![]() 1. removed the quintain in the forest from scenario 1 - terrain defense isn't part of the lesson, and it's possible to advance a fighter and level 2 recalls aren't handled in scenario 2 2. fixed the problem with turn 2+ recruits in scenario 2 3. changed the map: moved the recalls to prevent quick recalled units from dealing a death blow to torc in turn 2 (from the shallow water hex), and used elf-castle, stone path etc terrains 4. added a check to the scripted moves to see if units are standing in the path (prevents bug #6745) 5. fixed orc counter attack event/dialog |
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2_Tutorial.map |