
This whole textdomain is dedicated to localized strings revolving around the game's AI engine and the AI demos/test scenarios, with around 370 strings in it. Other than a few strings near the start of the catalogue template, none of these have any value for regular players since they are sourced from AI demos and test scenarios in data/ai/micro_ais/ and data/ai/scenarios/. None of them will be displayed to people who aren't tinkering with WML or contributing to AI development as part of the Wesnoth dev team, and some of the language used in them is very technical in nature. This commit leaves the "#textdomain wesnoth-ai" lines in the AI demos, but drops the .po and .pot catalogues for wesnoth-ai. The few strings that are seen by regular players move to the wesnoth-lib textdomain.
35 lines
971 B
INI
35 lines
971 B
INI
#textdomain wesnoth-lib
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#ifndef AI_CA_GOTO
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{core/macros/ai_candidate_actions.cfg}
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#endif
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# Note: The Experimental AI and the default AI are currently almost identical.
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# This is a placeholder for future development.
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[ai]
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id=experimental_ai
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description=_"Multiplayer_AI^Experimental AI" # wmllint: no spellcheck
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mp_rank=1010
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[stage]
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id=main_loop
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name=ai_default_rca::candidate_action_evaluation_loop
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{AI_CA_GOTO}
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{AI_CA_RECRUIT_RUSHERS}
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{AI_CA_CASTLE_SWITCH}
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{AI_CA_RETREAT_INJURED}
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{AI_CA_GRAB_VILLAGES}
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{AI_CA_SPREAD_POISON}
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#{AI_CA_RECRUITMENT}
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{AI_CA_MOVE_LEADER_TO_GOALS}
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{AI_CA_MOVE_LEADER_TO_KEEP}
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{AI_CA_HIGH_XP_ATTACK}
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{AI_CA_COMBAT}
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{AI_CA_PLACE_HEALERS}
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{AI_CA_HEALING}
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#{AI_CA_VILLAGES}
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{AI_CA_MOVE_TO_TARGETS}
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{AI_CA_LEADER_SHARES_KEEP}
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{AI_CA_MOVE_TO_ANY_ENEMY}
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[/stage]
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[/ai]
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