1. removed the quintain in the forest from scenario 1 - terrain
defense isn't part of the lesson, and it's possible to advance a
fighter and level 2 recalls aren't handled in scenario 2
2. fixed the problem with turn 2+ recruits in scenario 2
3. changed the map: moved the recalls to prevent quick recalled units
from dealing a death blow to torc in turn 2 (from the shallow water
hex), and used elf-castle, stone path etc terrains
4. added a check to the scripted moves to see if units are standing in
the path (prevents bug #6745)
5. fixed orc counter attack event/dialog