wesnoth/po/wesnoth-sotbe/nl.po
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# This file is distributed under the same license as the Battle for Wesnoth package.
# Dutch translations for Battle for Wesnoth package.
# Copyright (C) 2005 Wesnoth development team
#
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
"PO-Revision-Date: 2019-06-27 17:07+0200\n"
"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
"Language-Team: Dutch <AI0867@gmail.com>\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9
#, fuzzy
msgid "Son of the Black-Eye"
msgstr "Zoon van Zwartoog"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:10
#, fuzzy
msgid "SotBE"
msgstr "ZvZ"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17
#, fuzzy
msgid "Challenging"
msgstr "(Uitdagend)"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17
#, fuzzy
msgid "Grunt"
msgstr "Grunt"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18
#, fuzzy
msgid "Difficult"
msgstr "(Moeilijk)"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18
#, fuzzy
msgid "Warrior"
msgstr "Krijger"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19
#, fuzzy
msgid "Nightmare"
msgstr "(Nachtmerrie)"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19
#, fuzzy
msgid "Warlord"
msgstr "Krijgsheer"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:22
#, fuzzy
msgid ""
"Your father Karun Black-Eye was the greatest orcish leader that ever lived. "
"Now, as his son, its up to you to thwart the selfish designs of the humans "
"who have broken the old agreements with the orcs and are bent upon taking "
"your lands. Unite the warring orcish tribes, bring together the Orcish "
"Council and call up the Great Horde to send the human-worms and their wose-"
"born allies to the land of the dead!\n"
"\n"
msgstr ""
"Jouw vader Karun Zwartoog was de grootste orkleider die ooit geleefd heeft. "
"Nu is het aan jouw, als zijn zoon, om de zelfzuchtige motieven van mensen te "
"verhineren. Zij hebben het oude convenant gebroken en staan op het punt jouw "
"land over te nemen. Verenig de oorlogvoerende orkse stammen, breng de Orkse "
"Raad samen en roep de Grote Bende op om de menseninsekten en hun ork "
"geborene bondgenoten de dood in te jagen!\n"
"\n"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:24
#, fuzzy
msgid "(Expert level, 18 scenarios.)"
msgstr "(Expertniveau, 18 scenario's)"
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:29
#, fuzzy
msgid "Campaign Design"
msgstr "Veldtocht Ontwerp"
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:40
#, fuzzy
msgid "Campaign Maintenance"
msgstr "Veldtocht Onderhoud"
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:50
#, fuzzy
msgid "Prose, Grammatical and WML Assistance"
msgstr "Proza, grammatica en WML assistentie"
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:56
#, fuzzy
msgid "Artwork and Graphics"
msgstr "Illustraties en Afbeeldingen"
#. [scenario]: id=01_End_of_Peace
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:4
#, fuzzy
msgid "End of Peace"
msgstr "Het Einde van de Vrede"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:22
#, fuzzy
msgid "Defeat Alber"
msgstr "Versla Albert"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:26
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:59
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:36
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:27
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:46
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:126
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:24
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:429
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:24
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:26
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:49
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:29
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:25
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:23
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:25
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:53
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:27
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:30
#, fuzzy
msgid "Death of Kapoue"
msgstr "Dood van Kapou'e"
#. [side]: id=Kapou'e, type=Orcish Leader
#. [side]
#. [side]: type=Orcish Leader, id=Kapou'e
#. [side]: type=Orcish Slayer, id=Rugh
#. [side]: type=General, id=Howgarth III
#. [side]: id=Grüü, type=Great Troll
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:56
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:64
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:76
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:81
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:135
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:57
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:72
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:23
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:81
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:72
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:61
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:50
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:76
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:50
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:60
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:58
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:60
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:77
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:52
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:62
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:55
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:161
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:19
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:84
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:98
#, fuzzy
msgid "Kapoue"
msgstr "Kapoue"
#. [side]: type=Lieutenant, id=Alber
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:72
#, fuzzy
msgid "Alber"
msgstr "Albert"
#. [side]: type=General, id=Slowhand
#. [side]
#. [side]: type=General, id=Harman
#. [side]: type=Lieutenant, id=Alber
#. [side]: type=General, id=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:82
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:94
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:34
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:47
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:68
#, fuzzy
msgid "Humans"
msgstr "Mensen"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:98
#, fuzzy
msgid ""
"Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy "
"orcs during the fourteenth year of his leadership. He ended a 15-year war "
"with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the "
"Alliance and the orcs settled their territorial disputes."
msgstr ""
"Rahul I, Opperbeschermer van de Noordelijke Alliantie, sloot vrede met "
"vijandige orks in het vierde jaar van zijn bewind. Hij eindigde een 15 "
"jarige oorlog met Karun Zwartoog, leider van de orks. Een vredesverdrag "
"tussen de Alliantie en de orks beslechtte hun territoriale twisten."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:103
#, fuzzy
msgid ""
"So impressed was Rahul with the intelligence, prowess and leadership of "
"Black-Eye Karun that he invited him to become a Lord Companion of the "
"Northern Alliance. After much deliberation Black-Eye Karun decided to accept "
"the offer. However, on the way to the city of Dwarven Doors — the "
"headquarters of the Northern Alliance — Karun and his small group of "
"bodyguards were attacked and slain to the last man. There were no survivors "
"to confirm the incident, but it soon became believed among the orcs that the "
"Northern Alliance had deliberately set up this ambush in order to break the "
"unity of the orcs by slaying their strongest leader."
msgstr ""
"Rahul was zo onder de indruk van Karun Zwartoog's intelligentie, moed en "
"leiderschap dat hij hem uitnodigde Kompaan Heer te worden van de Noordelijke "
"Alliantie. Na veel wikken en wegen besloot Karun Zwartoog het aanbod te "
"accepteren. Echter, onderweg naar de stad van de Dwergen Deuren - het "
"hoofdkwartier van de Noordelijke Alliantie - werd Karun en zijn kleine groep "
"lijfwachten aangevallen en neergeslagen tot op de laatste man. Er was geen "
"overlevende die het na kon vertellen, al snel deed onder de orks het verhaal "
"de ronde dat de Noordelijke Alliantie met opzet hun sterke leider in deze "
"val had laten lopen om de eenheid van de orks te breken"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:108
#, fuzzy
msgid ""
"The peace treaty still held however, partially because the treaty — although "
"arranged by the Northern Alliance — was between the local earls and the "
"orcish tribes and didnt have any direct connection with the Northern "
"Alliance. The other — and perhaps the main — reason why the treaty held was "
"that with the death of the Black-Eye, the unity of the orcs was shattered "
"and they once again descended into inner squabbling. Thus the years that "
"followed were relatively peaceful and prosperous — at least for the humans."
msgstr ""
"Het vredesbestand hield echter stand, deels omdat het convenant - op touw "
"gezet door de Noordelijke Alliantie - gesloten was tussen de lokale leiders "
"en de orkse stammen en geen directe connectie hadden met de Noordelijke "
"Alliante. De andere, en meest waarschijnlijke reden, dat het bestand hield "
"was dat met de dood van Zwartoog de eenheid van orks was versplintered en "
"dat zij wederom wegzakte in onderling geruzie. De daarop volgende jaren "
"waren relatief rustig en voortvarend - althans, voor de mensen."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:114
#, fuzzy
msgid ""
"In the thirteenth year of the Lord Protectorship of Howgarth III — the "
"successor of Rahul I — tension began to rise between orcish tribes and human "
"earldoms in the Northlands. Famine led humans to colonize some orcish lands "
"and push orcs into desolated hill country. The few orcish tribes who had "
"remained part of the Alliance, feeling the pressure, either left Alliance "
"territory or revolted and were destroyed."
msgstr ""
"In het dertiende jaar van Opperbeschermer Howgarth III - opvolger van Rahul "
"I - begonnen er spanningen te rijzen tussen orkse stammen en de menselijke "
"noordelijke graafschappen. Hongersnood dreef de mensen ertoe enkele orkse "
"gebieden te koloniseren en de orks naar de doodse barre heuvels te "
"verdringen. De enkele orkse volken die trouw waren gebleven aan de Alliantie "
"verlieten het gebied van de Alliantie of kwamen en opstand en werden "
"verslagen."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:119
#, fuzzy
msgid ""
"Retaliating, the orcs systematically slaughtered human colonies and villages "
"on their lands. Then, Earl Lanbech — the most powerful human warlord of the "
"North — determined to abolish the orcish menace raised an army and conferred "
"leadership of it to his son-in-law Baron Alber."
msgstr ""
"Natuurlijk ontstonden hevige orkse opstanden en de orks slachtten "
"systematisch de mensenkolonies op hun land af. Uiteindelijk besloot graaf "
"Lanbec'h om het orkprobleem aan te pakken. Hij stuurde een klein leger onder "
"leiding van baron Albert."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:124
#, fuzzy
msgid ""
"Baron Alber personally led a small vanguard with the mission to establish a "
"base inside orcish lands."
msgstr ""
"De baron leidde persoonlijk een kleine voorhoede met als doel een voorpost "
"in de orkse gebieden te vestigen."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:129
#, fuzzy
msgid ""
"By nightfall his troops reached a mountainous region under the authority of "
"orcish leader Kapoue, the son of the Black-Eye."
msgstr ""
"'s Avonds bereikten zijn troepen een bergachtig gebied beheerd door de orkse "
"leider Kaou'e, de zoon van het Zwarte Oog."
#. [message]: speaker=Alber
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:140
#, fuzzy
msgid ""
"Look, friends! Those orcs dont imagine they are living their last day. "
"Lets slay them and claim this land back to our people!"
msgstr ""
"Kijk, gezellen! Die orks beseffen niet dat ze hun laatste dag leven. Laten "
"we ze allemaal afslachten en dit land teruggeven aan ons volk."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:144
#, fuzzy
msgid "Who is this unlicked whelp? Grunts — kill him and bring me his head!"
msgstr "Wie is die ongelikte beer? Grunten - dood hem en breng mij zijn hoofd!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:155
#, fuzzy
msgid "Argh! I die! But other humans will come to avenge me, filthy orcs!"
msgstr "Arrh! Ik sterf! Maar andere mensen zullen je doden, vuile orks!"
#. [message]: role=second
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:164
#, fuzzy
msgid "Victory!"
msgstr "Gewonnen!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:169
#, fuzzy
msgid "Oh, just die, human-worm."
msgstr "Oh, sterf toch, mensinsekt."
#. [unit]: type=Wolf Rider, id=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:188
#, fuzzy
msgid "Vrag"
msgstr "Vrag"
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:198
#, fuzzy
msgid "(<i>Pant</i>) Chief! Chief!"
msgstr "*hijgend* Chef! Chef!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:203
#, fuzzy
msgid "Speak, rider."
msgstr "Spreek, ruiter."
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:208
#, fuzzy
msgid ""
"There is a huge human army marching on us! They cant be more than one or "
"two days march from here."
msgstr ""
"Er is een groot mensenleger in aantocht! Zij zijn slechts op een of twee "
"dagen reizen van hier."
#. [message]: role=second
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:213
#, fuzzy
msgid "Uh oh! What should we do, Chief?"
msgstr "Oh! Wat moeten we doen, baas?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:218
#, fuzzy
msgid ""
"Dont be afraid. If any more of these pathetic humans come, well deal with "
"them the way we did with this trash!"
msgstr ""
"Wees niet bang. Als enkele van miserabele mensen komen, dan zullen we ze "
"behandelen net als dit soepzootje!"
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:223
#, fuzzy
msgid ""
"Uh, Chief, with all respect that army is huge! Not only that, but most of "
"them look like tough old soldiers. It would be foolish to confront them with "
"the forces we have on hand."
msgstr ""
"Uh Chef, met alle respect, maar dat leger is echt heel groot! En niet alleen "
"dat, de meeste lijken doorgewinterde soldaten. Het zou erg dom zijn ze nu al "
"te bestrijden met het leger dat wij hebben."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:228
#, fuzzy
msgid "Hmmm..."
msgstr "Hmmm..."
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:231
#, fuzzy
msgid ""
"If what you say is true, then there is no way our tribe can face such an "
"army alone."
msgstr "Als wat jij zegt waar is, dan kunnen wij dat leger niet alleen aan."
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:236
#, fuzzy
msgid ""
"Wise decision, Kapoue. By the size of that army, this is no mere raid — it "
"seems to me that the humans have decided to declare war on us."
msgstr ""
"Wijs besluit, Kapou'e. Aan de grootte van het leger te zien is dit geen "
"klopjacht - het lijkt er op dat de mensen ons de oorlog hebben verklaard."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:241
#, fuzzy
msgid "If they want war, then they shall get war!"
msgstr "Als zij oorlog willen, dan zullen ze oorlog krijgen!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:246
#, fuzzy
msgid ""
"Well head for Barag Gór in the lands of the free tribes and demand "
"assistance from the Great Council. With their help, we can raise troops from "
"the free tribes and crush these humans."
msgstr ""
"We moeten ons volk naar een veilige plaats brengen en de Grote Raad om hulp "
"vragen. Sommigen van hen leven in Barag Gor, het land van de vrije stammen. "
"We vetrekken, nu!"
#. [message]: role=second
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:251
#, fuzzy
msgid ""
"But the free tribes are beyond the Mountains of Haag. These mountains are "
"infested with dwarves and wild trolls."
msgstr ""
"Maar de vrije stammen zijn voorbij de Bergen van Haag. Deze bergen zitten "
"vol met dwergen en wilde trollen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:256
#, fuzzy
msgid ""
"Dont be so cowardly. The trolls have been our allies in the past — maybe "
"they will help us. And what true orc has ever feared dwarvish dirt-grubbers? "
"Move it! We leave within the hour. If youre not ready by then, stay and die."
msgstr ""
"Wees niet zo'n lafaard. De trollen zijn onze bondgenoten geweest - misschien "
"helpen ze ons opnieuw. En welke waarlijke ork heeft ooit de dwergse "
"stofinsecten gevreesd? Aan de slag! We vertrekken binnen het uur. Als je dan "
"niet klaar ben blijf en sterf je hier."
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:268
#, fuzzy
msgid "Bah, humans? No better than goblins. Well break them!"
msgstr "Bah, mensen? Niets beter dan kobolds. We zullen ze verslaan!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:273
#, fuzzy
msgid ""
"Prepare for battle, my grunts! Well show these humans what happens when you "
"try to steal from Kapoue, Son of the Black-Eye!"
msgstr ""
"Grunten, bereid jullie voor op de veldslag! We zullen deze mensen laten zien "
"wat er gebeurd als je tracht te stelen van Kapou'e, zoon van Zwartoog!"
#. [scenario]: id=02_The_Human_Army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:4
#, fuzzy
msgid "The Human Army"
msgstr "Het Mensenleger"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:22
#, fuzzy
msgid "Defeat Lanbech"
msgstr "Versla Graaf Lanbec'h"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:31
#, fuzzy
msgid "Resist until your people are ready to go (turn 12)"
msgstr "Houd stand tot je volk klaar is te vertrekken."
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:34
#, fuzzy
msgid "Resist until your people are ready to go (turn 13)"
msgstr "Houd stand tot je volk klaar is te vertrekken."
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:37
#, fuzzy
msgid "Resist until your people are ready to go (turn 14)"
msgstr "Houd stand tot je volk klaar is te vertrekken."
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:45
#, fuzzy
msgid "Then move Kapoue to the signpost in the northeast"
msgstr "Breng Kapou'e naar het einde van de bergen"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:52
#, fuzzy
msgid "Move Kapoue to the signpost in the northeast"
msgstr "Breng Kapou'e naar het einde van de bergen"
#. [side]: type=General, id=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:87
#, fuzzy
msgid "Lanbech"
msgstr "Lanbech"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:101
#, fuzzy
msgid ""
"Refusing to yield to fear, Kapoue rallied his warriors in preparation for "
"the upcoming battle."
msgstr ""
"Wijgerend om terug te trekken voor de drijging bereidde Kapou'e zijn "
"krijgers voor op de komende slag."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:107
#, fuzzy
msgid ""
"He was not disappointed. A few days later the main body of the human army "
"arrived. Driven to a desperate rage by the death of his son-in-law, Earl "
"Lanbech led the army himself."
msgstr ""
"Hij werd niet teleurgesteld. Een paar dagen later arriveerde het "
"belangrijkste deel van het mensenleger. Gedreven door de wanhopige schreeuw "
"van zijn stiefzoon leidde Graaf Lanbec'h het leger zelf."
#. [message]: speaker=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:124
#, fuzzy
msgid "So this is the bold orc who has dared kill my son-in-law."
msgstr "Zo, dit is de stoutmoedige ork die het durfde mijn stiefzoon te doden."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:128
#, fuzzy
msgid ""
"And this is that stupid human who dares march against Kapoue — Son of the "
"Black-Eye!"
msgstr ""
"En dit is de onnozele man die het waagt op te trekken tegen Kapou'e - zoon "
"van Zwartoog!"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:137
#, fuzzy
msgid ""
"As Kapoue saw the hardened troops pour out of the human encampment, he "
"began to have second thoughts."
msgstr ""
"Toen Kapou'e de gehardende soldaten uit het mensenkamp zag komen had bedacht "
"hij zich."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:143
#, fuzzy
msgid "They are too many and too tough. The few here dont stand a chance."
msgstr "Zij zijn met te veel en te sterk. De weinige hier maken geen kans."
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:167
#, fuzzy
msgid "I told you so!"
msgstr "Ik zei het je toch!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:172
#, fuzzy
msgid ""
"Insolence! But you make a good point all the same. I should have paid "
"attention to my supporters before. But what should we do now?"
msgstr ""
"Houd je grote mond! Maar je hebt wel een punt. Ik had eerder moeten denken "
"aan mijn medestrijders. Maar wat moeten we nu doen?"
#. [message]: speaker=Vrag
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:177
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:183
#, fuzzy
msgid "We must flee! There is no way we can stand up against such a force."
msgstr "Vluchten! Er is geen kans dat we standhouden tegen dit leger."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:190
#, fuzzy
msgid ""
"The Son of the Black-Eye will never flee. But making a strategic "
"withdrawal is another matter."
msgstr ""
"De zoon van Zwartoog zal nooit \"vluchten\". Maar een \"strategische "
"terugtrekking\" is iets anders."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:195
#, fuzzy
msgid ""
"My father often spoke of the shamans of the Great Council who live in Barag "
"Gór in the lands of the free tribes. We shall ask them for support. With "
"their help, perhaps we can unite the orcish tribes and crush these humans."
msgstr ""
"We moeten ons volk naar een veilige plaats brengen en de Grote Raad om hulp "
"vragen. Sommigen van hen leven in Barag Gor, het land van de vrije stammen. "
"We vetrekken, nu!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:208
#, fuzzy
msgid "$stored_helper.name|!"
msgstr " $stored_helper.name|!"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:213
#, fuzzy
msgid "Yeah, Chief?"
msgstr "Ja Chef?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:218
#, fuzzy
msgid ""
"You, gather up our people and assemble them on the road some distance north "
"of here. We will hold back the humans here until you are finished."
msgstr ""
"Jij, verzamel onze mensen en breng ze samen op de weg noord van hier. Wij "
"houden de mensen hier af tot jullie gereed zijn."
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:223
#, fuzzy
msgid "Done."
msgstr "Klaar."
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:264
#, fuzzy
msgid ""
"Chief, we have all our people ready to go. Come on, this way. We managed to "
"gather the last of the gold from the treasury as well."
msgstr "Chef, wij zijn klaar om te vertrekken. Kom, deze kant op."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:274
#, fuzzy
msgid "Took you long enough. Lets go!"
msgstr "Duurde al lang genoeg. Laten we gaan!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:318
#, fuzzy
msgid "Well be back, you foul mud-sucking humans!"
msgstr "We zullen terugkeren, jullie domme modderslikkende mensen!"
#. [message]: speaker=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:323
#, fuzzy
msgid "Thats right, flee, you cowardly orcs! This land is mine!"
msgstr "Dat is waar. Vlucht maar jullie laffe orks! Dit is mijn land!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:328
#, fuzzy
msgid ""
"In your dreams, worm. When the time comes you will pay for all this with "
"your life!"
msgstr ""
"In je dromen, worm. Als de tijd daar is zal je dit met je leven betalen!"
#. [scenario]: id=03_Toward_Mountains_of_Haag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:4
#, fuzzy
msgid "Toward Mountains of Haag"
msgstr "Naar de Bergen van Haag"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:31
#, fuzzy
msgid "Move Kapoue to the end of the mountains"
msgstr "Breng Kapou'e naar het einde van de bergen"
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:425
#, fuzzy
msgid "Defeat the enemy leader"
msgstr "Dood alle vijandige leiders"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:40
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:50
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:130
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:28
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:433
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:28
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:30
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:53
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:29
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:27
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:29
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:57
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:43
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:33
#, fuzzy
msgid "Death of Grüü"
msgstr "Dood van Grüü"
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:54
msgid ""
"In this scenario, you may ask Grüü to move to any hex by right-clicking on "
"that hex."
msgstr ""
#. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:95
#, fuzzy
msgid "Kwili"
msgstr "Kwili"
#. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:102
#, fuzzy
msgid "Dwarves"
msgstr "Dwergen"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:156
#, fuzzy
msgid ""
"We have almost crossed the mountains. Were close to the lands of the free "
"tribes. So far so good."
msgstr ""
"We zijn bijna over de bergen. Ik voel dat het land van de vrije stammen "
"nabij is. Maar pas op, er zitten dwergen en wilde trollen verscholen. Haast "
"je! Ik kan het bord zien dat hun land afgrenst."
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:160
#, fuzzy
msgid "Halt! Who goes there?"
msgstr "Leuk! Wanneer komen ze aan?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:165
#, fuzzy
msgid "It is I, Kapoue, son of the Black-Eye Karun. What do you want, dwarf?"
msgstr "Ik ben het, Kapou'e, zoon van Karun Zwartoog. Wat verlang je dwerg?"
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:171
#, fuzzy
msgid ""
"Oh, so its another group o stinkin orcs, eh. Begone, or we shall wash our "
"axes in yer blood."
msgstr ""
"Oh zo, het is nog een groep stinkende orks, duh. Vertrek, of wij zullen onze "
"bijlen wassen in jullie bloed."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:176
#, fuzzy
msgid ""
"Look, you pint-sized idiot, we arent out to kill you so why dont you just "
"scamper away and hide in a cave or something. Well be through here in a few "
"hours."
msgstr ""
"Kijk toch jij kleine idioot, wij zijn er niet op uit om jou te doden dus "
"waarom ren je niet weg en verberg je ergens in een grot of iets. We zijn met "
"een paar uur weer weg."
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:181
msgid "(<i>Snicker</i>)"
msgstr ""
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:186
#, fuzzy
msgid ""
"Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this "
"way alive!"
msgstr ""
"Jullie minachting en onbeschoftheid zal jullie dood zijn. Dwergen, laat geen "
"ork levend passeren!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:191
#, fuzzy
msgid "It looks like we might have to fight them after all."
msgstr "Het lijkt erop dat we alsnog moeten vechten."
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:196
#, fuzzy
msgid ""
"Hey, Chief, I was thinking — dwarves are pretty slow; why dont we just "
"bypass them?"
msgstr ""
"Hee Chef, ik dacht, dwergen zijn behoorlijk traag, waarom gaan we niet "
"gewoon om ze heen?"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:201
#, fuzzy
msgid "I mean, we could defeat them easily but it would just slow us down."
msgstr ""
"Ik bedoel, we kunnen ze makkelijk verslaan, maar het houdt ons enkel op."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:206
#, fuzzy
msgid ""
"We could, but then again, if we crush them then we can loot their treasury "
"and their dwellings. The gold will be useful."
msgstr ""
"Dat zouden we kunnen doen, maar nogmaals, als we hen verslaan kunnen we hun "
"schatten en huizen plunderen. Het goud komt ons goed van pas."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:211
#, fuzzy
msgid ""
"Whatever else happens, we have to pass through these mountains and I dislike "
"leaving enemies in our rear. Stab, smite, and slay!"
msgstr ""
"Wat er ook gebeurd. We moeten deze bergen door, en ik houd er niet van "
"vijanden in mijn rug te hebben. Steek, smijt en sla!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:227
#, fuzzy
msgid ""
"Ive never pushed so far. We are crossing the border of the Black-Eye lands."
msgstr ""
"Ik ben nog nooit zover geweest, we overschrijden de grens van de gebieden "
"van het Zwarte Oog."
#. [unit]: id=Blemaker, type=Troll Warrior
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:246
#, fuzzy
msgid "Blemaker"
msgstr "Blemaker"
#. [unit]: id=Grüü, type=Troll Hero
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:255
#, fuzzy
msgid "Grüü"
msgstr "Grüü"
#. [unit]: id=Toughkon, type=Troll Whelp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:278
#, fuzzy
msgid "Toughkon"
msgstr "Moeikon"
#. [unit]: id=Pe, type=Troll Whelp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:287
#, fuzzy
msgid "Pe"
msgstr "Pe"
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:299
#, fuzzy
msgid "Look! Dwarves are fighting orcs!"
msgstr "Kijk! Dwergen vechten tegen orks!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:303
#, fuzzy
msgid "Father, we should help them. Orcs are our allies."
msgstr "Vader, we moeten hen helpen. Orks zijn onze bondgenoten."
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:307
#, fuzzy
msgid ""
"I dont know. Orcs have been our allies in the past, but they treat us as "
"fools."
msgstr ""
"Ik weet niet of we dat wel zouden doen. De orks zijn onze bondgenoten "
"geweest in het verleden, maar ze hebben ons altijd als dwazen behandeld."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:311
#, fuzzy
msgid ""
"But, Father, we dont know what they are seeking there. Between us, we could "
"squash these dwarves."
msgstr ""
"Maar vader, we weten niet wat ze daar zoeken, misschien is het een goed "
"moment om van die dwergen af te geraken."
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:315
#, fuzzy
msgid ""
"Right, my son. We help our orcish friends. But you take care... I would be "
"desperate if something happened to you."
msgstr ""
"Je hebt gelijk, zoon. We zullen onze orkse vrienden helpen. Maar kijk uit, "
"ik zou wanhopig worden indien jou iets mocht overkomen."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:329
#, fuzzy
msgid "Father! Oh no!"
msgstr "Vader! Nee!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:333
#, fuzzy
msgid "Filthy dwarves! Now Ill kill you to the last!"
msgstr "Vuile dwergen! Nu zal ik jullie tot de laatste afslachten!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:344
#, fuzzy
msgid "Oh no, Im defeated."
msgstr "Och nee, ik ben verslagen."
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:353
#, fuzzy
msgid ""
"My son! I should have never brought him to this fight. Now we return to our "
"caverns, and we never return."
msgstr ""
"Mijn zoon! Ik had hem nooit naar deze strijd moeten brengen. Nu keren we "
"terug naar onze schuilplaatsen om nooit meer het daglicht te zien."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:359
#, fuzzy
msgid ""
"The trolls are done. We will desperately need their help in the coming "
"battles. Without them there is no hope."
msgstr "Onze trolvrienden zijn eraan. Zonder hen is er geen hoop."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:376
#, fuzzy
msgid "Argh! I die!"
msgstr "Arrrh! Ik sterf!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:381
#, fuzzy
msgid ""
"You were warned, dwarf. Riders, spread out of the area and collect what you "
"can from each of these houses. If anyone refuses to pay, tie them up and "
"take it anyway. Let them know that they live only on my good graces. Ill "
"take the army to Barag Gór. Catch up when youre done."
msgstr ""
"Je was gewaarschuwd, dwerg. Ruiters, verspreid en pak wat je pakken kan uit "
"ieder huis. Als iemand weigert te betalen, bind hem vast en neem het als "
"nog. Laat ze weten dat ze enkel nog leven bij mijn gratie. Ik leid het leger "
"naar Barag Gór. Sluit aan als jullie hier klaar zijn."
#. [message]: role=doggie
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:391
#, fuzzy
msgid "Sounds like fun. All right boys, lets go!"
msgstr "Klinkt goed. Ok jongens, er op af!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:416
#, fuzzy
msgid ""
"Weve succeeded! Weve passed through the Mountains of Haag! Look at these "
"green hills! The land of the free tribes is near now. I can see the walls of "
"Barag Gór in the distance."
msgstr ""
"We zijn erin geslaagd! We zijn voorbij de Bergen van Haag! Kijk naar deze "
"groene heuvels! Het land van de vrije stammen is nabij. Ik kan de muren van "
"Barag-Gor al zien in de verte."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:436
#, fuzzy
msgid ""
"Blemaker, many thanks for your help in this fight. Would you like to join us "
"in our journey with your son? You are a powerful warrior, and you would be "
"of great help."
msgstr ""
"Blemaker, veel dank voor uw hulp in deze strijd. Zou je ons willen "
"vergezellen op onze reis? Uw hulp zou ten zeerste gewaardeerd worden!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:441
#, fuzzy
msgid "Father, Id like to join them. Would you mind it?"
msgstr "Vader, ik zou graag met hen meegaan. Zou je dat erg vinden?"
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:445
#, fuzzy
msgid ""
"My son, youre old enough to discover the world. Me, I have to stay here. "
"But take care, there are plenty of creatures that seek our end, like elves "
"or humans. They are clever and merciless."
msgstr ""
"Mijn zoon, je bent oud genoeg om de wereld te ontdekken. Ik, ik moet hier "
"blijven. Maar hou je goed, er zijn vele schepsels die ons einde willen "
"bewerkstelligen zoals elfen en mensen. Ze zijn even slim als ze genadeloos "
"zijn."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:449
#, fuzzy
msgid "Thanks, father. Dont worry, Ill take care of myself."
msgstr "Dank je, vader. Maak je geen zorgen ik zal zorg dragen voor mezelf."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:455
#, fuzzy
msgid ""
"Grüü, many thanks for your help in this fight. Im sorry for the loss of "
"your father. Would you like to join us in our journey? Your help would be "
"useful to me."
msgstr ""
"Grüü, veel dank voor je hulp in dit gevecht. Het spijt me van je vader. Zou "
"je ons willen vervoegen op onze reis? Je hulp zou ten zeerste gewaardeerd "
"worden!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:459
#, fuzzy
msgid ""
"My father would have come to help you. I would insult his memory not to help "
"you. I come!"
msgstr ""
"Mijn vader zou je geholpen hebben. Ik zou zijn herinnering beledigen indien "
"ik je niet zou helpen. Ik kom mee!"
#. [scenario]: id=04_The_Siege_of_Barag_Gor
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:4
#, fuzzy
msgid "The Siege of Barag Gór"
msgstr "Het Beleg van Barag Gór"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:23
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:42
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:21
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:19
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:21
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:23
#, fuzzy
msgid "Defeat all enemy leaders"
msgstr "Dood alle vijandige leiders"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:35
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:54
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:32
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:437
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:32
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:34
#, fuzzy
msgid "Death of a Shaman"
msgstr "Dood van een Shaman"
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:45
msgid ""
"Except for the shamans, the Barag Gór defenders will not follow you into the "
"next scenario"
msgstr ""
#. [side]: type=Elvish Marshal, id=Etheliel
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:65
#, fuzzy
msgid "Etheliel"
msgstr "Etheliel"
#. [side]: type=Elvish Shyde, id=Lucile
#. [side]: type=Elvish Captain, id=Raceme
#. [side]: type=Elvish Marshal, id=Etheliel
#. [side]: type=Elvish Marshal, id=Hida'tul
#. [side]: type=Elvish Marshal, id=Ammon
#. [side]: type=Elvish Marshal, id=Sammual
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:68
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:100
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:115
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:141
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:78
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:97
#, fuzzy
msgid "Elves"
msgstr "Elfen"
#. [side]: type=Orcish Slayer, id=Rugh
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:82
#, fuzzy
msgid "Rugh"
msgstr "Roegh"
#. [side]: type=Elvish Marshal, id=Hida'tul
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:97
#, fuzzy
msgid "Hidatul"
msgstr "Hidatul"
#. [side]: type=Elvish Marshal, id=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:112
#, fuzzy
msgid "Ammon"
msgstr "Ammon"
#. [side]: type=Elvish Marshal, id=Sammual
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:138
#, fuzzy
msgid "Sammual"
msgstr "Sammual"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:186
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1147
#, fuzzy
msgid "Pirk"
msgstr "Pirk"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:188
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1148
#, fuzzy
msgid "Gork"
msgstr "Gork"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:190
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1149
#, fuzzy
msgid "Vraurk"
msgstr "Vraurk"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:235
#, fuzzy
msgid ""
"When the party finally reached Barag Gór, they were met with a most "
"startling sight."
msgstr ""
"Toen het leger eindelijk Barag Gór bereikte werden zij geconfronteerd met "
"het meest wonderlijke uitzicht."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:245
#, fuzzy
msgid ""
"What the—! Barag Gór is besieged by elves! The wose-born weaklings have "
"always been jealous of our power, but what reason do they have to attack the "
"city?"
msgstr ""
"God...! Barag Gór wordt belegerd door Elfen. De hariggeboren zwakkelingen "
"zijn altijd jaloers geweest op onze macht, maar waarom vallen ze de stad aan?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:251
#, fuzzy
msgid "What can you expect, Chief? Theyre elves after all."
msgstr "Wat had je verwacht Chef? Het zijn tenslotte Elfen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:256
#, fuzzy
msgid "Hmmm. $scout.name, go find out what they are up to."
msgstr "Hmmm, $scout.name zoek uit wat ze van plan zijn."
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:261
#, fuzzy
msgid "Sure."
msgstr "vloek"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:291
#, fuzzy
msgid ""
"One more step and you are dead, flea-bag. Better run if you value your life."
msgstr "Nog een stap en je bent dood, luizenbal. Ren als je leven je lief is."
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:296
#, fuzzy
msgid ""
"Quit your boasting, mule-ears. The chief wants to know why youre here, "
"instead of cowering in your dung-spattered forests."
msgstr ""
"Stop je grootspraak, ezelsoor. De chef wil weten wat jullie hier doen, in "
"plaats van schuilen in jullie met mest bekladde bos."
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:301
#, fuzzy
msgid ""
"Watch your mouth around your betters, goblin! And you can tell your chief to "
"hand the shamans over to us if he wants to be alive by sundown."
msgstr ""
"Ga je mond spoelen, goblin! En vertel je chef de shamanen aan ons over te "
"dragen, als hij het einde van de dag wil halen."
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:306
#, fuzzy
msgid "What business do you high-and-mighty elves have with our shamans?"
msgstr "Wat moeten jullie hoog-en-machtige elfen met onze shamanen?"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:311
#, fuzzy
msgid "Our business with them is none of your concern."
msgstr "Dat zijn onze zaken, en gaat jullie niets aan."
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:316
#, fuzzy
msgid ""
"Oh, yes, it is. The shamans keep our ancient knowledge and our sacred "
"things; they are not for the likes of you. Why do you want them anyway?"
msgstr ""
"O ja, het gaat ons zeker aan. De sjamanen behouden onze eeuwige kennis en "
"heilige zaken; zij zijn er niet voor jullie soort. Waarom wil je ze "
"überhaupt hebben?"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:321
#, fuzzy
msgid "Well... the humans want to... meet with them."
msgstr "Nou... de mensen willen... zoek hen op."
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:326
#, fuzzy
msgid "Oh, so they paid you to come and get them, have they?"
msgstr "Oh, dus zij betaalde jou om de sjamanen te halen?"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:331
#, fuzzy
msgid "Well..."
msgstr "Wel..euuuhmmm..."
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:336
#, fuzzy
msgid ""
"So the great and mighty elves are now nothing but a bunch of mercenaries."
msgstr ""
"Zo, dus de \"grote en machtige\" elfen zijn niets meer dan een stel "
"huurlingen."
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:341
#, fuzzy
msgid "KILL HIM!!"
msgstr "DOOD HEM!!!"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:380
#, fuzzy
msgid "Hahaha! If you can!"
msgstr "Hahahahaha! Als je kan!"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:410
#, fuzzy
msgid "Blast it, he got away."
msgstr "Bliksems, hij is er vandoor."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:415
#, fuzzy
msgid "So, what news do you bring, $scout.name?"
msgstr "Zo, watvoor nieuws kom je brengen $scout.name?"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:420
#, fuzzy
msgid ""
"The elves have been bribed by the humans to capture and deliver the shamans "
"to them."
msgstr ""
"De elfen zijn omgekocht door de mensen om de shamen gevangen te nemen en aan "
"hen uit te leveren."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:425
#, fuzzy
msgid ""
"Over my dead body! The shamans of the Great Council are the only people who "
"can call up the Great Horde. If they are captured then all the orcs on this "
"continent would surely be doomed."
msgstr ""
"Over mijn lijf! De shamanen van de Grote Raad zijn de enige die de Grote "
"Bende bijeen kunnen roepen. Als zij gevangen zijn zijn alle orks op dit "
"continent gedoemd."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:430
#, fuzzy
msgid "I have a subtle plan, Chief."
msgstr "Ik heb een subtiel plan, baas."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:435
#, fuzzy
msgid "Go on, Grüü."
msgstr "Dood van Grüü"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:440
#, fuzzy
msgid "We go and we kill all of them. What do you think?"
msgstr "We doden ze allemaal. Wat zeg je?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:445
#, fuzzy
msgid "..."
msgstr "..."
#. [unit]: id=Jetto, type=Orcish Assassin
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:465
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:579
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:595
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:615
#, fuzzy
msgid "Jetto"
msgstr "Jetto"
#. [message]: speaker=Jetto
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:485
#, fuzzy
msgid ""
"Freedom! Many thanks, Son of the Black-Eye. Im Jetto, master of assassins, "
"now you can count on the assassins guild to help you in your quest!"
msgstr ""
"Vrijheid! Dankjewel, Zoon van het Zwarte Oog. Ik ben Jetto, meester van de "
"moordenaars, nu kun je rekenen op de moordenaarsgilde om je in je queeste "
"bij te staan!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:490
#, fuzzy
msgid "Jetto, how did you get captured by the likes of these?"
msgstr "Jetto, hoe kon je gevangen worden door dit soort?"
#. [message]: speaker=Jetto
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:495
#, fuzzy
msgid ""
"The Barag Gór council sent me to assassinate the elvish leaders. "
"Unfortunately, I was captured. But now I am free and the elves shall feel my "
"wrath!"
msgstr ""
"De raad van Barag Gór zond mij om de elfenleider om te leggen. Helaas werd "
"ik gevangen. Maar nu ik vrij ben zullen elfen mijn wraak proeven!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:506
#, fuzzy
msgid "At last! The siege has been broken."
msgstr "Eindelijk! Het beleg is gebroken."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:511
#, fuzzy
msgid ""
"Thank you, Son of the Black-Eye. If you hadnt arrived when you did, I dont "
"know what would have happened to us."
msgstr ""
"Dank u, zoon van Zwartoog. Als je niet nu was gekomen, dan had ik niet "
"geweten wat er van ons was geworden."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:516
#, fuzzy
msgid "No problem! It was fun, wasnt it, Grüü?"
msgstr "Geen probleem! Het was een leuke klus, wat jij Grüü?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:521
#, fuzzy
msgid "Hahaha! Yeah!"
msgstr "Hahaha! Zekers!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:526
#, fuzzy
msgid ""
"But, actually, we have come all the way from our lands to get your help."
msgstr "Maar, eigenlijk kwamen dat hele eind reizen voor jullie hulp."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:531
#, fuzzy
msgid "Why? Whats wrong?"
msgstr "Waarom? Wat is er aan de hand?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:536
#, fuzzy
msgid ""
"Those insolent humans have massed a huge army and attacked us. We defeated "
"their vanguard but in the end we were forced to retreat."
msgstr ""
"Deze achterbakse mensen hebben een groot leger op de been gebracht en ons "
"aangevallen. Wij hebben hun voorhoede verslagen maar werden gedwongen ons "
"terug te trekken."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:541
#, fuzzy
msgid ""
"Hmmmm, this situation is very serious. As you know by now, they have also "
"hired these elves to attack us here."
msgstr ""
"Hmmm, deze situatie is erg ernstig. En zoals je nu weet hebben zij ook deze "
"elfen gehuurd om ons te belegeren."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:546
#, fuzzy
msgid "Yes. It seems to me that the humans are declaring all-out war on us."
msgstr ""
"Ja. Het lijkt er op dat de mensen ons de totale oorlog hebben verklaard."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:551
#, fuzzy
msgid ""
"We must give this matter careful consideration. Come inside the city, and "
"well discuss it."
msgstr ""
"We moeten deze zaak zorgvuldig overwegen. Kom binnen, dan bepraten we het."
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:581
#, fuzzy
msgid ""
"Son of the Black-Eye! Could I ask for my release from this blighted cage?"
msgstr ""
"Zoon van Zwartoog! Mag ik u vragen om mijn vrijlating uit deze verwoeste "
"kooi?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:586
#, fuzzy
msgid "How did you get captured by the likes of these?"
msgstr "Hoe kon je gevangen worden door dit soort?"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:597
#, fuzzy
msgid ""
"The Barag Gór council sent me to assassinate the elvish leaders. "
"Unfortunately, I was captured."
msgstr ""
"De raad van Barag Gór zond mij om de elfenleider om te leggen. Helaas werd "
"ik gevangen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:602
#, fuzzy
msgid "Fine, someone go release him."
msgstr "Algoed, bevrijd hem."
#. [message]: speaker=Jetto
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:635
#, fuzzy
msgid ""
"Freedom! Many thanks, Son of the Black-Eye. Im Jetto, master of assassins, "
"now you can count on my assassins to help you in your quest!"
msgstr ""
"Vrijheid! Dankjewel, Zoon van het Zwarte Oog. Ik ben Jetto, meester van de "
"moordenaars, nu kun je rekenen op de moordenaarsgilde om je in je queeste "
"bij te staan!"
#. [scenario]: id=05_To_the_Harbor_of_Tirigaz
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:4
#, fuzzy
msgid "To the Harbor of Tirigaz"
msgstr "Naar de Haven van Tirigaz"
#. [side]: type=Lich, id=Na-Mana
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:80
#, fuzzy
msgid "Na-Mana"
msgstr "Na-Mana"
#. [side]: type=Lich, id=Na-Mana
#. [side]: type=Death Knight, id=Ma-Rana
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:83
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:112
#, fuzzy
msgid "Undead"
msgstr "Ondoden"
#. [side]: type=Death Knight, id=Ma-Rana
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:109
#, fuzzy
msgid "Ma-Rana"
msgstr "Ma-Rana"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:126
#, fuzzy
msgid ""
"Kapoue and the shamans rested and discussed the matter for three days. It "
"was finally decided that it might be necessary to call up the Great Horde to "
"deal with this massive human incursion. However, in order to do that the "
"entire Great Council would have to gather."
msgstr ""
"Kapou'e en de shamanen rusten en bepraten de situatie drie dagen. "
"Uiteindelijk werd er besloten dat het mogelijk nodig was de Grote Bende op "
"te roepen om deze massale mensen invasie te stoppen. Maar dan moet eerst de "
"Grote Raad voltallig bijeen zijn."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:132
#, fuzzy
msgid ""
"Since it was now obvious that the humans were going to try their best to "
"prevent that by capturing or killing the shamans, Kapoue was requested to "
"escort the shamans to the Harbor of Tirigaz where the rest of the council "
"was residing."
msgstr ""
"Nu het zo overduidelijk was dat de mensen dat wilde voorkomen door het "
"vangen of dode van de shamanen was Kapou'e gevraagd de shamanen te "
"escorteren naar de Haven van Tirigaz, waar de rest van de raad verbleef."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:138
#, fuzzy
msgid ""
"Leaving most of his people at Barag Gór, Kapoue, accompanied by the shamans "
"and his warriors, set off to Tirigaz."
msgstr ""
"De meeste bewoners achterlatend in Barag Gór vertrok Kapou'e, vergezeld van "
"de shamanen en zijn krijgers, richting Tirigaz."
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:186
#, fuzzy
msgid ""
"A couple of days into their journey, the party halted to rest for the night."
msgstr "Na een paar dagen reizen hield de groep halt om te overnachten."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:192
#, fuzzy
msgid "Ahhh, Im so tired. It was a good idea to halt in such a quiet place."
msgstr ""
"Oef! Ik ben zooo moe. Het was een goed idee om in zo'n stille plaats uit te "
"rusten."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:196
#, fuzzy
msgid "It is too quiet. Just plain boring."
msgstr "Het is te stil, gewoon saai is dat."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:200
#, fuzzy
msgid "Shut up, I just heard something."
msgstr "Stil, ik hoorde iets."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:204
#, fuzzy
msgid ""
"Youre right. I can see something is moving in these hills. Looks like there "
"are undead there."
msgstr ""
"Je hebt gelijk. Ik kan iets zijn bewegen in de heuvels. Ziet ernaar uit dat "
"er levende doden huizen."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:225
#, fuzzy
msgid "Excellent! It is time for exercise!"
msgstr "Uitstekend! Tijd voor een beetje oefening!"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:230
#, fuzzy
msgid "Uh... I dont think so. Lets get out of here!"
msgstr "Eh.. ik dacht van niet. Laten we maken dat we wegkomen!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:235
#, fuzzy
msgid "No way! Grüü want to crush some undead."
msgstr "Geen denken aan! Grüü wil een paar ondoded vermorzelen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:240
#, fuzzy
msgid ""
"Grüü is right. It is not wise to let these undead remain here cutting off "
"our supply lines and path of retreat. In these days of turmoil, we dont "
"know what lies ahead, so it is best not to leave any threats in our rear."
msgstr ""
"Grüü heeft gelijk. Het is niet wijselijk deze ondoden hier onze "
"toevoerlijnen en ons pad van aftocht te laten bezetten. In deze onrustige "
"tijden, we weten niet wat komen gaat, is het 't beste om geen drijgingen "
"achter ons te laten."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:245
#, fuzzy
msgid "But..."
msgstr "..."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:250
#, fuzzy
msgid ""
"Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for "
"he is far more cunning in them than we are."
msgstr ""
"Rustig Vraurk. We moeten vertrouwen hebben in de zoon van Zwarteoog. Hij is "
"meer ervaren in dit soort zaken dan wij zijn."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:255
#, fuzzy
msgid "Thats right, lets go!"
msgstr "Dat is waar, laten we gaan!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:269
#, fuzzy
msgid "Hmmm, what a neat bottle! What is it?"
msgstr "Hmm, wat een mooie fles. Wat is het?"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:273
#, fuzzy
msgid "It is written H.O.L.Y W.A.T.E.R"
msgstr "Er staat geschreven W.I.J.W.A.T.E.R"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:277
#, fuzzy
msgid "Im thirsty... <i>Gulp gulp</i>"
msgstr "Ik heb dorst... *slok* *slok*"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:282
#, fuzzy
msgid "Ahhh, that was yummy!"
msgstr "Mmm, dat was lekker!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:296
#, fuzzy
msgid "The day is coming, these night creatures will soon return to the pit."
msgstr ""
"De dag is op komst, deze schepsels van de nacht zullen weldra naar hun grot "
"terugkeren."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:300
#, fuzzy
msgid "Grüü, are you forgetting we are also night creatures?"
msgstr ""
"Grüü, vergeet je misschien dat wij ook scheppingen van de duisternis zijn?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:304
#, fuzzy
msgid "Err... well..."
msgstr "Uhm.. tja...wel..."
#. [scenario]: id=06_Black_Flag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:5
#, fuzzy
msgid "Black Flag"
msgstr "De Zwarte Vlag"
#. [side]: type=General, id=Slowhand
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:31
#, fuzzy
msgid "Slowhand"
msgstr "Traaghand"
#. [side]: type=General, id=Harman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:65
#, fuzzy
msgid "Harman"
msgstr "Harman"
#. [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:114
#, fuzzy
msgid "Affman"
msgstr "Affman"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:122
#, fuzzy
msgid "Defeat Slowhand and Harman"
msgstr "Versla Traaghand"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:174
#, fuzzy
msgid "So, here is Tirigaz. But whats going on?"
msgstr "Zo, hier is Tirigaz. Maar wat is er gaande?"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:178
#, fuzzy
msgid ""
"Looks like humans have attacked here too. You were right, Kapoue, the "
"humans have declared all-out war on us."
msgstr ""
"Kijk, de mensen ook hier aangevallen. Je had gelijk Kapou'e, de mensen "
"hebben ons een totale oorlog verklaard."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:182
#, fuzzy
msgid ""
"Listen, if we are to meet with the rest of the Great Council, we have to "
"repel this attack. You shamans hide here in the forest until we defeat them. "
"It will be faster and easier for us if we dont have to worry about "
"protecting you."
msgstr ""
"Luister, als we de rest van de Grote Raad willen ontmoeten zullen we deze "
"aanval moeten afslaan. Shamanen, verberg jullie in het bos totdat wij ze "
"verslagen hebben. Het is voor ons sneller en makkelijker als ons niet druk "
"hoeven te maken om jullie veiligheid."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:186
#, fuzzy
msgid "This is a wise choice. Good luck, Son of the Black-Eye."
msgstr "Dit is een wijze keuze. Veel geluk, Zoon van het Zwarte Oog."
#. [message]: speaker=Slowhand
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:191
#, fuzzy
msgid ""
"Haha! Our plan is going well, lets surround them on land while our allies "
"attack them from sea!"
msgstr ""
"Hahaha! Ons plan loopt gesmeerd, we omsingelen hen op het land en onze "
"bondgenoten vallen ze aan uit de zee!"
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:208
#, fuzzy
msgid "Look, a party of our kind approaches from the North."
msgstr "Kijk, soortgenoten naderen vanuit het noorden."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:213
#, fuzzy
msgid "Greetings from Kapoue, Son of the Black-Eye Karun."
msgstr "Groeten van Kapou'e, zoon van Karun Zwartoog."
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:218
#, fuzzy
msgid "Son of the great Black-Eye Karun?! You do us honor, Chief."
msgstr "Zoon van de grote Karun Zwartoog?! Het is ons een eer Chef."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:223
#, fuzzy
msgid "Do not grovel like humans, just tell me whats going on here."
msgstr ""
"Wees geen slijmbal zoals de mensen, vertel mij gewoon wat er aan de hand is."
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:228
#, fuzzy
msgid ""
"I dont really know, one day all was calm and peaceful and the next day a "
"fleet of human ships showed up and began spewing out troops. Did our best to "
"hold them off, but they captured the northern keep. And then human "
"reinforcements arrived from their settlements to the South."
msgstr ""
"Ik heb geen flauw idee, de ene dag was alles kalm en vredit, de volgende dag "
"verscheen er een vloot mensenschepen die troepen uitspuwde. We deden ons "
"best hen af te houden, maar zij veroverde het noordelijke kamp. En toen "
"arriveerde menselijke versterking vanuit het zuiden."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:233
#, fuzzy
msgid "Are the shamans safe?"
msgstr "Red alle Shamaans"
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:238
#, fuzzy
msgid ""
"When we realized that there was no way we could hold the humans off, we sent "
"them east to a place near the Mourned Hills along with most of our women and "
"children. The rest of us remained here to buy them some time."
msgstr ""
"Toen we ons realiseerde dat we geen kans maakte tegen de mensen hebben wij "
"ze naar het oosten gestuurd, dichtbij de Bedroefde Bergen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:243
#, fuzzy
msgid ""
"Wise decision. We have actually come to speak to the shamans, but while we "
"are here we must help you out of this scrape. Grüü, hold them while I run to "
"the keep and organize our forces to counterattack. We cant defeat them by "
"sea without ships, but we can destroy the foothold they have gained on the "
"land."
msgstr ""
"We worden van twee kanten aangevallen! Grüü, hou ze op terwijl ik naar "
"Tirigaz ga om troepen voor een tegenaanval te verzamelen. Ook al kunnen we "
"die piraten niet vernietigen zonder marinetroepen, die mensen kunnen we "
"alsnog afslachten."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:248
#, fuzzy
msgid "I love this strategy, Chief!"
msgstr "Ik hou van deze tactiek, baas!"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:332
#, fuzzy
msgid "Lets get those orcs!"
msgstr "Brandschatten! Laten we deze orks plunderen!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:357
#, fuzzy
msgid "Aaaargh! I die!"
msgstr "Aaarrg! Ik sterf!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:361
#, fuzzy
msgid "Finally, you pay for what you did to my orc brothers!"
msgstr "Eindelijk boet je voor wat je mijn orkbroeders hebt aangedaan!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:371
#, fuzzy
msgid ""
"We are victorious at last. Someone go tell the shamans that they can come "
"out now."
msgstr ""
"Eindelijk, we hebben overwonnen. Laat iemand de shamanen vertellen dat ze te "
"voorschijn komen."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:387
#, fuzzy
msgid ""
"Congratulations on your victory, Kapoue. You do honor to the memory of your "
"father."
msgstr ""
"Gefeliciteerd met jouw overwinning Kapou'e. Je bent een eervolle opvolger "
"van je vader."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:391
#, fuzzy
msgid ""
"Thanks, but I have news. Since the forces here were certain they were going "
"to be defeated, they sent the shamans to the Mourned Hills. If we want to "
"meet them, we must go after them."
msgstr ""
"Bedankt, maar ik heb nieuws. Aangezien de verdediging hier zeker wist dat ze "
"zouden worden verslagen hebben zij de shamanen naar de Bedroefde Bergen "
"gestuurd. Als we ze willen ontmoeten, zullen we ze achterna meoten reizen."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:395
#, fuzzy
msgid ""
"Oh, great. That means we have to cross the Desert of Death which is full of "
"poisonous giant scorpions and human outlaws. And bypassing it would take too "
"long! Not to mention after this desert, well have to cross the Silent "
"Forest!"
msgstr ""
"Maar het is voorbij de Woestijn des Doods en al haar schorpioenen en "
"bandieten. Het zou eeuwen duren om hen voorbij te geraken... en dan is er "
"nog het Stille Bos!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:399
#, fuzzy
msgid ""
"Well, we have no choice... Ive never tasted scorpions but I am sure they "
"are good. This journey will be fun."
msgstr ""
"We hebben dus geen keuze... Ik heb nog nooit schorpioenen geproefd, deze "
"reis wordt leuk."
#. [scenario]: id=07_The_Desert_of_Death
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:4
#, fuzzy
msgid "The Desert of Death"
msgstr "De woestijn van de dood"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:20
#, fuzzy
msgid "Reach the Oasis in the Southeast"
msgstr "Red alle Shamaans"
#. [side]: type=Assassin, type=Rogue, id=Ar-Dant
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:85
#, fuzzy
msgid "Ar-Dant"
msgstr "Ar Dant"
#. [side]: type=General, id=Arthain
#. [side]: type=Lieutenant, id=Hanak
#. [side]: type=Dwarvish Steelclad, id=Darstang
#. [side]: type=Bandit, id=Sagmar
#. [side]: type=Grand Marshal, id=Earl Lanbec'h
#. [side]: type=Orcish Warlord, id=Shan Taum
#. [side]: type=Elvish Champion, id=Thelarion
#. [side]: type=Assassin, type=Rogue, id=Ar-Dant
#. [side]
#. [side]: type=General, id=Earl Lanbec'h
#. [side]: type=General, id=Telthys
#. [side]: type=General, id=Fredor
#. [side]: type=General, id=Georan
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:98
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:106
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:133
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:74
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:132
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:156
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:172
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:108
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:83
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:96
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:123
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:142
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:160
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:178
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:94
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:133
#, fuzzy
msgid "Villains"
msgstr "Schurken"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:113
#, fuzzy
msgid ""
"Resting during the day and doing most of their marching by night, the party "
"moved steadily through the sand for two days."
msgstr ""
"Rustend overdag en trekkend in de nacht vorderde de groep al twee dagen "
"gestaag door de woestijn."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:119
#, fuzzy
msgid ""
"The heat of the day and the chill of the night wore heavily on the orcs. "
"Fortunately, they didnt encounter any giant scorpions, but neither did they "
"discover any source of food or water."
msgstr ""
"De hitte van de dag en afkoeling van de nacht putte de orks flink uit. Geluk "
"waren ze nog geen grote schorpioenen tegen gekomen, maar ook hadden zij nog "
"geen bron of voedsel ontdekt."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:125
#, fuzzy
msgid ""
"By the dawn of the third day the party was hungry, tired and weary, but "
"according to their map, a good-sized oasis was not far away."
msgstr ""
"Bij het krieken van de derde dag was de ploeg erg hongerig, moe en uitgeput, "
"maar volgens hun map was een goed formaat oase niet ver meer."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:131
#, fuzzy
msgid ""
"Just then, however, a strong wind began to blow. It rapidly increased in "
"fury, whipping hot sand up all around them. They could see little further "
"than the reach of their hands and it began to seem they would be buried "
"alive by smothering sand."
msgstr ""
"En juist toen stak een sterke wind op. Het ging snel over in razen, het hete "
"zand sloeg tegen hun lijfen. Zij konden nog amper een handver kijken en het "
"leek erop dat ze levend begraven zouden worden door de zandstorm."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:160
#, fuzzy
msgid "Ack! This blasted sand!"
msgstr "Aai! Dat verdomde zand!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:165
#, fuzzy
msgid ""
"Im hungry and we found no giant scorpion yet. Im sure it would be tasty."
msgstr ""
"Ik heb honger en we hebben nog geen reuzenschorpioen gevonden. Ik ben zeker "
"dat het lekker zou smaken!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:169
#, fuzzy
msgid ""
"I hope we wont find one! They are terrible armored beasts; your hammer "
"would be useless against their heavy shells."
msgstr ""
"Ik hoop dat we er geen vinden! Ze zijn vreselijke en goed gepantserde "
"beesten, je trolknuppels zijn nutteloos tegen hun harde schelp."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:173
#, fuzzy
msgid ""
"Ive been told the best way to defeat them is to attack their eyes with "
"sharp blades, set them afire, or pierce them with arrows. But I hope too we "
"wont meet them."
msgstr ""
"Ik heb gehoord dat de beste manier om ze te vernietigen hun ogen aan te "
"vallen is met scherpe zwaarden. Maar ik hoop ook dat we er geen tegenkomen!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:177
#, fuzzy
msgid ""
"I wouldnt worry about the scorpions right now, I would worry about getting "
"out of this sandstorm! These things can last for weeks, and if we arent "
"buried alive by all the sand we will die of hunger and thirst."
msgstr ""
"Ik zou me nu niet druk maken om de schorpioenen. Ik zou graag eerst uit deze "
"zandstorm komen! Deze kunnen wel weken duren, en als we dan al niet levend "
"begraven worden zullen we sterven van honger en dorst."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:181
#, fuzzy
msgid "Hurry then, break camp, we must get to the oasis!"
msgstr "Schiet op, breek het kamp op, we moeten naar de oase!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:186
#, fuzzy
msgid "What?! Through all this chaos?!"
msgstr "Wat!? Door al deze chaos!?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:191
#, fuzzy
msgid "We dont have any other choice. If we remain here well die."
msgstr "We hebben geen andere keus. Als we hier blijven zullen we sterven."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:215
#, fuzzy
msgid ""
"Finally weve done it! Now lets wait out this sandstorm, resupply and get "
"some rest before we continue on our journey."
msgstr ""
"We zijn er geraakt! Nu hebben we wat rust nodig voordat we onze reis "
"verderzetten."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:279
#, fuzzy
msgid "There you go, Grüü, there is your giant scorpion!"
msgstr "Ga je gang Grüü, daar zijn je grote schorpioenen!"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:284
#, fuzzy
msgid "Oh great, perfect timing."
msgstr "Dat ook nog, wat een timing."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:289
#, fuzzy
msgid "Yeah, I am really hungry."
msgstr "Ja, ik heb echt honger."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:294
#, fuzzy
msgid "That is not what I meant!"
msgstr "Dat bedoelde ik niet!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:311
#, fuzzy
msgid "Ahh, finally! Lunchtime!"
msgstr "Ah, eindelijk! Etenstijd!"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:316
#, fuzzy
msgid "You trolls are just sick!"
msgstr "Jullie trollen zijn gewoon ziek!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:321
#, fuzzy
msgid "<i>Yuck</i>! Disgusting! These things taste horrible!"
msgstr "BAH! Smeerig! Deze dingen zijn verschrikkelijk!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:326
#, fuzzy
msgid ""
"I dont know if you should have eaten that, Grüü, you dont look so good."
msgstr ""
"Ik weet niet of je ze wel had moeten eten Grüü, je ziet er wat ziek uit."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:331
#, fuzzy
msgid "Ugh... I feel sick."
msgstr "Ugh... ik voel me niet lekker."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:336
#, fuzzy
msgid "Hmmm, it seems that scorpions are poisonous."
msgstr "Hmmm, volgens mij zijn de scharpioenen giftig."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:341
#, fuzzy
msgid "But what about Grüü?"
msgstr "Maar wat doen we met Grüü?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:346
#, fuzzy
msgid ""
"Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?"
msgstr "Ah, dat komt wel goed. Hij is tenslotte een trol, is het niet Grüü?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:351
msgid "(<i>Puke</i>)"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:399
#, fuzzy
msgid ""
"Hold it right there! This oasis is ours! Begone or you all will be killed!"
msgstr ""
"Blijf daar! Deze oase is van ons! Vertrek of jullie zullen allen gedood "
"worden!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:404
#, fuzzy
msgid ""
"Look, fool, we are in the middle of a sandstorm, and we are almost "
"completely out of food and water. There is no way we can keep going without "
"stopping at this oasis."
msgstr ""
"Kijk dombo, we zijn hier midden in een zandstorm en we zijn bijna door ons "
"voedsel en water heen. We kunnen niet gewoon doorgaan zonder bij deze oase "
"te stoppen."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:409
#, fuzzy
msgid "I dont care, get lost!"
msgstr "Dat maakt mij niets uit, vertrek!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:414
#, fuzzy
msgid "Its no use reasoning with them, Kapoue, they arent going to listen."
msgstr ""
"Het heeft geen zin met ze te praten Kapou'e, zij gaan toch niet luisteren."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:419
#, fuzzy
msgid ""
"Yeah, I can see that. Well, I guess we have to clean these rabble out of "
"here."
msgstr ""
"Ja, dat heb ik door. Dan moeten we deze rebellen maar opruimen. Steek, smijt "
"en sla!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:455
#, fuzzy
msgid "... Food...!"
msgstr "...voedsel..."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:460
#, fuzzy
msgid "... Water...!"
msgstr "Uhm.. tja...wel..."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:465
#, fuzzy
msgid "... Come... on..., people...! We have... to... keep... going..."
msgstr "... Kom ... op ... jongens ... we moeten ... door ... gaan ..."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:470
#, fuzzy
msgid "... Cant... The... heat... is... too... much..."
msgstr ""
"... ik ... kan ... niet ... meer ... het ... is ... veel ... te ... heet ..."
#. [scenario]: id=08_Silent_Forest
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:4
#, fuzzy
msgid "Silent Forest"
msgstr "Stil Bos"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:20
#, fuzzy
msgid "Defeat the elves"
msgstr "Dood alle vijandige leiders"
#. [side]: type=Elvish Shyde, id=Lucile
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:75
#, fuzzy
msgid "Lucile"
msgstr "Lucile"
#. [side]: type=Elvish Captain, id=Raceme
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:94
#, fuzzy
msgid "Raceme"
msgstr "Raceme"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:113
#, fuzzy
msgid ""
"As soon as the sandstorm died down, Kapoue and his men — eager to escape "
"the searing heat — left the oasis and continued on their trek."
msgstr ""
"Direct nadat de zandstorm uitstierf verlieten Kapou'e en zijn mannen - blij "
"de hitte te ontsnappen - de oase en vervolgde hun weg."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:119
#, fuzzy
msgid ""
"It was with great relief that they finally spotted the Silent Forest on the "
"evening of their second day. They quickly made camp in the hope of getting "
"some much needed rest. However, as dawn approached, a thick fog rolled in "
"and all the natural sounds of the forest died away — leaving everything "
"deathly quiet."
msgstr ""
"Het was een grote opluchting toen zij eindelijk het stille woud zagen "
"opdoemen in de avond van hun tweede dag. Snel sloegen zij hun kamp op in de "
"hoop zo hun nodige rust te pakken. Hoe dan ook, toen de avond inviel vormde "
"zich een dikke mist en stierven alle natuurlijke geluiden in het woud - "
"alles dodelijke stil achterlatend."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:147
#, fuzzy
msgid ""
"This fog and the silence are starting to unsettle me. What is this place, "
"anyway?"
msgstr "Deze mist en stilte vertontrusten mij. Waar zijn wij überhaupt?"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:151
#, fuzzy
msgid ""
"It has not always been like this. A lot of hunters from the tribes used to "
"hunt here and fish in the River Bork. But that all changed a few years ago. "
"Now, few would enter here unless forced."
msgstr ""
"Het is niet altijd even stil geweest. Veel jagers jaagden er vroeger en "
"vingen vis in de rivier Bork. Maar nu zou niemand het bos betreden tenzij "
"hij gedwongen werd."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:155
#, fuzzy
msgid "What happened? Why did people stop coming here?"
msgstr "Wat gebeurde er? Waarom kwam niemand meer naar hier?"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:159
#, fuzzy
msgid ""
"The fact is that few people entered this forest and returned home safe. I am "
"not sure, but most likely, this forest is full of elvish renegades."
msgstr ""
"Feit is dat weinig mensen dit bos zijn binnengaan en er weer zijn "
"uitgekomen. Waarschijnlijk zit het bos vol met elfen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:163
#, fuzzy
msgid ""
"What would elves be doing so far into orcish territory? Anyway, we need some "
"rest. We are sufficiently armed to cope with a bunch of elvish poachers. If "
"we meet any, well cut them to pieces."
msgstr ""
"In elk geval, we hebben rust nodig. We zijn genoeg bewapend om met een paar "
"elfenstropers af te rekenen. Indien we er tegenkomen zal ik ze met plezier "
"de Bork induwen."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:200
#, fuzzy
msgid "Elves! I was right, this place is infested with the skinny weaklings."
msgstr ""
"Elfen! Je had gelijk Pirk, deze plek gevaarlijk bezet door schrale "
"wekelingen."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:206
#, fuzzy
msgid ""
"Elves! You were right, Gork, this place is infested with the skinny "
"weaklings."
msgstr ""
"Elfen! Je had gelijk Pirk, deze plek gevaarlijk bezet door schrale "
"wekelingen."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:213
#, fuzzy
msgid "Blast it, the orcs have discovered us."
msgstr "Barst, de orks hebben ons ontdekt."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:218
#, fuzzy
msgid "What is your purpose for trespassing on orcish territory?"
msgstr "Waarom doorkruisen jullie orks territorium?"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:223
#, fuzzy
msgid "Fool, do you really think we are going to tell you?"
msgstr "Dwaas, dacht je echt dat we je dat gaan vertellen?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:228
#, fuzzy
msgid ""
"Men, capture one of these elves and interrogate him. I am sure that will get "
"us some answers."
msgstr ""
"Mannen, neem een van deze elfen gevangen en ondervraag hem. I weet zeker dat "
"het ons wat antwoorden oplevert."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:240
#, fuzzy
msgid "Now were going to have some answers out of you."
msgstr "Zo, nu zullen we wat antwoorden uit jou halen."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:245
#, fuzzy
msgid "You might as well go ahead and kill me, Im not telling you anything."
msgstr ""
"Je kan ook direct doorgaan en mij doden, ik ga je toch niets vertellen."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:250
#, fuzzy
msgid "Very well then..."
msgstr "Prima, dan..."
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:255
#, fuzzy
msgid "Some time later..."
msgstr "Enige tijd later..."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:261
#, fuzzy
msgid "So you elves have set up an enclave here have you. Why is that?"
msgstr "Zo, jullie elfen hebben hier een enclave opgezet. Waarom is dat?"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:266
#, fuzzy
msgid ""
"We made an agreement with the humans some time ago. They were planning a "
"major assault on you war-mongers, and the humans pledged that if we assisted "
"them they would give us a large chunk of your territory once the battle was "
"over."
msgstr ""
"Enige tijd geleden sloten wij een akkoord met de mensen. Zij waren een grote "
"aanval op jullie ijzervreters aan het plannen, en de mensen beloofde ons een "
"groot stuk van jullie territorium als we hen hielpen en de oorlog over was."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:271
#, fuzzy
msgid ""
"Why would you elves want still more territory? You guys already have the "
"undisputed rule of the whole elvish forest."
msgstr ""
"Waarom willen jullie elfen nog meer gebied? Jullie hebben reeds het "
"onbetwiste heerschappij over het gehele elfenbos."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:276
#, fuzzy
msgid ""
"Yes, but our prince has been banished from those lands for collaborating "
"with humans. He now seeks to carve out an empire for himself."
msgstr ""
"Ja, maar ons prins was verbannen uit het elfenbos wegens het samenwerken met "
"mensen. Hij zoekt nu weg om een rijk voor zichzelf te starten."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:281
#, fuzzy
msgid ""
"Hmmm, interesting. So you set up a base here to launch your attacks on us. "
"Is that right?"
msgstr ""
"Hmmm, interessant. Zo jullie sloegen hier kamp op om vanuit hier de oorlog "
"te ontketenen. Heb ik dat juist?"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:286
#, fuzzy
msgid "Yes, that is correct."
msgstr "Ja, dat is waar."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:291
#, fuzzy
msgid ""
"Well folks, it looks like we have our work cut out for us. We must destroy "
"this enclave."
msgstr ""
"Wel jongens, het lijkt er op dat er werk voor ons ligt. We moeten deze "
"enclave vernietigen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:310
msgid "As for this weakling, Ill personally behead her."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:317
msgid "As for this weakling, Ill personally behead him."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:333
#, fuzzy
msgid "female^With pleasure. But what should I do with this weakling?"
msgstr "Wat moeten we doen, baas?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:338
#, fuzzy
msgid "Behead her."
msgstr "Onthoofd hem."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:345
#, fuzzy
msgid "With pleasure. But what should I do with this weakling?"
msgstr "Wat moeten we doen, baas?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:350
#, fuzzy
msgid "Behead him."
msgstr "Onthoofd hem."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:359
#, fuzzy
msgid "Ahhhhh!"
msgstr "Ahhhh!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:368
#, fuzzy
msgid ""
"Good work, men, weve done it! Now we dont have to worry about these elves "
"attacking us. Lets get some rest and continue our journey."
msgstr ""
"We zijn er geraakt! Nu hebben we wat rust nodig voordat we onze reis "
"verderzetten."
#. [message]: speaker=Lucile
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:386
#, fuzzy
msgid ""
"Ahhh! Flee; warn the prince that I have been slain and the enclave destroyed."
msgstr ""
"Ahhh! Vlucht; en waarschuwing the prins dat ik verslagen ben en dat de "
"enclave is vernietigd."
#. [unit]: type=Elvish Scout, id=Linduilas
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:395
#, fuzzy
msgid "Linduilas"
msgstr "Linduilas"
#. [message]: speaker=Linduilas
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:400
#, fuzzy
msgid "As you command, my lady."
msgstr "Zoals u beveelt, mijn jonkvrouw."
#. [scenario]: id=09_Shan_Taum_the_Smug
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:4
#, fuzzy
msgid "Shan Taum the Smug"
msgstr "Shan Taum de Zelfvoldane"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:20
#, fuzzy
msgid "Survive the Shan Taum menace for 20 turns"
msgstr "Overleef de Shan Taum dreiging twintig beurten"
#. [objectives]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:24
#, fuzzy
msgid "Defeat Shan Taum"
msgstr "Versla Traaghand"
#. [side]: type=Orcish Warlord, id=Shan Taum
#. [unit]: type=Orcish Warlord, id=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:60
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:143
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:126
#, fuzzy
msgid "Shan Taum"
msgstr "Shan Taum"
#. [side]: type=Orcish Warlord, id=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:69
msgid "Rivals"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:77
#, fuzzy
msgid ""
"After clearing out the elves from the Silent Forest, Kapoue and his party "
"set out on the last leg of their journey. Within a few days they finally "
"reached the city of Lmarig in the Mourned Hills, which was then ruled by "
"Shan Taum the Smug."
msgstr ""
"Na het uitroeien van de elfen in het Stille Woud, begonnen Kapou'e en zijn "
"krijgers aan de laatste loodjes van hun reis. Met enkele dagen bereikte zij "
"de stad van Lmarig in de Bedroefde Bergen, welke werd bestuurd door Shan "
"Taum de Zelfvoldane."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:106
#, fuzzy
msgid "At last, here are the Mourned Hills! We can only hope for the best."
msgstr "At last, here are the mourned hills! I hope everything will be OK."
#. [message]: role=cannonfodder
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:111
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:289
#, fuzzy
msgid "Why?"
msgstr "Waarom?"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:116
#, fuzzy
msgid ""
"You are a troll, so you dont know. These lands are ruled by Shan Taum the "
"Smug, who was a rival of Black-Eye Karun."
msgstr ""
"Alleen trollen weten dat dit land geregeerd werd door Shan Taum de "
"Zelfvoldane, die een rivaal was van Zwartoog Karun."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:121
#, fuzzy
msgid "I doubt he would welcome the son of the Black-Eye."
msgstr "Ik betwijfel of hij de zoon van het Zwarte Oog zou verwelkomen."
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:125
#, fuzzy
msgid ""
"Who is that? Kapoue! What are you doing in my lands, you weakling runt?"
msgstr "Wie is dat? Kapou'e! Wat doe je op mijn land, jij geboren verliezer?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:130
#, fuzzy
msgid "Hold on, Shan Taum. We seek the Great Council, not a quarrel with you."
msgstr "Stop even Shan Taim. We zoeken de Grote Raad en geen twist met jou."
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:135
#, fuzzy
msgid ""
"Bwahaha! You are nothing! Where is your land? You became a beggar. You are "
"as pathetic as your father!"
msgstr ""
"Hahaha! Je bent niets! Waar is je land? Je bent een bedelaar nu! Je bent "
"even zielig als je vader!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:140
#, fuzzy
msgid ""
"How can you talk that way about my father, you miserable coward?! Ill make "
"a mug from your skull!"
msgstr ""
"Hoe kun je op zo'n manier over mijn vader praten, jij lafaard?! Ik zal je "
"schedel als tas gebruiken!"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:144
#, fuzzy
msgid "Really? What would you drink with it? Mint cordial?"
msgstr "Echt? En wat zal je ermee drinken? Appelsap?"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:149
#, fuzzy
msgid ""
"Exasperated, Kapoue launched an attack on his fellow orc Shan Taum the Smug."
msgstr ""
"Razend lanceerde Kapou'e een aanval op zijn mede-ork Shan Taum de "
"Zelfvoldane."
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:156
#, fuzzy
msgid "Fabstep"
msgstr "Fabstep"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:157
#, fuzzy
msgid "Klebar"
msgstr "Klebar"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:158
#, fuzzy
msgid "Echarp"
msgstr "Echarp"
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:161
#, fuzzy
msgid ""
"What is this? Are you mad?! Humans are to besiege our fortress at Prestim "
"and you are fighting each other?!"
msgstr ""
"Wat is dit? Ben je niet goed snik!? Mensen staan op het punt ons fort bij "
"Prestim te belegeren en jullie vechten onder elkaar?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:166
#, fuzzy
msgid "Well, ermmm..."
msgstr "Wel..euuuhmmm..."
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:170
#, fuzzy
msgid ""
"Kapoue, rumors tell of you making a long trip to seek assistance from us, "
"and escorting Pirk, Gork and Vraurk. The council is grateful for that."
msgstr ""
"Kapou'e, geruchten zeggen dat je een lange reis hebt ondernomen om bij ons "
"om hulp te vragen en Pirk, Gork en Vraurk te escorteren. De raad is daar "
"dankbaar voor."
#. [message]: speaker=Fabstep
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:174
#, fuzzy
msgid "I know what you want from us but Im afraid we cant help you."
msgstr ""
"Ik weet wat je van ons verlangt, maar ik ben bang dat we je niet kunnen "
"helpen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:178
#, fuzzy
msgid "But my people..."
msgstr "Echt? Maar mijn volk..."
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:182
#, fuzzy
msgid ""
"You dont understand. Orcs have been divided for ages. The only one who gave "
"us some unity was your father, Black-Eye Karun. Hearing rumors of your "
"exploits, we understood you are a worthy son of your father."
msgstr ""
"Je begrijpt niet. Orks zijn al eeuwen verdeeld. De enigste die ons enige "
"samenhorigheid gaf was je vader, Zwartoog Karun. Uit de geruchten kunnen we "
"afleiden dat je een waardige zoon bent."
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:186
#, fuzzy
msgid ""
"This is true. Now we are pressed from all sides by humans and elves; we need "
"a leader that can unite all banners. This one is <i>you</i>!"
msgstr ""
"Dit is waar. Nu dat we van alle kanten belaagd worden hebben we een nieuwe "
"leider nodig die alle banieren kan verenigen. Die leider ben jij!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:190
#, fuzzy
msgid "Thank you."
msgstr "Dank je."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:194
#, fuzzy
msgid "Did you hear? There is a battle waiting for us at Prestim!"
msgstr "Hoorde je? Er is een strijd die op ons wacht bij Prestim!"
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:198
#, fuzzy
msgid ""
"Kapoue, if Prestim falls, humans will have a strong bridgehead on this side "
"of the river and your people wont be safe. You are the only one that can "
"help us defend Prestim!"
msgstr ""
"Kapou'e, indien Prestim valt zullen de mensen een sterke basis hebben aan "
"deze kant van de rivier en je volk wal niet veilig zijn. Je bent de enigste "
"die ons kan helpen Prestim te verdedigen!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:202
#, fuzzy
msgid ""
"Leave your people here Kapoue — they are safe for the moment — and go "
"defend Prestim. In the meantime, now that the council is complete again, we "
"will decide. We may have to form the Great Horde again, and give you the "
"leadership of it."
msgstr ""
"Laat je volk hier Kapou'e, ze zijn veilig voor het moment, en ga Prestim "
"verdedigen. Ondertussen, nu dat de raad weer kompleet is, zullen we "
"beslissen of we de Grote Bende weer moeten vormen onder jouw leiderschap."
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:247
#, fuzzy
msgid "Nooo! Dont kill me, I surrender to you little earthworm."
msgstr "Neee! Dood me niet, ik geef me over aan jou, kleine aardworm!"
#. [scenario]: id=10_Saving_Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:12
#, fuzzy
msgid "Saving Inarix"
msgstr "Inarix Gered"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:31
msgid "Wait for Inarixs arrival from the south on turn 4"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:41
#, fuzzy
msgid "Destroy the southern part of the bridge"
msgstr "Vernietig het zuidelijke deel van de brug."
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:45
#, fuzzy
msgid ""
"In order to recruit saurians later on, bring Inarix and at least four "
"saurians to safety"
msgstr ""
"Breng Inarix en tenminste vier saurians naar het fort over de rivier Gork"
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:65
#, fuzzy
msgid "Whoever detonates the bridge will die."
msgstr "NB: diegene die de brug opslaat zal overlijden.\n"
#. [unit]: type=Elvish Champion, id=Thelarion
#. [side]: type=Elvish Champion, id=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:62
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:189
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:136
#, fuzzy
msgid "Thelarion"
msgstr "Thelarion"
#. [side]: type=Dwarvish Steelclad, id=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:116
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:84
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:78
#, fuzzy
msgid "Darstang"
msgstr "Darstang"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:144
#, fuzzy
msgid "Plonk"
msgstr "Plonk"
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:190
#, fuzzy
msgid ""
"Reinforcements, at last! Whoever you are, you are welcome in Prestim! The "
"fortified bridge over the River Bork was taken this morning by a small "
"commando of elves, we have already tried to assault it twice without success."
msgstr ""
"Versterkingen, eindelijk! Wie je ook bent, je bent welkom in Prestim! De "
"versterkte brug over de Gork-rivier is deze ochtend ingenomen door een "
"commando-eenheid elfen. We hebben al twee keer geprobeerd de brug te "
"heroveren, zonder succes."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:194
#, fuzzy
msgid "Ah! They are no match against my hammer."
msgstr "Ach! Ze zijn geen partij voor mijn goedendag!"
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:198
#, fuzzy
msgid ""
"There is worse; our scouts report that our saurian allies led by Inarix are "
"still trapped on the other side of the river some miles away. They wont be "
"able to cross the river."
msgstr ""
"En er is meer slecht nieuws. Onze verkenners hebben gemeld dat Inarix, onze "
"sauriaanse bondgenoot, geblokkeerd zit aan de andere kant van de rivier, een "
"aantal mijlen verderop. Ze kunnen de rivier niet over."
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:202
#, fuzzy
msgid ""
"Elves and dwarves have joined humans against us and have set up camp nearby. "
"Humans will arrive soon. We must destroy the southern bridge on the river."
msgstr ""
"De elfen en de dwergen hebben zich aangesloten bij de mensen. Ze hebben hun "
"tenten hier ergens in de buurt opgeslagen. De mensen zullen snel arriveren. "
"We moeten de zuidelijke brug over de rivier vernietigen!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:206
#, fuzzy
msgid ""
"If Inarix falls prey to those humans then we wont be able to count on their "
"help in this struggle. We must do something!"
msgstr ""
"Als Inarix gevangen wordt genomen door deze mensen zullen wij niet kunnen "
"rekenen op hun hulp in deze veldslag. We moeten iets doen!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:211
#, fuzzy
msgid "I know what we must do. Kill elves and help Inarix cross."
msgstr "Ik weet wat we moeten doen. Elfen doden en Inarix helpen oversteken."
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:215
#, fuzzy
msgid "It wont be that easy! Our enemies are well entrenched."
msgstr ""
"Zo gemakkelijk zal het niet zijn! Onze vijanden hebben zich ingegraven."
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:219
#, fuzzy
msgid ""
"We can sabotage the southern bridge to slow them down. When the bulk of the "
"saurians have crossed, someone needs to go and light the barrel of oil we "
"have set up beside the bridge to destroy it. Any warriors trapped on the "
"bridge or on the other side of the river will perish!"
msgstr ""
"We kunnen de zuidelijke brug saboteren om hen te vertragen. Als de saurianen "
"over zijn moet iemand het vat met ollie, dat we vlak naast de brug hebben "
"geplaatst, aansteken om de brug te vernietigen. Elke eenheid gevangen op de "
"brug of aan de andere kant van de rivier zal sneuvelen!"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:226
#, fuzzy
msgid ""
"Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest "
"have reinforced Prestim. It is time to avenge the death of our fallen kin my "
"friends — get them!"
msgstr ""
"Hee kijk, dat orkse volk, dat mijn enclave in het Stille Woud heeft "
"gesloopt, hebben Prestim bewapend. Het is tijd om de dood van onze gevallen "
"vrienden te wreken - pak ze!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:230
#, fuzzy
msgid ""
"Ahhh, its the Prince from the Silent Forest. Unfortunately, I dont think "
"we can deal with him now, we have to focus on saving Inarix."
msgstr ""
"Ahh, het is de \"prins\" van het Stille Woud. Helaas, ik denk niet dat we "
"hem nu aankunnen. We zullen ons moeten richten op het redden van Inarix."
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:237
#, fuzzy
msgid "Inarix"
msgstr "Inarix"
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:256
#, fuzzy
msgid ""
"Hurry-hurry, friends. Lanbech and his kind are right on our tails, we must "
"reach Prestim quickly."
msgstr ""
"Haast, vrienden. Graaf Lanbec'h en zijn soortgenoten zitten ons op de "
"hielen, we moeten Prestim snel bereiken."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:339
#, fuzzy
msgid "Bah! Im not going to blow myself to bits!"
msgstr "Bah! Ik ga mijzelf niet tot splinters opblazen!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:357
#, fuzzy
msgid "Grüü, stay away from that thing! I still have a use for you!"
msgstr "Grüü, blijf daar vanaf! Jou kan ik nog wel gebruiken!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:363
#, fuzzy
msgid "Uh... Fine, Chief!"
msgstr "Uh... OK, Chef!"
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:381
#, fuzzy
msgid "Im not going to do it!"
msgstr "Ik ga dat niet doen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:410
#, fuzzy
msgid "Get away from there you idiot, Im still over here!"
msgstr "Blijf daar weg idioot, ik ben nog hier!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:425
#, fuzzy
msgid "Hey, dont light it up, Im not safe!"
msgstr "Hee, steek het niet aan, ik ben nog niet in veiligheid!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:448
#, fuzzy
msgid "Chief, we cant be blowing the bridge before Inarix is here, can we?"
msgstr "Chef, we kunnen de brug toch niet opblazen voordat Inarix hier is?"
#. [then]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:460
#, fuzzy
msgid ""
"Chief, Inarix hasnt yet made it across! Are you really sure you want to do "
"this?"
msgstr ""
"Chef, Inarix heeft de overtocht nog niet gehaald! Weet je zeker dat je dit "
"wil doen?"
#. [else]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:464
#, fuzzy
msgid "Im ready, Chief!"
msgstr "Ik ben klaar, Chef!"
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:473
#, fuzzy
msgid "Let her blow!"
msgstr "Laten we haar opblazen!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:478
#, fuzzy
msgid "Bye bye, $unit.name|!"
msgstr "Vaarwel, $unit.name|!"
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:490
#, fuzzy
msgid "Damn you, Son of the Black-Eye! Youll pay for this!"
msgstr "Verdomde jij, zoon van Zwartoog! Dit zet ik je betaald!"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:504
#, fuzzy
msgid "No, wait!"
msgstr "Nee, wacht!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:511
#, fuzzy
msgid "Aaaaaaaargh!"
msgstr "Aaaaaaaargh!"
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:527
#, fuzzy
msgid "Wait a moment."
msgstr "Wacht even."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:532
msgid "<i>Phew!</i>"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:589
#, fuzzy
msgid ""
"Blast it! The saurians have had too many casualties in order for them to be "
"of any real help to us. We wont be able to recruit them in the future."
msgstr ""
"Barst! Er zijn te veel saurianen getroffen om ons nog van enige hulp te "
"kunnen zijn. We zullen ze niet kunnen rekruteren in de toekomst."
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:635
#, fuzzy
msgid ""
"This isnt working. Mobilize all our troops and send these creatures back to "
"hell."
msgstr ""
"Dit heeft teveel tijd gekost. We moeten al onze troepen eropaf sturen en die "
"wezens terug naar de hel sturen."
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:639
#, fuzzy
msgid "It wont be said that Elves were braver than us, everyone attack!"
msgstr "Men zal niet beweren dat de elfen dapperder waren dan wij. Ten aanval!"
#. [side]: type=Grand Marshal, id=Earl Lanbec'h
#. [unit]: type=General, id=Earl Lanbec'h
#. [side]: type=General, id=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:658
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:688
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:143
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:82
#, fuzzy
msgid "Earl Lanbech"
msgstr "Graaf Lanbec'h"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:674
#, fuzzy
msgid "At them! Rip them to the last!"
msgstr "Grijp ze! Reet ze open tot de laatste!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:678
#, fuzzy
msgid "It is too late, we are defeated."
msgstr "Het is te laat, we zijn verslagen."
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:698
msgid ""
"So, the elves and dwarves failed to take the fortress and the beasts were "
"able to muster a defense. No matter. Once the vanguard of my army arrives, I "
"will storm their pitiful fortress myself."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:738
#, fuzzy
msgid "The green earth will curse you for this..."
msgstr "De groene aarde zal je vervloeken voor dit..."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:750
#, fuzzy
msgid "Curse you, foul orc!"
msgstr "Vervloekt zij jij domme ork!"
#. [scenario]: id=11_Clash_of_Armies
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:4
#, fuzzy
msgid "Clash of Armies"
msgstr "Botsing der Legers"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:20
#, fuzzy
msgid "Defend Prestim successfully for four days"
msgstr "Verdedig Prestim voor drie dagen"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:25
msgid ""
"You don't control all villages on the north side of the river when turns run "
"out"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:232
#, fuzzy
msgid "Telamir"
msgstr "Telamir"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:233
#, fuzzy
msgid "Angthur"
msgstr "Angthur"
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:254
#, fuzzy
msgid "So here we are, and they are preparing to assault."
msgstr "Zo hier zijn we, en zij maken zich klaar voor de aanval."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:259
#, fuzzy
msgid "Prestims walls are rock-hard, theyll waste themselves on them."
msgstr "De muren van Prestim zijn keihard, ze zullen te pletter lopen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:264
msgid ""
"Im not that sure. Every fortress has its own weakness. Prestims walls are "
"strong but long and it is difficult to defend them from many directions at "
"once. This Earl Lanbech must know they cant break through by only fording "
"the river where the bridge previously stood so he must have a better plan "
"than that."
msgstr ""
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:269
#, fuzzy
msgid ""
"Weve received messengers from the Council, saying that they are gathering "
"tribes into the Great Horde."
msgstr ""
"Ik heb boodschappers van de Raad ontvangen, ze zeggen dat ze de stammen "
"samenvoegen tot de Grote Bende."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:274
#, fuzzy
msgid "Great! When do they arrive?"
msgstr "Leuk! Wanneer komen ze aan?"
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:279
#, fuzzy
msgid "In four days. I fear it will be too late."
msgstr "Binnen vier dagen. Ik vrees dat ze te laat zullen komen."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:284
msgid ""
"Fool! We can hold that long. But we have to have Prestim firmly in control "
"when the shamans arrive with the Great Horde. We cant let the humans "
"establish a foothold on this side of the river."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:294
msgid ""
"Because if we cannot decisively beat these humans, the other tribes wont "
"think us strong enough to lead them. Each chieftain will try to claim the "
"leadership of the horde for themselves and the humans will be able to break "
"through our defenses."
msgstr ""
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:299
#, fuzzy
msgid "Great."
msgstr "Leuk."
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:378
msgid "Look, the humans are boarding a ship!"
msgstr ""
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:899
msgid "Charge!"
msgstr ""
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:908
msgid "Get them!"
msgstr ""
#. [unit]: type=Merman Warrior, id=Plouf
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1041
#, fuzzy
msgid "Plouf"
msgstr "Ploef"
#. [message]: speaker=Plouf
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1052
#, fuzzy
msgid "We arrive to honor our alliance, Earl Lanbech."
msgstr "We arriveren om ons bondgenootschap te eren, Graaf Lancbec'h."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1057
#, fuzzy
msgid "Curses! They have fish-men on their side."
msgstr "Verdomme! Zij hebben vismannen aan hun zijde."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1140
msgid ""
"The Great Horde is almost here! Drive them out of our villages <b>now</b>!"
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1177
msgid "Here we are!"
msgstr ""
#. [message]: role=greathordewarlord1
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1182
msgid ""
"Whats this? This weakling has let humans enter Prestim? I will lead the "
"horde and push them to the river!"
msgstr ""
#. [message]: role=greathordewarlord2
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1188
msgid ""
"Bah! Im the only one strong enough to drive out the humans! The Great Horde "
"follows me!"
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1194
msgid ""
"Look at that, the stupid orcs are starting to fight amongst themselves! "
"Nows our chance, everyone attack!"
msgstr ""
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1205
#, fuzzy
msgid "Here we are! Hold on Prestim, we arrive to push them to the river!"
msgstr ""
"Hier zijn we! Hou vol Prestim, we arriveren om ze in de rivier te drijven!"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1210
#, fuzzy
msgid "They are too numerous now, RETREAT!"
msgstr "Er zijn er teveel nu, TERUGTREKKEN!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1232
#, fuzzy
msgid ""
"The Great Horde at last! I was beginning to think they would never come."
msgstr "De Grote Bende, eindelijk! Ik dacht al dat ze nooit zouden komen."
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1237
#, fuzzy
msgid ""
"Your defense of Prestim was heroic, facing such opposition surely undermined "
"the morale of the humans. Now they are retreating to their fortresses and "
"will not venture out again anytime soon."
msgstr ""
"De verdediging van Prestim was heroïsch! Dit moet de moraal van de mensen "
"geen goed hebben gedaan. Ze zullen zich naar hun kastelen terugtrekken en "
"niet meer durven buiten te komen."
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1242
#, fuzzy
msgid ""
"It is now time to show them who we are and to lead the Great Horde in "
"pursuit. We will not rest until we destroy Earl Lanbech. Smite, stab, slay!"
msgstr ""
"Het is tijd om ze te tonen wie we zijn en de Grote Bende in de achtervolging "
"te zetten! We zullen niet rusten voor we Graaf Lanbec'h hebben. Smijt, "
"steek, sla!"
#. [scenario]: id=12_Giving_Some_Back
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:5
#, fuzzy
msgid "Giving Some Back"
msgstr "Iets terug geven"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:34
#, fuzzy
msgid "Death of AlBrock"
msgstr "AlBrock"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:37
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:35
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:37
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:38
#, fuzzy
msgid "Death of FlarTar"
msgstr "Dood van Inarix"
#. [side]: type=General, id=Arthain
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:82
#, fuzzy
msgid "Arthain"
msgstr "Arthur"
#. [side]: type=Lieutenant, id=Hanak
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:103
msgid "Hanak"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:122
#, fuzzy
msgid ""
"With the arrival of the Great Horde, and the humans having retreated, the "
"united orcish forces held a council of war."
msgstr ""
"Met de komst van de Grote Bende en de terugtrekking van de mensen hielden de "
"verenigde orks een oorlogsraad."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:128
msgid ""
"After a fair amount of squabbling — for some of the older warlords were "
"reluctant to let this young upstart lead them — and a few consequent "
"executions, the leadership of the horde was formally bestowed upon Kapoue."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:134
msgid ""
"Riders were dispatched in all directions to gather intelligence and to "
"pinpoint the exact location of the hostile forces."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:140
msgid ""
"The horde was then split into two forces. On the advice of the shamans, "
"Kapoue placed one force under the leadership of Shan Taum the Smug, who — "
"despite his obnoxious nature — was a fierce and capable leader. He was sent "
"to Bitok, the most southwestern orcish city, to cut off the humans already "
"invading the harbor of Tirigaz, and to stop any further human incursion into "
"orcish territory."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:147
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just "
"north of the Mourned Hills — to organize any remaining orcish forces as well "
"as create an arms and supply depot."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:153
msgid ""
"Kapoue himself — desiring to settle this business once and for all — led "
"his remaining forces to Dorest, the human city due southeast of Prestim, to "
"which Earl Lanbech had retreated."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:228
msgid ""
"Earl Lanbech, you slimy coward, come out and face me if you have the guts!"
msgstr ""
#. [message]: speaker=Arthain
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:234
msgid ""
"Sorry there, old chap. Youre deemed too insignificant for the likes of the "
"Earl to deal with. Hes left that pleasure to me instead."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:239
msgid ""
"Foolish human. Attack, men, I want that city to be orcish territory within "
"the week. Smite, stab, and slay!"
msgstr ""
#. [message]: speaker=Al'Brock
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:246
msgid ""
"Easier said than done, Chief. There are many humans in that city. And they "
"are well armed, too."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:251
msgid "No matter. Horde smash!"
msgstr ""
#. [scenario]: id=13_The_Dwarvish_Stand
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:4
msgid "The Dwarvish Stand"
msgstr ""
#. [side]: type=Bandit, id=Sagmar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:91
#, fuzzy
msgid "Sagmar"
msgstr "Sammual"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:103
msgid ""
"After conquering and occupying Dorest, Kapoue and his men set themselves to "
"stabilizing the area and bringing it firmly under the iron-hard orcish rule."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:109
msgid ""
"After a few weeks of putting down minor rebellions and clearing out the last "
"human strongholds, the first snows of the long northern winter began to "
"fall. A few days after the first snowfall a goblin rider — half dead from "
"exhaustion — raced into Dorest with the news that Borstep was under siege by "
"a large force of dwarves, outlaws and elves."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:115
msgid ""
"The orcish commanders were stunned. How had such a large enemy force "
"penetrated so deep and so far into orcish territory, especially without "
"their knowledge? How also had their enemies known to strike at Borstep, "
"which was the rally point for orcish forces as well as their main arms and "
"supply depot?"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:121
msgid ""
"Kapoue suspected some sort of treachery. Under the assumption that human "
"attacks would be minimal due to the harsh weather, he left only a small "
"force to defend Dorest while he and the main horde of orcs sped to the aid "
"of Borstep."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:127
msgid ""
"Rushing to reach Borstep before the river froze up for the winter, the orcs "
"sailed up the River Bork. Paddling day and night the horde barely managed to "
"get through the Silent Forest before the river froze solid. Beaching their "
"crafts, they marched the last leg of their journey through the deepening "
"snow of the Mourned Hills."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:133
msgid ""
"As they crested the last hill before the city, the sight before them cast "
"them into gloom; there was nothing left of Borstep. The walls had been "
"smashed, houses burnt and its inhabitants driven out or slaughtered. Of the "
"orcish shamans there was no sign."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:139
msgid ""
"With eyes burning with apprehension and rage, Kapoue sent his riders out to "
"scour the land in all directions for the culprits while he made camp with "
"the rest of the horde. A few hours later a rider reported back that he had "
"picked up a trail of a large body of dwarves, elves and humans heading east "
"through the mountains."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:145
msgid ""
"Breaking camp the following dusk, the horde set out in hot pursuit. By the "
"third day, they caught up with their enemies."
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:195
msgid "Pelondras"
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:196
msgid "Trithalsul"
msgstr ""
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:200
msgid ""
"My my, look at this, two abandoned keeps. Probably built by those orcs in "
"one of their pointless wars against each other."
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:250
msgid "Blast it, the orcs have caught up to us."
msgstr ""
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:255
msgid ""
"Elf, our kind can move and fight far better and faster in these conditions "
"than your kind can. Take the orcish prisoners and hurry to Melmog. The "
"dwarves shall stop this orcish menace!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:260
msgid ""
"Very well, but our human allies will also stay behind and help you. After "
"all, we are dealing with the Son of the Black-Eye here."
msgstr ""
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:265
msgid "Bah, have it your way then. Now, hurry on your way elf."
msgstr ""
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:281
msgid ""
"Bah, cowardly little elves. No dwarf would have ever agreed to such a "
"proposal. Good riddance too, those elves just get in the way. Come on men, "
"its time to show those orcs our steel!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:287
msgid "Ahhh, nice. I finally get chance to squash dwarves again."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:293
msgid "Lets make them pay for what they did to our people. Blood and steel!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:302
msgid "Victory! ... Grüü, what <i>is</i> that you are eating?"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:307
msgid ""
"A human-worms dog. Animal meat very tasty. When we fight humans again, can "
"I have a pony?"
msgstr ""
#. [scenario]: id=14_Back_Home
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:4
msgid "Back Home"
msgstr ""
#. [side]: type=General, id=Telthys
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:117
msgid "Telthys"
msgstr ""
#. [side]: type=General, id=Fredor
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:154
msgid "Fredor"
msgstr ""
#. [side]: type=General, id=Georan
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:172
msgid "Georan"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:189
msgid ""
"Having broken the dwarvish blockade, the horde continued on through the "
"mountain pass. Kapoue began to recognize the lands about them and sure "
"enough, they soon found themselves back in the tribes homeland."
msgstr ""
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:200
msgid "Valan"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:270
msgid "Well, boys, were home. I told you we would return one day."
msgstr ""
#. [message]: role=army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:277
msgid "Boy, have they ever built this place up."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:283
msgid ""
"Listen up, orcs. Our main objective is to rescue the shamans. It wont work "
"to take the human runts head-on while they sneak the shamans out the back "
"door."
msgstr ""
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:289
msgid "What are you thinking, Chief?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:295
msgid ""
"My men know the land well. FlarTar and AlBrock, both of you take a scout "
"and circle around to the Northeast and Southeast respectively. Grüü, you "
"take your trolls and circle around to the Northwest. If all goes well we "
"shall surround them."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:301
#, fuzzy
msgid "I like this plan, Chief!"
msgstr "I like this plan, Chief!"
#. [message]: role=army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:307
msgid "You always like his plans, Grüü."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:313
msgid ""
"Of course. Squash elves, squash undead, squash dwarves, squash humans. "
"Squash them all, very good plan!"
msgstr ""
#. [message]: role=army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:319
msgid "Well, he has the right idea, anyway."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:326
msgid ""
"Good, everyone move out. I will begin the attack from here. I want everyone "
"to be in position by first watch at the latest. Is that clear?"
msgstr ""
#. [message]: speaker=Flar'Tar
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:332
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:703
#, fuzzy
msgid "Yes, Chief."
msgstr "Ja Chef?"
#. [message]: speaker=Al'Brock
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:338
msgid "Understood."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:360
msgid "Uh, Chief..."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:366
#, fuzzy
msgid "... Yes, Grüü?"
msgstr "Dood van Grüü"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:372
msgid "Can I get some gold with me?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:378
msgid "Fine, take a hundred. Dont lose it."
msgstr ""
#. [message]: speaker=Al'Brock
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:445
msgid "I am in position, Chief."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:451
msgid "Excellent. Now, where are the others?"
msgstr ""
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:495
msgid "We made it."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:501
msgid "Good, but where is Grüü?"
msgstr ""
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:506
msgid "Dumb trolls, you can never rely on them."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:568
#, fuzzy
msgid "Im here, Chief!"
msgstr "Ik ben klaar, Chef!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:574
msgid ""
"Blood and stone, Grüü! You were supposed to be in position by first watch. "
"Its dawn!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:580
msgid "Err, sorry, there were some humans in way. We squash, no problem."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:586
msgid ""
"Better late than never. Now its time to kill! Let nobody escape and "
"everyone keep an eye out for the shamans."
msgstr ""
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:591
msgid "Sounds simple enough."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:614
msgid "Miserable elf, we want some answers!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:619
msgid "Ugh!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:624
msgid "SPEAK!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:629
msgid "... Well, what do you want to know?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:634
msgid "You can start by telling us who told you to strike at Borstep."
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:639
msgid "Uh... we have intelligence."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:644
msgid "Dont make me hurt you more."
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:649
msgid ""
"I yield. Shan Taum the Smug told us that thats where the shamans were, and "
"that it was a rally point and weapons depot for you orcs."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:654
msgid ""
"Bah, do not think you can break the unity of the horde with your stupid lies!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:659
msgid ""
"No really, its true. He is jealous of some young upstart called Kapoue. He "
"says all the shamans suck up to him just because his father had a black "
"eye or something like that."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:664
msgid ""
"Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:669
msgid "Theyre... the humans killed them."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:674
msgid "You lie!"
msgstr ""
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:679
msgid "I do not. Their bodies are frozen in the lake just over there."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:691
msgid "We had better go look."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:698
msgid "You had better go look."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:710
msgid "A few minutes later..."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:723
msgid ""
"The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want "
"every human and elf in this area slaughtered! Show no mercy, give no quarter!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:729
msgid "Chief! Its true, the shamans have been murdered!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:735
msgid ""
"<i>What</i>?! The human-worms and tree-shaggers have gone too far! BLOOD AND "
"STEEL! I want every human and elf in this area slaughtered! Show no mercy, "
"give no quarter!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:740
#, fuzzy
msgid "What should I do with this one?"
msgstr "Wat moet ik met deze, baas?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:746
msgid "Throw him in the lake. If he freezes to death, all the better."
msgstr ""
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:769
msgid "You retrieve $amount_gold of Grüü's leftover gold."
msgstr ""
#. [scenario]: id=15_Civil_War
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:4
msgid "Civil War"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:24
#, fuzzy
msgid "Defeat all rebel leaders and..."
msgstr "Dood alle vijandige leiders en..."
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:33
#, fuzzy
msgid "Then move Kapoue to the signpost in the southwest"
msgstr "Breng Kapou'e naar de wegwijzer in het zuidwesten"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:42
#, fuzzy
msgid "Move Kapoue to the signpost in the southwest"
msgstr "Breng Kapou'e naar de wegwijzer in het zuidwesten"
#. [side]: type=Orcish Warlord, id=Braga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:87
msgid "Braga"
msgstr ""
#. [side]: type=Orcish Warlord, id=Orga
#. [side]: type=Orcish Warrior, id=Knorgh
#. [side]: type=Orcish Warrior, id=Nofhug
#. [side]: type=Orcish Warlord, id=Braga
#. [side]: type=Orcish Warlord, id=Meato
#. [side]: type=Orcish Warlord, id=Ragvan
#. [side]: type=Orcish Warlord, id=Kergai
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:94
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:114
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:134
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:154
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:65
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:100
msgid "Rebels"
msgstr ""
#. [side]: type=Orcish Warlord, id=Meato
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:107
#, fuzzy
msgid "Meato"
msgstr "Meato"
#. [side]: type=Orcish Warlord, id=Ragvan
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:127
msgid "Ragvan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Kergai
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:147
msgid "Kergai"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:166
msgid ""
"Infuriated by the murder of the shamans, the orcish horde massacred the "
"humans and their allies. In their rage, they scoured the snow for hours "
"looking for any survivors. Only when their rage was spent did the full "
"implications of the shamans deaths begin to sink in."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:172
msgid ""
"With the Council broken, there was now nothing left to hold the orcish "
"forces together. And if the orcish forces began to fight amongst themselves "
"as they so often did, then the humans would eradicate them with ease."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:178
msgid ""
"Kapoue vowed that this would not happen. Events had the smell of a "
"treacherous plot aimed at destroying the unity of the orcs. Furthermore, if "
"the tree-shagger was to be trusted, then Shan Taum the Smug was behind it "
"all. What an orc expected to gain from destroying his own race was beyond "
"Kapoue, but he decided to march to Bitok personally and confront the "
"traitor. Bitok being on the far side of orcish territory, this would also "
"give him a good chance to clobber the orcs together again — the old "
"fashioned way."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:184
msgid ""
"Furthermore, the troops who had been led by Kapoue this far had grown to "
"respect him as a wise and capable leader, and they proclaimed their loyalty "
"to him. Delighted, Kapoue sent detachments off in different directions to "
"bring in the other tribes, by force if necessary. AlBrock was sent west, "
"along the route that Kapoue had used to flee the human forces almost a year "
"before. FlarTar was sent directly south to rally the tribes along the "
"Mountains of Haag and the eastern Mourned Hills. Kapoue himself made a "
"direct southwest beeline towards Bitok. They were all to meet in Dorest that "
"spring to repel the human attack that seemed certain to come."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:190
msgid ""
"Having thus made his plans, Kapoue set out for Bitok to get to the root of "
"this treachery."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:215
msgid ""
"If we are going to make it to Bitok, and then back to Dorest before spring "
"we have to get a move on. Break camp as soon as possible. Destroy all "
"opposition in your path, I want this area to be firmly under my control by "
"the time we are through here."
msgstr ""
#. [message]: speaker=Braga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:221
msgid "Black-Eye! We wont submit to an upstart like you!"
msgstr ""
#. [message]: speaker=Meato
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:227
msgid ""
"Turn around and go back to where you came from or youll find your head on a "
"pike! Right?"
msgstr ""
#. [message]: speaker=Ragvan
#. [message]: speaker=Kergai
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:232
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:237
#, fuzzy
msgid "Right!"
msgstr "Juist!"
#. [message]: speaker=Kapou'e
#. "whupping" is not a typo for "whipping"; it is a Southern
#. American dialect word meaning "a severe beating".
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:245
msgid ""
"Its been a chilly winter. How about we warm ourselves up a bit by giving "
"these traitors a good whupping, boys?"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:250
msgid "Yeah!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:327
msgid "Little orcs fun to squash too! Chief doesnt let me too often."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:332
msgid "You can have as many as you want now, Grüü."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:352
msgid "This rabble wont be a problem anymore."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:361
msgid "Got this tribe under control."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:370
#, fuzzy
msgid "This is what you get for deserting the Son of the Black-Eye."
msgstr "Dit is wat je krijgt als je de zoon van Zwartoog afvalt."
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:379
msgid "This trashs gone."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:401
msgid "Heehee, we wiped them out good."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:406
msgid "Now lets get going, we have an appointment with Shan Taum."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:556
msgid ""
"I cant leave these renegades unguarded at our rear. I must take care of "
"them before continuing."
msgstr ""
#. [scenario]: id=16_The_Coward
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:4
msgid "The Coward"
msgstr ""
#. [side]: type=Orcish Warlord, id=Orga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:60
msgid "Orga"
msgstr ""
#. [side]: type=Orcish Warrior, id=Knorgh
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:81
msgid "Knorgh"
msgstr ""
#. [side]: type=Orcish Warrior, id=Nofhug
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:95
msgid "Nofhug"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:108
msgid ""
"Kapoue and his followers made a grueling march across the frozen "
"Northlands. For the orcs it was a constant nightmare of freezing, marching "
"and fighting. Food was scarce, and the stores that they managed to seize "
"from rebellious tribes had to be strictly rationed. Many of the weaker orcs "
"who werent killed in combat died from exhaustion, or fell behind and froze "
"to death."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:114
msgid ""
"Throughout this nightmare Kapoue drove himself and his men ruthlessly. The "
"spring thaw would soon be upon them and with it, the human army that Earl "
"Lanbech was no doubt rallying. By that time the orcs had to be united one "
"way or another, since if they were separated and scattered, they would "
"surely be exterminated."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:120
msgid ""
"And so they marched on, persevering in weather that would kill even the most "
"hardened human, and through fierce bloody battles with belligerent tribes."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:126
msgid ""
"Finally, after over three months, Kapoue and his exhausted but hardened "
"army arrived at Bitok, just before the spring thaw."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:197
msgid "Good morning, Shan Taum!"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:204
#, fuzzy
msgid "What... Kapoue! What in the frozen Northlands are you doing here?!"
msgstr "Wie is dat? Kapou'e! Wat doe je op mijn land, jij geboren verliezer?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:209
msgid ""
"Oh, I just thought I would take a bracing winter stroll and visit my "
"fathers old friend. How could I not, given his impressive list of recent "
"accomplishments."
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:215
msgid "Accomplishments?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:220
msgid ""
"Well lets see, first he betrays the trust of his sworn sovereign and "
"becomes no less than a boot-licking spy for the humans. Then he goes on to "
"engineer the death of half of the Great Council and in doing so makes "
"himself directly responsible for the deaths of hundreds of orcs. And best of "
"all, he is directly responsible for a bloody civil war right at the time "
"when his people are on the edge of total extermination!"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:226
msgid "LIES! THESE ARE ALL LIES!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:231
msgid ""
"Tell you what, you ungrateful backstabbing traitor, if you surrender right "
"now I will just cut off your head instead of torturing you to death."
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:237
msgid "How dare you accuse me of being a traitor, you turdlicker!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:242
msgid "Right... So what will it be, beheading or torture?"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:249
msgid "Orga, kill this kid for me. Ill be in my keep."
msgstr ""
#. [message]: speaker=Orga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:255
msgid "Yes, sir!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:271
msgid "What! Fight like an orc, you gutless coward!"
msgstr ""
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:287
msgid ""
"Hey Chief, its pretty odd. Shan Taum doesnt seem to have too many of his "
"men around. He was given control of half the Great Horde. Do you think they "
"left him?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:292
msgid ""
"I doubt it. Shan Taum knows how to dissemble. Ill bet he sent them out like "
"we did to clobber the other tribes to his rule. In any case, it will be "
"convenient for us."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:301
msgid ""
"Good, we crushed this pocket of resistance too. Now where in the world did "
"that coward Shan Taum run off to?"
msgstr ""
#. [scenario]: id=17_The_Human_Attack
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:5
msgid "The Human Attack"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:25
msgid "Hold off the humans"
msgstr ""
#. [objectives]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:28
#, fuzzy
msgid "Defeat Earl Lanbech"
msgstr "Graaf Lanbec'h"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:131
msgid ""
"As Kapoue expected, by the time his forces had been defeated Shan Taum was "
"nowhere to be found. Gritting his teeth and vowing that he would yet make a "
"mug out of the traitors skull, Kapoue gathered his men and headed for "
"Dorest."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:137
msgid ""
"Once there he found his generals, AlBrock and FlarTar, had already arrived "
"along with hundreds of bloodthirsty orcs. The warriors of the tribes that "
"Kapoue had cowed into submission were also present. In addition, the "
"remaining shamans of the Great Council were also present to help in whatever "
"way they could to preserve the unity of the Horde."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:143
msgid ""
"Their presence proved to be unnecessary. It came as a shock to Kapoue to "
"discover, after a few days, that his people held him in awe. News of "
"Kapoues exploits had been widely circulated — from his rescue of the "
"shamans at Barag Gór, to his forced march through the northern blizzards. "
"Younger grunts especially worshiped him with such fervor that he found it "
"almost frightening."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:149
msgid ""
"Days passed, the snows melted and Kapoue readied his defenses. A few weeks "
"after Kapoues arrival, riders caught sight of Earl Lanbechs army."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:238
msgid ""
"This is it, men! It is time to make these orcs pay for all that they have "
"done to us. Attack without compromise, we have several detachments of "
"reinforcements on their way. Spare no orc and let us take back this land "
"which is rightfully ours!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:243
msgid "Forward, men! Our wolves will feed well tonight!"
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:249
msgid "Come here, human softlings. Grüü has a little present for you..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:348
msgid "As a fresh day dawned, more human forces arrived."
msgstr ""
#. [message]: speaker=Bruce
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:361
msgid "We have arrived, my lord."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:372
msgid "Ahhh, perfect, more reinforcements."
msgstr ""
#. [unit]: type=General, id=Howgarth III
#. [side]: type=General, id=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:390
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:154
msgid "Howgarth III"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:431
msgid "Hold it! What in the wide green world is going on here!"
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:437
msgid ""
"Howgarth? You and your interfering alliance always show up at the worst "
"possible time."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:442
msgid "Just who do you think you are, slug?"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:448
msgid "I am Howgarth of the Northern Alliance, successor to the late Rahul I."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:454
msgid ""
"This is a strictly territorial matter, Howgarth. The Northern Alliance has "
"no right to intervene in this affair."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:459
msgid ""
"The hell I dont, Earl Lanbech, the Northern Alliance was witness to a "
"treaty some seventeen years ago between your people and the orcs, which both "
"of you are no doubt violating. It is our duty as the orchestrator and "
"witness of this treaty to see that it is honored."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:465
msgid ""
"Well, good for you. As a matter of fact, this land is clearly defined under "
"your precious treaty as human territory. So if you are so keen on being all "
"high and noble, then muster your men to help us push back this orcish menace."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:470
msgid ""
"Cease your lies, Lanbech. We all know that you were the one who started "
"this war. But enough, it is time for all this to end. I call for both sides "
"to parley and we shall discuss this matter."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:475
msgid ""
"Ha ha, very funny, old fool. You think we are stupid enough to fall for "
"that? Ive not forgotten what you people did to my father."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:481
msgid "What in the world are you talking about?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:486
msgid ""
"I am Kapoue, son of the Black-Eye Karun. Seventeen years ago you people "
"assassinated my father after inviting him to join the Northern Alliance."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:492
msgid ""
"What? We received word that he declined our invitation and that was the end "
"of the matter. I know nothing of his assassination. As a matter of fact, I "
"was there when the orcish messenger brought Rahul Karuns reply."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:497
msgid "Messenger, what messenger?"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:503
msgid "If I remember correctly, it was some orc named Shan Taum."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:508
msgid "Funny, that name sounds oddly familiar..."
msgstr ""
#. [scenario]: id=18_Northern_Alliance
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:4
msgid "Northern Alliance"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:26
msgid "Kill Shan Taum and Earl Lanbech"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:37
#, fuzzy
msgid "Death of Howgarth III"
msgstr "Dood van Howgarth III"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:182
msgid ""
"Kapoue agreed to meet Howgarth III. Not trusting the human however, Kapoue "
"brought along Grüü, as well as one of his most trusted soldiers. Earl "
"Lanbech flatly refused to attend the parley."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:188
msgid ""
"The human attack having stopped for the time being, both parties met in the "
"middle of the battlefield. Howgarth III demanded that Kapoue give Dorest "
"back to the humans and return to their lands as defined in the treaty. "
"Kapoue refused to do so as long as the humans were attacking orcish lands. "
"He demanded that the humans disperse their forces and return any land they "
"had stolen from the orcs. Only then would he return Dorest and disperse the "
"Horde."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:194
msgid ""
"Howgarth III agreed and further added that, if Earl Lanbech continued in "
"aggression, then under the dictates of the Northern Alliance, he himself "
"would be forced to move against the Earl."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:200
msgid ""
"That having been settled, Kapoue began to inquire about the death of his "
"father. Howgarth III repeated his story, that the last thing they heard from "
"Black-Eye Karun was the message declining their invitation to join the "
"Northern Alliance, brought by none other than Shan Taum himself."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:206
msgid ""
"As they were discussing the matter, a group of orcs charged from the "
"surrounding trees and hills and surrounded the parley."
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:477
msgid ""
"Now now now, what do we have here. Collaborating with the enemy again just "
"like your disgusting father, are you?"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:483
msgid ""
"Collaborating with the humans, pfff. Youre one to talk. What are you doing "
"here, Shan Taum?"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:488
msgid "I am here to do to you what I did to your father."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:493
msgid "So you did kill my father then."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:498
msgid "What did I tell you, Kapoue?"
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:504
msgid ""
"Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want "
"Dorest recaptured by sunset."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:509
msgid ""
"Hold, Earl Lanbech. I have reached an agreement with these orcs. Since your "
"army has been the aggressor, you must immediately disperse your army and "
"withdraw from orcish territory. Once that is done then Kapoue will give you "
"back Dorest and call off the horde. I have had dealings with Kapoues "
"father before and I believe his blood will be trustworthy. And if that isnt "
"enough, then we are here to protect you in case he violates the pact."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:515
msgid ""
"You and your damned compromises can go to hell. Your beloved Kapoue will be "
"joining you shortly."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:520
msgid "You leave us no choice but to take military action against you."
msgstr ""
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:526
msgid ""
"Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as "
"soon as my orc friend here gives the order. And then your men will "
"automatically assume that Kapoue tricked and killed you."
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:531
msgid "Not today, my friend. (<i>Whistles</i>)"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:639
msgid ""
"Kapoue, it is essential that I make it back to my camp to bring news of our "
"agreement and this treachery. One of my gryphon riders will take me. My "
"bodyguards and the rest of my gryphons will help you fight free of this "
"ambush. Once you get back to your camp, we will make a joint assault on "
"these traitors. Once they are dead and dispersed, then I trust you will "
"carry out our agreement."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:644
msgid "Agreed. Lets get to it. BLOOD AND STEEL!"
msgstr ""
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:668
msgid ""
"Blast! The human has escaped. Orcs, bring me Kapoues head. I must get to "
"my camp and assault the city."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:697
msgid "Shan Taum big coward. Never want to fight."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:752
msgid "Yeah, we finally got the coward."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:758
#, fuzzy
msgid ""
"Yeah, we finally got the coward. What do you want us to do with him, Chief?"
msgstr "Wat moet ik met deze, baas?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:767
msgid "Blood and steel! The traitor was mine!"
msgstr ""
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:773
msgid "Im sorry, Kapoue. Ill have my men leave what remains of him to you."
msgstr ""
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:779
#, fuzzy
msgid "What do you want us to do with him, Chief?"
msgstr "Wat moet ik met deze, baas?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:786
msgid ""
"Stick his head at the end of a pike and let the buzzards pick it clean. I "
"wasnt joking about making a mug from his skull."
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:799
msgid "No! Without him the Northern Alliance will continue to fall apart."
msgstr ""
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:812
msgid "YEAH!"
msgstr ""
#. [scenario]: id=19_Epilogue
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:25
msgid ""
"True to his word, once Lanbech had been slain, Howgarth III dispersed the "
"Earls forces and withdrew them from orcish territory. For his part Kapoue "
"withdrew from Dorest and dispersed the Great Horde. However, before the "
"horde was dispersed he appointed three more shamans — with the consent of "
"all — to make the Great Council complete again."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:32
msgid ""
"As Rahul had done to Kapoues father, Howgarth III issued an invitation to "
"Kapoue to join the Northern Alliance. Kapoue declined. Instead he went "
"back to Barag Gór and, making that his capital, established himself as "
"sovereign over all the northern tribes."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:38
msgid ""
"Kapoue ruled for many years, and those years were a time of unprecedented "
"prosperity and unity for the orcs. Under the leadership of Kapoue, the "
"united orc forces thoroughly scoured their territory of any renegade bands "
"of humans, dwarves, elves, and undead. Agreements were thrashed out to the "
"effect that orcs desiring to trade would have free passage anywhere in "
"orcish territory without hindrance from other tribes."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:44
msgid ""
"During the eighth year of Kapoues reign, and then again in the fourteenth, "
"the orcish territories were once again invaded, first by the elves, and then "
"once again by the humans. As testament to the power of the orcs united under "
"Kapoue, both attacks were quickly and decisively crushed, even before the "
"Northern Alliance could intervene."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:50
msgid ""
"In order to keep fighting between the tribes to a minimum, Kapoue also "
"maintained an enormous army, drawn from all corners of his empire. To offset "
"the cost of maintaining such an army, he often hired out portions of it to "
"act as mercenaries in foreign struggles. People of all races took advantage "
"of this and, consequently, those orcs thirsting for battle got more than "
"enough to keep them from attacking their nearest neighbors."
msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:56
msgid ""
"Grüü in particular took great delight in these excursions. The huge, "
"cunning, and swift troll soon became even more well known than Kapoue. "
"Tales of his courage and cunning reached even as far as Wesnoth itself."
msgstr ""
#. [unit_type]: id=Novice Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:4
#, fuzzy
msgid "Novice Orcish Shaman"
msgstr "Jonge Orksjamaan"
#. [unit_type]: id=Novice Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:20
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life. Novice Shamans are still young and vigorous, but their "
"spell-casting ability still needs improvement."
msgstr ""
#. [unit_type]: id=Old Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:4
#, fuzzy
msgid "Old Orcish Shaman"
msgstr "Oude Orksjamaan"
#. [unit_type]: id=Old Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:20
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life. Old Orcish Shamans are shamans that have mastered "
"magic, although their physical strength has declined with age."
msgstr ""
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:4
#, fuzzy
msgid "Orcish Shaman"
msgstr "Orkssjamaan"
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:20
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:17
#, fuzzy
msgid "Ouch! This hurts!"
msgstr "Aiai! Dit doet pijn!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:21
#, fuzzy
msgid "The Council will never be complete again. This is hopeless."
msgstr "De Raad zal nooit meer kompleet zijn. Dit is hopeloos."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:35
#, fuzzy
msgid "Argh! Im done. My people are doomed!"
msgstr "Aaarh! Ik ben er geweest. Mijn volk is gedoemd!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:49
#, fuzzy
msgid "Oh no, I am defeated."
msgstr "Och nee, ik ben verslagen."
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:71
msgid "Ahhh!"
msgstr ""
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:76
#, fuzzy
msgid ""
"Blast it, without Inarix to lead his saurians, we can no longer count on "
"their help."
msgstr ""
"Barst, zonder Inarix om de saurianen te leiden kunnen we niet rekenen op hun "
"hulp."
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:77
#, fuzzy
msgid "AlBrock"
msgstr "AlBrock"
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:91
#, fuzzy
msgid "FlarTar"
msgstr "FlarTar"
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:104
#, fuzzy
msgid "The Great Horde: upkeep cost of every unit decreased by one."
msgstr "De Grote Bende: eenheden kosten kosten 1 goudstuk minder."
#, fuzzy
#~ msgid "Defeat Ar-Dant"
#~ msgstr "Versla Ar Dant"
#, fuzzy
#~| msgid "Move Kapoue to the end of the mountains"
#~ msgid "Move Kapoue to the end of the mountains or"
#~ msgstr "Breng Kapou'e naar het einde van de bergen"
#~ msgid "staff"
#~ msgstr "staf"
#~ msgid "curse"
#~ msgstr "vloek"
#, fuzzy
#~ msgid ""
#~ "Then, Kapoue launched his desperate attack to break the siege of Barag "
#~ "Gór."
#~ msgstr ""
#~ "En toen lanceerde Kapou'e zijn wanhopige aanval om de belegering van "
#~ "Barag Gor te stoppen."
#~ msgid "Good. Reinforcements at last!"
#~ msgstr "Algoed, eindelijk versterking!"
#, fuzzy
#~ msgid ""
#~ "Thats right! Now lets drive those mincing tree-shaggers back into their "
#~ "forests!"
#~ msgstr ""
#~ "Da's waar! Laat ons deze uitgelezen boom-omhelsers terugsturen naar hun "
#~ "bossen!"
#~ msgid "Then, the battle for Prestim began."
#~ msgstr "En toen begon de slag om Prestim."
#~ msgid "The battle began."
#~ msgstr "Het gevecht begon."
#, fuzzy
#~ msgid ""
#~ "Weve succeeded! Weve passed through the Mountains of Haag! Look at "
#~ "these green hills! Weve reached the lands of the free tribes. I can see "
#~ "the walls of Barag Gór in the distance."
#~ msgstr ""
#~ "We zijn erin geslaagd! We zijn voorbij de Bergen van Haag! Kijk naar deze "
#~ "groene heuvels! Het land van de vrije stammen is nabij. Ik kan de muren "
#~ "van Barag-Gor al zien in de verte."
#~ msgid "ballista"
#~ msgstr "ballista"
#~ msgid "Hank"
#~ msgstr "Hank"
#~ msgid "Eastern Tower"
#~ msgstr "Oostelijke Toren"
#~ msgid "Western Tower"
#~ msgstr "Westelijke Toren"
#~ msgid "Southern Tower"
#~ msgstr "Zuidelijke Toren"
#~ msgid "Destruction of a tower of Prestim"
#~ msgstr "Vernieling van een van de torens van Prestim"
#~ msgid ""
#~ "Im not that sure. Every fortress has its own weakness. Prestims walls "
#~ "are built on three towers. If one of them is destroyed, a breach will "
#~ "allow humans to enter Prestim... which would be the end for us."
#~ msgstr ""
#~ "Daar ben ik niet zo zeker van. Elk fort heeft zijn zwakke plekken. De "
#~ "muren van Prestim zijn gebaseerd op drie torens. Indien een van die "
#~ "torens wordt vernietigd dan kunnen de mensen Prestim binnengaan... dat "
#~ "zou het einde betekenen."
#~ msgid "Fool! We can hold that long."
#~ msgstr "Malloot! We kunnen het zo lang wel volhouden."
#~ msgid "How?"
#~ msgstr "Hoe?"
#~ msgid ""
#~ "Most of their forces will cross the river by the ford where the bridge "
#~ "previously stood. If we can hold that ford, we can hold the fortress."
#~ msgstr ""
#~ "De meeste troepen zullen de rivier oversteken daar waar vroeger de brug "
#~ "was. Als we die versterking houden, dan behouden we de vesting."
#~ msgid "And if we fail?"
#~ msgstr "En als we falen?"
#~ msgid ""
#~ "Then, they will assault Prestim at five troops to our one. Well just "
#~ "have to do the best we can."
#~ msgstr ""
#~ "Dan zullen ze Prestim met vijf man tegen een van ons aanvallen. We zullen "
#~ "tot moeder aarde moeten bidden dan."
#~ msgid "Jrem"
#~ msgstr "Jrem"
#~ msgid ""
#~ "Reinforcements, at last. We dont have much time, the Orcish hordes are "
#~ "on their way. To the attack!"
#~ msgstr ""
#~ "Versterkingen, eindelijk. We hebben niet veel tijd, de orktroepen komen "
#~ "eraan. Ten aanval!"
#~ msgid "No! The walls of Prestim are destroyed, we are done!"
#~ msgstr "Nee! De muren van Prestim hebben het begeven, we zijn er geweest!"
#~ msgid "Turns run out"
#~ msgstr "Beurten zijn om"
#~ msgid ""
#~ "<span color='white'>Bonus objective:</span>\n"
#~ "<span color='green'>Defeat the enemy leader</span> <small>(early finish "
#~ "bonus)</small>"
#~ msgstr ""
#~ "<span color='white'>Bonus doel:</span>\n"
#~ "<span color='green'>Versla de vijandelijke leider</span> "
#~ "<small>(vervroegd einde bonus)</small>"
#~ msgid " *snicker*"
#~ msgstr "*proestend*"
#~ msgid ""
#~ "<b>Bonus objective:</b>\n"
#~ "Defeat the enemy leader\n"
#~ "<span size='small'>(early finish bonus)</span>"
#~ msgstr ""
#~ "<b>Bonus doel:</b>\n"
#~ "Versla de vijandige leider\n"
#~ "<span size='small'>(vervroegd einde bonus)</span>"
#~ msgid " *puke*"
#~ msgstr "*kots*"
#~ msgid ""
#~ "<span color='white'>Alternative objective:</span>\n"
#~ "<span color='green'>Defeat Shan Taum</span> <small>(early finish bonus)</"
#~ "small>"
#~ msgstr ""
#~ "<span color='white'>Alternatief doel:</span>\n"
#~ "<span color='green'>Versla Shan Taum</span> <small>(vervroegd einde "
#~ "bonus)</small>"
#~ msgid " *phew*"
#~ msgstr "*pfff*"
#, fuzzy
#~ msgid "Break the Siege of Barag Gór"
#~ msgstr "Het Beleg van Barag Gór"
#~ msgid "Defeat Albert and his troops"
#~ msgstr "Versla Albert en zijn troepen"
#, fuzzy
#~ msgid "Thank you, Son of the Black-Eye!"
#~ msgstr "Dit is een wijze keuze. Veel geluk, Zoon van het Zwarte Oog."
#~ msgid "Which plan?"
#~ msgstr "Wat voor plan?"
#~ msgid ""
#~ "Hold on, Shan Taum. We are not here to quarrel, we are here to escort our "
#~ "brothers and to deliberate about what we have to do."
#~ msgstr ""
#~ "Momentje, Shan Taum. We zijn hier niet om te bekvechten, we zijn hier om "
#~ "onze broeders te begeleiden en om te beraadslagen wat we moeten doen."
#~ msgid "Well, I'm not sure I deserve that..."
#~ msgstr "Ik ben niet zeker of ik dit wel verdien..."
#~ msgid "I don't think so, there is still a way..."
#~ msgstr "Dat denk ik niet, we hebben nog een kans..."
#~ msgid "Which one?"
#~ msgstr "Hoezo?"
#~ msgid "Argh! I'm done. My people is doomed!"
#~ msgstr "Aaarh! Ik ben er geweest. Mijn volk is gedoemd!"
#, fuzzy
#~ msgid ""
#~ "Go defend Prestim Kapou'e. In the meantime, now that the council is "
#~ "complete again, we will decide. We may have to form the Great Horde "
#~ "again, and give you the leadership on it."
#~ msgstr ""
#~ "Laat je volk hier Kapou'e, ze zijn veilig voor het moment, en ga Prestim "
#~ "verdedigen. Ondertussen, nu dat de raad weer kompleet is, zullen we "
#~ "beslissen of we de Grote Bende weer moeten vormen onder jouw leiderschap."
#, fuzzy
#~ msgid "Ah...."
#~ msgstr "..."
#~ msgid "Hurry up! The southern bridge is going to explode! Retreat! "
#~ msgstr "Snel! De brug gaat ontploffen! Terugtrekken!"
#, fuzzy
#~ msgid "Defeat All Enemy Leaders."
#~ msgstr "Dood alle vijandige leiders"
#, fuzzy
#~ msgid "Landing Galleon"
#~ msgstr "Transport-Galjoen"
#~ msgid "Pirate Galleon"
#~ msgstr "Piratengaljoen"
#~ msgid "Transport Galleon"
#~ msgstr "Transport-Galjoen"
#~ msgid "Transport"
#~ msgstr "Transport"
#~ msgid "Mkel"
#~ msgstr "Mkel"
#~ msgid "Oumph"
#~ msgstr "Oemph"
#~ msgid "impact"
#~ msgstr "stomp"
#~ msgid "pierce"
#~ msgstr "puntig"