wesnoth/data/campaigns/Dead_Water
newfrenchy83 3910817cf7
add a 'replacement_type' and 'alternative_type' attribute in [damage] special or ability who modify the type of attack used (#7865)
At the suggestion of @stevecotton, I propose a special 'replacement_type' and 'alternative_type' attribute capable of modifying the type of attack used when the conditions are met.

Also make Holy water combine arcane damage with native type of weapon

Like holy water imbued ordinary weapon, it's seem logic what arcane damage dominant what if more efficient what original type(water can't altered pierce or blading of spear or sword)
2023-10-25 08:10:52 -05:00
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images Move the Merman Citizen and Brawler units to core (#7323) 2023-01-26 22:45:29 -05:00
maps Mass convert of *^Uf terrain for SP. 2020-09-15 09:26:00 -05:00
scenarios add a 'replacement_type' and 'alternative_type' attribute in [damage] special or ability who modify the type of attack used (#7865) 2023-10-25 08:10:52 -05:00
units Move the Merman Citizen and Brawler units to core (#7323) 2023-01-26 22:45:29 -05:00
utils Move the Merman Citizen and Brawler units to core (#7323) 2023-01-26 22:45:29 -05:00
_main.cfg DW: Complete the move of Citizen to core. Resolves #7474. 2023-03-23 10:19:33 +11:00
achievements.cfg whitespace fix. 2023-01-21 14:37:48 -06:00
HISTORY Dead Water: new campaign mainlined from the Wesnoth-UMC-Dev Project 2010-04-06 17:02:39 +00:00