wesnoth/po/wesnoth-lib/ro.po
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# Romanian translations for Battle for Wesnoth package.
# Copyright (C) 2005 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2005.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-20 15:00+0300\n"
"PO-Revision-Date: 2005-11-12 21:22+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:6
#: data/core/terrain.cfg:464
msgid "Fence"
msgstr ""
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:20 data/core/terrain.cfg:31 data/core/terrain.cfg:42
#: data/core/terrain.cfg:2843 data/core/terrain.cfg:2844
msgid "Deep Water"
msgstr ""
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:21
msgid "Gray Deep Water"
msgstr ""
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:32
msgid "Medium Deep Water"
msgstr ""
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:43
#, fuzzy
msgid "Tropical Deep Water"
msgstr "Padure tropicala"
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=tropical_water
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:53 data/core/terrain.cfg:64 data/core/terrain.cfg:75
#: data/core/terrain.cfg:2802 data/core/terrain.cfg:2803
msgid "Shallow Water"
msgstr ""
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:54
msgid "Gray Shallow Water"
msgstr ""
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:65
msgid "Medium Shallow Water"
msgstr ""
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:76
msgid "Tropical Shallow Water"
msgstr ""
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:86 data/core/terrain.cfg:87
msgid "Ford"
msgstr ""
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:92
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=tropical_reef
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:98 data/core/terrain.cfg:109 data/core/terrain.cfg:120
#: data/core/terrain.cfg:2757 data/core/terrain.cfg:2758
msgid "Coastal Reef"
msgstr ""
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:99
msgid "Gray Coastal Reef"
msgstr ""
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:110
#, fuzzy
#| msgid "Tropical Forest"
msgid "Medium Coastal Reef"
msgstr "Padure tropicala"
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:121
#, fuzzy
#| msgid "Tropical Forest"
msgid "Tropical Coastal Reef"
msgstr "Padure tropicala"
#. [terrain_type]: id=swamp_water_reed
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:133 data/core/terrain.cfg:144
#: data/core/terrain.cfg:2786 data/core/terrain.cfg:2787
msgid "Swamp"
msgstr ""
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:134
#, fuzzy
msgid "Swamp Water Reed"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:145
msgid "Muddy Quagmire"
msgstr ""
#. [terrain_type]: id=grassland
#. [terrain_type]: id=savanna
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:162 data/core/terrain.cfg:173
#: data/core/terrain.cfg:184 data/core/terrain.cfg:194
msgid "Grassland"
msgstr ""
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:163
msgid "Green Grass"
msgstr ""
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:174
msgid "Semi-dry Grass"
msgstr ""
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:185
msgid "Dry Grass"
msgstr ""
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:195
msgid "Leaf Litter"
msgstr ""
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:206 data/core/terrain.cfg:216
#: data/core/terrain.cfg:226
#, fuzzy
msgid "Dirt"
msgstr "Noroi"
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:207
#, fuzzy
msgid "Dark Dirt"
msgstr "Noroi"
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:217
msgid "Regular Dirt"
msgstr ""
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:227
#, fuzzy
msgid "Dry Dirt"
msgstr "Noroi"
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=stone_path
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:236 data/core/terrain.cfg:247
#: data/core/terrain.cfg:257 data/core/terrain.cfg:918
#: data/core/terrain.cfg:928
msgid "Road"
msgstr ""
#. [terrain_type]: id=road
#: data/core/terrain.cfg:237
msgid "Regular Cobbles"
msgstr ""
#. [terrain_type]: id=road
#: data/core/terrain.cfg:241
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:248
msgid "Clean Gray Cobbles"
msgstr ""
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:258
msgid "Overgrown Cobbles"
msgstr ""
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:271
msgid "Ice"
msgstr ""
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:280
msgid "Snow"
msgstr ""
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:293
#, fuzzy
msgid "Desert"
msgstr "Munti impasabili"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:294
#, fuzzy
msgid "Desert Sands"
msgstr "Munti impasabili"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:298
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
msgstr ""
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:304 data/core/terrain.cfg:2744
msgid "Sand"
msgstr ""
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:305
msgid "Beach Sands"
msgstr ""
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:309 data/core/terrain.cfg:2748
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:317
msgid "Oasis"
msgstr "Oaza"
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:326
msgid ""
"A welcome sight to any traveler, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
msgstr ""
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:332
msgid "Rubble"
msgstr ""
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:342
msgid "Crater"
msgstr ""
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:356
msgid "Mixed Flowers"
msgstr ""
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:365
msgid "Farmland"
msgstr ""
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:374
msgid "Stones"
msgstr ""
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:383
msgid "Small Mushrooms"
msgstr ""
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:392
msgid "Mushroom Farm"
msgstr ""
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:401
#, fuzzy
msgid "Desert Plants"
msgstr "Munti impasabili"
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:410
#, fuzzy
msgid "Desert Plants without Bones"
msgstr "Munti impasabili"
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:419
msgid "Windmill"
msgstr ""
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:428
msgid "Campfire"
msgstr ""
#. [terrain_type]: id=wallfire
#: data/core/terrain.cfg:437
msgid "Sconce"
msgstr ""
#. [terrain_type]: id=brazier
#: data/core/terrain.cfg:446
msgid "Brazier"
msgstr ""
#. [terrain_type]: id=brazier-lit
#: data/core/terrain.cfg:455
msgid "Lit Brazier"
msgstr ""
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:473
msgid "Stones with Sand Drifts"
msgstr ""
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:482
msgid "Water Lilies"
msgstr ""
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:492
msgid "Flowering Water Lilies"
msgstr ""
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:503
msgid "Trash"
msgstr ""
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:512
msgid "Remains"
msgstr ""
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:525 data/core/terrain.cfg:526
#: data/core/terrain.cfg:537
msgid "Great Tree"
msgstr ""
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:538
msgid "Dead Great Tree"
msgstr ""
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:549 data/core/terrain.cfg:561
#: data/core/terrain.cfg:573 data/core/terrain.cfg:585
#: data/core/terrain.cfg:597 data/core/terrain.cfg:609
#: data/core/terrain.cfg:621 data/core/terrain.cfg:633
#: data/core/terrain.cfg:645 data/core/terrain.cfg:657
#: data/core/terrain.cfg:669 data/core/terrain.cfg:681
#: data/core/terrain.cfg:693 data/core/terrain.cfg:705
#: data/core/terrain.cfg:717 data/core/terrain.cfg:2869
#: data/core/terrain.cfg:2870
msgid "Forest"
msgstr ""
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:550
msgid "Tropical Forest"
msgstr "Padure tropicala"
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:562
#, fuzzy
msgid "Rainforest"
msgstr "Padure tropicala"
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:574
#, fuzzy
msgid "Palm Forest"
msgstr "Padure tropicala"
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:586
#, fuzzy
msgid "Dense Palm Forest"
msgstr "Padure tropicala"
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:598
msgid "Savanna"
msgstr ""
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:610
#, fuzzy
msgid "Pine Forest"
msgstr "Padure tropicala"
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:622
#, fuzzy
msgid "Snowy Pine Forest"
msgstr "Padure tropicala"
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:634
#, fuzzy
msgid "Summer Deciduous Forest"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:646
msgid "Fall Deciduous Forest"
msgstr ""
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:658
#, fuzzy
msgid "Winter Deciduous Forest"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:670
#, fuzzy
msgid "Snowy Deciduous Forest"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:682
#, fuzzy
msgid "Summer Mixed Forest"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:694
#, fuzzy
msgid "Fall Mixed Forest"
msgstr "Padure tropicala"
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:706
#, fuzzy
msgid "Winter Mixed Forest"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:718
#, fuzzy
msgid "Snowy Mixed Forest"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=snow_hills
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:733 data/core/terrain.cfg:743
#: data/core/terrain.cfg:763 data/core/terrain.cfg:2772
#: data/core/terrain.cfg:2773
msgid "Hills"
msgstr ""
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:734
#, fuzzy
msgid "Regular Hills"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:744
#, fuzzy
msgid "Dry Hills"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:753
msgid "Dunes"
msgstr "Dune"
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:764
msgid "Snow Hills"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=dry_mountains
#. [terrain_type]: id=snow_mountains
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_dry
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=cloud_desert
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:778 data/core/terrain.cfg:788
#: data/core/terrain.cfg:798 data/core/terrain.cfg:809
#: data/core/terrain.cfg:1097 data/core/terrain.cfg:1107
#: data/core/terrain.cfg:1118 data/core/terrain.cfg:1128
#: data/core/terrain.cfg:2829 data/core/terrain.cfg:2830
msgid "Mountains"
msgstr ""
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:779
#, fuzzy
msgid "Regular Mountains"
msgstr "Munti impasabili"
#. [terrain_type]: id=dry_mountains
#: data/core/terrain.cfg:789
#, fuzzy
msgid "Dry Mountains"
msgstr "Munti impasabili"
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:799
msgid "Snowy Mountains"
msgstr ""
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:810
#, fuzzy
msgid "Desert Mountains"
msgstr "Munti impasabili"
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:821
msgid "Stone Floor"
msgstr ""
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:824
msgid "Basic Stone Floor"
msgstr ""
#. [terrain_type]: id=rug_floor
#. [terrain_type]: id=rug2_floor
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:831 data/core/terrain.cfg:841
#: data/core/terrain.cfg:851
msgid "Rug"
msgstr ""
#. [terrain_type]: id=rug_floor
#: data/core/terrain.cfg:834
msgid "Royal Rug"
msgstr ""
#. [terrain_type]: id=rug2_floor
#: data/core/terrain.cfg:844
#, fuzzy
msgid "Normal Rug"
msgstr "Salvati jocul"
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:854
msgid "Cave Rug"
msgstr ""
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:861
msgid "Wooden Floor"
msgstr ""
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:864
msgid "Basic Wooden Floor"
msgstr ""
#. [terrain_type]: id=old_wood_floor
#: data/core/terrain.cfg:871 data/core/terrain.cfg:874
msgid "Old Wooden Floor"
msgstr ""
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:887
msgid "Lit"
msgstr ""
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:888
msgid "Beam of Light"
msgstr ""
#. [terrain_type]: id=cave_floor
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:898 data/core/terrain.cfg:908
#: data/core/terrain.cfg:2729 data/core/terrain.cfg:2730
msgid "Cave"
msgstr ""
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:899
msgid "Cave Floor"
msgstr ""
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:909
msgid "Earthy Cave Floor"
msgstr ""
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:919
msgid "Dark Flagstones"
msgstr ""
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:929
#, fuzzy
msgid "Cave Path"
msgstr "Salvati jocul"
#. [terrain_type]: id=fungus_grove
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:938 data/core/terrain.cfg:939
#: data/core/terrain.cfg:949
msgid "Mushroom Grove"
msgstr ""
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:950
msgid "Lit Mushroom Grove"
msgstr ""
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:961 data/core/terrain.cfg:962
msgid "Rockbound Cave"
msgstr ""
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:967
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defense, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
msgstr ""
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:979 data/core/terrain.cfg:991
#: data/core/terrain.cfg:1004
msgid "Mine Rail"
msgstr ""
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=abyss
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1022 data/core/terrain.cfg:1033
#: data/core/terrain.cfg:1044 data/core/terrain.cfg:1055
msgid "Chasm"
msgstr ""
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:1023
msgid "Regular Chasm"
msgstr ""
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:1034
msgid "Earthy Chasm"
msgstr ""
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:1045
msgid "Ethereal Abyss"
msgstr ""
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1056
msgid "Lava Chasm"
msgstr ""
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1068 data/core/terrain.cfg:1069
msgid "Lava"
msgstr ""
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1075
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:1082
msgid "Volcano"
msgstr ""
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1098
#, fuzzy
msgid "Regular Impassable Mountains"
msgstr "Munti impasabili"
#. [terrain_type]: id=cloud_dry
#: data/core/terrain.cfg:1108
#, fuzzy
msgid "Dry Impassable Mountains"
msgstr "Munti impasabili"
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1119
#, fuzzy
msgid "Snowy Impassable Mountains"
msgstr "Munti impasabili"
#. [terrain_type]: id=cloud_desert
#: data/core/terrain.cfg:1129
#, fuzzy
msgid "Desert Impassable Mountains"
msgstr "Munti impasabili"
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1161
#: data/core/terrain.cfg:1175
#, fuzzy
msgid "Cave Wall"
msgstr "Salvati jocul"
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1140
msgid "Natural Cave Wall"
msgstr ""
#. [terrain_type]: id=minewall
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1150 data/core/terrain.cfg:1151
#: data/core/terrain.cfg:1209
#, fuzzy
msgid "Mine Wall"
msgstr "Salvati jocul"
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1162
msgid "Natural Earthy Cave Wall"
msgstr ""
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1186 data/core/terrain.cfg:1196
#: data/core/terrain.cfg:1231
msgid "Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1197
msgid "Lit Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1210
#, fuzzy
msgid "Straight Mine Wall"
msgstr "Salvati jocul"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1220
#, fuzzy
msgid "Interior Wall"
msgstr "Salvati jocul"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1221
msgid "Straight White Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1232
#, fuzzy
msgid "Clean Stone Wall"
msgstr "Salvati jocul"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261
#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1332
#: data/core/terrain.cfg:1344 data/core/terrain.cfg:1357
msgid "Gate"
msgstr ""
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262
#: data/core/terrain.cfg:1276
msgid "Rusty Gate"
msgstr ""
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1289 data/core/terrain.cfg:1302
#: data/core/terrain.cfg:1316 data/core/terrain.cfg:1370
#: data/core/terrain.cfg:1382 data/core/terrain.cfg:1395
msgid "Door"
msgstr ""
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#: data/core/terrain.cfg:1290 data/core/terrain.cfg:1303
#: data/core/terrain.cfg:1317
msgid "Wooden Door"
msgstr ""
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1333 data/core/terrain.cfg:1345
#: data/core/terrain.cfg:1358
msgid "Open Rusty Gate"
msgstr ""
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1371 data/core/terrain.cfg:1383
#: data/core/terrain.cfg:1396
msgid "Open Wooden Door"
msgstr ""
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1411
#, fuzzy
msgid "Impassable Overlay"
msgstr "Munti impasabili"
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1424
#, fuzzy
msgid "Unwalkable Overlay"
msgstr "Munti impasabili"
#. [terrain_type]: id=void
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:1436 data/core/terrain.cfg:2656
msgid "Void"
msgstr ""
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_ruin
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=human_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=city_village
#. [terrain_type]: id=windmill_village
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=village
#: data/core/terrain.cfg:1452 data/core/terrain.cfg:1465
#: data/core/terrain.cfg:1478 data/core/terrain.cfg:1491
#: data/core/terrain.cfg:1506 data/core/terrain.cfg:1519
#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1547
#: data/core/terrain.cfg:1562 data/core/terrain.cfg:1575
#: data/core/terrain.cfg:1588 data/core/terrain.cfg:1601
#: data/core/terrain.cfg:1614 data/core/terrain.cfg:1627
#: data/core/terrain.cfg:1640 data/core/terrain.cfg:1653
#: data/core/terrain.cfg:1666 data/core/terrain.cfg:1679
#: data/core/terrain.cfg:1692 data/core/terrain.cfg:1705
#: data/core/terrain.cfg:1720 data/core/terrain.cfg:1733
#: data/core/terrain.cfg:1746 data/core/terrain.cfg:1759
#: data/core/terrain.cfg:1772 data/core/terrain.cfg:1785
#: data/core/terrain.cfg:1798 data/core/terrain.cfg:1813
#: data/core/terrain.cfg:1826 data/core/terrain.cfg:1844
#: data/core/terrain.cfg:2894 data/core/terrain.cfg:2895
msgid "Village"
msgstr ""
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1453
msgid "Adobe Village"
msgstr ""
#. [terrain_type]: id=desert_village_ruin
#: data/core/terrain.cfg:1466
#, fuzzy
msgid "Ruined Adobe Village"
msgstr "Padure tropicala"
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1479
msgid "Desert Tent Village"
msgstr ""
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1492
msgid "Tent Village"
msgstr ""
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1507
msgid "Orcish Village"
msgstr ""
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1520
msgid "Snowy Orcish Village"
msgstr ""
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1535
msgid "Snowy Elven Village"
msgstr ""
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1548
msgid "Elven Village"
msgstr ""
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1563
msgid "Cottage"
msgstr ""
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1576
msgid "Snowy Cottage"
msgstr ""
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1589
msgid "Ruined Cottage"
msgstr ""
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1602
msgid "Human City"
msgstr ""
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1615
#, fuzzy
msgid "Windmill Village"
msgstr "Padure tropicala"
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1628
#, fuzzy
msgid "Snowy Human City"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1641
msgid "Ruined Human City"
msgstr ""
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1654
msgid "Hill Stone Village"
msgstr ""
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1667
msgid "Snowy Hill Stone Village"
msgstr ""
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:1680
msgid "Ruined Hill Stone Village"
msgstr ""
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:1693
#, fuzzy
msgid "Tropical Village"
msgstr "Padure tropicala"
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:1706
msgid "Drake Village"
msgstr ""
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:1721
msgid "Cave Village"
msgstr ""
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:1734
msgid "Dwarven Village"
msgstr ""
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:1747
msgid "Hut"
msgstr ""
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:1760
#, fuzzy
msgid "Snowy Hut"
msgstr "Dealuri de zapada"
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:1773
msgid "Log Cabin"
msgstr ""
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:1786
msgid "Snowy Log Cabin"
msgstr ""
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:1799
msgid "Igloo"
msgstr ""
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:1814
msgid "Swamp Village"
msgstr ""
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1827
#, fuzzy
msgid "Merfolk Village"
msgstr "Padure tropicala"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1828
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:1845
#, fuzzy
msgid "Village Overlay"
msgstr "Munti impasabili"
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_ruin
#. [terrain_type]: id=encampment_snow
#. [terrain_type]: id=troll_encampment
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:1861 data/core/terrain.cfg:1862
#: data/core/terrain.cfg:1873 data/core/terrain.cfg:1885
#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2054
msgid "Encampment"
msgstr ""
#. [terrain_type]: id=encampment_ruin
#: data/core/terrain.cfg:1874
#, fuzzy
msgid "Ruined Encampment"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:1886
msgid "Snowy Encampment"
msgstr ""
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=snow_orcish_fort
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=elven_castle_ruin
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=aquatic_castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:1897 data/core/terrain.cfg:1909
#: data/core/terrain.cfg:1921 data/core/terrain.cfg:1933
#: data/core/terrain.cfg:1944 data/core/terrain.cfg:1956
#: data/core/terrain.cfg:1968 data/core/terrain.cfg:2018
#: data/core/terrain.cfg:2067 data/core/terrain.cfg:2331
#: data/core/terrain.cfg:2813 data/core/terrain.cfg:2814
msgid "Castle"
msgstr ""
#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:1898
msgid "Orcish Castle"
msgstr ""
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:1910
msgid "Snowy Orcish Castle"
msgstr ""
#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:1922
msgid "Human Castle"
msgstr ""
#. [terrain_type]: id=snow_castle
#: data/core/terrain.cfg:1934
msgid "Snowy Human Castle"
msgstr ""
#. [terrain_type]: id=elven_castle
#: data/core/terrain.cfg:1945
#, fuzzy
msgid "Elven Castle"
msgstr "Munti impasabili"
#. [terrain_type]: id=elven_castle_ruin
#: data/core/terrain.cfg:1957
#, fuzzy
msgid "Elven Castle Ruin"
msgstr "Munti impasabili"
#. [terrain_type]: id=dwarven_castle
#: data/core/terrain.cfg:1969
msgid "Dwarven Castle"
msgstr ""
#. [terrain_type]: id=ruin
#. [terrain_type]: id=sunkenruin
#. [terrain_type]: id=swampruin
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:1980 data/core/terrain.cfg:1992
#: data/core/terrain.cfg:2005 data/core/terrain.cfg:2030
#, fuzzy
msgid "Ruined Castle"
msgstr "Munti impasabili"
#. [terrain_type]: id=ruin
#: data/core/terrain.cfg:1981
msgid "Ruined Human Castle"
msgstr ""
#. [terrain_type]: id=sunkenruin
#: data/core/terrain.cfg:1993
#, fuzzy
msgid "Sunken Human Ruin"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:2006
msgid "Swamp Human Ruin"
msgstr ""
#. [terrain_type]: id=sand_castle
#: data/core/terrain.cfg:2019
#, fuzzy
msgid "Desert Castle"
msgstr "Munti impasabili"
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2031
#, fuzzy
msgid "Ruined Desert Castle"
msgstr "Munti impasabili"
#. [terrain_type]: id=troll_encampment
#: data/core/terrain.cfg:2043
#, fuzzy
msgid "Troll Encampment"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2055
#, fuzzy
msgid "Aquatic Encampment"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=aquatic_castle
#: data/core/terrain.cfg:2068
#, fuzzy
msgid "Aquatic Castle"
msgstr "Munti impasabili"
#. [terrain_type]: id=encampment_keep
#. [terrain_type]: id=encampment_keep_tall
#. [terrain_type]: id=encampment_snow_keep
#. [terrain_type]: id=merman_campkeep
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2084 data/core/terrain.cfg:2108
#: data/core/terrain.cfg:2121 data/core/terrain.cfg:2290
#: data/core/terrain.cfg:2303
#, fuzzy
msgid "Encampment Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=encampment_ruin_keep
#: data/core/terrain.cfg:2096
#, fuzzy
msgid "Ruined Encampment Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:2109
#, fuzzy
msgid "Tall Encampment Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:2122
msgid "Snowy Encampment Keep"
msgstr ""
#. [terrain_type]: id=orcish_keep
#. [terrain_type]: id=snow_orcish_keep
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=snow_keep
#. [terrain_type]: id=elven_keep
#. [terrain_type]: id=elven_keep_ruin
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=desert_keep
#. [terrain_type]: id=merman_castlekeep
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2134 data/core/terrain.cfg:2147
#: data/core/terrain.cfg:2160 data/core/terrain.cfg:2173
#: data/core/terrain.cfg:2186 data/core/terrain.cfg:2199
#: data/core/terrain.cfg:2212 data/core/terrain.cfg:2264
#: data/core/terrain.cfg:2316 data/core/terrain.cfg:2344
msgid "Keep"
msgstr ""
#. [terrain_type]: id=orcish_keep
#: data/core/terrain.cfg:2135
msgid "Orcish Keep"
msgstr ""
#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:2148
msgid "Snowy Orcish Keep"
msgstr ""
#. [terrain_type]: id=human_keep
#: data/core/terrain.cfg:2161
#, fuzzy
msgid "Human Castle Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=snow_keep
#: data/core/terrain.cfg:2174
#, fuzzy
msgid "Snowy Human Castle Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=elven_keep
#: data/core/terrain.cfg:2187
msgid "Elven Castle Keep"
msgstr ""
#. [terrain_type]: id=elven_keep_ruin
#: data/core/terrain.cfg:2200
msgid "Elven Keep Ruin"
msgstr ""
#. [terrain_type]: id=dwarven_keep
#: data/core/terrain.cfg:2213
msgid "Dwarven Castle Keep"
msgstr ""
#. [terrain_type]: id=ruined_keep
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2225 data/core/terrain.cfg:2238
#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2277
#, fuzzy
msgid "Ruined Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=ruined_keep
#: data/core/terrain.cfg:2226
#, fuzzy
msgid "Ruined Human Castle Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=sunken_keep
#: data/core/terrain.cfg:2239
#, fuzzy
msgid "Sunken Human Castle Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:2252
#, fuzzy
msgid "Swamp Human Castle Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=desert_keep
#: data/core/terrain.cfg:2265
msgid "Desert Keep"
msgstr ""
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2278
#, fuzzy
msgid "Ruined Desert Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=merman_campkeep
#: data/core/terrain.cfg:2291
#, fuzzy
msgid "Aquatic Encampment Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2304
#, fuzzy
msgid "Troll Encampment Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=merman_castlekeep
#: data/core/terrain.cfg:2317
#, fuzzy
msgid "Aquatic Keep"
msgstr "Ruina subacvatica"
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:2332
msgid "Castle Overlay"
msgstr ""
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2345
msgid "Keep Overlay"
msgstr ""
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2363 data/core/terrain.cfg:2378
#: data/core/terrain.cfg:2391 data/core/terrain.cfg:2404
#: data/core/terrain.cfg:2416 data/core/terrain.cfg:2429
#: data/core/terrain.cfg:2444 data/core/terrain.cfg:2456
#: data/core/terrain.cfg:2469 data/core/terrain.cfg:2484
#: data/core/terrain.cfg:2496 data/core/terrain.cfg:2510
#: data/core/terrain.cfg:2527 data/core/terrain.cfg:2541
#: data/core/terrain.cfg:2555 data/core/terrain.cfg:2569
#: data/core/terrain.cfg:2583 data/core/terrain.cfg:2597
#: data/core/terrain.cfg:2611 data/core/terrain.cfg:2625
#: data/core/terrain.cfg:2639
msgid "Bridge"
msgstr ""
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2379
#: data/core/terrain.cfg:2392
msgid "Wooden Bridge"
msgstr ""
#. [terrain_type]: id=bridge
#: data/core/terrain.cfg:2370
msgid ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#: data/core/terrain.cfg:2405 data/core/terrain.cfg:2417
#: data/core/terrain.cfg:2430
msgid "Rotting Bridge"
msgstr ""
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:2445 data/core/terrain.cfg:2457
#: data/core/terrain.cfg:2470
msgid "Basic Stone Bridge"
msgstr ""
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#: data/core/terrain.cfg:2485 data/core/terrain.cfg:2497
#: data/core/terrain.cfg:2511
msgid "Cave Chasm Bridge"
msgstr ""
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#: data/core/terrain.cfg:2528 data/core/terrain.cfg:2542
#: data/core/terrain.cfg:2556
msgid "Hanging Bridge"
msgstr ""
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#: data/core/terrain.cfg:2570 data/core/terrain.cfg:2584
#: data/core/terrain.cfg:2598
msgid "Stone Chasm Bridge"
msgstr ""
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2612 data/core/terrain.cfg:2626
#: data/core/terrain.cfg:2640
msgid "Plank Bridge"
msgstr ""
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:2657
msgid "Off Map"
msgstr ""
#. [terrain_type]: id=off_map2
#: data/core/terrain.cfg:2668
msgid "Fake Map Border"
msgstr ""
#. [terrain_type]: id=shroud
#. [toggle_button]: id=shroud
#. [toggle_button]: id=sort_7
#: data/core/terrain.cfg:2679 data/gui/window/editor_edit_side.cfg:180
#: data/gui/window/game_stats.cfg:384 data/gui/window/mp_create_game.cfg:388
msgid "Shroud"
msgstr ""
#. [terrain_type]: id=fake_shroud_overlay
#: data/core/terrain.cfg:2690
msgid "Fake Shroud"
msgstr ""
#. [terrain_type]: id=fog
#. [toggle_button]: id=sort_6
#: data/core/terrain.cfg:2701 data/gui/window/game_stats.cfg:370
msgid "Fog"
msgstr "Ceata"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:2716 data/core/terrain.cfg:2717
msgid "Fungus"
msgstr ""
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:2720
msgid ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms,\n"
"which thrive in the damp darkness. Most units have trouble negotiating the "
"spongy floor of smaller fungi, but they have plenty of cover behind the "
"larger stalks. Mounted units, however, become completely mired and lack "
"proper freedom of movement in combat. Undead units have a natural affinity "
"for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry "
"receive only 20%."
msgstr ""
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:2732
msgid ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defense. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
msgstr ""
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:2745
msgid "Sands"
msgstr ""
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:2762
msgid ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defense.\n"
"\n"
"Merfolk and Naga both receive 70% defense on coastal reefs."
msgstr ""
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:2776
msgid ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain,\n"
"with enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:2791
msgid ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defense in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
msgstr ""
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:2804
msgid ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"naga and merfolk enjoy 60%."
msgstr ""
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2819
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:2833
msgid ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but they also severely impede any passage through them. Most cavalry simply "
"cannot enter mountainous terrain; however, elvish cavalry is an exception to "
"this, as are the goblin wolf riders. Both dwarves and trolls are native to "
"mountainous terrain, and have a very easy time getting around.\n"
"\n"
"Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
msgstr ""
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:2845
msgid ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defense in deep water, with full movement."
msgstr ""
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:2856 data/core/terrain.cfg:2857
msgid "Flat"
msgstr ""
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:2858
msgid ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:2871
msgid ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defense to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plow through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defense in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:2881 data/core/terrain.cfg:2882
msgid "Frozen"
msgstr ""
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:2884
msgid ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defense in frozen terrain."
msgstr ""
#. [terrain_type]: id=village
#: data/core/terrain.cfg:2897
msgid ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hitpoints each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:2907 data/core/terrain.cfg:2908
#, fuzzy
msgid "Impassable"
msgstr "Munti impasabili"
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:2910
msgid ""
"Obstacles that not even the most determined traveler may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
msgstr ""
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:2917 data/core/terrain.cfg:2918
msgid "Unwalkable"
msgstr ""
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:2920
msgid ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
msgstr ""
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:2927 data/core/terrain.cfg:2928
msgid "Rails"
msgstr ""
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:2930
msgid ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
msgstr ""
#. [settings]
#: data/gui/default.cfg:23
msgid " (Press '$hotkey' for more information)"
msgstr ""
#: data/gui/macros/_initial.cfg:338
msgid "Search"
msgstr ""
#. [toggle_button]: id=sort_0
#. [label]: id=name
#. [label]
#. [toggle_button]: id=sort_1
#. [toggle_button]: id=sort_name
#: data/gui/widget/addon_list.cfg:78 data/gui/window/campaign_dialog.cfg:243
#: data/gui/window/game_load.cfg:157 data/gui/window/mp_server_list.cfg:107
#: data/gui/window/terrain_layers.cfg:45 data/gui/window/unit_list.cfg:93
#: data/gui/window/unit_recall.cfg:47
msgid "Name"
msgstr ""
#. [label]
#: data/gui/widget/addon_list.cfg:93
msgid "Version"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:107
msgid "Author"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/widget/addon_list.cfg:121
msgid "Size"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/widget/addon_list.cfg:135
msgid "Downloads"
msgstr ""
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_0
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:151 data/gui/window/unit_create.cfg:137
#: data/gui/window/unit_list.cfg:79 data/gui/window/unit_recall.cfg:33
msgid "Type"
msgstr ""
#. [button]: id=single_install
#. [button]: id=install
#: data/gui/widget/addon_list.cfg:366 data/gui/window/addon_manager.cfg:203
msgid "Install add-on"
msgstr ""
#. [button]: id=single_update
#. [button]: id=update
#: data/gui/widget/addon_list.cfg:389 data/gui/window/addon_manager.cfg:225
msgid "Update add-on"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_publish
#. [button]: id=publish
#: data/gui/widget/addon_list.cfg:412 data/gui/window/addon_manager.cfg:270
#: src/gui/widgets/addon_list.cpp:264
msgid "Publish add-on"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_uninstall
#. [button]: id=uninstall
#: data/gui/widget/addon_list.cfg:435 data/gui/window/addon_manager.cfg:247
#: src/gui/dialogs/addon/manager.cpp:819
msgid "Uninstall add-on"
msgstr ""
#. [image]: id=pending_messages
#: data/gui/widget/chatbox.cfg:40
msgid "Messages waiting"
msgstr ""
#. [button]: id=click_dismiss
#. [button]: id=close_window
#. [button]: id=cancel
#. [button]: id=ok
#: data/gui/widget/chatbox.cfg:51 data/gui/widget/window_default.cfg:106
#: data/gui/window/attack_predictions.cfg:304 data/gui/window/chat_log.cfg:200
#: data/gui/window/end_credits.cfg:145
#: data/gui/window/game_cache_options.cfg:247
#: data/gui/window/game_stats.cfg:843 data/gui/window/game_version.cfg:645
#: data/gui/window/gamestate_inspector.cfg:397
#: data/gui/window/generator_settings.cfg:190
#: data/gui/window/help_browser.cfg:188
#: data/gui/window/lobby_player_info.cfg:294
#: data/gui/window/lua_interpreter.cfg:130 data/gui/window/message.cfg:135
#: data/gui/window/mp_alerts_options.cfg:249
#: data/gui/window/preferences.cfg:429
#: data/gui/window/screenshot_notification.cfg:216
#: data/gui/window/statistics_dialog.cfg:521
#: data/gui/window/terrain_layers.cfg:434 data/gui/window/unit_list.cfg:447
msgid "Close"
msgstr ""
#. [button]: id=type_profile
#: data/gui/widget/unit_preview_pane.cfg:113
#: data/gui/widget/unit_preview_pane.cfg:345
#: data/gui/widget/unit_preview_pane.cfg:405
#: data/gui/window/mp_faction_select.cfg:140
msgid "Profile"
msgstr ""
#. [label]
#. [widget]: id=name
#: data/gui/window/addon_connect.cfg:40 data/gui/window/mp_connect.cfg:41
#: data/gui/window/mp_method_selection.cfg:254
#: data/gui/window/mp_server_list.cfg:49
msgid "Connect to Server"
msgstr ""
#. [label]
#: data/gui/window/addon_connect.cfg:59
msgid "You will now connect to a server to download add-ons."
msgstr ""
#. [label]
#: data/gui/window/addon_connect.cfg:89 data/gui/window/mp_connect.cfg:90
msgid "Server:"
msgstr ""
#. [button]: id=remove_addons
#. [label]
#: data/gui/window/addon_connect.cfg:144
#: data/gui/window/addon_uninstall_list.cfg:51
msgid "Remove Add-ons"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=show_help
#. [button]: id=help
#: data/gui/window/addon_connect.cfg:184 data/gui/window/title_screen.cfg:174
#: src/hotkey/hotkey_command.cpp:277
msgid "Help"
msgstr "Ajutor"
#. [button]: id=ok
#: data/gui/window/addon_connect.cfg:198 data/gui/window/mp_connect.cfg:159
msgid "Connect"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/window/addon_connect.cfg:212
#: data/gui/window/addon_uninstall_list.cfg:174
#: data/gui/window/advanced_graphics_options.cfg:178
#: data/gui/window/campaign_dialog.cfg:457
#: data/gui/window/campaign_difficulty.cfg:234
#: data/gui/window/core_dialog.cfg:240 data/gui/window/custom_tod.cfg:444
#: data/gui/window/depcheck_select_new.cfg:165
#: data/gui/window/edit_label.cfg:153 data/gui/window/edit_text.cfg:130
#: data/gui/window/editor_edit_label.cfg:315
#: data/gui/window/editor_edit_scenario.cfg:301
#: data/gui/window/editor_edit_side.cfg:455
#: data/gui/window/editor_generate_map.cfg:214
#: data/gui/window/editor_new_map.cfg:126
#: data/gui/window/editor_resize_map.cfg:284
#: data/gui/window/editor_set_starting_position.cfg:175
#: data/gui/window/file_dialog.cfg:450 data/gui/window/folder_create.cfg:133
#: data/gui/window/game_load.cfg:596 data/gui/window/game_save.cfg:134
#: data/gui/window/label_settings.cfg:149
#: data/gui/window/language_selection.cfg:162 data/gui/window/logging.cfg:177
#: data/gui/window/message.cfg:149 data/gui/window/mp_change_control.cfg:216
#: data/gui/window/mp_connect.cfg:173
#: data/gui/window/mp_create_game/default_resolution.cfg:464
#: data/gui/window/mp_create_game/small_resolution.cfg:380
#: data/gui/window/mp_create_game/tiny_resolution.cfg:337
#: data/gui/window/mp_faction_select.cfg:400
#: data/gui/window/mp_join_game_password_prompt.cfg:149
#: data/gui/window/mp_login.cfg:257 data/gui/window/mp_method_selection.cfg:341
#: data/gui/window/mp_server_list.cfg:231 data/gui/window/mp_staging.cfg:433
#: data/gui/window/network_transmission.cfg:111
#: data/gui/window/select_orb_colors.cfg:124
#: data/gui/window/simple_item_selector.cfg:158
#: data/gui/window/sp_options_configure.cfg:117
#: data/gui/window/surrender_quit.cfg:114 data/gui/window/theme_list.cfg:155
#: data/gui/window/unit_attack.cfg:233 data/gui/window/unit_create.cfg:280
#: data/gui/window/unit_recall.cfg:454 data/gui/window/unit_recruit.cfg:243
#: src/hotkey/hotkey_command.cpp:73
msgid "Cancel"
msgstr ""
#. [label]: id=byline
#: data/gui/window/addon_manager.cfg:84
msgid "By:"
msgstr ""
#. [label]: id=version_string
#: data/gui/window/addon_manager.cfg:120
msgid "Version:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [scroll_label]: id=description
#: data/gui/window/addon_manager.cfg:160
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:589
msgid "No description available."
msgstr ""
#. [button]: id=delete
#: data/gui/window/addon_manager.cfg:284
msgid "Delete add-on"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:318 data/gui/window/addon_manager.cfg:733
msgid "Type:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:344
msgid "date^Uploaded:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:377
msgid "Status:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:407
msgid "date^Updated:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:437
#: data/gui/window/game_cache_options.cfg:160
#: data/gui/window/screenshot_notification.cfg:141
msgid "Size:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:463
msgid "Downloads:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:509
msgid "Dependencies:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=dependencies
#: data/gui/window/addon_manager.cfg:523 src/gui/dialogs/addon/manager.cpp:904
msgid "addon_dependencies^None"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:543
msgid "Translations:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=translations
#: data/gui/window/addon_manager.cfg:557 src/gui/dialogs/addon/manager.cpp:918
msgid "translations^None"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:575
msgid "Website:"
msgstr ""
#. [label]: id=url_none
#: data/gui/window/addon_manager.cfg:598
msgid "url^None"
msgstr ""
#. [button]: id=url_copy
#: data/gui/window/addon_manager.cfg:633
msgid "url^Copy"
msgstr ""
#. [button]: id=url_copy
#: data/gui/window/addon_manager.cfg:634
msgid "Copy this URL to clipboard"
msgstr ""
#. [button]: id=url_go
#: data/gui/window/addon_manager.cfg:647
msgid "url^Go"
msgstr ""
#. [button]: id=url_go
#: data/gui/window/addon_manager.cfg:648
msgid "Visit this URL with a web browser"
msgstr ""
#. [text_box]: id=filter
#: data/gui/window/addon_manager.cfg:694
msgid "Filters on addon description, version, type or author."
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:707
msgid "State:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:760
msgid "Order:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:846 data/gui/window/addon_manager.cfg:1021
msgid "Add-ons Manager"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=details_toggle
#: data/gui/window/addon_manager.cfg:946 src/gui/dialogs/addon/manager.cpp:464
#: src/gui/dialogs/addon/manager.cpp:651
msgid "Addon Details"
msgstr ""
#. [button]: id=update_all
#: data/gui/window/addon_manager.cfg:960 data/gui/window/addon_manager.cfg:1124
msgid "Update All"
msgstr ""
#. [button]: id=cancel
#: data/gui/window/addon_manager.cfg:974 data/gui/window/addon_manager.cfg:1138
msgid "Exit"
msgstr ""
#. [scroll_label]
#: data/gui/window/addon_uninstall_list.cfg:70
msgid "Choose the add-ons you want to remove."
msgstr ""
#. [button]: id=ok
#. [button]: id=remove
#: data/gui/window/addon_uninstall_list.cfg:161
#: data/gui/window/preferences/05_multiplayer.cfg:289
msgid "Remove"
msgstr ""
#: data/gui/window/advanced_graphics_options.cfg:42
msgid "Nearest Neighbor"
msgstr ""
#: data/gui/window/advanced_graphics_options.cfg:42
msgid "Nearest Neighbor scaling (fastest)"
msgstr ""
#: data/gui/window/advanced_graphics_options.cfg:43
msgid "xBRZ + linear"
msgstr ""
#: data/gui/window/advanced_graphics_options.cfg:43
msgid "xBRZ followed by Bilinear interpolation"
msgstr ""
#: data/gui/window/advanced_graphics_options.cfg:44
msgid "xBRZ + NN"
msgstr ""
#: data/gui/window/advanced_graphics_options.cfg:44
msgid "xBRZ followed by Nearest Neighbor (recommended)"
msgstr ""
#: data/gui/window/advanced_graphics_options.cfg:45
msgid "Bilinear interpolation scaling"
msgstr ""
#: data/gui/window/advanced_graphics_options.cfg:45
msgid "Linear"
msgstr ""
#. [label]
#: data/gui/window/advanced_graphics_options.cfg:91
msgid "Advanced Graphics Options"
msgstr ""
#. [label]
#: data/gui/window/advanced_graphics_options.cfg:107
msgid "Images will be scaled using the following algorithms:"
msgstr ""
#. [column]
#: data/gui/window/advanced_graphics_options.cfg:128
msgid "All units, haloes, border hexes"
msgstr ""
#. [column]
#: data/gui/window/advanced_graphics_options.cfg:128
msgid "Scaled to zoom"
msgstr ""
#. [column]
#: data/gui/window/advanced_graphics_options.cfg:139
msgid "Everything else"
msgstr ""
#. [column]
#: data/gui/window/advanced_graphics_options.cfg:139
msgid "Scaled to hex"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/advanced_graphics_options.cfg:165
#: data/gui/window/campaign_dialog.cfg:443
#: data/gui/window/campaign_difficulty.cfg:221
#: data/gui/window/core_dialog.cfg:227 data/gui/window/custom_tod.cfg:431
#: data/gui/window/depcheck_select_new.cfg:151
#: data/gui/window/edit_label.cfg:139 data/gui/window/edit_text.cfg:116
#: data/gui/window/editor_edit_label.cfg:301
#: data/gui/window/editor_edit_scenario.cfg:287
#: data/gui/window/editor_edit_side.cfg:443
#: data/gui/window/editor_set_starting_position.cfg:162
#: data/gui/window/file_dialog.cfg:437 data/gui/window/folder_create.cfg:119
#: data/gui/window/game_load.cfg:583 data/gui/window/game_save.cfg:120
#: data/gui/window/label_settings.cfg:137
#: data/gui/window/language_selection.cfg:148 data/gui/window/logging.cfg:167
#: data/gui/window/mp_change_control.cfg:203
#: data/gui/window/mp_faction_select.cfg:388
#: data/gui/window/mp_join_game_password_prompt.cfg:136
#: data/gui/window/mp_login.cfg:243 data/gui/window/mp_method_selection.cfg:327
#: data/gui/window/select_orb_colors.cfg:113
#: data/gui/window/simple_item_selector.cfg:145
#: data/gui/window/sp_options_configure.cfg:105
#: data/gui/window/theme_list.cfg:142 data/gui/window/unit_advance.cfg:191
#: data/gui/window/unit_create.cfg:269 data/gui/window/wml_error.cfg:162
#: data/gui/window/wml_message.cfg:444 src/gui/dialogs/message.cpp:181
#: src/gui/dialogs/message.cpp:188
msgid "OK"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:82
msgid "Base damage"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:84
msgid "Time of day modifier"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:85
msgid "Leadership bonus"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:86
msgid "Slowed penalty"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:90
msgid "Total damage"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:94
msgid "Chance to hit"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:95
msgid "Chance of being unscathed"
msgstr ""
#. [label]
#: data/gui/window/attack_predictions.cfg:185
msgid "Expected Battle Result (HP)"
msgstr ""
#. [label]: id=title
#: data/gui/window/attack_predictions.cfg:249
msgid "Damage Calculations"
msgstr ""
#. [column]
#: data/gui/window/attack_predictions.cfg:272
msgid "Attacker"
msgstr ""
#. [column]
#: data/gui/window/attack_predictions.cfg:282
msgid "Defender"
msgstr ""
#. [label]
#: data/gui/window/campaign_dialog.cfg:174
msgid "Play a Campaign"
msgstr ""
#. [label]
#: data/gui/window/campaign_dialog.cfg:231
msgid "Sort by:"
msgstr ""
#. [toggle_button]: id=sort_name
#: data/gui/window/campaign_dialog.cfg:244
msgid "Sort by full campaign name in alphabetical order"
msgstr ""
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:256
msgid "Dates"
msgstr ""
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:257
msgid "Sort in approximate chronological order of story events"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/campaign_dialog.cfg:293
#: src/gui/dialogs/multiplayer/lobby.cpp:460
msgid "Modifications"
msgstr ""
#. [toggle_button]: id=checkbox_deterministic
#: data/gui/window/campaign_dialog.cfg:426
#, fuzzy
#| msgid "Save Game"
msgid "Save random seed"
msgstr "Salvati jocul"
#. [toggle_button]: id=checkbox_deterministic
#: data/gui/window/campaign_dialog.cfg:428
msgid ""
"Makes the random number generator yield the same results even after "
"reloading a game"
msgstr ""
#. [label]: id=title
#. [slider]: id=enemey_gold_factor
#: data/gui/window/campaign_difficulty.cfg:53
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:279
msgid "Difficulty"
msgstr ""
#. [scroll_label]: id=message
#: data/gui/window/campaign_difficulty.cfg:73
msgid "Select difficulty:"
msgstr ""
#. [label]
#: data/gui/window/chat_log.cfg:36
msgid "Chat Log"
msgstr ""
#. [label]
#: data/gui/window/chat_log.cfg:58
msgid "Page:"
msgstr ""
#. [slider]: id=page_number
#: data/gui/window/chat_log.cfg:76
msgid "Last"
msgstr ""
#. [button]: id=previous_tip
#. [button]: id=previous_page
#: data/gui/window/chat_log.cfg:105 data/gui/window/title_screen.cfg:190
msgid "Previous"
msgstr ""
#. [button]: id=previous_page
#: data/gui/window/chat_log.cfg:106
msgid "Previous page"
msgstr ""
#. [button]: id=next_tip
#. [button]: id=next_page
#: data/gui/window/chat_log.cfg:114 data/gui/window/title_screen.cfg:205
#, fuzzy
msgid "Next"
msgstr "Runda urmatoare"
#. [button]: id=next_page
#: data/gui/window/chat_log.cfg:115
#, fuzzy
msgid "Next page"
msgstr "Runda urmatoare"
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:186 data/gui/window/gamestate_inspector.cfg:335
#: data/gui/window/lua_interpreter.cfg:105 data/gui/window/wml_error.cfg:124
msgid "clipboard^Copy"
msgstr ""
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:187 data/gui/window/lua_interpreter.cfg:106
msgid "Copy this log to clipboard"
msgstr ""
#. [label]
#: data/gui/window/core_dialog.cfg:44
msgid "Load Core"
msgstr ""
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:50 data/gui/window/game_cache_options.cfg:110
#: data/gui/window/game_version.cfg:46
#: data/gui/window/screenshot_notification.cfg:33
msgid "filesystem^Copy"
msgstr ""
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:51 data/gui/window/game_cache_options.cfg:111
#: data/gui/window/game_version.cfg:47
#: data/gui/window/screenshot_notification.cfg:34
msgid "Copy this path to clipboard"
msgstr ""
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:66 data/gui/window/game_cache_options.cfg:126
#: data/gui/window/game_version.cfg:62
msgid "filesystem^Browse"
msgstr ""
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:67 data/gui/window/game_cache_options.cfg:127
#: data/gui/window/game_version.cfg:63
msgid "Browse this location using a file manager"
msgstr ""
#. [label]
#: data/gui/window/custom_tod.cfg:147
msgid "Edit Time Schedule"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/custom_tod.cfg:177
#: data/gui/window/editor_edit_scenario.cfg:106
#: data/gui/window/folder_create.cfg:72 data/gui/window/game_save.cfg:72
#: data/gui/window/game_save_message.cfg:92
#: data/gui/window/game_save_oos.cfg:90
#: data/gui/window/screenshot_notification.cfg:120
#: src/gui/dialogs/unit_recall.cpp:320
msgid "Name:"
msgstr ""
#. [label]
#: data/gui/window/custom_tod.cfg:204
msgid "ID:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:285
msgid "Image:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:286
msgid "Mask:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:287
msgid "Sound:"
msgstr ""
#. [label]
#: data/gui/window/custom_tod.cfg:316
msgid "Lawful Bonus:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:339
msgid "Red:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:340
msgid "Green:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:341
msgid "Blue:"
msgstr ""
#. [button]: id=new
#: data/gui/window/custom_tod.cfg:405
msgid "New ToD"
msgstr ""
#. [button]: id=delete
#: data/gui/window/custom_tod.cfg:418
msgid "Delete ToD"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:40
#: src/gui/dialogs/addon/manager.cpp:792 src/gui/dialogs/file_dialog.cpp:303
#: src/gui/dialogs/file_dialog.cpp:729
msgid "Confirm"
msgstr ""
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:98
msgid "Would you like to apply the changes?"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/depcheck_confirm_change.cfg:130
#: data/gui/window/game_delete.cfg:107
#: data/gui/window/game_save_message.cfg:139
#: data/gui/window/game_save_oos.cfg:191
#: data/gui/window/game_save_overwrite.cfg:96
#: data/gui/window/mp_host_game_prompt.cfg:105 src/gui/dialogs/message.cpp:195
msgid "Yes"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/window/depcheck_confirm_change.cfg:144
#: data/gui/window/game_delete.cfg:121
#: data/gui/window/game_save_message.cfg:153
#: data/gui/window/game_save_oos.cfg:205
#: data/gui/window/game_save_overwrite.cfg:110
#: data/gui/window/mp_host_game_prompt.cfg:118 src/gui/dialogs/message.cpp:197
msgid "No"
msgstr ""
#. [label]
#: data/gui/window/depcheck_select_new.cfg:40
msgid "User Interaction Required"
msgstr ""
#. [label]: id=message
#: data/gui/window/depcheck_select_new.cfg:59
msgid "User interaction required"
msgstr ""
#. [label]: id=title
#: data/gui/window/edit_label.cfg:42 data/gui/window/editor_edit_label.cfg:42
msgid "Place Label"
msgstr ""
#. [label]
#: data/gui/window/edit_label.cfg:72 data/gui/window/editor_edit_label.cfg:72
msgid "Label:"
msgstr ""
#. [toggle_button]: id=team_only_toggle
#: data/gui/window/edit_label.cfg:111
msgid "Team only"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_label.cfg:106
msgid "Category:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_label.cfg:152
msgid "Properties"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_label.cfg:164
msgid "Color"
msgstr ""
#. [toggle_button]: id=immutable_toggle
#: data/gui/window/editor_edit_label.cfg:181
#, fuzzy
msgid "Immutable"
msgstr "Munti impasabili"
#. [toggle_button]: id=visible_fog_toggle
#: data/gui/window/editor_edit_label.cfg:216
msgid "Visible in fog"
msgstr ""
#. [toggle_button]: id=visible_shroud_toggle
#: data/gui/window/editor_edit_label.cfg:251
msgid "Visible in shroud"
msgstr ""
#. [label]: id=title
#: data/gui/window/editor_edit_scenario.cfg:42
msgid "Edit Scenario Settings"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:72
msgid "Identifier:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:140
msgid "Description:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:170
#: src/gui/dialogs/multiplayer/lobby.cpp:482
msgid "Experience modifier:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:201
#, fuzzy
msgid "Turns:"
msgstr "Runda urmatoare"
#. [toggle_button]: id=victory_when_enemies_defeated
#: data/gui/window/editor_edit_scenario.cfg:241
msgid "Declare victory once all enemies are defeated"
msgstr ""
#. [toggle_button]: id=random_start_time
#: data/gui/window/editor_edit_scenario.cfg:259
msgid "Random starting time"
msgstr ""
#. [label]: id=title
#: data/gui/window/editor_edit_side.cfg:60
msgid "Side Setup"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:83
msgid "Number:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:111
msgid "Team identifier:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:138
#, fuzzy
msgid "Team name:"
msgstr "Salvati jocul"
#. [toggle_button]: id=no_leader
#: data/gui/window/editor_edit_side.cfg:192
msgid "No leader"
msgstr ""
#. [toggle_button]: id=fog
#: data/gui/window/editor_edit_side.cfg:208
msgid "Fog of war"
msgstr ""
#. [toggle_button]: id=hidden
#: data/gui/window/editor_edit_side.cfg:220
msgid "Hide in status table"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:249 data/gui/window/mp_staging.cfg:330
msgid "Gold:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_side.cfg:277
#: src/gui/dialogs/multiplayer/lobby.cpp:483
msgid "Gold per village:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:305 data/gui/window/mp_staging.cfg:362
msgid "Income:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:333
msgid "Support per village:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:363
msgid "Controller:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/window/editor_edit_side.cfg:373 src/gui/dialogs/game_stats.cpp:71
msgid "controller^Human"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:375
msgid "controller^AI only"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:377
msgid "controller^None"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:396
msgid "Share Vision:"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:406
msgid "vision^All"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:408
msgid "vision^Shroud"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:410
msgid "vision^None"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_generate_map.cfg:43 src/hotkey/hotkey_command.cpp:243
#, fuzzy
msgid "Generate Map"
msgstr "Salvati jocul"
#. [label]
#: data/gui/window/editor_generate_map.cfg:58
msgid "Choose a map generator:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=settings
#. [button]: id=random_map_settings
#: data/gui/window/editor_generate_map.cfg:128
#: data/gui/window/mp_create_game.cfg:877
#: src/gui/dialogs/multiplayer/lobby.cpp:481
msgid "Settings"
msgstr ""
#. [label]
#: data/gui/window/editor_generate_map.cfg:161
msgid "Numerical seed:"
msgstr ""
#. [button]: id=ok
#: data/gui/window/editor_generate_map.cfg:202
msgid "Generate"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/editor_new_map.cfg:36 src/hotkey/hotkey_command.cpp:171
msgid "New Map"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:55
#: data/gui/window/generator_settings.cfg:107
msgid "Width:"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:82
#: data/gui/window/generator_settings.cfg:109
msgid "Height:"
msgstr ""
#. [button]: id=ok
#: data/gui/window/editor_new_map.cfg:116
#, fuzzy
msgid "Create"
msgstr "Salvati jocul"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_resize_map.cfg:35 src/hotkey/hotkey_command.cpp:241
msgid "Resize Map"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:54
msgid "New width:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:78
msgid "Old width:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:102
msgid "New height:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:126
msgid "Old height:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:154
msgid "Expand/shrink direction:"
msgstr ""
#. [toggle_button]: id=copy_edge_terrain
#: data/gui/window/editor_resize_map.cfg:253
msgid "Copy edge terrain"
msgstr ""
#. [button]: id=ok
#: data/gui/window/editor_resize_map.cfg:274
msgid "Resize"
msgstr ""
#. [label]: id=title
#: data/gui/window/editor_set_starting_position.cfg:50
msgid "Choose Player"
msgstr ""
#. [label]: id=message
#: data/gui/window/editor_set_starting_position.cfg:70
msgid "Which player should start here?"
msgstr ""
#. [label]
#: data/gui/window/end_credits.cfg:117
msgid "↑ ↓ to adjust speed"
msgstr ""
#. [label]
#: data/gui/window/file_dialog.cfg:103
msgid "Places"
msgstr ""
#. [button]: id=add_bookmark
#: data/gui/window/file_dialog.cfg:299
msgid "Bookmarks the current folder"
msgstr ""
#. [button]: id=remove_bookmark
#: data/gui/window/file_dialog.cfg:312
msgid "Removes the current bookmark"
msgstr ""
#. [button]: id=delete_file
#. [button]: id=delete
#: data/gui/window/file_dialog.cfg:339 data/gui/window/game_load.cfg:482
msgid "Delete"
msgstr ""
#. [button]: id=new_dir
#. [label]: id=title
#: data/gui/window/file_dialog.cfg:352 data/gui/window/folder_create.cfg:43
msgid "New Folder"
msgstr ""
#. [label]
#: data/gui/window/file_dialog.cfg:391
msgid "File:"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:36
msgid "Formula debugger"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:59
msgid "Welcome"
msgstr ""
#. [label]: id=state
#: data/gui/window/formula_debugger.cfg:71
msgid "state"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:85
msgid "Call stack"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:94
msgid "Actions"
msgstr ""
#. [button]: id=step
#: data/gui/window/formula_debugger.cfg:128
msgid "Step operation"
msgstr ""
#. [button]: id=next
#: data/gui/window/formula_debugger.cfg:139
#, fuzzy
msgid "Next operation"
msgstr "Runda urmatoare"
#. [button]: id=stepout
#: data/gui/window/formula_debugger.cfg:150
msgid "Step out"
msgstr ""
#. [button]: id=continue
#: data/gui/window/formula_debugger.cfg:161
msgid "Continue"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:178
msgid "Execution trace"
msgstr ""
#. [button]: id=cancel
#. [button]: id=quit_without_surrender
#. [grid]
#: data/gui/window/formula_debugger.cfg:234
#: data/gui/window/surrender_quit.cfg:99 data/gui/window/title_screen.cfg:261
msgid "Quit"
msgstr ""
#. [label]: id=title
#: data/gui/window/game_cache_options.cfg:36
msgid "WML Cache"
msgstr ""
#. [label]
#: data/gui/window/game_cache_options.cfg:53
msgid ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
msgstr ""
#. [label]
#: data/gui/window/game_cache_options.cfg:81
msgid "Path:"
msgstr ""
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:194
msgid "cache^Clean"
msgstr ""
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:195
msgid "Clear stale and unused cache files"
msgstr ""
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:207
msgid "cache^Purge"
msgstr ""
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:208
msgid "Purge the entire contents of the cache"
msgstr ""
#. [label]: id=lblTitle
#: data/gui/window/game_delete.cfg:40
msgid "Delete Save"
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/game_delete.cfg:60
msgid "Do you really want to delete this game?"
msgstr ""
#. [toggle_button]: id=dont_ask_again
#. [toggle_button]: id=do_not_show_again
#: data/gui/window/game_delete.cfg:80
#: data/gui/window/mp_host_game_prompt.cfg:79
msgid "Do not show again"
msgstr ""
#. [grid]
#: data/gui/window/game_load.cfg:92
msgid "Gold Left:"
msgstr ""
#. [grid]
#: data/gui/window/game_load.cfg:95
msgid "Active Troops:"
msgstr ""
#. [grid]
#: data/gui/window/game_load.cfg:98
msgid "Reserve Troops:"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/window/game_load.cfg:171
msgid "Date"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#. [button]: id=load_game
#: data/gui/window/game_load.cfg:286 data/gui/window/mp_create_game.cfg:898
#: src/hotkey/hotkey_command.cpp:102
msgid "Load Game"
msgstr ""
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:465
msgid "Change difficulty"
msgstr ""
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:466
msgid "Change campaign difficulty before loading"
msgstr ""
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:507
#, fuzzy
msgid "Show replay"
msgstr "Salvati jocul"
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:508
msgid "Play the embedded replay from the saved game if applicable"
msgstr ""
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:527
msgid "Cancel orders"
msgstr ""
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:528
msgid "Cancel any pending unit movements in the saved game"
msgstr ""
#. [button]: id=browse_saves_folder
#: data/gui/window/game_load.cfg:568
msgid "Open saves folder"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/game_save.cfg:42 data/gui/window/game_save_message.cfg:42
#: data/gui/window/game_save_oos.cfg:42 src/hotkey/hotkey_command.cpp:99
msgid "Save Game"
msgstr "Salvati jocul"
#. [toggle_button]: id=ignore_all
#: data/gui/window/game_save_oos.cfg:141
msgid "Ignore all"
msgstr ""
#. [button]: id=quit_game
#: data/gui/window/game_save_oos.cfg:158
msgid "Quit Game"
msgstr ""
#. [label]: id=lblTitle
#: data/gui/window/game_save_overwrite.cfg:40
msgid "Overwrite?"
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/game_save_overwrite.cfg:60
msgid "Save already exists. Do you want to overwrite it?"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_0
#: data/gui/window/game_stats.cfg:35 data/gui/window/game_stats.cfg:283
#: src/hotkey/hotkey_command.cpp:84
msgid "Leader"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/window/game_stats.cfg:49
#, fuzzy
msgid "Team"
msgstr "Salvati jocul"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:63
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:427
msgid "Gold"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:76
#: src/generators/default_map_generator.cpp:197
#, fuzzy
msgid "Villages"
msgstr "Munti impasabili"
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:90
msgid "Units"
msgstr ""
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:104
msgid "Upkeep"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [image]: id=income_icon
#. [label]: id=side_income
#: data/gui/window/game_stats.cfg:118 data/gui/window/mp_join_game.cfg:273
#: data/gui/window/mp_join_game.cfg:286
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:433
msgid "Income"
msgstr ""
#. [toggle_button]: id=sort_1
#. [label]: id=side_title
#: data/gui/window/game_stats.cfg:297 data/gui/window/mp_change_control.cfg:22
msgid "Side"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:311
msgid ""
"Starting\n"
"Gold"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:325
msgid ""
"Base\n"
"Income"
msgstr ""
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:340
#, fuzzy
msgid ""
"Gold Per\n"
"Village"
msgstr "Padure tropicala"
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:355
msgid ""
"Support Per\n"
"Village"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/game_stats.cfg:705 src/gui/dialogs/game_stats.cpp:253
msgid "Current Status"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:780
#, fuzzy
msgid "Game Stats"
msgstr "Salvati jocul"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:793 src/gui/dialogs/game_stats.cpp:253
#, fuzzy
msgid "Scenario Settings"
msgstr "Salvati jocul"
#. [button]: id=ok
#: data/gui/window/game_stats.cfg:832 data/gui/window/unit_list.cfg:436
msgid "Scroll To"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:126
msgid "Game data:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:128
msgid "Configuration:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:130
msgid "User data:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:132
#, fuzzy
#| msgid "Save Game"
msgid "Saved games:"
msgstr "Salvati jocul"
#. [grid]
#: data/gui/window/game_version.cfg:134
msgid "Add-ons:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:136
msgid "Cache:"
msgstr ""
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:161
msgid "Open Log File"
msgstr ""
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:162
msgid "Opens the log file, which may contain useful debug information"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:195
msgid "library^Name"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:205
msgid "library^Build version"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:215
msgid "library^Runtime version"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:293
msgid ""
"The following features were selected when building this version of Wesnoth:"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:447
msgid "The Battle for Wesnoth"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:528
msgid "Paths"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:541
msgid "Libraries"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:554
msgid "Features"
msgstr ""
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:629
msgid "page^Copy"
msgstr ""
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:630
msgid "Copy the full report to clipboard"
msgstr ""
#. [label]
#: data/gui/window/gamestate_inspector.cfg:94
msgid "Gamestate Inspector"
msgstr ""
#. [button]: id=copy
#: data/gui/window/gamestate_inspector.cfg:336
#: data/gui/window/wml_error.cfg:125
msgid "Copy this report to clipboard"
msgstr ""
#. [button]: id=lua
#. [label]
#: data/gui/window/gamestate_inspector.cfg:348
#: data/gui/window/lua_interpreter.cfg:38
msgid "Lua Console"
msgstr ""
#. [label]
#: data/gui/window/generator_settings.cfg:89
msgid "Map Generator Settings"
msgstr ""
#. [grid]
#. [label]
#: data/gui/window/generator_settings.cfg:105
#: data/gui/window/mp_create_game.cfg:683
#: data/gui/window/mp_create_game/default_resolution.cfg:132
#: data/gui/window/mp_create_game/small_resolution.cfg:153
#: data/gui/window/mp_create_game/tiny_resolution.cfg:137
msgid "Players:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:111
msgid "Number of Hills:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:113
msgid "Max Hill Size:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:115
msgid "Villages:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:117
msgid "Castle Size:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:119
msgid "Landform:"
msgstr ""
#. [toggle_button]: id=connect_castles
#: data/gui/window/generator_settings.cfg:135
msgid "Roads Between Castles"
msgstr ""
#. [toggle_button]: id=show_labels
#: data/gui/window/generator_settings.cfg:157
#, fuzzy
msgid "Show Labels"
msgstr "Salvati jocul"
#. [label]
#: data/gui/window/help_browser.cfg:116
msgid "Battle For Wesnoth Help"
msgstr ""
#. [label]
#: data/gui/window/hotkey_bind.cfg:35
msgid "Press desired hotkey (Esc cancels)"
msgstr ""
#. [label]: id=title
#: data/gui/window/label_settings.cfg:42
#, fuzzy
msgid "Show or Hide Labels"
msgstr "Salvati jocul"
#. [label]
#. [grid]
#: data/gui/window/language_selection.cfg:41
#: data/gui/window/title_screen.cfg:258
msgid "Language"
msgstr ""
#. [label]
#: data/gui/window/language_selection.cfg:60
msgid "Choose your preferred language:"
msgstr ""
#. [label]: id=status
#: data/gui/window/loadscreen.cfg:147
msgid "Loading..."
msgstr ""
#. [label]: id=map
#: data/gui/window/lobby_main.cfg:27
msgid "Games"
msgstr ""
#. [image]: id=needs_password
#: data/gui/window/lobby_main.cfg:146
msgid "Requires a password to join"
msgstr ""
#. [widget]: id=tab_label
#. [toggle_button]: id=filter_with_friends
#: data/gui/window/lobby_main.cfg:338
#: data/gui/window/preferences/05_multiplayer.cfg:415
msgid "Friends"
msgstr ""
#. [toggle_button]: id=filter_without_ignored
#: data/gui/window/lobby_main.cfg:350
msgid "No ignored"
msgstr ""
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/window/lobby_main.cfg:362
msgid "Vacant slots"
msgstr ""
#. [toggle_button]: id=filter_invert
#: data/gui/window/lobby_main.cfg:373
msgid "Invert filter"
msgstr ""
#. [button]: id=quit
#: data/gui/window/lobby_main.cfg:390 data/gui/window/lobby_main.cfg:535
msgid "Log Out"
msgstr ""
#. [label]
#. [button]: id=ok
#. [button]: id=create
#: data/gui/window/lobby_main.cfg:407 data/gui/window/lobby_main.cfg:573
#: data/gui/window/mp_create_game/default_resolution.cfg:45
#: data/gui/window/mp_create_game/default_resolution.cfg:449
#: data/gui/window/mp_create_game/small_resolution.cfg:44
#: data/gui/window/mp_create_game/small_resolution.cfg:365
#: data/gui/window/mp_create_game/tiny_resolution.cfg:47
#: data/gui/window/mp_create_game/tiny_resolution.cfg:323
#, fuzzy
msgid "Create Game"
msgstr "Salvati jocul"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#. [label]: id=title
#. [button]: id=show_preferences
#: data/gui/window/lobby_main.cfg:417 data/gui/window/lobby_main.cfg:561
#: data/gui/window/preferences.cfg:212 data/gui/window/title_screen.cfg:259
#: src/hotkey/hotkey_command.cpp:118
msgid "Preferences"
msgstr ""
#. [button]: id=join_global
#: data/gui/window/lobby_main.cfg:430 data/gui/window/lobby_main.cfg:585
msgid "Join"
msgstr ""
#. [button]: id=observe_global
#: data/gui/window/lobby_main.cfg:440 data/gui/window/lobby_main.cfg:597
msgid "Observe"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:459 data/gui/window/lobby_main.cfg:612
#, fuzzy
msgid "Normal Replays"
msgstr "Salvati jocul"
#. [option]
#: data/gui/window/lobby_main.cfg:463 data/gui/window/lobby_main.cfg:616
#, fuzzy
msgid "Quick Replays"
msgstr "Salvati jocul"
#. [option]
#: data/gui/window/lobby_main.cfg:464 data/gui/window/lobby_main.cfg:617
msgid "Skip quickly to the active turn when observing"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:468 data/gui/window/lobby_main.cfg:621
msgid "Enter Blindfolded"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:469 data/gui/window/lobby_main.cfg:622
msgid "Do not show the map until given control of a side"
msgstr ""
#. [label]
#: data/gui/window/lobby_main.cfg:523 data/gui/window/lobby_main.cfg:729
msgid "Multiplayer Lobby"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:38
msgid "Player Info — "
msgstr ""
#. [button]: id=add_friend
#. [button]: id=add_to_friends
#: data/gui/window/lobby_player_info.cfg:94
#: data/gui/window/preferences/05_multiplayer.cfg:263
msgid "Add Friend"
msgstr ""
#. [button]: id=add_ignored
#. [button]: id=add_to_ignores
#: data/gui/window/lobby_player_info.cfg:105
#: data/gui/window/preferences/05_multiplayer.cfg:276
msgid "Block"
msgstr ""
#. [button]: id=remove_from_list
#: data/gui/window/lobby_player_info.cfg:118
msgid "Remove from List"
msgstr ""
#. [button]: id=start_whisper
#: data/gui/window/lobby_player_info.cfg:129
msgid "Send Private Message"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:153
msgid "Moderator Controls"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:173
msgid "Reason:"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:198
msgid "Ban time:"
msgstr ""
#. [button]: id=check_status
#: data/gui/window/lobby_player_info.cfg:238
msgid "Check Status"
msgstr ""
#. [button]: id=kick
#: data/gui/window/lobby_player_info.cfg:250
msgid "Kick"
msgstr ""
#. [button]: id=kick_ban
#: data/gui/window/lobby_player_info.cfg:262
msgid "Kick + Ban"
msgstr ""
#. [button]: id=stopgame
#: data/gui/window/lobby_player_info.cfg:274
#, fuzzy
#| msgid "Save Game"
msgid "Stop Game"
msgstr "Salvati jocul"
#. [label]
#: data/gui/window/logging.cfg:93
msgid "Logging Options"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:136
msgid "Debug level logging: maximum information"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:137
msgid "Info level logging: more information"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:138
msgid "Warning level logging: less information"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:139
msgid "Error level logging: minimum information"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:140
msgid "Disable logging"
msgstr ""
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:117
msgid "Clear Console"
msgstr ""
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:118
msgid "Clear the log area"
msgstr ""
#. [label]: id=title
#: data/gui/window/mp_alerts_options.cfg:95
msgid "Multiplayer Alerts"
msgstr ""
#. [label]
#: data/gui/window/mp_alerts_options.cfg:113
msgid ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
msgstr ""
#. [label]
#: data/gui/window/mp_alerts_options.cfg:139
msgid "Event"
msgstr ""
#. [widget]: id=label
#. [label]
#: data/gui/window/mp_alerts_options.cfg:154
#: data/gui/window/preferences.cfg:346
msgid "Sound"
msgstr ""
#. [label]: id=notification_label
#: data/gui/window/mp_alerts_options.cfg:170
msgid "Desktop Notification"
msgstr ""
#. [label]
#: data/gui/window/mp_alerts_options.cfg:185
msgid "In Lobby"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "Player joins:"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "When a player joins the lobby or game"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "Player leaves:"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "When a player leaves the lobby or game"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "When a whisper is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "Whisper:"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:194
msgid "Friend message:"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:194
msgid "When a message from a friend is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:195
msgid "Public message:"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:195
msgid "When a public message is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:196
msgid "Server message:"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:196
msgid "When a server message is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:197
msgid "Ready to start:"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:197
msgid "When the game you are hosting is ready to start"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:198
msgid "Game has begun:"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:198
msgid "When the host (not you) has started the game"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:199
msgid "Turn changed:"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:199
msgid "When a new turn has begun"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:200
#, fuzzy
msgid "Game created:"
msgstr "Salvati jocul"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:200
msgid "When a new game has been created"
msgstr ""
#. [button]: id=btn_reset_hotkeys
#. [button]: id=orb_defaults
#. [button]: id=revert_to_defaults
#: data/gui/window/mp_alerts_options.cfg:234
#: data/gui/window/preferences/02_hotkeys.cfg:296
#: data/gui/window/select_orb_colors.cfg:102
#, fuzzy
msgid "Defaults"
msgstr "Salvati jocul"
#. [button]: id=revert_to_defaults
#: data/gui/window/mp_alerts_options.cfg:235
msgid "Reset all options to their default values"
msgstr ""
#. [label]: id=nick_title
#: data/gui/window/mp_change_control.cfg:75
msgid "Nickname"
msgstr ""
#. [label]
#: data/gui/window/mp_change_control.cfg:140
msgid "Change Control"
msgstr ""
#. [label]
#: data/gui/window/mp_connect.cfg:60 data/gui/window/mp_server_list.cfg:69
msgid "You will now connect to the multiplayer server."
msgstr ""
#. [button]: id=list
#: data/gui/window/mp_connect.cfg:131
msgid "View List"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:119
msgid "Eras:"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:155
msgid "Random Faction Matchups:"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:156
msgid "Allow for mirror matchups when random factions are chosen."
msgstr ""
#. [label]: id=mods_header
#: data/gui/window/mp_create_game.cfg:203
msgid "Modifications:"
msgstr ""
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:313
msgid "Use Map Settings"
msgstr ""
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:314
msgid "Use scenario specific settings"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:330
msgid "Number of Turns"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:330
msgid "The maximum number of turns the game can last"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:331
msgid "unlimited"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:334
msgid "The amount of income each village yields per turn"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:334
#, fuzzy
msgid "Village Gold"
msgstr "Munti impasabili"
#. [grid]
#: data/gui/window/mp_create_game.cfg:336
msgid "The number of unit levels each village can support"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:336
#, fuzzy
msgid "Village Support"
msgstr "Munti impasabili"
#. [grid]
#: data/gui/window/mp_create_game.cfg:338
msgid "Experience Modifier"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:338
msgid "The amount of experience a unit needs to advance"
msgstr ""
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:372
msgid "Fog of War"
msgstr ""
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:373
msgid "Enemy units cannot be seen unless they are in range of your units"
msgstr ""
#. [toggle_button]: id=shroud
#: data/gui/window/mp_create_game.cfg:389
msgid "The map is unknown until your units explore it"
msgstr ""
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:405
msgid "Random Start Time"
msgstr ""
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:406
msgid "Randomize the starting time of day"
msgstr ""
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:434
msgid "Time Limit"
msgstr ""
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:435
msgid "Enable custom time limits"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:451
msgid "Initial Limit"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:451
msgid "Longest time allowed for first turn (seconds)"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:453
msgid "Time for general tasks each turn (seconds)"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:453
#, fuzzy
msgid "Turn Bonus"
msgstr "Runda urmatoare"
#. [grid]
#: data/gui/window/mp_create_game.cfg:455
msgid "Longest time possible for any turn (seconds)"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:455
msgid "Reservoir"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:457
msgid "Action Bonus"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:457
msgid "Time for each attack, recruit, and capture"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#. [widget]: id=label
#: data/gui/window/mp_create_game.cfg:533 data/gui/window/preferences.cfg:291
#: data/gui/window/preferences/05_multiplayer.cfg:402
#: src/hotkey/hotkey_command.cpp:38
#, fuzzy
msgid "General"
msgstr "Salvati jocul"
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:546
msgid "Custom Options"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:559
#, fuzzy
msgid "Game Settings"
msgstr "Salvati jocul"
#. [slider]: id=num_players
#: data/gui/window/mp_create_game.cfg:702
msgid "Any"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:835
msgid "Random map options: "
msgstr ""
#. [button]: id=random_map_regenerate
#: data/gui/window/mp_create_game.cfg:856
#, fuzzy
msgid "Regenerate"
msgstr "Salvati jocul"
#: data/gui/window/mp_create_game.cfg:929
msgid "Assign sides to players at random"
msgstr ""
#: data/gui/window/mp_create_game.cfg:929
msgid "Shuffle Sides"
msgstr ""
#: data/gui/window/mp_create_game.cfg:933
msgid "Allow users who are not playing to watch the game"
msgstr ""
#: data/gui/window/mp_create_game.cfg:933
msgid "Observers"
msgstr ""
#: data/gui/window/mp_create_game.cfg:937
msgid "Allow only registered users to join the game"
msgstr ""
#: data/gui/window/mp_create_game.cfg:937
msgid "Registered Users Only"
msgstr ""
#: data/gui/window/mp_create_game.cfg:941
msgid "Strict Synchronization"
msgstr ""
#: data/gui/window/mp_create_game.cfg:941
msgid "Stricter checks for out-of-sync errors"
msgstr ""
#: data/gui/window/mp_create_game.cfg:945
#, fuzzy
msgid "Private Replay"
msgstr "Salvati jocul"
#: data/gui/window/mp_create_game.cfg:945
msgid "Whether the replay will be publicly available"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:961
msgid "Name of game:"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:994
#: data/gui/window/mp_join_game_password_prompt.cfg:90
#: data/gui/window/mp_login.cfg:143
msgid "Password:"
msgstr ""
#. [text_box]: id=game_password
#: data/gui/window/mp_create_game.cfg:1008
msgid ""
"Set the password that people wanting to join your game as players must enter."
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/mp_create_game/default_resolution.cfg:176
#: data/gui/window/mp_create_game/small_resolution.cfg:183
#: data/gui/window/mp_create_game/tiny_resolution.cfg:164
#: src/gui/dialogs/multiplayer/lobby.cpp:484
msgid "Map size:"
msgstr ""
#. [label]
#: data/gui/window/mp_faction_select.cfg:116
msgid "Leader:"
msgstr ""
#. [label]
#: data/gui/window/mp_faction_select.cfg:170
#: data/gui/window/unit_create.cfg:205
msgid "Gender:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/window/mp_faction_select.cfg:176
#: src/gui/dialogs/multiplayer/faction_select.cpp:158
#: src/gui/dialogs/multiplayer/mp_staging.cpp:467
msgid "Random"
msgstr ""
#. [row]
#. [toggle_button]: id=male_toggle
#: data/gui/window/mp_faction_select.cfg:178
#: data/gui/window/unit_create.cfg:217
msgid "Male"
msgstr ""
#. [row]
#. [toggle_button]: id=female_toggle
#: data/gui/window/mp_faction_select.cfg:180
#: data/gui/window/unit_create.cfg:229
msgid "Female"
msgstr ""
#. [label]
#: data/gui/window/mp_faction_select.cfg:210
#, fuzzy
#| msgid "Next Turn"
msgid "Recruits:"
msgstr "Runda urmatoare"
#. [label]
#: data/gui/window/mp_faction_select.cfg:289
msgid "Choose Your Faction"
msgstr ""
#. [label]
#: data/gui/window/mp_faction_select.cfg:314
msgid "Starting position:"
msgstr ""
#. [label]
#. [widget]: id=name
#: data/gui/window/mp_host_game_prompt.cfg:40
#: data/gui/window/mp_method_selection.cfg:273
msgid "Host Networked Game"
msgstr ""
#. [label]
#: data/gui/window/mp_host_game_prompt.cfg:58
msgid ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
msgstr ""
#. [button]: id=select_leader
#: data/gui/window/mp_join_game.cfg:71 data/gui/window/mp_staging.cfg:70
msgid "Select the faction and leader for this side"
msgstr ""
#. [label]
#: data/gui/window/mp_join_game.cfg:155 data/gui/window/mp_staging.cfg:157
msgid "<b>Faction:</b>"
msgstr ""
#. [label]
#: data/gui/window/mp_join_game.cfg:187 data/gui/window/mp_staging.cfg:190
msgid "<b>Gender:</b>"
msgstr ""
#. [button]: id=cancel
#: data/gui/window/mp_join_game.cfg:359
msgid "Leave"
msgstr ""
#. [label]: id=title
#: data/gui/window/mp_join_game.cfg:422 data/gui/window/mp_staging.cfg:552
#: data/gui/window/mp_staging.cfg:737
msgid "Game Lobby"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=status_label
#: data/gui/window/mp_join_game.cfg:491 data/gui/window/mp_staging.cfg:614
#: data/gui/window/mp_staging.cfg:806
#: src/gui/dialogs/multiplayer/mp_staging.cpp:483
msgid "Waiting for players to join..."
msgstr ""
#. [label]: id=title
#: data/gui/window/mp_join_game_password_prompt.cfg:42
msgid "Password Required"
msgstr ""
#. [scroll_label]: id=message
#: data/gui/window/mp_join_game_password_prompt.cfg:61
msgid "Joining this game requires a password."
msgstr ""
#. [window]: id=mp_login
#: data/gui/window/mp_login.cfg:8
msgid "Multiplayer server login dialog"
msgstr ""
#. [label]
#: data/gui/window/mp_login.cfg:41
msgid "Login"
msgstr ""
#. [label]
#: data/gui/window/mp_login.cfg:91 data/gui/window/mp_method_selection.cfg:76
msgid "Login:"
msgstr ""
#. [toggle_button]: id=remember_password
#: data/gui/window/mp_login.cfg:199
#: data/gui/window/preferences/05_multiplayer.cfg:68
msgid "Save password locally (encrypted)"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#. [label]
#. [widget]: id=label
#: data/gui/window/mp_method_selection.cfg:46
#: data/gui/window/preferences.cfg:364 data/gui/window/title_screen.cfg:253
#: src/gui/dialogs/game_load.cpp:389
msgid "Multiplayer"
msgstr ""
#. [label]
#: data/gui/window/mp_method_selection.cfg:121
msgid ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
msgstr ""
#. [button]: id=register
#: data/gui/window/mp_method_selection.cfg:136
msgid "Sign Up"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:226
msgid "Log on to the official Wesnoth multiplayer server"
msgstr ""
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:235
msgid "Join Official Server"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:245
msgid "Join a different server"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:264
msgid "Host a game using a dedicated server"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:283
msgid "Play a multiplayer game with the AI or humans sharing the same machine"
msgstr ""
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:292
#, fuzzy
msgid "Local Game"
msgstr "Salvati jocul"
#. [label]: id=address
#: data/gui/window/mp_server_list.cfg:124
msgid "Address"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/mp_server_list.cfg:217 src/preferences/display.cpp:170
msgid "Select"
msgstr ""
#. [menu_button]: id=controller
#: data/gui/window/mp_staging.cfg:245
#, fuzzy
#| msgid "Change the language"
msgid "Change the side's controller"
msgstr "Alegeti limba"
#. [menu_button]: id=ai_controller
#: data/gui/window/mp_staging.cfg:261
msgid "Change the AI side's behaviour"
msgstr ""
#. [menu_button]: id=side_team
#: data/gui/window/mp_staging.cfg:288
msgid "Which team this side belongs to"
msgstr ""
#. [menu_button]: id=side_color
#: data/gui/window/mp_staging.cfg:304
msgid "This sides color"
msgstr ""
#. [button]: id=ok
#: data/gui/window/mp_staging.cfg:422
msgid "Im Ready"
msgstr ""
#. [widget]: id=label
#: data/gui/window/preferences.cfg:310
#, fuzzy
msgid "Hotkeys"
msgstr "Salvati jocul"
#. [widget]: id=label
#: data/gui/window/preferences.cfg:328
#, fuzzy
msgid "Display"
msgstr "Salvati jocul"
#. [widget]: id=label
#: data/gui/window/preferences.cfg:382
msgid "Advanced"
msgstr ""
#. [button]: id=about
#: data/gui/window/preferences.cfg:418 data/gui/window/title_screen.cfg:463
msgid "Display the game version and build information"
msgstr ""
#. [label]
#: data/gui/window/preferences/01_general.cfg:20
msgid "Scroll speed:"
msgstr ""
#. [slider]: id=scroll_speed
#: data/gui/window/preferences/01_general.cfg:36
msgid "Change the speed of scrolling around the map"
msgstr ""
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:54
msgid "Skip AI moves"
msgstr ""
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:55
msgid "Do not animate AI units moving"
msgstr ""
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:68
msgid "Accelerated speed"
msgstr ""
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:69
msgid "Make units move and fight faster"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:79
msgid "Acceleration factor:"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:84
msgid ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
msgstr ""
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:100
msgid "Disable automatic moves"
msgstr ""
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:101
msgid "Do not allow automatic movements at the beginning of a turn"
msgstr ""
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:114
msgid "Turn dialog"
msgstr ""
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:115
msgid "Display a dialog at the beginning of your turn"
msgstr ""
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:128
msgid "Enable planning mode on start"
msgstr ""
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:129
msgid "Activates Planning Mode on game start"
msgstr ""
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:142
msgid "Hide allies plans by default"
msgstr ""
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:143
msgid "Hide allies Planning Mode plans in multiplayer games"
msgstr ""
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:156
msgid "Interrupt move when an ally is sighted"
msgstr ""
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:157
msgid "Sighting an allied unit interrupts your units movement"
msgstr ""
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:172
msgid "Save replays at the end of scenarios"
msgstr ""
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:173
msgid "Save replays of games on victory in all modes and defeat in multiplayer"
msgstr ""
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:186
msgid "Delete auto-saves at the end of scenarios"
msgstr ""
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:187
msgid ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:197
msgid "Maximum auto-saves:"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:201
msgid "Set maximum number of automatic saves to be retained"
msgstr ""
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:217
msgid "Cache"
msgstr ""
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:218
msgid "Manage the game WML cache"
msgstr ""
#. [label]
#: data/gui/window/preferences/02_hotkeys.cfg:25
msgid "Categories:"
msgstr ""
#. [label]
#: data/gui/window/preferences/02_hotkeys.cfg:53
msgid "Filter:"
msgstr ""
#. [text_box]: id=filter
#: data/gui/window/preferences/02_hotkeys.cfg:67
msgid "Filters on hotkey description."
msgstr ""
#. [toggle_button]: id=sort_0
#: data/gui/window/preferences/02_hotkeys.cfg:111
msgid "Action"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/window/preferences/02_hotkeys.cfg:123
#, fuzzy
msgid "Hotkey"
msgstr "Salvati jocul"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#. Translate G as the initial letter for Game
#: data/gui/window/preferences/02_hotkeys.cfg:135
#: src/gui/dialogs/preferences_dialog.cpp:817
msgid "game_hotkeys^G"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/window/preferences/02_hotkeys.cfg:136
msgid "Available in game"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#. Translate E as the initial letter for Editor
#: data/gui/window/preferences/02_hotkeys.cfg:148
#: src/gui/dialogs/preferences_dialog.cpp:818
msgid "editor_hotkeys^E"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/window/preferences/02_hotkeys.cfg:149
msgid "Available in editor"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_4
#. Translate T as the initial letter for Title Screen
#: data/gui/window/preferences/02_hotkeys.cfg:161
#: src/gui/dialogs/preferences_dialog.cpp:819
msgid "titlescreen_hotkeys^T"
msgstr ""
#. [toggle_button]: id=sort_4
#: data/gui/window/preferences/02_hotkeys.cfg:162
msgid "Available at main menu"
msgstr ""
#. [button]: id=btn_add_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:274
#, fuzzy
msgid "Add Hotkey"
msgstr "Salvati jocul"
#. [button]: id=btn_clear_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:285
msgid "Clear Hotkey"
msgstr ""
#. [label]
#: data/gui/window/preferences/03_display.cfg:20
msgid "Resolution:"
msgstr ""
#. [menu_button]: id=resolution_set
#: data/gui/window/preferences/03_display.cfg:32
#, fuzzy
#| msgid "Change the language"
msgid "Change the game resolution"
msgstr "Alegeti limba"
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:48
msgid "Full screen"
msgstr ""
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:49
msgid "Toggle between fullscreen and window mode"
msgstr ""
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:68
msgid "Show floating labels"
msgstr ""
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:69
msgid "Show damage and healing amounts above a unit"
msgstr ""
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:82
msgid "Show team colors"
msgstr ""
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:83
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr ""
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:98
msgid "Show grid"
msgstr ""
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:99
msgid "Overlay a grid over the map"
msgstr ""
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:114
msgid "Animate map"
msgstr ""
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:115
msgid "Display animated terrain graphics"
msgstr ""
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:128
msgid "Animate water"
msgstr ""
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:129
msgid "Display animated water graphics (can be slow)"
msgstr ""
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:142
msgid "Show unit standing animations"
msgstr ""
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:143
msgid "Continuously animate standing units on the battlefield"
msgstr ""
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:161
msgid "Show unit idle animations"
msgstr ""
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:162
msgid "Play short random animations for idle units"
msgstr ""
#. [label]
#: data/gui/window/preferences/03_display.cfg:185
msgid "Frequency:"
msgstr ""
#. [slider]: id=idle_anim_frequency
#: data/gui/window/preferences/03_display.cfg:201
msgid "Set the frequency of unit idle animations"
msgstr ""
#. [label]
#: data/gui/window/preferences/03_display.cfg:229
msgid "Font Scaling:"
msgstr ""
#. [slider]: id=scaling_slider
#: data/gui/window/preferences/03_display.cfg:244
msgid "Set the scaling factor of fonts"
msgstr ""
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:275
msgid "Limit FPS"
msgstr ""
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:276
msgid ""
"Disabling this increases CPU usage to 100% but may slightly improve "
"performance at high resolutions"
msgstr ""
#. [button]: id=choose_theme
#: data/gui/window/preferences/03_display.cfg:291
msgid "Theme"
msgstr ""
#. [button]: id=choose_theme
#: data/gui/window/preferences/03_display.cfg:292
#, fuzzy
#| msgid "Change the language"
msgid "Change the in-game theme"
msgstr "Alegeti limba"
#. [label]
#: data/gui/window/preferences/04_sound.cfg:38
msgid "Volume:"
msgstr ""
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:82
msgid "Pause music on focus loss"
msgstr ""
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:83
msgid "Pause the music when you switch to any other window"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects on/off"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:105
msgid "Change the sound effects volume"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music"
msgstr "Muzica"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music on/off"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:116
msgid "Change the music volume"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Play a bell sound at the beginning of your turn"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Turn bell"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:128
msgid "Change the bell volume"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "Turn menu and button sounds on/off"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "User interface sounds"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:138
msgid "Change the sound volume for button clicks, etc."
msgstr ""
#. [label]
#: data/gui/window/preferences/05_multiplayer.cfg:20
msgid "Chat lines:"
msgstr ""
#. [slider]: id=chat_lines
#: data/gui/window/preferences/05_multiplayer.cfg:36
msgid "Set the number of chat lines shown"
msgstr ""
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:52
msgid "Chat timestamping"
msgstr ""
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:53
msgid "Add a timestamp to chat messages"
msgstr ""
#. [toggle_button]: id=remember_password
#: data/gui/window/preferences/05_multiplayer.cfg:69
msgid "Uncheck to delete the saved password (on exit)"
msgstr ""
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:84
msgid "Accept whispers from friends only"
msgstr ""
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:85
msgid "Only accept whisper messages from people on your friends list"
msgstr ""
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:101
msgid "Do not show lobby joins"
msgstr ""
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:102
msgid "Do not show messages about players joining the multiplayer lobby"
msgstr ""
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:116
msgid "Show lobby joins of friends only"
msgstr ""
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:117
msgid "Show messages about your friends joining the multiplayer lobby"
msgstr ""
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:131
msgid "Show all lobby joins"
msgstr ""
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:132
msgid "Show messages about all players joining the multiplayer lobby"
msgstr ""
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:149
msgid "Alerts"
msgstr ""
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:150
msgid "Configure multiplayer notification settings"
msgstr ""
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:162
msgid "Server Executable"
msgstr ""
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:163
msgid "Find and set path to MP server to host LAN games"
msgstr ""
#. [button]: id=add_friend
#: data/gui/window/preferences/05_multiplayer.cfg:264
msgid ""
"Add this username to your friends list (add optional notes, e.g., "
"'player_name notes on friend')"
msgstr ""
#. [button]: id=add_ignored
#: data/gui/window/preferences/05_multiplayer.cfg:277
msgid ""
"Add this username to your ignore list (add optional reason, e.g., "
"'player_name reason ignored')"
msgstr ""
#. [button]: id=remove
#: data/gui/window/preferences/05_multiplayer.cfg:290
msgid "Remove this username from your list"
msgstr ""
#. [label]: id=no_friends_notice
#: data/gui/window/preferences/05_multiplayer.cfg:311
msgid "You have not befriended or ignored any other players."
msgstr ""
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:49
msgid "filesystem^Open"
msgstr ""
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:50
msgid "Open this file with an external application"
msgstr ""
#. [button]: id=browse_dir
#: data/gui/window/screenshot_notification.cfg:187
msgid "Screenshots..."
msgstr ""
#. [button]: id=browse_dir
#: data/gui/window/screenshot_notification.cfg:189
msgid "Browse the screenshots folder using a file manager"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=save
#: data/gui/window/screenshot_notification.cfg:203
#: src/gui/dialogs/file_dialog.cpp:181
#, fuzzy
msgid "Save"
msgstr "Salvati jocul"
#. [label]
#: data/gui/window/select_orb_colors.cfg:80
msgid "Choose Orb/Minimap Colors"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:84
msgid "Show unmoved orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:85
msgid "Show partial moved orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:86
msgid "Show moved orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:87
msgid "Show ally orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:88
msgid "Show enemy orb"
msgstr ""
#. [label]
#: data/gui/window/sp_options_configure.cfg:44
msgid "Configure Options"
msgstr ""
#. [label]
#: data/gui/window/sp_options_configure.cfg:62
msgid "Configure settings for the selected custom modifications."
msgstr ""
#. [label]
#: data/gui/window/statistics_dialog.cfg:129
msgid "Damage"
msgstr ""
#. [label]
#: data/gui/window/statistics_dialog.cfg:141
msgid "Overall"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/statistics_dialog.cfg:419 src/hotkey/hotkey_command.cpp:121
msgid "Statistics"
msgstr ""
#. [button]: id=cancel
#: data/gui/window/story_viewer.cfg:131
msgid "Skip"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/surrender_quit.cfg:40 src/hotkey/hotkey_command.cpp:124
#, fuzzy
msgid "Surrender Game"
msgstr "Salvati jocul"
#. [label]: id=lblMessage
#: data/gui/window/surrender_quit.cfg:60
msgid "Do you really want to surrender and quit the game?"
msgstr ""
#. [button]: id=quit_and_surrender
#: data/gui/window/surrender_quit.cfg:85
msgid "Surrender & Quit"
msgstr ""
#. [label]: id=lblTitle
#: data/gui/window/synced_choice_wait.cfg:40
msgid "Waiting..."
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/synced_choice_wait.cfg:60
msgid "Waiting for remote input"
msgstr ""
#. [button]: id=btn_quit_game
#: data/gui/window/synced_choice_wait.cfg:96
#, fuzzy
msgid "Quit game"
msgstr "Salvati jocul"
#. [label]
#: data/gui/window/terrain_layers.cfg:21
msgid "#"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:33
msgid "Image"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:57
msgid "Loc"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:69
msgid "Layer"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:81
msgid "Base.x"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:93
msgid "Base.y"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:105
msgid "Center"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:339
msgid "Terrain Layers"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:384
msgid "Flags"
msgstr ""
#. [label]
#: data/gui/window/theme_list.cfg:51
msgid "Choose Theme"
msgstr ""
#. [button]: id=help
#: data/gui/window/title_screen.cfg:175
msgid "Show Battle for Wesnoth help"
msgstr ""
#. [button]: id=previous_tip
#: data/gui/window/title_screen.cfg:191
msgid "Show previous tip of the day"
msgstr ""
#. [button]: id=next_tip
#: data/gui/window/title_screen.cfg:206
msgid "Show next tip of the day"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:251
msgid "Start a tutorial to familiarize yourself with the game"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#: data/gui/window/title_screen.cfg:251 src/gui/dialogs/game_load.cpp:392
msgid "Tutorial"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:252
msgid "Campaigns"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:252
msgid "Start a new single player campaign"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:253
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:254
msgid "Load"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:254
#, fuzzy
msgid "Load a saved game"
msgstr "Salvati jocul"
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Add-ons"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Download usermade campaigns, eras, or map packs"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:256
msgid "Cores"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:256
#, fuzzy
msgid "Select the game core data"
msgstr "Salvati jocul"
#. [grid]
#: data/gui/window/title_screen.cfg:257
msgid "Map Editor"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:257
msgid "Start the map editor"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:258
msgid "Change the language"
msgstr "Alegeti limba"
#. [grid]
#: data/gui/window/title_screen.cfg:259
msgid "Configure the games settings"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:260
msgid "Credits"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:260
msgid "View the credits"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:261
#, fuzzy
msgid "Quit the game"
msgstr "Salvati jocul"
#. [label]
#: data/gui/window/unit_advance.cfg:99
msgid "Advance Unit"
msgstr ""
#. [label]
#: data/gui/window/unit_advance.cfg:144
msgid "What should our victorious unit become?"
msgstr ""
#. [button]: id=damage_calculation
#: data/gui/window/unit_attack.cfg:192
msgid "Damage Calculation"
msgstr ""
#. [button]: id=ok
#: data/gui/window/unit_attack.cfg:220
msgid "Attack"
msgstr ""
#. [label]
#: data/gui/window/unit_attack.cfg:305
msgid "Attack Enemy"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/unit_create.cfg:47 src/hotkey/hotkey_command.cpp:115
msgid "Create Unit (Debug!)"
msgstr ""
#. [toggle_button]: id=sort_0
#: data/gui/window/unit_create.cfg:124
msgid "Race"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:107
msgid "Moves"
msgstr ""
#. [label]
#: data/gui/window/unit_list.cfg:121
msgid "Status"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:135
msgid "HP"
msgstr ""
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:149 data/gui/window/unit_recall.cfg:61
msgid "Lvl"
msgstr ""
#. [toggle_button]: id=sort_5
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:163 data/gui/window/unit_recall.cfg:75
msgid "XP"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [toggle_button]: id=sort_4
#: data/gui/window/unit_list.cfg:177 data/gui/window/unit_recall.cfg:89
#: src/gui/widgets/unit_preview_pane.cpp:364
#: src/gui/widgets/unit_preview_pane.cpp:513
msgid "Traits"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/unit_list.cfg:368 src/hotkey/hotkey_command.cpp:120
msgid "Unit List"
msgstr ""
#. [label]: id=title
#: data/gui/window/unit_recall.cfg:290
#, fuzzy
#| msgid "Next Turn"
msgid "Recall Unit"
msgstr "Runda urmatoare"
#. [text_box]: id=filter_box
#: data/gui/window/unit_recall.cfg:341
msgid "Search for unit name, unit type name, unit level, or trait."
msgstr ""
#. [button]: id=rename
#: data/gui/window/unit_recall.cfg:393
#, fuzzy
msgid "Rename"
msgstr "Salvati jocul"
#. [button]: id=dismiss
#: data/gui/window/unit_recall.cfg:405
msgid "Dismiss"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recall.cfg:442 src/hotkey/hotkey_command.cpp:105
msgid "Recall"
msgstr ""
#. [label]
#: data/gui/window/unit_recruit.cfg:155
#, fuzzy
#| msgid "Next Turn"
msgid "Recruit Unit"
msgstr "Runda urmatoare"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recruit.cfg:231 src/hotkey/hotkey_command.cpp:103
msgid "Recruit"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:210
#: src/gui/dialogs/preferences_dialog.cpp:264
#: src/gui/dialogs/transient_message.cpp:78
msgid "Error"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=details_heading
#: data/gui/window/wml_error.cfg:112 src/gui/dialogs/multiplayer/lobby.cpp:214
#: src/gui/dialogs/multiplayer/lobby.cpp:230 src/gui/dialogs/wml_error.cpp:197
msgid "Details:"
msgstr ""
#: src/build_info.cpp:272
msgid "feature^JPEG screenshots"
msgstr ""
#: src/build_info.cpp:279
msgid "feature^Lua console completion"
msgstr ""
#: src/build_info.cpp:284
msgid "feature^Legacy bidirectional rendering"
msgstr ""
#: src/build_info.cpp:291
msgid "feature^D-Bus notifications back end"
msgstr ""
#: src/build_info.cpp:300
msgid "feature^Win32 notifications back end"
msgstr ""
#: src/build_info.cpp:306
msgid "feature^Cocoa notifications back end"
msgstr ""
#: src/desktop/paths.cpp:96
msgid "filesystem_path_system^Volumes"
msgstr ""
#: src/desktop/paths.cpp:200
msgid "filesystem_path_game^Game executables"
msgstr ""
#: src/desktop/paths.cpp:204
msgid "filesystem_path_game^Game data"
msgstr ""
#: src/desktop/paths.cpp:208
msgid "filesystem_path_game^User data"
msgstr ""
#: src/desktop/paths.cpp:212
msgid "filesystem_path_game^User preferences"
msgstr ""
#: src/desktop/paths.cpp:225
msgid "filesystem_path_system^Home"
msgstr ""
#: src/desktop/paths.cpp:234
msgid "filesystem_path_system^Root"
msgstr ""
#: src/desktop/version.cpp:274
msgid "operating_system^<unknown>"
msgstr ""
#: src/font/marked-up_text.cpp:402
msgid "The maximum text width is less than 1."
msgstr ""
#: src/font/text.cpp:777
msgid "The text contains invalid Pango markup: "
msgstr ""
#. TRANSLATORS: Formats a two-element conjunctive list.
#: src/formula/string_utils.cpp:251
msgid "conjunct pair^$first and $second"
msgstr ""
#. TRANSLATORS: Formats the first two elements of a conjunctive list.
#: src/formula/string_utils.cpp:254
msgid "conjunct start^$first, $second"
msgstr ""
#. TRANSLATORS: Formats successive elements of a conjunctive list.
#: src/formula/string_utils.cpp:258
msgid "conjunct mid^$prefix, $next"
msgstr ""
#. TRANSLATORS: Formats the final element of a conjunctive list.
#: src/formula/string_utils.cpp:261
msgid "conjunct end^$prefix, and $last"
msgstr ""
#. TRANSLATORS: Formats a two-element disjunctive list.
#: src/formula/string_utils.cpp:269
msgid "disjunct pair^$first or $second"
msgstr ""
#. TRANSLATORS: Formats the first two elements of a disjunctive list.
#: src/formula/string_utils.cpp:272
msgid "disjunct start^$first, $second"
msgstr ""
#. TRANSLATORS: Formats successive elements of a disjunctive list.
#: src/formula/string_utils.cpp:276
msgid "disjunct mid^$prefix, $next"
msgstr ""
#. TRANSLATORS: Formats the final element of a disjunctive list.
#: src/formula/string_utils.cpp:279
msgid "disjunct end^$prefix, or $last"
msgstr ""
#: src/formula/string_utils.cpp:285 src/formula/string_utils.cpp:314
msgid "timespan^expired"
msgstr ""
#: src/formula/string_utils.cpp:291
msgid "timespan^$num year"
msgstr ""
#: src/formula/string_utils.cpp:291
msgid "timespan^$num years"
msgstr ""
#: src/formula/string_utils.cpp:292
msgid "timespan^$num month"
msgstr ""
#: src/formula/string_utils.cpp:292
msgid "timespan^$num months"
msgstr ""
#: src/formula/string_utils.cpp:293
msgid "timespan^$num week"
msgstr ""
#: src/formula/string_utils.cpp:293
msgid "timespan^$num weeks"
msgstr ""
#: src/formula/string_utils.cpp:294
msgid "timespan^$num day"
msgstr ""
#: src/formula/string_utils.cpp:294
msgid "timespan^$num days"
msgstr ""
#: src/formula/string_utils.cpp:295
msgid "timespan^$num hour"
msgstr ""
#: src/formula/string_utils.cpp:295
msgid "timespan^$num hours"
msgstr ""
#: src/formula/string_utils.cpp:296
msgid "timespan^$num minute"
msgstr ""
#: src/formula/string_utils.cpp:296
msgid "timespan^$num minutes"
msgstr ""
#: src/formula/string_utils.cpp:297
msgid "timespan^$num second"
msgstr ""
#: src/formula/string_utils.cpp:297
msgid "timespan^$num seconds"
msgstr ""
#: src/gui/core/canvas.cpp:612
msgid "Line doesn't fit on canvas."
msgstr ""
#: src/gui/core/canvas.cpp:699
msgid "Rectangle doesn't fit on canvas."
msgstr ""
#: src/gui/core/canvas.cpp:814
msgid "Rounded Rectangle doesn't fit on canvas."
msgstr ""
#: src/gui/core/canvas.cpp:923 src/gui/core/canvas.cpp:928
#: src/gui/core/canvas.cpp:933 src/gui/core/canvas.cpp:939
msgid "Circle doesn't fit on canvas."
msgstr ""
#: src/gui/core/canvas.cpp:1039
msgid "Image doesn't fit on canvas."
msgstr ""
#: src/gui/core/canvas.cpp:1258
msgid "Text has a font size of 0."
msgstr ""
#: src/gui/core/canvas.cpp:1333
msgid "Text doesn't start on canvas."
msgstr ""
#: src/gui/core/widget_definition.cpp:49
msgid "No state or draw section defined."
msgstr ""
#: src/gui/core/widget_definition.cpp:176 src/gui/core/window_builder.cpp:176
msgid "No resolution defined."
msgstr ""
#: src/gui/core/window_builder.cpp:58
msgid "Linked '$id' group has multiple definitions."
msgstr ""
#: src/gui/core/window_builder.cpp:314 src/gui/widgets/addon_list.cpp:439
#: src/gui/widgets/chatbox.cpp:804 src/gui/widgets/listbox.cpp:806
#: src/gui/widgets/multi_page.cpp:196 src/gui/widgets/panel.cpp:194
#: src/gui/widgets/scroll_label.cpp:220 src/gui/widgets/scrollbar_panel.cpp:98
#: src/gui/widgets/size_lock.cpp:125 src/gui/widgets/stacked_widget.cpp:241
#: src/gui/widgets/toggle_panel.cpp:402 src/gui/widgets/tree_view.cpp:313
#: src/gui/widgets/unit_preview_pane.cpp:596
msgid "No grid defined."
msgstr ""
#: src/gui/core/window_builder.cpp:433
msgid "A row must have a column."
msgstr ""
#: src/gui/core/window_builder.cpp:434
msgid "Number of columns differ."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:194
msgid "addons_view^All Add-ons"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:195
msgid "addons_view^Installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:196
msgid "addons_view^Upgradable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:197
msgid "addons_view^Publishable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:198
msgid "addons_view^Not Installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:202
msgid "addons_of_type^Campaigns"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:203
msgid "addons_of_type^Scenarios"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:204
msgid "addons_of_type^SP/MP campaigns"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:205
msgid "addons_of_type^MP campaigns"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:206
msgid "addons_of_type^MP scenarios"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:207
msgid "addons_of_type^MP map-packs"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:208
msgid "addons_of_type^MP eras"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:209
msgid "addons_of_type^MP factions"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:210
msgid "addons_of_type^Modifications"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:211
msgid "addons_of_type^Cores"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:212
msgid "addons_of_type^Resources"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:214
msgid "addons_of_type^Other"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:215
msgid "addons_of_type^Unknown"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:219
msgid "addons_order^Name ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:222
msgid "addons_order^Author ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:225
msgid "addons_order^Size ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:228
msgid "addons_order^Downloads ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:231
msgid "addons_order^Type ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:234
msgid "addons_order^Last updated ($datelike_order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:237
msgid "addons_order^First uploaded ($datelike_order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:266 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Not installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:267 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Published, not installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:271 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:272 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Published"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:276
msgid "addon_state^Installed, not tracking local version"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:279
msgid "addon_state^Published, not tracking local version"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:283
msgid "addon_state^Installed ($local_version|), upgradable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:284
msgid "addon_state^Published ($local_version| installed), upgradable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:290
msgid "addon_state^Installed ($local_version|), outdated on server"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:291
msgid "addon_state^Published ($local_version| installed), outdated on server"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:297 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Installed, not ready to publish"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:298 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Ready to publish"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:302 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Installed, broken"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:303 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Published, broken"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:306 src/gui/widgets/addon_list.cpp:130
msgid "addon_state^Unknown"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:368
msgid "ascending"
msgstr ""
#. TRANSLATORS: Sorting order of dates, oldest first
#: src/gui/dialogs/addon/manager.cpp:370
msgid "oldest to newest"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:373
msgid "descending"
msgstr ""
#. TRANSLATORS: Sorting order of dates, newest first
#: src/gui/dialogs/addon/manager.cpp:375
msgid "newest to oldest"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:393 src/gui/dialogs/chat_log.cpp:416
#: src/gui/dialogs/game_cache_options.cpp:105
#: src/gui/dialogs/game_version_dialog.cpp:182
#: src/gui/dialogs/gamestate_inspector.cpp:428
#: src/gui/dialogs/lua_interpreter.cpp:491
#: src/gui/dialogs/screenshot_notification.cpp:102
#: src/gui/dialogs/wml_error.cpp:229
msgid "Clipboard support not found, contact your packager"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:461
msgid "addons^Back to List"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:473
msgid "An error occurred while downloading the add-ons list from the server."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:509
msgid "No Add-ons Available"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:509
msgid "There are no add-ons available for download from this server."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:684
msgid ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:692
msgid "The following add-on could not be deleted properly:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:745
msgid "Warning"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:746
msgid ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:755
msgid "Invalid icon path. Make sure the path points to a valid image."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:758 src/gui/dialogs/addon/manager.cpp:761
#: src/gui/dialogs/addon/manager.cpp:800
msgid "The server responded with an error:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:759
msgid "Terms"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:776 src/gui/dialogs/addon/manager.cpp:803
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:502
msgid "Response"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:788
msgid ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:820
msgid "Do you want to uninstall '$addon|'?"
msgstr ""
#: src/gui/dialogs/advanced_graphics_options.cpp:75
msgid "No matching widget found for scaling option"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:116
msgid "No usable weapon"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:189
msgid "Defender resistance vs"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:191
msgid "Defender vulnerability vs"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:195
msgid "Attacker resistance vs"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:197
msgid "Attacker vulnerability vs"
msgstr ""
#: src/gui/dialogs/campaign_selection.cpp:323
#: src/gui/dialogs/multiplayer/lobby.cpp:465
msgid "active_modifications^None"
msgstr ""
#: src/gui/dialogs/depcheck_confirm_change.cpp:66
msgid "$requester requires the following modifications to be enabled:"
msgstr ""
#: src/gui/dialogs/depcheck_confirm_change.cpp:70
msgid "$requester requires the following modifications to be disabled:"
msgstr ""
#: src/gui/dialogs/depcheck_select_new.cpp:69
msgid ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
#: src/gui/dialogs/depcheck_select_new.cpp:74
msgid ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
#: src/gui/dialogs/depcheck_select_new.cpp:80
msgid ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:71
msgid "/1000 tiles"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Coastal"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Inland"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Island"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:105
msgid "Find File"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:181
msgid "Open"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:302
msgid "The file already exists. Do you wish to overwrite it?"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:326
msgid "The file or folder $path cannot be created."
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:332
msgid "The file or folder $path does not exist."
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:707
msgid ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:725
msgid "The following folder and its contents will be permanently deleted:"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:726
msgid "The following file will be permanently deleted:"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:727
msgid "Do you wish to continue?"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:739
msgid ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
msgstr ""
#: src/gui/dialogs/folder_create.cpp:60
msgid "New Bookmark"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:137
msgid "dir_size^Unknown"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:139
#: src/gui/dialogs/network_transmission.cpp:53
#: src/gui/dialogs/network_transmission.cpp:54
#: src/gui/dialogs/screenshot_notification.cpp:148
msgid "unit_byte^B"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:162
msgid "Cache Cleaned"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:163
msgid "The game data cache has been cleaned."
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:165
msgid "The game data cache could not be completely cleaned."
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:181
msgid "Cache Purged"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:182
msgid "The game data cache has been purged."
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:184
msgid "The game data cache could not be purged."
msgstr ""
#: src/gui/dialogs/game_load.cpp:264
msgid "The selected file is corrupt: "
msgstr ""
#: src/gui/dialogs/game_load.cpp:343
msgid "(Invalid)"
msgstr ""
#: src/gui/dialogs/game_load.cpp:380
msgid "Campaign: $campaign_name"
msgstr ""
#: src/gui/dialogs/game_load.cpp:395
msgid "Test scenario"
msgstr ""
#: src/gui/dialogs/game_load.cpp:405
#, fuzzy
msgid "Replay"
msgstr "Salvati jocul"
#: src/gui/dialogs/game_load.cpp:407
#, fuzzy
msgid "Turn"
msgstr "Runda urmatoare"
#: src/gui/dialogs/game_load.cpp:409
msgid "Scenario start"
msgstr ""
#: src/gui/dialogs/game_load.cpp:412
msgid "Difficulty: "
msgstr ""
#: src/gui/dialogs/game_load.cpp:416
msgid "Version: "
msgstr ""
#: src/gui/dialogs/game_load.cpp:421
msgid "Modifications: "
msgstr ""
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^AI"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^Idle"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:110 src/gui/dialogs/label_settings.cpp:78
msgid "Unknown"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:196 src/gui/dialogs/game_stats.cpp:199
#: src/gui/dialogs/multiplayer/lobby.cpp:479
msgid "no"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:196 src/gui/dialogs/game_stats.cpp:199
#: src/gui/dialogs/multiplayer/lobby.cpp:479
msgid "yes"
msgstr ""
#: src/gui/dialogs/game_version_dialog.cpp:133
#: src/gui/dialogs/title_screen.cpp:258
msgid "Version $version"
msgstr ""
#: src/gui/dialogs/game_version_dialog.cpp:137
msgid "Running on $os"
msgstr ""
#: src/gui/dialogs/game_version_dialog.cpp:222
msgid "version^N/A"
msgstr ""
#: src/gui/dialogs/label_settings.cpp:54
#, fuzzy
msgid "Team Labels"
msgstr "Salvati jocul"
#: src/gui/dialogs/label_settings.cpp:84
msgid "Side $side_number ($name)"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:50
msgid "Building terrain rules"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:51
msgid "Reading files and creating cache"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:52 src/gui/dialogs/loading_screen.cpp:55
msgid "Initializing display"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:53
msgid "Reinitialize fonts for the current language"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:54
msgid "Initializing teams"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:56
msgid "Loading game configuration"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:57
msgid "Loading data files"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:58
msgid "Loading level"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:59
msgid "Initializing scripting engine"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:60
msgid "Initializing planning mode"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:61
msgid "Reading unit files"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:62
msgid "Loading units"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:63
msgid "Searching for installed add-ons"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:64
msgid "Starting game"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:65
msgid "Verifying cache"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:66
msgid "Connecting to server"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:67
msgid "Logging in"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:68
msgid "Waiting for server"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:69
msgid "Connecting to redirected server"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:70
msgid "Waiting for next scenario"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:71
#, fuzzy
msgid "Getting game data"
msgstr "Salvati jocul"
#: src/gui/dialogs/loading_screen.cpp:72
msgid "Downloading lobby data"
msgstr ""
#: src/gui/dialogs/lua_interpreter.cpp:690
msgid "The lua console can only be used in debug mode! (Run ':debug' first)"
msgstr ""
#: src/gui/dialogs/lua_interpreter.cpp:691
msgid "lua console"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:103
#, fuzzy
msgid "Selected Game"
msgstr "Salvati jocul"
#: src/gui/dialogs/multiplayer/lobby.cpp:104
msgid "Lobby"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:106
msgid "Current Room"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:108
#, fuzzy
msgid "Other Games"
msgstr "Salvati jocul"
#: src/gui/dialogs/multiplayer/lobby.cpp:115
msgid "Do you really want to log out?"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:210
msgid "Incompatible User-made Content."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:211
msgid ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:226
msgid "Missing User-made Content."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:227
msgid ""
"This game requires one or more user-made addons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:400
msgid "Games: showing $num_shown out of $num_total"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:420
msgid "$game_name (Era: $era_name)"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:450
msgid "era_or_mod^not installed"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:453
msgid "Era"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:485
#, fuzzy
msgid "Reloaded:"
msgstr "Salvati jocul"
#: src/gui/dialogs/multiplayer/lobby.cpp:486
msgid "Shared vision:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:487
msgid "Shuffle sides:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:488
msgid "Time limit:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:489
#, fuzzy
msgid "Use map settings:"
msgstr "Salvati jocul"
#: src/gui/dialogs/multiplayer/lobby.cpp:497
msgid ""
"One or more add-ons need to be installed\n"
"in order to join this game."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:522
msgid "Observers allowed"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:525
msgid "Observers not allowed"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:800
msgid "lobby"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:960
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:131
msgid ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_change_control.cpp:104
msgid "Side $side"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:102
#, fuzzy
msgid "Scenarios"
msgstr "Salvati jocul"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:103
msgid "Multiplayer Campaigns"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:104
msgid "Singleplayer Campaigns"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:105
#, fuzzy
msgid "Custom Maps"
msgstr "Salvati jocul"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:106
#, fuzzy
msgid "Custom Scenarios"
msgstr "Salvati jocul"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:107
msgid "Random Maps"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:181
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:182
msgid "No games found."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:249
msgid "No eras found."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:250
msgid "No eras found"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:278
msgid "Independent: Random factions assigned independently"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:279
msgid "No Mirror: No two players will get the same faction"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:280
msgid "No Ally Mirror: No two allied players will get the same faction"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:535
msgid "No eras available for this game."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:738
msgid "number of players^$min to $max"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:835
msgid "The selected game has no sides!"
msgstr ""
#. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:842
msgid "The selected game can not be created."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:911
msgid "Choose Starting Scenario"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:911
msgid "Select at which point to begin this campaign."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:210
msgid "Computer Player"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:212
msgid "Empty slot"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:214
msgid "Reserved for $playername"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:216
msgid "Vacant slot"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:220
msgid "empty"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:248
#: src/gui/dialogs/multiplayer/mp_staging.cpp:126
#, fuzzy
msgid "this game"
msgstr "Salvati jocul"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:360
#: src/gui/dialogs/multiplayer/mp_staging.cpp:96
#, fuzzy
msgid "Team:"
msgstr "Salvati jocul"
#: src/gui/dialogs/multiplayer/mp_staging.cpp:484
msgid "Waiting for players to choose factions..."
msgstr ""
#: src/gui/dialogs/outro.cpp:42
msgid "The End"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:187
msgid "friend"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:192
msgid "ignored"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:246
#: src/gui/dialogs/preferences_dialog.cpp:306
msgid "No username specified"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:264
msgid "Invalid username"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:311
msgid "Not on friends or ignore lists"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:853
#: src/gui/dialogs/preferences_dialog.cpp:923
msgid "No hotkey selected"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:884
msgid ""
"“<b>$hotkey_sequence|</b>” is in use by “<b>$old_hotkey_action|</b>”.\n"
"Do you wish to reassign it to “<b>$new_hotkey_action|</b>”?"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:890
#, fuzzy
msgid "Reassign Hotkey"
msgstr "Salvati jocul"
#: src/gui/dialogs/preferences_dialog.cpp:907
msgid "All hotkeys have been reset to their default values."
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:907
msgid "Hotkeys Reset"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:1043
msgid "∞"
msgstr ""
#: src/gui/dialogs/screenshot_notification.cpp:130
msgid ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:64
#, fuzzy
msgid "All Scenarios"
msgstr "Salvati jocul"
#: src/gui/dialogs/statistics_dialog.cpp:151
#, fuzzy
msgid "This Turn"
msgstr "Runda urmatoare"
#: src/gui/dialogs/statistics_dialog.cpp:185
#, fuzzy
#| msgid "Next Turn"
msgid "Recruits"
msgstr "Runda urmatoare"
#: src/gui/dialogs/statistics_dialog.cpp:186
#, fuzzy
#| msgid "Next Turn"
msgid "Recalls"
msgstr "Runda urmatoare"
#: src/gui/dialogs/statistics_dialog.cpp:187
msgid "Advancements"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:188
msgid "Losses"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:189
msgid "Kills"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:208
msgid "Inflicted"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:216
msgid "Taken"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:259
msgid "$count|× $name"
msgstr ""
#: src/gui/dialogs/title_screen.cpp:174 src/hotkey/hotkey_command.cpp:91
msgid "Screenshot"
msgstr ""
#: src/gui/dialogs/title_screen.cpp:484
msgid "Choose Test"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:225
msgid ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:227
msgid "This unit cannot be recalled because you do not have enough gold."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:319 src/hotkey/hotkey_command.cpp:96
msgid "Rename Unit"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:352
msgid "This unit is loyal and requires no upkeep."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:353 src/gui/dialogs/unit_recall.cpp:358
#: src/gui/dialogs/unit_recall.cpp:363
msgid "Do you really want to dismiss him?"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:354 src/gui/dialogs/unit_recall.cpp:359
#: src/gui/dialogs/unit_recall.cpp:364
msgid "Do you really want to dismiss her?"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:357
msgid "This unit is an experienced one, having advanced levels."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:362
msgid "This unit is close to advancing a level."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:368
msgid "Dismiss Unit"
msgstr ""
#: src/gui/gui.cpp:84
msgid "No default gui defined."
msgstr ""
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Installed, upgradable"
msgstr ""
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Published, upgradable"
msgstr ""
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Installed, outdated on server"
msgstr ""
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Published, outdated on server"
msgstr ""
#: src/gui/widgets/addon_list.cpp:295
msgid "Delete add-on from server"
msgstr ""
#: src/gui/widgets/chatbox.cpp:286
msgid "whisper to $receiver"
msgstr ""
#: src/gui/widgets/chatbox.cpp:386
msgid "Room <i>“$name”</i> joined"
msgstr ""
#: src/gui/widgets/chatbox.cpp:392
msgid ""
"Whisper session with <i>“$name”</i> started. If you do not want to receive "
"messages from this user, type <i>/ignore $name</i>"
msgstr ""
#: src/gui/widgets/chatbox.cpp:631
msgid "$player has entered the room"
msgstr ""
#: src/gui/widgets/chatbox.cpp:673
msgid "$player has left the room"
msgstr ""
#: src/gui/widgets/helper.cpp:96
msgid "Mandatory widget '$id' hasn't been defined."
msgstr ""
#: src/gui/widgets/label.cpp:153
msgid "Opening links is not supported, contact your packager"
msgstr ""
#: src/gui/widgets/label.cpp:172
msgid "Do you want to open this link?"
msgstr ""
#: src/gui/widgets/label.cpp:203
msgid "Copied link!"
msgstr ""
#: src/gui/widgets/listbox.cpp:916 src/gui/widgets/multi_page.cpp:282
msgid ""
"'list_data' must have the same number of columns as the 'list_definition'."
msgstr ""
#: src/gui/widgets/listbox.cpp:960 src/gui/widgets/listbox.cpp:1066
#: src/gui/widgets/listbox.cpp:1172 src/gui/widgets/scrollbar_panel.cpp:147
msgid "No list defined."
msgstr ""
#: src/gui/widgets/listbox.cpp:965 src/gui/widgets/listbox.cpp:1071
#: src/gui/widgets/listbox.cpp:1177
msgid "A 'list_definition' should contain one row."
msgstr ""
#: src/gui/widgets/multi_page.cpp:258
msgid "No page defined."
msgstr ""
#: src/gui/widgets/multimenu_button.cpp:167
msgid "multimenu^All Selected"
msgstr ""
#: src/gui/widgets/multimenu_button.cpp:172
msgid "multimenu^$excess other"
msgid_plural "$excess others"
msgstr[0] ""
msgstr[1] ""
#: src/gui/widgets/multimenu_button.cpp:174
#: src/gui/widgets/multimenu_button.cpp:231
msgid "multimenu^None Selected"
msgstr ""
#: src/gui/widgets/pane.cpp:429
msgid "Need at least 1 parallel item."
msgstr ""
#: src/gui/widgets/size_lock.cpp:86
msgid "Invalid size."
msgstr ""
#: src/gui/widgets/size_lock.cpp:162
msgid "No widget defined."
msgstr ""
#: src/gui/widgets/slider.cpp:466
msgid "The number of value_labels and values don't match."
msgstr ""
#: src/gui/widgets/stacked_widget.cpp:278
msgid "No stack layers defined."
msgstr ""
#: src/gui/widgets/styled_widget.cpp:667
msgid "Found a widget with a helptip and without a tooltip."
msgstr ""
#: src/gui/widgets/tree_view.cpp:391
msgid "No nodes defined for a tree view."
msgstr ""
#: src/gui/widgets/tree_view.cpp:427
msgid "[node]id 'root' is reserved for the implementation."
msgstr ""
#: src/gui/widgets/tree_view.cpp:431
msgid "No node defined."
msgstr ""
#: src/gui/widgets/tree_view_node.cpp:112
msgid "Unknown builder id for tree view node."
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:135
msgid "Resistances: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:137
msgid "(Att / Def)"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:151
msgid "Movement Costs:"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:218
msgid "Attacks"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:284
#: src/gui/widgets/unit_preview_pane.cpp:314
#: src/gui/widgets/unit_preview_pane.cpp:435
#: src/gui/widgets/unit_preview_pane.cpp:466
msgid "Lvl $lvl"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:321
#: src/gui/widgets/unit_preview_pane.cpp:334
#: src/gui/widgets/unit_preview_pane.cpp:474
#: src/gui/widgets/unit_preview_pane.cpp:493
msgid "HP: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:323
#: src/gui/widgets/unit_preview_pane.cpp:339
#: src/gui/widgets/unit_preview_pane.cpp:476
#: src/gui/widgets/unit_preview_pane.cpp:498
msgid "XP: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:341
#: src/gui/widgets/unit_preview_pane.cpp:500
msgid "Experience Modifier: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:344
#: src/gui/widgets/unit_preview_pane.cpp:503
msgid "MP: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:382
#: src/gui/widgets/unit_preview_pane.cpp:531
msgid "Abilities"
msgstr ""
#: src/gui/widgets/window.cpp:938
msgid "Click dismiss needs a 'click_dismiss' or 'ok' button."
msgstr ""
#: src/gui/widgets/window.cpp:963 src/gui/widgets/window.cpp:1000
#: src/tests/gui/test_gui2.cpp:569
msgid "Failed to show a dialog, which doesn't fit on the screen."
msgstr ""
#: src/hotkey/hotkey_command.cpp:39
#, fuzzy
#| msgid "Save Game"
msgid "Saved Games"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:40
msgid "Map Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:41
msgid "Unit Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:42
msgid "Player Chat"
msgstr ""
#: src/hotkey/hotkey_command.cpp:43
#, fuzzy
msgid "Replay Control"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:44
msgid "Planning Mode"
msgstr ""
#: src/hotkey/hotkey_command.cpp:45
msgid "Scenario Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:46
msgid "Editor Palettes"
msgstr ""
#: src/hotkey/hotkey_command.cpp:47
#, fuzzy
msgid "Editor Tools"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:48
msgid "Editor Clipboard"
msgstr ""
#: src/hotkey/hotkey_command.cpp:49
msgid "Debug Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:50
msgid "Custom WML Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:68
msgid "Scroll Up"
msgstr ""
#: src/hotkey/hotkey_command.cpp:69
msgid "Scroll Down"
msgstr ""
#: src/hotkey/hotkey_command.cpp:70
msgid "Scroll Left"
msgstr ""
#: src/hotkey/hotkey_command.cpp:71
msgid "Scroll Right"
msgstr ""
#: src/hotkey/hotkey_command.cpp:73
msgid "cancel"
msgstr ""
#: src/hotkey/hotkey_command.cpp:74
#, fuzzy
msgid "Select Hex"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:75
msgid "Deselect Hex"
msgstr ""
#: src/hotkey/hotkey_command.cpp:76
msgid "Move/Attack"
msgstr ""
#: src/hotkey/hotkey_command.cpp:77
msgid "Select/Move/Attack"
msgstr ""
#: src/hotkey/hotkey_command.cpp:78
msgid "Touch"
msgstr ""
#: src/hotkey/hotkey_command.cpp:79
msgid "Animate Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:80
#, fuzzy
#| msgid "Next Turn"
msgid "Next Unit"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:81
msgid "Previous Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:82
msgid "Hold Position"
msgstr ""
#: src/hotkey/hotkey_command.cpp:83
msgid "End Unit Turn"
msgstr ""
#: src/hotkey/hotkey_command.cpp:85
msgid "Undo"
msgstr ""
#: src/hotkey/hotkey_command.cpp:86
msgid "Redo"
msgstr ""
#: src/hotkey/hotkey_command.cpp:87
msgid "Zoom In"
msgstr ""
#: src/hotkey/hotkey_command.cpp:88
msgid "Zoom Out"
msgstr ""
#: src/hotkey/hotkey_command.cpp:89
#, fuzzy
msgid "Default Zoom"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:90
msgid "Toggle Full Screen"
msgstr ""
#: src/hotkey/hotkey_command.cpp:92
msgid "Map Screenshot"
msgstr ""
#: src/hotkey/hotkey_command.cpp:93
msgid "Accelerated"
msgstr ""
#: src/hotkey/hotkey_command.cpp:94
msgid "Terrain Description"
msgstr ""
#: src/hotkey/hotkey_command.cpp:95
msgid "Unit Description"
msgstr ""
#: src/hotkey/hotkey_command.cpp:97
msgid "Delete Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:100
#, fuzzy
msgid "Save Replay"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:101 src/hotkey/hotkey_command.cpp:174
#, fuzzy
msgid "Save Map"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:104
msgid "Repeat Recruit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:106
#, fuzzy
msgid "Show/Hide Labels"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:107
#, fuzzy
msgid "End Turn"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:109
msgid "Toggle Ellipses"
msgstr ""
#: src/hotkey/hotkey_command.cpp:110
msgid "Toggle Grid"
msgstr ""
#: src/hotkey/hotkey_command.cpp:111
msgid "Mouse Scrolling"
msgstr ""
#: src/hotkey/hotkey_command.cpp:112
msgid "Status Table"
msgstr ""
#: src/hotkey/hotkey_command.cpp:113
msgid "Mute"
msgstr ""
#: src/hotkey/hotkey_command.cpp:114
msgid "Speak"
msgstr ""
#: src/hotkey/hotkey_command.cpp:116
msgid "Change Side (Debug!)"
msgstr ""
#: src/hotkey/hotkey_command.cpp:117
msgid "Kill Unit (Debug!)"
msgstr ""
#: src/hotkey/hotkey_command.cpp:119
msgid "Scenario Objectives"
msgstr ""
#: src/hotkey/hotkey_command.cpp:122
msgid "Pause Network Game"
msgstr ""
#: src/hotkey/hotkey_command.cpp:123
msgid "Continue Network Game"
msgstr ""
#: src/hotkey/hotkey_command.cpp:125
#, fuzzy
msgid "Quit to Main Menu"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:126
msgid "Set Team Label"
msgstr ""
#: src/hotkey/hotkey_command.cpp:127
#, fuzzy
msgid "Set Label"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:128
msgid "Clear Labels"
msgstr ""
#: src/hotkey/hotkey_command.cpp:129
msgid "Show Enemy Moves"
msgstr ""
#: src/hotkey/hotkey_command.cpp:130
msgid "Best Possible Enemy Moves"
msgstr ""
#: src/hotkey/hotkey_command.cpp:132
#, fuzzy
msgid "Play Replay"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:133
#, fuzzy
msgid "Reset Replay"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:134
#, fuzzy
msgid "Stop Replay"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:135
msgid "Next Turn"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:136
#, fuzzy
msgid "Next Side"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:137
#, fuzzy
msgid "Next Move"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:138
msgid "View: Full Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:139
msgid "View: Each Team"
msgstr ""
#: src/hotkey/hotkey_command.cpp:140
msgid "View: Human Team"
msgstr ""
#: src/hotkey/hotkey_command.cpp:141
msgid "Skip Animation"
msgstr ""
#: src/hotkey/hotkey_command.cpp:142
#, fuzzy
msgid "End Replay"
msgstr "Salvati jocul"
#. TRANSLATORS: whiteboard menu entry: toggle planning mode
#: src/hotkey/hotkey_command.cpp:145
msgid "whiteboard^Planning Mode"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: execute planned action
#: src/hotkey/hotkey_command.cpp:147
msgid "whiteboard^Execute Action"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: execute all planned actions
#: src/hotkey/hotkey_command.cpp:149
msgid "whiteboard^Execute All Actions"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: delete planned action
#: src/hotkey/hotkey_command.cpp:151
msgid "whiteboard^Delete Action"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: move planned action up queue
#: src/hotkey/hotkey_command.cpp:153
msgid "whiteboard^Move Action Up"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: move planned action down queue
#: src/hotkey/hotkey_command.cpp:155
msgid "whiteboard^Move Action Down"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
#: src/hotkey/hotkey_command.cpp:157
msgid "whiteboard^Suppose Dead"
msgstr ""
#: src/hotkey/hotkey_command.cpp:159
msgid "Quit to Desktop"
msgstr ""
#: src/hotkey/hotkey_command.cpp:160
msgid "Close Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:164
msgid "Switch Time of Day"
msgstr ""
#: src/hotkey/hotkey_command.cpp:166
msgid "Switch Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:167
msgid "Assign Local Time"
msgstr ""
#: src/hotkey/hotkey_command.cpp:169
msgid "Time Schedule Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:170
msgid "Partial Undo"
msgstr ""
#: src/hotkey/hotkey_command.cpp:172
msgid "New Scenario"
msgstr ""
#: src/hotkey/hotkey_command.cpp:173
msgid "Load Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:175
#, fuzzy
msgid "Save Map As"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:176
#, fuzzy
msgid "Save Scenario As"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:177
#, fuzzy
msgid "Save All Maps"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:178
msgid "Revert All Changes"
msgstr ""
#: src/hotkey/hotkey_command.cpp:179
msgid "Map Information"
msgstr ""
#: src/hotkey/hotkey_command.cpp:181
#, fuzzy
msgid "Clear Selected Item Set"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:182
msgid "Swap Foreground/Background Palette Item"
msgstr ""
#: src/hotkey/hotkey_command.cpp:183
msgid "Change Palette Group"
msgstr ""
#: src/hotkey/hotkey_command.cpp:184
msgid "Scroll Palette Left"
msgstr ""
#: src/hotkey/hotkey_command.cpp:185
msgid "Scroll Palette Right"
msgstr ""
#: src/hotkey/hotkey_command.cpp:186
msgid "Remove Location"
msgstr ""
#: src/hotkey/hotkey_command.cpp:188
msgid "Add New Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:190
#, fuzzy
msgid "Next Tool"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:192
#, fuzzy
msgid "Paint Tool"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:192 src/hotkey/hotkey_command.cpp:193
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
#: src/hotkey/hotkey_command.cpp:193
#, fuzzy
msgid "Fill Tool"
msgstr "Munti impasabili"
#: src/hotkey/hotkey_command.cpp:194
msgid ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr ""
#: src/hotkey/hotkey_command.cpp:194
#, fuzzy
msgid "Selection Tool"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:195
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
#: src/hotkey/hotkey_command.cpp:195
msgid "Starting Positions Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:196
#, fuzzy
msgid "Label Tool"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:196
msgid "Left mouse button sets or drags a label, right clears."
msgstr ""
#: src/hotkey/hotkey_command.cpp:197
msgid ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
msgstr ""
#: src/hotkey/hotkey_command.cpp:197
#, fuzzy
msgid "Unit Tool"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:198
#, fuzzy
msgid "Item Tool"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:198
msgid ""
"Left mouse button sets a new item or moves it via drag and drop, right "
"clears. Not implemented yet."
msgstr ""
#: src/hotkey/hotkey_command.cpp:199
msgid ""
"Left mouse button sets or drags a sound source, right clears. Not "
"implemented yet."
msgstr ""
#: src/hotkey/hotkey_command.cpp:199
msgid "Sound Source Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:200
msgid ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
msgstr ""
#: src/hotkey/hotkey_command.cpp:200
#, fuzzy
msgid "Village Tool"
msgstr "Munti impasabili"
#: src/hotkey/hotkey_command.cpp:202
msgid "Can Recruit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:202
msgid "Toggle the recruit attribute of a unit."
msgstr ""
#: src/hotkey/hotkey_command.cpp:203
#, fuzzy
msgid "Can be Renamed"
msgstr "Alegeti limba"
#: src/hotkey/hotkey_command.cpp:203
msgid "Toggle the unit being renameable."
msgstr ""
#: src/hotkey/hotkey_command.cpp:204
msgid "Assign Recruit List"
msgstr ""
#: src/hotkey/hotkey_command.cpp:204
msgid "Assign the selected unit set as recruit list to the unit."
msgstr ""
#: src/hotkey/hotkey_command.cpp:206
msgid "Change Unit ID"
msgstr ""
#: src/hotkey/hotkey_command.cpp:207
msgid "Loyal"
msgstr ""
#: src/hotkey/hotkey_command.cpp:210
msgid "Toggle Minimap Unit Coding"
msgstr ""
#: src/hotkey/hotkey_command.cpp:211
msgid "Toggle Minimap Terrain Coding"
msgstr ""
#: src/hotkey/hotkey_command.cpp:213
msgid "Toggle Minimap Unit Drawing"
msgstr ""
#: src/hotkey/hotkey_command.cpp:214
msgid "Toggle Minimap Village Drawing"
msgstr ""
#: src/hotkey/hotkey_command.cpp:215
msgid "Toggle Minimap Terrain Drawing"
msgstr ""
#: src/hotkey/hotkey_command.cpp:217
#, fuzzy
msgid "Next Brush"
msgstr "Runda urmatoare"
#: src/hotkey/hotkey_command.cpp:218
#, fuzzy
msgid "Default Brush"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:219
msgid "Single Tile"
msgstr ""
#: src/hotkey/hotkey_command.cpp:220
msgid "Radius One"
msgstr ""
#: src/hotkey/hotkey_command.cpp:221
msgid "Radius Two"
msgstr ""
#: src/hotkey/hotkey_command.cpp:222
msgid "Brush NW-SE"
msgstr ""
#: src/hotkey/hotkey_command.cpp:223
msgid "Brush SW-NE"
msgstr ""
#: src/hotkey/hotkey_command.cpp:225
msgid "Cut"
msgstr ""
#: src/hotkey/hotkey_command.cpp:226
msgid "Copy"
msgstr ""
#: src/hotkey/hotkey_command.cpp:227
msgid ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
msgstr ""
#: src/hotkey/hotkey_command.cpp:227
msgid "Paste"
msgstr ""
#: src/hotkey/hotkey_command.cpp:228
msgid "Export Selected Coordinates to System Clipboard"
msgstr ""
#: src/hotkey/hotkey_command.cpp:229
#, fuzzy
msgid "Select All"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:230
msgid "Select Inverse"
msgstr ""
#: src/hotkey/hotkey_command.cpp:231
#, fuzzy
msgid "Select None"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:232
msgid "Rotate Clipboard Clockwise"
msgstr ""
#: src/hotkey/hotkey_command.cpp:233
msgid "Rotate Clipboard Counter-Clockwise"
msgstr ""
#: src/hotkey/hotkey_command.cpp:234
msgid "Flip Clipboard Horizontally"
msgstr ""
#: src/hotkey/hotkey_command.cpp:235
msgid "Flip Clipboard Vertically"
msgstr ""
#: src/hotkey/hotkey_command.cpp:236
msgid "Rotate Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:237
msgid "Flip Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:238
msgid "Fill Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:239
msgid "Generate Tiles in Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:240
msgid "Randomize Tiles in Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:242
msgid "Rotate Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:244
msgid "Apply a Mask"
msgstr ""
#: src/hotkey/hotkey_command.cpp:245
#, fuzzy
msgid "Create Mask"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:246
msgid "Refresh Display"
msgstr ""
#: src/hotkey/hotkey_command.cpp:248
msgid "Update Terrain Transitions"
msgstr ""
#: src/hotkey/hotkey_command.cpp:251
msgid "Toggle Terrain Transition Update"
msgstr ""
#: src/hotkey/hotkey_command.cpp:253
msgid "Auto-update Terrain Transitions"
msgstr ""
#: src/hotkey/hotkey_command.cpp:254
msgid "Auto-update Terrain Transitions: No"
msgstr ""
#: src/hotkey/hotkey_command.cpp:255
msgid "Auto-update Terrain Transitions: Partial"
msgstr ""
#: src/hotkey/hotkey_command.cpp:257
msgid "Refresh Image Cache"
msgstr ""
#: src/hotkey/hotkey_command.cpp:258
msgid "Draw Hex Coordinates"
msgstr ""
#: src/hotkey/hotkey_command.cpp:259
msgid "Draw Terrain Codes"
msgstr ""
#: src/hotkey/hotkey_command.cpp:260
msgid "Draw Number of Bitmaps"
msgstr ""
#: src/hotkey/hotkey_command.cpp:262
msgid "Save Selection to Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:263
#, fuzzy
msgid "Rename Selected Area"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:264
#, fuzzy
msgid "Remove Selected Area"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:265
msgid "Add New Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:267
msgid "Edit Scenario"
msgstr ""
#: src/hotkey/hotkey_command.cpp:268
msgid "Edit Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:269
msgid "Remove Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:271
msgid "Delay Shroud Updates"
msgstr ""
#: src/hotkey/hotkey_command.cpp:272
msgid "Update Shroud Now"
msgstr ""
#: src/hotkey/hotkey_command.cpp:273
msgid "Continue Move"
msgstr ""
#: src/hotkey/hotkey_command.cpp:274
msgid "Find Label or Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:275
msgid "Speak to Ally"
msgstr ""
#: src/hotkey/hotkey_command.cpp:276
msgid "Speak to All"
msgstr ""
#: src/hotkey/hotkey_command.cpp:278
msgid "View Chat Log"
msgstr ""
#: src/hotkey/hotkey_command.cpp:279
msgid "Enter User Command"
msgstr ""
#: src/hotkey/hotkey_command.cpp:280
msgid "Custom Command"
msgstr ""
#: src/hotkey/hotkey_command.cpp:281
msgid "Run Formula"
msgstr ""
#: src/hotkey/hotkey_command.cpp:282
msgid "Clear Messages"
msgstr ""
#: src/hotkey/hotkey_command.cpp:284
#, fuzzy
msgid "Change Language"
msgstr "Alegeti limba"
#: src/hotkey/hotkey_command.cpp:285
msgid "Refresh WML"
msgstr ""
#: src/hotkey/hotkey_command.cpp:286
msgid "Next Tip of the Day"
msgstr ""
#: src/hotkey/hotkey_command.cpp:287
msgid "Previous Tip of the Day"
msgstr ""
#: src/hotkey/hotkey_command.cpp:288
msgid "Start Tutorial"
msgstr ""
#: src/hotkey/hotkey_command.cpp:289
msgid "Start Campaign"
msgstr ""
#: src/hotkey/hotkey_command.cpp:290
msgid "Start Multiplayer Game"
msgstr ""
#: src/hotkey/hotkey_command.cpp:291
msgid "Manage Add-ons"
msgstr ""
#: src/hotkey/hotkey_command.cpp:292
#, fuzzy
msgid "Manage Cores"
msgstr "Padure tropicala"
#: src/hotkey/hotkey_command.cpp:293
msgid "Start Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:294
#, fuzzy
msgid "Show Credits"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:295
#, fuzzy
msgid "Start Test Scenario"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:297
#, fuzzy
msgid "Show Helptip"
msgstr "Salvati jocul"
#: src/hotkey/hotkey_command.cpp:299
msgid "Show Lua Console"
msgstr ""
#: src/hotkey/hotkey_command.cpp:302
msgid "Unrecognized Command"
msgstr ""
#. TRANSLATORS: This is the language code which will be used
#. to store and fetch localized non-textual resources, such as images,
#. when they exist. Normally it is just the code of the PO file itself,
#. e.g. "de" of de.po for German. But it can also be a comma-separated
#. list of language codes by priority, when the localized resource
#. found for first of those languages will be used. This is useful when
#. two languages share sufficient commonality, that they can use each
#. other's resources rather than duplicating them. For example,
#. Swedish (sv) and Danish (da) are such, so Swedish translator could
#. translate this message as "sv,da", while Danish as "da,sv".
#: src/picture.cpp:527
msgid "language code for localized resources^en_US"
msgstr "ro"
#: src/preferences/display.cpp:122
msgid "No known themes. Try changing from within an existing game."
msgstr ""
#: src/preferences/display.cpp:164
msgid ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
msgstr ""
#: src/preferences/display.cpp:168
msgid "Find Server Application"
msgstr ""
#: src/preferences/game.cpp:380
msgid "No server has been defined."
msgstr ""
#: src/preferences/game.cpp:898
msgid "[%H:%M]"
msgstr ""
#: src/preferences/game.cpp:901
msgid "[%I:%M %p]"
msgstr ""
#: src/terrain/translation.cpp:710
msgid ""
"A terrain with a string with more than 4 characters has been found, the "
"affected terrain is :"
msgstr ""
#: src/wml_exception.cpp:62
msgid ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
msgstr ""
#: src/wml_exception.cpp:64
msgid "When reporting the bug please include the following error message :"
msgstr ""
#: src/wml_exception.cpp:94
msgid ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
msgstr ""
#: src/wml_exception.cpp:97
msgid "In section '[$section|]' the mandatory key '$key|' isn't set."
msgstr ""
#: src/wml_exception.cpp:113
msgid ""
"The key '$key' is deprecated and support will be removed in version "
"$removal_version."
msgstr ""
#: src/wml_exception.cpp:132
msgid ""
"The key '$deprecated_key' has been renamed to '$key'. Support for "
"'$deprecated_key' will be removed in version $removal_version."
msgstr ""
#, fuzzy
#~ msgid "Scenario"
#~ msgstr "Salvati jocul"
#, fuzzy
#~ msgid "Settings:"
#~ msgstr "Salvati jocul"
#, fuzzy
#~ msgid "Prefs section^Hotkeys"
#~ msgstr "Salvati jocul"
#, fuzzy
#~ msgid "Forested Snow Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Summer Deciduous Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Fall Deciduous Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Winter Deciduous Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Snowy Deciduous Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Summer Mixed Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Fall Mixed Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Winter Mixed Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Snowy Mixed Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~| msgid "Tropical Forest"
#~ msgid "Tropical Forested Hills"
#~ msgstr "Padure tropicala"
#, fuzzy
#~ msgid "Palm Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Dense Palm Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Savanna Forested Hills"
#~ msgstr "Dealuri de zapada"
#, fuzzy
#~ msgid "Create game"
#~ msgstr "Salvati jocul"
#~ msgid "Stop"
#~ msgstr "Stop"
#, fuzzy
#~ msgid "Sunken Keep"
#~ msgstr "Ruina subacvatica"
#, fuzzy
#~ msgid "Impassable Desert Mountains"
#~ msgstr "Munti impasabili"
#~ msgid "Ruin"
#~ msgstr "Ruina"