#textdomain wesnoth-lib #ifndef AI_CA_GOTO {core/macros/ai_candidate_actions.cfg} #endif # Note: The Experimental AI and the default AI are currently almost identical. # This is a placeholder for future development. [ai] id=experimental_ai description=_"Multiplayer_AI^Experimental AI" # wmllint: no spellcheck mp_rank=1010 [stage] id=main_loop name=ai_default_rca::candidate_action_evaluation_loop {AI_CA_GOTO} {AI_CA_RECRUIT_RUSHERS} {AI_CA_CASTLE_SWITCH} {AI_CA_RETREAT_INJURED} {AI_CA_GRAB_VILLAGES} {AI_CA_SPREAD_POISON} #{AI_CA_RECRUITMENT} {AI_CA_MOVE_LEADER_TO_GOALS} {AI_CA_MOVE_LEADER_TO_KEEP} {AI_CA_HIGH_XP_ATTACK} {AI_CA_COMBAT} {AI_CA_PLACE_HEALERS} {AI_CA_HEALING} #{AI_CA_VILLAGES} {AI_CA_MOVE_TO_TARGETS} {AI_CA_LEADER_SHARES_KEEP} {AI_CA_MOVE_TO_ANY_ENEMY} [/stage] [/ai]