wesnoth/po/wesnoth-tb/ang@latin.po
2021-06-20 15:07:59 +03:00

1446 lines
47 KiB
Text
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Old English translations for the Battle for Wesnoth package.
# Copyright (C) 2011 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
#
# Steven Panek <Majora700@gmail.com>, 2011
msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
"PO-Revision-Date: 2012-05-14 22:57-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
"Language: ang@latin\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1)\n"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:13
#, fuzzy
msgid "A Tale of Two Brothers"
msgstr "Talu ymbe Tƿegen Gebroðra"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:14
#, fuzzy
msgid "AToTB"
msgstr "TyTG"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Beginner"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Horseman"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:19
msgid "Challenging"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:19
msgid "Knight"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The villages mage sends to his warrior brother for help, but not all goes "
"as planned. Can you help?\n"
"\n"
msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:23
msgid "(Rookie level, 4 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:30
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:39
msgid "Prose and Story Edits"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:48
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:57
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:73
msgid "Miscellaneous"
msgstr ""
#. [entry]
#: data/campaigns/Two_Brothers/_main.cfg:87
msgid "And special thanks to everyone else who I forgot to mention."
msgstr ""
#. [scenario]: id=01_Rooting_Out_a_Mage
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5
msgid "Rooting Out a Mage"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50
msgid ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54
msgid ""
"Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
"Mordak the Mage!”</i> they cried in fell voices as they did their foul "
"deeds. People vanished from isolated farmsteads. Men and women began to fear "
"the night, and their children even the bright day. But the nearest lord was "
"more than a days ride distant, and messengers sent to seek his help did not "
"return."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58
msgid ""
"There was a man named Baran who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62
msgid ""
"Now Baran had a brother named Arvith who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that when Baran was "
"but an apprentice mage, he had made a pair of amulets for himself and his "
"brother, with which they might call to each other when in dire need. Baran "
"sent out that call."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66
msgid ""
"12 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"If I could but face this Mordak! I think my magic might prove stronger "
"than his. But he bides in the hills, well-guarded by his servants, and I "
"muster frightened peasants to fight his minions with blades and sticks. I "
"need my brother; he always had a better head for battle than I.\n"
"\n"
"Will he heed the call? I do not know if he has kept the amulet; we have not "
"spoken since that evil day at Toen Caric. If he will not come for me, "
"perhaps he will return to aid our village in its hour of desperate need."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75
msgid ""
"Heeding the call of his amulet, Arvith gathered such men as he could and "
"hurried to Maghre to help Baran."
msgstr ""
#. [side]
#. [side]: type=Longbowman, id=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111
msgid "Humans"
msgstr "Menn"
#. [side]: type=Dark Sorcerer, id=Mordak
#. [side]: type=Orcish Warlord, id=Tairach
#. [side]: type=Dark Sorcerer, id=Rotharik
#. [side]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82
msgid "Enemies"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119
msgid "Mordak"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146
msgid "Alwyn"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147
msgid "Brent"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148
msgid "Cadell"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149
msgid "Dannen"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150
msgid "Efran"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151
msgid "Faren"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154
msgid "Tarek"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155
msgid "Hann"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156
msgid "Magrid"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161
msgid "Slay Mordak, the evil mage"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:338
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288
msgid "Death of Arvith"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176
msgid ""
"Use footpads as fodder to protect your loyal units and attack during the day "
"to minimize the damage your forces take."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186
msgid "Greetings, brother, and welcome home."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191
msgid "Hail."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196
msgid "Is that all, Arvith? I understand, but..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201
msgid "You called, and I came; be content with that. What ails Maghre?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206
msgid ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorizing outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; we need your men, and you to lead them."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211
msgid ""
"I can feel Mordaks foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days ride."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216
msgid ""
"All right. I will do this for the village. Can you keep the mage off our "
"backs?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221
msgid ""
"I will go stealthily with a handful of our best scouts and woodsmen. While "
"you demonstrate against him and kill his creatures, I will try to defeat "
"Mordak himself with magic at an unguarded moment. You shall be the right "
"hand, I the left... aye, brother?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226
msgid "... Aye. Just make sure youre there when we need you."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237
msgid ""
"Baran should be in position by now. Press them, distract the adept so Baran "
"can spring his trap!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248
msgid "Baran has not made his attack!"
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253
msgid "Could he have abandoned us?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258
msgid ""
"No... No. This is something else. Im worried about him... but right now it "
"means we have to deal with this Mordak ourselves."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270
msgid "Argh!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275
msgid "Good work, men! But what has become of my brother?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280
msgid "Worried about him, are you? E-he-he... hergh... gaargh..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290
msgid ""
"Theres nothing more to be had from this one; we will have to search for "
"Baran ourselves!"
msgstr ""
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312
msgid ""
"Sir, our scouts report that Baran was seen captured and carried away further "
"north!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317
msgid "That they should dare this! We will give chase at once."
msgstr ""
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338
msgid "Your brothers plan to ambush me has failed. He is our prisoner now."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343
msgid ""
"My brother, kidnapped? I have failed you, Baran! And even now Mordaks "
"forces descend upon the village!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359
msgid "I hear these creatures are nigh-immune to our weapons, let us see!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375
msgid "That was not so hard!"
msgstr ""
#. [scenario]: id=02_The_Chase
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5
msgid "The Chase"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27
msgid "Arvith and his band rode north in search of his missing brother."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"Weve been searching three days for Baran, and turned up nothing. My best "
"hunch was to head north into the borderlands, where the necromancers "
"minions could safely hide; everywhere else is more farmland. At first I "
"thought the search might be useless, but late in the first day we found a "
"set of tracks. Some of them had been made by skeletal feet.\n"
"\n"
"Were close enough to be certain now: those tracks are heading into the Grey "
"Woods. No one from Maghre or any of the other villages has gone into that "
"forest in living memory. Stories have been passed down for generations "
"warning against it. Supposedly the place is haunted by lost souls who hunger "
"for the living, and anyone who dies there is doomed to join them."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"But Im past superstitions now; Ive seen enough of the world to guess at "
"the truth behind these sorts of tales. The forest is home to elves — "
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
"horses dont fight well in forests, and the elves will be more dangerous in "
"their own territory. But there are things that need done and questions that "
"need answered. Something bigger is happening. One necromancer terrorizing "
"townsfolk is nothing new, but why didnt his servants scatter when he was "
"killed? Where are they headed now? And most importantly, why did they take "
"Baran with them?\n"
"\n"
"Besides... I want my brother back."
msgstr ""
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88
msgid "Elves"
msgstr "Ælfas"
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93
msgid "Nil-Galion"
msgstr ""
#. [side]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170
msgid "Kidnappers"
msgstr ""
#. [side]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174
msgid "Muff Toras"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261
msgid "Fight your way through the woods before the kidnappers escape"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278
msgid "Catch the kidnappers"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304
msgid ""
"The Elvish forces are spread out. Seek to fight them one at a time with "
"several of your units."
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317
msgid ""
"Use horsemen or footpads to quickly explore the shrouded woods to locate the "
"kidnappers."
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332
msgid ""
"Separate the Dark Adept from his guards and attack in force for an easy kill."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375
msgid ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380
msgid "You there! Halt and explain yourself."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385
msgid "Were chasing after some men who kidnapped my brother!"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390
msgid ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395
msgid ""
"So much for those ghost stories. Mere elves will not stop me from freeing "
"Baran!"
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400
msgid ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405
msgid ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:435
msgid "I see them! There they are!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:440
msgid ""
"Curses! If they had been an hour slower, our masters reinforcements would "
"already be here to meet us."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452
msgid "Come on, men, lets catch those kidnappers!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:466
msgid ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our masters dungeons by now."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:471
msgid ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474
msgid "Sithrak"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:475
msgid "Eleben"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476
msgid "Jarlom"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477
msgid "Hamik"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481
msgid "Akranbral"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:482
msgid "Drakanal"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483
msgid "Xaskanat"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484
msgid "Katklagad"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:490
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password and $second_password_"
"$second_password|."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498
msgid "Bind him and take him with us. If he has played us false, he will die."
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:510
msgid ""
"Captain, what are we riding into? I thought you wanted nothing to do with "
"Baran any more, not since Toen Caric."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:515
msgid ""
"Im no longer sure. Whats between us remains, but knowing someone else has "
"lain hands on him changes things. Mount up, and lets get moving."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530
msgid "Brena"
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540
msgid ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:545
msgid ""
"Aye. We think theres a nest of them north-east of here. Theyve captured my "
"brother."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:550
msgid ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:555
msgid "He would only slow us down!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:560
msgid "It is my place to decide this."
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562
msgid "Oh, all right then. Come along with us."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571
msgid "I am sorry. We have not the time to spare."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:590
msgid "You receive 70 pieces of gold!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:613
msgid "My reinforcements are here!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:618
msgid "He escaped us..."
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:630
msgid ""
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:640
msgid "Follow their back trail!"
msgstr ""
#. [scenario]: id=03_Guarded_Castle
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5
msgid "Guarded Castle"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26
msgid ""
"19 V, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"The last of Mordaks servants arrived this morning bearing the news of his "
"death, as well as a bundle so well-bound it was barely recognizable as a "
"man. Mordak was always reckless. This whole desperate scheme was his, and I "
"suppose I could blame him for everything that we have suffered through if it "
"still mattered. It was he who brought the wrath of the orcs down on us, too. "
"But all the same, he managed to accomplish what he set out to do. I still "
"cannot believe the finality of what has happened; until now we had always "
"managed to make it through somehow.\n"
"\n"
"We had hoped to deliver the mage to Tairach in return for our lives. I do "
"not know what the warlord wants with this man, but he matches the "
"description. I suppose that Mordaks plan would have worked perfectly if not "
"for the appearance of the horse warriors. Now they are coming here, led by a "
"man rumored to be this mages brother. If that is true, he will stop at "
"nothing, no more than would I if they held Mordak."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34
msgid ""
"19 V, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"I have done what I can to fortify this dilapidated castle. The orcs who came "
"with us stand guard at the gates, and I am gathering all of my servants to "
"me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-"
"warrior or no, the orcs will still come for me; they have been scouring the "
"borderlands and raiding the northern farm country in search of us.\n"
"\n"
"Yet for some reason I fear these brothers more. If Mordak were here it would "
"be different, but we are broken... and these two men are whole. In each "
"other, in the ties that bind them, they have strength."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86
msgid "Rotharik"
msgstr ""
#. [unit]: role=Guard, id=Guard_leader, type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: role=Guard2, id=Guard2_leader, type=Rogue
#. [unit]: role=Guard2, type=Thug
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612
msgid "Guard"
msgstr ""
#. [unit]: id=Knago-Brek, type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138
msgid "Knago-Brek"
msgstr ""
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171
msgid "Castle Guard"
msgstr ""
#. [time]: id=indoors_dark_castle
#. similar string in the wesnoth-help textdomain
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236
msgid "Indoors (dark castle)"
msgstr ""
#. [time]: id=indoors_dark_castle_lit
#. similar string in th4e wesnoth-help textdomain
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252
msgid "Indoors (lit)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308
msgid "Rescue Baran"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:320
msgid "Kill the dark sorcerer to get the cell key"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:334
msgid "Move Arvith to the cell with his brother to free him"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:347
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292
msgid "Death of Baran"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:359
msgid ""
"When facing an unknown situation, take into account details from story and "
"dialog to inform your strategy."
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:368
msgid ""
"The dark sorcerer is a strong unit; attack him with multiple units at once "
"and try to force him off his keep."
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:378
msgid ""
"Markings or decorations on hexes may indicate something to be found. If you "
"can, it is usually a good idea to investigate."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:415
msgid ""
"Arvith and his men halt outside of the castle, gazing for a moment at the "
"hulking mass of stone looming in the fog. There is movement in the mist."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:420
msgid "Halt! Friend or foe? Give the password."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:425
msgid "The password is"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:428
msgid "Sithrak!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:431
msgid "Eleben!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434
msgid "Jarlom!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:437
msgid "Hamik!"
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450
msgid "Pass, friend."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:465
msgid ""
"The adept didnt lead us astray after all. Ill keep my word, distasteful as "
"it may be; cut him loose, and lets be rid of him."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:476
msgid "Wrong! Die!"
msgstr ""
#. [message]: speaker=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:494
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499
msgid ""
"My sword-arm shall have a say in who will do the dying. Come on, men, lets "
"kill some orcs."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:511
msgid "One less braggart orc in the world."
msgstr ""
#. [message]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520
msgid "Captain, what are <i>orcs</i> doing this far south?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525
msgid "Good question. Perhaps my brother will have found out."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630
msgid "Um, yes. Fine. You can go."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635
msgid "Um, youre supposed to give the password."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640
msgid "Oh, of course. I had nearly forgotten."
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643
msgid "Akranbral!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646
msgid "Drakanal!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649
msgid "Xaskanat!"
msgstr ""
#. [option]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652
msgid "Katklagad!"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665
msgid "Thanks! Irritating little formality, isnt it?"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675
msgid "Thats the wrong password! These arent our relief! Get them!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695
msgid "Your hand or Tairachs, death is still death... (argh)"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705
msgid "Tairach? Who or what is Tairach?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710
msgid "Theres a key in his robes."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720
msgid ""
"That may well be the key to the cell theyre holding Baran in! I will take "
"it."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748
msgid "It may be important, I best take it."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766
msgid "This castle seems as dark as a cave!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772
msgid ""
"This castle is under a constant, <i>chaotic</i> time of day (equivalent to "
"permanent night), except for illuminated hexes adjacent to lit stone walls "
"(neutral time of day). Place your units carefully, as your troops will be "
"weaker and enemy units stronger."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792
msgid "Look what I have found in here! I can count a hundred pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806
msgid "Look what I have found in here! I can count fifty pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845
msgid "I found Baran. He is in this cell."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856
msgid "Its good to see you, Arvith."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861
msgid "And you too, brother."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867
msgid ""
"You must be one of Arviths men. Please help me get out of this dungeon."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874
msgid ""
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886
msgid ""
"I have already met, and killed, the sorcerer. Is this the key to which you "
"referred?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890
msgid ""
"Yes, it is. Come, unlock this cell door, and let us depart this place, "
"brother!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944
msgid "Thank you for saving me. I... was not certain you would come."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949
msgid "Have you no faith in your brother, Baran?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954
msgid ""
"Its not that. Perhaps I deserved to rot here. I failed you. I failed you "
"again."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959
msgid ""
"That is as may be. But you are my brother still. And... I never doubted you "
"would have come for me."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964
msgid ""
"It was no great trial, after all. A few elves, one or two dark sorcerers, a "
"gang of orcs and some undead. Really just a days work for the company."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969
msgid "Thank you for coming to my aid. Let us return to the village."
msgstr ""
#. [unit]: id=Rotharik, type=Orcish Assassin
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003
msgid "Minion of Tairach"
msgstr ""
#. [message]: speaker=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015
msgid "You are too late! Your brother is already dead! Muahahaha...!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020
msgid "Argh!!"
msgstr ""
#. [scenario]: id=04_Return_to_the_Village
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5
msgid "Return to the Village"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26
msgid ""
"27 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"Almost home now. The last week has been full of mixed feelings for me — "
"blissful and difficult by turns. It was wonderful to be out of that dungeon "
"cell and in the sunlight again without the threat of death or worse hanging "
"over my head... but with that behind me, I turned to the almost equally "
"daunting task of making amends with my brother.\n"
"\n"
"Arvith had largely forgiven me by the time he freed me from my cell. All the "
"same, it has taken all of the past week for us to rebuild the sense of "
"comfort in each other we once had. It is fortunate that we have been able to "
"take our time getting back — we gave the Grey Woods a wide berth, and on our "
"way around it we traveled through some truly beautiful countryside. It has "
"given us plenty of time to talk."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34
msgid ""
"27 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"Though I am more at ease now, my thoughts often turn back to Toen Caric. We "
"should have been able to repel the orcs without great loss — the pincer "
"attack Arvith devised would surely have carried the day but for me. It was "
"reckless of me to leave my men behind — I wounded the warlord and forced him "
"to flee the field, but the cost far outweighed the gain. Those under my "
"command could have been saved if I had remained with them.\n"
"\n"
"I can hardly blame Arvith for having taken their deaths ill, and I can never "
"undo the wrong that I have done, but I suppose that time heals some things. "
"We return to the village as brothers once more.\n"
"\n"
"But I am still troubled. I wonder... is this sense of foreboding I feel "
"merely a remnant of my time locked away in that dungeon, or is it a sign of "
"something real?"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tairach
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56
msgid "Tairach"
msgstr ""
#. [side]: type=Longbowman, id=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116
#, fuzzy
msgid "Reeve Hoban"
msgstr "Hoban Gerefa"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139
msgid "Find out what is happening in the village"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155
msgid ""
"Recruit or Recall some high-move units to be able to see as far as possible "
"through the fog for approaching units."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171
msgid ""
"There. The village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176
msgid ""
"No, they are fleeing from something. We must find out what is happening over "
"there!"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181
msgid "Men! Ready your arms!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186
msgid "We should find Reeve Hoban. Maybe he knows what is going on here."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201
msgid "Were almost there!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206
msgid "That warlord! Its..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211
msgid "Yes, Id know that face anywhere. Especially after what you did to it."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216
msgid "The warlord from Toen Caric."
msgstr ""
#. [message]: speaker=Tairach
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221
msgid "You! The mage who scarred me with fire! KILL THEM!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226
msgid "Lets finish what we started, brother."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231
msgid "Aye. Ill be the right arm, and youll be the left. Lets go!"
msgstr ""
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250
msgid "I am glad to see you returned."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255
msgid "No gladder than I am to be here. But what has happened to Maghre?"
msgstr ""
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260
msgid ""
"Soon after you departed we were beset by orcs. With half the men of Maghre "
"gone, we could not stop them."
msgstr ""
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265
msgid ""
"The orcish warlord aims to enslave us. We will not be able to hold out for "
"much longer."
msgstr ""
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270
msgid ""
"Have a care, his men are fell fighters and have killed many. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284
msgid "Slay the Orcish Warlord to free the village"
msgstr ""
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300
msgid "You can use Reeve Hobans keep to recruit or recall additional units."
msgstr ""
#. [message]: speaker=Tairach
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341
msgid "Today, you shall pay for disfiguring my face, mage!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346
msgid ""
"I have already paid with the lives of my men at Toen Caric. It is time I "
"righted that mistake and finished this once and for all."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355
msgid ""
"It is finished. Weve defeated him at last. It was good to have you at my "
"side, Baran."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360
msgid ""
"So much has been destroyed. It will be difficult to repair all that the orcs "
"and undead have wrecked. And they could come again."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365
msgid ""
"I must go back to earning my living. But we have our amulets, little "
"brother. If you are beset again, I will come."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383
msgid "I dont think we can rescue anyone from these villages. It is too late."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388
msgid "I was too weak to protect these people. Oh, why did this happen to me?!"
msgstr ""
#. [scenario]: id=05_Epilogue
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5
msgid "A Tale of Two Brothers — Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18
msgid ""
"22 IX, 365 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"Maghre is looking much better than the last time I saw it. Baran has done "
"wonders in two years. The village is rebuilt, and the surrounding farmlands "
"are restored and reoccupied. Despite my brothers worries, our people have "
"faced no new threats in that time.\n"
"\n"
"It has been more difficult to stay away in those two years, but I have my "
"calling and Baran has his, and we have had little opportunity to meet again. "
"But as the company and I are passing through this part of the kingdom with a "
"new patron, I have asked leave of him to visit my brother and he gave it."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27
msgid ""
"22 IX, 365 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"This patron is, of all things, an elf. I never thought Id befriend one, but "
"he is less arrogant than the rest. Kalenz, he calls himself. Hes seen too "
"much; I can tell that just by meeting his eyes. I think we will have to work "
"for our pay soon.\n"
"\n"
"In the meantime, though, its good to relax and enjoy the peace."
msgstr ""
#: data/campaigns/Two_Brothers/utils/characters.cfg:6
msgid "Arvith"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/utils/characters.cfg:21
msgid "All is lost now that I am dead..."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/utils/characters.cfg:39
msgid "It is over, I am vanquished."
msgstr ""
#. [unit]: id=Baran, type=Red Mage
#: data/campaigns/Two_Brothers/utils/characters.cfg:128
msgid "Baran"
msgstr ""
#: data/campaigns/Two_Brothers/utils/macros.cfg:4
msgid "Hint:"
msgstr ""
#~ msgid "$first_password_1|!"
#~ msgstr "$first_password_1|!"
#~ msgid "$first_password_2|!"
#~ msgstr "$first_password_2|!"
#~ msgid "$first_password_3|!"
#~ msgstr "$first_password_3|!"
#~ msgid "$first_password_4|!"
#~ msgstr "$first_password_4|!"
#~ msgid "$second_password_1|!"
#~ msgstr "$second_password_1|!"
#~ msgid "$second_password_2|!"
#~ msgstr "$second_password_2|!"
#~ msgid "$second_password_3|!"
#~ msgstr "$second_password_3|!"
#~ msgid "$second_password_4|!"
#~ msgstr "$second_password_4|!"