2879 lines
114 KiB
Text
2879 lines
114 KiB
Text
# (Battle for Wesnoth) Danish translation of Battle for Wesnoth.
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# Copyright (C) 2005 Wesnoth development team.
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# Anders K. Madsen (madsen@lillesvin.linux.dk), 2005.
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# Joe Hansen (joedalton2@yahoo.dk), 2007, 2008, 2009.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.3+CVS\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
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"PO-Revision-Date: 2009-01-07 13:44+0200\n"
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"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
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"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
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"Language: da\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#. [generic_multiplayer]: id=user_map
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#: data/multiplayer/_main.cfg:8
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msgid "User Map"
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msgstr "Brugerkort"
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#. [multiplayer_side]: id=Random
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#: data/multiplayer/eras.cfg:6
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msgid "Random"
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msgstr "Tilfældig"
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#. [era]: id=era_default, type=hybrid
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#: data/multiplayer/eras.cfg:53
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msgid "Default"
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msgstr "Standard"
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#. [era]: id=era_default, type=hybrid
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#: data/multiplayer/eras.cfg:54
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msgid ""
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"The standard era for Wesnoth multiplayer. Consists of six factions and is "
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"generally balanced."
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msgstr ""
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#. [era]: id=era_heroes
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#: data/multiplayer/eras.cfg:75
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msgid "Age of Heroes"
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msgstr "Heltenes tid"
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#. [era]: id=era_heroes
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#: data/multiplayer/eras.cfg:76
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msgid ""
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"An era with higher level units: level three leaders, with level one and two "
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"units available for recruit. Consists of six factions. Not considered "
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"balanced."
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msgstr ""
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#. [era]: id=era_dunefolk
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#: data/multiplayer/eras.cfg:83
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msgid "Default + Dunefolk"
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msgstr ""
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#. [era]: id=era_dunefolk
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#: data/multiplayer/eras.cfg:84
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msgid ""
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"An era featuring an additional faction besides the six factions from Default "
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"Era. Dunefolk units rely on careful use of terrain and coordinated strikes "
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"around dusk or dawn.\n"
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"\n"
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"This era is still under development, so please be sure to report any "
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"problems that arise."
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msgstr ""
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#. [era]: id=era_dunefolk_heroes
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#: data/multiplayer/eras.cfg:94
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#, fuzzy
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#| msgid "Age of Heroes"
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msgid "Age of Heroes + Dunefolk"
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msgstr "Heltenes tid"
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#. [era]: id=era_dunefolk_heroes
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#: data/multiplayer/eras.cfg:95
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msgid ""
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"An era featuring an additional faction besides the six factions from Age of "
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"Heroes Era. Dunefolk units rely on careful use of terrain and coordinated "
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"strikes around dusk or dawn.\n"
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"\n"
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"This era is still under development, so please be sure to report any "
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"problems that arise."
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msgstr ""
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#. [lua]: f
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#: data/multiplayer/eras.lua:62
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msgid "<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"
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msgstr ""
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#. [lua]: f
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#: data/multiplayer/eras.lua:76
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msgid ""
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"<span foreground='#%02x%02x%02x'>Side %d</span>: Income score = %d Unit "
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"score = %d Gold = %d"
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msgstr ""
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#. [lua]: f
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#: data/multiplayer/eras.lua:76
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msgid "Grand total: <b>%d</b>"
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msgstr ""
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#. [lua]: f
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#: data/multiplayer/eras.lua:93
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msgid "Sides %s and %d are tied."
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msgstr ""
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#. [lua]: f
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#: data/multiplayer/eras.lua:95
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msgid "<span foreground='%s'>Side %d</span> has the advantage."
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msgstr ""
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#. [multiplayer_side]: id=Drakes, type=random
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#: data/multiplayer/factions/drakes-aoh.cfg:4
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#: data/multiplayer/factions/drakes-default.cfg:4
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msgid "Drakes"
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msgstr "Hestedragere"
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#. [multiplayer_side]: id=Drakes, type=random
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#: data/multiplayer/factions/drakes-aoh.cfg:14
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#: data/multiplayer/factions/drakes-default.cfg:14
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msgid ""
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"The <bold>text='Drakes'</bold> are a faction of dragon-like "
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"<ref>text='Drakes' dst='..race_drake'</ref> and their lizard "
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"<ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants "
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"of dragons, but smaller in size. Saurians are considerably smaller than "
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"Drakes and from different ancestry. Together, the Drake faction has high "
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"mobility but low defense, leading to unusual tactics for a "
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"<ref>text='Default Era' dst='..era_era_default'</ref> faction."
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msgstr ""
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#. [multiplayer_side]: id=Dunefolk, type=random
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#: data/multiplayer/factions/dunefolk-aoh.cfg:4
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#: data/multiplayer/factions/dunefolk-default.cfg:4
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msgid "Dunefolk"
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msgstr ""
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#. [multiplayer_side]: id=Dunefolk, type=random
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#: data/multiplayer/factions/dunefolk-aoh.cfg:14
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#: data/multiplayer/factions/dunefolk-default.cfg:14
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msgid ""
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"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts "
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"and hills of the southern lands. The Dunefolk specialize in using terrain "
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"features to coordinate attacks at dawn or dusk. Their ranks boast lawful and "
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"liminal units, healers, high-accuracy melee fighters, and fearsome horse-"
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"mounted archers. While Dunefolk units tend to be more expensive than those "
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"of the Loyalist faction, they make up for this with high mobility — "
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"especially on hilly terrains."
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msgstr ""
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#. [multiplayer_side]: id=Knalgan Alliance, type=random
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#: data/multiplayer/factions/knalgans-aoh.cfg:4
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#: data/multiplayer/factions/knalgans-default.cfg:4
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msgid "Knalgan Alliance"
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msgstr "Knalgan-alliancen"
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#. [multiplayer_side]: id=Knalgan Alliance, type=random
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#: data/multiplayer/factions/knalgans-aoh.cfg:13
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#: data/multiplayer/factions/knalgans-default.cfg:13
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msgid ""
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"The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' "
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"dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='.."
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"race_human'</ref> allies. Dwarves are an old race who live underground and "
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"have tough, but short, warriors. The outlaws are humans who are not socially "
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"acceptable among others of their race, but have become allies of the dwarves "
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"due to common enemies. This leads to a combination of tough and defensive "
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"dwarves who are only good on certain terrain and humans who can cover ground "
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"that dwarves are not good at fighting in."
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msgstr ""
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#. [multiplayer_side]: id=Loyalists, type=random
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#: data/multiplayer/factions/loyalists-aoh.cfg:4
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#: data/multiplayer/factions/loyalists-default.cfg:4
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msgid "Loyalists"
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msgstr "Loyalister"
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#. [multiplayer_side]: id=Loyalists, type=random
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#: data/multiplayer/factions/loyalists-aoh.cfg:14
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#: data/multiplayer/factions/loyalists-default.cfg:14
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msgid ""
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"The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='.."
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"race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a "
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"versatile race who specialize in many different areas. Similarly, the "
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"Loyalist faction is a very versatile melee-oriented faction with important "
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"ranged support from bowmen and mages."
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msgstr ""
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#. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>
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#: data/multiplayer/factions/northerners-aoh.cfg:4
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#: data/multiplayer/factions/northerners-default.cfg:4
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msgid "Northerners"
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msgstr "Nordfolk"
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#. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>
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#: data/multiplayer/factions/northerners-aoh.cfg:16
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#: data/multiplayer/factions/northerners-default.cfg:15
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msgid ""
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"The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='.."
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"race_orc'</ref> and their allies who live in the north of the Great "
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"Continent, thus their name. Northerners consist of the warrior orcs race, "
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"the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, "
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"<ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by "
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"the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The "
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"Northerners play best by taking advantage of having many low-cost and high "
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"HP soldiers."
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msgstr ""
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#. [multiplayer_side]: id=Rebels, type=random
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#: data/multiplayer/factions/rebels-aoh.cfg:4
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#: data/multiplayer/factions/rebels-default.cfg:4
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msgid "Rebels"
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msgstr "Rebeller"
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#. [multiplayer_side]: id=Rebels, type=random
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#: data/multiplayer/factions/rebels-aoh.cfg:14
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#: data/multiplayer/factions/rebels-default.cfg:14
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msgid ""
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"The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='.."
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"race_elf'</ref> and their various forest-dwelling allies. They get their "
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"human name, Rebels, from the time of Heir to the Throne, when they started "
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"the rebellion against the evil Queen Asheviere. Elves are a magical race "
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"that are masters of the bow and are capable of living many years longer than "
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"humans. In harmony with nature, the elves find allies with the "
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"<ref>text='human' dst='..race_human'</ref> mages, certain "
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"<ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called "
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"<ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking "
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"advantage of their high forest defense, mastery of ranged attacks, and the "
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"elves’ neutral alignment."
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msgstr ""
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#. [multiplayer_side]: id=Undead, type=random
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#: data/multiplayer/factions/undead-aoh.cfg:4
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#: data/multiplayer/factions/undead-default.cfg:4
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msgid "Undead"
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msgstr "Udød"
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#. [multiplayer_side]: id=Undead, type=random
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#: data/multiplayer/factions/undead-aoh.cfg:14
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#: data/multiplayer/factions/undead-default.cfg:14
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msgid ""
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"The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='.."
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"race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> "
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"practitioners of dark arts that usually accompany them. Often, these “Dark "
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"Adepts” are the units that do the most damage for the faction, but they have "
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"a major vulnerability — their practicing of this forbidden, evil magic has "
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"consumed all their energy and so they have no melee attack at all. The "
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"Undead are a very aggressive faction and the most powerful "
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"<ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
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msgstr ""
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#. [multiplayer]: id=multiplayer_Aethermaw
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:4
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#, fuzzy
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#| msgid "2p — The Freelands"
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msgid "2p — Aethermaw"
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msgstr "2p — De Frie Lande"
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#. [multiplayer]: id=multiplayer_Aethermaw
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:6
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msgid ""
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"Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of "
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"mystical energy whose chaotic nature was able to prevent her escape. Over "
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"the centuries, however, Sulla gradually attuned her powers to the maelstrom "
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"of disorder that is the Aethermaw, and has now begun to project its "
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"influence onto the material plane, drawing in entire regions of land from "
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"hundreds of different worlds, realities and time-periods. She experiments "
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"with these disparate pieces of the cosmos, manipulating them, merging them "
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"and sending them back and forth between the Aethermaw and their place of "
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"origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day "
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"break free of its bonds. Until that time comes, she will continue to amuse "
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"herself by arranging battles between the mortal beings unlucky enough to be "
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"drawn into its depths. Designed by Doc Paterson."
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msgstr ""
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#. [side]
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:22
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53
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#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37
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#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:22
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#: data/multiplayer/scenarios/2p_Hellhole.cfg:54
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48
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#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47
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#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71
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#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:22
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#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37
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#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21
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#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
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#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
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#: data/multiplayer/scenarios/3p_Morituri.cfg:20
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#: data/multiplayer/scenarios/4p_Geothermal.cfg:31
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#: data/multiplayer/scenarios/4p_Geothermal.cfg:57
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
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#: data/multiplayer/scenarios/4p_Morituri.cfg:18
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#: data/multiplayer/scenarios/4p_Morituri.cfg:51
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111
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msgid "teamname^North"
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msgstr "Nord"
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#. [side]
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:34
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65
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#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26
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#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:33
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#: data/multiplayer/scenarios/2p_Hellhole.cfg:43
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60
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#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36
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#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59
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#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:33
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#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25
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#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32
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#: data/multiplayer/scenarios/4p_Geothermal.cfg:20
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#: data/multiplayer/scenarios/4p_Geothermal.cfg:42
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
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#: data/multiplayer/scenarios/4p_Morituri.cfg:29
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#: data/multiplayer/scenarios/4p_Morituri.cfg:40
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
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msgid "teamname^South"
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msgstr "Syd"
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#. [objective]: condition=win
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:288
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#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:155
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#, fuzzy
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msgid "Defeat the enemy leader"
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msgstr "Dine holdlederes død."
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#. [note]
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:292
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msgid ""
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"The Great Mage Sulla has transported your armies to this bizarre nexus, and "
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"demands that you amuse her by doing battle."
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msgstr ""
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#. [note]
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:295
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msgid ""
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"Units may not move into a hex with a rock cairn. They may, however, be "
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"recruited to, and move from, such hexes."
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msgstr ""
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#. [note]
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:298
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msgid ""
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"Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves "
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"of the battlefield. The process will be complete by the end of turn 6."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:311
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:328
|
||
msgid "The Aethermaw growls."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
|
||
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6
|
||
msgid "2p — Arcanclave Citadel"
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
|
||
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7
|
||
msgid ""
|
||
"Long ago, countless centuries before the time of Haldric, and far beyond the "
|
||
"easternmost reaches of Lintanir Forest, great and terrible wars were fought. "
|
||
"The records tell of a powerful battle-mage, a brilliant tactician and "
|
||
"practitioner of the arcane arts, who had been given the title of Dauntless "
|
||
"by his followers. At the battle of Arcanclave, Dauntless and his armies did "
|
||
"battle with a savage race of sorcerer-demons known as the Kah Ruuk. "
|
||
"Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to "
|
||
"summon a powerful earth elemental (who, for unknown reasons, owed Dauntless "
|
||
"a debt of gratitude). The elemental raised great stones from deep within the "
|
||
"earth, forming them, in mere moments, into the walls and battlements of a "
|
||
"massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun "
|
||
"Arcanclave Citadel, and Dauntless and his men were victorious that day. More "
|
||
"than one thousand years later, the Warrior-Queen Cynsaun the First drove a "
|
||
"clan of necromancers from the ruins of Arcanclave Citadel, and, in the years "
|
||
"that followed, converted the region into a military stronghold. It is "
|
||
"rumored that several powerful artifacts, remnants from the reign of the "
|
||
"Great Mage Dauntless, may yet remain hidden, lost somewhere within the "
|
||
"granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
|
||
msgstr ""
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35
|
||
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:107
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:29
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:51
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:42
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:26
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:35
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:53
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96
|
||
msgid "teamname^East"
|
||
msgstr "Øst"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24
|
||
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:119
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:18
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:40
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:53
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:17
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:44
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85
|
||
msgid "teamname^West"
|
||
msgstr "Vest"
|
||
|
||
#. [multiplayer]: id=multiplayer_Basilisk
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37
|
||
msgid "2p — Caves of the Basilisk"
|
||
msgstr "2p — Basiliskens huler"
|
||
|
||
#. [multiplayer]: id=multiplayer_Basilisk
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39
|
||
msgid ""
|
||
"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder "
|
||
"Basilisk. The petrified forms of his victims remain as monuments to his "
|
||
"savage power."
|
||
msgstr ""
|
||
"Disse huler var engang Chak'kso Ney'yks rede, en legendarisk basilisk. "
|
||
"Forsteninger af hans ofre står tilbage som monumenter over hans store magt."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91
|
||
#, fuzzy
|
||
#| msgid "teamname^Southwest"
|
||
msgid "teamname^Statues"
|
||
msgstr "Sydvest"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94
|
||
msgid ""
|
||
"The winds of the dark sky blew so cold,\n"
|
||
"The moon was high, the night was old,\n"
|
||
"Brave was the drake that dared forsake\n"
|
||
"His home to steal the Basilisk’s gold.\n"
|
||
"\n"
|
||
"On that dark night, the skies so churned,\n"
|
||
"He disregarded what he had learned,\n"
|
||
"Foolish but brave, to the Basilisk’s cave,\n"
|
||
"He flew, and the fire within him burned.\n"
|
||
"\n"
|
||
"Alas, that fire burns no more,\n"
|
||
"For the Basilisk, with one mighty roar,\n"
|
||
"Chilled him to the bone, and he turned to stone,\n"
|
||
"And so he stays forevermore.\n"
|
||
"\n"
|
||
"The winds of the sky blow so cold,\n"
|
||
"The years pass by, the days are old,\n"
|
||
"Here stands that drake, who dared forsake\n"
|
||
"His home to steal the Basilisk’s gold.\n"
|
||
"(inscribed by Flametrooper)"
|
||
msgstr ""
|
||
"Den mørke skyes vind var så kold,\n"
|
||
"Månen var høj på himlen, natten var gold,\n"
|
||
"Modig var hestedragen som turde forlade\n"
|
||
"Sit hjem for at stjæle basiliskens guld.\n"
|
||
"\n"
|
||
"På den mørke nat, skyerne hvirvlede,\n"
|
||
"Han glemte hvad han havde lært,\n"
|
||
"Tåbelig men modig han til basiliskens hule travede,\n"
|
||
"Han mødte og ilden i ham brændte.\n"
|
||
"\n"
|
||
"Den ild brænder ikke sagte,\n"
|
||
"Et mægtigt brøl fra basilisken,\n"
|
||
"Gjorde ham kold til benet og forsagte,\n"
|
||
"Og sådan han endte.\n"
|
||
"\n"
|
||
"Skyernes vinde blæste så koldt,\n"
|
||
"Årene gik, dagene holdt,\n"
|
||
"Her står den hestedrage, som turde\n"
|
||
"men basilisken sit guld beholdt.\n"
|
||
"(inskription af flammekavalerist)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116
|
||
msgid "Xikkrisx"
|
||
msgstr "Xikkrisx"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
|
||
msgid ""
|
||
"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
|
||
"the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-"
|
||
"Boiling-Rivers Clan”). The Elders were preparing to make war on a human "
|
||
"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
|
||
"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
|
||
"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
|
||
"scroll that had apparently been dropped into a small crevice in the cave "
|
||
"floor. He opened the scroll and read a brief passage from the middle of the "
|
||
"text: “After he was bound and cast from the Upper World, Chak’kso’s enraged "
|
||
"spirit sought release, and was able to exert a corrupting influence on "
|
||
"certain regions of the Upper World, channeled through ‘pathways of stone’ "
|
||
"that extend from the surface into the depths of the Under Reaches. This rage "
|
||
"altered the eggs of great lizards, shaping their bodies and spirits into "
|
||
"implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on "
|
||
"the task at hand. Thinking that perhaps the Elders could find some way to "
|
||
"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
|
||
"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
|
||
"traveled far from the lake, Xikkrisx set the statue down inside of a small "
|
||
"cave, and lay down to rest. He was awoken by a bone-chilling roar."
|
||
msgstr ""
|
||
"Xikkrisx fra Syrsszk var en magtfuld øglekriger, som blev sendt til denne "
|
||
"region af Rysssrylosszkk-klanens ældreråd (oversættelse: »Jager-fjender-i-"
|
||
"kogende- flod-klanen«). Ældrerådet var i gang med at forberede krig mod en "
|
||
"menneskeforpost, og havde behov for de magiske evner hos Oxsrrsk, en "
|
||
"øglemystiker som senest var set på vej mod Ruaskkolin-floden. Xikkrisx fandt "
|
||
"den forstenede krop af Oxsrrsk, sammen med en omhyggeligt bundet "
|
||
"skriftrulle, som øjensynlig var blevet tabt i en lille revne i hulens gulv. "
|
||
"Han åbnede skriftrullen og læste et kort udsnit fra midten af teksten: "
|
||
"»Efter han var blevet bundet til Oververdenen, søgte Chak'ksos rasende sjæl "
|
||
"efter frihed, og han var i stand til at yde indflydelse på bestemte regioner "
|
||
"i Oververdenen, kanaliseret igennem »stier af sten« som førte fra overfladen "
|
||
"ned i Underverdenen. Dette raseri ændrede ægene hos mægtige firben, skabte "
|
||
"deres krop og sjæl i inkarnationer af Chak'ksos had.« Forvirret hang "
|
||
"Xikkrisx opmærksomhed fast ved den igangværende opgave. Måske kunne de ældre "
|
||
"finde en måde at genoplive Oxsrrsk, så han begyndte den lange og "
|
||
"møjsommelige opgave med at slæbe stenen tilbage til Rysssrylosszkk-klanen. "
|
||
"Udmattet, og ikke langt fra floden, satte Xikkrisx statuen ned i en lille "
|
||
"hule og hvilede sig. Han vågnede ved et frygtindgydende brøl."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125
|
||
msgid "Oxsrrsk"
|
||
msgstr "Oxsrrsk"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128
|
||
msgid ""
|
||
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
|
||
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
|
||
"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
|
||
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, "
|
||
"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was "
|
||
"believed to have been a powerful demigod of the Under Reaches, described as "
|
||
"a ‘great demon of the earth’ in the Elvish Histories. According to these "
|
||
"histories, Chak’kso had once sought to transform all life on the planet to "
|
||
"stone; so great was his hatred for creatures of flesh. He was ultimately "
|
||
"defeated and bound by powerful magics, but in the centuries following his "
|
||
"banishment (to a realm far below the surface of the world) a new breed of "
|
||
"creature began appearing in the Histories, a breed with the ability to turn "
|
||
"any being of flesh into stone. There was a period when these Basilisks (as "
|
||
"they came to be known) wreaked havoc on the world of the living, turning "
|
||
"thousands to stone. One by one, and at great cost, the Basilisks were "
|
||
"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
|
||
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
|
||
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
|
||
"set out on his journey..."
|
||
msgstr ""
|
||
"Oxsrrsk var et magtfuldt øgleorakel, som havde, i et overfald på den "
|
||
"rivaliserende Xraxss-klan, erobret (fra gemmerne hos det nu afdøde orakel "
|
||
"Hesx-Rzzak) en meget fascinerende skriftrulle. Skriftrullen bar navnet "
|
||
"»Ney'yks af granitånden«, og fortalte om en skabning kendt under navnet "
|
||
"»Chak'kso Ney'yks«, et navn som i et ældgammelt øglesprog betød »Det ældste "
|
||
"barn af Chak'kso«. Chak'kso mentes at have været en magtfuld halvgud i "
|
||
"Underverdenen, beskrevet som en »dæmon af jorden« i elvernes historiebøger. "
|
||
"Ifølge disse legender, havde Chak'kso forsøgt at omdanne alt liv på jorden "
|
||
"til sten; så stort var hans had til kødets skabninger. Han blev besejret og "
|
||
"bundet af af magtfuld magi, men i århundrederne efter hans tilfangetagelse "
|
||
"(i et område langt under jordens overflade) begyndte en ny slags skabninger "
|
||
"at fremkomme, en race med evnen til at kunne forvandle kød til sten. Der var "
|
||
"en periode da disse basilisker (som de blev kaldt) skabte panik blandt de "
|
||
"levende på jorden, og de forvandlede tusinder til sten. En efter en, og med "
|
||
"store omkostninger, blev disse basilisker besejret. Alle på nær en; nemlig "
|
||
"basilisken kendt under navnet »Ney'yks«, eller »Det ældste barn«, i moderne "
|
||
"sprog. Overbevidst om sin evne til at finde og fange denne magtfulde "
|
||
"skabning til egen fordel, tog Oxsrrsk af sted på sin rejse..."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134
|
||
msgid ""
|
||
"Slim of Stature, dexterous Hands\n"
|
||
"— Seven Stones and Eleven\n"
|
||
"Left his Foes so slim a Chance\n"
|
||
"— Seven Stones and Eleven\n"
|
||
"Marksman known as Dragonbane\n"
|
||
"’mongst the Statues here was slain\n"
|
||
"— Seven Stones — and the Elven\n"
|
||
"(inscribed by Gauteamus)"
|
||
msgstr ""
|
||
"Slank af statur, behændige hænder\n"
|
||
"- - Syv stene og elleve\n"
|
||
"Gav sine fjende så lille en chance\n"
|
||
"- - Syv stene og elleve\n"
|
||
"Skarpskytte kendt som dragebetvinger\n"
|
||
"døde blandt disse statuer\n"
|
||
"- - Syv stene - og den elvte\n"
|
||
"(inskription af Gauteamus)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145
|
||
msgid "Blum Duk"
|
||
msgstr "Blum Duk"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Blum Duk was renowned among his goblin clan for having tamed one of the "
|
||
#| "Dire Wolves of the mountains, and he had the courage to match. His "
|
||
#| "leadership and skills alone were what kept the area’s goblins alive "
|
||
#| "despite human and elvish menaces. Rumor had it that his wolf had slain "
|
||
#| "fifty men and a hundred Elves.\n"
|
||
#| "Thus, when he heard of the awful monster that was inhabiting the area, it "
|
||
#| "was only natural that he ride out alone to face it. All the other goblins "
|
||
#| "expected him to slay the creature easily and drag back its carcass to "
|
||
#| "feast on.\n"
|
||
#| "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
|
||
#| "cowered in fright. He tried to wheel his wolf around to run away, but it "
|
||
#| "wouldn’t move. As the creature stalked towards him, he screamed his last "
|
||
#| "words: Good Gog, dog, are yer legs made of stone?!\n"
|
||
#| "(inscribed by Elvish Pillager)"
|
||
msgid ""
|
||
"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
|
||
"Wolves of the mountains, and he had the courage to match. His leadership and "
|
||
"skills alone were what kept the area’s goblins alive despite human and "
|
||
"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
|
||
"Elves.\n"
|
||
"\n"
|
||
"Thus, when he heard of the awful monster that was inhabiting the area, it "
|
||
"was only natural that he ride out alone to face it. All the other goblins "
|
||
"expected him to slay the creature easily and drag back its carcass to feast "
|
||
"on.\n"
|
||
"\n"
|
||
"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
|
||
"cowered in fright. He tried to wheel his wolf around to run away, but it "
|
||
"wouldn’t move. As the creature stalked towards him, he screamed his last "
|
||
"words: Good Gog, dog, are yer legs made of stone?!\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
msgstr ""
|
||
"Blum Duk var berygtet i sin goblinklan for at have tæmmet en af frygtulvene "
|
||
"fra bjergene, og han havde et mod der matchede denne. Hans lederskab og "
|
||
"evner var hvad der holdt områdets gobliner i live på trods af menneskenes og "
|
||
"elvernes trussel. Rygter sagde at hans ulv havde nedlagt 50 mænd og 100 "
|
||
"elver.\n"
|
||
"Da vi hørte om det frygtelige monster som beboede dette område var det "
|
||
"derfor naturligt at han alene red ud for at møde det. Alle de andre gobliner "
|
||
"forventede at han nemt ville nedlægge monstre og tage dets lig tilbage til "
|
||
"et festmåltid.\n"
|
||
"Han fik et chok. Så snart han så basilisken frøs han i skræk. Han forsøgte "
|
||
"at vende sin ulv omkring, men den ville ikke flytte sig. Da skabningen gik "
|
||
"imod ham skreg han sine sidste ord: Good Gog, hund, er dine ben lavet af "
|
||
"sten?!?\n"
|
||
"(inskription af elverrøver)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
|
||
msgid "Rah Ihn Mar"
|
||
msgstr "Rah Ihn Mar"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:158
|
||
msgid ""
|
||
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
|
||
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
|
||
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
|
||
"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
|
||
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
|
||
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
|
||
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
|
||
"for vengeance, Rah Ihn Mar began the hunt..."
|
||
msgstr ""
|
||
"Rah Ihn Mar, mester i De Brændende Bakker, var på vej mod Ruaskkolin-floden "
|
||
"i forfølgelse af elverfolkhelten Terowydlithrol, kendt blandt elverne som "
|
||
"»Dragebetvingeren«. Det blev sagt at Terowydlithrol havde dræbt en ilddrage "
|
||
"som truede en elverlandsby, og startet et »modangreb« i hvilket 37 "
|
||
"hestedrager på lejr i en nærvedliggende kløft og antaget for at være i "
|
||
"alliance med dragen, blev myrdet. Vel vidende at disse hestedrager var "
|
||
"uskyldige kom Rah Ihn Mar til Ruaskkolin-floden for at opspore og dræbe "
|
||
"Terowydlithrol, som var blevet set i området en dags tid tidligere. Optændt "
|
||
"af hævnlyst, begyndte Rah Ihn Mar jagten....."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162
|
||
msgid "Turin's Monster of the Lake"
|
||
msgstr ""
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:165
|
||
msgid ""
|
||
"He had lived there for ages upon ages, in the depths of the water, preying "
|
||
"upon the various fish and frogs and merfolk that entered his domain. It was "
|
||
"his lake, no other’s, and though it was not large, he was its master. Then, "
|
||
"the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had "
|
||
"not died, but it was no longer alive. Thus the new lord of the lake had "
|
||
"arrived.\n"
|
||
"(inscribed by Turin)"
|
||
msgstr ""
|
||
"Han havde levet der i umindelige tider, i vandets dyb, på jagt efter "
|
||
"forskellige fisk, frøer og havfolk. Det var hans flod, ingen andres, og "
|
||
"selvom den ikke var stor, var han dens herre. Så kom basilisken, og kiggede "
|
||
"i søslangens øje. Søslangen var ikke død, men den var ikke længere i live. "
|
||
"Så den herre i floden var ankommet.\n"
|
||
"(inskription af Turin)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170
|
||
msgid "The Spider"
|
||
msgstr ""
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:173
|
||
msgid ""
|
||
"It would seem that no one knows the tale of this brave spider.\n"
|
||
"(inscribed by WinnerA)"
|
||
msgstr ""
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:181
|
||
msgid ""
|
||
"The tale of this unlucky highwayman is yet to be told.\n"
|
||
"(inscribed by WinnerB)"
|
||
msgstr ""
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189
|
||
msgid ""
|
||
"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men "
|
||
"came to this evil place while on a raid against the orcs. Caught unaware by "
|
||
"the foul creatures, many of his fellows were killed, but he fought "
|
||
"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
|
||
"stone even as he slew the last orc. Now all that is left is a stark reminder "
|
||
"of his once great bearing and strength.\n"
|
||
"(inscribed by Fynmiir)"
|
||
msgstr ""
|
||
"En modig helt fra Wesnoths gyldne tid, en stor rytter og leder af mænd, kom "
|
||
"til dette onde sted på et plyndringstogt mod orkerne. Fanget i et "
|
||
"uopmærksomt øjeblik af denne fæle skabning, blev mange af hans mænd dræbt, "
|
||
"men han kæmpede modigt og dræbte mange. Men forgæves! Den fæle basilisk "
|
||
"gjorde ham til sten idet han knuste den sidste ork. Nu er der kun et minde "
|
||
"tilbage om hans store position og styrke.\n"
|
||
"(inskription af Fynmiir)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194
|
||
msgid "Bramwythl"
|
||
msgstr "Bramwythl"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:196
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
||
#| "other Woses. More than any other Wose, he enjoyed simply standing alone "
|
||
#| "in the sun, arms upraised, admiring the beauty of the empty sky. Once, "
|
||
#| "even, he confided in a fellow that his greatest wish was to be able to "
|
||
#| "bask forever in the sun’s glory.\n"
|
||
#| "However, not long after, the local wose community heard of the approach "
|
||
#| "of a horrible monster, powerful enough to easily destroy the few woses "
|
||
#| "that lived in the area. They quickly moved off (quickly for Woses, "
|
||
#| "anyway), but Bramwythl was left behind — in their haste, no one had "
|
||
#| "remembered to find him and tell him of the danger.\n"
|
||
#| "He was taken quite unawares by the Basilisk, and turned to stone before "
|
||
#| "he even recognized the beast. His petrified form still stands there "
|
||
#| "today, warmed by the sun’s rays, under an open sky. His greatest wish has "
|
||
#| "been granted.\n"
|
||
#| "(inscribed by Elvish Pillager)"
|
||
msgid ""
|
||
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
||
"other woses. More than any other wose, he enjoyed simply standing alone in "
|
||
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
||
"confided in a fellow that his greatest wish was to be able to bask forever "
|
||
"in the sun’s glory.\n"
|
||
"\n"
|
||
"However, not long after, the local wose community heard of the approach of a "
|
||
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
||
"in the area. They quickly moved off (quickly for woses, anyway), but "
|
||
"Bramwythl was left behind — in their haste, no one had remembered to find "
|
||
"him and tell him of the danger.\n"
|
||
"\n"
|
||
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
||
"even recognized the beast. His petrified form still stands there today, "
|
||
"warmed by the sun’s rays, under an open sky. His greatest wish has been "
|
||
"granted.\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
msgstr ""
|
||
"Bramwythl træsjælen var altid blevet anset for en langsom ordknap fyr, selv "
|
||
"af andre træsjæle. I langt højere grad end andre træsjæle, nød han at stå "
|
||
"alene i solen, med armene oprejst, og beundrende skønheden over hans himmel. "
|
||
"Selv han indrømmede en enkelt gang over for en artsfælle, at hans største "
|
||
"ønske var at være i stang til at baske med vinger i solens stråler.\n"
|
||
"Hvorledes end, ikke lang tid derefter, hørte det lokale træsjæle samfund om "
|
||
"at et forfærdelig monster, stærk nok til let at ødelægge de få træsjæle der "
|
||
"levede i området, var på vej. De flyttede sig hurtigt (hurtigt for træsjæle "
|
||
"i hvert fald), men Bramwythl blev glemt tilbage - i travlheden havde ingen "
|
||
"husket at finde ham og fortælle ham om faren.\n"
|
||
"Han blev overrasket af basilisken, og omdannet til sten inden han "
|
||
"overhovedet havde genkendt monsteret. Hans forstenet legeme står der stadig "
|
||
"i dag, og bliver varmet af solens stråler, under en åben himmel. Hans "
|
||
"største ønske blev opfyldt.\n"
|
||
"(indhugget af elverplyndringsmand)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:205
|
||
msgid "Talael Ryndoc"
|
||
msgstr "Talael Ryndoc"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:208
|
||
msgid ""
|
||
"General Talael Ryndoc came to this place to fight a duel with the Grand "
|
||
"Marshal Aethec Corryn, but the two men never found one another."
|
||
msgstr ""
|
||
"General Talael Ryndoc kom til dette sted for at udkæmpe en duel med "
|
||
"stormarskal Aethec Corryn, men de to mænd fandt aldrig hinanden. "
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:211
|
||
msgid "Aethec Corryn"
|
||
msgstr "Aethec Corryn"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214
|
||
msgid ""
|
||
"The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am "
|
||
"through searching for you! I shall make my way back to Haldric’s Hall, and "
|
||
"inform the court that you were too much of a coward to attend our duel! Your "
|
||
"disgrace shall be more agonizing than the death I’d have given you!”\n"
|
||
"\n"
|
||
"Perhaps he should not have shouted quite so loudly..."
|
||
msgstr ""
|
||
"De sidste ord udtalt af stormarskal Aethec Corryn: »Talael Ryndoc! Jeg er "
|
||
"færdig med at lede efter dig! Jeg returnerer til Haldrics Hall, og "
|
||
"informerer dem om, at du var en for stor kujon til at komme til vores duel! "
|
||
"Din nedgørelse vil være mere hård end den død jeg ville have givet dig!« \n"
|
||
"\n"
|
||
"Måske skulle han ikke have råbt nær så højt.... "
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:220
|
||
msgid "Rilhon"
|
||
msgstr "Rilhon"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:222
|
||
msgid ""
|
||
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
|
||
"treasure that had been lost in these watery caves— a spear whose head was "
|
||
"said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder "
|
||
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
|
||
"legend, the weapon rested somewhere on the bottom of this very lake "
|
||
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
|
||
"Having prepared himself for battle with the Serpent, Rilhon met with two "
|
||
"rather large surprises. The first was the petrified form of Ruaskkolin the "
|
||
"Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly "
|
||
"enough, in possession of all of his teeth.\n"
|
||
"(inscribed by Paterson)"
|
||
msgstr ""
|
||
"Denne stolte kriger kendt blandt nagaerne under navnet Rilhon hørte "
|
||
"historier om en stor skat som var blevet væk i disse vandrige huler. "
|
||
"Deriblandt et spyd hvis hoved var skabt af Chak'kso Ney'yks' tand, en gammel "
|
||
"basilisk nedlagt for lang tid siden af en elverhelt Eloralduil. Ifølge "
|
||
"legenden lå våbenet på bunden af denne flod (Ruaskkolin-floden, opkaldt "
|
||
"efter en kendt søslange som gjorde den til sit hjem). Rilhon forberedte sig "
|
||
"til slaget mod søslangen, men mødte to store overraskelser. Den anden var "
|
||
"den stadig levende Chak'kso Ney'yks, som var, mærkeligt nok, i besiddelse af "
|
||
"alle sine tænder.n(inskription af Paterson)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:230
|
||
msgid ""
|
||
"Through waves and rocky channels\n"
|
||
"blue and white\n"
|
||
"she pulled and pushed the tides\n"
|
||
"and taught the fishes how to speak to planets\n"
|
||
"silver green\n"
|
||
"with magic\n"
|
||
"running from her spirit into skins of kelp and shells of snails\n"
|
||
"a twisting of her tail and hands\n"
|
||
"she sent her songs to run on pin-tipped legs about the sands\n"
|
||
"and now\n"
|
||
"and now the strangest pause\n"
|
||
"for years and years\n"
|
||
"she hasn’t moved her eyes\n"
|
||
"\n"
|
||
"(inscribed by MJQ)"
|
||
msgstr ""
|
||
"Igennem bølger og sten\n"
|
||
"blå og hvid\n"
|
||
"hun trak og skubbede tidevandet\n"
|
||
"og lærte fiskene at tale med planetens\n"
|
||
"sølvgrønne\n"
|
||
"hvide magi\n"
|
||
"løbende fra hendes ånd ind i tangbælter og sneglehuse\n"
|
||
"en ændring af hendes hale og hænder\n"
|
||
"hun sang sine sange løbende på bare fødder i sandet\n"
|
||
"og nu\n"
|
||
"og nu den mærkeligste pause\n"
|
||
"i århundreder\n"
|
||
"har hun ikke blinket med øjnene\n"
|
||
"\n"
|
||
"(inskription af MJQ)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Clearing_Gushes
|
||
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7
|
||
#, fuzzy
|
||
#| msgid "4p — Clash"
|
||
msgid "2p — Clearing Gushes"
|
||
msgstr "4p — Sammenstød"
|
||
|
||
#. [multiplayer]: id=multiplayer_Clearing_Gushes
|
||
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8
|
||
msgid ""
|
||
"The banks of the Great River make for some of the most fertile land in all "
|
||
"the known world. The spring and summer bring floods all along its length, "
|
||
"making the soil rich and providing bountiful harvests each autumn. The "
|
||
"Kingdom of Wesnoth has turned this land into the engine of their wealth and "
|
||
"prosperity — making it the target of countless raids and attacks. The "
|
||
"rigorous discipline and organization of Wesnoth's armies are in no small "
|
||
"part driven by a constant need to patrol and defend these prosperous lands."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6
|
||
msgid "2p — Cynsaun Battlefield"
|
||
msgstr "2p — Cynsaun slagmarken"
|
||
|
||
#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8
|
||
msgid ""
|
||
"Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove "
|
||
"the necromancers from these lands in 961 YW."
|
||
msgstr ""
|
||
"Cynsaun Provins blev navngivet efter krigerdronningen Cynsaun den 1., som "
|
||
"fordrev åndemanerne fra disse lande i 961 YW."
|
||
|
||
#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
|
||
msgid "2p — Dark Forecast (Survival)"
|
||
msgstr "2p — Mørk forudsigelse (Overlevelse)"
|
||
|
||
#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Dark Forecast is a survival scenario for solitaire or two-player team-"
|
||
#| "based play against randomly AI spawned units. Victory is achieved by "
|
||
#| "surviving all enemy waves. During the course of play, the terrain will "
|
||
#| "change based on random weather effects.\n"
|
||
#| "\n"
|
||
#| "Note: You need to use map settings for the scenario to work right."
|
||
msgid ""
|
||
"Dark Forecast is a survival scenario for solitaire or two-player team-based "
|
||
"play against randomly-spawned AI units. Victory is achieved by surviving and "
|
||
"defeating all enemy waves. During the course of play, the terrain will "
|
||
"change based on random weather effects.\n"
|
||
"\n"
|
||
"Note: You need to use the default map settings for the scenario to work "
|
||
"right."
|
||
msgstr ""
|
||
"Mørk forudsigelse er et overlevelsesscenarie for enlige eller holdbaseret på "
|
||
"to spillere mod tilfældige computeregenererede enheder. Sejr opnås ved at "
|
||
"overleve alle fjendes angreb. Under spillet, vil terrænet skifte afhængig af "
|
||
"tilfældige vejreffekter.\n"
|
||
"\n"
|
||
"Bemærk: Du skal bruge kortindstillinger for at det her scenarie vil virke. "
|
||
"korrekt."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:21
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:33
|
||
msgid "teamname^Revolt"
|
||
msgstr "Revolt"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:51
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:71
|
||
msgid "teamname^Human"
|
||
msgstr "Menneske"
|
||
|
||
#. [then]
|
||
#. [objective]: condition=lose
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:106
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:269
|
||
#, fuzzy
|
||
msgid "Death of your leader"
|
||
msgstr "Dine holdlederes død."
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:107
|
||
msgid ""
|
||
"Since your team has only one leader, the enemy waves will not be at full "
|
||
"strength."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:110
|
||
#, fuzzy
|
||
msgid "Death of both of your team’s leaders"
|
||
msgstr "Dine holdlederes død."
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:111
|
||
msgid ""
|
||
"Since your team has two leaders, the enemy waves will be at full strength."
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:132
|
||
#, fuzzy
|
||
msgid "Survive and defeat all enemy waves"
|
||
msgstr "Overlev alle fjendtlige angreb."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:152
|
||
msgid "Dark Forecast — a random survival scenario"
|
||
msgstr "Mørk forudsigelse - et tilfældigt overlevelsesscenarie"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:157
|
||
#, fuzzy
|
||
msgid ""
|
||
"Your aim is to survive the spawning waves of units and defeat the final "
|
||
"archenemies.\n"
|
||
"\n"
|
||
"The spawning waves are randomly generated and will be different each time "
|
||
"Dark Forecast is played.\n"
|
||
"\n"
|
||
"They appear along the north, south, and west map edges — though they are "
|
||
"most likely to spawn on the west edge. The waves appear at somewhat regular "
|
||
"intervals.\n"
|
||
"\n"
|
||
"The weather will also change randomly, affecting the layout of the map.\n"
|
||
"\n"
|
||
"\n"
|
||
"<b>Dark Forecast was made by:</b>\n"
|
||
"\n"
|
||
"<span color='green'>jb:</span>\n"
|
||
"• Map design, spawn groups, and scenario concept\n"
|
||
"\n"
|
||
"<span color='green'>Rhuvaen:</span>\n"
|
||
"• WML implementation"
|
||
msgstr ""
|
||
"Dit mål er at overleve de angribende bølger og besejre de sidste ærke- "
|
||
"fjender.\n"
|
||
" \n"
|
||
"Bølgerne skabes tilfældigt og vil være forskellige hver gang du spiller "
|
||
"scenariet.\n"
|
||
"\n"
|
||
"\n"
|
||
"De ankommer langs med det nordige, sydelig og vestlige hjørne - de kommer "
|
||
"dog hovedsagelig fra det vestlige hjørne. Bølgerne kommer med regelmæssige "
|
||
"mellemrum.\n"
|
||
"\n"
|
||
"\n"
|
||
"Vejret skifter også tilfældigt, og påvirker udseendet af kortet.\n"
|
||
"\n"
|
||
"\n"
|
||
"\n"
|
||
"<span color='red'>Mørk forudsigelse er lavet af:</span>\n"
|
||
"\n"
|
||
"<span color='green'>jb</span>\n"
|
||
"- kortdesign, grupper af fjender og scenariekoncept\n"
|
||
"\n"
|
||
"<span color='green'>Rhuvaen</span>\n"
|
||
"— WML implementation"
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:177
|
||
#, fuzzy
|
||
msgid "So this is the accursed valley — a land ours for the taking."
|
||
msgstr "Så dette er den forbandet dal - et land vi kan indtage."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:181
|
||
msgid ""
|
||
"The inhabitants are rumored to be a strange alliance of man and beast, and "
|
||
"our claim is not going to be unopposed. We must be prepared for the "
|
||
"surprises of this land."
|
||
msgstr ""
|
||
"Indbyggerne siges at være en mærkelig alliance af mænd og bæst, og vores "
|
||
"krav kommer ikke til at stå uimodsagt. Vi må være forberedt for "
|
||
"overraskelser i dette land."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:185
|
||
msgid ""
|
||
"Then let us discover what lies in waiting and teach them not to oppose our "
|
||
"claim."
|
||
msgstr ""
|
||
"Så lad os opdage hvad der venter os og lære dem ikke at stå op imod os."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:232
|
||
msgid ""
|
||
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
||
"me..."
|
||
msgstr ""
|
||
"Ugh! Hvad er dette? Besejret af barbarer! Mine guder har forladt mig..."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:246
|
||
msgid ""
|
||
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
||
"their joy fills your last moments with pure hate."
|
||
msgstr ""
|
||
"Hurraråb fra dine fjender er det sidste du hører da du glider ind i døden..."
|
||
"deres glæde fylder dit sidste øjeblik med rent had."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:268
|
||
msgid ""
|
||
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
|
||
"ghostly wisps drain away your will, you realize that your time in this land "
|
||
"is over."
|
||
msgstr ""
|
||
"Fjende jubler mens en mørk tåge stiger op fra landet og omklammer dig. Mens "
|
||
"spøgelsestjavser fjerne din vilje, indser du at din tid i dette land er "
|
||
"forbi."
|
||
|
||
#. [slider]: id=enemey_gold_factor
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:281
|
||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||
msgstr ""
|
||
|
||
#. [lua]: final_spawn
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:314
|
||
msgid ""
|
||
"The last and most powerful of these creatures are almost upon us. I feel "
|
||
"that if we can finish them off in time, we shall be victorious."
|
||
msgstr ""
|
||
"Den sidste og mest magtfulde af disse skabninger er over os. Jeg kan mærke "
|
||
"at hvis vi ordner dem i tide, så vinder vi."
|
||
|
||
#. [lua]: final_spawn
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:342
|
||
msgid ""
|
||
"The screams and pleas for mercy are finally silenced, as you remove your "
|
||
"blood soaked blade from the last of the rebels. There will be no more "
|
||
"resistance from the local scum. Your reign has finally earned stability."
|
||
msgstr ""
|
||
"Råbene om barmhjertighed og nåde er endelig stille. Du fjerner din "
|
||
"blodsprøjtet klinge fra den sidste af rebellerne. Der vil ikke længere være "
|
||
"modstand fra de lokale afskum. Dit styre har endelig opnået stabilitet."
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:466
|
||
msgid "Clear Weather"
|
||
msgstr "Klart vejr"
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:472
|
||
msgid "Drought"
|
||
msgstr "Tørke"
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:484
|
||
msgid "Heavy Rains"
|
||
msgstr "Kraftigt regnvejr"
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:490
|
||
msgid "Snowfall"
|
||
msgstr "Snefald"
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:496
|
||
msgid "Heavy Snowfall"
|
||
msgstr "Kraftigt snefald"
|
||
|
||
#. [multiplayer]: id=multiplayer_Den_of_Onis
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
||
msgid "2p — Den of Onis"
|
||
msgstr "2p — Onis' hule"
|
||
|
||
#. [multiplayer]: id=multiplayer_Den_of_Onis
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7
|
||
msgid ""
|
||
"This most unusual of caves was once known as the Chamber of Laughing Devils, "
|
||
"and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked "
|
||
"and cunning race of man-eating demons, who terrorized the people of the "
|
||
"Eastern Lands for nearly four hundred years, before vanishing from Irdya "
|
||
"without a trace. Since that time, many factions have vied for dominion over "
|
||
"the Den of Onis, hoping to unlock the strange and mysterious magics of its "
|
||
"creators."
|
||
msgstr ""
|
||
"Den mest usædvanlige af huler blev engang kendt som de grinende djævles "
|
||
"hule, og var den indre fæstning i Kah Ruuk Oni. Kah Ruuk var en ondskabsfuld "
|
||
"og udspekuleret race af menneskeædende dæmoner, som terroriserede folk i de "
|
||
"østlige lande i næsten fire hundrede år, før de forsvandt fra Irdya uden et "
|
||
"spor. Siden den tid, har mange fraktioner forsøgt at få herredømmet over "
|
||
"Onis hule, i håbet om at kunne afsløre den mærkelige og mystiske magi hos "
|
||
"dens skabere."
|
||
|
||
#. [multiplayer]: id=multiplayer_elensefar_courtyard
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5
|
||
msgid "2p — Elensefar Courtyard"
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_elensefar_courtyard
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7
|
||
msgid ""
|
||
"Fight through corridors and gardens, and dominate the eastern courtyard of "
|
||
"what used to be the glorious city of Elensefar."
|
||
msgstr ""
|
||
|
||
#. [time]: id=underground_illum
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114
|
||
msgid "Underground"
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Fallenstar_Lake
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7
|
||
msgid "2p — Fallenstar Lake"
|
||
msgstr "2p — Fallenstar Sø"
|
||
|
||
#. [multiplayer]: id=multiplayer_Fallenstar_Lake
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8
|
||
msgid ""
|
||
"Long ago, a great star fell from the heavens, leaving its mark on this "
|
||
"coniferous region."
|
||
msgstr ""
|
||
"For lang tid siden faldt en stjerne ned fra himlen og gav sit aftryk på "
|
||
"denne nåletræsregion."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hamlets
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
||
msgid "2p — Hamlets"
|
||
msgstr "2p — Hamlets"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hamlets
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:7
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Warfare transforms the simple farms and villages of a peaceful region "
|
||
#| "into a subtly parceled battlefield."
|
||
msgid ""
|
||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||
"subtly parceled battlefield. Designed by Doc Paterson."
|
||
msgstr ""
|
||
"Krig forvandler gårde og landsbyer i en fredelig region til en krigszone."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hellhole
|
||
#: data/multiplayer/scenarios/2p_Hellhole.cfg:7
|
||
#, fuzzy
|
||
#| msgid "2p — Hamlets"
|
||
msgid "2p — Hellhole"
|
||
msgstr "2p — Hamlets"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hellhole
|
||
#: data/multiplayer/scenarios/2p_Hellhole.cfg:8
|
||
msgid ""
|
||
"Once, the town of Myrilel was a tranquil village at the easternmost reaches "
|
||
"of humankind. This changed forever upon the rise of the lich warlord Mal-"
|
||
"Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town "
|
||
"as the first gathering point for his armies of death. Though Mal-Ravanal was "
|
||
"defeated, Myrilel remains a place made desolate and ruined, the gate an "
|
||
"eternal scar on the land that to this day summons forth legions of wandering "
|
||
"undead."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Hornshark_Island
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26
|
||
msgid "2p — Hornshark Island"
|
||
msgstr "2p — Hornshark Ø"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hornshark_Island
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28
|
||
msgid ""
|
||
"Players must forge strange alliances with the local inhabitants, in order to "
|
||
"survive on this most unusual of islands. Designed by Doc Paterson."
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Young Ogre
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:89
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:166
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:205
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:277
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:330
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:462
|
||
msgid "Big Baby Bo"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Drake Fighter
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:102
|
||
msgid "Rawffus the Dim"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Dwarvish Scout
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:154
|
||
msgid "Kolbur"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Dwarvish Scout
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:179
|
||
msgid "Vilhelm Viskitynnyri"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Woodsman
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:239
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:250
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:684
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:695
|
||
msgid "Clockwork Boy"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Orcish Leader, id=Neki the Brutal
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:302
|
||
msgid "Neki the Brutal"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Elvish Fighter
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:343
|
||
msgid "Drowsk Calbeht"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Soulless
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:405
|
||
msgid "Rzrrt the Dauntless"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Skeleton
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:445
|
||
msgid "Sorrek, Chosen of Death"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Young Ogre
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:534
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:611
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:722
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:774
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:906
|
||
msgid "Big Baby Dro"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Drake Fighter
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:547
|
||
msgid "Gawffus the Dim"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Dwarvish Scout
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:599
|
||
msgid "Rublok"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Dwarvish Scout
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:624
|
||
msgid "Ulysses Mantyjuuri"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Orcish Leader
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:746
|
||
msgid "Neki the Brute"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Elvish Fighter
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:787
|
||
msgid "Claiomh Dubh"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Soulless
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:849
|
||
msgid "Tyxrrn the Dauntless"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Skeleton
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:889
|
||
msgid "Rukhos, Chosen of Death"
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
|
||
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5
|
||
msgid "2p — Howling Ghost Badlands"
|
||
msgstr "2p — Hylende spøgelsesland"
|
||
|
||
#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
|
||
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6
|
||
msgid ""
|
||
"Little remains of this once wealthy mining colony, now a haven for raiders "
|
||
"and thieves."
|
||
msgstr ""
|
||
"Kun lidt er tilbage af denne tidligere rige minekoloni, nu er den et mål for "
|
||
"plyndring og tyve."
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruined_Passage
|
||
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7
|
||
msgid "2p — Ruined Passage"
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruined_Passage
|
||
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8
|
||
msgid ""
|
||
"The distant west has long been fabled as the homeland of all living things "
|
||
"before it was ruined by a deluge of disasters. Legends tell of the ingenuity "
|
||
"of the ancients in their final hours as they struggled to fight back violent "
|
||
"storms of fire and ash. Only recently have secretive expeditions to this "
|
||
"land revealed the truth of these stories — most strikingly, a channel of "
|
||
"immense enchanted walls. Between intense volcanic islands and vast seas of "
|
||
"molten brimstone lies land kept pristine and untouched — yet mysteriously "
|
||
"abandoned nonetheless."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruphus_Isle
|
||
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7
|
||
msgid "2p — Ruphus Isle"
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruphus_Isle
|
||
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8
|
||
msgid ""
|
||
"Players must navigate the dispersive terrain of this small but "
|
||
"topographically dense island."
|
||
msgstr ""
|
||
"Spillerne må navigere i dette spredte terræn på en lille men tæt besat ø."
|
||
|
||
#. [multiplayer]: id=multiplayer_Sablestone_Delta
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
|
||
msgid "2p — Sablestone Delta"
|
||
msgstr "2p — Sablestone Delta"
|
||
|
||
#. [multiplayer]: id=multiplayer_Sablestone_Delta
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
||
msgid ""
|
||
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
||
"jagged rivers."
|
||
msgstr ""
|
||
"To hære møder hinanden i dette kystlandskab bestående af skjulte huler og "
|
||
"forrevne floder."
|
||
|
||
#. [multiplayer]: id=multiplayer_Silverhead_Crossing
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
|
||
msgid "2p — Silverhead Crossing"
|
||
msgstr "2p — Silverhead Overgangen"
|
||
|
||
#. [multiplayer]: id=multiplayer_Silverhead_Crossing
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
||
msgid ""
|
||
"Players must traverse all manner of terrain in pursuit of victory on this "
|
||
"multi-fronted duel map."
|
||
msgstr ""
|
||
"Spillerne skal igennem alle slags terræn i jagten på sejren på dette "
|
||
"duelkort med flere fronter."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38
|
||
#, fuzzy
|
||
#| msgid "teamname^Center"
|
||
msgid "teamname^Shapeshifter"
|
||
msgstr "Midt"
|
||
|
||
#. [unit]: type=Tentacle of the Deep
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52
|
||
msgid "Nani the Shapeshifter"
|
||
msgstr ""
|
||
|
||
#. [effect]: type=arcane
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82
|
||
msgid "evil eye"
|
||
msgstr ""
|
||
|
||
#. [trait]: id=remove_hp
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23
|
||
msgid "statue"
|
||
msgstr "statue"
|
||
|
||
#. [trait]: id=remove_hp
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24
|
||
msgid "This is a sculpture made of stone."
|
||
msgstr "Dette er en skulptur lavet af sten."
|
||
|
||
#. [multiplayer]: id=multiplayer_Sullas_Ruins
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43
|
||
msgid "2p — Sulla’s Ruins"
|
||
msgstr "2p — Sullas ruiner"
|
||
|
||
#. [multiplayer]: id=multiplayer_Sullas_Ruins
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44
|
||
msgid ""
|
||
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
||
"and ice now remain in the shadow of this once mighty empire."
|
||
msgstr ""
|
||
"Oversvømmet af havet og påvirket af vinterens elementer har gjort, at kun "
|
||
"ruiner, vand og is er tilbage af dette tidligere stor rige."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98
|
||
msgid "Statue of Sulla"
|
||
msgstr "Statue af Sulla"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101
|
||
msgid ""
|
||
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
|
||
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
|
||
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
|
||
msgstr ""
|
||
"En stenskabt efterligning af Sulla den Store, også kendt som Sulla den "
|
||
"Retfærdige, Sulla Tyran, Kejser af det faldende tårn, arving af de knusende "
|
||
"Gales, Kvinde over den gående gletsjer, Indehaver af den brændende bølge, "
|
||
"Dronning af den lige flamme, Sulla den Brændende, Sulla den stolte og Sulla "
|
||
"den Retfærdige."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103
|
||
msgid "Statue of Lhun-dup"
|
||
msgstr "Lhun-dup statuen"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105
|
||
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
|
||
msgstr "En stenskabt efterligning af Lhun-dup, tjener af Sulla."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107
|
||
msgid "Statue of Ri-nzen"
|
||
msgstr "Ri-nzen statuen"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109
|
||
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
|
||
msgstr "En stenskabt efterligning af Ri-nzen, tjener af Sulla."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111
|
||
msgid "Statue of Ten-zin"
|
||
msgstr "Statue af Ten-zin"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113
|
||
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
|
||
msgstr "En stenskabt efterligning af Ten-zin, tjener af Sulla."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115
|
||
msgid "Statue of Lo-bsang"
|
||
msgstr "Statue af Lo-bsang"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117
|
||
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
|
||
msgstr "En stenskabt efterligning af Lo-bsang, Tjener af Sulla."
|
||
|
||
#. [multiplayer]: id=multiplayer_Swamp_of_Dread
|
||
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7
|
||
#, fuzzy
|
||
#| msgid "2p — Sablestone Delta"
|
||
msgid "2p — Swamp of Dread"
|
||
msgstr "2p — Sablestone Delta"
|
||
|
||
#. [multiplayer]: id=multiplayer_Swamp_of_Dread
|
||
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8
|
||
msgid ""
|
||
"North of the Great River lies the Swamp of Dread, a vast, inhospitable mire "
|
||
"cursed by foul magic. There exist only a few routes that aren't nearly "
|
||
"guaranteed entrapment and death. Nonetheless, they are highly sought after "
|
||
"as lucrative bridges between the southern flatlands and the rugged north, "
|
||
"and intrepid explorers traverse the perilous bogs in search of profitable "
|
||
"places to set up trading posts. The largest of these routes, Areth's Pass, "
|
||
"is a long-disputed and well-known crossing since the first ancient wars "
|
||
"between elves and dwarves. Despite poor land and limited resources, its "
|
||
"great strategic value means it is fiercely contested by all with military "
|
||
"aims in the Great Continent's heart."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Freelands
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:6
|
||
msgid "2p — The Freelands"
|
||
msgstr "2p — De Frie Lande"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Freelands
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:8
|
||
msgid ""
|
||
"The Freelands, also known to the people of the far east as The Land of No "
|
||
"Kings, lie in between the Wilderlands and the Kingdom of Carorath, "
|
||
"separating a land of absolute law from a land of absolute savagery. The "
|
||
"people of the Freelands have been battling would-be conquerors of their land "
|
||
"for hundreds of years, repelling great beasts from their western borders, "
|
||
"and Carorathian Imperialists from their eastern borders."
|
||
msgstr ""
|
||
"De Frie Lande, også kendt hos folket i øst som Landet uden konger, ligger "
|
||
"midt imellem ødemarken og Carorath kongedømmet, og adskiller dermed et land "
|
||
"med lov og orden med det absolutte anarki. Folket i De Frie Lande har kæmpet "
|
||
"mod aspirerende erobrerer af deres land i århundreder, de har slået grådige "
|
||
"bæster tilbage fra deres vestlige grænse, og Carorathian imperialister fra "
|
||
"deres østlige grænse."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
|
||
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7
|
||
#, fuzzy
|
||
#| msgid "2p — Den of Onis"
|
||
msgid "2p — The Walls of Pyrennis"
|
||
msgstr "2p — Onis' hule"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
|
||
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8
|
||
msgid ""
|
||
"When the orcish hordes first began arriving in droves on the Great "
|
||
"Continent, one intrepid ruler by the name of Iron-King Olgor set about first "
|
||
"uniting the bickering orcish tribes. He sought to conquer the whole of the "
|
||
"Continent under the rule of orcs, and commanded the construction of the "
|
||
"immense fortress of Pyrennis as a monument to his power. But it was this "
|
||
"very citadel that was his undoing — his vassals, unwilling to finish "
|
||
"building without their destined conquest complete, turned on Olgor and "
|
||
"slayed him, scattering the orcish hosts for centuries to come. The walls of "
|
||
"Pyrennis have proved astoundingly indestructible both to time and war — that "
|
||
"is, what scattered segments of it were actually completed."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_thousand_stings_garrison
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37
|
||
msgid "2p — Thousand Stings Garrison"
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_thousand_stings_garrison
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39
|
||
msgid "A strange place. Designed by Doc Paterson."
|
||
msgstr ""
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158
|
||
#, fuzzy
|
||
#| msgid "statue"
|
||
msgid "Statue"
|
||
msgstr "statue"
|
||
|
||
#. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7
|
||
#, fuzzy
|
||
#| msgid "5p — Forest of Fear"
|
||
msgid "2p — Tombs of Kesorak"
|
||
msgstr "5p — Frygtens skov"
|
||
|
||
#. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8
|
||
msgid ""
|
||
"Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, "
|
||
"along with a number of his followers. An unholy chill now encircles the "
|
||
"tombs, and many believe that the voice of Kesorak can still be heard, "
|
||
"whispering amongst the withered trees of this barren landscape. Unconcerned "
|
||
"by their gloomy surroundings, your leaders have chosen this place to clash."
|
||
msgstr ""
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:159
|
||
msgid ""
|
||
"The map contains mausoleums and campfires that shift the time of the day by "
|
||
"one step toward night and day, respectively."
|
||
msgstr ""
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:162
|
||
msgid ""
|
||
"The tile in the centre, which contains the casket of the titular "
|
||
"necromancer, is always covered in pitch black fog."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Weldyn_Channel
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
|
||
msgid "2p — Weldyn Channel"
|
||
msgstr "2p — Weldyn-kanal"
|
||
|
||
#. [multiplayer]: id=multiplayer_Weldyn_Channel
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
||
msgid ""
|
||
"This vital supply route has played a key role in many of Wesnoth’s greatest "
|
||
"battles."
|
||
msgstr ""
|
||
"Denne afgørende forsyningsrute har spillet en væsentlig rolle i mange af "
|
||
"Wesnoths store slag."
|
||
|
||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
|
||
msgid "3p — Alirok Marsh"
|
||
msgstr "3p — Alirok Mose"
|
||
|
||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
|
||
#. [multiplayer]: id=multiplayer_3p_Morituri
|
||
#. [multiplayer]: id=multiplayer_Blue_Water_Province
|
||
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
|
||
#. [multiplayer]: id=multiplayer_Clash
|
||
#. [multiplayer]: id=multiplayer_4p_Hamlets
|
||
#. [multiplayer]: id=multiplayer_4p_Morituri
|
||
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
|
||
#. [multiplayer]: id=multiplayer_4p_Underworld
|
||
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
|
||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||
#. [multiplayer]: id=multiplayer_Loris_River
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
msgid " Recommended setting of 2 gold per village."
|
||
msgstr " Anbefalet indstilling er 2 guld per landsby."
|
||
|
||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
msgid "Three players come head to head on this water-cut battlefield."
|
||
msgstr ""
|
||
"Tre spillere sættes direkte over for hinaden på denne vandrige slagmark."
|
||
|
||
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
|
||
msgid "3p — Island of the Horatii"
|
||
msgstr "3p — Horatiiøen"
|
||
|
||
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Controlling the central island is often the key to victory in this "
|
||
#| "21x21hex 3 player free for all map."
|
||
msgid ""
|
||
"Controlling the central island is often the key to victory in this 3 player "
|
||
"free for all map."
|
||
msgstr ""
|
||
"Kontrol med den centrale ø er ofte nøglen til sejr i dette 21 x 21 felt "
|
||
"store 3 spiller frie kort."
|
||
|
||
#. [multiplayer]: id=multiplayer_3p_Morituri
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
|
||
msgid "3p — Morituri"
|
||
msgstr "3p — Morituri"
|
||
|
||
#. [multiplayer]: id=multiplayer_3p_Morituri
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
msgid ""
|
||
"Only one faction will emerge victorious from this tightly bordered three-"
|
||
"player map."
|
||
msgstr ""
|
||
"Kun en fraktion vil komme sejrrigt ud fra dette stærkt afgrænset "
|
||
"trespillerkort."
|
||
|
||
#. [multiplayer]: id=multiplayer_Bath_of_Glory
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7
|
||
#, fuzzy
|
||
#| msgid "4p — Paths of Daggers"
|
||
msgid "4p — Bath of Glory"
|
||
msgstr "4p — Daggerternes spor"
|
||
|
||
#. [multiplayer]: id=multiplayer_Bath_of_Glory
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9
|
||
msgid ""
|
||
"The distant, legendary city of Malisat is famed for many great works — among "
|
||
"its most prized being the enormous complex known as the Bath of Glory. Made "
|
||
"to be a relaxing paradise to weary soldiers returning home, the Bath is a "
|
||
"stunning oasis built where once was nothing but sand. In time, it has become "
|
||
"a city unto its own, with arts and music flourishing about the wild culture "
|
||
"centered on the baths. The complex's vastness means flared tempers between "
|
||
"wealthy nobles can turn into veritable battlegrounds — but even this has "
|
||
"become a form of entertainment woven into the allure of the Bath."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Blue_Water_Province
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
|
||
msgid "4p — Blue Water Province"
|
||
msgstr "4p — Blå Vand Provins"
|
||
|
||
#. [multiplayer]: id=multiplayer_Blue_Water_Province
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
|
||
msgid ""
|
||
"Historians write that Bluewater Province has been destroyed and rebuilt some "
|
||
"twenty times. Now, as armies once again converge on the rocky streams and "
|
||
"snowcapped mountains of this small province, its villagers hardly seem to "
|
||
"take notice."
|
||
msgstr ""
|
||
"Det er blevet sagt at Blå Vand Provinsen er blevet ødelagt og genopbygget en "
|
||
"20 gange. Nu da hære igen møder hinanden i de stenfuldte strømme og "
|
||
"snedækkede bjerg i denne lille provins, bemærker dens indbyggere det næsten "
|
||
"ikke."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:67
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
|
||
msgid "teamname^Team 1"
|
||
msgstr "Hold 1"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:78
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
|
||
msgid "teamname^Team 2"
|
||
msgstr "Hold 2"
|
||
|
||
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
|
||
msgid "4p — Castle Hopping Isle"
|
||
msgstr "4p — Borg hoppende ø"
|
||
|
||
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
msgid "Hop from castle to castle while fighting over a central isle."
|
||
msgstr "Hop fra borg til borg mens der kæmpes om en central ø."
|
||
|
||
#. [multiplayer]: id=multiplayer_Clash
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:5
|
||
msgid "4p — Clash"
|
||
msgstr "4p — Sammenstød"
|
||
|
||
#. [multiplayer]: id=multiplayer_Clash
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
msgid "Small map for 2 vs. 2."
|
||
msgstr "Lille kort for 2 vs. 2."
|
||
|
||
#. [multiplayer]: id=multiplayer_Geothermal
|
||
#: data/multiplayer/scenarios/4p_Geothermal.cfg:7
|
||
#, fuzzy
|
||
#| msgid "2p — The Freelands"
|
||
msgid "4p — Geothermal"
|
||
msgstr "2p — De Frie Lande"
|
||
|
||
#. [multiplayer]: id=multiplayer_Geothermal
|
||
#: data/multiplayer/scenarios/4p_Geothermal.cfg:9
|
||
msgid ""
|
||
"The western reaches of the Heart Mountains make a land of striking contrasts "
|
||
"— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy "
|
||
"mountains, dotted with fields of verdant green. This land, though sometimes "
|
||
"perilous and unstable, is nonetheless rich thanks to numerous foundries "
|
||
"using the heat of volcanoes and hot springs to fuel their forges."
|
||
msgstr ""
|
||
|
||
# en hamlet er i britisk en mindre landsby uden egen kirke, men hørende under en anden
|
||
# landsby eller by.
|
||
#. [multiplayer]: id=multiplayer_4p_Hamlets
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
|
||
msgid "4p — Hamlets"
|
||
msgstr "4p — Landsbyer"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Hamlets
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
msgid ""
|
||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||
"subtly parceled battlefield."
|
||
msgstr ""
|
||
"Krig forvandler gårde og landsbyer i en fredelig region til en krigszone."
|
||
|
||
#. [multiplayer]: id=multiplayer_Isars_Cross
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
|
||
msgid "4p — Isar’s Cross"
|
||
msgstr "4p — Isars kors"
|
||
|
||
#. [multiplayer]: id=multiplayer_Isars_Cross
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
||
#| "rotation of units and planning of moves is important. Teams set for "
|
||
#| "players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting "
|
||
#| "gold, 20 villages."
|
||
msgid ""
|
||
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
||
"rotation of units and planning of moves is important. Teams set for players "
|
||
"1 & 4 vs. 2 & 3 (northeast vs. southwest). Designed for 75 starting "
|
||
"gold, 20 villages."
|
||
msgstr ""
|
||
"Et meget lille 2 versus 2 kort. Tæt kamp betyder at succesfuld rotation af "
|
||
"enheder og planlægning af bevægelser er vigtig. Holdene sættes af spiller 1 "
|
||
"& 4 versus 2 & 3 (nordøst versus sydvest). Designet til 75 start "
|
||
"guldstykker, 20 landsbyer."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100
|
||
msgid "teamname^Southwest"
|
||
msgstr "Sydvest"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
|
||
msgid "teamname^Northeast"
|
||
msgstr "Nordøst"
|
||
|
||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
|
||
msgid "4p — King of the Hill"
|
||
msgstr "4p — Bakkernes konge"
|
||
|
||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||
#. [multiplayer]: id=multiplayer_Siege_Castles
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
||
msgstr ""
|
||
" Anbefalet indstilling er 2 guldstykker per landsby og 150 guldstykker i "
|
||
"startpenge."
|
||
|
||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Controlling the area around the central keep is very lucrative in this "
|
||
#| "36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
||
msgid ""
|
||
"Controlling the area around the central keep is very lucrative in this 4 "
|
||
"player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
||
msgstr ""
|
||
"Kontrol med området omkring det centrale borgtårn er meget lukrativt i dette "
|
||
"36 x 36 4 spiller FFA kort. Virker også fint som 2 versus 2. Der er 36 "
|
||
"landsbyer."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:43
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89
|
||
msgid "teamname^Southeast"
|
||
msgstr "Sydøst"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:21
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:54
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
|
||
msgid "teamname^Northwest"
|
||
msgstr "Nordvest"
|
||
|
||
#. [multiplayer]: id=multiplayer_Loris_River
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
|
||
msgid "4p — Loris River"
|
||
msgstr "4p — Lorisfloden"
|
||
|
||
#. [multiplayer]: id=multiplayer_Loris_River
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A 25x25 2 vs. 2 map centered around a river with keeps in opposite "
|
||
#| "corners. Designed for players 1&4 vs. 2&3. There are 28 villages."
|
||
msgid ""
|
||
"2 vs. 2 map centered around a river with keeps in opposite corners. Designed "
|
||
"for players 1 & 4 vs. 2 & 3. There are 28 villages."
|
||
msgstr ""
|
||
"Et 25x25 2 vs 2 kort centreret omkring en flod med tårne i hvert hjørne. "
|
||
"Designet for spiller 1&4 vs 2&3. Der er 28 landsbyer."
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Morituri
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
|
||
msgid "4p — Morituri"
|
||
msgstr "4p — Morituri"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Morituri
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
msgid "Who will emerge from the confines of this perilous battlefield?"
|
||
msgstr "Hvem vil dukke op fra ruinerne af denne slagmark?"
|
||
|
||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
|
||
msgid "4p — Paths of Daggers"
|
||
msgstr "4p — Daggerternes spor"
|
||
|
||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
msgid " Recommended setting of 2 gold per village, 28 villages."
|
||
msgstr " Anbefalet indstilling 2 guldstykker per landsby, 28 landsbyer."
|
||
|
||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
|
||
#| "played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
|
||
msgid ""
|
||
"A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played "
|
||
"east vs. west (1 & 4 vs. 2 & 3), but works well with any teams or "
|
||
"FFA."
|
||
msgstr ""
|
||
"Et 35 x 27 2 vs. 2 kort med 5 separate veje til konfrontation. Er lavet til "
|
||
"at blive spillet øst vs. vest (1&4 vs. 2&3), men virke godt med alle hold "
|
||
"eller FFA."
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6
|
||
msgid "4p — Ruins of Terra-Dwelve"
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
|
||
msgid ""
|
||
"Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. "
|
||
"Large multi-fronted 2 vs. 2 set in a vast underground complex."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Siege_Castles
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
|
||
msgid "4p — Siege Castles"
|
||
msgstr "4p — Borge under belejring"
|
||
|
||
#. [multiplayer]: id=multiplayer_Siege_Castles
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
#, fuzzy
|
||
msgid ""
|
||
"A 4 player map where 4 mighty castles face off at the convergence of two "
|
||
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
|
||
msgstr ""
|
||
"40 x 30 4 spillerkort hvor 4 mægtige borge møder hinanden hvor to floder "
|
||
"mødes. Virker godt som et 2 versus 2 eller FFA. Der er cirka 45 landsbyer."
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Underworld
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:5
|
||
msgid "4p — Underworld"
|
||
msgstr "4p — Underverdenen"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Underworld
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
|
||
msgid "A fast-paced 2 vs. 2 map set deep below the surface."
|
||
msgstr "Et hurtigt 2 vs. 2 kort der foregår dybt under overfladen."
|
||
|
||
#. [multiplayer]: id=multiplayer_Xanthe_Chaos
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
|
||
msgid "4p — Xanthe Chaos"
|
||
msgstr "4p — Xanthe kaos"
|
||
|
||
#. [multiplayer]: id=multiplayer_Xanthe_Chaos
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
|
||
#| "center common."
|
||
msgid ""
|
||
"A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center "
|
||
"common."
|
||
msgstr ""
|
||
"Et 24x28 2 mod 2 kort med neutrale borgtårne og et stort rodet slag i "
|
||
"centrum."
|
||
|
||
#. [multiplayer]: id=multiplayer_Auction-X
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
|
||
msgid "5p — Auction-X"
|
||
msgstr "5p — Auktion-X"
|
||
|
||
#. [multiplayer]: id=multiplayer_Auction-X
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "4 players surround a central keep, play vs the AI survival style, or as a "
|
||
#| "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or "
|
||
#| "FFA, and the best way to determine how much is an auction, LOWEST bid "
|
||
#| "wins. It is a very small map so 75 gold is recommended for the other "
|
||
#| "players."
|
||
msgid ""
|
||
"4 players surround a central keep, play vs. the AI survival style, or as a "
|
||
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
|
||
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
|
||
"a very small map so 75 gold is recommended for the other players."
|
||
msgstr ""
|
||
"4 spillere omkring et centralt borgtårn. Spil alene mod computeren eller som "
|
||
"en FFA eller 4 mod 1. Den centrale spiller vil få brug for mere guld i et 4 "
|
||
"mod 1 eller FFA, og den bedste måde at bestemme dette på er ved en auktion, "
|
||
"hvor det laveste vinder. Det er et meget lille kort så 75 guldstykker "
|
||
"anbefales for de andre spillere."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:70
|
||
msgid "teamname^Center"
|
||
msgstr "Midt"
|
||
|
||
#. [multiplayer]: id=multiplayer_Forest_of_Fear
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
|
||
msgid "5p — Forest of Fear"
|
||
msgstr "5p — Frygtens skov"
|
||
|
||
#. [multiplayer]: id=multiplayer_Forest_of_Fear
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
|
||
msgid "In this mixed landscape, five armies battle for supremacy."
|
||
msgstr "I dette blandede landskap, kæmper fem hære for overmagten."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:51
|
||
#, fuzzy
|
||
msgid "5p — The Wilderlands"
|
||
msgstr "4p — Ødemarken"
|
||
|
||
#. [multiplayer]: id=multiplayer_Crusaders_Field
|
||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:52
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
msgid " Recommended setting of 1 gold per village."
|
||
msgstr " Anbefalet indstilling er 1 guld per landsby."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:52
|
||
msgid ""
|
||
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
||
"caves, rivers, and the ruins of ancient fortresses."
|
||
msgstr ""
|
||
"En stor vil region af utømmet ødemark, terrænet har enkelte træer, huler "
|
||
"floder og ruinerne fra ældgamle fæstningsværker."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:89
|
||
#, fuzzy
|
||
#| msgid "teamname^Team 1"
|
||
msgid "teamname^Team 3"
|
||
msgstr "Hold 1"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:100
|
||
#, fuzzy
|
||
#| msgid "teamname^Team 1"
|
||
msgid "teamname^Team 4"
|
||
msgstr "Hold 1"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:122
|
||
#, fuzzy
|
||
#| msgid "teamname^Center"
|
||
msgid "teamname^Monsters"
|
||
msgstr "Midt"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:240
|
||
#, fuzzy
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "Dine holdlederes død."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:259
|
||
#, fuzzy
|
||
#| msgid "Defeat all waves"
|
||
msgid "Defeat all monsters"
|
||
msgstr "Besejr alle fjender"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:277
|
||
#, fuzzy
|
||
msgid "Defeat the enemy leaders"
|
||
msgstr "Dine holdlederes død."
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:282
|
||
#, fuzzy
|
||
msgid "Death of all your units"
|
||
msgstr "Dine holdlederes død."
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:287
|
||
msgid "You cannot recruit units."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Crusaders_Field
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
|
||
msgid "6p — Crusaders’ Field"
|
||
msgstr "6p — Korstogenes slagmark"
|
||
|
||
#. [multiplayer]: id=multiplayer_Crusaders_Field
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
msgid ""
|
||
"The rallying cries of battle can once again be heard on this time-worn field "
|
||
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
||
"through the mountains, trees and rivers."
|
||
msgstr ""
|
||
"Slagmarkens skrig kan igen høres på denne krigsscene hvor tusinder af "
|
||
"spøgelser af modige krigere flyder igennem bjergene, træerne og floderne."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hexcake
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
|
||
msgid "6p — Hexcake"
|
||
msgstr "6p — Hexcake"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hexcake
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
|
||
msgid "2 vs. 2 or 3 vs. 3 team game."
|
||
msgstr "2 vs. 2 eller 3 vs 3 holdspil."
|
||
|
||
#. [multiplayer]: id=multiplayer_6p_Team_Survival
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:246
|
||
msgid "6p — Team Survival"
|
||
msgstr "6p — Holdoverlevelse"
|
||
|
||
#. [multiplayer]: id=multiplayer_6p_Team_Survival
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:248
|
||
msgid "Scenario where the objective is to survive for as long as possible."
|
||
msgstr "Scenarie hvor missionen er at overleve i så lang tid som muligt."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:261
|
||
msgid "Attacker"
|
||
msgstr "Angriber"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:280
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:294
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:308
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:322
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:336
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:350
|
||
msgid "Defender"
|
||
msgstr "Forsvarer"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:369
|
||
#, fuzzy
|
||
msgid "Survive all enemy attacks"
|
||
msgstr "Overlev alle fjendtlige angreb."
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:375
|
||
#, fuzzy
|
||
msgid "Death of your team leaders"
|
||
msgstr "Dine holdlederes død."
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:380
|
||
msgid "Hint: Learning the enemy spawn points and types helps a lot."
|
||
msgstr "Hjælp: At lære fjendes opstartsteder og enhedstyper hjælper meget."
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:386
|
||
msgid "Turn 2: Loyalists"
|
||
msgstr "Runde 2: Loyalister"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:391
|
||
msgid "Turn 5: Knalgans"
|
||
msgstr "Runde 5: Knalgans"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:396
|
||
msgid "Turn 8: Rebels"
|
||
msgstr "Runde 8: Rebeller"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:401
|
||
msgid "Turn 11: Northerners"
|
||
msgstr "Runde 11: Folk fra nord"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:406
|
||
msgid "Turn 14: Drakes"
|
||
msgstr "Runde 14: Hestedrager"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:411
|
||
msgid "Turn 17: Undead"
|
||
msgstr "Runde 17: Udøde"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:416
|
||
msgid "Tower of Doom"
|
||
msgstr "Undergangstårnet"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:523
|
||
msgid "Faery"
|
||
msgstr "Faery"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:524
|
||
msgid ""
|
||
"Congratulations for surviving the map that so many people claim is "
|
||
"impossible!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:538
|
||
msgid "Death"
|
||
msgstr "Død"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:540
|
||
msgid ""
|
||
"You have lost this game, but fear not. You can always try again. And again. "
|
||
"And again. *Muahahaha*"
|
||
msgstr ""
|
||
"Du har tabt dette spil, men frygt ikke. Du kan altid prøve igen. Og igen. og "
|
||
"igen. *Muahahaha*"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
|
||
msgid "6p — The Manzivan Traps"
|
||
msgstr "6p — Manzivanfælderne"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult "
|
||
#| "and confusing area of terrain where it is easy to end up out of position "
|
||
#| "or over extended. Teams set for players 145 vs. 236 (east vs west). "
|
||
#| "Designed for 100 starting gold, has 33 villages."
|
||
msgid ""
|
||
"A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
|
||
"confusing area of terrain where it is easy to end up out of position or over "
|
||
"extended. Teams set for players 145 vs. 236 (east vs. west). Designed for "
|
||
"100 starting gold, has 33 villages."
|
||
msgstr ""
|
||
"Et 40x20 3 vs 3 kort. Manzivanfælderne er kendt for at være et svært og "
|
||
"forvirrende terrænområde, hvor det er nemt at ende i uorden eller med "
|
||
"spredte styrker. Hold sættes til spiller 145 versus 236 (øst versus vest). "
|
||
"Designet for 100 guldstykker i starten. Har 33 landsbyer."
|
||
|
||
#. [multiplayer]: id=multiplayer_Volcano
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:7
|
||
#, fuzzy
|
||
#| msgid "6p — Hexcake"
|
||
msgid "6p — Volcano"
|
||
msgstr "6p — Hexcake"
|
||
|
||
#. [multiplayer]: id=multiplayer_Volcano
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:9
|
||
msgid ""
|
||
"A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a "
|
||
"volcanic eruption. It has 36 villages."
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Waterloo_Sunset
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
|
||
msgid "6p — Waterloo Sunset"
|
||
msgstr "6p — Waterloo solnedgang"
|
||
|
||
#. [multiplayer]: id=multiplayer_Waterloo_Sunset
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required "
|
||
#| "to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
|
||
#| "south), but having players 146 or 136 as a team is also interesting. "
|
||
#| "Designed for 150 starting gold, has 44 villages."
|
||
msgid ""
|
||
"A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid "
|
||
"being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but "
|
||
"having players 146 or 136 as a team is also interesting. Designed for 150 "
|
||
"starting gold, has 44 villages."
|
||
msgstr ""
|
||
"Et 40x30 3 mod 3 kort. Fleksibel koordinering med dine allierede kræves for "
|
||
"at du ungår at blive udmanøvreret. Hold sættes til spiller 145 mod 236 (nord "
|
||
"mod syd), men hold som 146 eller 136 er også interessant at spille. Designet "
|
||
"til 150 guldstykker i opstart. Har 44 landsbyer."
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
|
||
msgid "8p — Mokena Prairie"
|
||
msgstr "8p — Mokenaprærien"
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
|
||
msgid ""
|
||
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
||
"requires two teams to coordinate on both offense and defense."
|
||
msgstr ""
|
||
"Inspireret af Morituri. Dette 8 spillerkort skaber et episk slag som kræver "
|
||
"at to hold koordinerer både offensivt og defensivt."
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
|
||
msgid "8p — Morituri"
|
||
msgstr "8p — Morituri"
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
msgid ""
|
||
"Teamwork and tactics are key to victory in this unusual battlefield, where "
|
||
"eight armies fight to the finish."
|
||
msgstr ""
|
||
"Samarbejde og taktik er nøglen til sejr på denne usædvanlige slagmark, hvor "
|
||
"otte hære kæmper om at stå tilbage med sejren."
|
||
|
||
#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
|
||
msgid "9p — Merkwuerdigliebe"
|
||
msgstr "9p — Merkwuerdigliebe"
|
||
|
||
#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
|
||
msgid ""
|
||
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
||
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
||
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
|
||
"gold per villages is recommended."
|
||
msgstr ""
|
||
"Et meget lille 3 versus 3 versus 3 kort. En 60 sekunder timer er anbefalet "
|
||
"på grund af det store antal spillere. Holdene er spiller 159 versus 267 "
|
||
"versus 348 (nord versus sydøst versus sydvest). Der er meget få landsbyer "
|
||
"per spiller så 3 guld per landsby anbefales."
|
||
|
||
#. [scenario]: id=multiplayer_Random_Map
|
||
#. [multiplayer]: id=multiplayer_Random_Map
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
|
||
msgid "Random map"
|
||
msgstr "Tilfældigt kort"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
|
||
msgid ""
|
||
"Randomly generated map. Note: random maps are often unbalanced, but if you "
|
||
"have time, you can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"Tilfældig kort. Bemærk: Tilfældige kort er ofte ikke afbalancerede men hvis "
|
||
"du har tiden kan du genskabe dem til du får et godt kort."
|
||
|
||
#. [scenario]: id=multiplayer_Random_Map_Desert
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Desert
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
|
||
msgid "Random map (Desert)"
|
||
msgstr "Tilfældigt kort (ørken)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Desert
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
|
||
msgid ""
|
||
"A random map with sand as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"Et tilfældig kort med sand som den primære terræntype. Bemærk: Tilfældige "
|
||
"kort er ofte ubalanceret, men hvis du har tid, kan du gendanne indtil du får "
|
||
"et godt kort."
|
||
|
||
#. [scenario]: id=multiplayer_Random_Map_Marsh
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Marsh
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
|
||
msgid "Random map (Marsh)"
|
||
msgstr "Tilfældigt kort (marsk)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Marsh
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
|
||
msgid ""
|
||
"A random map with swamp as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"Et tilfældig kort med sumpe som den primære terræntype. Bemærk: Tilfældige "
|
||
"kort er ofte ubalanceret, men hvis du har tid, kan du gendanne indtil du får "
|
||
"et godt kort."
|
||
|
||
#. [scenario]: id=multiplayer_Random_Map_Winter
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Winter
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
|
||
msgid "Random map (Winter)"
|
||
msgstr "Tilfældigt kort (vinter)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Winter
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
|
||
msgid ""
|
||
"A random map set in the break between spring and winter, mainly with snowy "
|
||
"terrains. Note: random maps are often unbalanced, but if you have time, you "
|
||
"can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"Et tilfældig kort i perioden mellem forår og vinter, mest med snefyldt "
|
||
"terræn. Bemærk: Tilfældige kort er ofte ubalancerede, men hvis du har tiden, "
|
||
"kan du genskabe dem indtil du har et godt kort."
|
||
|
||
#. [multiplayer]: id=wesbench_ai
|
||
#: data/multiplayer/scenarios/Wesbench_AI.cfg:9
|
||
msgid "Wesnoth Benchmark: AI"
|
||
msgstr "Wesnoth Test: Computer"
|
||
|
||
#. [multiplayer]: id=wesbench_ai
|
||
#: data/multiplayer/scenarios/Wesbench_AI.cfg:10
|
||
msgid ""
|
||
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
||
"scenario=wesbench_ai --exit-at-end."
|
||
msgstr ""
|
||
"En Wesnoth test, anvend --nogui --no-delay --multiplayer --"
|
||
"scenario=wesbench_ai --exit-at-end."
|
||
|
||
#. [multiplayer]: id=wesbench_scroll
|
||
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9
|
||
msgid "Wesnoth Benchmark: Scrolling"
|
||
msgstr "Wesnoth benchmark: Panorering"
|
||
|
||
#. [multiplayer]: id=wesbench_scroll
|
||
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10
|
||
msgid ""
|
||
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
|
||
"--exit-at-end."
|
||
msgstr ""
|
||
"En Wesnoth test, anvend --no-delay --multiplayer --scenario=wesbench_scroll "
|
||
"--exit-at-end."
|
||
|
||
#. [multiplayer]: id=wesbench_shroud_walk
|
||
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9
|
||
msgid "Wesnoth Benchmark: Walking through Shroud"
|
||
msgstr "Wesnoth test: Gående igennem skygge"
|
||
|
||
#. [multiplayer]: id=wesbench_shroud_walk
|
||
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10
|
||
msgid ""
|
||
"A wesnoth benchmark, use --no-delay --multiplayer --"
|
||
"scenario=wesbench_shroud_walk --exit-at-end."
|
||
msgstr ""
|
||
"En Wesnoth test, anvend --no-delay --multiplayer --"
|
||
"scenario=wesbench_shroud_walk --exit-at-end."
|
||
|
||
#, fuzzy
|
||
#~| msgid "Age of Heroes"
|
||
#~ msgid "Age of Heroes + Khalifate"
|
||
#~ msgstr "Heltenes tid"
|
||
|
||
#~ msgid ""
|
||
#~ "Congratulations for surviving the map that so many people claim is "
|
||
#~ "impossible. Frankly, I haven’t got a clue as to how you did it, so send "
|
||
#~ "me the replay by mail to: roze@roze.mine.nu. Thank You!"
|
||
#~ msgstr ""
|
||
#~ "Tillykke du har overlevet dette kort som så mange personer har erklæret "
|
||
#~ "for umuligt at vinde. For at sige det som det er så har jeg ingen anelse "
|
||
#~ "om hvordan du har båret dig ad så send mig spillets resume til: roze@roze."
|
||
#~ "mine.nu tak!"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Random map"
|
||
#~ msgid "Random map by YAMG"
|
||
#~ msgstr "Tilfældigt kort"
|
||
|
||
#~ msgid "4p — Lagoon"
|
||
#~ msgstr "4p — Lagoon"
|
||
|
||
#~ msgid "Four factions contend for dominance over this watery settlement."
|
||
#~ msgstr "Fire fraktioner slås om dominans over dette vandrige område."
|
||
|
||
#~ msgid "Single player mode — uses the reduced strength spawns."
|
||
#~ msgstr "1-spiller - anvender reduceret styrke i fjendtlige enheder."
|
||
|
||
#~ msgid "Two player mode — uses the full strength spawns."
|
||
#~ msgstr "2-spillere - anvender fuld styrke hos fjendtlige enheder."
|
||
|
||
#~ msgid "Survive and defeat the waves of opposition."
|
||
#~ msgstr "Overlev og besejr bølgerne af fjender."
|
||
|
||
#~ msgid "Lose all your team’s leaders"
|
||
#~ msgstr "Tab alle dit holds ledere"
|
||
|
||
#~ msgid "teamname^South-West"
|
||
#~ msgstr "Sydvest"
|
||
|
||
#~ msgid "teamname^North-East"
|
||
#~ msgstr "Nordøst"
|
||
|
||
#~ msgid "teamname^South-East"
|
||
#~ msgstr "Sydøst"
|
||
|
||
#~ msgid "teamname^North-West"
|
||
#~ msgstr "Nordvest"
|
||
|
||
#~ msgid "Survive for 32 turns."
|
||
#~ msgstr "Overlev i 32 runder."
|
||
|
||
#~ msgid "2p - Fast To Madness"
|
||
#~ msgstr "2p - Hurtig mod vanvid"
|
||
|
||
#~ msgid ""
|
||
#~ "For a long time these two landlords have been at loggerheads with each "
|
||
#~ "other and it seems that today another chapter will be added to their "
|
||
#~ "story of pointless skirmishes."
|
||
#~ msgstr ""
|
||
#~ "I lang tid har disse to lensherrer være i totterne på hinanden og det ser "
|
||
#~ "ud til at i dag vil tilføje endnu et kapitel til deres historie af "
|
||
#~ "meningsløse konflikter."
|
||
|
||
#~ msgid "2p - Thalin's Stronghold"
|
||
#~ msgstr "2p - Thalins Fæstning"
|
||
|
||
#~ msgid "Deep within the mountains lie the castles of the dwarven lords."
|
||
#~ msgstr "Dybt inden i bjergene ligger dværgenes lensherrers borge."
|
||
|
||
#~ msgid "4p - Eryn Chethu"
|
||
#~ msgstr "4p - Eryn Chethu"
|
||
|
||
#~ msgid " Recommended setting of 3 gold per village."
|
||
#~ msgstr " Anbefalet indstilling er 3 guld per landsby."
|
||
|
||
#~ msgid ""
|
||
#~ "Beware wanderer, for even the elves do not know what lives in the forests "
|
||
#~ "of Eryn Chethu."
|
||
#~ msgstr ""
|
||
#~ "Vær forsigt rejsende, for selv ikke elverfolk ved hvad der lever i Eryn "
|
||
#~ "Chethu skovene."
|
||
|
||
#~ msgid "4p - Mines of Mallorod"
|
||
#~ msgstr "4p - Mallorod-minerne"
|
||
|
||
#~ msgid ""
|
||
#~ "The dwarves were the first to arrive when it became known that gold had "
|
||
#~ "been found at Mallorod. Shortly after others followed and soon quarrels "
|
||
#~ "arose over the right to delve for the shiny metal."
|
||
#~ msgstr ""
|
||
#~ "Dværgene var de første til at ankomme da det blev kendt at guld var "
|
||
#~ "blevet fundet ved Mallorod. Kort tid efter fulgte andre og snart begyndte "
|
||
#~ "konflikterne over hvem som havde retten til at udvinde det skinnende "
|
||
#~ "metal."
|
||
|
||
#~ msgid ""
|
||
#~ "Players must maneuver their units through the divisive terrain of this "
|
||
#~ "long-feared region, once the home of a legendary Elder Basilisk. The "
|
||
#~ "caves and the stark wilderness surrounding them are filled with the "
|
||
#~ "petrified forms of some of Wesnoth's greatest heroes."
|
||
#~ msgstr ""
|
||
#~ "Spillerne skal navigere deres enheder igennem forskellige terræn i denne "
|
||
#~ "frygtede region, tidligere hjem for den legendariske ældre basilisk. "
|
||
#~ "Hulerne og de vilde omgivelser er brolagt med nogle af de største "
|
||
#~ "forstenede helte fra Wesnoth."
|
||
|
||
#~ msgid " Recommended settings of 150 gold and 2 gold per village."
|
||
#~ msgstr " Anbefalet indstilling er 150 guld og 2 guld per landsby."
|
||
|
||
#~ msgid ""
|
||
#~ "There is much to explore in this vast battlefront, designed for players "
|
||
#~ "who favor epic, large-scale duel matches."
|
||
#~ msgstr ""
|
||
#~ "Der er meget at udforske i denne udbredte krigsfront, designet for "
|
||
#~ "spillere som er til episke, store duel kampe."
|
||
|
||
#~ msgid ""
|
||
#~ "Danger lurks around every corner in this underground battlefield, a duel "
|
||
#~ "map where players must find the balance between force and subterfuge."
|
||
#~ msgstr ""
|
||
#~ "Farer lurer ved hvert hjørne på denne underjordiske slagmark, et kort for "
|
||
#~ "to hvor styrke og snuhed mødes."
|
||
|
||
#~ msgid "A duel map for super fast play."
|
||
#~ msgstr "Et dobbelt kort til meget hurtig spil."
|
||
|
||
#~ msgid "teamname^east"
|
||
#~ msgstr "øst"
|
||
|
||
#~ msgid "teamname^west"
|
||
#~ msgstr "vest"
|
||
|
||
#~ msgid "Great War"
|
||
#~ msgstr "Den Store Krig"
|
||
|
||
#~ msgid "Alliance of Darkness"
|
||
#~ msgstr "Mørkets alliance"
|
||
|
||
#~ msgid "Alliance of Light"
|
||
#~ msgstr "Lysets alliance"
|
||
|
||
#~ msgid "6p - Amohsad Caldera"
|
||
#~ msgstr "6p - Amohsad Caldera"
|
||
|
||
#~ msgid ""
|
||
#~ "Only a true tactician will survive in this deadly and confining "
|
||
#~ "battlefield, where six boxed-in armies come to a head."
|
||
#~ msgstr ""
|
||
#~ "Kun en sand taktiker vil overleve i denne dødelige og afgrænsede "
|
||
#~ "slagmark, hvor seks indelukkede hære møder hinanden ansigt til ansigt."
|
||
|
||
#~ msgid "2p - Wesbowl"
|
||
#~ msgstr "2p - Wesbowl"
|
||
|
||
#~ msgid ""
|
||
#~ "In Wesbowl, a player has to get any of the balls to the other player's "
|
||
#~ "end zone as often as possible. However, the other player can attack your "
|
||
#~ "units. Wesbowl is played with blunt weapons, and healers are on hand, so "
|
||
#~ "when units are killed, they return to that player's end zone with an "
|
||
#~ "injury."
|
||
#~ msgstr ""
|
||
#~ "I Wesbowl handler det om at få bolden ned i modspillerens slutzone så "
|
||
#~ "ofte som muligt. Bemærk dog at modspilleren kan angribe dine enheder. "
|
||
#~ "Wesbowl spilles med stumpe våben og helbredere står klar, så når enheder "
|
||
#~ "bliver dræbt transporteres de tilbage til deres slutzone, men med en "
|
||
#~ "skade."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Victory:\n"
|
||
#~ "@Move either ball to your opponent's end zone more times than they move a "
|
||
#~ "ball to yours.\n"
|
||
#~ "Defeat:\n"
|
||
#~ "#Opponent moves the balls to your end zone more times than you move them "
|
||
#~ "to the opponent's end zone"
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Sejr:\n"
|
||
#~ "@Flyt en af boldene til din modstanders slutzone flere gange end de "
|
||
#~ "flytter den til din.\n"
|
||
#~ "Nederlag:\n"
|
||
#~ "#Modstanderen flytter bolden flere gange ind i din slutzone end du "
|
||
#~ "flytter den ind i deres slutzone."
|
||
|
||
#~ msgid "Red scores! Current score is $redscore-$bluescore"
|
||
#~ msgstr "Rød scorede! Stilling: $redscore-$bluescore"
|
||
|
||
#~ msgid "Blue scores! Current score is $redscore-$bluescore"
|
||
#~ msgstr "Blå scorede! Stilling: $redscore-$bluescore"
|
||
|
||
#~ msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
||
#~ msgstr "Skal jeg aflevere bolden til $passto.type ($xloc,$yloc)?"
|
||
|
||
#~ msgid "Yes!"
|
||
#~ msgstr "Ja!"
|
||
|
||
#~ msgid "No"
|
||
#~ msgstr "Nej"
|
||
|
||
#~ msgid "Blue team wins! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Blåt hold vandt! Resultat: $redscore-$bluescore"
|
||
|
||
#~ msgid "Red team wins! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Rødt hold vandt! Resultat: $redscore-$bluescore"
|
||
|
||
#~ msgid "Draw! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Uafgjort! Resultat: $redscore-$bluescore"
|
||
|
||
#~ msgid "Monsters"
|
||
#~ msgstr "Monstre"
|