wesnoth/po/wesnoth-lib/en_GB.po
2021-06-20 15:07:59 +03:00

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# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
# Wedge009 <wedge009@wedge009.net>, 2015.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-20 15:00+0300\n"
"PO-Revision-Date: 2020-08-31 11:34+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.3\n"
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:6
#: data/core/terrain.cfg:464
msgid "Fence"
msgstr "Fence"
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:20 data/core/terrain.cfg:31 data/core/terrain.cfg:42
#: data/core/terrain.cfg:2843 data/core/terrain.cfg:2844
msgid "Deep Water"
msgstr "Deep Water"
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:21
msgid "Gray Deep Water"
msgstr "Grey Deep Water"
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:32
msgid "Medium Deep Water"
msgstr "Medium Deep Water"
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:43
msgid "Tropical Deep Water"
msgstr "Tropical Deep Water"
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=tropical_water
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:53 data/core/terrain.cfg:64 data/core/terrain.cfg:75
#: data/core/terrain.cfg:2802 data/core/terrain.cfg:2803
msgid "Shallow Water"
msgstr "Shallow Water"
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:54
msgid "Gray Shallow Water"
msgstr "Grey Shallow Water"
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:65
msgid "Medium Shallow Water"
msgstr "Medium Shallow Water"
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:76
msgid "Tropical Shallow Water"
msgstr "Tropical Shallow Water"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:86 data/core/terrain.cfg:87
msgid "Ford"
msgstr "Ford"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:92
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land-based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=tropical_reef
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:98 data/core/terrain.cfg:109 data/core/terrain.cfg:120
#: data/core/terrain.cfg:2757 data/core/terrain.cfg:2758
msgid "Coastal Reef"
msgstr "Coastal Reef"
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:99
msgid "Gray Coastal Reef"
msgstr "Grey Coastal Reef"
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:110
msgid "Medium Coastal Reef"
msgstr "Medium Coastal Reef"
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:121
msgid "Tropical Coastal Reef"
msgstr "Tropical Coastal Reef"
#. [terrain_type]: id=swamp_water_reed
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:133 data/core/terrain.cfg:144
#: data/core/terrain.cfg:2786 data/core/terrain.cfg:2787
msgid "Swamp"
msgstr "Swamp"
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:134
msgid "Swamp Water Reed"
msgstr "Swamp Water Reed"
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:145
msgid "Muddy Quagmire"
msgstr "Muddy Quagmire"
#. [terrain_type]: id=grassland
#. [terrain_type]: id=savanna
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:162 data/core/terrain.cfg:173
#: data/core/terrain.cfg:184 data/core/terrain.cfg:194
msgid "Grassland"
msgstr "Grassland"
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:163
msgid "Green Grass"
msgstr "Green Grass"
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:174
msgid "Semi-dry Grass"
msgstr "Semi-dry Grass"
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:185
msgid "Dry Grass"
msgstr "Dry Grass"
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:195
msgid "Leaf Litter"
msgstr "Leaf Litter"
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:206 data/core/terrain.cfg:216
#: data/core/terrain.cfg:226
msgid "Dirt"
msgstr "Dirt"
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:207
msgid "Dark Dirt"
msgstr "Dark Dirt"
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:217
msgid "Regular Dirt"
msgstr "Regular Dirt"
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:227
msgid "Dry Dirt"
msgstr "Dry Dirt"
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=stone_path
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:236 data/core/terrain.cfg:247
#: data/core/terrain.cfg:257 data/core/terrain.cfg:918
#: data/core/terrain.cfg:928
msgid "Road"
msgstr "Road"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:237
msgid "Regular Cobbles"
msgstr "Regular Cobbles"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:241
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travellers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:248
msgid "Clean Gray Cobbles"
msgstr "Clean Grey Cobbles"
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:258
msgid "Overgrown Cobbles"
msgstr "Overgrown Cobbles"
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:271
msgid "Ice"
msgstr "Ice"
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:280
msgid "Snow"
msgstr "Snow"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:293
msgid "Desert"
msgstr "Desert"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:294
msgid "Desert Sands"
msgstr "Desert Sands"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:298
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
msgstr ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for game-play purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:304 data/core/terrain.cfg:2744
msgid "Sand"
msgstr "Sand"
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:305
msgid "Beach Sands"
msgstr "Beach Sands"
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:309 data/core/terrain.cfg:2748
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defence in sand."
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:317
msgid "Oasis"
msgstr "Oasis"
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:326
msgid ""
"A welcome sight to any traveler, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
msgstr ""
"A welcome sight to any traveller, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:332
msgid "Rubble"
msgstr "Rubble"
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:342
msgid "Crater"
msgstr "Crater"
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:356
msgid "Mixed Flowers"
msgstr "Mixed Flowers"
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:365
msgid "Farmland"
msgstr "Farmland"
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:374
msgid "Stones"
msgstr "Stones"
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:383
msgid "Small Mushrooms"
msgstr "Small Mushrooms"
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:392
msgid "Mushroom Farm"
msgstr "Mushroom Farm"
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:401
msgid "Desert Plants"
msgstr "Desert Plants"
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:410
msgid "Desert Plants without Bones"
msgstr "Desert Plants without Bones"
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:419
msgid "Windmill"
msgstr "Windmill"
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:428
msgid "Campfire"
msgstr "Camp Fire"
#. [terrain_type]: id=wallfire
#: data/core/terrain.cfg:437
msgid "Sconce"
msgstr "Sconce"
#. [terrain_type]: id=brazier
#: data/core/terrain.cfg:446
msgid "Brazier"
msgstr "Brazier"
#. [terrain_type]: id=brazier-lit
#: data/core/terrain.cfg:455
msgid "Lit Brazier"
msgstr "Lit Brazier"
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:473
msgid "Stones with Sand Drifts"
msgstr "Stones with Sand Drifts"
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:482
msgid "Water Lilies"
msgstr "Water Lilies"
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:492
msgid "Flowering Water Lilies"
msgstr "Flowering Water Lilies"
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:503
msgid "Trash"
msgstr "Rubbish"
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:512
msgid "Remains"
msgstr "Remains"
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:525 data/core/terrain.cfg:526
#: data/core/terrain.cfg:537
msgid "Great Tree"
msgstr "Great Tree"
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:538
msgid "Dead Great Tree"
msgstr "Dead Great Tree"
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:549 data/core/terrain.cfg:561
#: data/core/terrain.cfg:573 data/core/terrain.cfg:585
#: data/core/terrain.cfg:597 data/core/terrain.cfg:609
#: data/core/terrain.cfg:621 data/core/terrain.cfg:633
#: data/core/terrain.cfg:645 data/core/terrain.cfg:657
#: data/core/terrain.cfg:669 data/core/terrain.cfg:681
#: data/core/terrain.cfg:693 data/core/terrain.cfg:705
#: data/core/terrain.cfg:717 data/core/terrain.cfg:2869
#: data/core/terrain.cfg:2870
msgid "Forest"
msgstr "Forest"
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:550
msgid "Tropical Forest"
msgstr "Tropical Forest"
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:562
msgid "Rainforest"
msgstr "Rainforest"
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:574
msgid "Palm Forest"
msgstr "Palm Forest"
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:586
msgid "Dense Palm Forest"
msgstr "Dense Palm Forest"
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:598
msgid "Savanna"
msgstr "Savanna"
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:610
msgid "Pine Forest"
msgstr "Pine Forest"
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:622
msgid "Snowy Pine Forest"
msgstr "Snowy Pine Forest"
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:634
msgid "Summer Deciduous Forest"
msgstr "Summer Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:646
msgid "Fall Deciduous Forest"
msgstr "Fall Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:658
msgid "Winter Deciduous Forest"
msgstr "Winter Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:670
msgid "Snowy Deciduous Forest"
msgstr "Snowy Deciduous Forest"
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:682
msgid "Summer Mixed Forest"
msgstr "Summer Mixed Forest"
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:694
msgid "Fall Mixed Forest"
msgstr "Fall Mixed Forest"
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:706
msgid "Winter Mixed Forest"
msgstr "Winter Mixed Forest"
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:718
msgid "Snowy Mixed Forest"
msgstr "Snowy Mixed Forest"
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=snow_hills
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:733 data/core/terrain.cfg:743
#: data/core/terrain.cfg:763 data/core/terrain.cfg:2772
#: data/core/terrain.cfg:2773
msgid "Hills"
msgstr "Hills"
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:734
msgid "Regular Hills"
msgstr "Regular Hills"
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:744
msgid "Dry Hills"
msgstr "Dry Hills"
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:753
msgid "Dunes"
msgstr "Dunes"
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:764
msgid "Snow Hills"
msgstr "Snow Hills"
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=dry_mountains
#. [terrain_type]: id=snow_mountains
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_dry
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=cloud_desert
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:778 data/core/terrain.cfg:788
#: data/core/terrain.cfg:798 data/core/terrain.cfg:809
#: data/core/terrain.cfg:1097 data/core/terrain.cfg:1107
#: data/core/terrain.cfg:1118 data/core/terrain.cfg:1128
#: data/core/terrain.cfg:2829 data/core/terrain.cfg:2830
msgid "Mountains"
msgstr "Mountains"
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:779
msgid "Regular Mountains"
msgstr "Regular Mountains"
#. [terrain_type]: id=dry_mountains
#: data/core/terrain.cfg:789
msgid "Dry Mountains"
msgstr "Dry Mountains"
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:799
msgid "Snowy Mountains"
msgstr "Snowy Mountains"
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:810
msgid "Desert Mountains"
msgstr "Desert Mountains"
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:821
msgid "Stone Floor"
msgstr "Stone Floor"
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:824
msgid "Basic Stone Floor"
msgstr "Basic Stone Floor"
#. [terrain_type]: id=rug_floor
#. [terrain_type]: id=rug2_floor
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:831 data/core/terrain.cfg:841
#: data/core/terrain.cfg:851
msgid "Rug"
msgstr "Rug"
#. [terrain_type]: id=rug_floor
#: data/core/terrain.cfg:834
msgid "Royal Rug"
msgstr "Royal Rug"
#. [terrain_type]: id=rug2_floor
#: data/core/terrain.cfg:844
msgid "Normal Rug"
msgstr "Normal Rug"
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:854
msgid "Cave Rug"
msgstr "Cave Rug"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:861
msgid "Wooden Floor"
msgstr "Wooden Floor"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:864
msgid "Basic Wooden Floor"
msgstr "Basic Wooden Floor"
#. [terrain_type]: id=old_wood_floor
#: data/core/terrain.cfg:871 data/core/terrain.cfg:874
msgid "Old Wooden Floor"
msgstr "Old Wooden Floor"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:887
msgid "Lit"
msgstr "Lit"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:888
msgid "Beam of Light"
msgstr "Beam of Light"
#. [terrain_type]: id=cave_floor
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:898 data/core/terrain.cfg:908
#: data/core/terrain.cfg:2729 data/core/terrain.cfg:2730
msgid "Cave"
msgstr "Cave"
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:899
msgid "Cave Floor"
msgstr "Cave Floor"
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:909
msgid "Earthy Cave Floor"
msgstr "Earthy Cave Floor"
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:919
msgid "Dark Flagstones"
msgstr "Dark Flagstones"
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:929
msgid "Cave Path"
msgstr "Cave Path"
#. [terrain_type]: id=fungus_grove
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:938 data/core/terrain.cfg:939
#: data/core/terrain.cfg:949
msgid "Mushroom Grove"
msgstr "Mushroom Grove"
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:950
msgid "Lit Mushroom Grove"
msgstr "Lit Mushroom Grove"
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:961 data/core/terrain.cfg:962
msgid "Rockbound Cave"
msgstr "Rockbound Cave"
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:967
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defense, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
msgstr ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defence, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defence in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defence in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:979 data/core/terrain.cfg:991
#: data/core/terrain.cfg:1004
msgid "Mine Rail"
msgstr "Mine Rail"
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=abyss
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1022 data/core/terrain.cfg:1033
#: data/core/terrain.cfg:1044 data/core/terrain.cfg:1055
msgid "Chasm"
msgstr "Chasm"
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:1023
msgid "Regular Chasm"
msgstr "Regular Chasm"
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:1034
msgid "Earthy Chasm"
msgstr "Earthy Chasm"
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:1045
msgid "Ethereal Abyss"
msgstr "Ethereal Abyss"
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1056
msgid "Lava Chasm"
msgstr "Lava Chasm"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1068 data/core/terrain.cfg:1069
msgid "Lava"
msgstr "Lava"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1075
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:1082
msgid "Volcano"
msgstr "Volcano"
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1098
msgid "Regular Impassable Mountains"
msgstr "Regular Impassable Mountains"
#. [terrain_type]: id=cloud_dry
#: data/core/terrain.cfg:1108
msgid "Dry Impassable Mountains"
msgstr "Dry Impassable Mountains"
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1119
msgid "Snowy Impassable Mountains"
msgstr "Snowy Impassable Mountains"
#. [terrain_type]: id=cloud_desert
#: data/core/terrain.cfg:1129
msgid "Desert Impassable Mountains"
msgstr "Desert Impassable Mountains"
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1139 data/core/terrain.cfg:1161
#: data/core/terrain.cfg:1175
msgid "Cave Wall"
msgstr "Cave Wall"
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1140
msgid "Natural Cave Wall"
msgstr "Natural Cave Wall"
#. [terrain_type]: id=minewall
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1150 data/core/terrain.cfg:1151
#: data/core/terrain.cfg:1209
msgid "Mine Wall"
msgstr "Mine Wall"
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1162
msgid "Natural Earthy Cave Wall"
msgstr "Natural Earthy Cave Wall"
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1186 data/core/terrain.cfg:1196
#: data/core/terrain.cfg:1231
msgid "Stone Wall"
msgstr "Stone Wall"
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1197
msgid "Lit Stone Wall"
msgstr "Lit Stone Wall"
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1210
msgid "Straight Mine Wall"
msgstr "Straight Mine Wall"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1220
msgid "Interior Wall"
msgstr "Interior Wall"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1221
msgid "Straight White Wall"
msgstr "Straight White Wall"
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1232
msgid "Clean Stone Wall"
msgstr "Clean Stone Wall"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261
#: data/core/terrain.cfg:1275 data/core/terrain.cfg:1332
#: data/core/terrain.cfg:1344 data/core/terrain.cfg:1357
msgid "Gate"
msgstr "Gate"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262
#: data/core/terrain.cfg:1276
msgid "Rusty Gate"
msgstr "Rusty Gate"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1289 data/core/terrain.cfg:1302
#: data/core/terrain.cfg:1316 data/core/terrain.cfg:1370
#: data/core/terrain.cfg:1382 data/core/terrain.cfg:1395
msgid "Door"
msgstr "Door"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#: data/core/terrain.cfg:1290 data/core/terrain.cfg:1303
#: data/core/terrain.cfg:1317
msgid "Wooden Door"
msgstr "Wooden Door"
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1333 data/core/terrain.cfg:1345
#: data/core/terrain.cfg:1358
msgid "Open Rusty Gate"
msgstr "Open Rusty Gate"
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1371 data/core/terrain.cfg:1383
#: data/core/terrain.cfg:1396
msgid "Open Wooden Door"
msgstr "Open Wooden Door"
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1411
msgid "Impassable Overlay"
msgstr "Impassable Overlay"
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1424
msgid "Unwalkable Overlay"
msgstr "Unwalkable Overlay"
#. [terrain_type]: id=void
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:1436 data/core/terrain.cfg:2656
msgid "Void"
msgstr "Void"
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_ruin
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=human_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=city_village
#. [terrain_type]: id=windmill_village
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=village
#: data/core/terrain.cfg:1452 data/core/terrain.cfg:1465
#: data/core/terrain.cfg:1478 data/core/terrain.cfg:1491
#: data/core/terrain.cfg:1506 data/core/terrain.cfg:1519
#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1547
#: data/core/terrain.cfg:1562 data/core/terrain.cfg:1575
#: data/core/terrain.cfg:1588 data/core/terrain.cfg:1601
#: data/core/terrain.cfg:1614 data/core/terrain.cfg:1627
#: data/core/terrain.cfg:1640 data/core/terrain.cfg:1653
#: data/core/terrain.cfg:1666 data/core/terrain.cfg:1679
#: data/core/terrain.cfg:1692 data/core/terrain.cfg:1705
#: data/core/terrain.cfg:1720 data/core/terrain.cfg:1733
#: data/core/terrain.cfg:1746 data/core/terrain.cfg:1759
#: data/core/terrain.cfg:1772 data/core/terrain.cfg:1785
#: data/core/terrain.cfg:1798 data/core/terrain.cfg:1813
#: data/core/terrain.cfg:1826 data/core/terrain.cfg:1844
#: data/core/terrain.cfg:2894 data/core/terrain.cfg:2895
msgid "Village"
msgstr "Village"
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1453
msgid "Adobe Village"
msgstr "Adobe Village"
#. [terrain_type]: id=desert_village_ruin
#: data/core/terrain.cfg:1466
msgid "Ruined Adobe Village"
msgstr "Ruined Adobe Village"
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1479
msgid "Desert Tent Village"
msgstr "Desert Tent Village"
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1492
msgid "Tent Village"
msgstr "Tent Village"
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1507
msgid "Orcish Village"
msgstr "Orcish Village"
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1520
msgid "Snowy Orcish Village"
msgstr "Snowy Orcish Village"
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1535
msgid "Snowy Elven Village"
msgstr "Snowy Elven Village"
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1548
msgid "Elven Village"
msgstr "Elven Village"
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1563
msgid "Cottage"
msgstr "Cottage"
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1576
msgid "Snowy Cottage"
msgstr "Snowy Cottage"
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1589
msgid "Ruined Cottage"
msgstr "Ruined Cottage"
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1602
msgid "Human City"
msgstr "Human City"
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1615
msgid "Windmill Village"
msgstr "Windmill Village"
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1628
msgid "Snowy Human City"
msgstr "Snowy Human City"
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1641
msgid "Ruined Human City"
msgstr "Ruined Human City"
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1654
msgid "Hill Stone Village"
msgstr "Hill Stone Village"
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1667
msgid "Snowy Hill Stone Village"
msgstr "Snowy Hill Stone Village"
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:1680
msgid "Ruined Hill Stone Village"
msgstr "Ruined Hill Stone Village"
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:1693
msgid "Tropical Village"
msgstr "Tropical Village"
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:1706
msgid "Drake Village"
msgstr "Drake Village"
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:1721
msgid "Cave Village"
msgstr "Cave Village"
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:1734
msgid "Dwarven Village"
msgstr "Dwarven Village"
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:1747
msgid "Hut"
msgstr "Hut"
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:1760
msgid "Snowy Hut"
msgstr "Snowy Hut"
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:1773
msgid "Log Cabin"
msgstr "Log Cabin"
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:1786
msgid "Snowy Log Cabin"
msgstr "Snowy Log Cabin"
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:1799
msgid "Igloo"
msgstr "Igloo"
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:1814
msgid "Swamp Village"
msgstr "Swamp Village"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1827
msgid "Merfolk Village"
msgstr "Merfolk Village"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1828
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight hit-"
"points each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defence in submerged villages, whereas land based "
"units usually have a low defence."
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:1845
msgid "Village Overlay"
msgstr "Village Overlay"
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_ruin
#. [terrain_type]: id=encampment_snow
#. [terrain_type]: id=troll_encampment
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:1861 data/core/terrain.cfg:1862
#: data/core/terrain.cfg:1873 data/core/terrain.cfg:1885
#: data/core/terrain.cfg:2042 data/core/terrain.cfg:2054
msgid "Encampment"
msgstr "Encampment"
#. [terrain_type]: id=encampment_ruin
#: data/core/terrain.cfg:1874
msgid "Ruined Encampment"
msgstr "Ruined Encampment"
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:1886
msgid "Snowy Encampment"
msgstr "Snowy Encampment"
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=snow_orcish_fort
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=elven_castle_ruin
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=aquatic_castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:1897 data/core/terrain.cfg:1909
#: data/core/terrain.cfg:1921 data/core/terrain.cfg:1933
#: data/core/terrain.cfg:1944 data/core/terrain.cfg:1956
#: data/core/terrain.cfg:1968 data/core/terrain.cfg:2018
#: data/core/terrain.cfg:2067 data/core/terrain.cfg:2331
#: data/core/terrain.cfg:2813 data/core/terrain.cfg:2814
msgid "Castle"
msgstr "Castle"
#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:1898
msgid "Orcish Castle"
msgstr "Orcish Castle"
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:1910
msgid "Snowy Orcish Castle"
msgstr "Snowy Orcish Castle"
#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:1922
msgid "Human Castle"
msgstr "Human Castle"
#. [terrain_type]: id=snow_castle
#: data/core/terrain.cfg:1934
msgid "Snowy Human Castle"
msgstr "Snowy Human Castle"
#. [terrain_type]: id=elven_castle
#: data/core/terrain.cfg:1945
msgid "Elven Castle"
msgstr "Elven Castle"
#. [terrain_type]: id=elven_castle_ruin
#: data/core/terrain.cfg:1957
msgid "Elven Castle Ruin"
msgstr "Elven Castle Ruin"
#. [terrain_type]: id=dwarven_castle
#: data/core/terrain.cfg:1969
msgid "Dwarven Castle"
msgstr "Dwarven Castle"
#. [terrain_type]: id=ruin
#. [terrain_type]: id=sunkenruin
#. [terrain_type]: id=swampruin
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:1980 data/core/terrain.cfg:1992
#: data/core/terrain.cfg:2005 data/core/terrain.cfg:2030
msgid "Ruined Castle"
msgstr "Ruined Castle"
#. [terrain_type]: id=ruin
#: data/core/terrain.cfg:1981
msgid "Ruined Human Castle"
msgstr "Ruined Human Castle"
#. [terrain_type]: id=sunkenruin
#: data/core/terrain.cfg:1993
msgid "Sunken Human Ruin"
msgstr "Sunken Human Ruin"
#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:2006
msgid "Swamp Human Ruin"
msgstr "Swamp Human Ruin"
#. [terrain_type]: id=sand_castle
#: data/core/terrain.cfg:2019
msgid "Desert Castle"
msgstr "Desert Castle"
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2031
msgid "Ruined Desert Castle"
msgstr "Ruined Desert Castle"
#. [terrain_type]: id=troll_encampment
#: data/core/terrain.cfg:2043
msgid "Troll Encampment"
msgstr "Troll Encampment"
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2055
msgid "Aquatic Encampment"
msgstr "Aquatic Encampment"
#. [terrain_type]: id=aquatic_castle
#: data/core/terrain.cfg:2068
msgid "Aquatic Castle"
msgstr "Aquatic Castle"
#. [terrain_type]: id=encampment_keep
#. [terrain_type]: id=encampment_keep_tall
#. [terrain_type]: id=encampment_snow_keep
#. [terrain_type]: id=merman_campkeep
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2084 data/core/terrain.cfg:2108
#: data/core/terrain.cfg:2121 data/core/terrain.cfg:2290
#: data/core/terrain.cfg:2303
msgid "Encampment Keep"
msgstr "Encampment Keep"
#. [terrain_type]: id=encampment_ruin_keep
#: data/core/terrain.cfg:2096
msgid "Ruined Encampment Keep"
msgstr "Ruined Encampment Keep"
#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:2109
msgid "Tall Encampment Keep"
msgstr "Tall Encampment Keep"
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:2122
msgid "Snowy Encampment Keep"
msgstr "Snowy Encampment Keep"
#. [terrain_type]: id=orcish_keep
#. [terrain_type]: id=snow_orcish_keep
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=snow_keep
#. [terrain_type]: id=elven_keep
#. [terrain_type]: id=elven_keep_ruin
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=desert_keep
#. [terrain_type]: id=merman_castlekeep
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2134 data/core/terrain.cfg:2147
#: data/core/terrain.cfg:2160 data/core/terrain.cfg:2173
#: data/core/terrain.cfg:2186 data/core/terrain.cfg:2199
#: data/core/terrain.cfg:2212 data/core/terrain.cfg:2264
#: data/core/terrain.cfg:2316 data/core/terrain.cfg:2344
msgid "Keep"
msgstr "Keep"
#. [terrain_type]: id=orcish_keep
#: data/core/terrain.cfg:2135
msgid "Orcish Keep"
msgstr "Orcish Keep"
#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:2148
msgid "Snowy Orcish Keep"
msgstr "Snowy Orcish Keep"
#. [terrain_type]: id=human_keep
#: data/core/terrain.cfg:2161
msgid "Human Castle Keep"
msgstr "Human Castle Keep"
#. [terrain_type]: id=snow_keep
#: data/core/terrain.cfg:2174
msgid "Snowy Human Castle Keep"
msgstr "Snowy Human Castle Keep"
#. [terrain_type]: id=elven_keep
#: data/core/terrain.cfg:2187
msgid "Elven Castle Keep"
msgstr "Elven Castle Keep"
#. [terrain_type]: id=elven_keep_ruin
#: data/core/terrain.cfg:2200
msgid "Elven Keep Ruin"
msgstr "Elven Keep Ruin"
#. [terrain_type]: id=dwarven_keep
#: data/core/terrain.cfg:2213
msgid "Dwarven Castle Keep"
msgstr "Dwarven Castle Keep"
#. [terrain_type]: id=ruined_keep
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2225 data/core/terrain.cfg:2238
#: data/core/terrain.cfg:2251 data/core/terrain.cfg:2277
msgid "Ruined Keep"
msgstr "Ruined Keep"
#. [terrain_type]: id=ruined_keep
#: data/core/terrain.cfg:2226
msgid "Ruined Human Castle Keep"
msgstr "Ruined Human Castle Keep"
#. [terrain_type]: id=sunken_keep
#: data/core/terrain.cfg:2239
msgid "Sunken Human Castle Keep"
msgstr "Sunken Human Castle Keep"
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:2252
msgid "Swamp Human Castle Keep"
msgstr "Swamp Human Castle Keep"
#. [terrain_type]: id=desert_keep
#: data/core/terrain.cfg:2265
msgid "Desert Keep"
msgstr "Desert Keep"
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2278
msgid "Ruined Desert Keep"
msgstr "Ruined Desert Keep"
#. [terrain_type]: id=merman_campkeep
#: data/core/terrain.cfg:2291
msgid "Aquatic Encampment Keep"
msgstr "Aquatic Encampment Keep"
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2304
msgid "Troll Encampment Keep"
msgstr "Troll Encampment Keep"
#. [terrain_type]: id=merman_castlekeep
#: data/core/terrain.cfg:2317
msgid "Aquatic Keep"
msgstr "Aquatic Keep"
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:2332
msgid "Castle Overlay"
msgstr "Castle Overlay"
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2345
msgid "Keep Overlay"
msgstr "Keep Overlay"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2363 data/core/terrain.cfg:2378
#: data/core/terrain.cfg:2391 data/core/terrain.cfg:2404
#: data/core/terrain.cfg:2416 data/core/terrain.cfg:2429
#: data/core/terrain.cfg:2444 data/core/terrain.cfg:2456
#: data/core/terrain.cfg:2469 data/core/terrain.cfg:2484
#: data/core/terrain.cfg:2496 data/core/terrain.cfg:2510
#: data/core/terrain.cfg:2527 data/core/terrain.cfg:2541
#: data/core/terrain.cfg:2555 data/core/terrain.cfg:2569
#: data/core/terrain.cfg:2583 data/core/terrain.cfg:2597
#: data/core/terrain.cfg:2611 data/core/terrain.cfg:2625
#: data/core/terrain.cfg:2639
msgid "Bridge"
msgstr "Bridge"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:2364 data/core/terrain.cfg:2379
#: data/core/terrain.cfg:2392
msgid "Wooden Bridge"
msgstr "Wooden Bridge"
#. [terrain_type]: id=bridge
#: data/core/terrain.cfg:2370
msgid ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#: data/core/terrain.cfg:2405 data/core/terrain.cfg:2417
#: data/core/terrain.cfg:2430
msgid "Rotting Bridge"
msgstr "Rotting Bridge"
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:2445 data/core/terrain.cfg:2457
#: data/core/terrain.cfg:2470
msgid "Basic Stone Bridge"
msgstr "Basic Stone Bridge"
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#: data/core/terrain.cfg:2485 data/core/terrain.cfg:2497
#: data/core/terrain.cfg:2511
msgid "Cave Chasm Bridge"
msgstr "Cave Chasm Bridge"
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#: data/core/terrain.cfg:2528 data/core/terrain.cfg:2542
#: data/core/terrain.cfg:2556
msgid "Hanging Bridge"
msgstr "Hanging Bridge"
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#: data/core/terrain.cfg:2570 data/core/terrain.cfg:2584
#: data/core/terrain.cfg:2598
msgid "Stone Chasm Bridge"
msgstr "Stone Chasm Bridge"
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2612 data/core/terrain.cfg:2626
#: data/core/terrain.cfg:2640
msgid "Plank Bridge"
msgstr "Plank Bridge"
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:2657
msgid "Off Map"
msgstr "Off Map"
#. [terrain_type]: id=off_map2
#: data/core/terrain.cfg:2668
msgid "Fake Map Border"
msgstr "Fake Map Border"
#. [terrain_type]: id=shroud
#. [toggle_button]: id=shroud
#. [toggle_button]: id=sort_7
#: data/core/terrain.cfg:2679 data/gui/window/editor_edit_side.cfg:180
#: data/gui/window/game_stats.cfg:384 data/gui/window/mp_create_game.cfg:388
msgid "Shroud"
msgstr "Shroud"
#. [terrain_type]: id=fake_shroud_overlay
#: data/core/terrain.cfg:2690
msgid "Fake Shroud"
msgstr "Fake Shroud"
#. [terrain_type]: id=fog
#. [toggle_button]: id=sort_6
#: data/core/terrain.cfg:2701 data/gui/window/game_stats.cfg:370
msgid "Fog"
msgstr "Fog"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:2716 data/core/terrain.cfg:2717
msgid "Fungus"
msgstr "Fungus"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:2720
msgid ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms,\n"
"which thrive in the damp darkness. Most units have trouble negotiating the "
"spongy floor of smaller fungi, but they have plenty of cover behind the "
"larger stalks. Mounted units, however, become completely mired and lack "
"proper freedom of movement in combat. Undead units have a natural affinity "
"for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry "
"receive only 20%."
msgstr ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms,\n"
"which thrive in the damp darkness. Most units have trouble negotiating the "
"spongy floor of smaller fungi, but they have plenty of cover behind the "
"larger stalks. Mounted units, however, become completely mired and lack "
"proper freedom of movement in combat. Undead units have a natural affinity "
"for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defence in mushroom groves, whereas cavalry "
"receive only 20%."
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:2732
msgid ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defense. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
msgstr ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defence. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defence in caves, whereas dwarves have 50%."
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:2745
msgid "Sands"
msgstr "Sands"
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:2762
msgid ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defense.\n"
"\n"
"Merfolk and Naga both receive 70% defense on coastal reefs."
msgstr ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defence.\n"
"\n"
"Merfolk and Naga both receive 70% defence on coastal reefs."
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:2776
msgid ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain,\n"
"with enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain,\n"
"with enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defence in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defence in hills."
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:2791
msgid ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defense in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
msgstr ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defence in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:2804
msgid ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"naga and merfolk enjoy 60%."
msgstr ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defence in shallow water, whereas both "
"naga and merfolk enjoy 60%."
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2819
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defence by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defence in a castle."
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:2833
msgid ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but they also severely impede any passage through them. Most cavalry simply "
"cannot enter mountainous terrain; however, elvish cavalry is an exception to "
"this, as are the goblin wolf riders. Both dwarves and trolls are native to "
"mountainous terrain, and have a very easy time getting around.\n"
"\n"
"Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
msgstr ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but they also severely impede any passage through them. Most cavalry simply "
"cannot enter mountainous terrain; however, elvish cavalry is an exception to "
"this, as are the goblin wolf riders. Both dwarves and trolls are native to "
"mountainous terrain, and have a very easy time getting around.\n"
"\n"
"Most units receive about 60% defence in mountains, whereas Dwarves enjoy 70%."
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:2845
msgid ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defense in deep water, with full movement."
msgstr ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defence in deep water, with full movement."
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:2856 data/core/terrain.cfg:2857
msgid "Flat"
msgstr "Flat"
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:2858
msgid ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defence of 30 to 40% on grassland."
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:2871
msgid ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defense to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plow through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defense in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defence to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plough through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defence in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. "
"Dwarves generally receive only 30% defence in forests."
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:2881 data/core/terrain.cfg:2882
msgid "Frozen"
msgstr "Frozen"
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:2884
msgid ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defense in frozen terrain."
msgstr ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defence in frozen terrain."
#. [terrain_type]: id=village
#: data/core/terrain.cfg:2897
msgid ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hitpoints each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hit-points each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defence in villages, whereas cavalry receive only "
"40%."
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:2907 data/core/terrain.cfg:2908
msgid "Impassable"
msgstr "Impassable"
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:2910
msgid ""
"Obstacles that not even the most determined traveler may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
msgstr ""
"Obstacles that not even the most determined traveller may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:2917 data/core/terrain.cfg:2918
msgid "Unwalkable"
msgstr "Unwalkable"
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:2920
msgid ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
msgstr ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:2927 data/core/terrain.cfg:2928
msgid "Rails"
msgstr "Rails"
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:2930
msgid ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
msgstr ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
#. [settings]
#: data/gui/default.cfg:23
msgid " (Press '$hotkey' for more information)"
msgstr " (Press '$hotkey' for more information)"
#: data/gui/macros/_initial.cfg:338
msgid "Search"
msgstr "Search"
#. [toggle_button]: id=sort_0
#. [label]: id=name
#. [label]
#. [toggle_button]: id=sort_1
#. [toggle_button]: id=sort_name
#: data/gui/widget/addon_list.cfg:78 data/gui/window/campaign_dialog.cfg:243
#: data/gui/window/game_load.cfg:157 data/gui/window/mp_server_list.cfg:107
#: data/gui/window/terrain_layers.cfg:45 data/gui/window/unit_list.cfg:93
#: data/gui/window/unit_recall.cfg:47
msgid "Name"
msgstr "Name"
#. [label]
#: data/gui/widget/addon_list.cfg:93
msgid "Version"
msgstr "Version"
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:107
msgid "Author"
msgstr "Author"
#. [toggle_button]: id=sort_2
#: data/gui/widget/addon_list.cfg:121
msgid "Size"
msgstr "Size"
#. [toggle_button]: id=sort_3
#: data/gui/widget/addon_list.cfg:135
msgid "Downloads"
msgstr "Downloads"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_0
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:151 data/gui/window/unit_create.cfg:137
#: data/gui/window/unit_list.cfg:79 data/gui/window/unit_recall.cfg:33
msgid "Type"
msgstr "Type"
#. [button]: id=single_install
#. [button]: id=install
#: data/gui/widget/addon_list.cfg:366 data/gui/window/addon_manager.cfg:203
msgid "Install add-on"
msgstr "Install add-on"
#. [button]: id=single_update
#. [button]: id=update
#: data/gui/widget/addon_list.cfg:389 data/gui/window/addon_manager.cfg:225
msgid "Update add-on"
msgstr "Update add-on"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_publish
#. [button]: id=publish
#: data/gui/widget/addon_list.cfg:412 data/gui/window/addon_manager.cfg:270
#: src/gui/widgets/addon_list.cpp:264
msgid "Publish add-on"
msgstr "Publish add-on"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_uninstall
#. [button]: id=uninstall
#: data/gui/widget/addon_list.cfg:435 data/gui/window/addon_manager.cfg:247
#: src/gui/dialogs/addon/manager.cpp:819
msgid "Uninstall add-on"
msgstr "Uninstall add-on"
#. [image]: id=pending_messages
#: data/gui/widget/chatbox.cfg:40
msgid "Messages waiting"
msgstr "Messages waiting"
#. [button]: id=click_dismiss
#. [button]: id=close_window
#. [button]: id=cancel
#. [button]: id=ok
#: data/gui/widget/chatbox.cfg:51 data/gui/widget/window_default.cfg:106
#: data/gui/window/attack_predictions.cfg:304 data/gui/window/chat_log.cfg:200
#: data/gui/window/end_credits.cfg:145
#: data/gui/window/game_cache_options.cfg:247
#: data/gui/window/game_stats.cfg:843 data/gui/window/game_version.cfg:645
#: data/gui/window/gamestate_inspector.cfg:397
#: data/gui/window/generator_settings.cfg:190
#: data/gui/window/help_browser.cfg:188
#: data/gui/window/lobby_player_info.cfg:294
#: data/gui/window/lua_interpreter.cfg:130 data/gui/window/message.cfg:135
#: data/gui/window/mp_alerts_options.cfg:249
#: data/gui/window/preferences.cfg:429
#: data/gui/window/screenshot_notification.cfg:216
#: data/gui/window/statistics_dialog.cfg:521
#: data/gui/window/terrain_layers.cfg:434 data/gui/window/unit_list.cfg:447
msgid "Close"
msgstr "Close"
#. [button]: id=type_profile
#: data/gui/widget/unit_preview_pane.cfg:113
#: data/gui/widget/unit_preview_pane.cfg:345
#: data/gui/widget/unit_preview_pane.cfg:405
#: data/gui/window/mp_faction_select.cfg:140
msgid "Profile"
msgstr "Profile"
#. [label]
#. [widget]: id=name
#: data/gui/window/addon_connect.cfg:40 data/gui/window/mp_connect.cfg:41
#: data/gui/window/mp_method_selection.cfg:254
#: data/gui/window/mp_server_list.cfg:49
msgid "Connect to Server"
msgstr "Connect to Server"
#. [label]
#: data/gui/window/addon_connect.cfg:59
msgid "You will now connect to a server to download add-ons."
msgstr "You will now connect to a server to download add-ons."
#. [label]
#: data/gui/window/addon_connect.cfg:89 data/gui/window/mp_connect.cfg:90
msgid "Server:"
msgstr "Server:"
#. [button]: id=remove_addons
#. [label]
#: data/gui/window/addon_connect.cfg:144
#: data/gui/window/addon_uninstall_list.cfg:51
msgid "Remove Add-ons"
msgstr "Remove Add-ons"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=show_help
#. [button]: id=help
#: data/gui/window/addon_connect.cfg:184 data/gui/window/title_screen.cfg:174
#: src/hotkey/hotkey_command.cpp:277
msgid "Help"
msgstr "Help"
#. [button]: id=ok
#: data/gui/window/addon_connect.cfg:198 data/gui/window/mp_connect.cfg:159
msgid "Connect"
msgstr "Connect"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/window/addon_connect.cfg:212
#: data/gui/window/addon_uninstall_list.cfg:174
#: data/gui/window/advanced_graphics_options.cfg:178
#: data/gui/window/campaign_dialog.cfg:457
#: data/gui/window/campaign_difficulty.cfg:234
#: data/gui/window/core_dialog.cfg:240 data/gui/window/custom_tod.cfg:444
#: data/gui/window/depcheck_select_new.cfg:165
#: data/gui/window/edit_label.cfg:153 data/gui/window/edit_text.cfg:130
#: data/gui/window/editor_edit_label.cfg:315
#: data/gui/window/editor_edit_scenario.cfg:301
#: data/gui/window/editor_edit_side.cfg:455
#: data/gui/window/editor_generate_map.cfg:214
#: data/gui/window/editor_new_map.cfg:126
#: data/gui/window/editor_resize_map.cfg:284
#: data/gui/window/editor_set_starting_position.cfg:175
#: data/gui/window/file_dialog.cfg:450 data/gui/window/folder_create.cfg:133
#: data/gui/window/game_load.cfg:596 data/gui/window/game_save.cfg:134
#: data/gui/window/label_settings.cfg:149
#: data/gui/window/language_selection.cfg:162 data/gui/window/logging.cfg:177
#: data/gui/window/message.cfg:149 data/gui/window/mp_change_control.cfg:216
#: data/gui/window/mp_connect.cfg:173
#: data/gui/window/mp_create_game/default_resolution.cfg:464
#: data/gui/window/mp_create_game/small_resolution.cfg:380
#: data/gui/window/mp_create_game/tiny_resolution.cfg:337
#: data/gui/window/mp_faction_select.cfg:400
#: data/gui/window/mp_join_game_password_prompt.cfg:149
#: data/gui/window/mp_login.cfg:257 data/gui/window/mp_method_selection.cfg:341
#: data/gui/window/mp_server_list.cfg:231 data/gui/window/mp_staging.cfg:433
#: data/gui/window/network_transmission.cfg:111
#: data/gui/window/select_orb_colors.cfg:124
#: data/gui/window/simple_item_selector.cfg:158
#: data/gui/window/sp_options_configure.cfg:117
#: data/gui/window/surrender_quit.cfg:114 data/gui/window/theme_list.cfg:155
#: data/gui/window/unit_attack.cfg:233 data/gui/window/unit_create.cfg:280
#: data/gui/window/unit_recall.cfg:454 data/gui/window/unit_recruit.cfg:243
#: src/hotkey/hotkey_command.cpp:73
msgid "Cancel"
msgstr "Cancel"
#. [label]: id=byline
#: data/gui/window/addon_manager.cfg:84
msgid "By:"
msgstr "By:"
#. [label]: id=version_string
#: data/gui/window/addon_manager.cfg:120
msgid "Version:"
msgstr "Version:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [scroll_label]: id=description
#: data/gui/window/addon_manager.cfg:160
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:589
msgid "No description available."
msgstr "No description available."
#. [button]: id=delete
#: data/gui/window/addon_manager.cfg:284
msgid "Delete add-on"
msgstr "Delete add-on"
#. [label]
#: data/gui/window/addon_manager.cfg:318 data/gui/window/addon_manager.cfg:733
msgid "Type:"
msgstr "Type:"
#. [label]
#: data/gui/window/addon_manager.cfg:344
msgid "date^Uploaded:"
msgstr "Uploaded:"
#. [label]
#: data/gui/window/addon_manager.cfg:377
msgid "Status:"
msgstr "Status:"
#. [label]
#: data/gui/window/addon_manager.cfg:407
msgid "date^Updated:"
msgstr "Updated:"
#. [label]
#: data/gui/window/addon_manager.cfg:437
#: data/gui/window/game_cache_options.cfg:160
#: data/gui/window/screenshot_notification.cfg:141
msgid "Size:"
msgstr "Size:"
#. [label]
#: data/gui/window/addon_manager.cfg:463
msgid "Downloads:"
msgstr "Downloads:"
#. [label]
#: data/gui/window/addon_manager.cfg:509
msgid "Dependencies:"
msgstr "Dependencies:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=dependencies
#: data/gui/window/addon_manager.cfg:523 src/gui/dialogs/addon/manager.cpp:904
msgid "addon_dependencies^None"
msgstr "None"
#. [label]
#: data/gui/window/addon_manager.cfg:543
msgid "Translations:"
msgstr "Translations:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=translations
#: data/gui/window/addon_manager.cfg:557 src/gui/dialogs/addon/manager.cpp:918
msgid "translations^None"
msgstr "None"
#. [label]
#: data/gui/window/addon_manager.cfg:575
msgid "Website:"
msgstr "Website:"
#. [label]: id=url_none
#: data/gui/window/addon_manager.cfg:598
msgid "url^None"
msgstr "None"
#. [button]: id=url_copy
#: data/gui/window/addon_manager.cfg:633
msgid "url^Copy"
msgstr "Copy"
#. [button]: id=url_copy
#: data/gui/window/addon_manager.cfg:634
msgid "Copy this URL to clipboard"
msgstr "Copy this URL to clipboard"
#. [button]: id=url_go
#: data/gui/window/addon_manager.cfg:647
msgid "url^Go"
msgstr "Go"
#. [button]: id=url_go
#: data/gui/window/addon_manager.cfg:648
msgid "Visit this URL with a web browser"
msgstr "Visit this URL with a web browser"
#. [text_box]: id=filter
#: data/gui/window/addon_manager.cfg:694
msgid "Filters on addon description, version, type or author."
msgstr "Filters on add-on description, version, type or author."
#. [label]
#: data/gui/window/addon_manager.cfg:707
msgid "State:"
msgstr "State:"
#. [label]
#: data/gui/window/addon_manager.cfg:760
msgid "Order:"
msgstr "Order:"
#. [label]
#: data/gui/window/addon_manager.cfg:846 data/gui/window/addon_manager.cfg:1021
msgid "Add-ons Manager"
msgstr "Add-ons Manager"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=details_toggle
#: data/gui/window/addon_manager.cfg:946 src/gui/dialogs/addon/manager.cpp:464
#: src/gui/dialogs/addon/manager.cpp:651
msgid "Addon Details"
msgstr "Add-on Details"
#. [button]: id=update_all
#: data/gui/window/addon_manager.cfg:960 data/gui/window/addon_manager.cfg:1124
msgid "Update All"
msgstr "Update All"
#. [button]: id=cancel
#: data/gui/window/addon_manager.cfg:974 data/gui/window/addon_manager.cfg:1138
msgid "Exit"
msgstr "Exit"
#. [scroll_label]
#: data/gui/window/addon_uninstall_list.cfg:70
msgid "Choose the add-ons you want to remove."
msgstr "Choose the add-ons you want to remove."
#. [button]: id=ok
#. [button]: id=remove
#: data/gui/window/addon_uninstall_list.cfg:161
#: data/gui/window/preferences/05_multiplayer.cfg:289
msgid "Remove"
msgstr "Remove"
#: data/gui/window/advanced_graphics_options.cfg:42
msgid "Nearest Neighbor"
msgstr "Nearest Neighbour"
#: data/gui/window/advanced_graphics_options.cfg:42
msgid "Nearest Neighbor scaling (fastest)"
msgstr "Nearest Neighbour scaling (fastest)"
#: data/gui/window/advanced_graphics_options.cfg:43
msgid "xBRZ + linear"
msgstr "xBRZ + linear"
#: data/gui/window/advanced_graphics_options.cfg:43
msgid "xBRZ followed by Bilinear interpolation"
msgstr "xBRZ followed by Bilinear interpolation"
#: data/gui/window/advanced_graphics_options.cfg:44
msgid "xBRZ + NN"
msgstr "xBRZ + NN"
#: data/gui/window/advanced_graphics_options.cfg:44
msgid "xBRZ followed by Nearest Neighbor (recommended)"
msgstr "xBRZ followed by Nearest Neighbour (recommended)"
#: data/gui/window/advanced_graphics_options.cfg:45
msgid "Bilinear interpolation scaling"
msgstr "Bilinear interpolation scaling"
#: data/gui/window/advanced_graphics_options.cfg:45
msgid "Linear"
msgstr "Linear"
#. [label]
#: data/gui/window/advanced_graphics_options.cfg:91
msgid "Advanced Graphics Options"
msgstr "Advanced Graphics Options"
#. [label]
#: data/gui/window/advanced_graphics_options.cfg:107
msgid "Images will be scaled using the following algorithms:"
msgstr "Images will be scaled using the following algorithms:"
#. [column]
#: data/gui/window/advanced_graphics_options.cfg:128
msgid "All units, haloes, border hexes"
msgstr "All units, haloes, border hexes"
#. [column]
#: data/gui/window/advanced_graphics_options.cfg:128
msgid "Scaled to zoom"
msgstr "Scaled to zoom"
#. [column]
#: data/gui/window/advanced_graphics_options.cfg:139
msgid "Everything else"
msgstr "Everything else"
#. [column]
#: data/gui/window/advanced_graphics_options.cfg:139
msgid "Scaled to hex"
msgstr "Scaled to hex"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/advanced_graphics_options.cfg:165
#: data/gui/window/campaign_dialog.cfg:443
#: data/gui/window/campaign_difficulty.cfg:221
#: data/gui/window/core_dialog.cfg:227 data/gui/window/custom_tod.cfg:431
#: data/gui/window/depcheck_select_new.cfg:151
#: data/gui/window/edit_label.cfg:139 data/gui/window/edit_text.cfg:116
#: data/gui/window/editor_edit_label.cfg:301
#: data/gui/window/editor_edit_scenario.cfg:287
#: data/gui/window/editor_edit_side.cfg:443
#: data/gui/window/editor_set_starting_position.cfg:162
#: data/gui/window/file_dialog.cfg:437 data/gui/window/folder_create.cfg:119
#: data/gui/window/game_load.cfg:583 data/gui/window/game_save.cfg:120
#: data/gui/window/label_settings.cfg:137
#: data/gui/window/language_selection.cfg:148 data/gui/window/logging.cfg:167
#: data/gui/window/mp_change_control.cfg:203
#: data/gui/window/mp_faction_select.cfg:388
#: data/gui/window/mp_join_game_password_prompt.cfg:136
#: data/gui/window/mp_login.cfg:243 data/gui/window/mp_method_selection.cfg:327
#: data/gui/window/select_orb_colors.cfg:113
#: data/gui/window/simple_item_selector.cfg:145
#: data/gui/window/sp_options_configure.cfg:105
#: data/gui/window/theme_list.cfg:142 data/gui/window/unit_advance.cfg:191
#: data/gui/window/unit_create.cfg:269 data/gui/window/wml_error.cfg:162
#: data/gui/window/wml_message.cfg:444 src/gui/dialogs/message.cpp:181
#: src/gui/dialogs/message.cpp:188
msgid "OK"
msgstr "OK"
#. [grid]
#: data/gui/window/attack_predictions.cfg:82
msgid "Base damage"
msgstr "Base damage"
#. [grid]
#: data/gui/window/attack_predictions.cfg:84
msgid "Time of day modifier"
msgstr "Time of day modifier"
#. [grid]
#: data/gui/window/attack_predictions.cfg:85
msgid "Leadership bonus"
msgstr "Leadership bonus"
#. [grid]
#: data/gui/window/attack_predictions.cfg:86
msgid "Slowed penalty"
msgstr "Slowed penalty"
#. [grid]
#: data/gui/window/attack_predictions.cfg:90
msgid "Total damage"
msgstr "Total damage"
#. [grid]
#: data/gui/window/attack_predictions.cfg:94
msgid "Chance to hit"
msgstr "Chance to hit"
#. [grid]
#: data/gui/window/attack_predictions.cfg:95
msgid "Chance of being unscathed"
msgstr "Chance of being unscathed"
#. [label]
#: data/gui/window/attack_predictions.cfg:185
msgid "Expected Battle Result (HP)"
msgstr "Expected Battle Result (HP)"
#. [label]: id=title
#: data/gui/window/attack_predictions.cfg:249
msgid "Damage Calculations"
msgstr "Damage Calculations"
#. [column]
#: data/gui/window/attack_predictions.cfg:272
msgid "Attacker"
msgstr "Attacker"
#. [column]
#: data/gui/window/attack_predictions.cfg:282
msgid "Defender"
msgstr "Defender"
#. [label]
#: data/gui/window/campaign_dialog.cfg:174
msgid "Play a Campaign"
msgstr "Play a Campaign"
#. [label]
#: data/gui/window/campaign_dialog.cfg:231
msgid "Sort by:"
msgstr "Sort by:"
#. [toggle_button]: id=sort_name
#: data/gui/window/campaign_dialog.cfg:244
msgid "Sort by full campaign name in alphabetical order"
msgstr "Sort by full campaign name in alphabetical order"
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:256
msgid "Dates"
msgstr "Dates"
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:257
msgid "Sort in approximate chronological order of story events"
msgstr "Sort in approximate chronological order of story events"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/campaign_dialog.cfg:293
#: src/gui/dialogs/multiplayer/lobby.cpp:460
msgid "Modifications"
msgstr "Modifications"
#. [toggle_button]: id=checkbox_deterministic
#: data/gui/window/campaign_dialog.cfg:426
msgid "Save random seed"
msgstr "Save random seed"
#. [toggle_button]: id=checkbox_deterministic
#: data/gui/window/campaign_dialog.cfg:428
msgid ""
"Makes the random number generator yield the same results even after "
"reloading a game"
msgstr ""
"Makes the random number generator yield the same results even after "
"reloading a game"
#. [label]: id=title
#. [slider]: id=enemey_gold_factor
#: data/gui/window/campaign_difficulty.cfg:53
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:279
msgid "Difficulty"
msgstr "Difficulty"
#. [scroll_label]: id=message
#: data/gui/window/campaign_difficulty.cfg:73
msgid "Select difficulty:"
msgstr "Select difficulty:"
#. [label]
#: data/gui/window/chat_log.cfg:36
msgid "Chat Log"
msgstr "Chat Log"
#. [label]
#: data/gui/window/chat_log.cfg:58
msgid "Page:"
msgstr "Page:"
#. [slider]: id=page_number
#: data/gui/window/chat_log.cfg:76
msgid "Last"
msgstr "Last"
#. [button]: id=previous_tip
#. [button]: id=previous_page
#: data/gui/window/chat_log.cfg:105 data/gui/window/title_screen.cfg:190
msgid "Previous"
msgstr "Previous"
#. [button]: id=previous_page
#: data/gui/window/chat_log.cfg:106
msgid "Previous page"
msgstr "Previous page"
#. [button]: id=next_tip
#. [button]: id=next_page
#: data/gui/window/chat_log.cfg:114 data/gui/window/title_screen.cfg:205
msgid "Next"
msgstr "Next"
#. [button]: id=next_page
#: data/gui/window/chat_log.cfg:115
msgid "Next page"
msgstr "Next page"
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:186 data/gui/window/gamestate_inspector.cfg:335
#: data/gui/window/lua_interpreter.cfg:105 data/gui/window/wml_error.cfg:124
msgid "clipboard^Copy"
msgstr "Copy"
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:187 data/gui/window/lua_interpreter.cfg:106
msgid "Copy this log to clipboard"
msgstr "Copy this log to clipboard"
#. [label]
#: data/gui/window/core_dialog.cfg:44
msgid "Load Core"
msgstr "Load Core"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:50 data/gui/window/game_cache_options.cfg:110
#: data/gui/window/game_version.cfg:46
#: data/gui/window/screenshot_notification.cfg:33
msgid "filesystem^Copy"
msgstr "Copy"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:51 data/gui/window/game_cache_options.cfg:111
#: data/gui/window/game_version.cfg:47
#: data/gui/window/screenshot_notification.cfg:34
msgid "Copy this path to clipboard"
msgstr "Copy this path to clipboard"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:66 data/gui/window/game_cache_options.cfg:126
#: data/gui/window/game_version.cfg:62
msgid "filesystem^Browse"
msgstr "Browse"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:67 data/gui/window/game_cache_options.cfg:127
#: data/gui/window/game_version.cfg:63
msgid "Browse this location using a file manager"
msgstr "Browse this location using a file manager"
#. [label]
#: data/gui/window/custom_tod.cfg:147
msgid "Edit Time Schedule"
msgstr "Edit Time Schedule"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/custom_tod.cfg:177
#: data/gui/window/editor_edit_scenario.cfg:106
#: data/gui/window/folder_create.cfg:72 data/gui/window/game_save.cfg:72
#: data/gui/window/game_save_message.cfg:92
#: data/gui/window/game_save_oos.cfg:90
#: data/gui/window/screenshot_notification.cfg:120
#: src/gui/dialogs/unit_recall.cpp:320
msgid "Name:"
msgstr "Name:"
#. [label]
#: data/gui/window/custom_tod.cfg:204
msgid "ID:"
msgstr "ID:"
#. [grid]
#: data/gui/window/custom_tod.cfg:285
msgid "Image:"
msgstr "Image:"
#. [grid]
#: data/gui/window/custom_tod.cfg:286
msgid "Mask:"
msgstr "Mask:"
#. [grid]
#: data/gui/window/custom_tod.cfg:287
msgid "Sound:"
msgstr "Sound:"
#. [label]
#: data/gui/window/custom_tod.cfg:316
msgid "Lawful Bonus:"
msgstr "Lawful Bonus:"
#. [grid]
#: data/gui/window/custom_tod.cfg:339
msgid "Red:"
msgstr "Red:"
#. [grid]
#: data/gui/window/custom_tod.cfg:340
msgid "Green:"
msgstr "Green:"
#. [grid]
#: data/gui/window/custom_tod.cfg:341
msgid "Blue:"
msgstr "Blue:"
#. [button]: id=new
#: data/gui/window/custom_tod.cfg:405
msgid "New ToD"
msgstr "New ToD"
#. [button]: id=delete
#: data/gui/window/custom_tod.cfg:418
msgid "Delete ToD"
msgstr "Delete ToD"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:40
#: src/gui/dialogs/addon/manager.cpp:792 src/gui/dialogs/file_dialog.cpp:303
#: src/gui/dialogs/file_dialog.cpp:729
msgid "Confirm"
msgstr "Confirm"
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:98
msgid "Would you like to apply the changes?"
msgstr "Would you like to apply the changes?"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/depcheck_confirm_change.cfg:130
#: data/gui/window/game_delete.cfg:107
#: data/gui/window/game_save_message.cfg:139
#: data/gui/window/game_save_oos.cfg:191
#: data/gui/window/game_save_overwrite.cfg:96
#: data/gui/window/mp_host_game_prompt.cfg:105 src/gui/dialogs/message.cpp:195
msgid "Yes"
msgstr "Yes"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/window/depcheck_confirm_change.cfg:144
#: data/gui/window/game_delete.cfg:121
#: data/gui/window/game_save_message.cfg:153
#: data/gui/window/game_save_oos.cfg:205
#: data/gui/window/game_save_overwrite.cfg:110
#: data/gui/window/mp_host_game_prompt.cfg:118 src/gui/dialogs/message.cpp:197
msgid "No"
msgstr "No"
#. [label]
#: data/gui/window/depcheck_select_new.cfg:40
msgid "User Interaction Required"
msgstr "User Interaction Required"
#. [label]: id=message
#: data/gui/window/depcheck_select_new.cfg:59
msgid "User interaction required"
msgstr "User interaction required"
#. [label]: id=title
#: data/gui/window/edit_label.cfg:42 data/gui/window/editor_edit_label.cfg:42
msgid "Place Label"
msgstr "Place Label"
#. [label]
#: data/gui/window/edit_label.cfg:72 data/gui/window/editor_edit_label.cfg:72
msgid "Label:"
msgstr "Label:"
#. [toggle_button]: id=team_only_toggle
#: data/gui/window/edit_label.cfg:111
msgid "Team only"
msgstr "Team only"
#. [label]
#: data/gui/window/editor_edit_label.cfg:106
msgid "Category:"
msgstr "Category:"
#. [label]
#: data/gui/window/editor_edit_label.cfg:152
msgid "Properties"
msgstr "Properties"
#. [label]
#: data/gui/window/editor_edit_label.cfg:164
msgid "Color"
msgstr "Colour"
#. [toggle_button]: id=immutable_toggle
#: data/gui/window/editor_edit_label.cfg:181
msgid "Immutable"
msgstr "Immutable"
#. [toggle_button]: id=visible_fog_toggle
#: data/gui/window/editor_edit_label.cfg:216
msgid "Visible in fog"
msgstr "Visible in fog"
#. [toggle_button]: id=visible_shroud_toggle
#: data/gui/window/editor_edit_label.cfg:251
msgid "Visible in shroud"
msgstr "Visible in shroud"
#. [label]: id=title
#: data/gui/window/editor_edit_scenario.cfg:42
msgid "Edit Scenario Settings"
msgstr "Edit Scenario Settings"
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:72
msgid "Identifier:"
msgstr "Identifier:"
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:140
msgid "Description:"
msgstr "Description:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:170
#: src/gui/dialogs/multiplayer/lobby.cpp:482
msgid "Experience modifier:"
msgstr "Experience modifier:"
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:201
msgid "Turns:"
msgstr "Turns:"
#. [toggle_button]: id=victory_when_enemies_defeated
#: data/gui/window/editor_edit_scenario.cfg:241
msgid "Declare victory once all enemies are defeated"
msgstr "Declare victory once all enemies are defeated"
#. [toggle_button]: id=random_start_time
#: data/gui/window/editor_edit_scenario.cfg:259
msgid "Random starting time"
msgstr "Random starting time"
#. [label]: id=title
#: data/gui/window/editor_edit_side.cfg:60
msgid "Side Setup"
msgstr "Side Setup"
#. [label]
#: data/gui/window/editor_edit_side.cfg:83
msgid "Number:"
msgstr "Number:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:111
msgid "Team identifier:"
msgstr "Team identifier:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:138
msgid "Team name:"
msgstr "Team name:"
#. [toggle_button]: id=no_leader
#: data/gui/window/editor_edit_side.cfg:192
msgid "No leader"
msgstr "No leader"
#. [toggle_button]: id=fog
#: data/gui/window/editor_edit_side.cfg:208
msgid "Fog of war"
msgstr "Fog of war"
#. [toggle_button]: id=hidden
#: data/gui/window/editor_edit_side.cfg:220
msgid "Hide in status table"
msgstr "Hide in status table"
#. [label]
#: data/gui/window/editor_edit_side.cfg:249 data/gui/window/mp_staging.cfg:330
msgid "Gold:"
msgstr "Gold:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_side.cfg:277
#: src/gui/dialogs/multiplayer/lobby.cpp:483
msgid "Gold per village:"
msgstr "Gold per village:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:305 data/gui/window/mp_staging.cfg:362
msgid "Income:"
msgstr "Income:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:333
msgid "Support per village:"
msgstr "Support per village:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:363
msgid "Controller:"
msgstr "Controller:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/window/editor_edit_side.cfg:373 src/gui/dialogs/game_stats.cpp:71
msgid "controller^Human"
msgstr "Human"
#. [row]
#: data/gui/window/editor_edit_side.cfg:375
msgid "controller^AI only"
msgstr "AI only"
#. [row]
#: data/gui/window/editor_edit_side.cfg:377
msgid "controller^None"
msgstr "None"
#. [label]
#: data/gui/window/editor_edit_side.cfg:396
msgid "Share Vision:"
msgstr "Share Vision:"
#. [row]
#: data/gui/window/editor_edit_side.cfg:406
msgid "vision^All"
msgstr "All"
#. [row]
#: data/gui/window/editor_edit_side.cfg:408
msgid "vision^Shroud"
msgstr "Shroud"
#. [row]
#: data/gui/window/editor_edit_side.cfg:410
msgid "vision^None"
msgstr "None"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_generate_map.cfg:43 src/hotkey/hotkey_command.cpp:243
msgid "Generate Map"
msgstr "Generate Map"
#. [label]
#: data/gui/window/editor_generate_map.cfg:58
msgid "Choose a map generator:"
msgstr "Choose a map generator:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=settings
#. [button]: id=random_map_settings
#: data/gui/window/editor_generate_map.cfg:128
#: data/gui/window/mp_create_game.cfg:877
#: src/gui/dialogs/multiplayer/lobby.cpp:481
msgid "Settings"
msgstr "Settings"
#. [label]
#: data/gui/window/editor_generate_map.cfg:161
msgid "Numerical seed:"
msgstr "Numerical seed:"
#. [button]: id=ok
#: data/gui/window/editor_generate_map.cfg:202
msgid "Generate"
msgstr "Generate"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/editor_new_map.cfg:36 src/hotkey/hotkey_command.cpp:171
msgid "New Map"
msgstr "New Map"
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:55
#: data/gui/window/generator_settings.cfg:107
msgid "Width:"
msgstr "Width:"
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:82
#: data/gui/window/generator_settings.cfg:109
msgid "Height:"
msgstr "Height:"
#. [button]: id=ok
#: data/gui/window/editor_new_map.cfg:116
msgid "Create"
msgstr "Create"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_resize_map.cfg:35 src/hotkey/hotkey_command.cpp:241
msgid "Resize Map"
msgstr "Resize Map"
#. [label]
#: data/gui/window/editor_resize_map.cfg:54
msgid "New width:"
msgstr "New Width:"
#. [label]
#: data/gui/window/editor_resize_map.cfg:78
msgid "Old width:"
msgstr "Old Width:"
#. [label]
#: data/gui/window/editor_resize_map.cfg:102
msgid "New height:"
msgstr "New Height:"
#. [label]
#: data/gui/window/editor_resize_map.cfg:126
msgid "Old height:"
msgstr "Old Height:"
#. [label]
#: data/gui/window/editor_resize_map.cfg:154
msgid "Expand/shrink direction:"
msgstr "Expand/shrink direction:"
#. [toggle_button]: id=copy_edge_terrain
#: data/gui/window/editor_resize_map.cfg:253
msgid "Copy edge terrain"
msgstr "Copy edge terrain"
#. [button]: id=ok
#: data/gui/window/editor_resize_map.cfg:274
msgid "Resize"
msgstr "Resize"
#. [label]: id=title
#: data/gui/window/editor_set_starting_position.cfg:50
msgid "Choose Player"
msgstr "Choose Player"
#. [label]: id=message
#: data/gui/window/editor_set_starting_position.cfg:70
msgid "Which player should start here?"
msgstr "Which player should start here?"
#. [label]
#: data/gui/window/end_credits.cfg:117
msgid "↑ ↓ to adjust speed"
msgstr "↑ ↓ to adjust speed"
#. [label]
#: data/gui/window/file_dialog.cfg:103
msgid "Places"
msgstr "Places"
#. [button]: id=add_bookmark
#: data/gui/window/file_dialog.cfg:299
msgid "Bookmarks the current folder"
msgstr "Bookmarks the current folder"
#. [button]: id=remove_bookmark
#: data/gui/window/file_dialog.cfg:312
msgid "Removes the current bookmark"
msgstr "Removes the current bookmark"
#. [button]: id=delete_file
#. [button]: id=delete
#: data/gui/window/file_dialog.cfg:339 data/gui/window/game_load.cfg:482
msgid "Delete"
msgstr "Delete"
#. [button]: id=new_dir
#. [label]: id=title
#: data/gui/window/file_dialog.cfg:352 data/gui/window/folder_create.cfg:43
msgid "New Folder"
msgstr "New Folder"
#. [label]
#: data/gui/window/file_dialog.cfg:391
msgid "File:"
msgstr "File:"
#. [label]
#: data/gui/window/formula_debugger.cfg:36
msgid "Formula debugger"
msgstr "Formula debugger"
#. [label]
#: data/gui/window/formula_debugger.cfg:59
msgid "Welcome"
msgstr "Welcome"
#. [label]: id=state
#: data/gui/window/formula_debugger.cfg:71
msgid "state"
msgstr "state"
#. [label]
#: data/gui/window/formula_debugger.cfg:85
msgid "Call stack"
msgstr "Call stack"
#. [label]
#: data/gui/window/formula_debugger.cfg:94
msgid "Actions"
msgstr "Actions"
#. [button]: id=step
#: data/gui/window/formula_debugger.cfg:128
msgid "Step operation"
msgstr "Step operation"
#. [button]: id=next
#: data/gui/window/formula_debugger.cfg:139
msgid "Next operation"
msgstr "Next operation"
#. [button]: id=stepout
#: data/gui/window/formula_debugger.cfg:150
msgid "Step out"
msgstr "Step out"
#. [button]: id=continue
#: data/gui/window/formula_debugger.cfg:161
msgid "Continue"
msgstr "Continue"
#. [label]
#: data/gui/window/formula_debugger.cfg:178
msgid "Execution trace"
msgstr "Execution trace"
#. [button]: id=cancel
#. [button]: id=quit_without_surrender
#. [grid]
#: data/gui/window/formula_debugger.cfg:234
#: data/gui/window/surrender_quit.cfg:99 data/gui/window/title_screen.cfg:261
msgid "Quit"
msgstr "Quit"
#. [label]: id=title
#: data/gui/window/game_cache_options.cfg:36
msgid "WML Cache"
msgstr "WML Cache"
#. [label]
#: data/gui/window/game_cache_options.cfg:53
msgid ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
msgstr ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
#. [label]
#: data/gui/window/game_cache_options.cfg:81
msgid "Path:"
msgstr "Path:"
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:194
msgid "cache^Clean"
msgstr "Clean"
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:195
msgid "Clear stale and unused cache files"
msgstr "Clear stale and unused cache files"
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:207
msgid "cache^Purge"
msgstr "Purge"
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:208
msgid "Purge the entire contents of the cache"
msgstr "Purge the entire contents of the cache"
#. [label]: id=lblTitle
#: data/gui/window/game_delete.cfg:40
msgid "Delete Save"
msgstr "Delete Save"
#. [label]: id=lblMessage
#: data/gui/window/game_delete.cfg:60
msgid "Do you really want to delete this game?"
msgstr "Do you really want to delete this game?"
#. [toggle_button]: id=dont_ask_again
#. [toggle_button]: id=do_not_show_again
#: data/gui/window/game_delete.cfg:80
#: data/gui/window/mp_host_game_prompt.cfg:79
msgid "Do not show again"
msgstr "Do not show again"
#. [grid]
#: data/gui/window/game_load.cfg:92
msgid "Gold Left:"
msgstr "Gold Left:"
#. [grid]
#: data/gui/window/game_load.cfg:95
msgid "Active Troops:"
msgstr "Active Troops:"
#. [grid]
#: data/gui/window/game_load.cfg:98
msgid "Reserve Troops:"
msgstr "Reserve Troops:"
#. [toggle_button]: id=sort_1
#: data/gui/window/game_load.cfg:171
msgid "Date"
msgstr "Date"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#. [button]: id=load_game
#: data/gui/window/game_load.cfg:286 data/gui/window/mp_create_game.cfg:898
#: src/hotkey/hotkey_command.cpp:102
msgid "Load Game"
msgstr "Load Game"
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:465
msgid "Change difficulty"
msgstr "Change difficulty"
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:466
msgid "Change campaign difficulty before loading"
msgstr "Change campaign difficulty before loading"
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:507
msgid "Show replay"
msgstr "Show replay"
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:508
msgid "Play the embedded replay from the saved game if applicable"
msgstr "Play the embedded replay from the saved game if applicable"
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:527
msgid "Cancel orders"
msgstr "Cancel orders"
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:528
msgid "Cancel any pending unit movements in the saved game"
msgstr "Cancel any pending unit movements in the saved game"
#. [button]: id=browse_saves_folder
#: data/gui/window/game_load.cfg:568
msgid "Open saves folder"
msgstr "Open saves folder"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/game_save.cfg:42 data/gui/window/game_save_message.cfg:42
#: data/gui/window/game_save_oos.cfg:42 src/hotkey/hotkey_command.cpp:99
msgid "Save Game"
msgstr "Save Game"
#. [toggle_button]: id=ignore_all
#: data/gui/window/game_save_oos.cfg:141
msgid "Ignore all"
msgstr "Ignore all"
#. [button]: id=quit_game
#: data/gui/window/game_save_oos.cfg:158
msgid "Quit Game"
msgstr "Quit Game"
#. [label]: id=lblTitle
#: data/gui/window/game_save_overwrite.cfg:40
msgid "Overwrite?"
msgstr "Overwrite?"
#. [label]: id=lblMessage
#: data/gui/window/game_save_overwrite.cfg:60
msgid "Save already exists. Do you want to overwrite it?"
msgstr "Save already exists. Do you want to overwrite it?"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_0
#: data/gui/window/game_stats.cfg:35 data/gui/window/game_stats.cfg:283
#: src/hotkey/hotkey_command.cpp:84
msgid "Leader"
msgstr "Leader"
#. [toggle_button]: id=sort_1
#: data/gui/window/game_stats.cfg:49
msgid "Team"
msgstr "Team"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:63
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:427
msgid "Gold"
msgstr "Gold"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:76
#: src/generators/default_map_generator.cpp:197
msgid "Villages"
msgstr "Villages"
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:90
msgid "Units"
msgstr "Units"
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:104
msgid "Upkeep"
msgstr "Upkeep"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [image]: id=income_icon
#. [label]: id=side_income
#: data/gui/window/game_stats.cfg:118 data/gui/window/mp_join_game.cfg:273
#: data/gui/window/mp_join_game.cfg:286
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:433
msgid "Income"
msgstr "Income"
#. [toggle_button]: id=sort_1
#. [label]: id=side_title
#: data/gui/window/game_stats.cfg:297 data/gui/window/mp_change_control.cfg:22
msgid "Side"
msgstr "Side"
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:311
msgid ""
"Starting\n"
"Gold"
msgstr ""
"Starting\n"
"Gold"
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:325
msgid ""
"Base\n"
"Income"
msgstr ""
"Base\n"
"Income"
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:340
msgid ""
"Gold Per\n"
"Village"
msgstr ""
"Gold Per\n"
"Village"
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:355
msgid ""
"Support Per\n"
"Village"
msgstr ""
"Support Per\n"
"Village"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/game_stats.cfg:705 src/gui/dialogs/game_stats.cpp:253
msgid "Current Status"
msgstr "Current Status"
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:780
msgid "Game Stats"
msgstr "Game Stats"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:793 src/gui/dialogs/game_stats.cpp:253
msgid "Scenario Settings"
msgstr "Scenario Settings"
#. [button]: id=ok
#: data/gui/window/game_stats.cfg:832 data/gui/window/unit_list.cfg:436
msgid "Scroll To"
msgstr "Scroll To"
#. [grid]
#: data/gui/window/game_version.cfg:126
msgid "Game data:"
msgstr "Game data:"
#. [grid]
#: data/gui/window/game_version.cfg:128
msgid "Configuration:"
msgstr "Configuration:"
#. [grid]
#: data/gui/window/game_version.cfg:130
msgid "User data:"
msgstr "User data:"
#. [grid]
#: data/gui/window/game_version.cfg:132
msgid "Saved games:"
msgstr "Saved games:"
#. [grid]
#: data/gui/window/game_version.cfg:134
msgid "Add-ons:"
msgstr "Add-ons:"
#. [grid]
#: data/gui/window/game_version.cfg:136
msgid "Cache:"
msgstr "Cache:"
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:161
msgid "Open Log File"
msgstr "Open Log File"
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:162
msgid "Opens the log file, which may contain useful debug information"
msgstr "Opens the log file, which may contain useful debug information"
#. [label]
#: data/gui/window/game_version.cfg:195
msgid "library^Name"
msgstr "Name"
#. [label]
#: data/gui/window/game_version.cfg:205
msgid "library^Build version"
msgstr "Build version"
#. [label]
#: data/gui/window/game_version.cfg:215
msgid "library^Runtime version"
msgstr "Runtime version"
#. [label]
#: data/gui/window/game_version.cfg:293
msgid ""
"The following features were selected when building this version of Wesnoth:"
msgstr ""
"The following features were selected when building this version of Wesnoth:"
#. [label]
#: data/gui/window/game_version.cfg:447
msgid "The Battle for Wesnoth"
msgstr "The Battle for Wesnoth"
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:528
msgid "Paths"
msgstr "Paths"
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:541
msgid "Libraries"
msgstr "Libraries"
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:554
msgid "Features"
msgstr "Features"
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:629
msgid "page^Copy"
msgstr "Copy"
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:630
msgid "Copy the full report to clipboard"
msgstr "Copy the full report to clipboard"
#. [label]
#: data/gui/window/gamestate_inspector.cfg:94
msgid "Gamestate Inspector"
msgstr "Gamestate Inspector"
#. [button]: id=copy
#: data/gui/window/gamestate_inspector.cfg:336
#: data/gui/window/wml_error.cfg:125
msgid "Copy this report to clipboard"
msgstr "Copy this report to clipboard"
#. [button]: id=lua
#. [label]
#: data/gui/window/gamestate_inspector.cfg:348
#: data/gui/window/lua_interpreter.cfg:38
msgid "Lua Console"
msgstr "Lua Console"
#. [label]
#: data/gui/window/generator_settings.cfg:89
msgid "Map Generator Settings"
msgstr "Map Generator Settings"
#. [grid]
#. [label]
#: data/gui/window/generator_settings.cfg:105
#: data/gui/window/mp_create_game.cfg:683
#: data/gui/window/mp_create_game/default_resolution.cfg:132
#: data/gui/window/mp_create_game/small_resolution.cfg:153
#: data/gui/window/mp_create_game/tiny_resolution.cfg:137
msgid "Players:"
msgstr "Players:"
#. [grid]
#: data/gui/window/generator_settings.cfg:111
msgid "Number of Hills:"
msgstr "Number of Hills:"
#. [grid]
#: data/gui/window/generator_settings.cfg:113
msgid "Max Hill Size:"
msgstr "Max Hill Size:"
#. [grid]
#: data/gui/window/generator_settings.cfg:115
msgid "Villages:"
msgstr "Villages:"
#. [grid]
#: data/gui/window/generator_settings.cfg:117
msgid "Castle Size:"
msgstr "Castle Size:"
#. [grid]
#: data/gui/window/generator_settings.cfg:119
msgid "Landform:"
msgstr "Landform:"
#. [toggle_button]: id=connect_castles
#: data/gui/window/generator_settings.cfg:135
msgid "Roads Between Castles"
msgstr "Roads Between Castles"
#. [toggle_button]: id=show_labels
#: data/gui/window/generator_settings.cfg:157
msgid "Show Labels"
msgstr "Show Labels"
#. [label]
#: data/gui/window/help_browser.cfg:116
msgid "Battle For Wesnoth Help"
msgstr "Battle For Wesnoth Help"
#. [label]
#: data/gui/window/hotkey_bind.cfg:35
msgid "Press desired hotkey (Esc cancels)"
msgstr "Press desired hot-key (Esc cancels)"
#. [label]: id=title
#: data/gui/window/label_settings.cfg:42
msgid "Show or Hide Labels"
msgstr "Show or Hide Labels"
#. [label]
#. [grid]
#: data/gui/window/language_selection.cfg:41
#: data/gui/window/title_screen.cfg:258
msgid "Language"
msgstr "Language"
#. [label]
#: data/gui/window/language_selection.cfg:60
msgid "Choose your preferred language:"
msgstr "Choose your preferred language:"
#. [label]: id=status
#: data/gui/window/loadscreen.cfg:147
msgid "Loading..."
msgstr "Loading..."
#. [label]: id=map
#: data/gui/window/lobby_main.cfg:27
msgid "Games"
msgstr "Games"
#. [image]: id=needs_password
#: data/gui/window/lobby_main.cfg:146
msgid "Requires a password to join"
msgstr "Requires a password to join"
#. [widget]: id=tab_label
#. [toggle_button]: id=filter_with_friends
#: data/gui/window/lobby_main.cfg:338
#: data/gui/window/preferences/05_multiplayer.cfg:415
msgid "Friends"
msgstr "Friends"
#. [toggle_button]: id=filter_without_ignored
#: data/gui/window/lobby_main.cfg:350
msgid "No ignored"
msgstr "No ignored"
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/window/lobby_main.cfg:362
msgid "Vacant slots"
msgstr "Vacant slots"
#. [toggle_button]: id=filter_invert
#: data/gui/window/lobby_main.cfg:373
msgid "Invert filter"
msgstr "Invert filter"
#. [button]: id=quit
#: data/gui/window/lobby_main.cfg:390 data/gui/window/lobby_main.cfg:535
msgid "Log Out"
msgstr "Log Out"
#. [label]
#. [button]: id=ok
#. [button]: id=create
#: data/gui/window/lobby_main.cfg:407 data/gui/window/lobby_main.cfg:573
#: data/gui/window/mp_create_game/default_resolution.cfg:45
#: data/gui/window/mp_create_game/default_resolution.cfg:449
#: data/gui/window/mp_create_game/small_resolution.cfg:44
#: data/gui/window/mp_create_game/small_resolution.cfg:365
#: data/gui/window/mp_create_game/tiny_resolution.cfg:47
#: data/gui/window/mp_create_game/tiny_resolution.cfg:323
msgid "Create Game"
msgstr "Create Game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#. [label]: id=title
#. [button]: id=show_preferences
#: data/gui/window/lobby_main.cfg:417 data/gui/window/lobby_main.cfg:561
#: data/gui/window/preferences.cfg:212 data/gui/window/title_screen.cfg:259
#: src/hotkey/hotkey_command.cpp:118
msgid "Preferences"
msgstr "Preferences"
#. [button]: id=join_global
#: data/gui/window/lobby_main.cfg:430 data/gui/window/lobby_main.cfg:585
msgid "Join"
msgstr "Join"
#. [button]: id=observe_global
#: data/gui/window/lobby_main.cfg:440 data/gui/window/lobby_main.cfg:597
msgid "Observe"
msgstr "Observe"
#. [option]
#: data/gui/window/lobby_main.cfg:459 data/gui/window/lobby_main.cfg:612
msgid "Normal Replays"
msgstr "Normal Replays"
#. [option]
#: data/gui/window/lobby_main.cfg:463 data/gui/window/lobby_main.cfg:616
msgid "Quick Replays"
msgstr "Quick Replays"
#. [option]
#: data/gui/window/lobby_main.cfg:464 data/gui/window/lobby_main.cfg:617
msgid "Skip quickly to the active turn when observing"
msgstr "Skip quickly to the active turn when observing"
#. [option]
#: data/gui/window/lobby_main.cfg:468 data/gui/window/lobby_main.cfg:621
msgid "Enter Blindfolded"
msgstr "Enter Blindfolded"
#. [option]
#: data/gui/window/lobby_main.cfg:469 data/gui/window/lobby_main.cfg:622
msgid "Do not show the map until given control of a side"
msgstr "Do not show the map until given control of a side"
#. [label]
#: data/gui/window/lobby_main.cfg:523 data/gui/window/lobby_main.cfg:729
msgid "Multiplayer Lobby"
msgstr "Multiplayer Lobby"
#. [label]
#: data/gui/window/lobby_player_info.cfg:38
msgid "Player Info — "
msgstr "Player Info — "
#. [button]: id=add_friend
#. [button]: id=add_to_friends
#: data/gui/window/lobby_player_info.cfg:94
#: data/gui/window/preferences/05_multiplayer.cfg:263
msgid "Add Friend"
msgstr "Add Friend"
#. [button]: id=add_ignored
#. [button]: id=add_to_ignores
#: data/gui/window/lobby_player_info.cfg:105
#: data/gui/window/preferences/05_multiplayer.cfg:276
msgid "Block"
msgstr "Block"
#. [button]: id=remove_from_list
#: data/gui/window/lobby_player_info.cfg:118
msgid "Remove from List"
msgstr "Remove from List"
#. [button]: id=start_whisper
#: data/gui/window/lobby_player_info.cfg:129
msgid "Send Private Message"
msgstr "Send Private Message"
#. [label]
#: data/gui/window/lobby_player_info.cfg:153
msgid "Moderator Controls"
msgstr "Moderator Controls"
#. [label]
#: data/gui/window/lobby_player_info.cfg:173
msgid "Reason:"
msgstr "Reason:"
#. [label]
#: data/gui/window/lobby_player_info.cfg:198
msgid "Ban time:"
msgstr "Ban time:"
#. [button]: id=check_status
#: data/gui/window/lobby_player_info.cfg:238
msgid "Check Status"
msgstr "Check Status"
#. [button]: id=kick
#: data/gui/window/lobby_player_info.cfg:250
msgid "Kick"
msgstr "Kick"
#. [button]: id=kick_ban
#: data/gui/window/lobby_player_info.cfg:262
msgid "Kick + Ban"
msgstr "Kick + Ban"
#. [button]: id=stopgame
#: data/gui/window/lobby_player_info.cfg:274
msgid "Stop Game"
msgstr "Stop Game"
#. [label]
#: data/gui/window/logging.cfg:93
msgid "Logging Options"
msgstr "Logging Options"
#. [row]
#: data/gui/window/logging.cfg:136
msgid "Debug level logging: maximum information"
msgstr "Debug level logging: maximum information"
#. [row]
#: data/gui/window/logging.cfg:137
msgid "Info level logging: more information"
msgstr "Info level logging: more information"
#. [row]
#: data/gui/window/logging.cfg:138
msgid "Warning level logging: less information"
msgstr "Warning level logging: less information"
#. [row]
#: data/gui/window/logging.cfg:139
msgid "Error level logging: minimum information"
msgstr "Error level logging: minimum information"
#. [row]
#: data/gui/window/logging.cfg:140
msgid "Disable logging"
msgstr "Disable logging"
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:117
msgid "Clear Console"
msgstr "Clear Console"
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:118
msgid "Clear the log area"
msgstr "Clear the log area"
#. [label]: id=title
#: data/gui/window/mp_alerts_options.cfg:95
msgid "Multiplayer Alerts"
msgstr "Multiplayer Alerts"
#. [label]
#: data/gui/window/mp_alerts_options.cfg:113
msgid ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
msgstr ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
#. [label]
#: data/gui/window/mp_alerts_options.cfg:139
msgid "Event"
msgstr "Event"
#. [widget]: id=label
#. [label]
#: data/gui/window/mp_alerts_options.cfg:154
#: data/gui/window/preferences.cfg:346
msgid "Sound"
msgstr "Sound"
#. [label]: id=notification_label
#: data/gui/window/mp_alerts_options.cfg:170
msgid "Desktop Notification"
msgstr "Desktop Notification"
#. [label]
#: data/gui/window/mp_alerts_options.cfg:185
msgid "In Lobby"
msgstr "In Lobby"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "Player joins:"
msgstr "Player joins:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "When a player joins the lobby or game"
msgstr "When a player joins the lobby or game"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "Player leaves:"
msgstr "Player leaves:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "When a player leaves the lobby or game"
msgstr "When a player leaves the lobby or game"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "When a whisper is received"
msgstr "When a whisper is received"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "Whisper:"
msgstr "Whisper:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:194
msgid "Friend message:"
msgstr "Friend message:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:194
msgid "When a message from a friend is received"
msgstr "When a message from a friend is received"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:195
msgid "Public message:"
msgstr "Public message:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:195
msgid "When a public message is received"
msgstr "When a public message is received"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:196
msgid "Server message:"
msgstr "Server message:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:196
msgid "When a server message is received"
msgstr "When a server message is received"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:197
msgid "Ready to start:"
msgstr "Ready to start:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:197
msgid "When the game you are hosting is ready to start"
msgstr "When the game you are hosting is ready to start"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:198
msgid "Game has begun:"
msgstr "Game has begun:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:198
msgid "When the host (not you) has started the game"
msgstr "When the host (not you) has started the game"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:199
msgid "Turn changed:"
msgstr "Turn changed:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:199
msgid "When a new turn has begun"
msgstr "When a new turn has begun"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:200
msgid "Game created:"
msgstr "Game created:"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:200
msgid "When a new game has been created"
msgstr "When a new game has been created"
#. [button]: id=btn_reset_hotkeys
#. [button]: id=orb_defaults
#. [button]: id=revert_to_defaults
#: data/gui/window/mp_alerts_options.cfg:234
#: data/gui/window/preferences/02_hotkeys.cfg:296
#: data/gui/window/select_orb_colors.cfg:102
msgid "Defaults"
msgstr "Defaults"
#. [button]: id=revert_to_defaults
#: data/gui/window/mp_alerts_options.cfg:235
msgid "Reset all options to their default values"
msgstr "Reset all options to their default values"
#. [label]: id=nick_title
#: data/gui/window/mp_change_control.cfg:75
msgid "Nickname"
msgstr "Nickname"
#. [label]
#: data/gui/window/mp_change_control.cfg:140
msgid "Change Control"
msgstr "Change Control"
#. [label]
#: data/gui/window/mp_connect.cfg:60 data/gui/window/mp_server_list.cfg:69
msgid "You will now connect to the multiplayer server."
msgstr "You will now connect to the multiplayer server."
#. [button]: id=list
#: data/gui/window/mp_connect.cfg:131
msgid "View List"
msgstr "View List"
#. [label]
#: data/gui/window/mp_create_game.cfg:119
msgid "Eras:"
msgstr "Eras:"
#. [label]
#: data/gui/window/mp_create_game.cfg:155
msgid "Random Faction Matchups:"
msgstr "Random Faction Match-ups:"
#. [label]
#: data/gui/window/mp_create_game.cfg:156
msgid "Allow for mirror matchups when random factions are chosen."
msgstr "Allow for mirror match-ups when random factions are chosen."
#. [label]: id=mods_header
#: data/gui/window/mp_create_game.cfg:203
msgid "Modifications:"
msgstr "Modifications:"
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:313
msgid "Use Map Settings"
msgstr "Use Map Settings"
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:314
msgid "Use scenario specific settings"
msgstr "Use scenario specific settings"
#. [grid]
#: data/gui/window/mp_create_game.cfg:330
msgid "Number of Turns"
msgstr "Number of Turns"
#. [grid]
#: data/gui/window/mp_create_game.cfg:330
msgid "The maximum number of turns the game can last"
msgstr "The maximum number of turns the game can last"
#. [grid]
#: data/gui/window/mp_create_game.cfg:331
msgid "unlimited"
msgstr "unlimited"
#. [grid]
#: data/gui/window/mp_create_game.cfg:334
msgid "The amount of income each village yields per turn"
msgstr "The amount of income each village yields per turn"
#. [grid]
#: data/gui/window/mp_create_game.cfg:334
msgid "Village Gold"
msgstr "Village Gold"
#. [grid]
#: data/gui/window/mp_create_game.cfg:336
msgid "The number of unit levels each village can support"
msgstr "The number of unit levels each village can support"
#. [grid]
#: data/gui/window/mp_create_game.cfg:336
msgid "Village Support"
msgstr "Village Support"
#. [grid]
#: data/gui/window/mp_create_game.cfg:338
msgid "Experience Modifier"
msgstr "Experience Modifier"
#. [grid]
#: data/gui/window/mp_create_game.cfg:338
msgid "The amount of experience a unit needs to advance"
msgstr "The amount of experience a unit needs to advance"
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:372
msgid "Fog of War"
msgstr "Fog of War"
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:373
msgid "Enemy units cannot be seen unless they are in range of your units"
msgstr "Enemy units cannot be seen unless they are in range of your units"
#. [toggle_button]: id=shroud
#: data/gui/window/mp_create_game.cfg:389
msgid "The map is unknown until your units explore it"
msgstr "The map is unknown until your units explore it"
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:405
msgid "Random Start Time"
msgstr "Random Start Time"
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:406
msgid "Randomize the starting time of day"
msgstr "Randomize the starting time of day"
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:434
msgid "Time Limit"
msgstr "Time Limit"
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:435
msgid "Enable custom time limits"
msgstr "Enable custom time limits"
#. [grid]
#: data/gui/window/mp_create_game.cfg:451
msgid "Initial Limit"
msgstr "Initial Limit"
#. [grid]
#: data/gui/window/mp_create_game.cfg:451
msgid "Longest time allowed for first turn (seconds)"
msgstr "Longest time allowed for first turn (seconds)"
#. [grid]
#: data/gui/window/mp_create_game.cfg:453
msgid "Time for general tasks each turn (seconds)"
msgstr "Time for general tasks each turn (seconds)"
#. [grid]
#: data/gui/window/mp_create_game.cfg:453
msgid "Turn Bonus"
msgstr "Turn Bonus"
#. [grid]
#: data/gui/window/mp_create_game.cfg:455
msgid "Longest time possible for any turn (seconds)"
msgstr "Longest time possible for any turn (seconds)"
#. [grid]
#: data/gui/window/mp_create_game.cfg:455
msgid "Reservoir"
msgstr "Reservoir"
#. [grid]
#: data/gui/window/mp_create_game.cfg:457
msgid "Action Bonus"
msgstr "Action Bonus"
#. [grid]
#: data/gui/window/mp_create_game.cfg:457
msgid "Time for each attack, recruit, and capture"
msgstr "Time for each attack, recruit, and capture"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#. [widget]: id=label
#: data/gui/window/mp_create_game.cfg:533 data/gui/window/preferences.cfg:291
#: data/gui/window/preferences/05_multiplayer.cfg:402
#: src/hotkey/hotkey_command.cpp:38
msgid "General"
msgstr "General"
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:546
msgid "Custom Options"
msgstr "Custom Options"
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:559
msgid "Game Settings"
msgstr "Game Settings"
#. [slider]: id=num_players
#: data/gui/window/mp_create_game.cfg:702
msgid "Any"
msgstr "Any"
#. [label]
#: data/gui/window/mp_create_game.cfg:835
msgid "Random map options: "
msgstr "Random map options: "
#. [button]: id=random_map_regenerate
#: data/gui/window/mp_create_game.cfg:856
msgid "Regenerate"
msgstr "Regenerate"
#: data/gui/window/mp_create_game.cfg:929
msgid "Assign sides to players at random"
msgstr "Assign sides to players at random"
#: data/gui/window/mp_create_game.cfg:929
msgid "Shuffle Sides"
msgstr "Shuffle Sides"
#: data/gui/window/mp_create_game.cfg:933
msgid "Allow users who are not playing to watch the game"
msgstr "Allow users who are not playing to watch the game"
#: data/gui/window/mp_create_game.cfg:933
msgid "Observers"
msgstr "Observers"
#: data/gui/window/mp_create_game.cfg:937
msgid "Allow only registered users to join the game"
msgstr "Allow only registered users to join the game"
#: data/gui/window/mp_create_game.cfg:937
msgid "Registered Users Only"
msgstr "Registered Users Only"
#: data/gui/window/mp_create_game.cfg:941
msgid "Strict Synchronization"
msgstr "Strict Synchronization"
#: data/gui/window/mp_create_game.cfg:941
msgid "Stricter checks for out-of-sync errors"
msgstr "Stricter checks for out-of-sync errors"
#: data/gui/window/mp_create_game.cfg:945
msgid "Private Replay"
msgstr "Private Replay"
#: data/gui/window/mp_create_game.cfg:945
msgid "Whether the replay will be publicly available"
msgstr "Whether the replay will be publicly available"
#. [label]
#: data/gui/window/mp_create_game.cfg:961
msgid "Name of game:"
msgstr "Name of game:"
#. [label]
#: data/gui/window/mp_create_game.cfg:994
#: data/gui/window/mp_join_game_password_prompt.cfg:90
#: data/gui/window/mp_login.cfg:143
msgid "Password:"
msgstr "Password:"
#. [text_box]: id=game_password
#: data/gui/window/mp_create_game.cfg:1008
msgid ""
"Set the password that people wanting to join your game as players must enter."
msgstr ""
"Set the password that people wanting to join your game as players must enter."
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/mp_create_game/default_resolution.cfg:176
#: data/gui/window/mp_create_game/small_resolution.cfg:183
#: data/gui/window/mp_create_game/tiny_resolution.cfg:164
#: src/gui/dialogs/multiplayer/lobby.cpp:484
msgid "Map size:"
msgstr "Map size:"
#. [label]
#: data/gui/window/mp_faction_select.cfg:116
msgid "Leader:"
msgstr "Leader:"
#. [label]
#: data/gui/window/mp_faction_select.cfg:170
#: data/gui/window/unit_create.cfg:205
msgid "Gender:"
msgstr "Gender:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/window/mp_faction_select.cfg:176
#: src/gui/dialogs/multiplayer/faction_select.cpp:158
#: src/gui/dialogs/multiplayer/mp_staging.cpp:467
msgid "Random"
msgstr "Random"
#. [row]
#. [toggle_button]: id=male_toggle
#: data/gui/window/mp_faction_select.cfg:178
#: data/gui/window/unit_create.cfg:217
msgid "Male"
msgstr "Male"
#. [row]
#. [toggle_button]: id=female_toggle
#: data/gui/window/mp_faction_select.cfg:180
#: data/gui/window/unit_create.cfg:229
msgid "Female"
msgstr "Female"
#. [label]
#: data/gui/window/mp_faction_select.cfg:210
msgid "Recruits:"
msgstr "Recruits:"
#. [label]
#: data/gui/window/mp_faction_select.cfg:289
msgid "Choose Your Faction"
msgstr "Choose Your Faction"
#. [label]
#: data/gui/window/mp_faction_select.cfg:314
msgid "Starting position:"
msgstr "Starting position:"
#. [label]
#. [widget]: id=name
#: data/gui/window/mp_host_game_prompt.cfg:40
#: data/gui/window/mp_method_selection.cfg:273
msgid "Host Networked Game"
msgstr "Host Networked Game"
#. [label]
#: data/gui/window/mp_host_game_prompt.cfg:58
msgid ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
msgstr ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
#. [button]: id=select_leader
#: data/gui/window/mp_join_game.cfg:71 data/gui/window/mp_staging.cfg:70
msgid "Select the faction and leader for this side"
msgstr "Select the faction and leader for this side"
#. [label]
#: data/gui/window/mp_join_game.cfg:155 data/gui/window/mp_staging.cfg:157
msgid "<b>Faction:</b>"
msgstr "<b>Faction:</b>"
#. [label]
#: data/gui/window/mp_join_game.cfg:187 data/gui/window/mp_staging.cfg:190
msgid "<b>Gender:</b>"
msgstr "<b>Gender:</b>"
#. [button]: id=cancel
#: data/gui/window/mp_join_game.cfg:359
msgid "Leave"
msgstr "Leave"
#. [label]: id=title
#: data/gui/window/mp_join_game.cfg:422 data/gui/window/mp_staging.cfg:552
#: data/gui/window/mp_staging.cfg:737
msgid "Game Lobby"
msgstr "Game Lobby"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=status_label
#: data/gui/window/mp_join_game.cfg:491 data/gui/window/mp_staging.cfg:614
#: data/gui/window/mp_staging.cfg:806
#: src/gui/dialogs/multiplayer/mp_staging.cpp:483
msgid "Waiting for players to join..."
msgstr "Waiting for players to join..."
#. [label]: id=title
#: data/gui/window/mp_join_game_password_prompt.cfg:42
msgid "Password Required"
msgstr "Password Required"
#. [scroll_label]: id=message
#: data/gui/window/mp_join_game_password_prompt.cfg:61
msgid "Joining this game requires a password."
msgstr "Joining this game requires a password."
#. [window]: id=mp_login
#: data/gui/window/mp_login.cfg:8
msgid "Multiplayer server login dialog"
msgstr "Multiplayer server login dialog"
#. [label]
#: data/gui/window/mp_login.cfg:41
msgid "Login"
msgstr "Login"
#. [label]
#: data/gui/window/mp_login.cfg:91 data/gui/window/mp_method_selection.cfg:76
msgid "Login:"
msgstr "Login:"
#. [toggle_button]: id=remember_password
#: data/gui/window/mp_login.cfg:199
#: data/gui/window/preferences/05_multiplayer.cfg:68
msgid "Save password locally (encrypted)"
msgstr "Save password locally (encrypted)"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#. [label]
#. [widget]: id=label
#: data/gui/window/mp_method_selection.cfg:46
#: data/gui/window/preferences.cfg:364 data/gui/window/title_screen.cfg:253
#: src/gui/dialogs/game_load.cpp:389
msgid "Multiplayer"
msgstr "Multiplayer"
#. [label]
#: data/gui/window/mp_method_selection.cfg:121
msgid ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
msgstr ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
#. [button]: id=register
#: data/gui/window/mp_method_selection.cfg:136
msgid "Sign Up"
msgstr "Sign Up"
#. [column]
#: data/gui/window/mp_method_selection.cfg:226
msgid "Log on to the official Wesnoth multiplayer server"
msgstr "Log on to the official Wesnoth multiplayer server"
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:235
msgid "Join Official Server"
msgstr "Join Official Server"
#. [column]
#: data/gui/window/mp_method_selection.cfg:245
msgid "Join a different server"
msgstr "Join a different server"
#. [column]
#: data/gui/window/mp_method_selection.cfg:264
msgid "Host a game using a dedicated server"
msgstr "Host a game using a dedicated server"
#. [column]
#: data/gui/window/mp_method_selection.cfg:283
msgid "Play a multiplayer game with the AI or humans sharing the same machine"
msgstr "Play a multiplayer game with the AI or humans sharing the same machine"
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:292
msgid "Local Game"
msgstr "Local Game"
#. [label]: id=address
#: data/gui/window/mp_server_list.cfg:124
msgid "Address"
msgstr "Address"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/mp_server_list.cfg:217 src/preferences/display.cpp:170
msgid "Select"
msgstr "Select"
#. [menu_button]: id=controller
#: data/gui/window/mp_staging.cfg:245
msgid "Change the side's controller"
msgstr "Change the side's controller"
#. [menu_button]: id=ai_controller
#: data/gui/window/mp_staging.cfg:261
msgid "Change the AI side's behaviour"
msgstr "Change the AI side's behaviour"
#. [menu_button]: id=side_team
#: data/gui/window/mp_staging.cfg:288
msgid "Which team this side belongs to"
msgstr "Which team this side belongs to"
#. [menu_button]: id=side_color
#: data/gui/window/mp_staging.cfg:304
msgid "This sides color"
msgstr "This sides colour"
#. [button]: id=ok
#: data/gui/window/mp_staging.cfg:422
msgid "Im Ready"
msgstr "Im Ready"
#. [widget]: id=label
#: data/gui/window/preferences.cfg:310
msgid "Hotkeys"
msgstr "Hot-keys"
#. [widget]: id=label
#: data/gui/window/preferences.cfg:328
msgid "Display"
msgstr "Display"
#. [widget]: id=label
#: data/gui/window/preferences.cfg:382
msgid "Advanced"
msgstr "Advanced"
#. [button]: id=about
#: data/gui/window/preferences.cfg:418 data/gui/window/title_screen.cfg:463
msgid "Display the game version and build information"
msgstr "Display the game version and build information"
#. [label]
#: data/gui/window/preferences/01_general.cfg:20
msgid "Scroll speed:"
msgstr "Scroll speed:"
#. [slider]: id=scroll_speed
#: data/gui/window/preferences/01_general.cfg:36
msgid "Change the speed of scrolling around the map"
msgstr "Change the speed of scrolling around the map"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:54
msgid "Skip AI moves"
msgstr "Skip AI moves"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:55
msgid "Do not animate AI units moving"
msgstr "Do not animate AI units moving"
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:68
msgid "Accelerated speed"
msgstr "Accelerated speed"
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:69
msgid "Make units move and fight faster"
msgstr "Make units move and fight faster"
#. [column]
#: data/gui/window/preferences/01_general.cfg:79
msgid "Acceleration factor:"
msgstr "Acceleration factor:"
#. [column]
#: data/gui/window/preferences/01_general.cfg:84
msgid ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
msgstr ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:100
msgid "Disable automatic moves"
msgstr "Disable automatic moves"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:101
msgid "Do not allow automatic movements at the beginning of a turn"
msgstr "Do not allow automatic movements at the beginning of a turn"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:114
msgid "Turn dialog"
msgstr "Turn dialog"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:115
msgid "Display a dialog at the beginning of your turn"
msgstr "Display a dialog at the beginning of your turn"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:128
msgid "Enable planning mode on start"
msgstr "Enable planning mode on start"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:129
msgid "Activates Planning Mode on game start"
msgstr "Activates Planning Mode on game start"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:142
msgid "Hide allies plans by default"
msgstr "Hide allies plans by default"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:143
msgid "Hide allies Planning Mode plans in multiplayer games"
msgstr "Hide allies Planning Mode plans in multiplayer games"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:156
msgid "Interrupt move when an ally is sighted"
msgstr "Interrupt move when an ally is sighted"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:157
msgid "Sighting an allied unit interrupts your units movement"
msgstr "Sighting an allied unit interrupts your units movement"
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:172
msgid "Save replays at the end of scenarios"
msgstr "Save replays at the end of scenarios"
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:173
msgid "Save replays of games on victory in all modes and defeat in multiplayer"
msgstr ""
"Save replays of games on victory in all modes and defeat in multiplayer"
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:186
msgid "Delete auto-saves at the end of scenarios"
msgstr "Delete auto-saves at the end of scenarios"
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:187
msgid ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
msgstr ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
#. [column]
#: data/gui/window/preferences/01_general.cfg:197
msgid "Maximum auto-saves:"
msgstr "Maximum auto-saves:"
#. [column]
#: data/gui/window/preferences/01_general.cfg:201
msgid "Set maximum number of automatic saves to be retained"
msgstr "Set maximum number of automatic saves to be retained"
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:217
msgid "Cache"
msgstr "Cache"
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:218
msgid "Manage the game WML cache"
msgstr "Manage the game WML cache"
#. [label]
#: data/gui/window/preferences/02_hotkeys.cfg:25
msgid "Categories:"
msgstr "Categories:"
#. [label]
#: data/gui/window/preferences/02_hotkeys.cfg:53
msgid "Filter:"
msgstr "Filter:"
#. [text_box]: id=filter
#: data/gui/window/preferences/02_hotkeys.cfg:67
msgid "Filters on hotkey description."
msgstr "Filters on hot-key description."
#. [toggle_button]: id=sort_0
#: data/gui/window/preferences/02_hotkeys.cfg:111
msgid "Action"
msgstr "Action"
#. [toggle_button]: id=sort_1
#: data/gui/window/preferences/02_hotkeys.cfg:123
msgid "Hotkey"
msgstr "Hot-key"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#. Translate G as the initial letter for Game
#: data/gui/window/preferences/02_hotkeys.cfg:135
#: src/gui/dialogs/preferences_dialog.cpp:817
msgid "game_hotkeys^G"
msgstr "G"
#. [toggle_button]: id=sort_2
#: data/gui/window/preferences/02_hotkeys.cfg:136
msgid "Available in game"
msgstr "Available in game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#. Translate E as the initial letter for Editor
#: data/gui/window/preferences/02_hotkeys.cfg:148
#: src/gui/dialogs/preferences_dialog.cpp:818
msgid "editor_hotkeys^E"
msgstr "E"
#. [toggle_button]: id=sort_3
#: data/gui/window/preferences/02_hotkeys.cfg:149
msgid "Available in editor"
msgstr "Available in editor"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_4
#. Translate T as the initial letter for Title Screen
#: data/gui/window/preferences/02_hotkeys.cfg:161
#: src/gui/dialogs/preferences_dialog.cpp:819
msgid "titlescreen_hotkeys^T"
msgstr "T"
#. [toggle_button]: id=sort_4
#: data/gui/window/preferences/02_hotkeys.cfg:162
msgid "Available at main menu"
msgstr "Available at main menu"
#. [button]: id=btn_add_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:274
msgid "Add Hotkey"
msgstr "Add Hot-key"
#. [button]: id=btn_clear_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:285
msgid "Clear Hotkey"
msgstr "Clear Hot-key"
#. [label]
#: data/gui/window/preferences/03_display.cfg:20
msgid "Resolution:"
msgstr "Resolution:"
#. [menu_button]: id=resolution_set
#: data/gui/window/preferences/03_display.cfg:32
msgid "Change the game resolution"
msgstr "Change the game resolution"
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:48
msgid "Full screen"
msgstr "Full screen"
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:49
msgid "Toggle between fullscreen and window mode"
msgstr "Toggle between fullscreen and window mode"
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:68
msgid "Show floating labels"
msgstr "Show floating labels"
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:69
msgid "Show damage and healing amounts above a unit"
msgstr "Show damage and healing amounts above a unit"
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:82
msgid "Show team colors"
msgstr "Show team colours"
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:83
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr ""
"Show a coloured circle around the base of each unit to show which side it is "
"on"
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:98
msgid "Show grid"
msgstr "Show grid"
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:99
msgid "Overlay a grid over the map"
msgstr "Overlay a grid over the map"
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:114
msgid "Animate map"
msgstr "Animate map"
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:115
msgid "Display animated terrain graphics"
msgstr "Display animated terrain graphics"
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:128
msgid "Animate water"
msgstr "Animate water"
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:129
msgid "Display animated water graphics (can be slow)"
msgstr "Display animated water graphics (can be slow)"
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:142
msgid "Show unit standing animations"
msgstr "Show unit standing animations"
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:143
msgid "Continuously animate standing units on the battlefield"
msgstr "Continuously animate standing units on the battlefield"
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:161
msgid "Show unit idle animations"
msgstr "Show unit idle animations"
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:162
msgid "Play short random animations for idle units"
msgstr "Play short random animations for idle units"
#. [label]
#: data/gui/window/preferences/03_display.cfg:185
msgid "Frequency:"
msgstr "Frequency:"
#. [slider]: id=idle_anim_frequency
#: data/gui/window/preferences/03_display.cfg:201
msgid "Set the frequency of unit idle animations"
msgstr "Set the frequency of unit idle animations"
#. [label]
#: data/gui/window/preferences/03_display.cfg:229
msgid "Font Scaling:"
msgstr "Font Scaling:"
#. [slider]: id=scaling_slider
#: data/gui/window/preferences/03_display.cfg:244
msgid "Set the scaling factor of fonts"
msgstr "Set the scaling factor of fonts"
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:275
msgid "Limit FPS"
msgstr "Limit FPS"
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:276
msgid ""
"Disabling this increases CPU usage to 100% but may slightly improve "
"performance at high resolutions"
msgstr ""
"Disabling this increases CPU usage to 100% but may slightly improve "
"performance at high resolutions"
#. [button]: id=choose_theme
#: data/gui/window/preferences/03_display.cfg:291
msgid "Theme"
msgstr "Theme"
#. [button]: id=choose_theme
#: data/gui/window/preferences/03_display.cfg:292
msgid "Change the in-game theme"
msgstr "Change the in-game theme"
#. [label]
#: data/gui/window/preferences/04_sound.cfg:38
msgid "Volume:"
msgstr "Volume:"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:82
msgid "Pause music on focus loss"
msgstr "Pause music on focus loss"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:83
msgid "Pause the music when you switch to any other window"
msgstr "Pause the music when you switch to any other window"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects"
msgstr "Sound effects"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects on/off"
msgstr "Sound effects on/off"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:105
msgid "Change the sound effects volume"
msgstr "Change the sound effects volume"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music"
msgstr "Music"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music on/off"
msgstr "Music on/off"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:116
msgid "Change the music volume"
msgstr "Change the music volume"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Play a bell sound at the beginning of your turn"
msgstr "Play a bell sound at the beginning of your turn"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Turn bell"
msgstr "Turn bell"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:128
msgid "Change the bell volume"
msgstr "Change the bell volume"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "Turn menu and button sounds on/off"
msgstr "Turn menu and button sounds on/off"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "User interface sounds"
msgstr "User interface sounds"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:138
msgid "Change the sound volume for button clicks, etc."
msgstr "Change the sound volume for button clicks, etc."
#. [label]
#: data/gui/window/preferences/05_multiplayer.cfg:20
msgid "Chat lines:"
msgstr "Chat lines:"
#. [slider]: id=chat_lines
#: data/gui/window/preferences/05_multiplayer.cfg:36
msgid "Set the number of chat lines shown"
msgstr "Set the number of chat lines shown"
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:52
msgid "Chat timestamping"
msgstr "Chat time-stamping"
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:53
msgid "Add a timestamp to chat messages"
msgstr "Add a timestamp to chat messages"
#. [toggle_button]: id=remember_password
#: data/gui/window/preferences/05_multiplayer.cfg:69
msgid "Uncheck to delete the saved password (on exit)"
msgstr "Uncheck to delete the saved password (on exit)"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:84
msgid "Accept whispers from friends only"
msgstr "Accept whispers from friends only"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:85
msgid "Only accept whisper messages from people on your friends list"
msgstr "Only accept whisper messages from people on your friends list"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:101
msgid "Do not show lobby joins"
msgstr "Do not show lobby joins"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:102
msgid "Do not show messages about players joining the multiplayer lobby"
msgstr "Do not show messages about players joining the multiplayer lobby"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:116
msgid "Show lobby joins of friends only"
msgstr "Show lobby joins of friends only"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:117
msgid "Show messages about your friends joining the multiplayer lobby"
msgstr "Show messages about your friends joining the multiplayer lobby"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:131
msgid "Show all lobby joins"
msgstr "Show all lobby joins"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:132
msgid "Show messages about all players joining the multiplayer lobby"
msgstr "Show messages about all players joining the multiplayer lobby"
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:149
msgid "Alerts"
msgstr "Alerts"
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:150
msgid "Configure multiplayer notification settings"
msgstr "Configure multiplayer notification settings"
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:162
msgid "Server Executable"
msgstr "Server Executable"
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:163
msgid "Find and set path to MP server to host LAN games"
msgstr "Find and set path to MP server to host LAN games"
#. [button]: id=add_friend
#: data/gui/window/preferences/05_multiplayer.cfg:264
msgid ""
"Add this username to your friends list (add optional notes, e.g., "
"'player_name notes on friend')"
msgstr ""
"Add this username to your friends list (add optional notes, e.g., "
"'player_name notes on friend')"
#. [button]: id=add_ignored
#: data/gui/window/preferences/05_multiplayer.cfg:277
msgid ""
"Add this username to your ignore list (add optional reason, e.g., "
"'player_name reason ignored')"
msgstr ""
"Add this username to your ignore list (add optional reason, e.g., "
"'player_name reason ignored')"
#. [button]: id=remove
#: data/gui/window/preferences/05_multiplayer.cfg:290
msgid "Remove this username from your list"
msgstr "Remove this username from your list"
#. [label]: id=no_friends_notice
#: data/gui/window/preferences/05_multiplayer.cfg:311
msgid "You have not befriended or ignored any other players."
msgstr "You have not befriended or ignored any other players."
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:49
msgid "filesystem^Open"
msgstr "Open"
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:50
msgid "Open this file with an external application"
msgstr "Open this file with an external application"
#. [button]: id=browse_dir
#: data/gui/window/screenshot_notification.cfg:187
msgid "Screenshots..."
msgstr "Screenshots..."
#. [button]: id=browse_dir
#: data/gui/window/screenshot_notification.cfg:189
msgid "Browse the screenshots folder using a file manager"
msgstr "Browse the screenshots folder using a file manager"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=save
#: data/gui/window/screenshot_notification.cfg:203
#: src/gui/dialogs/file_dialog.cpp:181
msgid "Save"
msgstr "Save"
#. [label]
#: data/gui/window/select_orb_colors.cfg:80
msgid "Choose Orb/Minimap Colors"
msgstr "Choose Orb/Mini-Map Colours"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:84
msgid "Show unmoved orb"
msgstr "Show unmoved orb"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:85
msgid "Show partial moved orb"
msgstr "Show partial moved orb"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:86
msgid "Show moved orb"
msgstr "Show moved orb"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:87
msgid "Show ally orb"
msgstr "Show ally orb"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:88
msgid "Show enemy orb"
msgstr "Show enemy orb"
#. [label]
#: data/gui/window/sp_options_configure.cfg:44
msgid "Configure Options"
msgstr "Configure Options"
#. [label]
#: data/gui/window/sp_options_configure.cfg:62
msgid "Configure settings for the selected custom modifications."
msgstr "Configure settings for the selected custom modifications."
#. [label]
#: data/gui/window/statistics_dialog.cfg:129
msgid "Damage"
msgstr "Damage"
#. [label]
#: data/gui/window/statistics_dialog.cfg:141
msgid "Overall"
msgstr "Overall"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/statistics_dialog.cfg:419 src/hotkey/hotkey_command.cpp:121
msgid "Statistics"
msgstr "Statistics"
#. [button]: id=cancel
#: data/gui/window/story_viewer.cfg:131
msgid "Skip"
msgstr "Skip"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/surrender_quit.cfg:40 src/hotkey/hotkey_command.cpp:124
msgid "Surrender Game"
msgstr "Surrender Game"
#. [label]: id=lblMessage
#: data/gui/window/surrender_quit.cfg:60
msgid "Do you really want to surrender and quit the game?"
msgstr "Do you really want to surrender and quit the game?"
#. [button]: id=quit_and_surrender
#: data/gui/window/surrender_quit.cfg:85
msgid "Surrender & Quit"
msgstr "Surrender & Quit"
#. [label]: id=lblTitle
#: data/gui/window/synced_choice_wait.cfg:40
msgid "Waiting..."
msgstr "Waiting..."
#. [label]: id=lblMessage
#: data/gui/window/synced_choice_wait.cfg:60
msgid "Waiting for remote input"
msgstr "Waiting for remote input"
#. [button]: id=btn_quit_game
#: data/gui/window/synced_choice_wait.cfg:96
msgid "Quit game"
msgstr "Quit game"
#. [label]
#: data/gui/window/terrain_layers.cfg:21
msgid "#"
msgstr "#"
#. [label]
#: data/gui/window/terrain_layers.cfg:33
msgid "Image"
msgstr "Image"
#. [label]
#: data/gui/window/terrain_layers.cfg:57
msgid "Loc"
msgstr "Loc"
#. [label]
#: data/gui/window/terrain_layers.cfg:69
msgid "Layer"
msgstr "Layer"
#. [label]
#: data/gui/window/terrain_layers.cfg:81
msgid "Base.x"
msgstr "Base.x"
#. [label]
#: data/gui/window/terrain_layers.cfg:93
msgid "Base.y"
msgstr "Base.y"
#. [label]
#: data/gui/window/terrain_layers.cfg:105
msgid "Center"
msgstr "Centre"
#. [label]
#: data/gui/window/terrain_layers.cfg:339
msgid "Terrain Layers"
msgstr "Terrain Layers"
#. [label]
#: data/gui/window/terrain_layers.cfg:384
msgid "Flags"
msgstr "Flags"
#. [label]
#: data/gui/window/theme_list.cfg:51
msgid "Choose Theme"
msgstr "Choose Theme"
#. [button]: id=help
#: data/gui/window/title_screen.cfg:175
msgid "Show Battle for Wesnoth help"
msgstr "Show Battle for Wesnoth help"
#. [button]: id=previous_tip
#: data/gui/window/title_screen.cfg:191
msgid "Show previous tip of the day"
msgstr "Show previous tip of the day"
#. [button]: id=next_tip
#: data/gui/window/title_screen.cfg:206
msgid "Show next tip of the day"
msgstr "Show next tip of the day"
#. [grid]
#: data/gui/window/title_screen.cfg:251
msgid "Start a tutorial to familiarize yourself with the game"
msgstr "Start a tutorial to familiarize yourself with the game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#: data/gui/window/title_screen.cfg:251 src/gui/dialogs/game_load.cpp:392
msgid "Tutorial"
msgstr "Tutorial"
#. [grid]
#: data/gui/window/title_screen.cfg:252
msgid "Campaigns"
msgstr "Campaigns"
#. [grid]
#: data/gui/window/title_screen.cfg:252
msgid "Start a new single player campaign"
msgstr "Start a new single player campaign"
#. [grid]
#: data/gui/window/title_screen.cfg:253
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
#. [grid]
#: data/gui/window/title_screen.cfg:254
msgid "Load"
msgstr "Load"
#. [grid]
#: data/gui/window/title_screen.cfg:254
msgid "Load a saved game"
msgstr "Load a saved game"
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Add-ons"
msgstr "Add-ons"
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Download usermade campaigns, eras, or map packs"
msgstr "Download usermade campaigns, eras, or map packs"
#. [grid]
#: data/gui/window/title_screen.cfg:256
msgid "Cores"
msgstr "Cores"
#. [grid]
#: data/gui/window/title_screen.cfg:256
msgid "Select the game core data"
msgstr "Select the game core data"
#. [grid]
#: data/gui/window/title_screen.cfg:257
msgid "Map Editor"
msgstr "Map Editor"
#. [grid]
#: data/gui/window/title_screen.cfg:257
msgid "Start the map editor"
msgstr "Start the map editor"
#. [grid]
#: data/gui/window/title_screen.cfg:258
msgid "Change the language"
msgstr "Change the language"
#. [grid]
#: data/gui/window/title_screen.cfg:259
msgid "Configure the games settings"
msgstr "Configure the games settings"
#. [grid]
#: data/gui/window/title_screen.cfg:260
msgid "Credits"
msgstr "Credits"
#. [grid]
#: data/gui/window/title_screen.cfg:260
msgid "View the credits"
msgstr "View the credits"
#. [grid]
#: data/gui/window/title_screen.cfg:261
msgid "Quit the game"
msgstr "Quit the game"
#. [label]
#: data/gui/window/unit_advance.cfg:99
msgid "Advance Unit"
msgstr "Advance Unit"
#. [label]
#: data/gui/window/unit_advance.cfg:144
msgid "What should our victorious unit become?"
msgstr "What should our victorious unit become?"
#. [button]: id=damage_calculation
#: data/gui/window/unit_attack.cfg:192
msgid "Damage Calculation"
msgstr "Damage Calculation"
#. [button]: id=ok
#: data/gui/window/unit_attack.cfg:220
msgid "Attack"
msgstr "Attack"
#. [label]
#: data/gui/window/unit_attack.cfg:305
msgid "Attack Enemy"
msgstr "Attack Enemy"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/unit_create.cfg:47 src/hotkey/hotkey_command.cpp:115
msgid "Create Unit (Debug!)"
msgstr "Create Unit (Debug!)"
#. [toggle_button]: id=sort_0
#: data/gui/window/unit_create.cfg:124
msgid "Race"
msgstr "Race"
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:107
msgid "Moves"
msgstr "Moves"
#. [label]
#: data/gui/window/unit_list.cfg:121
msgid "Status"
msgstr "Status"
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:135
msgid "HP"
msgstr "HP"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:149 data/gui/window/unit_recall.cfg:61
msgid "Lvl"
msgstr "Lvl"
#. [toggle_button]: id=sort_5
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:163 data/gui/window/unit_recall.cfg:75
msgid "XP"
msgstr "XP"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [toggle_button]: id=sort_4
#: data/gui/window/unit_list.cfg:177 data/gui/window/unit_recall.cfg:89
#: src/gui/widgets/unit_preview_pane.cpp:364
#: src/gui/widgets/unit_preview_pane.cpp:513
msgid "Traits"
msgstr "Traits"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/unit_list.cfg:368 src/hotkey/hotkey_command.cpp:120
msgid "Unit List"
msgstr "Unit List"
#. [label]: id=title
#: data/gui/window/unit_recall.cfg:290
msgid "Recall Unit"
msgstr "Recall Unit"
#. [text_box]: id=filter_box
#: data/gui/window/unit_recall.cfg:341
msgid "Search for unit name, unit type name, unit level, or trait."
msgstr "Search for unit name, unit type name, unit level, or trait."
#. [button]: id=rename
#: data/gui/window/unit_recall.cfg:393
msgid "Rename"
msgstr "Rename"
#. [button]: id=dismiss
#: data/gui/window/unit_recall.cfg:405
msgid "Dismiss"
msgstr "Dismiss"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recall.cfg:442 src/hotkey/hotkey_command.cpp:105
msgid "Recall"
msgstr "Recall"
#. [label]
#: data/gui/window/unit_recruit.cfg:155
msgid "Recruit Unit"
msgstr "Recruit Unit"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recruit.cfg:231 src/hotkey/hotkey_command.cpp:103
msgid "Recruit"
msgstr "Recruit"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:210
#: src/gui/dialogs/preferences_dialog.cpp:264
#: src/gui/dialogs/transient_message.cpp:78
msgid "Error"
msgstr "Error"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=details_heading
#: data/gui/window/wml_error.cfg:112 src/gui/dialogs/multiplayer/lobby.cpp:214
#: src/gui/dialogs/multiplayer/lobby.cpp:230 src/gui/dialogs/wml_error.cpp:197
msgid "Details:"
msgstr "Details:"
#: src/build_info.cpp:272
msgid "feature^JPEG screenshots"
msgstr "JPEG screenshots"
#: src/build_info.cpp:279
msgid "feature^Lua console completion"
msgstr "Lua console completion"
#: src/build_info.cpp:284
msgid "feature^Legacy bidirectional rendering"
msgstr "Legacy bidirectional rendering"
#: src/build_info.cpp:291
msgid "feature^D-Bus notifications back end"
msgstr "D-Bus notifications back-end"
#: src/build_info.cpp:300
msgid "feature^Win32 notifications back end"
msgstr "Win32 notifications back-end"
#: src/build_info.cpp:306
msgid "feature^Cocoa notifications back end"
msgstr "Cocoa notifications back-end"
#: src/desktop/paths.cpp:96
msgid "filesystem_path_system^Volumes"
msgstr "Volumes"
#: src/desktop/paths.cpp:200
msgid "filesystem_path_game^Game executables"
msgstr "Game executables"
#: src/desktop/paths.cpp:204
msgid "filesystem_path_game^Game data"
msgstr "Game data"
#: src/desktop/paths.cpp:208
msgid "filesystem_path_game^User data"
msgstr "User data"
#: src/desktop/paths.cpp:212
msgid "filesystem_path_game^User preferences"
msgstr "User preferences"
#: src/desktop/paths.cpp:225
msgid "filesystem_path_system^Home"
msgstr "Home"
#: src/desktop/paths.cpp:234
msgid "filesystem_path_system^Root"
msgstr "Root"
#: src/desktop/version.cpp:274
msgid "operating_system^<unknown>"
msgstr "<unknown>"
#: src/font/marked-up_text.cpp:402
msgid "The maximum text width is less than 1."
msgstr "The maximum text width is less than 1."
#: src/font/text.cpp:777
msgid "The text contains invalid Pango markup: "
msgstr "The text contains invalid Pango mark-up: "
#. TRANSLATORS: Formats a two-element conjunctive list.
#: src/formula/string_utils.cpp:251
msgid "conjunct pair^$first and $second"
msgstr "$first and $second"
#. TRANSLATORS: Formats the first two elements of a conjunctive list.
#: src/formula/string_utils.cpp:254
msgid "conjunct start^$first, $second"
msgstr "$first, $second"
#. TRANSLATORS: Formats successive elements of a conjunctive list.
#: src/formula/string_utils.cpp:258
msgid "conjunct mid^$prefix, $next"
msgstr "$prefix, $next"
#. TRANSLATORS: Formats the final element of a conjunctive list.
#: src/formula/string_utils.cpp:261
msgid "conjunct end^$prefix, and $last"
msgstr "$prefix, and $last"
#. TRANSLATORS: Formats a two-element disjunctive list.
#: src/formula/string_utils.cpp:269
msgid "disjunct pair^$first or $second"
msgstr "$first or $second"
#. TRANSLATORS: Formats the first two elements of a disjunctive list.
#: src/formula/string_utils.cpp:272
msgid "disjunct start^$first, $second"
msgstr "$first, $second"
#. TRANSLATORS: Formats successive elements of a disjunctive list.
#: src/formula/string_utils.cpp:276
msgid "disjunct mid^$prefix, $next"
msgstr "$prefix, $next"
#. TRANSLATORS: Formats the final element of a disjunctive list.
#: src/formula/string_utils.cpp:279
msgid "disjunct end^$prefix, or $last"
msgstr "$prefix, or $last"
#: src/formula/string_utils.cpp:285 src/formula/string_utils.cpp:314
msgid "timespan^expired"
msgstr "expired"
#: src/formula/string_utils.cpp:291
msgid "timespan^$num year"
msgstr "$num year"
#: src/formula/string_utils.cpp:291
msgid "timespan^$num years"
msgstr "$num years"
#: src/formula/string_utils.cpp:292
msgid "timespan^$num month"
msgstr "$num month"
#: src/formula/string_utils.cpp:292
msgid "timespan^$num months"
msgstr "$num months"
#: src/formula/string_utils.cpp:293
msgid "timespan^$num week"
msgstr "$num week"
#: src/formula/string_utils.cpp:293
msgid "timespan^$num weeks"
msgstr "$num weeks"
#: src/formula/string_utils.cpp:294
msgid "timespan^$num day"
msgstr "$num day"
#: src/formula/string_utils.cpp:294
msgid "timespan^$num days"
msgstr "$num days"
#: src/formula/string_utils.cpp:295
msgid "timespan^$num hour"
msgstr "$num hour"
#: src/formula/string_utils.cpp:295
msgid "timespan^$num hours"
msgstr "$num hours"
#: src/formula/string_utils.cpp:296
msgid "timespan^$num minute"
msgstr "$num minute"
#: src/formula/string_utils.cpp:296
msgid "timespan^$num minutes"
msgstr "$num minutes"
#: src/formula/string_utils.cpp:297
msgid "timespan^$num second"
msgstr "$num second"
#: src/formula/string_utils.cpp:297
msgid "timespan^$num seconds"
msgstr "$num seconds"
#: src/gui/core/canvas.cpp:612
msgid "Line doesn't fit on canvas."
msgstr "Line doesn't fit on canvas."
#: src/gui/core/canvas.cpp:699
msgid "Rectangle doesn't fit on canvas."
msgstr "Rectangle doesn't fit on canvas."
#: src/gui/core/canvas.cpp:814
msgid "Rounded Rectangle doesn't fit on canvas."
msgstr "Rounded Rectangle doesn't fit on canvas."
#: src/gui/core/canvas.cpp:923 src/gui/core/canvas.cpp:928
#: src/gui/core/canvas.cpp:933 src/gui/core/canvas.cpp:939
msgid "Circle doesn't fit on canvas."
msgstr "Circle doesn't fit on canvas."
#: src/gui/core/canvas.cpp:1039
msgid "Image doesn't fit on canvas."
msgstr "Image doesn't fit on canvas."
#: src/gui/core/canvas.cpp:1258
msgid "Text has a font size of 0."
msgstr "Text has a font size of 0."
#: src/gui/core/canvas.cpp:1333
msgid "Text doesn't start on canvas."
msgstr "Text doesn't start on canvas."
#: src/gui/core/widget_definition.cpp:49
msgid "No state or draw section defined."
msgstr "No state or draw section defined."
#: src/gui/core/widget_definition.cpp:176 src/gui/core/window_builder.cpp:176
msgid "No resolution defined."
msgstr "No resolution defined."
#: src/gui/core/window_builder.cpp:58
msgid "Linked '$id' group has multiple definitions."
msgstr "Linked '$id' group has multiple definitions."
#: src/gui/core/window_builder.cpp:314 src/gui/widgets/addon_list.cpp:439
#: src/gui/widgets/chatbox.cpp:804 src/gui/widgets/listbox.cpp:806
#: src/gui/widgets/multi_page.cpp:196 src/gui/widgets/panel.cpp:194
#: src/gui/widgets/scroll_label.cpp:220 src/gui/widgets/scrollbar_panel.cpp:98
#: src/gui/widgets/size_lock.cpp:125 src/gui/widgets/stacked_widget.cpp:241
#: src/gui/widgets/toggle_panel.cpp:402 src/gui/widgets/tree_view.cpp:313
#: src/gui/widgets/unit_preview_pane.cpp:596
msgid "No grid defined."
msgstr "No grid defined."
#: src/gui/core/window_builder.cpp:433
msgid "A row must have a column."
msgstr "A row must have a column."
#: src/gui/core/window_builder.cpp:434
msgid "Number of columns differ."
msgstr "Number of columns differ."
#: src/gui/dialogs/addon/manager.cpp:194
msgid "addons_view^All Add-ons"
msgstr "All Add-ons"
#: src/gui/dialogs/addon/manager.cpp:195
msgid "addons_view^Installed"
msgstr "Installed"
#: src/gui/dialogs/addon/manager.cpp:196
msgid "addons_view^Upgradable"
msgstr "Upgrade Available"
#: src/gui/dialogs/addon/manager.cpp:197
msgid "addons_view^Publishable"
msgstr "Ready to Publish"
#: src/gui/dialogs/addon/manager.cpp:198
msgid "addons_view^Not Installed"
msgstr "Not Installed"
#: src/gui/dialogs/addon/manager.cpp:202
msgid "addons_of_type^Campaigns"
msgstr "Campaigns"
#: src/gui/dialogs/addon/manager.cpp:203
msgid "addons_of_type^Scenarios"
msgstr "Scenarios"
#: src/gui/dialogs/addon/manager.cpp:204
msgid "addons_of_type^SP/MP campaigns"
msgstr "SP/MP campaigns"
#: src/gui/dialogs/addon/manager.cpp:205
msgid "addons_of_type^MP campaigns"
msgstr "MP campaigns"
#: src/gui/dialogs/addon/manager.cpp:206
msgid "addons_of_type^MP scenarios"
msgstr "MP scenarios"
#: src/gui/dialogs/addon/manager.cpp:207
msgid "addons_of_type^MP map-packs"
msgstr "MP map-packs"
#: src/gui/dialogs/addon/manager.cpp:208
msgid "addons_of_type^MP eras"
msgstr "MP eras"
#: src/gui/dialogs/addon/manager.cpp:209
msgid "addons_of_type^MP factions"
msgstr "MP factions"
#: src/gui/dialogs/addon/manager.cpp:210
msgid "addons_of_type^Modifications"
msgstr "Modifications"
#: src/gui/dialogs/addon/manager.cpp:211
msgid "addons_of_type^Cores"
msgstr "Cores"
#: src/gui/dialogs/addon/manager.cpp:212
msgid "addons_of_type^Resources"
msgstr "Resources"
#: src/gui/dialogs/addon/manager.cpp:214
msgid "addons_of_type^Other"
msgstr "Other"
#: src/gui/dialogs/addon/manager.cpp:215
msgid "addons_of_type^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/addon/manager.cpp:219
msgid "addons_order^Name ($order)"
msgstr "Name ($order)"
#: src/gui/dialogs/addon/manager.cpp:222
msgid "addons_order^Author ($order)"
msgstr "Author ($order)"
#: src/gui/dialogs/addon/manager.cpp:225
msgid "addons_order^Size ($order)"
msgstr "Size ($order)"
#: src/gui/dialogs/addon/manager.cpp:228
msgid "addons_order^Downloads ($order)"
msgstr "Downloads ($order)"
#: src/gui/dialogs/addon/manager.cpp:231
msgid "addons_order^Type ($order)"
msgstr "Type ($order)"
#: src/gui/dialogs/addon/manager.cpp:234
msgid "addons_order^Last updated ($datelike_order)"
msgstr "Last updated ($datelike_order)"
#: src/gui/dialogs/addon/manager.cpp:237
msgid "addons_order^First uploaded ($datelike_order)"
msgstr "First uploaded ($datelike_order)"
#: src/gui/dialogs/addon/manager.cpp:266 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Not installed"
msgstr "Not installed"
#: src/gui/dialogs/addon/manager.cpp:267 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Published, not installed"
msgstr "Published, not installed"
#: src/gui/dialogs/addon/manager.cpp:271 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Installed"
msgstr "Installed"
#: src/gui/dialogs/addon/manager.cpp:272 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Published"
msgstr "Published"
#: src/gui/dialogs/addon/manager.cpp:276
msgid "addon_state^Installed, not tracking local version"
msgstr "Installed, not tracking local version"
#: src/gui/dialogs/addon/manager.cpp:279
msgid "addon_state^Published, not tracking local version"
msgstr "Published, not tracking local version"
#: src/gui/dialogs/addon/manager.cpp:283
msgid "addon_state^Installed ($local_version|), upgradable"
msgstr "Installed ($local_version|), upgrade available"
#: src/gui/dialogs/addon/manager.cpp:284
msgid "addon_state^Published ($local_version| installed), upgradable"
msgstr "Published ($local_version| installed), upgrade available"
#: src/gui/dialogs/addon/manager.cpp:290
msgid "addon_state^Installed ($local_version|), outdated on server"
msgstr "Installed ($local_version|), outdated on server"
#: src/gui/dialogs/addon/manager.cpp:291
msgid "addon_state^Published ($local_version| installed), outdated on server"
msgstr "Published ($local_version| installed), outdated on server"
#: src/gui/dialogs/addon/manager.cpp:297 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Installed, not ready to publish"
msgstr "Installed, not ready to publish"
#: src/gui/dialogs/addon/manager.cpp:298 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Ready to publish"
msgstr "Ready to publish"
#: src/gui/dialogs/addon/manager.cpp:302 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Installed, broken"
msgstr "Installed, broken"
#: src/gui/dialogs/addon/manager.cpp:303 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Published, broken"
msgstr "Published, broken"
#: src/gui/dialogs/addon/manager.cpp:306 src/gui/widgets/addon_list.cpp:130
msgid "addon_state^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/addon/manager.cpp:368
msgid "ascending"
msgstr "ascending"
#. TRANSLATORS: Sorting order of dates, oldest first
#: src/gui/dialogs/addon/manager.cpp:370
msgid "oldest to newest"
msgstr "oldest to newest"
#: src/gui/dialogs/addon/manager.cpp:373
msgid "descending"
msgstr "descending"
#. TRANSLATORS: Sorting order of dates, newest first
#: src/gui/dialogs/addon/manager.cpp:375
msgid "newest to oldest"
msgstr "newest to oldest"
#: src/gui/dialogs/addon/manager.cpp:393 src/gui/dialogs/chat_log.cpp:416
#: src/gui/dialogs/game_cache_options.cpp:105
#: src/gui/dialogs/game_version_dialog.cpp:182
#: src/gui/dialogs/gamestate_inspector.cpp:428
#: src/gui/dialogs/lua_interpreter.cpp:491
#: src/gui/dialogs/screenshot_notification.cpp:102
#: src/gui/dialogs/wml_error.cpp:229
msgid "Clipboard support not found, contact your packager"
msgstr "Clipboard support not found, contact your packager"
#: src/gui/dialogs/addon/manager.cpp:461
msgid "addons^Back to List"
msgstr "Back to List"
#: src/gui/dialogs/addon/manager.cpp:473
msgid "An error occurred while downloading the add-ons list from the server."
msgstr "An error occurred while downloading the add-ons list from the server."
#: src/gui/dialogs/addon/manager.cpp:509
msgid "No Add-ons Available"
msgstr "No Add-ons Available"
#: src/gui/dialogs/addon/manager.cpp:509
msgid "There are no add-ons available for download from this server."
msgstr "There are no add-ons available for download from this server."
#: src/gui/dialogs/addon/manager.cpp:684
msgid ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
msgstr ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
#: src/gui/dialogs/addon/manager.cpp:692
msgid "The following add-on could not be deleted properly:"
msgstr "The following add-on could not be deleted properly:"
#: src/gui/dialogs/addon/manager.cpp:745
msgid "Warning"
msgstr "Warning"
#: src/gui/dialogs/addon/manager.cpp:746
msgid ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
msgstr ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
#: src/gui/dialogs/addon/manager.cpp:755
msgid "Invalid icon path. Make sure the path points to a valid image."
msgstr "Invalid icon path. Make sure the path points to a valid image."
#: src/gui/dialogs/addon/manager.cpp:758 src/gui/dialogs/addon/manager.cpp:761
#: src/gui/dialogs/addon/manager.cpp:800
msgid "The server responded with an error:"
msgstr "The server responded with an error:"
#: src/gui/dialogs/addon/manager.cpp:759
msgid "Terms"
msgstr "Terms"
#: src/gui/dialogs/addon/manager.cpp:776 src/gui/dialogs/addon/manager.cpp:803
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:502
msgid "Response"
msgstr "Response"
#: src/gui/dialogs/addon/manager.cpp:788
msgid ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
msgstr ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
#: src/gui/dialogs/addon/manager.cpp:820
msgid "Do you want to uninstall '$addon|'?"
msgstr "Do you want to uninstall '$addon|'?"
#: src/gui/dialogs/advanced_graphics_options.cpp:75
msgid "No matching widget found for scaling option"
msgstr "No matching widget found for scaling option"
#: src/gui/dialogs/attack_predictions.cpp:116
msgid "No usable weapon"
msgstr "No usable weapon"
#: src/gui/dialogs/attack_predictions.cpp:189
msgid "Defender resistance vs"
msgstr "Defender resistance vs"
#: src/gui/dialogs/attack_predictions.cpp:191
msgid "Defender vulnerability vs"
msgstr "Defender vulnerability vs"
#: src/gui/dialogs/attack_predictions.cpp:195
msgid "Attacker resistance vs"
msgstr "Attacker resistance vs"
#: src/gui/dialogs/attack_predictions.cpp:197
msgid "Attacker vulnerability vs"
msgstr "Attacker vulnerability vs"
#: src/gui/dialogs/campaign_selection.cpp:323
#: src/gui/dialogs/multiplayer/lobby.cpp:465
msgid "active_modifications^None"
msgstr "None"
#: src/gui/dialogs/depcheck_confirm_change.cpp:66
msgid "$requester requires the following modifications to be enabled:"
msgstr "$requester requires the following modifications to be enabled:"
#: src/gui/dialogs/depcheck_confirm_change.cpp:70
msgid "$requester requires the following modifications to be disabled:"
msgstr "$requester requires the following modifications to be disabled:"
#: src/gui/dialogs/depcheck_select_new.cpp:69
msgid ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/depcheck_select_new.cpp:74
msgid ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/depcheck_select_new.cpp:80
msgid ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/editor/generator_settings.cpp:71
msgid "/1000 tiles"
msgstr "/1000 tiles"
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Coastal"
msgstr "Coastal"
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Inland"
msgstr "Inland"
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Island"
msgstr "Island"
#: src/gui/dialogs/file_dialog.cpp:105
msgid "Find File"
msgstr "Find File"
#: src/gui/dialogs/file_dialog.cpp:181
msgid "Open"
msgstr "Open"
#: src/gui/dialogs/file_dialog.cpp:302
msgid "The file already exists. Do you wish to overwrite it?"
msgstr "The file already exists. Do you wish to overwrite it?"
#: src/gui/dialogs/file_dialog.cpp:326
msgid "The file or folder $path cannot be created."
msgstr "The file or folder $path cannot be created."
#: src/gui/dialogs/file_dialog.cpp:332
msgid "The file or folder $path does not exist."
msgstr "The file or folder $path does not exist."
#: src/gui/dialogs/file_dialog.cpp:707
msgid ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
msgstr ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
#: src/gui/dialogs/file_dialog.cpp:725
msgid "The following folder and its contents will be permanently deleted:"
msgstr "The following folder and its contents will be permanently deleted:"
#: src/gui/dialogs/file_dialog.cpp:726
msgid "The following file will be permanently deleted:"
msgstr "The following file will be permanently deleted:"
#: src/gui/dialogs/file_dialog.cpp:727
msgid "Do you wish to continue?"
msgstr "Do you wish to continue?"
#: src/gui/dialogs/file_dialog.cpp:739
msgid ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
msgstr ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
#: src/gui/dialogs/folder_create.cpp:60
msgid "New Bookmark"
msgstr "New Bookmark"
#: src/gui/dialogs/game_cache_options.cpp:137
msgid "dir_size^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/game_cache_options.cpp:139
#: src/gui/dialogs/network_transmission.cpp:53
#: src/gui/dialogs/network_transmission.cpp:54
#: src/gui/dialogs/screenshot_notification.cpp:148
msgid "unit_byte^B"
msgstr "B"
#: src/gui/dialogs/game_cache_options.cpp:162
msgid "Cache Cleaned"
msgstr "Cache Cleaned"
#: src/gui/dialogs/game_cache_options.cpp:163
msgid "The game data cache has been cleaned."
msgstr "The game data cache has been cleaned."
#: src/gui/dialogs/game_cache_options.cpp:165
msgid "The game data cache could not be completely cleaned."
msgstr "The game data cache could not be completely cleaned."
#: src/gui/dialogs/game_cache_options.cpp:181
msgid "Cache Purged"
msgstr "Cache Purged"
#: src/gui/dialogs/game_cache_options.cpp:182
msgid "The game data cache has been purged."
msgstr "The game data cache has been purged."
#: src/gui/dialogs/game_cache_options.cpp:184
msgid "The game data cache could not be purged."
msgstr "The game data cache could not be purged."
#: src/gui/dialogs/game_load.cpp:264
msgid "The selected file is corrupt: "
msgstr "The selected file is corrupt: "
#: src/gui/dialogs/game_load.cpp:343
msgid "(Invalid)"
msgstr "(Invalid)"
#: src/gui/dialogs/game_load.cpp:380
msgid "Campaign: $campaign_name"
msgstr "Campaign: $campaign_name"
#: src/gui/dialogs/game_load.cpp:395
msgid "Test scenario"
msgstr "Test scenario"
#: src/gui/dialogs/game_load.cpp:405
msgid "Replay"
msgstr "Replay"
#: src/gui/dialogs/game_load.cpp:407
msgid "Turn"
msgstr "Turn"
#: src/gui/dialogs/game_load.cpp:409
msgid "Scenario start"
msgstr "Scenario start"
#: src/gui/dialogs/game_load.cpp:412
msgid "Difficulty: "
msgstr "Difficulty: "
#: src/gui/dialogs/game_load.cpp:416
msgid "Version: "
msgstr "Version: "
#: src/gui/dialogs/game_load.cpp:421
msgid "Modifications: "
msgstr "Modifications: "
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^AI"
msgstr "AI"
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^Idle"
msgstr "Idle"
#: src/gui/dialogs/game_stats.cpp:110 src/gui/dialogs/label_settings.cpp:78
msgid "Unknown"
msgstr "Unknown"
#: src/gui/dialogs/game_stats.cpp:196 src/gui/dialogs/game_stats.cpp:199
#: src/gui/dialogs/multiplayer/lobby.cpp:479
msgid "no"
msgstr "no"
#: src/gui/dialogs/game_stats.cpp:196 src/gui/dialogs/game_stats.cpp:199
#: src/gui/dialogs/multiplayer/lobby.cpp:479
msgid "yes"
msgstr "yes"
#: src/gui/dialogs/game_version_dialog.cpp:133
#: src/gui/dialogs/title_screen.cpp:258
msgid "Version $version"
msgstr "Version $version"
#: src/gui/dialogs/game_version_dialog.cpp:137
msgid "Running on $os"
msgstr "Running on $os"
#: src/gui/dialogs/game_version_dialog.cpp:222
msgid "version^N/A"
msgstr "N/A"
#: src/gui/dialogs/label_settings.cpp:54
msgid "Team Labels"
msgstr "Team Labels"
#: src/gui/dialogs/label_settings.cpp:84
msgid "Side $side_number ($name)"
msgstr "Side $side_number ($name)"
#: src/gui/dialogs/loading_screen.cpp:50
msgid "Building terrain rules"
msgstr "Building terrain rules"
#: src/gui/dialogs/loading_screen.cpp:51
msgid "Reading files and creating cache"
msgstr "Reading files and creating cache"
#: src/gui/dialogs/loading_screen.cpp:52 src/gui/dialogs/loading_screen.cpp:55
msgid "Initializing display"
msgstr "Initializing display"
#: src/gui/dialogs/loading_screen.cpp:53
msgid "Reinitialize fonts for the current language"
msgstr "Reinitialize fonts for the current language"
#: src/gui/dialogs/loading_screen.cpp:54
msgid "Initializing teams"
msgstr "Initializing teams"
#: src/gui/dialogs/loading_screen.cpp:56
msgid "Loading game configuration"
msgstr "Loading game configuration"
#: src/gui/dialogs/loading_screen.cpp:57
msgid "Loading data files"
msgstr "Loading data files"
#: src/gui/dialogs/loading_screen.cpp:58
msgid "Loading level"
msgstr "Loading level"
#: src/gui/dialogs/loading_screen.cpp:59
msgid "Initializing scripting engine"
msgstr "Initializing scripting engine"
#: src/gui/dialogs/loading_screen.cpp:60
msgid "Initializing planning mode"
msgstr "Initializing planning mode"
#: src/gui/dialogs/loading_screen.cpp:61
msgid "Reading unit files"
msgstr "Reading unit files"
#: src/gui/dialogs/loading_screen.cpp:62
msgid "Loading units"
msgstr "Loading units"
#: src/gui/dialogs/loading_screen.cpp:63
msgid "Searching for installed add-ons"
msgstr "Searching for installed add-ons"
#: src/gui/dialogs/loading_screen.cpp:64
msgid "Starting game"
msgstr "Starting game"
#: src/gui/dialogs/loading_screen.cpp:65
msgid "Verifying cache"
msgstr "Verifying cache"
#: src/gui/dialogs/loading_screen.cpp:66
msgid "Connecting to server"
msgstr "Connecting to server"
#: src/gui/dialogs/loading_screen.cpp:67
msgid "Logging in"
msgstr "Logging in"
#: src/gui/dialogs/loading_screen.cpp:68
msgid "Waiting for server"
msgstr "Waiting for server"
#: src/gui/dialogs/loading_screen.cpp:69
msgid "Connecting to redirected server"
msgstr "Connecting to redirected server"
#: src/gui/dialogs/loading_screen.cpp:70
msgid "Waiting for next scenario"
msgstr "Waiting for next scenario"
#: src/gui/dialogs/loading_screen.cpp:71
msgid "Getting game data"
msgstr "Getting game data"
#: src/gui/dialogs/loading_screen.cpp:72
msgid "Downloading lobby data"
msgstr "Downloading lobby data"
#: src/gui/dialogs/lua_interpreter.cpp:690
msgid "The lua console can only be used in debug mode! (Run ':debug' first)"
msgstr "The lua console can only be used in debug mode! (Run ':debug' first)"
#: src/gui/dialogs/lua_interpreter.cpp:691
msgid "lua console"
msgstr "lua console"
#: src/gui/dialogs/multiplayer/lobby.cpp:103
msgid "Selected Game"
msgstr "Selected Game"
#: src/gui/dialogs/multiplayer/lobby.cpp:104
msgid "Lobby"
msgstr "Lobby"
#: src/gui/dialogs/multiplayer/lobby.cpp:106
msgid "Current Room"
msgstr "Current Room"
#: src/gui/dialogs/multiplayer/lobby.cpp:108
msgid "Other Games"
msgstr "Other Games"
#: src/gui/dialogs/multiplayer/lobby.cpp:115
msgid "Do you really want to log out?"
msgstr "Do you really want to log out?"
#: src/gui/dialogs/multiplayer/lobby.cpp:210
msgid "Incompatible User-made Content."
msgstr "Incompatible User-Made Content."
#: src/gui/dialogs/multiplayer/lobby.cpp:211
msgid ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
msgstr ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
#: src/gui/dialogs/multiplayer/lobby.cpp:226
msgid "Missing User-made Content."
msgstr "Missing User-Made Content."
#: src/gui/dialogs/multiplayer/lobby.cpp:227
msgid ""
"This game requires one or more user-made addons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
msgstr ""
"This game requires one or more user-made add-ons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
#: src/gui/dialogs/multiplayer/lobby.cpp:400
msgid "Games: showing $num_shown out of $num_total"
msgstr "Games: showing $num_shown out of $num_total"
#: src/gui/dialogs/multiplayer/lobby.cpp:420
msgid "$game_name (Era: $era_name)"
msgstr "$game_name (Era: $era_name)"
#: src/gui/dialogs/multiplayer/lobby.cpp:450
msgid "era_or_mod^not installed"
msgstr "not installed"
#: src/gui/dialogs/multiplayer/lobby.cpp:453
msgid "Era"
msgstr "Era"
#: src/gui/dialogs/multiplayer/lobby.cpp:485
msgid "Reloaded:"
msgstr "Reloaded:"
#: src/gui/dialogs/multiplayer/lobby.cpp:486
msgid "Shared vision:"
msgstr "Shared vision:"
#: src/gui/dialogs/multiplayer/lobby.cpp:487
msgid "Shuffle sides:"
msgstr "Shuffle sides:"
#: src/gui/dialogs/multiplayer/lobby.cpp:488
msgid "Time limit:"
msgstr "Time limit:"
#: src/gui/dialogs/multiplayer/lobby.cpp:489
msgid "Use map settings:"
msgstr "Use map settings:"
#: src/gui/dialogs/multiplayer/lobby.cpp:497
msgid ""
"One or more add-ons need to be installed\n"
"in order to join this game."
msgstr ""
"One or more add-ons need to be installed\n"
"in order to join this game."
#: src/gui/dialogs/multiplayer/lobby.cpp:522
msgid "Observers allowed"
msgstr "Observers allowed"
#: src/gui/dialogs/multiplayer/lobby.cpp:525
msgid "Observers not allowed"
msgstr "Observers not allowed"
#: src/gui/dialogs/multiplayer/lobby.cpp:800
msgid "lobby"
msgstr "lobby"
#: src/gui/dialogs/multiplayer/lobby.cpp:960
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
"Something is wrong with the add-on version, check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:131
msgid ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
msgstr ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
#: src/gui/dialogs/multiplayer/mp_change_control.cpp:104
msgid "Side $side"
msgstr "Side $side"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:102
msgid "Scenarios"
msgstr "Scenarios"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:103
msgid "Multiplayer Campaigns"
msgstr "Multiplayer Campaigns"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:104
msgid "Singleplayer Campaigns"
msgstr "Single-Player Campaigns"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:105
msgid "Custom Maps"
msgstr "Custom Maps"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:106
msgid "Custom Scenarios"
msgstr "Custom Scenarios"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:107
msgid "Random Maps"
msgstr "Random Maps"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:181
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:182
msgid "No games found."
msgstr "No games found."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:249
msgid "No eras found."
msgstr "No eras found."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:250
msgid "No eras found"
msgstr "No eras found"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:278
msgid "Independent: Random factions assigned independently"
msgstr "Independent: Random factions assigned independently"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:279
msgid "No Mirror: No two players will get the same faction"
msgstr "No Mirror: No two players will get the same faction"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:280
msgid "No Ally Mirror: No two allied players will get the same faction"
msgstr "No Ally Mirror: No two allied players will get the same faction"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:535
msgid "No eras available for this game."
msgstr "No eras available for this game."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:738
msgid "number of players^$min to $max"
msgstr "$min to $max"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:835
msgid "The selected game has no sides!"
msgstr "The selected game has no sides!"
#. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:842
msgid "The selected game can not be created."
msgstr "The selected game can not be created."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:911
msgid "Choose Starting Scenario"
msgstr "Choose Starting Scenario"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:911
msgid "Select at which point to begin this campaign."
msgstr "Select at which point to begin this campaign."
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:210
msgid "Computer Player"
msgstr "Computer Player"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:212
msgid "Empty slot"
msgstr "Empty slot"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:214
msgid "Reserved for $playername"
msgstr "Reserved for $playername"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:216
msgid "Vacant slot"
msgstr "Vacant slot"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:220
msgid "empty"
msgstr "empty"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:248
#: src/gui/dialogs/multiplayer/mp_staging.cpp:126
msgid "this game"
msgstr "this game"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:360
#: src/gui/dialogs/multiplayer/mp_staging.cpp:96
msgid "Team:"
msgstr "Team:"
#: src/gui/dialogs/multiplayer/mp_staging.cpp:484
msgid "Waiting for players to choose factions..."
msgstr "Waiting for players to choose factions..."
#: src/gui/dialogs/outro.cpp:42
msgid "The End"
msgstr "The End"
#: src/gui/dialogs/preferences_dialog.cpp:187
msgid "friend"
msgstr "friend"
#: src/gui/dialogs/preferences_dialog.cpp:192
msgid "ignored"
msgstr "ignored"
#: src/gui/dialogs/preferences_dialog.cpp:246
#: src/gui/dialogs/preferences_dialog.cpp:306
msgid "No username specified"
msgstr "No user name specified"
#: src/gui/dialogs/preferences_dialog.cpp:264
msgid "Invalid username"
msgstr "Invalid username"
#: src/gui/dialogs/preferences_dialog.cpp:311
msgid "Not on friends or ignore lists"
msgstr "Not on friends or ignore lists"
#: src/gui/dialogs/preferences_dialog.cpp:853
#: src/gui/dialogs/preferences_dialog.cpp:923
msgid "No hotkey selected"
msgstr "No hot-key selected"
#: src/gui/dialogs/preferences_dialog.cpp:884
msgid ""
"“<b>$hotkey_sequence|</b>” is in use by “<b>$old_hotkey_action|</b>”.\n"
"Do you wish to reassign it to “<b>$new_hotkey_action|</b>”?"
msgstr ""
"<b>$hotkey_sequence|</b> is in use by <b>$old_hotkey_action|</b>.\n"
"Do you wish to re-assign it to <b>$new_hotkey_action|</b>?"
#: src/gui/dialogs/preferences_dialog.cpp:890
msgid "Reassign Hotkey"
msgstr "Re-assign Hot-key"
#: src/gui/dialogs/preferences_dialog.cpp:907
msgid "All hotkeys have been reset to their default values."
msgstr "All hot-keys have been reset to their default values."
#: src/gui/dialogs/preferences_dialog.cpp:907
msgid "Hotkeys Reset"
msgstr "Hot-keys Reset"
#: src/gui/dialogs/preferences_dialog.cpp:1043
msgid "∞"
msgstr "∞"
#: src/gui/dialogs/screenshot_notification.cpp:130
msgid ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
msgstr ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
#: src/gui/dialogs/statistics_dialog.cpp:64
msgid "All Scenarios"
msgstr "All Scenarios"
#: src/gui/dialogs/statistics_dialog.cpp:151
msgid "This Turn"
msgstr "This Turn"
#: src/gui/dialogs/statistics_dialog.cpp:185
msgid "Recruits"
msgstr "Recruits"
#: src/gui/dialogs/statistics_dialog.cpp:186
msgid "Recalls"
msgstr "Recalls"
#: src/gui/dialogs/statistics_dialog.cpp:187
msgid "Advancements"
msgstr "Advancements"
#: src/gui/dialogs/statistics_dialog.cpp:188
msgid "Losses"
msgstr "Losses"
#: src/gui/dialogs/statistics_dialog.cpp:189
msgid "Kills"
msgstr "Kills"
#: src/gui/dialogs/statistics_dialog.cpp:208
msgid "Inflicted"
msgstr "Inflicted"
#: src/gui/dialogs/statistics_dialog.cpp:216
msgid "Taken"
msgstr "Taken"
#: src/gui/dialogs/statistics_dialog.cpp:259
msgid "$count|× $name"
msgstr "$count|× $name"
#: src/gui/dialogs/title_screen.cpp:174 src/hotkey/hotkey_command.cpp:91
msgid "Screenshot"
msgstr "Screenshot"
#: src/gui/dialogs/title_screen.cpp:484
msgid "Choose Test"
msgstr "Choose Test"
#: src/gui/dialogs/unit_recall.cpp:225
msgid ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
msgstr ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
#: src/gui/dialogs/unit_recall.cpp:227
msgid "This unit cannot be recalled because you do not have enough gold."
msgstr "This unit cannot be recalled because you do not have enough gold."
#: src/gui/dialogs/unit_recall.cpp:319 src/hotkey/hotkey_command.cpp:96
msgid "Rename Unit"
msgstr "Rename Unit"
#: src/gui/dialogs/unit_recall.cpp:352
msgid "This unit is loyal and requires no upkeep."
msgstr "This unit is loyal and requires no upkeep."
#: src/gui/dialogs/unit_recall.cpp:353 src/gui/dialogs/unit_recall.cpp:358
#: src/gui/dialogs/unit_recall.cpp:363
msgid "Do you really want to dismiss him?"
msgstr "Do you really want to dismiss him?"
#: src/gui/dialogs/unit_recall.cpp:354 src/gui/dialogs/unit_recall.cpp:359
#: src/gui/dialogs/unit_recall.cpp:364
msgid "Do you really want to dismiss her?"
msgstr "Do you really want to dismiss her?"
#: src/gui/dialogs/unit_recall.cpp:357
msgid "This unit is an experienced one, having advanced levels."
msgstr "This unit is an experienced one, having advanced levels."
#: src/gui/dialogs/unit_recall.cpp:362
msgid "This unit is close to advancing a level."
msgstr "This unit is close to advancing a level."
#: src/gui/dialogs/unit_recall.cpp:368
msgid "Dismiss Unit"
msgstr "Dismiss Unit"
#: src/gui/gui.cpp:84
msgid "No default gui defined."
msgstr "No default gui defined."
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Installed, upgradable"
msgstr "Installed, upgrade available"
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Published, upgradable"
msgstr "Published, upgrade available"
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Installed, outdated on server"
msgstr "Installed, outdated on server"
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Published, outdated on server"
msgstr "Published, outdated on server"
#: src/gui/widgets/addon_list.cpp:295
msgid "Delete add-on from server"
msgstr "Delete add-on from server"
#: src/gui/widgets/chatbox.cpp:286
msgid "whisper to $receiver"
msgstr "whisper to $receiver"
#: src/gui/widgets/chatbox.cpp:386
msgid "Room <i>“$name”</i> joined"
msgstr "Room <i>$name</i> joined"
#: src/gui/widgets/chatbox.cpp:392
msgid ""
"Whisper session with <i>“$name”</i> started. If you do not want to receive "
"messages from this user, type <i>/ignore $name</i>"
msgstr ""
"Whisper session with <i>$name</i> started. If you do not want to receive "
"messages from this user, type <i>/ignore $name</i>"
#: src/gui/widgets/chatbox.cpp:631
msgid "$player has entered the room"
msgstr "$player has entered the room"
#: src/gui/widgets/chatbox.cpp:673
msgid "$player has left the room"
msgstr "$player has left the room"
#: src/gui/widgets/helper.cpp:96
msgid "Mandatory widget '$id' hasn't been defined."
msgstr "Mandatory widget '$id' hasn't been defined."
#: src/gui/widgets/label.cpp:153
msgid "Opening links is not supported, contact your packager"
msgstr "Opening links is not supported, contact your packager"
#: src/gui/widgets/label.cpp:172
msgid "Do you want to open this link?"
msgstr "Do you want to open this link?"
#: src/gui/widgets/label.cpp:203
msgid "Copied link!"
msgstr "Copied link!"
#: src/gui/widgets/listbox.cpp:916 src/gui/widgets/multi_page.cpp:282
msgid ""
"'list_data' must have the same number of columns as the 'list_definition'."
msgstr ""
"'list_data' must have the same number of columns as the 'list_definition'."
#: src/gui/widgets/listbox.cpp:960 src/gui/widgets/listbox.cpp:1066
#: src/gui/widgets/listbox.cpp:1172 src/gui/widgets/scrollbar_panel.cpp:147
msgid "No list defined."
msgstr "No list defined."
#: src/gui/widgets/listbox.cpp:965 src/gui/widgets/listbox.cpp:1071
#: src/gui/widgets/listbox.cpp:1177
msgid "A 'list_definition' should contain one row."
msgstr "A 'list_definition' should contain one row."
#: src/gui/widgets/multi_page.cpp:258
msgid "No page defined."
msgstr "No page defined."
#: src/gui/widgets/multimenu_button.cpp:167
msgid "multimenu^All Selected"
msgstr "All Selected"
#: src/gui/widgets/multimenu_button.cpp:172
msgid "multimenu^$excess other"
msgid_plural "$excess others"
msgstr[0] "$excess other"
msgstr[1] "$excess others"
#: src/gui/widgets/multimenu_button.cpp:174
#: src/gui/widgets/multimenu_button.cpp:231
msgid "multimenu^None Selected"
msgstr "None Selected"
#: src/gui/widgets/pane.cpp:429
msgid "Need at least 1 parallel item."
msgstr "Need at least 1 parallel item."
#: src/gui/widgets/size_lock.cpp:86
msgid "Invalid size."
msgstr "Invalid size."
#: src/gui/widgets/size_lock.cpp:162
msgid "No widget defined."
msgstr "No widget defined."
#: src/gui/widgets/slider.cpp:466
msgid "The number of value_labels and values don't match."
msgstr "The number of value_labels and values don't match."
#: src/gui/widgets/stacked_widget.cpp:278
msgid "No stack layers defined."
msgstr "No stack layers defined."
#: src/gui/widgets/styled_widget.cpp:667
msgid "Found a widget with a helptip and without a tooltip."
msgstr "Found a widget with a helptip and without a tooltip."
#: src/gui/widgets/tree_view.cpp:391
msgid "No nodes defined for a tree view."
msgstr "No nodes defined for a tree view."
#: src/gui/widgets/tree_view.cpp:427
msgid "[node]id 'root' is reserved for the implementation."
msgstr "[node]id 'root' is reserved for the implementation."
#: src/gui/widgets/tree_view.cpp:431
msgid "No node defined."
msgstr "No node defined."
#: src/gui/widgets/tree_view_node.cpp:112
msgid "Unknown builder id for tree view node."
msgstr "Unknown builder id for tree view node."
#: src/gui/widgets/unit_preview_pane.cpp:135
msgid "Resistances: "
msgstr "Resistances: "
#: src/gui/widgets/unit_preview_pane.cpp:137
msgid "(Att / Def)"
msgstr "(Att / Def)"
#: src/gui/widgets/unit_preview_pane.cpp:151
msgid "Movement Costs:"
msgstr "Movement Costs:"
#: src/gui/widgets/unit_preview_pane.cpp:218
msgid "Attacks"
msgstr "Attacks"
#: src/gui/widgets/unit_preview_pane.cpp:284
#: src/gui/widgets/unit_preview_pane.cpp:314
#: src/gui/widgets/unit_preview_pane.cpp:435
#: src/gui/widgets/unit_preview_pane.cpp:466
msgid "Lvl $lvl"
msgstr "Lvl $lvl"
#: src/gui/widgets/unit_preview_pane.cpp:321
#: src/gui/widgets/unit_preview_pane.cpp:334
#: src/gui/widgets/unit_preview_pane.cpp:474
#: src/gui/widgets/unit_preview_pane.cpp:493
msgid "HP: "
msgstr "HP: "
#: src/gui/widgets/unit_preview_pane.cpp:323
#: src/gui/widgets/unit_preview_pane.cpp:339
#: src/gui/widgets/unit_preview_pane.cpp:476
#: src/gui/widgets/unit_preview_pane.cpp:498
msgid "XP: "
msgstr "XP: "
#: src/gui/widgets/unit_preview_pane.cpp:341
#: src/gui/widgets/unit_preview_pane.cpp:500
msgid "Experience Modifier: "
msgstr "Experience Modifier: "
#: src/gui/widgets/unit_preview_pane.cpp:344
#: src/gui/widgets/unit_preview_pane.cpp:503
msgid "MP: "
msgstr "MP: "
#: src/gui/widgets/unit_preview_pane.cpp:382
#: src/gui/widgets/unit_preview_pane.cpp:531
msgid "Abilities"
msgstr "Abilities"
#: src/gui/widgets/window.cpp:938
msgid "Click dismiss needs a 'click_dismiss' or 'ok' button."
msgstr "Click dismiss needs a 'click_dismiss' or 'ok' button."
#: src/gui/widgets/window.cpp:963 src/gui/widgets/window.cpp:1000
#: src/tests/gui/test_gui2.cpp:569
msgid "Failed to show a dialog, which doesn't fit on the screen."
msgstr "Failed to show a dialog, which doesn't fit on the screen."
#: src/hotkey/hotkey_command.cpp:39
msgid "Saved Games"
msgstr "Saved Games"
#: src/hotkey/hotkey_command.cpp:40
msgid "Map Commands"
msgstr "Map Commands"
#: src/hotkey/hotkey_command.cpp:41
msgid "Unit Commands"
msgstr "Unit Commands"
#: src/hotkey/hotkey_command.cpp:42
msgid "Player Chat"
msgstr "Player Chat"
#: src/hotkey/hotkey_command.cpp:43
msgid "Replay Control"
msgstr "Replay Control"
#: src/hotkey/hotkey_command.cpp:44
msgid "Planning Mode"
msgstr "Planning Mode"
#: src/hotkey/hotkey_command.cpp:45
msgid "Scenario Editor"
msgstr "Scenario Editor"
#: src/hotkey/hotkey_command.cpp:46
msgid "Editor Palettes"
msgstr "Editor Palettes"
#: src/hotkey/hotkey_command.cpp:47
msgid "Editor Tools"
msgstr "Editor Tools"
#: src/hotkey/hotkey_command.cpp:48
msgid "Editor Clipboard"
msgstr "Editor Clipboard"
#: src/hotkey/hotkey_command.cpp:49
msgid "Debug Commands"
msgstr "Debug Commands"
#: src/hotkey/hotkey_command.cpp:50
msgid "Custom WML Commands"
msgstr "Custom WML Commands"
#: src/hotkey/hotkey_command.cpp:68
msgid "Scroll Up"
msgstr "Scroll Up"
#: src/hotkey/hotkey_command.cpp:69
msgid "Scroll Down"
msgstr "Scroll Down"
#: src/hotkey/hotkey_command.cpp:70
msgid "Scroll Left"
msgstr "Scroll Left"
#: src/hotkey/hotkey_command.cpp:71
msgid "Scroll Right"
msgstr "Scroll Right"
#: src/hotkey/hotkey_command.cpp:73
msgid "cancel"
msgstr "cancel"
#: src/hotkey/hotkey_command.cpp:74
msgid "Select Hex"
msgstr "Select Hex"
#: src/hotkey/hotkey_command.cpp:75
msgid "Deselect Hex"
msgstr "Deselect Hex"
#: src/hotkey/hotkey_command.cpp:76
msgid "Move/Attack"
msgstr "Move/Attack"
#: src/hotkey/hotkey_command.cpp:77
msgid "Select/Move/Attack"
msgstr "Select/Move/Attack"
#: src/hotkey/hotkey_command.cpp:78
msgid "Touch"
msgstr "Touch"
#: src/hotkey/hotkey_command.cpp:79
msgid "Animate Map"
msgstr "Animate Map"
#: src/hotkey/hotkey_command.cpp:80
msgid "Next Unit"
msgstr "Next Unit"
#: src/hotkey/hotkey_command.cpp:81
msgid "Previous Unit"
msgstr "Previous Unit"
#: src/hotkey/hotkey_command.cpp:82
msgid "Hold Position"
msgstr "Hold Position"
#: src/hotkey/hotkey_command.cpp:83
msgid "End Unit Turn"
msgstr "End Unit Turn"
#: src/hotkey/hotkey_command.cpp:85
msgid "Undo"
msgstr "Undo"
#: src/hotkey/hotkey_command.cpp:86
msgid "Redo"
msgstr "Redo"
#: src/hotkey/hotkey_command.cpp:87
msgid "Zoom In"
msgstr "Zoom In"
#: src/hotkey/hotkey_command.cpp:88
msgid "Zoom Out"
msgstr "Zoom Out"
#: src/hotkey/hotkey_command.cpp:89
msgid "Default Zoom"
msgstr "Default Zoom"
#: src/hotkey/hotkey_command.cpp:90
msgid "Toggle Full Screen"
msgstr "Toggle Full Screen"
#: src/hotkey/hotkey_command.cpp:92
msgid "Map Screenshot"
msgstr "Map Screenshot"
#: src/hotkey/hotkey_command.cpp:93
msgid "Accelerated"
msgstr "Accelerated"
#: src/hotkey/hotkey_command.cpp:94
msgid "Terrain Description"
msgstr "Terrain Description"
#: src/hotkey/hotkey_command.cpp:95
msgid "Unit Description"
msgstr "Unit Description"
#: src/hotkey/hotkey_command.cpp:97
msgid "Delete Unit"
msgstr "Delete Unit"
#: src/hotkey/hotkey_command.cpp:100
msgid "Save Replay"
msgstr "Save Replay"
#: src/hotkey/hotkey_command.cpp:101 src/hotkey/hotkey_command.cpp:174
msgid "Save Map"
msgstr "Save Map"
#: src/hotkey/hotkey_command.cpp:104
msgid "Repeat Recruit"
msgstr "Repeat Recruit"
#: src/hotkey/hotkey_command.cpp:106
msgid "Show/Hide Labels"
msgstr "Show/Hide Labels"
#: src/hotkey/hotkey_command.cpp:107
msgid "End Turn"
msgstr "End Turn"
#: src/hotkey/hotkey_command.cpp:109
msgid "Toggle Ellipses"
msgstr "Toggle Ellipses"
#: src/hotkey/hotkey_command.cpp:110
msgid "Toggle Grid"
msgstr "Toggle Grid"
#: src/hotkey/hotkey_command.cpp:111
msgid "Mouse Scrolling"
msgstr "Mouse Scrolling"
#: src/hotkey/hotkey_command.cpp:112
msgid "Status Table"
msgstr "Status Table"
#: src/hotkey/hotkey_command.cpp:113
msgid "Mute"
msgstr "Mute"
#: src/hotkey/hotkey_command.cpp:114
msgid "Speak"
msgstr "Speak"
#: src/hotkey/hotkey_command.cpp:116
msgid "Change Side (Debug!)"
msgstr "Change Side (Debug!)"
#: src/hotkey/hotkey_command.cpp:117
msgid "Kill Unit (Debug!)"
msgstr "Kill Unit (Debug!)"
#: src/hotkey/hotkey_command.cpp:119
msgid "Scenario Objectives"
msgstr "Scenario Objectives"
#: src/hotkey/hotkey_command.cpp:122
msgid "Pause Network Game"
msgstr "Pause Network Game"
#: src/hotkey/hotkey_command.cpp:123
msgid "Continue Network Game"
msgstr "Continue Network Game"
#: src/hotkey/hotkey_command.cpp:125
msgid "Quit to Main Menu"
msgstr "Quit to Main Menu"
#: src/hotkey/hotkey_command.cpp:126
msgid "Set Team Label"
msgstr "Set Team Label"
#: src/hotkey/hotkey_command.cpp:127
msgid "Set Label"
msgstr "Set Label"
#: src/hotkey/hotkey_command.cpp:128
msgid "Clear Labels"
msgstr "Clear Labels"
#: src/hotkey/hotkey_command.cpp:129
msgid "Show Enemy Moves"
msgstr "Show Enemy Moves"
#: src/hotkey/hotkey_command.cpp:130
msgid "Best Possible Enemy Moves"
msgstr "Best Possible Enemy Moves"
#: src/hotkey/hotkey_command.cpp:132
msgid "Play Replay"
msgstr "Play Replay"
#: src/hotkey/hotkey_command.cpp:133
msgid "Reset Replay"
msgstr "Reset Replay"
#: src/hotkey/hotkey_command.cpp:134
msgid "Stop Replay"
msgstr "Stop Replay"
#: src/hotkey/hotkey_command.cpp:135
msgid "Next Turn"
msgstr "Next Turn"
#: src/hotkey/hotkey_command.cpp:136
msgid "Next Side"
msgstr "Next Side"
#: src/hotkey/hotkey_command.cpp:137
msgid "Next Move"
msgstr "Next Move"
#: src/hotkey/hotkey_command.cpp:138
msgid "View: Full Map"
msgstr "View: Full Map"
#: src/hotkey/hotkey_command.cpp:139
msgid "View: Each Team"
msgstr "View: Each Team"
#: src/hotkey/hotkey_command.cpp:140
msgid "View: Human Team"
msgstr "View: Human Team"
#: src/hotkey/hotkey_command.cpp:141
msgid "Skip Animation"
msgstr "Skip Animation"
#: src/hotkey/hotkey_command.cpp:142
msgid "End Replay"
msgstr "End Replay"
#. TRANSLATORS: whiteboard menu entry: toggle planning mode
#: src/hotkey/hotkey_command.cpp:145
msgid "whiteboard^Planning Mode"
msgstr "Planning Mode"
#. TRANSLATORS: whiteboard menu entry: execute planned action
#: src/hotkey/hotkey_command.cpp:147
msgid "whiteboard^Execute Action"
msgstr "Execute Action"
#. TRANSLATORS: whiteboard menu entry: execute all planned actions
#: src/hotkey/hotkey_command.cpp:149
msgid "whiteboard^Execute All Actions"
msgstr "Execute All Actions"
#. TRANSLATORS: whiteboard menu entry: delete planned action
#: src/hotkey/hotkey_command.cpp:151
msgid "whiteboard^Delete Action"
msgstr "Delete Action"
#. TRANSLATORS: whiteboard menu entry: move planned action up queue
#: src/hotkey/hotkey_command.cpp:153
msgid "whiteboard^Move Action Up"
msgstr "Move Action Up"
#. TRANSLATORS: whiteboard menu entry: move planned action down queue
#: src/hotkey/hotkey_command.cpp:155
msgid "whiteboard^Move Action Down"
msgstr "Move Action Down"
#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
#: src/hotkey/hotkey_command.cpp:157
msgid "whiteboard^Suppose Dead"
msgstr "Suppose Dead"
#: src/hotkey/hotkey_command.cpp:159
msgid "Quit to Desktop"
msgstr "Quit to Desktop"
#: src/hotkey/hotkey_command.cpp:160
msgid "Close Map"
msgstr "Close Map"
#: src/hotkey/hotkey_command.cpp:164
msgid "Switch Time of Day"
msgstr "Switch Time of Day"
#: src/hotkey/hotkey_command.cpp:166
msgid "Switch Map"
msgstr "Switch Map"
#: src/hotkey/hotkey_command.cpp:167
msgid "Assign Local Time"
msgstr "Assign Local Time"
#: src/hotkey/hotkey_command.cpp:169
msgid "Time Schedule Editor"
msgstr "Time Schedule Editor"
#: src/hotkey/hotkey_command.cpp:170
msgid "Partial Undo"
msgstr "Partial Undo"
#: src/hotkey/hotkey_command.cpp:172
msgid "New Scenario"
msgstr "New Scenario"
#: src/hotkey/hotkey_command.cpp:173
msgid "Load Map"
msgstr "Load Map"
#: src/hotkey/hotkey_command.cpp:175
msgid "Save Map As"
msgstr "Save Map As"
#: src/hotkey/hotkey_command.cpp:176
msgid "Save Scenario As"
msgstr "Save Scenario As"
#: src/hotkey/hotkey_command.cpp:177
msgid "Save All Maps"
msgstr "Save All Maps"
#: src/hotkey/hotkey_command.cpp:178
msgid "Revert All Changes"
msgstr "Revert All Changes"
#: src/hotkey/hotkey_command.cpp:179
msgid "Map Information"
msgstr "Map Information"
#: src/hotkey/hotkey_command.cpp:181
msgid "Clear Selected Item Set"
msgstr "Clear Selected Item Set"
#: src/hotkey/hotkey_command.cpp:182
msgid "Swap Foreground/Background Palette Item"
msgstr "Swap Foreground/Background Palette Item"
#: src/hotkey/hotkey_command.cpp:183
msgid "Change Palette Group"
msgstr "Change Palette Group"
#: src/hotkey/hotkey_command.cpp:184
msgid "Scroll Palette Left"
msgstr "Scroll Palette Left"
#: src/hotkey/hotkey_command.cpp:185
msgid "Scroll Palette Right"
msgstr "Scroll Palette Right"
#: src/hotkey/hotkey_command.cpp:186
msgid "Remove Location"
msgstr "Remove Location"
#: src/hotkey/hotkey_command.cpp:188
msgid "Add New Side"
msgstr "Add New Side"
#: src/hotkey/hotkey_command.cpp:190
msgid "Next Tool"
msgstr "Next Tool"
#: src/hotkey/hotkey_command.cpp:192
msgid "Paint Tool"
msgstr "Paint Tool"
#: src/hotkey/hotkey_command.cpp:192 src/hotkey/hotkey_command.cpp:193
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
#: src/hotkey/hotkey_command.cpp:193
msgid "Fill Tool"
msgstr "Fill Tool"
#: src/hotkey/hotkey_command.cpp:194
msgid ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
#: src/hotkey/hotkey_command.cpp:194
msgid "Selection Tool"
msgstr "Selection Tool"
#: src/hotkey/hotkey_command.cpp:195
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
#: src/hotkey/hotkey_command.cpp:195
msgid "Starting Positions Tool"
msgstr "Starting Positions Tool"
#: src/hotkey/hotkey_command.cpp:196
msgid "Label Tool"
msgstr "Label Tool"
#: src/hotkey/hotkey_command.cpp:196
msgid "Left mouse button sets or drags a label, right clears."
msgstr "Left mouse button sets or drags a label, right clears."
#: src/hotkey/hotkey_command.cpp:197
msgid ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
msgstr ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
#: src/hotkey/hotkey_command.cpp:197
msgid "Unit Tool"
msgstr "Unit Tool"
#: src/hotkey/hotkey_command.cpp:198
msgid "Item Tool"
msgstr "Item Tool"
#: src/hotkey/hotkey_command.cpp:198
msgid ""
"Left mouse button sets a new item or moves it via drag and drop, right "
"clears. Not implemented yet."
msgstr ""
"Left mouse button sets a new item or moves it via drag and drop, right "
"clears. Not implemented yet."
#: src/hotkey/hotkey_command.cpp:199
msgid ""
"Left mouse button sets or drags a sound source, right clears. Not "
"implemented yet."
msgstr ""
"Left mouse button sets or drags a sound source, right clears. Not "
"implemented yet."
#: src/hotkey/hotkey_command.cpp:199
msgid "Sound Source Tool"
msgstr "Sound Source Tool"
#: src/hotkey/hotkey_command.cpp:200
msgid ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
msgstr ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
#: src/hotkey/hotkey_command.cpp:200
msgid "Village Tool"
msgstr "Village Tool"
#: src/hotkey/hotkey_command.cpp:202
msgid "Can Recruit"
msgstr "Can Recruit"
#: src/hotkey/hotkey_command.cpp:202
msgid "Toggle the recruit attribute of a unit."
msgstr "Toggle the recruit attribute of a unit."
#: src/hotkey/hotkey_command.cpp:203
msgid "Can be Renamed"
msgstr "Can be Renamed"
#: src/hotkey/hotkey_command.cpp:203
msgid "Toggle the unit being renameable."
msgstr "Toggle the unit being renameable."
#: src/hotkey/hotkey_command.cpp:204
msgid "Assign Recruit List"
msgstr "Assign Recruit List"
#: src/hotkey/hotkey_command.cpp:204
msgid "Assign the selected unit set as recruit list to the unit."
msgstr "Assign the selected unit set as recruit list to the unit."
#: src/hotkey/hotkey_command.cpp:206
msgid "Change Unit ID"
msgstr "Change Unit ID"
#: src/hotkey/hotkey_command.cpp:207
msgid "Loyal"
msgstr "Loyal"
#: src/hotkey/hotkey_command.cpp:210
msgid "Toggle Minimap Unit Coding"
msgstr "Toggle Minimap Unit Coding"
#: src/hotkey/hotkey_command.cpp:211
msgid "Toggle Minimap Terrain Coding"
msgstr "Toggle Minimap Terrain Coding"
#: src/hotkey/hotkey_command.cpp:213
msgid "Toggle Minimap Unit Drawing"
msgstr "Toggle Minimap Unit Drawing"
#: src/hotkey/hotkey_command.cpp:214
msgid "Toggle Minimap Village Drawing"
msgstr "Toggle Minimap Village Drawing"
#: src/hotkey/hotkey_command.cpp:215
msgid "Toggle Minimap Terrain Drawing"
msgstr "Toggle Minimap Terrain Drawing"
#: src/hotkey/hotkey_command.cpp:217
msgid "Next Brush"
msgstr "Next Brush"
#: src/hotkey/hotkey_command.cpp:218
msgid "Default Brush"
msgstr "Default Brush"
#: src/hotkey/hotkey_command.cpp:219
msgid "Single Tile"
msgstr "Single Tile"
#: src/hotkey/hotkey_command.cpp:220
msgid "Radius One"
msgstr "Radius One"
#: src/hotkey/hotkey_command.cpp:221
msgid "Radius Two"
msgstr "Radius Two"
#: src/hotkey/hotkey_command.cpp:222
msgid "Brush NW-SE"
msgstr "Brush NW-SE"
#: src/hotkey/hotkey_command.cpp:223
msgid "Brush SW-NE"
msgstr "Brush SW-NE"
#: src/hotkey/hotkey_command.cpp:225
msgid "Cut"
msgstr "Cut"
#: src/hotkey/hotkey_command.cpp:226
msgid "Copy"
msgstr "Copy"
#: src/hotkey/hotkey_command.cpp:227
msgid ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
msgstr ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
#: src/hotkey/hotkey_command.cpp:227
msgid "Paste"
msgstr "Paste"
#: src/hotkey/hotkey_command.cpp:228
msgid "Export Selected Coordinates to System Clipboard"
msgstr "Export Selected Coordinates to System Clipboard"
#: src/hotkey/hotkey_command.cpp:229
msgid "Select All"
msgstr "Select All"
#: src/hotkey/hotkey_command.cpp:230
msgid "Select Inverse"
msgstr "Select Inverse"
#: src/hotkey/hotkey_command.cpp:231
msgid "Select None"
msgstr "Select None"
#: src/hotkey/hotkey_command.cpp:232
msgid "Rotate Clipboard Clockwise"
msgstr "Rotate Clipboard Clockwise"
#: src/hotkey/hotkey_command.cpp:233
msgid "Rotate Clipboard Counter-Clockwise"
msgstr "Rotate Clipboard Anticlockwise"
#: src/hotkey/hotkey_command.cpp:234
msgid "Flip Clipboard Horizontally"
msgstr "Flip Clipboard Horizontally"
#: src/hotkey/hotkey_command.cpp:235
msgid "Flip Clipboard Vertically"
msgstr "Flip Clipboard Vertically"
#: src/hotkey/hotkey_command.cpp:236
msgid "Rotate Selection"
msgstr "Rotate Selection"
#: src/hotkey/hotkey_command.cpp:237
msgid "Flip Selection"
msgstr "Flip Selection"
#: src/hotkey/hotkey_command.cpp:238
msgid "Fill Selection"
msgstr "Fill Selection"
#: src/hotkey/hotkey_command.cpp:239
msgid "Generate Tiles in Selection"
msgstr "Generate Tiles in Selection"
#: src/hotkey/hotkey_command.cpp:240
msgid "Randomize Tiles in Selection"
msgstr "Randomize Tiles in Selection"
#: src/hotkey/hotkey_command.cpp:242
msgid "Rotate Map"
msgstr "Rotate Map"
#: src/hotkey/hotkey_command.cpp:244
msgid "Apply a Mask"
msgstr "Apply a Mask"
#: src/hotkey/hotkey_command.cpp:245
msgid "Create Mask"
msgstr "Create Mask"
#: src/hotkey/hotkey_command.cpp:246
msgid "Refresh Display"
msgstr "Refresh Display"
#: src/hotkey/hotkey_command.cpp:248
msgid "Update Terrain Transitions"
msgstr "Update Terrain Transitions"
#: src/hotkey/hotkey_command.cpp:251
msgid "Toggle Terrain Transition Update"
msgstr "Toggle Terrain Transition Update"
#: src/hotkey/hotkey_command.cpp:253
msgid "Auto-update Terrain Transitions"
msgstr "Auto-update Terrain Transitions"
#: src/hotkey/hotkey_command.cpp:254
msgid "Auto-update Terrain Transitions: No"
msgstr "Auto-update Terrain Transitions: No"
#: src/hotkey/hotkey_command.cpp:255
msgid "Auto-update Terrain Transitions: Partial"
msgstr "Auto-update Terrain Transitions: Partial"
#: src/hotkey/hotkey_command.cpp:257
msgid "Refresh Image Cache"
msgstr "Refresh Image Cache"
#: src/hotkey/hotkey_command.cpp:258
msgid "Draw Hex Coordinates"
msgstr "Draw Hex Coordinates"
#: src/hotkey/hotkey_command.cpp:259
msgid "Draw Terrain Codes"
msgstr "Draw Terrain Codes"
#: src/hotkey/hotkey_command.cpp:260
msgid "Draw Number of Bitmaps"
msgstr "Draw Number of Bitmaps"
#: src/hotkey/hotkey_command.cpp:262
msgid "Save Selection to Area"
msgstr "Save Selection to Area"
#: src/hotkey/hotkey_command.cpp:263
msgid "Rename Selected Area"
msgstr "Rename Selected Area"
#: src/hotkey/hotkey_command.cpp:264
msgid "Remove Selected Area"
msgstr "Remove Selected Area"
#: src/hotkey/hotkey_command.cpp:265
msgid "Add New Area"
msgstr "Add New Area"
#: src/hotkey/hotkey_command.cpp:267
msgid "Edit Scenario"
msgstr "Edit Scenario"
#: src/hotkey/hotkey_command.cpp:268
msgid "Edit Side"
msgstr "Edit Side"
#: src/hotkey/hotkey_command.cpp:269
msgid "Remove Side"
msgstr "Remove Side"
#: src/hotkey/hotkey_command.cpp:271
msgid "Delay Shroud Updates"
msgstr "Delay Shroud Updates"
#: src/hotkey/hotkey_command.cpp:272
msgid "Update Shroud Now"
msgstr "Update Shroud Now"
#: src/hotkey/hotkey_command.cpp:273
msgid "Continue Move"
msgstr "Continue Move"
#: src/hotkey/hotkey_command.cpp:274
msgid "Find Label or Unit"
msgstr "Find Label or Unit"
#: src/hotkey/hotkey_command.cpp:275
msgid "Speak to Ally"
msgstr "Speak to Ally"
#: src/hotkey/hotkey_command.cpp:276
msgid "Speak to All"
msgstr "Speak to All"
#: src/hotkey/hotkey_command.cpp:278
msgid "View Chat Log"
msgstr "View Chat Log"
#: src/hotkey/hotkey_command.cpp:279
msgid "Enter User Command"
msgstr "Enter User Command"
#: src/hotkey/hotkey_command.cpp:280
msgid "Custom Command"
msgstr "Custom Command"
#: src/hotkey/hotkey_command.cpp:281
msgid "Run Formula"
msgstr "Run Formula"
#: src/hotkey/hotkey_command.cpp:282
msgid "Clear Messages"
msgstr "Clear Messages"
#: src/hotkey/hotkey_command.cpp:284
msgid "Change Language"
msgstr "Change Language"
#: src/hotkey/hotkey_command.cpp:285
msgid "Refresh WML"
msgstr "Refresh WML"
#: src/hotkey/hotkey_command.cpp:286
msgid "Next Tip of the Day"
msgstr "Next Tip of the Day"
#: src/hotkey/hotkey_command.cpp:287
msgid "Previous Tip of the Day"
msgstr "Previous Tip of the Day"
#: src/hotkey/hotkey_command.cpp:288
msgid "Start Tutorial"
msgstr "Start Tutorial"
#: src/hotkey/hotkey_command.cpp:289
msgid "Start Campaign"
msgstr "Start Campaign"
#: src/hotkey/hotkey_command.cpp:290
msgid "Start Multiplayer Game"
msgstr "Start Multiplayer Game"
#: src/hotkey/hotkey_command.cpp:291
msgid "Manage Add-ons"
msgstr "Manage Add-ons"
#: src/hotkey/hotkey_command.cpp:292
msgid "Manage Cores"
msgstr "Manage Cores"
#: src/hotkey/hotkey_command.cpp:293
msgid "Start Editor"
msgstr "Start Editor"
#: src/hotkey/hotkey_command.cpp:294
msgid "Show Credits"
msgstr "Show Credits"
#: src/hotkey/hotkey_command.cpp:295
msgid "Start Test Scenario"
msgstr "Start Test Scenario"
#: src/hotkey/hotkey_command.cpp:297
msgid "Show Helptip"
msgstr "Show Help Tip"
#: src/hotkey/hotkey_command.cpp:299
msgid "Show Lua Console"
msgstr "Show Lua Console"
#: src/hotkey/hotkey_command.cpp:302
msgid "Unrecognized Command"
msgstr "Unrecognized Command"
#. TRANSLATORS: This is the language code which will be used
#. to store and fetch localized non-textual resources, such as images,
#. when they exist. Normally it is just the code of the PO file itself,
#. e.g. "de" of de.po for German. But it can also be a comma-separated
#. list of language codes by priority, when the localized resource
#. found for first of those languages will be used. This is useful when
#. two languages share sufficient commonality, that they can use each
#. other's resources rather than duplicating them. For example,
#. Swedish (sv) and Danish (da) are such, so Swedish translator could
#. translate this message as "sv,da", while Danish as "da,sv".
#: src/picture.cpp:527
msgid "language code for localized resources^en_US"
msgstr "en_GB"
#: src/preferences/display.cpp:122
msgid "No known themes. Try changing from within an existing game."
msgstr "No known themes. Try changing from within an existing game."
#: src/preferences/display.cpp:164
msgid ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
msgstr ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
#: src/preferences/display.cpp:168
msgid "Find Server Application"
msgstr "Find Server Application"
#: src/preferences/game.cpp:380
msgid "No server has been defined."
msgstr "No server has been defined."
#: src/preferences/game.cpp:898
msgid "[%H:%M]"
msgstr "[%H:%M]"
#: src/preferences/game.cpp:901
msgid "[%I:%M %p]"
msgstr "[%I:%M %p]"
#: src/terrain/translation.cpp:710
msgid ""
"A terrain with a string with more than 4 characters has been found, the "
"affected terrain is :"
msgstr ""
"A terrain with a string with more than 4 characters has been found, the "
"affected terrain is :"
#: src/wml_exception.cpp:62
msgid ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
msgstr ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
#: src/wml_exception.cpp:64
msgid "When reporting the bug please include the following error message :"
msgstr "When reporting the bug please include the following error message :"
#: src/wml_exception.cpp:94
msgid ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
msgstr ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
#: src/wml_exception.cpp:97
msgid "In section '[$section|]' the mandatory key '$key|' isn't set."
msgstr "In section '[$section|]' the mandatory key '$key|' isn't set."
#: src/wml_exception.cpp:113
msgid ""
"The key '$key' is deprecated and support will be removed in version "
"$removal_version."
msgstr ""
"The key '$key' is deprecated and support will be removed in version "
"$removal_version."
#: src/wml_exception.cpp:132
msgid ""
"The key '$deprecated_key' has been renamed to '$key'. Support for "
"'$deprecated_key' will be removed in version $removal_version."
msgstr ""
"The key '$deprecated_key' has been renamed to '$key'. Support for "
"'$deprecated_key' will be removed in version $removal_version."
#~ msgid "&#9679;"
#~ msgstr "&#9679;"
#~ msgid "Kick / ban reason:"
#~ msgstr "Kick / ban reason:"
#~ msgid "feature^Experimental OpenMP support"
#~ msgstr "Experimental OpenMP support"
#~ msgid "asc"
#~ msgstr "asc"
#~ msgid "desc"
#~ msgstr "desc"
#~ msgid "Speed:"
#~ msgstr "Speed:"
#~ msgid "Units move and fight speed"
#~ msgstr "Units move and fight speed"
#~ msgid "Scenario"
#~ msgstr "Scenario"
#~ msgid "Campaign"
#~ msgstr "Campaign"
#~ msgid "No era information found."
#~ msgstr "No era information found."
#~ msgid "Deterministic mode"
#~ msgstr "Deterministic mode"
#~ msgid "$min to $max"
#~ msgstr "$min to $max"
#~ msgid "Rusty Open Gate"
#~ msgstr "Rusty Open Gate"
#~ msgid "Wooden Open Door"
#~ msgstr "Wooden Open Door"
#~ msgid "Sort players:"
#~ msgstr "Sort players:"
#~ msgid "Friends first, ignored people last"
#~ msgstr "Friends first, ignored people last"
#~ msgid "Alphabetically"
#~ msgstr "Alphabetically"
#~ msgid "FPS limiter"
#~ msgstr "FPS limiter"
#~ msgid "era^missing"
#~ msgstr "missing"
#~ msgid "Registered users only:"
#~ msgstr "Registered users only:"
#~ msgid "Settings:"
#~ msgstr "Settings:"
#~ msgid "Refresh"
#~ msgstr "Refresh"
#~ msgid ""
#~ "You may login to the official multiplayer server with your forum username "
#~ "and password.\n"
#~ "Note that registration is not required to join the server: you need to "
#~ "supply a password only if you wish to use a registered username.\n"
#~ "\n"
#~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/"
#~ msgstr ""
#~ "You may log-in to the official multiplayer server with your forum user "
#~ "name and password.\n"
#~ "Note that registration is not required to join the server: you need to "
#~ "supply a password only if you wish to use a registered user name.\n"
#~ "\n"
#~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/"
#~ msgid "Available at titlescreen"
#~ msgstr "Available at title screen"
#~ msgid "None"
#~ msgstr "None"
#~ msgid "Password Reminder"
#~ msgstr "Password Reminder"
#~ msgid "feature^Growl notifications back end"
#~ msgstr "Growl notifications back-end"
#~ msgid "Rooms"
#~ msgstr "Rooms"
#~ msgid "Screenshot Saved"
#~ msgstr "Screenshot Saved"
#~ msgid "Choose weapon:"
#~ msgstr "Choose weapon:"
#~ msgid "file_size^Unknown"
#~ msgstr "Unknown"
#~ msgid "Get Add-ons"
#~ msgstr "Get Add-ons"
#~ msgid "Send new version to server"
#~ msgstr "Send new version to server"
#~ msgid "Only registered users may join"
#~ msgstr "Only registered users may join"
#~ msgid "Unknown era"
#~ msgstr "Unknown era"
#~ msgid "Gold per village"
#~ msgstr "Gold per village"
#~ msgid "Experience modifier"
#~ msgstr "Experience modifier"
#~ msgid "Multiplayer command dialog"
#~ msgstr "Multiplayer command dialog"
#~ msgid "Messaging"
#~ msgstr "Messaging"
#~ msgid "Message:"
#~ msgstr "Message:"
#~ msgid "Send"
#~ msgstr "Send"
#~ msgid "Friends/Ignored List"
#~ msgstr "Friends/Ignored List"
#~ msgid "Add as Friend"
#~ msgstr "Add as Friend"
#~ msgid "Add as Ignore"
#~ msgstr "Add as Ignore"
#~ msgid "Moderating"
#~ msgstr "Moderating"
#~ msgid "Time:"
#~ msgstr "Time:"
#~ msgid "Ban"
#~ msgstr "Ban"
#~ msgid "Connected Players"
#~ msgstr "Connected Players"
#~ msgid "Sort lobby list"
#~ msgstr "Sort lobby list"
#~ msgid "Sort the player list in the lobby by player groups"
#~ msgstr "Sort the player list in the lobby by player groups"
#~ msgid "Iconize lobby list"
#~ msgstr "Iconize lobby list"
#~ msgid "Show icons in front of the player names in the lobby"
#~ msgstr "Show icons in front of the player names in the lobby"
#~ msgid "controller^Computer"
#~ msgstr "Computer"
#~ msgid "User Maps"
#~ msgstr "User Maps"
#~ msgid "SP Campaigns"
#~ msgstr "SP Campaigns"
#~ msgid "No description available"
#~ msgstr "No description available"
#~ msgid ""
#~ "Widget definition '$definition' doesn't contain the definition for '$id'."
#~ msgstr ""
#~ "Widget definition '$definition' doesn't contain the definition for '$id'."
#~ msgid "Save password to preferences (plain text)"
#~ msgstr "Save password to preferences (plain text)"
#~ msgid "player"
#~ msgstr "player"
#~ msgid "Advanced Settings"
#~ msgstr "Advanced Settings"
#~ msgid "Additional dialogs:"
#~ msgstr "Additional dialogs:"
#~ msgid "Configure sides"
#~ msgstr "Configure sides"
#~ msgid "Metadata:"
#~ msgstr "Metadata:"
#~ msgid "The new theme will take effect after loading or starting a new game."
#~ msgstr ""
#~ "The new theme will take effect after loading or starting a new game."
#~ msgid ""
#~ "Era:\n"
#~ "\n"
#~ "Not allowed."
#~ msgstr ""
#~ "Era:\n"
#~ "\n"
#~ "Not allowed."
#~ msgid ""
#~ "Modifications:\n"
#~ "\n"
#~ "None found."
#~ msgstr ""
#~ "Modifications:\n"
#~ "\n"
#~ "None found."
#~| msgid "Modifications:"
#~ msgid "Modifiers"
#~ msgstr "Modifiers"
#~ msgid "Experimental Fake Map Edge"
#~ msgstr "Experimental Fake Map Edge"
#~ msgid "Author:"
#~ msgstr "Author:"
#~ msgid "Options"
#~ msgstr "Options"
#~ msgid "Add-ons matching the following criteria will be displayed."
#~ msgstr "Add-ons matching the following criteria will be displayed."
#~ msgid "Installation status:"
#~ msgstr "Installation status:"
#~ msgid "Add-on types:"
#~ msgstr "Add-on types:"
#~ msgid "Toggle All"
#~ msgstr "Toggle All"
#~ msgid "Add-ons will be sorted as follows when no column is selected:"
#~ msgstr "Add-ons will be sorted as follows when no column is selected:"
#~ msgid "sort^By name"
#~ msgstr "By name"
#~ msgid "sort^By last updated"
#~ msgstr "By last updated"
#~ msgid "sort^By first upload"
#~ msgstr "By first upload"
#~ msgid "Seed:"
#~ msgstr "Seed:"
#~ msgid "Filter"
#~ msgstr "Filter"
#~ msgid "Set Password"
#~ msgstr "Set Password"
#~ msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."
#~ msgstr "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."
#~ msgid "Weapon special: "
#~ msgstr "Weapon special: "
#~ msgid "Items"
#~ msgstr "Items"
#~ msgid "Contents"
#~ msgstr "Contents"
#~ msgid "Add to Friends"
#~ msgstr "Add to Friends"
#~ msgid "Add to Ignores"
#~ msgstr "Add to Ignores"
#~ msgid "Default"
#~ msgstr "Default"
#~ msgid "Map to play:"
#~ msgstr "Map to play:"
#~ msgid "Choose Modifications"
#~ msgstr "Choose Modifications"
#~ msgid "Enable the modifications you want to be active during the game."
#~ msgstr "Enable the modifications you want to be active during the game."
#~ msgid "Show haloing effects"
#~ msgstr "Show haloing effects"
#~ msgid "Show special unit graphical effects"
#~ msgstr "Show special unit graphical effects"
#~ msgid "Add Ignored"
#~ msgstr "Add Ignored"
#~ msgid "Delete File"
#~ msgstr "Delete File"
#~ msgid "Deletion of the file failed."
#~ msgstr "Deletion of the file failed."
#~ msgid "Creation of the directory failed."
#~ msgstr "Creation of the directory failed."
#~ msgid "Load Game..."
#~ msgstr "Load Game..."
#~ msgid "infinite"
#~ msgstr "infinite"
#~ msgid "Prefs tab^General"
#~ msgstr "General"
#~ msgid "Prefs tab^Friends"
#~ msgstr "Friends"
#~ msgid "Prefs section^General"
#~ msgstr "General"
#~ msgid "Prefs section^Hotkeys"
#~ msgstr "Hotkeys"
#~ msgid "Prefs section^Display"
#~ msgstr "Display"
#~ msgid "Prefs section^Sound"
#~ msgstr "Sound"
#~ msgid "Prefs section^Multiplayer"
#~ msgstr "Multiplayer"
#~ msgid "Prefs section^Advanced"
#~ msgstr "Advanced"
#~ msgid "Version "
#~ msgstr "Version "
#~ msgid "Find $filename server binary"
#~ msgstr "Find $filename server binary"
#~ msgid "&#10003;"
#~ msgstr "&#10003;"
#~ msgid "Hewn Cave Wall"
#~ msgstr "Hewn Cave Wall"
#~ msgid "Reinforced Earthy Cave Wall"
#~ msgstr "Reinforced Earthy Cave Wall"
#~ msgid "Manage Data"
#~ msgstr "Manage Data"
#~ msgid "Choose the game to load"
#~ msgstr "Choose the game to load"
#~ msgid "Clear"
#~ msgstr "Clear"
#~ msgid "Restore"
#~ msgstr "Restore"
#~ msgid "Backup"
#~ msgstr "Backup"
#~ msgid "Bilinear interpolation scaling (legacy wesnoth option)"
#~ msgstr "Bilinear interpolation scaling (legacy wesnoth option)"
#~ msgid "Linear (legacy)"
#~ msgstr "Linear (legacy)"
#~ msgid "Bilinear interpolation scaling (new implementation)"
#~ msgstr "Bilinear interpolation scaling (new implementation)"
#~ msgid "long size text"
#~ msgstr "long size text"
#~ msgid "100/100"
#~ msgstr "100/100"
#~ msgid "Map scrolling"
#~ msgstr "Map scrolling"
#~ msgid "Mouse emulation"
#~ msgstr "Mouse emulation"
#~ msgid "Joystick Settings"
#~ msgstr "Joystick Settings"
#~ msgid "Enable joystick support"
#~ msgstr "Enable joystick support"
#~ msgid "Event:"
#~ msgstr "Event:"
#~ msgid "Play Sound:"
#~ msgstr "Play Sound:"
#~ msgid "Play a sound for the event, specified in data/game_config.cfg"
#~ msgstr "Play a sound for the event, specified in data/game_config.cfg"
#~ msgid "Desktop Notification:"
#~ msgstr "Desktop Notification:"
#~ msgid ""
#~ "Shows desktop/system tray notifications for turn change events or "
#~ "conversations when the game window is inactive"
#~ msgstr ""
#~ "Shows desktop/system tray notifications for turn change events or "
#~ "conversations when the game window is inactive"
#~ msgid "Also in main lobby:"
#~ msgstr "Also in main lobby:"
#~ msgid ""
#~ "Also take these actions in response to events in the main multiplayer "
#~ "lobby"
#~ msgstr ""
#~ "Also take these actions in response to events in the main multiplayer "
#~ "lobby"
#~ msgid "Private message:"
#~ msgstr "Private message:"
#~ msgid "When a private message is received"
#~ msgstr "When a private message is received"
#~ msgid "Ready to start game:"
#~ msgstr "Ready to start game:"
#~ msgid "Attack enemy"
#~ msgstr "Attack enemy"
#~ msgid "Set Path to wesnothd"
#~ msgstr "Set Path to wesnothd"
#~ msgid "Friends List"
#~ msgstr "Friends List"
#~ msgid "Add As Friend"
#~ msgstr "Add As Friend"
#~ msgid "Add As Ignore"
#~ msgstr "Add As Ignore"
#~ msgid "Colors"
#~ msgstr "Colours"
#~ msgid "sound^Advanced Options"
#~ msgstr "Advanced Options"
#~ msgid "sound^Standard Options"
#~ msgstr "Standard Options"
#~ msgid "Custom"
#~ msgstr "Custom"
#~ msgid "Apply"
#~ msgstr "Apply"
#~ msgid "Sample rate (Hz):"
#~ msgstr "Sample rate (Hz):"
#~ msgid "User defined sample rate"
#~ msgstr "User defined sample rate"
#~ msgid "Change the buffer size"
#~ msgstr "Change the buffer size"
#~ msgid "Buffer size: "
#~ msgstr "Buffer size: "
#~ msgid "Choose whether the game should run full screen or in a window"
#~ msgstr "Choose whether the game should run full screen or in a window"
#~ msgid "Back to the multiplayer options"
#~ msgstr "Back to the multiplayer options"
#~ msgid "Insert a username"
#~ msgstr "Insert a username"
#~ msgid "Show text above a unit when it is hit to display damage inflicted"
#~ msgstr "Show text above a unit when it is hit to display damage inflicted"
#~ msgid "Change the resolution the game runs at"
#~ msgstr "Change the resolution the game runs at"
#~ msgid "Change the theme the game runs with"
#~ msgstr "Change the theme the game runs with"
#~ msgid "Use graphical special effects (may be slower)"
#~ msgstr "Use graphical special effects (may be slower)"
#~ msgid "View and configure keyboard shortcuts"
#~ msgstr "View and configure keyboard shortcuts"
#~ msgid "Adjust orb colors"
#~ msgstr "Adjust orb colours"
#~ msgid "Desktop Notifications Unavailable"
#~ msgstr "Desktop Notifications Unavailable"
#~ msgid ""
#~ "This build of Wesnoth does not include support for desktop notifications. "
#~ "Check with the packager for your platform, or if compiling yourself, make "
#~ "sure that you have the appropriate dependencies installed."
#~ msgstr ""
#~ "This build of Wesnoth does not include support for desktop notifications. "
#~ "Check with the packager for your platform, or if compiling yourself, make "
#~ "sure that you have the appropriate dependencies installed."
#~ msgid "Advanced section^Advanced"
#~ msgstr "Advanced"
#~ msgid "Purge Cache"
#~ msgstr "Purge Cache"
#~ msgid ""
#~ "Are you sure you want to purge the game data cache? All files in the "
#~ "cache directory will be deleted, and the cache will be regenerated next "
#~ "time it is required."
#~ msgstr ""
#~ "Are you sure you want to purge the game data cache? All files in the "
#~ "cache directory will be deleted, and the cache will be regenerated next "
#~ "time it is required."
#~ msgid "Add a new binding to \"$hotkey_description|\""
#~ msgstr "Add a new binding to \"$hotkey_description|\""
#~ msgid "Clears the current bindings for \"$hotkey_description|\""
#~ msgstr "Clears the current bindings for \"$hotkey_description|\""
#~ msgid "Hotkey Settings"
#~ msgstr "Hotkey Settings"
#~ msgid "Reset all bindings to the default values"
#~ msgstr "Reset all bindings to the default values"
#~ msgid "Prefs section^Title Screen"
#~ msgstr "Title Screen"
#~ msgid "Prefs section^Editor"
#~ msgstr "Editor"
#~ msgid "Binding"
#~ msgstr "Binding"
#~ msgid "There are no alternative video modes available"
#~ msgstr "There are no alternative video modes available"
#~ msgid "Button"
#~ msgstr "Button"
#~ msgid "Mouse"
#~ msgstr "Mouse"
#~ msgid "Joystick"
#~ msgstr "Joystick"
#~ msgid "Up"
#~ msgstr "Up"
#~ msgid "Right"
#~ msgstr "Right"
#~ msgid "Down"
#~ msgstr "Down"
#~ msgid "Left"
#~ msgstr "Left"
#~ msgid "RightUp"
#~ msgstr "RightUp"
#~ msgid "RightDown"
#~ msgstr "RightDown"
#~ msgid "LeftUp"
#~ msgstr "LeftUp"
#~ msgid "LeftDown"
#~ msgstr "LeftDown"
#~ msgid "Hat"
#~ msgstr "Hat"
#~ msgid ""
#~ "The video mode could not be changed. Your window manager must be set to "
#~ "16 bits per pixel to run the game in windowed mode. Your display must "
#~ "support 1024x768x16 to run the game full screen."
#~ msgstr ""
#~ "The video mode could not be changed. Your window manager must be set to "
#~ "16 bits per pixel to run the game in windowed mode. Your display must "
#~ "support 1024x768x16 to run the game full screen."
#~ msgid "Share map"
#~ msgstr "Share map"
#~ msgid "controller^Player number:"
#~ msgstr "Player number:"
#~ msgid "View game file paths"
#~ msgstr "View game file paths"
#~ msgid "Quit Editor"
#~ msgstr "Quit Editor"
#~ msgid "Next Generator"
#~ msgstr "Next Generator"
#~ msgid "Password: "
#~ msgstr "Password: "
#~ msgid "Elvish Castle"
#~ msgstr "Elvish Castle"
#~ msgid "Forested Hills"
#~ msgstr "Forested Hills"
#~ msgid "Forested Snow Hills"
#~ msgstr "Forested Snow Hills"
#~ msgid "Summer Deciduous Forested Hills"
#~ msgstr "Summer Deciduous Forested Hills"
#~ msgid "Fall Deciduous Forested Hills"
#~ msgstr "Fall Deciduous Forested Hills"
#~ msgid "Winter Deciduous Forested Hills"
#~ msgstr "Winter Deciduous Forested Hills"
#~ msgid "Snowy Deciduous Forested Hills"
#~ msgstr "Snowy Deciduous Forested Hills"
#~ msgid "Summer Mixed Forested Hills"
#~ msgstr "Summer Mixed Forested Hills"
#~ msgid "Fall Mixed Forested Hills"
#~ msgstr "Fall Mixed Forested Hills"
#~ msgid "Winter Mixed Forested Hills"
#~ msgstr "Winter Mixed Forested Hills"
#~ msgid "Snowy Mixed Forested Hills"
#~ msgstr "Snowy Mixed Forested Hills"
#, fuzzy
#~| msgid "Tropical Forest"
#~ msgid "Tropical Forested Hills"
#~ msgstr "Tropical Forest"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Palm Forested Hills"
#~ msgstr "Forested Hills"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Dense Palm Forested Hills"
#~ msgstr "Forested Hills"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Savanna Forested Hills"
#~ msgstr "Forested Hills"
#~ msgid "Show color cursors"
#~ msgstr "Show colour cursors"
#~ msgid "Use colored mouse cursors (may be slower)"
#~ msgstr "Use coloured mouse cursors (may be slower)"
#~ msgid ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."
#~ msgstr ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."
#~ msgid "Left Mouse Click"
#~ msgstr "Left Mouse Click"
#~ msgid "Right Mouse Click"
#~ msgstr "Right Mouse Click"
#, fuzzy
#~| msgid "Switch Map"
#~ msgid "Switch Area"
#~ msgstr "Switch Map"
#~ msgid "Map-Screenshot"
#~ msgstr "Map-Screenshot"
#~ msgid " (widescreen)"
#~ msgstr " (widescreen)"
#, fuzzy
#~| msgid "Multiplayer Options"
#~ msgid "Filter Options"
#~ msgstr "Multiplayer Options"
#, fuzzy
#~| msgid "Flip Clipboard Horizontally"
#~ msgid "Scroll Viewport Horizontally"
#~ msgstr "Flip Clipboard Horizontally"
#, fuzzy
#~| msgid "Flip Clipboard Vertically"
#~ msgid "Scroll Viewport Vertically"
#~ msgstr "Flip Clipboard Vertically"
#~ msgid "Time of day lighting preset:"
#~ msgstr "Time of day lighting preset:"
#~ msgid "Custom lighting settings"
#~ msgstr "Custom lighting settings"
#~ msgid "Automatically update map view"
#~ msgstr "Automatically update map view"
#~ msgid "Allow multiple maps to be open simultaneously"
#~ msgstr "Allow multiple maps to be open simultaneously"
#~ msgid "Add this username to your ignores list"
#~ msgstr "Add this username to your ignores list"
#, fuzzy
#~| msgid "Auto-update Terrain Transitions"
#~ msgid "Auto-update Terrain Transitions: Yes"
#~ msgstr "Auto-update Terrain Transitions"
#~ msgid "Types"
#~ msgstr "Types"
#~ msgid "Inspection window"
#~ msgstr "Inspection window"
#~ msgid "Variable"
#~ msgstr "Variable"
#~ msgid "Use new lobby interface"
#~ msgstr "Use new lobby interface"
#~ msgid "Use New Lobby Interface"
#~ msgstr "Use New Lobby Interface"
#, fuzzy
#~| msgid "Default"
#~ msgid "Reset Defaults"
#~ msgstr "Default"