruh, mladý drak, zapomněl, co ho učili,\n"
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"ten statečný blázen, v baziliškův bazén\n"
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"letěl, se svými ohni, které v něm hučely.\n"
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"\n"
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"Běda, však ohně nehoří již více v břiše,\n"
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"protože bazilišek mocně chladně dýše.\n"
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"S tím drakem je ámen, stal se z něj fakt kámen,\n"
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"zůstane tak napořád, to zoolog píše.\n"
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"\n"
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"Ženou se větry studené skrz temná oblaka,\n"
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"Roky dál tu plynuly, a čas, ten nečeká,\n"
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"drak, který nebál se, na cestu vydal se,\n"
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"stojí tu, chtěl okrást o zlato baziliška.\n"
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"\n"
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"(sepsal Flametrooper, přeložila Bubu)"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:97
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msgid "Xikkrisx"
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msgstr "Xikkrisx"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:99
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msgid ""
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"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
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"the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-"
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"Boiling-Rivers Clan''). The Elders were preparing to make war on a human "
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"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
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"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
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"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
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"scroll that had apparently been dropped into a small crevice in the cave "
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"floor. He opened the scroll and read a brief passage from the middle of the "
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"text: ''After he was bound and cast from the Upper World, Chak'kso's enraged "
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"spirit sought release, and was able to exert a corrupting influence on "
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"certain regions of the Upper World, channeled through ''pathways of stone'' "
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"that extend from the surface into the depths of the Under Reaches. This rage "
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"altered the eggs of great lizards, shaping their bodies and spirits into "
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"implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on "
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"the task at hand. Thinking that perhaps the Elders could find some way to "
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"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
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"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
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"traveled far from the lake, Xikkrisx set the statue down inside of a small "
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"cave, and lay down to rest. He was awoken by a bone-chilling roar."
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msgstr ""
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"Xikkrisx ze Syrsszku byl mocný ještěrácký válečník, vyslaný do této oblasti "
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"staršími klanu Rysssrylosszkk (v překladu: „Klanloví-nepřátele-v-divoké-"
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"řece“). Připravovali se totiž na válku s lidskou základnou a potřebovali "
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"velice pomoc ??? magie Oxsrrska, ještěráckého mystika, naposledy viděného na "
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"cestě k Ruaskkolinskému jezeru. Xikkrisx nalezl zkamenělé tělo Oxsrrska, a s "
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"ním ještě pečlivě převázaný svitek, očividně zapadlý do štěrbiny ve skále "
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"poté co byl upuštěn. I rozvinul svitek, podíval se doprostřed a četl, na co "
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"mu padl zrak: „Když byl Chak'kso spoután a vytěsněn z Vyššího světa, jeho "
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"rozzuřený duch hledal možnost osvobození a dokázal skrz kamenné cesty "
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"vedoucí z Dolních prostor zhoubně působit na některé oblasti Vyššího světa. "
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"Tento vztek pozměnil vejce velkých ještěrů, přičemž upravil jejich těla a "
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"mysli v nástroje Chak'ksovy nenávisti.“ Jelikož mu to nic neříkalo, Xikkrisx "
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"pokračoval ve svědomitém a zodpovědném plnění svého úkolu. Napadlo jej, že "
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"by snad starší mohli nějak navrátit Oxsrrska do původního stavu; popadl jej "
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"tedy v jeho současné kamenné podobě a počal vléci zpět do oblastí kmene "
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"Rysssrylosszkků. Nedošel se svým břemenem příliš daleko, než jej zmohla "
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"únava. Postavil sochu do nejbližší jeskyně a oddal se odpočinku. Probudilo "
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"jej kosti mrazící zařvání."
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:103
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msgid "Oxsrrsk"
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msgstr "Oxsrrsk"
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#. [unit]
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:105
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msgid ""
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"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
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"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
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"most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite "
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"Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name "
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"which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' "
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"Chak'kso was believed to have been a powerful demigod of the Under Reaches, "
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"described as a ''great demon of the earth'' in the Elvish Histories. "
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"According to these histories, Chak'kso had once sought to transform all life "
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"on the planet to stone; so great was his hatred for creatures of flesh. He "
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"was ultimately defeated and bound by powerful magics, but in the centuries "
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"following his banishment (to a realm far below the surface of the world) a "
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"new breed of creature began appearing in the Histories, a breed with the "
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"ability to turn any being of flesh into stone. There was a period when these "
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"Basilisks (as they came to be known) wreaked havoc on the world of the "
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"living, turning thousands to stone. One by one, and at great cost, the "
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"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
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"''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely "
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"convinced of his ability to locate and bind this powerful creature into his "
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"service, Oxsrrsk set out on his journey..."
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msgstr ""
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"Oxsrrsk byl mocný ještěrácký věštec. Při nájezdu na opoziční klan Xraxssů "
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"získal z pokladů nyní mrtvého věštce Hesx-Rzzaka naprosto neuvěřitelný "
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"svitek, nazvaný „Ney'yks žulového pohledu“, vyprávějící o tvorovi známém "
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"jako „Chak'kso Ney'yks“ - to jméno znamená ve starobylé ještěrácké řeči "
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"„Nejstarší dítko Chak'ksovo“. O Chak'ksovi se věřilo, že je to polobůh, "
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"přebývající v Dolních prostorách, popisovaný v elfích kronikách jako ohromný "
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"zemní démon. Podle těchto záznamů se před dávnými časy snažil Chak'kso "
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"přeměnit všechno živé na světě v kámen - taková byla jeho nenávist k živým "
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"tvorům. Byl poražen a spoután magií nepředstavitelné síly, ale ve stoletích "
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"následujících jeho uvržení do Dolních prostor - míst daleko pod povrchem - "
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"se začal objevovat nový druh tvora, schopný proměňovat živé bytosti v kámen. "
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"Po jistou dobu působili ve známých koncích světa zkázu, zkameňujíce tisíce. "
|
||
"Jeden po druhém byli za velkých obětí poraženi - téměř všichni. Jeden, známý "
|
||
"jako „Ney'yks“ nebo prostě v současném jazyce „nejstarší potomek“, však "
|
||
"přečkal. Oxsrrsk byl nadšen - takový tvor by se v jeho moci stal nástrojem, "
|
||
"s nímž by stěží snesly srovnání jakékoliv armády. Přesvědčen bláhově, leč "
|
||
"skálopevně, že dostat nestvůru pod kontrolu bude hračka, se vydal na cestu..."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:118
|
||
msgid ""
|
||
"Slim of Stature, dexterous Hands\n"
|
||
"- - Seven Stones and Eleven\n"
|
||
"Left his Foes so slim a Chance\n"
|
||
"- - Seven Stones and Eleven\n"
|
||
"Marksman known as Dragonbane\n"
|
||
"'mongst the Statues here was slain\n"
|
||
"- - Seven Stones - and the Elven\n"
|
||
"(inscribed by Gauteamus)"
|
||
msgstr ""
|
||
"Pevná paže, oko rysí\n"
|
||
"Sličná tvář a srdce ryzí\n"
|
||
"Na nepřítele vždy se hnal\n"
|
||
"Mezi sochami tu dokonal\n"
|
||
"(sepsal tapik)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
|
||
msgid "Blum Duk"
|
||
msgstr "Blum Duk"
|
||
|
||
# Good gog, dog - god?
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:127
|
||
msgid ""
|
||
"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
|
||
"Wolves of the mountains, and he had the courage to match. His leadership and "
|
||
"skills alone were what kept the area's goblins alive despite human and "
|
||
"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
|
||
"Elves.\n"
|
||
"Thus, when he heard of the awful monster that was inhabiting the area, it "
|
||
"was only natural that he ride out alone to face it. All the other goblins "
|
||
"expected him to slay the creature easily and drag back its carcass to feast "
|
||
"on.\n"
|
||
"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
|
||
"cowered in fright. He tried to wheel his wolf around to run away, but it "
|
||
"wouldn't move. As the creature stalked towards him, he screamed his last "
|
||
"words: Good Gog, dog, are yer legs made of stone?!?\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
msgstr ""
|
||
"Blum Duk byl slavný ve svém gobliním klanu, protože zkrotil jednoho ze "
|
||
"Strašných Vlků z hor, a protože měl odvahu bojovat. Jeho vůdcovství a "
|
||
"dovednosti byly tím jediným, co udržovalo gobliní oblasti při životě "
|
||
"navzdory lidské a elfské hrozbě. Podle pověstí, zabil jeho vlk padesát mužů "
|
||
"a stovku elfů.\n"
|
||
"A tak, když uslyšel o strašné příšeře, která obývala tuto oblast, bylo "
|
||
"přirozené, že se vydal sám na cestu, aby jí čelil. Všichni ostatní goblini "
|
||
"očekávali, že tak snáze zabije toho tvora a přinese zpět jeho mršinu, aby "
|
||
"mohli slavit.\n"
|
||
"Byl to pro něj úplný šok. V okamžiku, kdy uviděl Baziliška, se Blum Duk "
|
||
"schoulil strachem. Pokusil se otočit svého vlka a vydat se na útěk, ale "
|
||
"nemohl se pohnout. Když stvoření vykročilo směrem k němu, vykřikl svá "
|
||
"poslední slova: Dobrý Gogu, pse, jsou tvé nohy z kamene?\n"
|
||
"(sepsal Elvish Pillager)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:131
|
||
msgid "Rah Ihn Mar"
|
||
msgstr "Rah Ihn Mar"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:133
|
||
msgid ""
|
||
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
|
||
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known amoung Elves "
|
||
"as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon "
|
||
"of Fire that threatened an Elvish village, and initiated a ''counterattack'' "
|
||
"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
|
||
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
|
||
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
|
||
"for vengeance, Rah Ihn Mar began the hunt....."
|
||
msgstr ""
|
||
"Rah Ihn Mar, šampión Planoucích kopců, se dostal do okolí Ruaskkolinského "
|
||
"jezera při honbě za elfským hrdinou Terowydlithrolem, známým mezi elfy jako "
|
||
"„Drakobijec“. Říkalo se, že Terowydlithrol skolil při obraně jedné vesnice "
|
||
"velkého draka a následně podnikl protiútok, při němž zahynulo na čtyřicet "
|
||
"drakonidů, usazených v nedaleké strži, o kterých si myslel, že drakovi "
|
||
"pomáhali. Jelikož, jak věděl, ti drakonidé neměli na útoku nejmenší vinu, "
|
||
"vydal se Rah Ihn Mar za Terowydlithrolem, který byl o jediný den dříve "
|
||
"viděn, jak se ubírá k Ruaskkolinskému jezeru. Rozpálen v zuřivosti do ruda "
|
||
"po něm pátral, aby mohl vykonat svou pomstu, nicméně hon dopadl poněkud "
|
||
"jinak..."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:140
|
||
msgid ""
|
||
"He had lived there for ages upon ages, in the depths of the water, preying "
|
||
"upon the various fish and frogs and merfolk that entered his domain. It was "
|
||
"his lake, no other's, and though it was not large, he was its master. Then, "
|
||
"the Basilisk came, and looked into the Serpent's eyes. And the Serpent had "
|
||
"not died, but it was no longer alive. Thus the new lord of the lake had "
|
||
"arrived.\n"
|
||
"(inscribed by Turin)"
|
||
msgstr ""
|
||
"Žil zde po léta letoucí, v hlubinách vod, měl zhoubný vliv na různé ryby a "
|
||
"žáby a vodní tvory, kteří vstoupili do jeho panství. Bylo to jeho jezero, "
|
||
"nepatřilo nikomu jinému a ačkoliv nebylo veliké, on byl jeho pánem. Pak "
|
||
"přišel Bazilišek a pohlédl Hadovi do očí. A Had nezemřel, ale nebyl už víc "
|
||
"živ. Takto přišel nový vládce jezera.\n"
|
||
"(sepsal Turin)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
|
||
msgid ""
|
||
"A brave hero of Wesnoth's Golden Age, this great rider and commander of men "
|
||
"came to this evil place while on a raid against the orcs. Caught unaware by "
|
||
"the foul creatures, many of his fellows were killed, but he fought "
|
||
"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
|
||
"stone even as he slew the last orc. Now all that is left is a stark reminder "
|
||
"of his once great bearing and strength.\n"
|
||
"(inscribed by Fynmiir)"
|
||
msgstr ""
|
||
"Odvážný hrdina Zlatého věku Wesnothu, velký jezdec a vůdce mužů, kteří se "
|
||
"dostali na toto ďábelské místo při pronásledování skřetů. Skřeti je zastihli "
|
||
"nepřipravené a tak byla většina jeho mužů povražděna. Ale bili se statečně a "
|
||
"nakonec zvítězili. Ale běda! Právě ve chvíli, kdy sám zabíjel posledního "
|
||
"skřeta, proměnil jej Velký Bazilišek v kámen. A tak zde i po letech zůstal, "
|
||
"strnulý v posledním pohybu, zkamenělý pomník jeho velikosti a síly.\n"
|
||
"(sepsal Fynmiir)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:151
|
||
msgid "Bramwythl"
|
||
msgstr "Bramwythl"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
|
||
msgid ""
|
||
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
||
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
|
||
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
||
"confided in a fellow that his greatest wish was to be able to bask forever "
|
||
"in the sun's glory.\n"
|
||
"However, not long after, the local wose community heard of the approach of a "
|
||
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
||
"in the area. They quickly moved off (quickly for Woses, anyway), but "
|
||
"Bramwythl was left behind - in their haste, no one had remembered to find "
|
||
"him and tell him of the danger.\n"
|
||
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
||
"even recognized the beast. His petrified form still stands there today, "
|
||
"warmed by the sun's rays, under an open sky. His greatest wish has been "
|
||
"granted.\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
msgstr ""
|
||
"Stromový muž Bramwythl byl považován za pomalého, nemluvného chlapíka, a to "
|
||
"i dokonce ostatními soukmenovci. Více než kterýkoli jiný stromový muž, "
|
||
"prostě jen tak stál sám na slunci s pozvednutými pažemi, obdivujíce se kráse "
|
||
"prázdné oblohy. Jednou se dokonce svěřil příteli, že jeho největším přáním "
|
||
"je těšit se navěky ze sluneční slávy.\n"
|
||
"Nicméně, nedlouho poté, místní komunita stromových mužů zaslechla, že se "
|
||
"blíží strašná příšera, mocná dost na to, aby snadno zahubila těch několik "
|
||
"stromových mužů, kteří žili v dané oblasti. Rychle odjeli (rychle na své "
|
||
"poměry, samozřejmě), ale Bramwythl zůstal pozadu – v tom spěchu si nikdo "
|
||
"nevzpomněl, že by ho měli najít a říct mu o nebezpečí.\n"
|
||
"Byl zcela nevarován zajat Baziliškem, a proměněn v kámen předtím, než si "
|
||
"vůbec stačil toho netvora všimnout. Jeho zkamenělá podoba zde stále stojí, "
|
||
"zahřívána slunečními paprsky, pod odkrytým nebem. Jeho největší přání bylo "
|
||
"vyslyšeno.\n"
|
||
"(sepsal Elvish Pillager)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:160
|
||
msgid "Talael Ryndoc"
|
||
msgstr "Talael Ryndoc"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162
|
||
msgid ""
|
||
"General Talael Ryndoc came to this place to fight a duel with the Grand "
|
||
"Marshal Aethec Corryn, but the two men never found one another. "
|
||
msgstr ""
|
||
"Generál Talael Ryndoc sem přišel, aby si dal souboj s Velkým maršálem "
|
||
"Aetekem Corrynem, ale ti dva se nikdy nenašli."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:166
|
||
msgid "Aethec Corryn"
|
||
msgstr "Aetek Corryn"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170
|
||
msgid ""
|
||
"The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am "
|
||
"through searching for you! I shall make my way back to Haldric's Hall, and "
|
||
"inform the court that you were too much of a coward to attend our duel! Your "
|
||
"disgrace shall be more agonizing than the death I'd have given you!''\n"
|
||
"\n"
|
||
"Perhaps he should not have shouted quite so loudly.... "
|
||
msgstr ""
|
||
"Poslední slova Velkého maršála Aeteka Corryna: „Talaeli Ryndocu! Nehodlám tě "
|
||
"tu hledat věčně! Půjdu zpět do Haldrikových síní a dám dvoru vědět, že ses "
|
||
"jako zbabělec vyhnul souboji! Zařídím, aby to ponížení bylo horší než smrt, "
|
||
"která by tě čekala z mých rukou!“\n"
|
||
"\n"
|
||
"Asi neměl křičet tak nahlas..."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:174
|
||
msgid "Rilhon"
|
||
msgstr "Rilhon"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:177
|
||
msgid ""
|
||
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
|
||
"treasure that had been lost in these watery caves- a spear whose head was "
|
||
"said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder "
|
||
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
|
||
"legend, the weapon rested somewhere on the bottom of this very lake "
|
||
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
|
||
"Having prepared himself for battle with the Serpent, Rilhon met with two "
|
||
"rather large surprises. The first was the petrified form of Ruaskkolin the "
|
||
"Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly "
|
||
"enough, in possession of all of his teeth.\n"
|
||
"(inscribed by Paterson)"
|
||
msgstr ""
|
||
"Tento slavný válečník, známý mezi Nagy jako Rilhon, slyšel vyprávění o "
|
||
"bájném pokladu, který se ztratil v těchto vodních jeskyních – kopí, jehož "
|
||
"hrot, jak znělo vyprávění, byl vytvarován ze zubu Chak´kso Ney´ykse, Dávného "
|
||
"Baziliška zabitého před drahnou dobou Elfským hrdinou, Elorauduilem. Podle "
|
||
"legendy, zbraň spočívala někde na dně tohoto jezera (Ruaskkolinova jezera, "
|
||
"pojmenovaného po dobře známém Vodním Hadovi, který si z jezera udělal svůj "
|
||
"domov). Když se připravoval na bitvu s Hadem, setkal se Rilhon se dvěma "
|
||
"velkými překvapeními. Prvním byla zkamenělá podoba Hada Ruaskkolina. Tím "
|
||
"druhým byl až příliš živý Chak´kso Ney´yks, který byl, kupodivu, vybaven "
|
||
"všemi svými zuby.\n"
|
||
"(sepsal Paterson)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:197
|
||
msgid ""
|
||
"Through waves and rocky channels\n"
|
||
"blue and white\n"
|
||
"she pulled and pushed the tides\n"
|
||
"and taught the fishes how to speak to planets\n"
|
||
"silver green\n"
|
||
"with magic\n"
|
||
"running from her spirit into skins of kelp and shells of snails\n"
|
||
"a twisting of her tail and hands\n"
|
||
"she sent her songs to run on pin-tipped legs about the sands\n"
|
||
"and now\n"
|
||
"and now the strangest pause\n"
|
||
"for years and years\n"
|
||
"she hasn't moved her eyes\n"
|
||
"\n"
|
||
"(inscribed by MJQ)"
|
||
msgstr ""
|
||
"Skrz vlny a kamenité kanály,\n"
|
||
"Modré a bílé,\n"
|
||
"Sunula přílivy a odlivy,\n"
|
||
"Ona naučila ryby, jak rozmlouvat s planetami,\n"
|
||
"Stříbřitě zelenými\n"
|
||
"Kouzlem\n"
|
||
"tekoucím z její duše do chaluh a ulit šneků\n"
|
||
"zakroucením ocasu a rukou\n"
|
||
"posílala své písně, aby běžely na špendlíkovitých nohou po písku\n"
|
||
"a teď\n"
|
||
"a teď, ta nejpodivnější pauza\n"
|
||
"trvající staletí,\n"
|
||
"kdy nepohnula očima\n"
|
||
"\n"
|
||
"(sepsal MJQ)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:5
|
||
msgid "2p - Cynsaun Battlefield"
|
||
msgstr "2p - Cynsaunovo bitevní pole"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
||
msgid " Recommended settings of 150 gold and 2 gold per village."
|
||
msgstr ""
|
||
" Doporučeným nastavením je 150 zlatých na začátku a 2 zlaté na vesnici."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7
|
||
msgid ""
|
||
"There is much to explore in this vast battlefront, designed for players who "
|
||
"favor epic, large-scale duel matches."
|
||
msgstr ""
|
||
"Na tomto rozlehlém bitevním poli je toho mnoho ke zkoumání pro hráče "
|
||
"preferující obrovské epické duely."
|
||
|
||
# pův.: "Přežívačka"
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
|
||
msgid "2p - Dark Forecast (Survival)"
|
||
msgstr "2p - Temná předpověď (přežití)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
|
||
msgid ""
|
||
"Dark Forecast is a survival scenario for solitaire or two-player teambased "
|
||
"play against randomly AI spawned units. Victory is achieved by surviving all "
|
||
"enemy waves. During the course of gameplay, the terrain will change based "
|
||
"on random weather effects."
|
||
msgstr ""
|
||
"Temná předpověď je scénář, hraný na přežití v jednom nebo dvou hráčích "
|
||
"bojujících proti náhodným jednotkám. Vítězství je dosaženo po pobití všech "
|
||
"nepřátelských vln. Během hry se terén nepředvídatelně mění podle počasí."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:472
|
||
msgid ""
|
||
"The screams and pleas for mercy are finally silenced, as you remove your "
|
||
"blood soaked blade from the last of the rebels. There will be no more "
|
||
"resistance from the local scum. Your reign has finally earned stability."
|
||
msgstr ""
|
||
"Výkřiky a prosby o milost konečně utichají, když vytahuješ potřísněnou čepel "
|
||
"z posledního rebela. Místní chátra se již neodváží stavět na odpor. Konečně "
|
||
"zažije tvá vláda období klidu."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:833
|
||
msgid ""
|
||
"The last and most powerful of these creatures are almost upon us. I feel "
|
||
"that if we can finish them off in time, we shall be victorious."
|
||
msgstr ""
|
||
"Poslední a nejnebezpečnější tvorové jsou již skoro u nás. Cítím, že když je "
|
||
"dokážeme porazit rychle, zvítězíme."
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1010
|
||
msgid "Heavy Snowfall"
|
||
msgstr "Sněhová vánice"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1024
|
||
msgid "Snowfall"
|
||
msgstr "Sníh"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1044
|
||
msgid "Heavy Rains"
|
||
msgstr "Přívalové deště"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1058
|
||
msgid "Drought"
|
||
msgstr "Sucho"
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1066
|
||
msgid "Clear Weather"
|
||
msgstr "Slunečno"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1418
|
||
msgid "Single player mode - uses the reduced strength spawns."
|
||
msgstr "Mód jednoho hráče - slabší nepřátelé."
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1421
|
||
msgid "Two player mode - uses the full strength spawns."
|
||
msgstr "Mód dvou hráčů - silnější nepřátelé."
|
||
|
||
#. [objectives]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1441
|
||
msgid "Survive and defeat the waves of opposition."
|
||
msgstr "Přežij a poraz nepřátele"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1443
|
||
msgid "Defeat all waves"
|
||
msgstr "Poraz všechny vlny nepřátel"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1447
|
||
msgid "Lose all your team's leaders"
|
||
msgstr "Vůdci tvých týmů zemřou."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1458
|
||
msgid "Dark Forecast - a random survival scenario"
|
||
msgstr "Temná předpověď - náhodný přežívací scénář"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1479
|
||
msgid ""
|
||
"Your aim is to survive the spawning waves and defeat the final arch-"
|
||
"enemies.\n"
|
||
" \n"
|
||
"The spawning waves are generated randomly and will different each time Dark "
|
||
"Forecast is played.\n"
|
||
"\n"
|
||
"\n"
|
||
"They appear along the north, south and west map edges - though they are most "
|
||
"likely to spawn on the west edge. The spawn waves appear at somewhat regular "
|
||
"intervals.\n"
|
||
"\n"
|
||
"\n"
|
||
"The weather will also change randomly, affecting the layout of the map.\n"
|
||
"\n"
|
||
"\n"
|
||
"\n"
|
||
"#Dark Forecast was made by:\n"
|
||
"\n"
|
||
"@jb\n"
|
||
"- map design, spawn groups and scenario concept\n"
|
||
"\n"
|
||
"@Rhuvaen\n"
|
||
"- WML implementation"
|
||
msgstr ""
|
||
"Vaším cílem je přežít vlny objevivších se nepřátel a zničit závěrečné "
|
||
"protivníky.\n"
|
||
"\n"
|
||
"Vlny nepřátel jsou vytvářeny náhodně a budou se lišit pokaždé, když je Temná "
|
||
"předpověď hrána.\n"
|
||
"Objevují se na všešch okrajích hromě východního, ale nejpravděpodobněji na "
|
||
"západě. Intervaly mezi nimi jsou částečně pravidelné.\n"
|
||
"\n"
|
||
"\n"
|
||
"Počasí se také mění náhodně a ovlivňuje terén mapy.\n"
|
||
"\n"
|
||
"\n"
|
||
"\n"
|
||
"Temnou předpověď vytvořili:\n"
|
||
"\n"
|
||
"@jb\n"
|
||
"- návrh mapy, sestavy skupinek nepřátel a koncepce scénáře\n"
|
||
"\n"
|
||
"@Rhuvaen\n"
|
||
"- kódování WML"
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1483
|
||
msgid "So this is the accursed valley - a land ours for the taking."
|
||
msgstr "Takže toto je to prokleté údolí. Země, kterou zabereme."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1487
|
||
msgid ""
|
||
"The inhabitants are rumored to be a strange alliance of man and beast, and "
|
||
"our claim is not going to be unopposed. We must be prepared for the "
|
||
"surprises of this land."
|
||
msgstr ""
|
||
"Proslýchá se, že obyvatele tvoří zvláštní spojenectví lidí a nestvůr; náš "
|
||
"zábor nezůstane bez odpovědi. Musíme se připravit na překvapení, které nám "
|
||
"tato země přichystá."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1491
|
||
msgid ""
|
||
"Then let us discover what lies in waiting and teach them not to oppose our "
|
||
"claim."
|
||
msgstr "Zjistíme, kdo a co na nás čeká, a naučíme je nestavět se nám na odpor."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1528
|
||
msgid ""
|
||
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
||
"me..."
|
||
msgstr ""
|
||
"Ech! Je to možné? Porazili mě takovíto barbaři, mí bozi mne museli opustit..."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1542
|
||
msgid ""
|
||
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
||
"their joy fills your last moments with pure hate."
|
||
msgstr ""
|
||
"Poslední, co slyšíš, ještě než tě opustí smysly navždy, je jásavý řev "
|
||
"nepřátel. Jejich radost tě na poslední okamžik plní nejčistší nenávistí."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1564
|
||
msgid ""
|
||
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
|
||
"ghostly wisps drain away your will, you realize that your time in this land "
|
||
"is over."
|
||
msgstr ""
|
||
"Jak nepřátelé jásají, ze země se zvedá temná mlha, obalující tě. Uvědomuješ "
|
||
"si, že čas tvé vlády v těchto zemích je u konce, a přízračná chapadla "
|
||
"tmavého mračna dusí poslední zbytky tvé vůle."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:5
|
||
msgid "2p - Den of Onis"
|
||
msgstr "2p - Onisovo doupě"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
||
msgid ""
|
||
"Danger lurks around every corner in this underground battlefield, a duel map "
|
||
"where players must find the balance between force and subterfuge."
|
||
msgstr ""
|
||
"Na tomto podzemním bojišti číhá nebezpečí za každým rohem. Soubojová mapa, "
|
||
"kde hráči musí dosáhnout rovnováhy mezi silou a lstivostí."
|
||
|
||
#. [multiplayer]
|
||
#. [multiplayer]: type={TYPE}
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
||
msgid " Recommended setting of 2 gold per village."
|
||
msgstr " Doporučeným nastavením jsou 2 zlaté na vesnici."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5
|
||
msgid "2p - Fallenstar Lake"
|
||
msgstr "2p - Jezero Padlé hvězdy"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
||
msgid ""
|
||
"Long ago, a great star fell from the heavens, leaving its mark on this "
|
||
"coniferous region."
|
||
msgstr ""
|
||
"Před dávnou dobou spadla z nebe velká hvězda a zanechala svůj otisk v tomto "
|
||
"jehličnatém terénu."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:18
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:40
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:32
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:44
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:80
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:42
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:21
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
|
||
msgid "teamname^West"
|
||
msgstr "Zápaďané"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:29
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:51
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:20
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:56
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:68
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:31
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:29
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
|
||
msgid "teamname^East"
|
||
msgstr "Východňané"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:5
|
||
msgid "2p - Hamlets"
|
||
msgstr "2p - Vesnice"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
||
msgid ""
|
||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||
"subtly parceled battlefield."
|
||
msgstr ""
|
||
"Válčení proměnilo prosté farmy a vesnice tohoto jinak poklidného regionu v "
|
||
"rozdělená válečná pole."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:5
|
||
msgid "2p - Hornshark Island"
|
||
msgstr "2p - Ostrov Hornshark"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
|
||
msgid ""
|
||
"Players must navigate the dispersive terrain of this small but "
|
||
"topographically dense island."
|
||
msgstr ""
|
||
"Hráči se musí pohybovat různorodým terénem tohoto malého, ale topograficky "
|
||
"bohatého ostrova."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
|
||
msgid "2p - Sablestone Delta"
|
||
msgstr "2p - Ústí řeky Sablestone"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
||
msgid ""
|
||
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
||
"jagged rivers."
|
||
msgstr ""
|
||
"Dvě armády se sráží v této odloučené pobřežní krajině skrytých jeskyň a "
|
||
"rozeklaných řek."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
|
||
msgid "2p - Silverhead Crossing"
|
||
msgstr "2p - Křižovatka Silverhead"
|
||
|
||
# "mnohotvárné": když čtu "měnící se", chápu to jako že mapa s v průběhu hry mění
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
||
msgid ""
|
||
"Players must traverse all manner of terrain in pursuit of victory on this "
|
||
"multi-fronted duel map."
|
||
msgstr ""
|
||
"Hráči musí na cestě k vítězství překonat všechny druhy terénu této "
|
||
"mnohotvárné soubojové mapy."
|
||
|
||
#. [trait]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:20
|
||
msgid "statue"
|
||
msgstr "socha"
|
||
|
||
# !!!! kamenná socha?
|
||
#. [trait]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:21
|
||
msgid "This is a sculpture made of stone."
|
||
msgstr "Toto je socha z kamene."
|
||
|
||
#. [multiplayer]: type={TYPE}
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:35
|
||
msgid "2p - Sullas Ruins"
|
||
msgstr "2p - Sulliny ruiny"
|
||
|
||
#. [multiplayer]: type={TYPE}
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:36
|
||
msgid ""
|
||
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
||
"and ice now remain in the shadow of this once mighty empire."
|
||
msgstr ""
|
||
"Z kdysi mocného království zde zůstaly pouze ruiny, voda a led bičované "
|
||
"mořem a roztrhané zimními živly."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:76
|
||
msgid "Statue of Sulla"
|
||
msgstr "Sullina socha"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:78
|
||
msgid ""
|
||
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
|
||
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
|
||
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
|
||
msgstr ""
|
||
"Kamenná podobizna Sully Veliké, též známé jako Sulla Spravedlivá, Sulla "
|
||
"Tyranka, Vládkyně Zatopené věže, Dcera drtících vichrů, Paní Kráčejícího "
|
||
"ledovce, Sulla Spalovačka, Sulla Hrdá a Sulla Čestná."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:81
|
||
msgid "Statue of Lhun-dup"
|
||
msgstr "Socha Lhun-dupa"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:82
|
||
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
|
||
msgstr "Kamenná podobizna Lhun-dupa, Sullina služebníka."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:85
|
||
msgid "Statue of Ri-nzen"
|
||
msgstr "Socha Ri-nzena"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86
|
||
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
|
||
msgstr "Kamenná podobizna Ri-nzena, Sullina služebníka."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:89
|
||
msgid "Statue of Ten-zin"
|
||
msgstr "Socha Ten-zina"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:90
|
||
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
|
||
msgstr "Kamenná podobizna Ten-zina, Sullina služebníka."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:93
|
||
msgid "Statue of Lo-bsang"
|
||
msgstr "Socha Lo-bsanga"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:94
|
||
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
|
||
msgstr "Kamenná podobizna Lo-bsanga, Sullina služebníka."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:5
|
||
msgid "2p - The Freelands"
|
||
msgstr "2p - Divoká země"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
||
msgid "A duel map for super fast play."
|
||
msgstr "Duelová mapa pro superrychlou hru."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
|
||
msgid "2p - Weldyn Channel"
|
||
msgstr "2p - Weldynský průplav"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:4
|
||
msgid "2p - Wesbowl"
|
||
msgstr "2p - Wesbowl"
|
||
|
||
# co nejčastěji?
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:6
|
||
msgid ""
|
||
"In Wesbowl, a player has to get any of the balls to the other player's end "
|
||
"zone as often as possible. However, the other player can attack your units. "
|
||
"Wesbowl is played with blunt weapons, and healers are on hand, so when units "
|
||
"are killed, they return to that player's end zone with an injury."
|
||
msgstr ""
|
||
"Ve Wesbowlu musí hráč dostat kterýkoliv balón do cílové zóny jiného hráče co "
|
||
"nejvíckrát. Samozřejmě mezitím může protivník napadat vaše jednotky. Wesbowl "
|
||
"se hraje s tupými zbraněmi a po ruce jsou léčitelé, takže pokud jsou "
|
||
"jednotky zabity, vrátí se zraněné zpět do cílové zóny hráče."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:11
|
||
msgid ""
|
||
"\n"
|
||
"Victory:\n"
|
||
"@Move either ball to your opponent's end zone more times than they move a "
|
||
"ball to yours.\n"
|
||
"Defeat:\n"
|
||
"#Opponent moves the balls to your end zone more times than you move them to "
|
||
"the opponent's end zone"
|
||
msgstr ""
|
||
"\n"
|
||
"Vítězství:\n"
|
||
"@Dostaň některý z míčů do protivníkovy cílové zóny vícekrát, než on do "
|
||
"tvojí.\n"
|
||
"Porážka:\n"
|
||
"#Protivník dostane míč do tvojí cílové zóny vícekrát, než ty do jeho"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:181
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:427
|
||
msgid "Red scores! Current score is $redscore-$bluescore"
|
||
msgstr "Červený zaznamenal bod! Současné skóre je $redscore-$bluescore"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:224
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:470
|
||
msgid "Blue scores! Current score is $redscore-$bluescore"
|
||
msgstr "Modrý zaznamenal bod! Současné skóre je $redscore-$bluescore"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:307
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:553
|
||
msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
||
msgstr "Mám přesunout míč na $passto.$type ($Gloc, $Gloc)?"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:309
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:555
|
||
msgid "Yes!"
|
||
msgstr "Ano!"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:331
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:577
|
||
msgid "No"
|
||
msgstr "Ne"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:600
|
||
msgid "Blue team wins! Final score: $redscore-$bluescore"
|
||
msgstr "Modrý tým vítězí! Konečné skóre: $redscore-$bluescore"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:613
|
||
msgid "Red team wins! Final score: $redscore-$bluescore"
|
||
msgstr "Červený tým vítězí! Konečné skóre: $redscore-$bluescore"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Wesbowl.cfg:626
|
||
msgid "Draw! Final score: $redscore-$bluescore"
|
||
msgstr "Remíza! Konečné skóre: $redscore-$bluescore"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
|
||
msgid "3p - Alirok Marsh"
|
||
msgstr "3p - Mokřina Alirok"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
msgid "Three players come head to head on this water-cut battlefield."
|
||
msgstr "Tři hráči, hlava na hlavě, na tomto vodou lemovaném válečném poli."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
|
||
msgid "3p - Island of the Horatii"
|
||
msgstr "3p - Ostrov Horáciů"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
msgid ""
|
||
"Controlling the central island is often the key to victory in this 21x21hex "
|
||
"3 player free for all map."
|
||
msgstr ""
|
||
"Ovládnutí centrálního ostrova je často klíčem k výhře na této hexagonální "
|
||
"21x21 mapě pro netýmovou bitvu tří hráčů."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
|
||
msgid "3p - Morituri"
|
||
msgstr "3p - Morituri"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
msgid ""
|
||
"Only one faction will emerge victorious from this tightly bordered three-"
|
||
"player map."
|
||
msgstr ""
|
||
"Pouze jedna strana vyjde vítězně z této neprodyšně ohraničené mapy pro tři "
|
||
"hráče."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
|
||
msgid "4p - Blue Water Province"
|
||
msgstr "4p - Provincie Modré vody"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6
|
||
msgid ""
|
||
"Historians write that Bluewater Province has been destroyed and rebuilt some "
|
||
"twenty times. Now, as armies once again converge on the rocky streams and "
|
||
"snowcapped mountains of this small province, its villagers hardly seem to "
|
||
"take notice."
|
||
msgstr ""
|
||
"Říká se, že provincie Modré Vody byla zničena a znovu postavena snad "
|
||
"dvacetkrát. Nyní se zde na skalnatých říčkách a sněhem pokrytých horách zase "
|
||
"scházejí armády, ale vesničané už si toho snad ani nevšímají."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:53
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:40
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66
|
||
msgid "teamname^Team 1"
|
||
msgstr "Tým 1"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:42
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:29
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:51
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:73
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78
|
||
msgid "teamname^Team 2"
|
||
msgstr "Tým 2"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
|
||
msgid "4p - Castle Hopping Isle"
|
||
msgstr "4p - Hrady Roztodivného ostrova"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
msgid "Hop from castle to castle while fighting over a central isle."
|
||
msgstr "Přeskakujte z hradu do hradu během boje o centrální ostrov."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:5
|
||
msgid "4p - Clash"
|
||
msgstr "4p - Srážka"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
msgid "Small map for 2 vs. 2."
|
||
msgstr "Malá mapa pro 2 proti 2."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
|
||
msgid "4p - Hamlets"
|
||
msgstr "4p - Vesnice"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
|
||
msgid "4p - Isar's Cross"
|
||
msgstr "4p - Isarova křižovatka"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
|
||
msgid ""
|
||
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
||
"rotation of units and planning of moves is important. Teams set for players "
|
||
"1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
|
||
"villages."
|
||
msgstr ""
|
||
"Velmi malá mapa 2 proti 2. Pro boje ve stísněných podmínkách je klíčem k "
|
||
"vítězství úspěšná rotace jednotek a dopředné plánování tahů. Doporučené "
|
||
"rozdělení je 1&4 proti 2&3 (severovýchod proti jihozápadu). Navrženo pro 75 "
|
||
"zlatých na začátku, obsahuje 20 vesnic."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:50
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:62
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:110
|
||
msgid "teamname^South-West"
|
||
msgstr "Jihozápadní"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
|
||
msgid "teamname^North-East"
|
||
msgstr "Severovýchodní"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
|
||
msgid "4p - King of the Hill"
|
||
msgstr "4p - Král vršku"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
||
msgid ""
|
||
"Controlling the area around the central keep is very lucrative in this 36X36 "
|
||
"4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
||
msgstr ""
|
||
"Ovládnutí prostoru kolem centrální tvrze je velmi výdělečné. Tato mapa 36x36 "
|
||
"pro 4 hráče byla navržena pro bitvy „všichni proti všem“, ale je hratelná i "
|
||
"pro dva dvoučlenné týmy. Na mapě je 36 vesnic."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
||
msgstr ""
|
||
" Doporučeným nastavením je 150 zlatých na začátku a 2 zlaté na vesnici."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:37
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:48
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:38
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:86
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:98
|
||
msgid "teamname^South-East"
|
||
msgstr "Jihovýchodní"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:26
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:59
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
|
||
msgid "teamname^North-West"
|
||
msgstr "Severozápadní"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Lagoon.cfg:5
|
||
msgid "4p - Lagoon"
|
||
msgstr "4p - Laguna"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
||
msgid " Recommended setting of 1 gold per village."
|
||
msgstr " Doporučeným nastavením je 1 zlatý na vesnici."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
|
||
msgid "Four factions contend for dominance over this watery settlement."
|
||
msgstr "Čtyři frakce bojují o nadvládu v této vodní kolonii."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
|
||
msgid "4p - Loris River"
|
||
msgstr "4p - Řeka Loris"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
msgid ""
|
||
"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
|
||
"Designed for players 1&4 vs. 2&3. There are 28 villages."
|
||
msgstr ""
|
||
"Osu této mapy 25x25 pro dva proti dvěma tvoří řeka; v protilehlých rozích "
|
||
"jsou dvojice tvrzí. Navrženo pro spojenectví 1&4 proti 2&3. Na mapě je 28 "
|
||
"vesnic."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
|
||
msgid "4p - Morituri"
|
||
msgstr "4p - Morituri"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
msgid "Who will emerge from the confines of this perilous battlefield?"
|
||
msgstr "Kdo se vynoří z okrajů tohoto nebezpečného bitevního pole?"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
|
||
msgid "4p - Paths of Daggers"
|
||
msgstr "4p - Stezky dýk"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
msgid " Recommended setting of 2 gold per village, 28 villages."
|
||
msgstr " Na mapě je 28 vesnic. Doporučeným nastavením jsou 2 zlaté na vesnici."
|
||
|
||
# alt.: "možnými způsoby útoku"
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
msgid ""
|
||
"A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
|
||
"played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
|
||
msgstr ""
|
||
"Mapa 35x27 pro hry dvou proti dvěma s pěti různými cestami pro útok. "
|
||
"Vyvážena pro hru východ (1&3) proti západu (2&4), ale hratelná při "
|
||
"jakémkoliv rozdělení týmů nebo všichni proti všem."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
|
||
msgid "4p - Siege Castles"
|
||
msgstr "4p - Obležené hrady"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
msgid ""
|
||
"40X30 4 player map where 4 mighty castles face off at the convergence of two "
|
||
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
|
||
msgstr ""
|
||
"Mapa 40x30 pro 4 hráče, kde mezi dvěma řekami proti sobě stojí čtyři mocné "
|
||
"tvrze. Dobře hratelné pro dva proti dvěma či všichni proti všem. Na mapě je "
|
||
"přibližně 45 vesnic."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:26
|
||
msgid "4p - The Wilderlands"
|
||
msgstr "4p - Divoká země"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27
|
||
msgid ""
|
||
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
||
"caves, rivers, and the ruins of ancient fortresses."
|
||
msgstr ""
|
||
"Ohromná rozloha divočiny a nezkrocené pustiny. Tento terén se skládá z lesů, "
|
||
"jeskyní, řek a ruin starobylého opevnění."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:80
|
||
msgid "Monsters"
|
||
msgstr "Monstra"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
|
||
msgid "4p - Xanthe Chaos"
|
||
msgstr "4p - Chaos v Xanthu"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
|
||
msgid ""
|
||
"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
|
||
"center common."
|
||
msgstr ""
|
||
"Mapa o rozměrech 28x28 se dvěma tvrzemi navíc pro opravdu velkou bitvu v "
|
||
"centru."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
|
||
msgid "5p - Auction-X"
|
||
msgstr "5p - Aukce X"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
|
||
msgid ""
|
||
"4 players surround a central keep, play vs the AI survival style, or as a "
|
||
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
|
||
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
|
||
"a very small map so 75 gold is recommended for the other players."
|
||
msgstr ""
|
||
"Čtyři hráči obklopují centrální tvrz při hře na přežití proti AI, nebo volné "
|
||
"hře 4 proti 1. Hráč uprostřed potřebuje více peněz, pokud proti němu stojí "
|
||
"všichni ostatní. A nezapomínejte, že nejlepším způsobem jak zjistit, jak "
|
||
"vysoká je sázka, je vsadit co nejméně! Tato mapa je velmi malá, pro ostatní "
|
||
"hráče je doporučeno 75 zlatých."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
|
||
msgid "teamname^Northeast"
|
||
msgstr "Severovýchodní"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
|
||
msgid "teamname^Southeast"
|
||
msgstr "Jihozápadní"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
|
||
msgid "teamname^Southwest"
|
||
msgstr "Jihozápadní"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
|
||
msgid "teamname^Northwest"
|
||
msgstr "Severozápadní"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:69
|
||
msgid "teamname^Center"
|
||
msgstr "Centrální"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
|
||
msgid "5p - Forest of Fear"
|
||
msgstr "5p - Les strachu"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
|
||
msgid "In this mixed landscape, five armies battle for supremacy."
|
||
msgstr "V této různorodé krajině svede 5 armád boj o nadvládu."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:5
|
||
msgid "6p - Amohsad Caldera"
|
||
msgstr "6p - Amohsad Caldera"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Amohsad_Caldera.cfg:6
|
||
msgid ""
|
||
"Only a true tactician will survive in this deadly and confining battlefield, "
|
||
"where six boxed-in armies come to a head."
|
||
msgstr ""
|
||
"Pouze skutečný taktik přežije na tomto smrtícím válečném poli, kde se "
|
||
"střetává 6 armád namačkaných na sebe."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
|
||
msgid "6p - Crusaders' Field"
|
||
msgstr "6p - Křižácké pole"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
msgid ""
|
||
"The rallying cries of battle can once again be heard on this time-worn field "
|
||
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
||
"through the mountains, trees and rivers."
|
||
msgstr ""
|
||
"Sílící zvuky bitvy se opět rozléhají po tomto časem opotřebeném bojišti, kde "
|
||
"duchové tisíců hrdinných válečníků neviditelně proplouvají horami, stromy a "
|
||
"řekami."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
|
||
msgid "6p - Hexcake"
|
||
msgstr "6p - Hexcake"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
|
||
msgid "2 vs. 2 or 3 vs. 3 team game."
|
||
msgstr "Týmová hra 2 proti 2 nebo 3 pro 3."
|
||
|
||
# Loajalisti?
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:200
|
||
msgid "Turn 2: Loyalists"
|
||
msgstr "Kolo 2: Věrní"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:201
|
||
msgid "Turn 5: Knalgans"
|
||
msgstr "Kolo 5: Knalgané"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:202
|
||
msgid "Turn 8: Rebels"
|
||
msgstr "Kolo 8: Rebelové"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:203
|
||
msgid "Turn 11: Northerners"
|
||
msgstr "Kolo 11: Seveřané"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:204
|
||
msgid "Turn 14: Drakes"
|
||
msgstr "Kolo 14: Drakonidé"
|
||
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:205
|
||
msgid "Turn 17: Undead"
|
||
msgstr "Kolo 17: Nemrtví"
|
||
|
||
# alt.: "zkázy"
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:206
|
||
msgid "Tower of Doom"
|
||
msgstr "Věž zhouby"
|
||
|
||
# pův.: "Přežívačka"
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:337
|
||
msgid "6p - Team Survival"
|
||
msgstr "6p - Týmové přežití"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:340
|
||
msgid "Scenario where the objective is to survive for as long as possible."
|
||
msgstr "Scénář, jehož cílem je přežít po co nejdelší dobu."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
||
msgid "Survive for 32 turns."
|
||
msgstr "Přežij po 32 kol."
|
||
|
||
# alt.: "Tip: hodně pomáhá znát místa, kde se nepřátelé objevují a jejich typy."
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347
|
||
msgid "Hint: Learning the enemy spawnpoints and types helps alot."
|
||
msgstr "Tip: Hodně pomáhá zjistit, kde se objevují kteří nepřátelé."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:348
|
||
msgid "Survive all enemy attacks."
|
||
msgstr "Přežij všechny nepřátelské útoky."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:349
|
||
msgid "Death of your team leaders."
|
||
msgstr "Vůdci tvých týmů zemřou."
|
||
|
||
# opak smrtky - víla?
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
||
msgid "Faery"
|
||
msgstr "Víla"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371
|
||
msgid ""
|
||
"Congratulations for surviving the map that so many people claim is "
|
||
"impossible. Frankly, I haven't got a clue as to how you did it, so send me "
|
||
"the replay by mail to: roze@roze.mine.nu. Thank You!"
|
||
msgstr ""
|
||
"Gratuluji k přežití na mapě, kterou mnozí považují za nevyhratelnou. Po "
|
||
"pravdě řečeno, nemám představu jak se Vám to mohlo povést, takže mi, prosím, "
|
||
"pošlete záznam e-mailem na roze@roze.mine.hu. Děkuji!"
|
||
|
||
# smrťák?
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
||
msgid "Death"
|
||
msgstr "Smrtka"
|
||
|
||
# Muahahaha - klasický zlý smích
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374
|
||
msgid ""
|
||
"You have lost this game, but fear not. You can always try again. And again. "
|
||
"And again. *Muahahaha*"
|
||
msgstr ""
|
||
"Tuto hru jste prohráli, ale nevadí. Můžete to vždy zkusit znova. A znova. A "
|
||
"znova. *Muahahaha*"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:380
|
||
msgid "Attacker"
|
||
msgstr "Útočník"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:384
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:385
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:386
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:387
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:388
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:389
|
||
msgid "Defender"
|
||
msgstr "Obránce"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
|
||
msgid "6p - The Manzivan Traps"
|
||
msgstr "6p - Manzivanské pasti"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:9
|
||
msgid ""
|
||
"A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
|
||
"confusing area of terrain where it is easy to end up out of position or over "
|
||
"extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 "
|
||
"starting gold, has 33 villages."
|
||
msgstr ""
|
||
"Mapa o rozměrech 40x20 pro 3 proti 3. Manzivanské pasti jsou známy jako "
|
||
"oblast obtížného a matoucího terénu, kde je snadné skončit mimo pozice nebo "
|
||
"v příliš roztažené formaci. Navrženo pro týmy 145 proti 236 (východ proti "
|
||
"západu) a 100 zlatých na začátku. Na mapě je 33 vesnic."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
|
||
msgid "6p - Waterloo Sunset"
|
||
msgstr "6p - Západ slunce nad Waterloo"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
|
||
msgid ""
|
||
"A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to "
|
||
"avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
|
||
"south), but having players 146 or 136 as a team is also interesting. "
|
||
"Designed for 150 starting gold, has 44 villages."
|
||
msgstr ""
|
||
"Mapa 40x30, 3 proti 3. K zabránění přečíslení je nutná flexibilní koordinace "
|
||
"v rámci aliance. Doporučené rozdělení do týmů je 145 proti 236 (sever proti "
|
||
"jihu), ale i 146 nebo 136 na jedné straně je hratelné. Navrženo pro 150 "
|
||
"zlatých, obsahuje 44 vesnic."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
|
||
msgid "8p - Mokena Prairie"
|
||
msgstr "8p - Mokenské prérie"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7
|
||
msgid ""
|
||
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
||
"requires two teams to coordinate on both offense and defense."
|
||
msgstr ""
|
||
"Tato mapa pro 8 hráčů, inspirovaná Morituri, vytváří epické bitevní scény "
|
||
"vyžadující spolupráci dvou týmu jak při útoku, tak i obraně."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:18
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:40
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:95
|
||
msgid "teamname^east"
|
||
msgstr "Výchoďané"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:29
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:51
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:73
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:84
|
||
msgid "teamname^west"
|
||
msgstr "Zápaďané"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
|
||
msgid "8p - Morituri"
|
||
msgstr "8p - Morituri"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
msgid ""
|
||
"Teamwork and tactics are key to victory in this unusual battlefield, where "
|
||
"eight armies fight to the finish."
|
||
msgstr ""
|
||
"Týmová práce a taktika jsou klíčem k vítězství na tomto neobyčejném válečném "
|
||
"poli, kde se střetává 8 armád."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
|
||
msgid "9p - Merkwuerdigliebe"
|
||
msgstr "9p - Pozoruhodná láska"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
|
||
msgid ""
|
||
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
||
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
||
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
|
||
"gold per villages is recommended."
|
||
msgstr ""
|
||
"Velmi malá mapa 3v3v3. Díky velkému počtu hráčů je doporučováno nastavení "
|
||
"času na 60 vteřin. Týmy jsou navrženy na 159 proti 267 proti 348 (sever "
|
||
"proti jihovýchodu proti jihozápadu). Díky malému počtu vesnic na hráče "
|
||
"doporučujeme 3 zlaté na vesnici."
|
||
|
||
#. [scenario]
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
|
||
msgid "Random map"
|
||
msgstr "Náhodná mapa"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
|
||
msgid ""
|
||
"Randomly generated map. Note: random maps are often unbalanced, but if you "
|
||
"have time, you can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"Náhodně vytvořená mapa. Pamatujte, že tyto mapy jsou často nevyvážené, ale "
|
||
"pokud máte dostatek času, můžete generovat tak dlouho, dokud nevyberete tu "
|
||
"správnou."
|
||
|
||
#. [scenario]
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
|
||
msgid "Random map (Desert)"
|
||
msgstr "Náhodná mapa (Poušť)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
|
||
msgid ""
|
||
"A random map with sand as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"Náhodně vytvořená mapa s pískem jako primárním terénem. Pamatujte, že tyto "
|
||
"mapy jsou často nevyvážené, ale pokud máte dostatek času, můžete generovat "
|
||
"tak dlouho, dokud nevyberete tu správnou."
|
||
|
||
#. [scenario]
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
|
||
msgid "Random map (Marsh)"
|
||
msgstr "Náhodná mapa (Bažina)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
|
||
msgid ""
|
||
"A random map with swamp as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"Náhodně vytvořená mapa s bažinou jako primárním terénem. Pamatujte, že tyto "
|
||
"mapy jsou často nevyvážené, ale pokud máte dostatek času, můžete generovat "
|
||
"tak dlouho, dokud nevyberete tu správnou."
|
||
|
||
#. [scenario]
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
|
||
msgid "Random map (Winter)"
|
||
msgstr "Náhodná mapa (Zima)"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
|
||
msgid ""
|
||
"A random map set in the break between spring and winter, mainly with snowy "
|
||
"terrains. Note: random maps are often unbalanced, but if you have time, you "
|
||
"can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"Náhodně vytvořená mapa s většinou zasněženým povrchem. Pamatujte, že tyto "
|
||
"mapy jsou často nevyvážené, ale pokud máte dostatek času, můžete generovat "
|
||
"tak dlouho, dokud nevyberete tu správnou."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_AI.cfg:7
|
||
msgid "Wesnoth Benchmark: AI"
|
||
msgstr "Wesnoth Benchmark: UI"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_AI.cfg:8
|
||
msgid ""
|
||
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
||
"scenario=wesbench_ai --exit-at-end."
|
||
msgstr ""
|
||
"Test rychlosti Wesnothu, použij --nogui --no-delay --multiplayer --"
|
||
"scenario=wesbench_ai --exit-at-end."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:7
|
||
msgid "Wesnoth Benchmark: Scrolling"
|
||
msgstr "Wesnoth Benchmark: Rolování"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:8
|
||
msgid ""
|
||
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
|
||
"--exit-at-end."
|
||
msgstr ""
|
||
"Test rychlosti Wesnothu, použij --no-delay --multiplayer --"
|
||
"scenario=wesbench_scroll --exit-at-end."
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:7
|
||
msgid "Wesnoth Benchmark: Walking through Shroud"
|
||
msgstr "Wesnoth Benchmark: Procházka tmou"
|
||
|
||
#. [multiplayer]
|
||
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:8
|
||
msgid ""
|
||
"A wesnoth benchmark, use --no-delay --multiplayer --"
|
||
"scenario=wesbench_shroud_walk --exit-at-end."
|
||
msgstr ""
|
||
"Test rychlosti Wesnothu, použij --no-delay --multiplayer --"
|
||
"scenario=wesbench_shroud_walk --exit-at-end."
|