3044 lines
117 KiB
Text
3044 lines
117 KiB
Text
#
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# Marno van der Maas <wesnoth@techroose.com>, 2020.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
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"PO-Revision-Date: 2021-04-21 12:54+0100\n"
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"Last-Translator: Marno van der Maas <wesnoth@techroose.com>\n"
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"Language-Team: Dutch; Flemish <tybonzer@live.nl>\n"
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"Language: nl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.3\n"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11
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msgid "Liberty"
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msgstr "Vrijheid"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:19
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msgid "Easy"
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msgstr "Makkelijk"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:19
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msgid "Peasant"
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msgstr "Boer"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:20
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msgid "Normal"
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msgstr "Normaal"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:20
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msgid "Outlaw"
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msgstr "Brigant"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:21
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msgid "Difficult"
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msgstr "Lastig"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:21
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msgid "Fugitive"
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msgstr "Voortvluchtige"
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#. [campaign]: id=Liberty
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#. Yes, that is "marchlanders", not "marshlanders".
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#. "marchlander" is archaic English for an inhabitant of a border region.
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#: data/campaigns/Liberty/_main.cfg:26
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msgid ""
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"As the shadow of civil war lengthens across Wesnoth, a band of hardy "
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"marchlanders revolts against the tyranny of Queen Asheviere. To win their "
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"way to freedom, they must defeat not just the trained blades of Wesnothian "
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"troops but darker foes including orcs and undead.\n"
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"\n"
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msgstr ""
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"Terwijl de burgeroorlog zich over Wesnoth verspreid, is er een moedige bende "
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"uit het grensgebied in opstand gekomen tegen de tirannie van koningin "
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"Asheviere. Om hun vrijheid te winnen, moeten ze niet alleen de getrainde "
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"troepen van Wesnoth verslaan maar ook duistere vijanden zoals orks en "
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"ondoden.\n"
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"\n"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:28
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msgid "(Novice level, 8 scenarios.)"
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msgstr "(Beginnersniveau, 8 scenario 's.)"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:31
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msgid "Campaign Design"
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msgstr "Veldtocht Ontwerp"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:37
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msgid "Prose-doctoring and preparation for mainline"
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msgstr "Proza-dokteren en voorbereiden voor mainline"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:43
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msgid "Campaign Maintenance"
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msgstr "Veldtocht Onderhoud"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:54
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msgid "Artwork and Graphics Design"
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msgstr "Illustraties en Grafisch Ontwerp"
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#. [scenario]: id=01_The_Raid
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4
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msgid "The Raid"
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msgstr "De Rooftocht"
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#. [label]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:17
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msgid "Dallben"
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msgstr "Dallben"
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22
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msgid ""
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"In the Era of Turmoil, during the reign of King Garard II, the border towns "
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"of Delwyn and Dallben in the Province of Annuvin grew increasingly "
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"dissatisfied with the King’s rule. Being preoccupied with the great wars, "
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"the King was unable to send adequate forces to protect the frontier."
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msgstr ""
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"In het Tijdperk van Tumult, onder het bewind van koning Garard II, werden de "
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"grensdorpen Dathyl en Dallben, in de provincie Annuvin, steeds ontevredener "
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"met de heerschappij van de koning. Geheel in beslag genomen door de grote "
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"oorlogen was de koning niet in staat voldoende manschappen te sturen om het "
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"grensgebied te beschermen."
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:26
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msgid ""
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"The hardy people of these marches learned self-reliance and survival skills "
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"against the raiding orc hordes and savage saurians. They established their "
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"own trading routes and pacts of mutual defense."
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msgstr ""
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"Het volk van de grensgebieden leerden zelfredzaamheid en verdedigden "
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"zichzelf tegen de invallende orks en woeste saurianen. Ze openden hun eigen "
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"handelsroutes en sloten verdragen om elkaar te verdedigen."
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:30
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msgid ""
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"Although not permitted to train with proper military weapons, these woodsmen "
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"were at home in the forests and swamps of the Western Marches, and became "
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"very effective with their simple slings and clubs."
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msgstr ""
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"Hoewel het hen niet was toegestaan traditionele militaire wapens te "
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"gebruiken, waren ze vertrouwd met de bossen en moerassen in het Westerse "
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"grensgebied, en maakten ze uiterst effectief gebruik van hun eenvoudige "
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"slingers en knuppels."
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:34
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msgid ""
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"After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth "
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"sought to consolidate her ill-gotten power. She sent her armies across "
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"Wesnoth to intimidate the provincial rulers and secure her continued reign."
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msgstr ""
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"Nadat koningin Asheviere de koning had verraden, trachtte de nieuwe regent "
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"van Wesnoth haar macht te consolideren. Ze stuurde haar legers uit naar heel "
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"Wesnoth om de provinciale machthebbers te intimideren en om haar regie te "
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"behouden."
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:38
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msgid ""
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"The people of Annuvin were unwilling to relinquish their hard-earned self-"
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"rule, especially not to this pretender..."
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msgstr ""
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"Het volk van Annuvin voelden er niets voor hun hardbevochten zelfbestuur op "
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"te geven, zeker niet voor deze pretendente..."
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#. [side]: type=Bandit_Peasant, id=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:50
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20
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msgid "Baldras"
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msgstr "Baldras"
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#. [side]: type=Goblin Pillager, id=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:80
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msgid "Fal Khag"
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msgstr "Fal Khag"
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#. [side]: type=Goblin Pillager, id=Fal Khag
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#. [side]: type=Orcish Warlord, id=Vashna
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:86
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#: data/campaigns/Liberty/scenarios/08_Glory.cfg:136
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msgid "Orcs"
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msgstr "Orks"
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#. [objective]: condition=win
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:107
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msgid "Defeat all of the Goblin marauders"
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msgstr "Versla alle plunderende Koboldplunderaars"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:111
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msgid "Goblins reach the village of Dallben"
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msgstr "Kobolds bereiken het dorp Dallben"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:115
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:75
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:138
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:99
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118
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#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:154
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#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:93
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#: data/campaigns/Liberty/scenarios/08_Glory.cfg:219
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#: data/campaigns/Liberty/scenarios/08_Glory.cfg:298
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#: data/campaigns/Liberty/scenarios/08_Glory.cfg:522
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msgid "Death of Baldras"
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msgstr "Dood van Baldras"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:119
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:79
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:142
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:103
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:122
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#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:158
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#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:97
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msgid "Death of Harper"
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msgstr "Dood van Harper"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159
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msgid "Gatrakh"
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msgstr "Gatrakh"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160
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msgid "Thurg"
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msgstr "Thurg"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:163
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:168
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:173
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msgid "Krung"
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msgstr "Krung"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:164
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:169
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:174
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msgid "Gorokh"
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msgstr "Gorokh"
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#. [message]: speaker=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:196
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msgid ""
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"I long to burn human cities, but until our great chieftains provide us with "
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"sufficient forces we must look to these villagers to feed our wolves and "
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"slake the thirst of our blades."
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msgstr ""
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"Ik lang naar het verbranden van mensensteden, maar zolang de opperhoofden "
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"ons niet voorzien van voldoende troepen, zullen we ons tot deze dorpelingen "
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"moeten wenden om onze wolven te voeden en onze klingen het bloed te geven "
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"waar ze naar dorsten."
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#. [message]: speaker=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200
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msgid ""
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"Ride, you worms, I want to finish our raid before the hunting party returns "
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"to the human village."
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msgstr ""
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"Rijd, jullie wormen! Ik wil het mensendorp leeggeroofd hebben voordat die "
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"groep jagers terugkeert."
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:209
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msgid "Jalak"
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msgstr "Jalak"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:210
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msgid "Delurin"
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msgstr "Delurin"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:211
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msgid "Red"
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msgstr "Red"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:212
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msgid "Ordo"
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msgstr "Ordo"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:213
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msgid "Novus"
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msgstr "Novus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:214
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msgid "Teneor"
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msgstr "Teneor"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:215
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msgid "Kembe"
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msgstr "Kembe"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216
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msgid "Treagh"
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msgstr "Treagh"
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#. [unit]: type=Footpad_Peasant, id=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223
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msgid "Harper"
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msgstr "Harper"
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#. [message]: speaker=Red
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:249
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msgid ""
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"Look, goblin riders approach! You were right, they were going to raid "
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"Dallben while we were gone."
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msgstr ""
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"Kijk, er komen koboldruiters aan! Je had gelijk, ze waren van plan Dallben "
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"in onze afwezigheid te plunderen."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:253
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msgid ""
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"We must stop them before they reach the village. Damn the crown, they have "
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"long since forgotten about us out here."
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msgstr ""
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"We moeten ze tegenhouden voor ze het dorp bereiken. Vervloekt zij de kroon, "
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"ze is ons hier allang vergeten."
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:257
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msgid ""
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"That goblin leader is heading full-speed straight for Dallben. But we’ll "
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"need to chase them all down if we’re going to stop them."
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msgstr ""
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"De kobold leider rijdt volle vaart op Dallben af. Als we hun willen "
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"verslaan, zullen we ze allemaal moeten achterhalen."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:261
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msgid ""
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"Do it. Try to hold them back until us old-timers can get there and finish "
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"them off."
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msgstr ""
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"Ga er achteraan. Probeer ze op te houden totdat wij oudjes er ook zijn om "
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"met hen af te rekenen."
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#. [message]: speaker=Baldras
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#. Some languages, including Norwegian and Old English, don't
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#. have a single word for "uncle", dividing it into
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#. mother's-brother vs. father's-brother. Baldras is
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#. Harper's mother's brother. In some human societies,
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#. including the Navaho and Akan, this would give him a
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#. special responsibility for the boy.
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:271
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msgid ""
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"And Harper... don’t get yourself killed. I’m responsible for you now that "
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"your father is gone, and I won’t dishonor his memory by breaking my promise "
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"to keep you safe."
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msgstr ""
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"En Harper... zorg dat je in leven blijft. Ik ben verantwoordelijk voor je, "
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"nu je vader dood is, en ik ben niet van plan zijn nagedachtenis te schenden "
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"door mijn belofte jou te beschermen te breken."
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||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:275
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msgid "... I know... All right now, let’s stop these goblins!"
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msgstr "...Ik weet het... Goed dan, laten we die orks tot staan brengen!"
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||
|
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#. [message]: speaker=Harper
|
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:308
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msgid ""
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"We are barely able to survive these orc raids. We lost two men last week, "
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"more today... yet Weldyn does nothing!"
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msgstr ""
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"We kunnen de invallen van de orks amper overleven. We hebben vorige week "
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"twee mannen verloren, vandaag meer... maar Weldyn doet niets!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:315
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||
msgid ""
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||
"We are barely able to survive these orc raids. We lost two men last week, "
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||
"more could have died today... yet Weldyn does nothing!"
|
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msgstr ""
|
||
"We kunnen de invallen van de orks amper overleven. We hebben vorige week "
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"twee mannen verloren, en vandaag hadden er meer kunnen sneuvelen... maar "
|
||
"Weldyn doet niets!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321
|
||
msgid ""
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||
"The King stopped sending patrols out here once the war started. Once that "
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"happened, the burden fell to us. We are citizens of Wesnoth, and as long as "
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"her banner flies we will resist the horde."
|
||
msgstr ""
|
||
"De koning stuurt al sinds het begin van de oorlog geen patrouilles meer. Die "
|
||
"last ligt nu op onze schouders. Maar we zijn burgers van Wesnoth en zolang "
|
||
"haar vaandel wappert zullen we ons verzetten tegen de Orks."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325
|
||
msgid "The banner will fly over a ghost town if help does not come soon."
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||
msgstr ""
|
||
"Die vaandel zal boven een spookstad wapperen als ze niet snel hulp sturen."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:355
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||
msgid ""
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||
"They’re getting closer to our village! What about the town guards, can they "
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||
"help us?"
|
||
msgstr ""
|
||
"Ze komen dichterbij ons dorp! Hoe zit het met de stadswacht, kunnen zei ons "
|
||
"helpen?"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:359
|
||
msgid ""
|
||
"They’ll come out when they see those riders, or us, approaching, but there "
|
||
"aren’t many of them... I wouldn’t count on them being able to protect the "
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||
"village alone for long."
|
||
msgstr ""
|
||
"Ze zullen komen wanneer ze de ruiters zien aankomen, maar het zijn er maar "
|
||
"weinig... I zou niet op ze rekenen om het dorp alleen te verdedigen."
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:372
|
||
msgid "Remald"
|
||
msgstr "Remald"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:373
|
||
msgid "Wolmas"
|
||
msgstr "Wolmas"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:378
|
||
msgid "Jasken"
|
||
msgstr "Jasken"
|
||
|
||
#. [message]: speaker=Wolmas
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:385
|
||
msgid "What’s happening here? Why are you running like mad, $unit.name|?"
|
||
msgstr "Wat gebeurt hier? Waarom ren je als een malle, $unit.name|?"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:389
|
||
msgid "Goblin riders on the hunt. We must not let any of them to the village!"
|
||
msgstr ""
|
||
"Kobold ruiters zijn aan het jagen. Zorg dat geen van hen het dorp bereiken!"
|
||
|
||
#. [message]: speaker=Wolmas
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396
|
||
msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!"
|
||
msgstr ""
|
||
"Kijk! Kobold ruiters zij aan het jagen -- en ze rijden regelrecht op Dallben "
|
||
"af!"
|
||
|
||
#. [message]: speaker=Remald
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:400
|
||
msgid "Halt!"
|
||
msgstr "Halt!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:420
|
||
msgid ""
|
||
"The goblins reached the village! There will surely be nothing left when they "
|
||
"are done pillaging it."
|
||
msgstr ""
|
||
"De kobolds hebben het dorp bereikt! Nadat ze het geplunderd hebben, zal er "
|
||
"geen steen meer op de andere staan."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:433
|
||
msgid ""
|
||
"None remarked on the passing of the tiny, isolated frontier town. It was but "
|
||
"a harbinger of the evil to come under the tyranny of Asheviere."
|
||
msgstr ""
|
||
"Niemand zei iets over het passeren van het kleine, geïsoleerde grensstad. "
|
||
"Het was een voorbode van het kwaad dat zou komen onder de tirannie van "
|
||
"Asheviere."
|
||
|
||
#. [scenario]: id=02_Civil_Disobedience
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4
|
||
msgid "Civil Disobedience"
|
||
msgstr "Burgerlijke Ongehoorzaamheid"
|
||
|
||
#. [side]: type=Bandit, id=Baldras
|
||
#. [side]: type=Rogue, id=Hans
|
||
#. [side]: type=Highwayman, id=Baldras
|
||
#. [side]: type=Bandit_Peasant, id=Baldras
|
||
#. [side]
|
||
#. [side]: type=Shadow Lord, id=Helicrom
|
||
#. [side]: type=Highwayman_Peasant, id=Relana
|
||
#. [side]: type=General, id=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:62
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:70
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:91
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:52
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:75
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:43
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:49
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:169
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:178
|
||
msgid "Rebels"
|
||
msgstr "Rebellen"
|
||
|
||
#. [side]: type=Cavalier, id=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35
|
||
msgid "Tarwen"
|
||
msgstr "Tarwen"
|
||
|
||
#. [side]: type=Master Bowman, id=Quentin
|
||
#. [side]
|
||
#. [side]: type=Royal Guard, id=Archarel
|
||
#. [side]: type=Iron Mauler, id=Linneus
|
||
#. [side]: type=Cavalier, id=Tarwen
|
||
#. [side]: type=General, id=Kestrel
|
||
#. [side]: type=General, id=Dommel
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:41
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:48
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:64
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:60
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:91
|
||
msgid "Asheviere"
|
||
msgstr "Asheviere"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:71
|
||
msgid "Kill the Wesnoth army captain, Tarwen"
|
||
msgstr "Dood Tarwen, de aanvoerder van het Wesnothse leger"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:121
|
||
msgid "Look, riders approach."
|
||
msgstr "Kijk, er komen ruiters aan."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:125
|
||
msgid "Stand fast, nephew."
|
||
msgstr "Hou je rug recht, neef."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:138
|
||
msgid ""
|
||
"By order of the Queen, the magistrate of this town is ordered to travel with "
|
||
"us to Elensefar for vetting."
|
||
msgstr ""
|
||
"In naam van de koningin beveel ik de magistraat van dit stadje ons naar "
|
||
"Elensefar te vergezellen om ondervraagd te worden."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:142
|
||
msgid "Garard is the King of Wesnoth. We are ruled by no queen."
|
||
msgstr "Garard is de koning van Wesnoth. Wij hebben geen koningin."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:146
|
||
msgid ""
|
||
"Insolent peasants, you will kneel before your betters! Asheviere is the "
|
||
"Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy "
|
||
"words with you. Your magistrate will be coming with us, and we do not care "
|
||
"if it is dead or alive."
|
||
msgstr ""
|
||
"Jullie oneerbiedige boeren, kniel voor jullie meerderen! Asheviere is "
|
||
"koningin van Wesnoth. De koning is drie week geleden gevallen bij Abez. Ik "
|
||
"duld geen tegenspraak, de magistraat gaat met ons mee. Levend of dood, dat "
|
||
"maakt ons niet uit."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:180
|
||
msgid "Guard the gate."
|
||
msgstr "Bewaak de poort."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:193
|
||
msgid "Harper, get out of here. This is no battle for you."
|
||
msgstr "Harper, maak dat je hier wegkomt. Dit wordt vechten."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:198
|
||
msgid ""
|
||
"I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
|
||
"Dallben, be it dead or alive."
|
||
msgstr ""
|
||
"Ik ben de magistraat van Dallben, en <i>jij</i> zult Dallben verlaten, "
|
||
"levend of dood."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:213
|
||
msgid "Get back, you cur!"
|
||
msgstr "Achteruit, hondsvot!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:227
|
||
msgid "Get out of my village!"
|
||
msgstr "Maak dat je uit mijn dorp wegkomt!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240
|
||
msgid ""
|
||
"Our lives were hard enough when we were beneath the attention of the Crown. "
|
||
"But now I fear things will be worse."
|
||
msgstr ""
|
||
"Het leven was moeilijk genoeg toen de kroon ons geen aandacht schonk, maar "
|
||
"ik vrees dat we nu nog slechter af zijn."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:245
|
||
msgid "We must tell the people of Delwyn about this."
|
||
msgstr "We moeten de mensen in Delwyn op de hoogte brengen."
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:258
|
||
msgid ""
|
||
"That is true. We have always flown to their aid, and they to ours. This is "
|
||
"something we should face together."
|
||
msgstr ""
|
||
"Dat is waar. We hebben elkaar altijd geholpen en dit is iets waarbij we "
|
||
"moeten samenwerken."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:263
|
||
msgid ""
|
||
"Very well. We will go to Delwyn and share counsel with them. I never thought "
|
||
"Wesnoth would fall into darkness. Now, not only do the orcs threaten our "
|
||
"lands, but some sinister thing is happening with the ascent of the Queen to "
|
||
"the throne."
|
||
msgstr ""
|
||
"Goed dan, we gaan naar Delwyn om de situatie te bespreken. Ik had nooit "
|
||
"gedacht dat de duisternis ooit over Wesnoth zou vallen. We worden nu niet "
|
||
"alleen bedreigd door Orks, maar er is ook de onheilspellende "
|
||
"troonsbestijging van de koningin aan de gang."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:268
|
||
msgid ""
|
||
"Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, "
|
||
"but we are now outlaws."
|
||
msgstr ""
|
||
"Ik wilde dat het anders was, maar vanaf vandaag zijn we geen burgers van "
|
||
"Wesnoth meer. Vanaf nu zijn we vogelvrij."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:340
|
||
msgid ""
|
||
"Oh, no! We have run out of time, they have arrived with reinforcements..."
|
||
msgstr "O nee! We zijn te laat. Daar zijn hun versterkingen..."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:353
|
||
msgid ""
|
||
"They would be remembered only as traitors rightly put down by the Queen’s "
|
||
"lances. And in the dark years to come, woe betide any who questioned it."
|
||
msgstr ""
|
||
"Ze zullen worden herdacht als verraders die zijn verslagen door de lansen "
|
||
"van de koningin. En in de donkere jaren die zullen komen, o wee als iemand "
|
||
"dit betwijfelt."
|
||
|
||
#. [scenario]: id=03_A_Strategy_of_Hope
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4
|
||
msgid "A Strategy of Hope"
|
||
msgstr "Een Strategie van Hoop"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:18
|
||
msgid ""
|
||
"Fearing that the Queen’s army would return in force in the wake of its "
|
||
"fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn and "
|
||
"sent ahead for the magistrate, Relana, to meet them in a secluded strath in "
|
||
"the swamps."
|
||
msgstr ""
|
||
"Omdat hij bang was dat het leger van de koningin zou terugkeren in de waak "
|
||
"van de gevallen patrouille, vluchtte Baldras en zijn mannen weg uit Dallben. "
|
||
"Ze trokken naar Delwyn en vroegen de magistraat, Relana, om hun te ontmoeten "
|
||
"in de geïsoleerde vallei in het moeras."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:22
|
||
msgid ""
|
||
"As morning dawned over the day after next, they found Relana already waiting "
|
||
"for them."
|
||
msgstr ""
|
||
"In de ochtend, twee dagen later, kwamen ze Relana tegen die op hun aan het "
|
||
"wachten was."
|
||
|
||
#. [side]: type=Highwayman_Peasant, id=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:49
|
||
msgid "Relana"
|
||
msgstr "Relana"
|
||
|
||
#. [side]: type=Orcish Warrior, id=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78
|
||
msgid "Urk Delek"
|
||
msgstr "Urk Delek"
|
||
|
||
#. [side]: type=Necromancer, id=Mal-Jarrof
|
||
#. [side]: type=Necromancer, id=Mal-Jerod
|
||
#. [side]: type=Lich, id=Sel-Mana
|
||
#. [side]: type=Orcish Warrior, id=Urk Delek
|
||
#. [side]: type=Saurian Oracle, id=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:100
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:122
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:105
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:121
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:138
|
||
msgid "Evil"
|
||
msgstr "Kwaad"
|
||
|
||
#. [side]: type=Saurian Oracle, id=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:107
|
||
msgid "Thhsthss"
|
||
msgstr "Thhsthss"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:134
|
||
msgid "Defeat both enemy leaders"
|
||
msgstr "Versla beide vijandelijke leiders"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:146
|
||
msgid "Death of Relana"
|
||
msgstr "Dood van Relana"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:180
|
||
msgid ""
|
||
"Relana, thank you for welcoming our messenger and agreeing to meet with us. "
|
||
"In your many years as Delwyn’s magistrate I have never known your judgment "
|
||
"to err."
|
||
msgstr ""
|
||
"Relana, bedankt dat je onze bode hebt willen aanhoren en ons ontvangt. In de "
|
||
"vele jaren dat je Delwyn bestuurt heb ik je nog nooit een verkeerd oordeel "
|
||
"zien vellen."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:184
|
||
msgid ""
|
||
"It has been a long time, old friend. Your news worries us. Yet, there is no "
|
||
"problem we have not worked out together."
|
||
msgstr ""
|
||
"Dat is lang geleden, oude vriend. Je nieuws is verontrustend. Maar er is "
|
||
"nooit een probleem geweest dat we samen niet konden oplossen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:188
|
||
msgid ""
|
||
"You do not understand. We attacked a Wesnoth army patrol. Not only that, the "
|
||
"leader was no man I had ever seen in Annuvin Province before. Never has one "
|
||
"been sent out here as a patrol captain who was so ruthless and cruel."
|
||
msgstr ""
|
||
"Je begrijpt het niet. We hebben een patrouille van het Wesnothse leger "
|
||
"aangevallen. En dat is niet alles. Hun aanvoerder was een mij volstrekt "
|
||
"onbekende man. Nog nooit hebben we hier in Annuvin te maken gehad met een "
|
||
"legeraanvoerder die zo wreed en gewetenloos is als hij."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:192
|
||
msgid ""
|
||
"Had they taken my uncle, they would have surely shown up in Delwyn today "
|
||
"with the same ultimatum. As it is, several riders escaped."
|
||
msgstr ""
|
||
"Als ze erin waren geslaagd mijn oom gevangen te nemen dan waren ze "
|
||
"ongetwijfeld al in Delwyn geweest en hadden ze jullie hetzelfde ultimatum "
|
||
"gesteld. Dat hebben we voorkomen, maar enkele van hun ruiters zijn ontsnapt."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:196
|
||
msgid ""
|
||
"Well, it won’t be long until they report back to the local garrison with the "
|
||
"details of your encounter."
|
||
msgstr ""
|
||
"Welnu, het zal niet lang duren voor ze het dichtstbijzijnde garnizoen hebben "
|
||
"ingelicht."
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:200
|
||
msgid "Then they’ll be back in force."
|
||
msgstr "Dan zullen ze op volle sterkte terugkomen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:204
|
||
msgid ""
|
||
"An offense to decency, this is! Since when has Wesnoth been ruled by fear "
|
||
"and treachery? We should consult with Lord Maddock of Elensefar. We have "
|
||
"known him for years to be noble in deed as well as in name."
|
||
msgstr ""
|
||
"Dit is een misdaad tegen het fatsoen! Sinds wanneer wordt Wesnoth geregeerd "
|
||
"door angst en verraad? We zouden Heer Maddock van Elensefar moeten "
|
||
"raadplegen. Hem kennen we als een nobel man, zowel in daad als van naam."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:208
|
||
msgid ""
|
||
"I agree. But, Baldras, what will you tell him? We know something has been "
|
||
"going badly wrong in Wesnoth of late, that more than ordinary corruption and "
|
||
"incompetence is afoot. But when the effects fall on mere peasants, the wrong "
|
||
"of it may not seem so obvious from a noble’s chair."
|
||
msgstr ""
|
||
"Eens. Maar, Baldras, wat zal je hem zeggen? We weten dat iets slechts gaande "
|
||
"is in Wesnoth en dat het meer is dan normale corruptie of incompetentie. "
|
||
"Maar als het alleen boeren beïnvloedt, zal het niet makkelijk zijn om dat te "
|
||
"zien vanuit een edele stoel."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:216
|
||
msgid ""
|
||
"We need evidence. Hard evidence... but wait— Are those orcish war drums I "
|
||
"hear?"
|
||
msgstr ""
|
||
"We hebben bewijs nodig. Hard bewijs... maar wacht— Is dat de oorlogstrom van "
|
||
"de orks die ik hoor?"
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:220
|
||
msgid ""
|
||
"I think they are, old friend. And that rank smell on the wind tells another "
|
||
"tale: saurians approach. To arms!"
|
||
msgstr ""
|
||
"Ik denk het, oude vriend. En die geur in de wind verteld ons dat de "
|
||
"saurianen eraan komen. Pak je wapens!"
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:228
|
||
msgid ""
|
||
"By the sound of the wolves, the scent trail of Fal Khag’s killers ends here."
|
||
msgstr ""
|
||
"Zo te horen aan de wolven zijn we het spoor van Fal Khag's doders kwijt."
|
||
|
||
#. [message]: speaker=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:234
|
||
msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold."
|
||
msgstr ""
|
||
"Fal Khag betekent niets voor onsss, ork. Je hebt onss goud belooft. Glimmend "
|
||
"goud."
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:238
|
||
msgid "You will get gold. And our wolves will get meat."
|
||
msgstr "Je zult je goud krijgen. En onze wolven zullen vlees krijgen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:250
|
||
msgid ""
|
||
"Something is very wrong here. Those orcs were carrying weapons with Army "
|
||
"forge-markings."
|
||
msgstr ""
|
||
"Er is hier iets mis. De orks droegen wapens met de smederijmarkering van het "
|
||
"leger."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:254
|
||
msgid "Aye. And the gold in their pouches looked new from the mint."
|
||
msgstr "Ay. En het goud in hun buidels waren vers van de muntmeester."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:258
|
||
msgid ""
|
||
"Can the darkest rumors be true, then? Does the Kingdom— Does Queen "
|
||
"Asheviere... send orcs against her own people?"
|
||
msgstr ""
|
||
"Zijn de donkere geruchten dan toch waar? Stuurt het koninkrijk— Stuurt "
|
||
"koningin Asheviere... orks op hun eigen burgers af?"
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:262
|
||
msgid ""
|
||
"I think your mission to Lord Maddock just became more urgent than we knew, "
|
||
"Baldras. I must remain here to see to the defense of Delwyn and Dallben, but "
|
||
"you should fly to Elensefar with all speed."
|
||
msgstr ""
|
||
"Jouw missie naar heer Maddock is zojuist meer urgent geworden, Baldras. I "
|
||
"moet hier Delwyn en Dallben blijven verdedigen, maar jij moet nu snel naar "
|
||
"Elensefar."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:280
|
||
msgid ""
|
||
"We have tarried here for far too long... There is no way we can reach "
|
||
"Elensefar and return with help before the Wesnoth army destroys our homes. "
|
||
"Retreat!"
|
||
msgstr ""
|
||
"We hebben hier te lang vertoefd... We kunnen nooit Elensefar bereiken en "
|
||
"hulp terugbrengen voordat het leger van Wesnoth onze huizen vernietigd. Trek "
|
||
"terug!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286
|
||
msgid ""
|
||
"Baldras and Relana returned to their villages to find them destroyed, with "
|
||
"those who fought left dead and the few survivors borne away to unknown "
|
||
"fates. It was a bitter doom, and as Wesnoth descended into darkness they "
|
||
"would live to see worse."
|
||
msgstr ""
|
||
"Baldras en Relana keren terug naar hun dorpen die nu vernietigd zijn. Veel "
|
||
"zijn dood en de weinige overlevenden waren achtergelaten met een onzekere "
|
||
"toekomst. Het was bitter en ze zullen nog veel meer duisternis zien in "
|
||
"Wesnoth."
|
||
|
||
#. [scenario]: id=04_Unlawful_Orders
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4
|
||
msgid "Unlawful Orders"
|
||
msgstr "Onwettige Bevelen"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18
|
||
msgid "Elensefar"
|
||
msgstr "Elensefar"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23
|
||
msgid "Port of Elensefar"
|
||
msgstr "Poort van Elensefar"
|
||
|
||
#. [side]: type=General, id=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46
|
||
msgid "Lord Maddock"
|
||
msgstr "Heer Maddock"
|
||
|
||
#. [side]: type=General, id=Kestrel
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68
|
||
msgid "Kestrel"
|
||
msgstr "Kestrel"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:95
|
||
msgid "Defeat the enemy general"
|
||
msgstr "Versla de vijandelijke generaal"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:107
|
||
msgid "Death of Maddock"
|
||
msgstr "Dood van Maddock"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:132
|
||
msgid "Rothel"
|
||
msgstr "Rothel"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:183
|
||
msgid ""
|
||
"Baldras, your trip here was not wise. The Queen’s patrols have been visiting "
|
||
"the local villages and bringing the elders here. Those that swear allegiance "
|
||
"to the Queen are allowed to return home. Those that do not—"
|
||
msgstr ""
|
||
"Baldras, je had hier beter niet kunnen komen. De patrouilles van de koningin "
|
||
"zijn de dorpen in het land afgegaan en hebben de ouderen hierheen gebracht. "
|
||
"Degenen die trouw zweren aan de koningin mogen weer naar huis gaan, maar de "
|
||
"anderen—"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:187
|
||
msgid ""
|
||
"— Are dispatched on the spot. I know the price of dissent. But what of you?"
|
||
msgstr ""
|
||
"— worden ter plekke een kopje kleiner gemaakt. Ik ken de prijs van "
|
||
"ongehoorzaamheid. Maar hoe zit dat met jou?"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:191
|
||
msgid ""
|
||
"Well, they do not come within the walls of my city. They are actually camped "
|
||
"nearby, and the main garrison is further south at Halstead. I know my time "
|
||
"will soon come to swear allegiance, but they do not press me. They are "
|
||
"afraid I will refuse."
|
||
msgstr ""
|
||
"Nou, ze komen niet binnen de muren van mijn stad. Ze hebben even verderop "
|
||
"hun kamp opgeslagen en het hoofdgarnizoen bevindt zich meer naar het "
|
||
"zuidoosten bij Halstead. Binnenkort is het mijn beurt om trouw te zweren, "
|
||
"maar ze oefenen geen druk op me uit. Ze zijn bang dat ik zal weigeren."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:195
|
||
msgid "Will you?"
|
||
msgstr "En zul je?"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:199
|
||
msgid ""
|
||
"Yes. The Queen ascended to the throne through the vilest of treachery. "
|
||
"However, while most of my forces were sent with the King to fight the orcs, "
|
||
"we have a strong enough contingent here to make the Queen’s forces think "
|
||
"twice about attacking Elensefar outright."
|
||
msgstr ""
|
||
"Ja. De koningin heeft de troon slechts door laag verraad verkregen. Hoewel "
|
||
"ik de meeste van mijn troepen met de koning heb meegestuurd om de Orks te "
|
||
"bestrijden, is ons contingent hier sterk genoeg dat de koningin zich wel "
|
||
"twee keer bedenkt alvorens Elensefar aan te vallen."
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203
|
||
msgid ""
|
||
"We have an uneasy peace until they are done with the smaller villages and "
|
||
"finally come around to obtaining my oath. The treaty between Elensefar and "
|
||
"Wesnoth is ancient, but I am not so naïve as to place my full trust in it. "
|
||
"Not in these wicked times."
|
||
msgstr ""
|
||
"We hebben een wapenstilstand tot ze klaar zijn met de kleinere dorpjes en "
|
||
"tenslotte hier om mijn eed komen vragen. Er is een eeuwenoud verdrag tussen "
|
||
"Elensefar en Wesnoth, maar ik ben niet zo naïef dat ik daar volledig op "
|
||
"vertrouw. Niet in deze tijden."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207
|
||
msgid ""
|
||
"What can we do then? We have brought with us many from Annuvin Province who "
|
||
"are willing to fight, but our families are still at home. They will not last "
|
||
"long if the Queen’s patrols return."
|
||
msgstr ""
|
||
"Wat kunnen we doen? We hebben vele mannen uit de Annuvin provincie "
|
||
"meegenomen die bereid zijn te vechten, maar onze families hebben we "
|
||
"achtergelaten. Ze zullen niet lang stand houden als de patrouilles van de "
|
||
"koningin weer komen."
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211
|
||
msgid ""
|
||
"I am unwilling to start a civil war. I believe the Queen will remain "
|
||
"preoccupied with order throughout the kingdom and, more importantly, with "
|
||
"quelling the Northerner threat. We are a matter she will choose to deal with "
|
||
"later rather than sooner, if she can."
|
||
msgstr ""
|
||
"Ik voel er niet voor een burgeroorlog te beginnen. Ik denk dat de koningin "
|
||
"volledig in beslag genomen zal zijn met het herstellen van de orde in het "
|
||
"koninkrijk en, belangerijker nog, met het onderdrukken van de dreiging van "
|
||
"de Noordelingen. Ze zal ons negeren zolang ze dat kan."
|
||
|
||
#. [message]: speaker=Kestrel
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215
|
||
msgid ""
|
||
"A foolish miscalculation, Lord Maddock. These men with which you consort are "
|
||
"outlaws and fugitives. They are a well-organized gang of criminals and "
|
||
"murderers. We will kill them and then expect your oath of allegiance to "
|
||
"Queen Asheviere."
|
||
msgstr ""
|
||
"Een ernstige misrekening, heer Maddock. De mannen met wie je samenspant zijn "
|
||
"misdadigers en voortvluchtigen. Het is een goed georganiseerde bende dieven "
|
||
"en moordenaars. We zullen hen doden en dan zul je de gelofte van trouw "
|
||
"afleggen."
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219
|
||
msgid "Men, to arms! The defense of Elensefar has begun!"
|
||
msgstr "Mannen, te wapen! De verdediging van Elensefar is begonnen!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:238
|
||
msgid ""
|
||
"As the sun set, a horrific change began to take place to the human "
|
||
"adversaries of Baldras and his allies..."
|
||
msgstr ""
|
||
"Bij het ondergaan van de zon kwam er een verschrikkelijke verandering over "
|
||
"de menselijke vijanden van Baldras en zijn vrienden..."
|
||
|
||
#. [wml_message]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:317
|
||
msgid "Could not convert a $stored_changers[$i].type, please report!"
|
||
msgstr "We kunnen $stored_changers[$i].type niet converteren, rapporteer dit!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:598
|
||
msgid ""
|
||
"I cannot believe what my eyes are seeing! The flesh runs from their bones... "
|
||
"these are not human warriors we fight. They are evil spirits masquerading as "
|
||
"human!"
|
||
msgstr ""
|
||
"Ik geloof mijn ogen niet! Het vlees valt van hun botten... Het zijn geen "
|
||
"mensen die we bestrijden, het zijn kwade geesten vermomd als mensen!"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609
|
||
msgid ""
|
||
"Their human aspect is returning! This is an evil manner of sorcery we face, "
|
||
"but one that we may yet overcome. CHARGE!"
|
||
msgstr ""
|
||
"Ze krijgen hun menselijke uiterlijk terug! We strijden tegen kwade toverij, "
|
||
"maar van een soort die we kunnen overwinnen. AANVALLEN!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:623
|
||
msgid "Who are you? What are you?"
|
||
msgstr "Wie ben je? Wat ben je?"
|
||
|
||
#. [message]: speaker=Kestrel
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:627
|
||
msgid ""
|
||
"We are accursed. We were once under the command of Prince Eldred, the King’s "
|
||
"son and betrayer. The price for our treason is this hellish existence. We "
|
||
"know not who or what inflicted this curse upon us, but our mortal deaths may "
|
||
"be only the beginning of the penance we are doomed to pay."
|
||
msgstr ""
|
||
"We zijn vervloekt. Ooit vochten we onder prins Eldred, de zoon en verrader "
|
||
"van de koning. De prijs voor ons verraad is dit helse bestaan. We weten niet "
|
||
"wie of wat de vloek over ons heeft gebracht, maar onze dood is misschien "
|
||
"slechts het begin van de prijs die we gedoemd zijn te betalen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:638
|
||
msgid "Lord Maddock, now that we are victorious, will you help us?"
|
||
msgstr "Heer Maddock, kun je ons helpen, nu dat we ze verslagen hebben?"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:642
|
||
msgid ""
|
||
"I will not. Unless you want me to round up the city’s thieves to fight for "
|
||
"you, I do not have the troops to spare. However, I am not the only one who "
|
||
"commands men in this corner of Wesnoth."
|
||
msgstr ""
|
||
"Dat kan ik niet. Tenzij je wil dat ik de dieven in de stad verzamel om voor "
|
||
"jullie te vechten, heb ik niet genoeg manschappen. Maar ik ben niet de enige "
|
||
"met troepen in dit deel van Wesnoth."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:646
|
||
msgid "I don’t understand. There are no other noble lords in this area."
|
||
msgstr "Ik begrijp het niet. Er zijn geen andere edele heren in dit gebied."
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:650
|
||
msgid ""
|
||
"Southeast of here there is a town, and there you may find assistance of the "
|
||
"type I cannot give."
|
||
msgstr ""
|
||
"Ten zuidoosten van hier is een stadje. Daar vind je misschien hulp van het "
|
||
"soort dat ik je niet kan geven."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:654
|
||
msgid ""
|
||
"Wish us well. If we are to resist the Wesnoth army a second time, we’re "
|
||
"going to need more than clubs and slings against steel."
|
||
msgstr ""
|
||
"Wens ons succes. Bij onze volgende ontmoeting met het Wesnothse leger zullen "
|
||
"we meer nodig hebben dan knuppels en slingers tegen hun staal."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:674
|
||
msgid ""
|
||
"Look, more riders come from the southeast. We cannot survive another "
|
||
"assault. We are finished!"
|
||
msgstr ""
|
||
"Kijk, vanuit het zuidoosten komen nog meer ruiters. We zullen niet nog een "
|
||
"aanval overleven. Het is gedaan met ons!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:687
|
||
msgid ""
|
||
"Indeed, Asheviere’s armies had mustered and struck before the nascent "
|
||
"rebellion could even be planned. Her power and ruthlessness — and their toll "
|
||
"of death — would only grow greater with time."
|
||
msgstr ""
|
||
"Inderdaad, Asheviere's legers hebben aangevallen voordat de opstand gepland "
|
||
"kon worden. Haar macht is meedogenloos en de dood dat dit veroorzaakt zal "
|
||
"alleen groeien met de tijd."
|
||
|
||
#. [scenario]: id=05_Hide_and_Seek
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6
|
||
msgid "Hide and Seek"
|
||
msgstr "Verstoppertje"
|
||
|
||
#. [time]: id=midnight
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12
|
||
msgid "Midnight"
|
||
msgstr "Middernacht"
|
||
|
||
#. [side]: type=Master Bowman, id=Quentin
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:44
|
||
msgid "Quentin"
|
||
msgstr "Quentin"
|
||
|
||
#. [side]: type=Rogue, id=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:81
|
||
msgid "Hans"
|
||
msgstr "Hans"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:114
|
||
msgid "Take Baldras to meet the leader of the insurgency"
|
||
msgstr "Neem Baldras naar de leider van de opstand"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:127
|
||
msgid ""
|
||
"Remember that in fog, units always see one hex further than they can move."
|
||
msgstr ""
|
||
"Herinner je dat eenheden altijd een vakje verder kunnen zien dan waar ze "
|
||
"naartoe kunnen lopen in de mist."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:308
|
||
msgid ""
|
||
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
|
||
"his men traveled unseen along the swampy banks of the Great River to the "
|
||
"city of Carcyn."
|
||
msgstr ""
|
||
"Ononderbroken achtervolgd door ruiters die de weg naar Elensefar bewaakten, "
|
||
"reisden Baldras en zijn mannen ongezien, over de drassige oevers van de "
|
||
"Grote Rivier, naar de stad Carcyn."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:313
|
||
msgid ""
|
||
"They hid until nightfall, then crept out to find the help Lord Maddock "
|
||
"hinted was here."
|
||
msgstr ""
|
||
"Ze verscholen zich tot het duister viel en kropen toen tevoorschijn op zoek "
|
||
"naar de hulp waarover heer Maddock gesproken had."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:361
|
||
msgid ""
|
||
"I’m not sure where we’re supposed to go now. If we go into town we can start "
|
||
"asking around for information."
|
||
msgstr ""
|
||
"Ik weet niet zeker waar we nu heen moeten. Als we de stad ingaan kunnen we "
|
||
"daar wat rondvragen."
|
||
|
||
#. [unit]: type=Thief, id=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:377
|
||
msgid "Link"
|
||
msgstr "Link"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:382
|
||
msgid "Who are you?"
|
||
msgstr "Wie ben je?"
|
||
|
||
#. [message]: speaker=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:386
|
||
msgid ""
|
||
"I have come to find you. You must make it through the city without being "
|
||
"seen. The soldiers are normally out hunting for my kind, but a company of "
|
||
"heavy infantry arrived three days ago and took over the patrols."
|
||
msgstr ""
|
||
"Ik was naar jullie op zoek. Jullie moeten de stad inkomen zonder gezien te "
|
||
"worden. Meestal zijn het soldaten die hier buiten op ons jagen, maar drie "
|
||
"dagen geleden arriveerde er een gezelschap schoktroepen die de wachtrondes "
|
||
"hebben overgenomen."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:390
|
||
msgid "They’re looking for us."
|
||
msgstr "Ze zijn op zoek naar ons."
|
||
|
||
#. [message]: speaker=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:394
|
||
msgid ""
|
||
"Well, good thing I found you first. Now hurry, you must make it past the "
|
||
"city into the Grey Woods. There is a small path in the southeast that leads "
|
||
"into the forest; look for the signpost. My brother Hans is waiting for you "
|
||
"there and will take you to our master. Try to avoid the soldiers if you can."
|
||
msgstr ""
|
||
"Het is goed dat ik je als eerste vond. Schiet op, je moet langs de stad naar "
|
||
"het Grijze Woud. Er is een smal paadje dat vanuit de stad naar het "
|
||
"zuidoosten het bos in loopt. Mijn broer Hans wacht jullie daar op bij de "
|
||
"poort om jullie naar onze meester te leiden. Probeer de soldaten te "
|
||
"vermijden."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:432
|
||
msgid ""
|
||
"Looks like these guards hold stationary posts, so if we’re careful enough we "
|
||
"should be able to slip our way around them unnoticed."
|
||
msgstr ""
|
||
"Het ziet er naar uit dat deze wachters een vaste plek hebben, dus als we "
|
||
"voorzichtig zijn kunnen we onopgemerkt langs glippen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:436
|
||
msgid ""
|
||
"Harper, you younger and faster folks need to be our eyes now. Scout ahead "
|
||
"and try to find a way for us to get past the guards, but make sure to not "
|
||
"stay where they can see you or we’re all in big trouble..."
|
||
msgstr ""
|
||
"Harper, jullie moeten onze ogen zijn omdat jullie jonger en sneller zijn. Ga "
|
||
"voort en probeer een weg langs de wachters te vinden, maar zorg dat ze je "
|
||
"niet opmerken anders zijn we er allemaal geweest..."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:509
|
||
msgid "They’ve seen us! <i>Run</i>!"
|
||
msgstr "Ze hebben ons gezien! <i>Rennen</i>!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:526
|
||
msgid "Fall back, quickly! Maybe we can yet lose them!"
|
||
msgstr "Snel, terugvallen! Misschien kunnen we ze nog ontlopen!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:542
|
||
msgid ""
|
||
"Gentlemen, please come this way and follow the path into the forest. Our "
|
||
"leader is anxious to meet you."
|
||
msgstr ""
|
||
"Heren, wees zo goed mij het bos in te volgen. Onze leider staat te popelen "
|
||
"jullie te ontmoeten."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:546
|
||
msgid ""
|
||
"As soon as we escape the Wesnoth death squad, we will be happy to oblige."
|
||
msgstr ""
|
||
"Zodra we aan het Wesnothse doodseskader zijn ontsnapt, zullen we graag komen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:550
|
||
msgid ""
|
||
"I haven’t run this much in years. If you were to ask me to infiltrate a "
|
||
"heavily guarded city relying on nothing but the cover of darkness and my "
|
||
"wits, I would say you were crazy."
|
||
msgstr ""
|
||
"Ik heb in jaren niet zoveel gerend. Als je me zou vragen een zwaarbewaakte "
|
||
"stad te infiltreren met niets anders dan de duisternis en mijn sluwheid ter "
|
||
"bescherming, zou ik je voor gek verklaren."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:554
|
||
msgid "As it turns out, I’m the crazy one. Let’s finish this folly."
|
||
msgstr "Goed, ik ben dus gek. Laten we een eind maken aan deze dwaasheid."
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:579
|
||
msgid ""
|
||
"You can come if you wish, but the leader is only interested in speaking to "
|
||
"Baldras."
|
||
msgstr ""
|
||
"Als je wilt mag je komen, maar onze leider wil alleen met Baldras spreken."
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:599
|
||
msgid "Fly, and we may yet evade them in the Grey Woods."
|
||
msgstr "Als we snel zijn kunnen we ze nog ontlopen in het Grijze Woud."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:604
|
||
msgid "Lead the way."
|
||
msgstr "Toon ons de weg."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:433
|
||
msgid ""
|
||
"We have spent too much time here. Surely the Queen’s forces have returned to "
|
||
"Dallben. Our mission is unfinished, but we must return to fight a suicide "
|
||
"battle."
|
||
msgstr ""
|
||
"We hebben te veel tijd verspild. De troepen van de koningin zijn "
|
||
"ongetwijfeld al in Dallben. Onze missie is nog niet volbracht maar we moeten "
|
||
"terugkeren om een verloren strijd te strijden."
|
||
|
||
#. [scenario]: id=06_The_Grey_Woods
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4
|
||
msgid "The Grey Woods"
|
||
msgstr "Het Grijze Woud"
|
||
|
||
#. [side]: type=Shadow Lord, id=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:60
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:146
|
||
msgid "Helicrom"
|
||
msgstr "Helicrom"
|
||
|
||
#. [side]: type=Necromancer, id=Mal-Jarrof
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:96
|
||
msgid "Mal-Jarrof"
|
||
msgstr "Mal-Jarrof"
|
||
|
||
#. [side]: type=Necromancer, id=Mal-Jerod
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:112
|
||
msgid "Mal-Jerod"
|
||
msgstr "Mal-Jerod"
|
||
|
||
#. [side]: type=Lich, id=Sel-Mana
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:128
|
||
msgid "Sel-Mana"
|
||
msgstr "Sel-Mana"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:150
|
||
msgid "Defeat the lich and its minions"
|
||
msgstr "Dood de herrezen magiër en zijn handlangers"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:221
|
||
msgid "The leader, I presume."
|
||
msgstr "De leider, naar ik aanneem."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:225
|
||
msgid ""
|
||
"I am Helicrom, and you should not be so glib. I control dangerous men. My "
|
||
"henchmen can slip unseen through any city, rob a man while he sleeps, or "
|
||
"attack a caravan head-on. It’s not noble work, but our pursuits require "
|
||
"plenty of gold."
|
||
msgstr ""
|
||
"Ik ben Hellicrom en je kunt beter niet zo'n toon tegen mij aanslaan. Ik voer "
|
||
"het bevel over gevaarlijke mannen. Mijn handlangers kunnen ongezien elke "
|
||
"stad binnensluipen, een man in zijn slaap beroven of hele karavanen "
|
||
"overvallen. Het is geen nobel werk, maar onze bezigheden vergen nogal wat "
|
||
"goud."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229
|
||
msgid "Your pursuits?"
|
||
msgstr "Jullie bezigheden?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233
|
||
msgid ""
|
||
"The former King’s magic ministry kept a tight control on the training and "
|
||
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
|
||
"curriculum, you might say, were dealt with harshly. We are outcasts because "
|
||
"we seek to master shadow magic. Our secrecy and security are not cheap."
|
||
msgstr ""
|
||
"Het departement van magie van wijlen de koning zag strak toe op de opleiding "
|
||
"van Magiërs in Wesnoth. Met degenen die het waagden... laten we zeggen van "
|
||
"het curriculum af te wijken, werd hardhandig afgerekend. We zijn "
|
||
"verschoppelingen omdat we beheersing van schaduwmagie nastreven. Onze "
|
||
"geheimhouding en veiligheid zijn niet goedkoop."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237
|
||
msgid "I have heard of you. Necromancers. Barely-human scum, I say."
|
||
msgstr ""
|
||
"Ik heb van jullie gehoord. Dodenbezweerders. Nauwelijks menselijk uitschot, "
|
||
"naar mijn mening."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:241
|
||
msgid ""
|
||
"Wrong. Necromancers become slaves to their lich masters and eventually lose "
|
||
"their humanity. We have proven that practicing the dark arts need not lead "
|
||
"down that path to damnation. We remain human, and seek the mystical secret "
|
||
"of balance between the ways of light and darkness. We dance between both "
|
||
"ways, adhering to neither."
|
||
msgstr ""
|
||
"Mis. Dodenbezweerders worden slaven van een herrezen magiër en verliezen "
|
||
"uiteindelijk hun menselijkheid. Onze experimenten leren dat het beoefenen "
|
||
"van de duistere kunst niet zo gevaarlijk is als het lijkt. De balans tussen "
|
||
"licht en duisternis is een mystiek geheim dat we hopen te ontdekken. Als "
|
||
"zodanig leven we tussen beide werelden en horen we in geen van beide thuis."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:245
|
||
msgid "I... see, I think. Why do you want to help us?"
|
||
msgstr "Het zal wel. Waarom willen jullie ons helpen?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:249
|
||
msgid ""
|
||
"We don’t. You have sought us out. But, I do know of your situation and am "
|
||
"willing to help. Any weakening of the Throne of Wesnoth, whether it be "
|
||
"occupied by King or Queen, aids us."
|
||
msgstr ""
|
||
"Dat willen we niet. Jullie hebben ons opgezocht. Maar ik weet in wat voor "
|
||
"situatie jullie verkeren en ben bereid te helpen. We zijn nooit te beroerd "
|
||
"de troon van Wesnoth, of het nou onder een koning of een koningin is, een "
|
||
"loer te draaien."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:253
|
||
msgid ""
|
||
"Carcyn is always foggy as of late because these woods have recently become "
|
||
"home to a lich and two of its underling necromancers. Our experiments may "
|
||
"have actually aroused it from sleep... We’re not sure."
|
||
msgstr ""
|
||
"Sinds kort is Carcyn continu gehuld in nevelen door de komst van een "
|
||
"herrezen magiër en twee ondergeschikte dodenbezweerders. Misschien hebben "
|
||
"onze experimenten hen uit hun slaap gewekt... we weten het niet zeker."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:257
|
||
msgid ""
|
||
"So now you need to defend your rear as well as your front... I see your "
|
||
"predicament. My men will wipe this land clean if you can help us defend our "
|
||
"homeland."
|
||
msgstr ""
|
||
"Dus nu bevind je je tussen twee vuren... ik zie je probleem. Mijn mannen "
|
||
"zullen het gebied schoonvegen als je ons kunt helpen ons thuisland te "
|
||
"verdedigen."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:282
|
||
msgid "Finally, that creature is dead, yet its foolish minions resist."
|
||
msgstr ""
|
||
"Eindelijk, dat wezen is dood, maar de handlangers blijven zich verzetten."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:289
|
||
msgid "The lich is destroyed and its minions dead."
|
||
msgstr "De herrezen magiër en zijn handlangers zijn dood."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:306
|
||
msgid ""
|
||
"The defeat of the evil lich infesting the Grey Woods was a bittersweet "
|
||
"victory. With Helicrom dead, the guild of shadow magic was thrown into "
|
||
"disarray."
|
||
msgstr ""
|
||
"De overwinning op de kwade herrezen magiër die het Grijze Woud teisterden, "
|
||
"smaakte bitterzoet. Met Helicrom dood is de gilde van schaduwmagie in "
|
||
"wanorde."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:311
|
||
msgid ""
|
||
"The remaining members were very grateful and offered Baldras a sizable sum "
|
||
"of gold for his help. It was not the help he was hoping for, but he knew it "
|
||
"would have to be enough for the coming conflict."
|
||
msgstr ""
|
||
"De achtergebleven leden waren zeer dankbaar en gaven Baldras een aanzienlijk "
|
||
"hoeveelheid goud voor zijn hulp. Het was niet het soort hulp waarvoor hij "
|
||
"gekomen was, maar hij wist dat hij het ermee moest doen."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:330
|
||
msgid ""
|
||
"With the undead driven out, we may live here in relative peace and pursue "
|
||
"our studies. For this, Baldras, I am grateful."
|
||
msgstr ""
|
||
"Nu de ondoden zijn verdwenen kunnen we hier in relatieve rust onze studie "
|
||
"vervolgen. We zijn je hiervoor dankbaar Baldras."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:334
|
||
msgid ""
|
||
"Studies? Peace? You mean to continue feeding on the lawful citizens of "
|
||
"Wesnoth. There will be no peace for them."
|
||
msgstr ""
|
||
"Studie? Rust? Je bedoelt dat je doorgaat de brave burgers van Wesnoth te "
|
||
"beroven. Zij zullen geen rust kennen."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:338
|
||
msgid ""
|
||
"No one here is in a position to be dispensing moral judgments. Regardless, "
|
||
"you have done great service to us today, and we owe you a debt. I will help "
|
||
"you to the utmost of my ability."
|
||
msgstr ""
|
||
"Niemand hier is in een positie om te oordelen over de ander. Hoe dan ook, je "
|
||
"hebt geen idee hoeveel jullie hulp vandaag heeft betekend. Ik zal je naar "
|
||
"mijn beste vermogen helpen."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:342
|
||
msgid ""
|
||
"I was planning on giving you gold. Any good army is well financed, and with "
|
||
"the lich gone we can now spare it."
|
||
msgstr ""
|
||
"Ik had gedacht jullie goud te geven. Elk degelijk leger is goed gefinancierd "
|
||
"en nu de herrezen magiër verslagen is kunnen we het missen."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:346
|
||
msgid ""
|
||
"But, I think it would help you more if I lent you some of my men to join you "
|
||
"on your adventures. The Queen has been sending mages out here, and my men "
|
||
"are itching for some payback."
|
||
msgstr ""
|
||
"Maar ik denk dat je meer gediend bent bij de hulp van mijn volgelingen. Er "
|
||
"zijn hier door de koningin gestuurde magiërs geweest en de handen van mijn "
|
||
"mannen jeuken om daarvoor wraak te nemen."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:350
|
||
msgid ""
|
||
"On the other hand, if I keep the full force of my organization here, we "
|
||
"might be able to regroup and join you on the battlefield when the time comes."
|
||
msgstr ""
|
||
"Aan de andere kant, als ik de volledige gilde hier hou, kunnen we misschien "
|
||
"hergroeperen en jullie op het slagveld bijstaan als de tijd gekomen is."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:354
|
||
msgid "I leave it to you to decide."
|
||
msgstr "Ik laat het aan jou over om te beslissen."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:356
|
||
msgid "I will take the gold. How does 500 sound?"
|
||
msgstr "Ik neem het goud. Wat dacht je van 500 goudstukken?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:360
|
||
msgid "Agreed. Good luck and farewell to you, Master Baldras."
|
||
msgstr "Akkoord. Vaarwel en succes, meester Baldras."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:381
|
||
msgid ""
|
||
"Send your men with us. They will be valuable help as we prepare for the "
|
||
"assault from the Wesnoth army garrison."
|
||
msgstr ""
|
||
"Stuur je mannen met ons mee. Ze zullen waardevol zijn wanneer we de aanval "
|
||
"op het garnizoen van Wesnoth voorbereiden."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:385
|
||
msgid "Done. My finest mages and thieves are at your disposal. Use them well."
|
||
msgstr ""
|
||
"Je krijgt ze. Mijn beste magiërs en dieven staan tot je beschikking. Gebruik "
|
||
"ze verstandig."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:400
|
||
msgid "I wish you to join us in battle against the Queen’s forces."
|
||
msgstr ""
|
||
"Ik verzoek je ons in de strijd tegen de troepen van de koningin bij te staan."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:404
|
||
msgid ""
|
||
"All right. I need time to clean up this forest and recall my men from the "
|
||
"countryside. We will be ready to march in seven days. All now hinges on you! "
|
||
"Until then..."
|
||
msgstr ""
|
||
"Goed. Ik heb tijd nodig om dit bos uit te kammen en mijn mannen uit de "
|
||
"omgeving terug te roepen. Over zeven dagen zullen we klaar zijn om uit te "
|
||
"rijden. Alles hangt nu van jullie af. Tot dan..."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:454
|
||
msgid "My men... have failed to protect me! I perish..."
|
||
msgstr "Mijn mannen... hebben mij niet kunnen beschermen! Ik ben er geweest..."
|
||
|
||
#. [scenario]: id=07_The_Hunters
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4
|
||
msgid "The Hunters"
|
||
msgstr "De Jagers"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:18
|
||
msgid ""
|
||
"Baldras and his men quickly left the Grey Woods, not entirely convinced of "
|
||
"their safety even after eradicating the lich."
|
||
msgstr ""
|
||
"Baldras en zijn mannen verlieten het Grijze Woud haastig, niet geheel zeker "
|
||
"dat ze veilig waren, zelfs nadat ze de herrezen magiër hadden verdreven."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:21
|
||
msgid ""
|
||
"As they marched, many men and women from the small hamlets peppering the "
|
||
"area around Carcyn and the Grey Woods approached the group, asking to join "
|
||
"them. The ascent of the Queen had cast an uneasy pall over the citizens of "
|
||
"Wesnoth, and some of them were willing to resist it."
|
||
msgstr ""
|
||
"Tijdens hun mars kwamen er vele mannen en vrouwen vanuit de kleine dorpjes "
|
||
"rondom Carcyn en het Grijze Woud naar hen toe om zich bij hen te voegen. De "
|
||
"troonsbestijging van de koningin had een onheimlijk gevoel gebracht over de "
|
||
"burgers van Wesnoth en sommigen van hen waren bereid in opstand te komen."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:24
|
||
msgid ""
|
||
"Knowing they too would be labeled criminals, he reluctantly accepted their "
|
||
"help.\n"
|
||
"<b>Note:</b> Baldras is now able to recruit Outlaws."
|
||
msgstr ""
|
||
"Hij accepteerde hun hulp met tegenzin, wetende dat ook zij als criminelen "
|
||
"bestempeld zouden worden.\n"
|
||
"<b>Merk op:</b> Baldras kan nu ook briganten rekruteren."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:28
|
||
msgid ""
|
||
"Camped at the edge of the forest, they quietly observed substantial troop "
|
||
"movements coming from the direction of Aldril, a nearby city, and marching "
|
||
"to the northwest. Unsure what to make of it, they debated their next course "
|
||
"of action..."
|
||
msgstr ""
|
||
"Vanuit hun kamp aan de rand van het bos observeerden ze stilletjes de "
|
||
"aanzienlijke troepenbewegingen vanuit de richting van Aldril, een stad in de "
|
||
"buurt, naar het noordwesten. Onzeker over wat dat te betekenen had, "
|
||
"overlegden ze wat hen te doen stond..."
|
||
|
||
#. [side]: type=Royal Guard, id=Archarel
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:50
|
||
msgid "Archarel"
|
||
msgstr "Archarel"
|
||
|
||
#. [side]: type=Iron Mauler, id=Linneus
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69
|
||
msgid "Linneus"
|
||
msgstr "Linneus"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:89
|
||
msgid "Kill all enemy forces"
|
||
msgstr "Dood alle vijanden"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128
|
||
msgid "Jingo"
|
||
msgstr "Jingo"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:129
|
||
msgid "Majel"
|
||
msgstr "Majel"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:145
|
||
msgid ""
|
||
"The words of Lord Maddock have weighed heavy on me these past few days. It "
|
||
"has dawned on me that we can never win. We will never defeat the entire army "
|
||
"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist "
|
||
"the Queen, how should I ever expect to?"
|
||
msgstr ""
|
||
"De woorden van heer Maddock liggen me zwaar op de maag. Het is me wel "
|
||
"duidelijk geworden dat we dit nooit kunnen winnen. We zullen nooit het hele "
|
||
"leger van Wesnoth kunnen verslaan. Waanzin! Als de edele heer van Elensefar "
|
||
"al niet bereid is weerstand te bieden aan de koningin, wat moet ik dan?"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:149
|
||
msgid ""
|
||
"What’s worse is that she appears to have taken notice. We have counted five "
|
||
"platoons of heavy infantry marching towards the garrison in just the last "
|
||
"two hours."
|
||
msgstr ""
|
||
"Wat erger is, het lijkt erop dat ze ons opgemerkt heeft. Alleen al in de "
|
||
"laatste twee uur hebben we vijf divisies zware infanterie geteld, op weg "
|
||
"naar het garnizoen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:153
|
||
msgid ""
|
||
"The garrison. The towers of Halstead are more than a garrison, nephew, they "
|
||
"are a fortress. They used to protect this area from the enemies of Wesnoth; "
|
||
"I never imagined they would house its enemies."
|
||
msgstr ""
|
||
"Het garnizoen. De torens van Halstead zijn meer dan een garnizoen, neef. Het "
|
||
"is een fort. Vroeger beschermde het het gebied tegen de vijanden van "
|
||
"Wesnoth; ik had nooit gedacht dat het ooit de vijanden van Wesnoth zou "
|
||
"herbergen."
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:156
|
||
msgid "Pitcher"
|
||
msgstr "Pitcher"
|
||
|
||
#. [message]: speaker=Pitcher
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162
|
||
msgid "whisper^<i>Baldras!</i>"
|
||
msgstr "whisper^<i>Baldras!</i>"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:166
|
||
msgid "Uncle, he wears the crest of the Elense. We should answer."
|
||
msgstr "Oom, hij draagt het wapenteken van Elense. We moeten antwoorden."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:170
|
||
msgid "Rider, hush before we are discovered! Come to us, but quietly!"
|
||
msgstr "Ruiter, wees stil, voor ze ons ontdekken! Kom geruisloos naar ons toe!"
|
||
|
||
#. [message]: speaker=Pitcher
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:177
|
||
msgid ""
|
||
"Master Baldras, I bring news from the north. During the past week, several "
|
||
"patrols have again ventured across the Great River into Annuvin. A woman "
|
||
"named Relana opposed them with a small militia. She was victorious."
|
||
msgstr ""
|
||
"Meester Baldras, ik breng nieuws uit het noorden. In de laatste week zijn "
|
||
"verscheidene patrouilles de Grote Rivier overgestoken, Annuvin in. Een man "
|
||
"met de naam Relana bestreed hen met een kleine militie. Hij behaalde de "
|
||
"overwinning."
|
||
|
||
#. [message]: speaker=Majel
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:181
|
||
msgid "This is surely good news!"
|
||
msgstr "Dat is vast goed nieuws!"
|
||
|
||
#. [message]: speaker=Pitcher
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:185
|
||
msgid ""
|
||
"I am afraid it is not. The Queen is sending a branch of her main field army "
|
||
"directly from Weldyn. As soon as they arrive, they will burn every village "
|
||
"to the ground. No one will live."
|
||
msgstr ""
|
||
"Ik ben bang van niet. De koningin stuurt een deel van haar hoofdmacht direct "
|
||
"vanuit Weldyn. Zodra ze gearriveerd zijn, zullen ze elk dorp tot de grond "
|
||
"toe afbranden. Niemand zal het overleven."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:189
|
||
msgid ""
|
||
"The troop movements all make sense now. We must stop this army from reaching "
|
||
"the garrison. We cannot swallow them whole, but we can gnaw away at them. "
|
||
"They mustn’t take one step without us being there to harass and delay them. "
|
||
"When they reach Halstead they must be exhausted or dying."
|
||
msgstr ""
|
||
"Dat verklaart de troepenbewegingen. We moeten voorkomen dat dit leger het "
|
||
"garnizoen bereikt. We kunnen ze niet allemaal tegelijk aan, maar we kunnen "
|
||
"ze stukje bij beetje verslaan. Ze zullen geen stap kunnen zetten zonder door "
|
||
"ons lastig gevallen en vertraagd te worden. Tegen de tijd dat ze Halstead "
|
||
"bereiken zullen ze uitgeput of stervende zijn."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:193
|
||
msgid "You just said we can’t beat their entire army!"
|
||
msgstr "Je zei net nog dat we hun hele leger niet aankunnen!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:197
|
||
msgid ""
|
||
"Do you propose surrender? It’s this or nothing. All we can do is see it "
|
||
"through to the end."
|
||
msgstr ""
|
||
"Wil je dan dat we ons overgeven? We hebben geen keuze. We moeten doorzetten "
|
||
"tot het einde."
|
||
|
||
#. [message]: speaker=Pitcher
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:201
|
||
msgid ""
|
||
"May you prevail in peace and war. I must depart before I am seen so far from "
|
||
"my Lord’s borders."
|
||
msgstr ""
|
||
"Moge je standhouden in oorlog en vrede. Ik moet vertrekken voor ik zo ver "
|
||
"van het land van mijn heer ontdekt wordt."
|
||
|
||
#. [message]: speaker=Jingo
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:212
|
||
msgid "Another platoon approaches..."
|
||
msgstr "Er komt weer een divisie aan..."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:264
|
||
msgid ""
|
||
"When we are done, no one will fear the open roads and night sky more than "
|
||
"the army of the usurper. Strike fast, strike silently... and leave no one "
|
||
"alive."
|
||
msgstr ""
|
||
"Als we klaar zijn zal niemand de open wegen en de nachtelijke hemel meer "
|
||
"vrezen dan het leger van Wesnoth. Sla snel toe, sla stil toe... en laat "
|
||
"niemand in leven."
|
||
|
||
#. [message]: speaker=Linneus
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:278
|
||
msgid "It’s an ambush! Hold your ground!"
|
||
msgstr "Een hinderlaag! Te wapen!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:289
|
||
msgid ""
|
||
"The next morning, the local night patrol returned to the nearby outpost. "
|
||
"They were surprised to see their fellow soldiers engaged in combat with the "
|
||
"band of thugs of which they had heard so much."
|
||
msgstr ""
|
||
"De volgende dag keerde de nachtwacht terug naar de wachtpost. Ze waren "
|
||
"verbaasd toen ze hun kameraden in gevecht zagen met de bende bandieten "
|
||
"waarover ze zoveel hadden gehoord."
|
||
|
||
#. [message]: speaker=Archarel
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:297
|
||
msgid ""
|
||
"Troops, to arms! These peasant scum think they are above the law. We will "
|
||
"show them the law!"
|
||
msgstr ""
|
||
"Mannen, te wapen! Dit boerengespuis denkt boven de wet te staan. We zullen "
|
||
"ze eens kennis laten maken met de wet!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:314
|
||
msgid "Ow! Fire hot! No step in fire!"
|
||
msgstr "Au! Vuur heet! Niet stappen in vuur!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:326
|
||
msgid ""
|
||
"What a bloody mess. We must attack Halstead next. If we wait, they will "
|
||
"become invincible. If we can burn it to the ground before that happens, our "
|
||
"people may have a chance. Rest well tonight, because tomorrow’s battle will "
|
||
"decide the fate of our homes, our families, and our freedom."
|
||
msgstr ""
|
||
"Wat een bloederig geheel. De volgende stap is de aanval op Halstead. Als we "
|
||
"wachten worden ze onverslaanbaar. Als we het voor die tijd vernietigen zal "
|
||
"ons volk een kans hebben. Rust goed uit vannacht, het gevecht van morgen zal "
|
||
"beslissend zijn voor het lot van onze huizen, onze familie en onze vrijheid."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:337
|
||
msgid ""
|
||
"Send word to Helicrom that we are ready. It is time for him to repay his "
|
||
"debt."
|
||
msgstr ""
|
||
"Stuur bericht naar Helicrom dat we klaar staan. Het wordt tijd dat hij zijn "
|
||
"belofte nakomt."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:358
|
||
msgid ""
|
||
"We have spent too much time here. Surely the entire Wesnoth army marches on "
|
||
"our position. We are done for!"
|
||
msgstr ""
|
||
"We hebben hier teveel tijd verspild. Ongetwijfeld marcheert het Wesnothse "
|
||
"leger nu hierheen. We hebben geen kans meer!"
|
||
|
||
#. [scenario]: id=08_Glory
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:4
|
||
msgid "Glory"
|
||
msgstr "Triomf"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:20
|
||
msgid ""
|
||
"In the Year of Wesnoth 161, the newly crowned king sought to tame the "
|
||
"wildlands that separated the human cities surrounding Weldyn and the coastal "
|
||
"regions of Elensefar once and for all."
|
||
msgstr ""
|
||
"In het Jaar 161 van Wesnoth, trachtte de pas gekroonde koning de wildernis, "
|
||
"die de steden van de mensen rond Weldyn scheidde van het kustgebied van "
|
||
"Elensefar, voor eens en voor altijd veilig te maken."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:23
|
||
msgid ""
|
||
"The grand army of Wesnoth, personally led by the High Council of Archmagi, "
|
||
"scoured the plains of all manner of hostile creature, be it beast, orc, or "
|
||
"elf. The city-state of Elensefar was formally united to the kingdom and "
|
||
"settlements rapidly spread. The country of Wesnoth had been carved in deed "
|
||
"as well as in name."
|
||
msgstr ""
|
||
"Het machtige leger van Wesnoth, aangevoerd door de Hoge Raad van de "
|
||
"Oppermagiër zelf, ontdeed de vlakten van alle soorten vijandige wezens, of "
|
||
"het nu beesten, orks of elfen waren. De stadstaat Elensefar werd officieel "
|
||
"verenigd met het koninkrijk en nieuwe nederzettingen schoten als "
|
||
"paddenstoelen uit de grond. Het land Wesnoth had zijn beslag gevonden, zowel "
|
||
"in daad als in naam."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:27
|
||
msgid ""
|
||
"A monument to this achievement was erected in the very heart of the "
|
||
"wildlands. In a twelve-year ritual, the High Council demonstrated the height "
|
||
"to which human magic had grown over the years by drawing the monument "
|
||
"directly from the earth’s living rock."
|
||
msgstr ""
|
||
"Ter ere van deze gebeurtenissen werd een monument opgericht in het hart van "
|
||
"de wildernis. In een twaalf jaar durend ritueel demonstreerde de Hoge Raad "
|
||
"tot welke hoogten de magie van de mensen inmiddels reikte door het monument "
|
||
"rechtstreeks uit het natuurlijke gesteente op te trekken."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:31
|
||
msgid ""
|
||
"Hundreds of feet tall, the mountain towered high above the plains, its sheer "
|
||
"walls both inspiring and terrifying. Men from all over the countryside "
|
||
"labored there, building the most formidable fortress ever conceived. It "
|
||
"became the Stronghold of Halstead."
|
||
msgstr ""
|
||
"Enkele honderden voeten hoog torende de berg uit boven de vlaktes, zijn "
|
||
"steile muren zowel inspirerend als angstaanjagend. Mannen uit het hele land "
|
||
"werkten eraan; de bouw van het formidabelste fort aller tijden. Het werd de "
|
||
"burcht Halstead."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:35
|
||
msgid ""
|
||
"This sentinel of the western plains stood watch as Wesnoth prospered for "
|
||
"many centuries under its protection. No war has overcome it, and its walls "
|
||
"have never been overrun. The blood of invaders stains its parapets and the "
|
||
"bones of the defeated crumble at the base of Halstead’s frozen waves of "
|
||
"stone."
|
||
msgstr ""
|
||
"De burcht waakte over de westerse vlaktes, en Wesnoth floreerde eeuwenlang "
|
||
"onder zijn bescherming. Nog nooit is de burcht gevallen. De kantelen zijn "
|
||
"bevlekt met het bloed van de vele aanvallers en de beenderen van de "
|
||
"verslagenen liggen nog aan de voet van het massieve steen."
|
||
|
||
#. [side]: type=General, id=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:60
|
||
msgid "Dommel"
|
||
msgstr "Dommel"
|
||
|
||
#. [side]: type=Orcish Warlord, id=Vashna
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:101
|
||
msgid "Vashna"
|
||
msgstr "Vashna"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:215
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:294
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:518
|
||
msgid "Destroy the stronghold of Halstead"
|
||
msgstr "Vernietig de burcht Halstead"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:338
|
||
msgid "There it is. The stronghold of Halstead."
|
||
msgstr "Daar is hij dan. De burcht Halstead."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:351
|
||
msgid ""
|
||
"Look at how tall it is! Those towers rise sheer out of the ground, as if "
|
||
"called forth out of the earth."
|
||
msgstr ""
|
||
"Kijk, zo groot als hij is! De torens rijzen loodrecht uit de grond, alsof ze "
|
||
"uit de aarde zelf zijn opgeroepen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:356
|
||
msgid ""
|
||
"That may not be too far from the truth. During the time of the Great Kings "
|
||
"of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient "
|
||
"era forged the walls of Halstead from the rock below."
|
||
msgstr ""
|
||
"Dat is niet ver bezijden de waarheid. In de tijd van de Grote Koningen van "
|
||
"Wesnoth werd dit land getemd met krachtige magie. Tovenaars uit de oudheid "
|
||
"wrochten de muren van Halstead uit de rots eronder."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:361
|
||
msgid ""
|
||
"I don’t see how we can bring it down. They are already invincible in there!"
|
||
msgstr ""
|
||
"Ik zie niet hoe we het ten val kunnen brengen. Ze zijn daarbinnen "
|
||
"onverslaanbaar!"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:372
|
||
msgid ""
|
||
"No, my young friend. Halstead indeed has a weakness. Among my many assets is "
|
||
"access to a wealth of secrets few in Wesnoth are privy to."
|
||
msgstr ""
|
||
"Nee, jonge vriend. Halstead heeft wel degelijk een zwakte. Een van mijn vele "
|
||
"goede eigenschappen is dat ik een veelheid aan geheimen ken waarvan slechts "
|
||
"weinig in Wesnoth van op de hoogte zijn."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:376
|
||
msgid ""
|
||
"You see, the mountain on which the fort was built is solid, but the castle "
|
||
"on top has been built and rebuilt many times over the ages. It is not as "
|
||
"indestructible as you might think."
|
||
msgstr ""
|
||
"Je moet weten, dat de berg waarop het fort is gebouwd massief is, maar dat "
|
||
"het kasteel, dat erop staat, vele malen herbouwt is, in de loop der jaren. "
|
||
"Het is niet zo onverwoestbaar als je zou denken."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:380
|
||
msgid ""
|
||
"Beneath the structure is a system of catacombs that connects all four towers "
|
||
"to the central keep. Over time, after many wars, supports were required to "
|
||
"hold up the middle."
|
||
msgstr ""
|
||
"Onder het bouwwerk bevindt zich een stelsel van catacomben dat alle vier de "
|
||
"torens met de donjon verbindt. Na vele oorlogen was het nodig de muren te "
|
||
"stutten om het midden overeind te houden."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:384
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:410
|
||
msgid ""
|
||
"So... we can knock out the supports and bring down the stronghold of "
|
||
"Halstead. Would it really work?"
|
||
msgstr ""
|
||
"Dus... we kunnen de stutten vernielen en de burcht Halstead neerhalen. Zou "
|
||
"dat echt werken?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:388
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:414
|
||
msgid ""
|
||
"I believe it will. Each tower has a passage down to the catacombs. If we can "
|
||
"reach the center of each tower, one of our men can escape down to the bowels "
|
||
"of the mountain and destroy its support. I am sure we will need to demolish "
|
||
"no less than all four supports to raze the fortress."
|
||
msgstr ""
|
||
"Ik denk het wel. Elke toren heeft een ingang naar de catacomben. Als we "
|
||
"binnen in elke toren kunnen komen, kan één van onze mannen de diepten van de "
|
||
"berg in kruipen om de stutten te vernielen. We zullen vermoedelijk wel alle "
|
||
"vier de verstevigingen moeten vernielen om het fort ten val te brengen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:394
|
||
msgid "No, young one. Halstead indeed has a weakness."
|
||
msgstr "Nee, jongen. Halstead heeft wel degelijk een zwakte."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:398
|
||
msgid "How do you know?"
|
||
msgstr "Hoe weet je dat?"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:402
|
||
msgid ""
|
||
"When I was a boy, my father — your grandfather — brought your mother and me "
|
||
"to live in Aldril after orcs massacred many in our village. We grew up "
|
||
"around here, and we learned many things."
|
||
msgstr ""
|
||
"Toen ik een jongen was, bracht mijn vader — jouw opa — je moeder en ik naar "
|
||
"Aldril, nadat velen in ons dorp waren omgebracht door orks. We groeiden hier "
|
||
"op en we leerden veel."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:406
|
||
msgid ""
|
||
"Beneath the structure is a system of catacombs that connects all four towers "
|
||
"to the central keep. The catacombs growing over time, combined with "
|
||
"centuries of war, made it necessary to install supports to hold up the "
|
||
"middle."
|
||
msgstr ""
|
||
"Onder het bouwwerk bevindt zich een stelsel van catacomben dat alle vier de "
|
||
"torens met de donjon verbindt. Na vele oorlogen en het groeien van de "
|
||
"catacomben was het nodig de muren te stutten om het midden overeind te "
|
||
"houden."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:420
|
||
msgid ""
|
||
"I hope you’re right. In a few hours, night will fall, and we will find out."
|
||
msgstr ""
|
||
"Ik hoop dat je gelijk krijgt. Over een paar uur is het donker en dan zullen "
|
||
"we het te weten komen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:424
|
||
msgid ""
|
||
"We must be cautious. Look there, a substantial orc force is also advancing "
|
||
"on Halstead. They must think Wesnoth’s army is spread out right now."
|
||
msgstr ""
|
||
"We moeten voorzichtig zijn. Kijk daar, een groot leger orks nadert Halstead "
|
||
"van de andere kant. Ze denken zeker dat het Wesnothse leger verspreid is."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:428
|
||
msgid "Heh. They’re in for a surprise. This may work to our advantage."
|
||
msgstr ""
|
||
"Ha, dan zullen ze nog lelijk opkijken. Dit zou wel eens in ons voordeel "
|
||
"kunnen uitpakken."
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:446
|
||
msgid "Look in the distance... riders approach!"
|
||
msgstr "Kijk, in de verte... er komen ruiters aan!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:455
|
||
msgid "Who is it?"
|
||
msgstr "Wie is het?"
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:459
|
||
msgid "Help, I hope. Circumstances cannot afford to get much more dire."
|
||
msgstr ""
|
||
"Hulp, hoop ik. Gegeven de omstandigheden kunnen we geen tegenslagen meer "
|
||
"gebruiken."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:465
|
||
msgid "Riders approach from the northwest! Stand fast, men."
|
||
msgstr "Er komen ruiters aan vanuit het noordwesten! Houd stand, mannen."
|
||
|
||
#. [unit]: type=Paladin, id=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:474
|
||
msgid "Sir Gwydion"
|
||
msgstr "Heer Gwydion"
|
||
|
||
#. [message]: type=Lancer
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:489
|
||
msgid "Sound the advance!"
|
||
msgstr "Blaas de aanvalstrompet!"
|
||
|
||
#. [message]: speaker=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:493
|
||
msgid ""
|
||
"Knights of Elensefar, behold: the battle has already begun! Make camp here. "
|
||
"Then, we charge!"
|
||
msgstr ""
|
||
"Ridders van Elensefar, ziedaar: de strijd is reeds begonnen! Sla hier het "
|
||
"kamp op. En dan, aanvallen!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:506
|
||
msgid ""
|
||
"Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar "
|
||
"must be defenseless now. More hinges on this battle than I thought."
|
||
msgstr ""
|
||
"Onvoorstelbaar. Heer Maddock heeft zijn persoonlijke wacht gestuurd... zijn "
|
||
"beste troepen! Elensefar is nu onverdedigd. Er hangt meer van dit gevecht af "
|
||
"dan ik dacht."
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:511
|
||
msgid ""
|
||
"Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin "
|
||
"anymore."
|
||
msgstr ""
|
||
"Baldras, Gwydion is heer Maddocks zoon. Dit gevecht gaat niet langer slechts "
|
||
"om Annuvin."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:542
|
||
msgid ""
|
||
"That afternoon, another advance element of the main Wesnoth army arrived..."
|
||
msgstr ""
|
||
"Die middag arriveerde er nog een hoofddivisie van het Wesnothse leger..."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:593
|
||
msgid ""
|
||
"I think... I think they’re trying to storm Halstead itself... the fools!"
|
||
msgstr ""
|
||
"Ik geloof... Ik geloof dat ze Halstead zelf willen bestormen... de dwazen!"
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:613
|
||
msgid "They have breached the fortress gate! Repulse them!"
|
||
msgstr "Ze zijn door de poort gebroken! Sla ze terug!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:629
|
||
msgid "I’m inside the tower! I’m going down to the catacombs — cover me."
|
||
msgstr "Ik ben in de toren! Ik ga de catacomben in — geef me dekking."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:639
|
||
msgid "After about an hour..."
|
||
msgstr "Een uurtje later..."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:649
|
||
msgid "It’s done."
|
||
msgstr "Het is klaar."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:676
|
||
msgid "The stronghold of Halstead began to shake..."
|
||
msgstr "De burcht Halstead begint te schudden..."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:681
|
||
msgid "We cannot stay here. The fortress has started to collapse!"
|
||
msgstr "We kunnen hier niet blijven. Het fort begint in te storten!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:712
|
||
msgid "I think it’s working! Everybody get clear <i>now</i>!"
|
||
msgstr "Ik geloof dat het werkt! Iedereen, weg hier, <i>nu</i>!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:736
|
||
msgid ""
|
||
"With a thunderous roar and a vast billowing of dust, thousands of tons of "
|
||
"stone and wood crashed in on itself. Some of it tumbled down the steep "
|
||
"sides, while the remainder came to rest several hundred feet below ground, "
|
||
"in the bowels of the hollowed-out mountain."
|
||
msgstr ""
|
||
"Met donderend geraas en in wolken van stof, stortte de paar duizend ton aan "
|
||
"steen en hout in. Een gedeelte stortte langs de steile wanden naar beneden "
|
||
"en de rest kwam enkele honderden voeten lager, in het inwendige van de "
|
||
"uitgeholde berg, tot stilstand."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:741
|
||
msgid "No one inside the fortress would make it out alive."
|
||
msgstr "Niemand die nog in het fort was overleefde het."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:811
|
||
msgid ""
|
||
"After more than a week of fierce fighting, the main body of Asheviere’s host "
|
||
"arrived from Weldyn. The battle was soon finished. Every last man from the "
|
||
"Province of Annuvin was executed."
|
||
msgstr ""
|
||
"Na meer dan een week van hevig vechten arriveerde de hoofdmacht van "
|
||
"Ashevieres leger uit Weldyn. De strijd was snel gestreden. De mannen uit "
|
||
"Annuvin werden stuk voor stuk geëxecuteerd."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:841
|
||
msgid "Men, help me out of here! I am trapped under this rubble."
|
||
msgstr "Mannen, help me hieruit! Ik zit vast onder het puin."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:845
|
||
msgid ""
|
||
"No one was able to get to Baldras in time. He and many of his companions "
|
||
"died that day beneath the stronghold of Halstead."
|
||
msgstr ""
|
||
"Niemand kon Baldras op tijd bereiken. Hij en velen van zijn kameraden "
|
||
"stierven die dag onder de burcht Halstead."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:850
|
||
msgid "I hope this sacrifice is not in vain... but we will never know."
|
||
msgstr ""
|
||
"Ik hoop dat dit offer niet vergeefs zal zijn geweest... we zullen het nooit "
|
||
"weten."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:856
|
||
msgid "Our dream of freedom... gone... Unngh."
|
||
msgstr "Onze vrijheidsdroom... afgelopen.... Unngh."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:863
|
||
msgid ""
|
||
"The rebellion had staked its all on victory at Halstead, but win or lose, "
|
||
"there would be no help for the villagers, ground beneath the wheels of "
|
||
"Asheviere’s wrath."
|
||
msgstr ""
|
||
"De rebellen hebben alles gezet of een overwinning bij Halstead, maar "
|
||
"gewonnen of verloren zal er geen hulp zijn voor de dorpelingen die onder de "
|
||
"gramschap van Asheviere leven."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:879
|
||
msgid "Uncle!"
|
||
msgstr "Oom!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:883
|
||
msgid "NO!"
|
||
msgstr "NEE!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:887
|
||
msgid "I promised your father I would watch after you... and I failed."
|
||
msgstr "Ik heb je vader beloofd voor je te zorgen... en ik heb gefaald."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:891
|
||
msgid ""
|
||
"But we are so close to the end. We must finish this. I am sorry you will not "
|
||
"be able to enjoy our freedom. Goodbye, Harper."
|
||
msgstr ""
|
||
"Maar we zijn zo dichtbij. We moeten dit afmaken. Het doet me verdriet dat je "
|
||
"nooit van de vrijheid zult kunnen genieten. Vaarwel, Harper."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:904
|
||
msgid ""
|
||
"Carry on, my friends. Fighting by your side is the most honorable thing I "
|
||
"have done..."
|
||
msgstr ""
|
||
"Ga door, mijn vrienden. Aan jullie zijde vechten is het eervolst wat ik ooit "
|
||
"heb gedaan..."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:951
|
||
msgid "Your reign of terror is over, General."
|
||
msgstr "Je schrikbewind is ten einde, generaal."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:956
|
||
msgid ""
|
||
"You will never successfully oppose Asheviere. Her power is too great... This "
|
||
"small victory today is but a reprieve from the unimaginable pain you will "
|
||
"suffer when the full force of her wrath descends upon you."
|
||
msgstr ""
|
||
"Jullie verzet tegen Asheviere zal nooit succesvol zijn. Haar macht is te "
|
||
"groot... De kleine overwinning van vandaag is slechts uitstel van de "
|
||
"onvoorstelbare pijn die jullie zullen lijden wanneer ze zich op jullie "
|
||
"wreekt."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:967
|
||
msgid ""
|
||
"This was no small victory. You underestimate the power of love for freedom."
|
||
msgstr ""
|
||
"Dit was geen kleine overwinning. Je onderschat de kracht van de liefde voor "
|
||
"vrijheid."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:972
|
||
msgid ""
|
||
"You... underestimate the... cruelty and ambition of your Queen... Uungh..."
|
||
msgstr ""
|
||
"Jij... onderschat de... wreedheid en ambitie van je koningin... Uungh..."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:978
|
||
msgid ""
|
||
"Small victory? Bah! Now we will raze this fortress and bury it in the earth "
|
||
"from whence it came."
|
||
msgstr ""
|
||
"Kleine overwinning? Bah! We zullen dit fort met de grond, waar het uit kwam, "
|
||
"gelijk maken."
|
||
|
||
#. [scenario]: id=09_Epilogue
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4
|
||
msgid "Liberty — Epilogue"
|
||
msgstr "Vrijheid — Epiloog"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14
|
||
msgid ""
|
||
"The rest of the battle was a blur. The shock of what had happened stunned "
|
||
"everybody."
|
||
msgstr ""
|
||
"Het vervolg van de strijd werd een vage herinnering. De schok van wat er "
|
||
"gebeurd was verdoofde iedereen."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17
|
||
msgid ""
|
||
"Baldras and his men fled the plains of western Wesnoth under the cover of "
|
||
"night. The spectacle of Halstead’s destruction stunned them into a daze that "
|
||
"only slowly wore off as they made their way north to and past Elensefar."
|
||
msgstr ""
|
||
"Baldras en zijn mannen ontvluchtten de vlaktes van westelijk Wesnoth onder "
|
||
"de dekking van de nacht. Ze waren verdoofd door het spektakel van de "
|
||
"verwoesting van Halstead. Terwijl ze naar het noorden langs Elensefar "
|
||
"afreisden kwamen ze langzaam weer bij zinnen."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20
|
||
msgid ""
|
||
"The Elense riders routed the orcish army, small as it was, and sent them "
|
||
"back across the Great River. They then scattered to the countryside and were "
|
||
"not heard from again. Baldras thought this behavior odd when he heard about "
|
||
"it."
|
||
msgstr ""
|
||
"De Elensische ruiters achtervolgden het okrse leger, klein als het was, en "
|
||
"stuurde het terug over de Grote Rivier. Vervolgens verspreidden ze zich over "
|
||
"het land en werd er niets meer van hen vernomen. Baldras vond dit gedrag "
|
||
"merkwaardig toen hij ervan hoorde."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23
|
||
msgid ""
|
||
"As the main body of Asheviere’s army neared the ruins of Halstead, strange "
|
||
"things began to happen. Every night, men would disappear. Others were found "
|
||
"hacked to bloody pieces. Unexplained misfortune plagued the marching "
|
||
"columns. Soldiers dropped dead where they stood, slain by unseen assassins. "
|
||
"Fear of an undead menace spread through the ranks."
|
||
msgstr ""
|
||
"Toen de hoofdmacht van Ashevieres leger de ruïnes van Halstead naderde, "
|
||
"gebeurden er vreemde dingen. Elke nacht verdwenen er mannen. Anderen werden "
|
||
"gevonden, in bloederige stukken gehakt. Onverklaarbaar ongeluk teisterde de "
|
||
"oprukkende divisies. Soldaten vielen dood neer waar ze stonden, geveld door "
|
||
"onopgemerkte moordenaars. Angst voor ondoden verspreidde zich onder de "
|
||
"gelederen."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26
|
||
msgid ""
|
||
"When the army of Wesnoth found the ruins of the mighty fortress Halstead, it "
|
||
"was too much. Their shock that such a thing could happen combined with the "
|
||
"invisible terror stalking them convinced Asheviere’s second in command the "
|
||
"entire countryside was cursed. He quickly retreated to the traditional "
|
||
"border and set up strong defenses against the west."
|
||
msgstr ""
|
||
"Toen het leger van Wesnoth de ruïnes van het machtige Halstead zagen, werd "
|
||
"het hen teveel. Hun ongeloof over de gebeurtenis, gecombineerd met de "
|
||
"onzichtbare verschrikking die hen achtervolgde, gaf Ashevieres tweede "
|
||
"bevelhebber de overtuiging dat het hele gebied vervloekt was. Hij trok zich "
|
||
"snel terug tot de traditionele grens en richtte een sterke verdediging op "
|
||
"tegen het westen."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29
|
||
msgid ""
|
||
"Baldras had just crossed the Great River when rumors of night-stalkers "
|
||
"filtered through his ranks. With bitter humor he realized that Lord "
|
||
"Maddock’s men were successfully using tactics Baldras had mastered and used "
|
||
"during his resistance."
|
||
msgstr ""
|
||
"Baldras was net de Grote Rivier overgestoken, toen de geruchten over "
|
||
"nachtsluipers zijn mannen bereikten. Met een glimlach besefte hij dat heer "
|
||
"Maddock tactieken gebruikte die Baldras had geleerd en gebruikt tijdens zijn "
|
||
"verzet."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32
|
||
msgid ""
|
||
"The peasants-turned-outlaws finally reached Dallben. It was burnt to the "
|
||
"ground. In a panic, they raced through the forest to Delwyn. It was likewise "
|
||
"devastated. However, they did find one clue as to what happened..."
|
||
msgstr ""
|
||
"De rebel geworden boeren bereikten uiteindelijk Dallben. Het was tot de "
|
||
"grond toe afgebrand. In paniek raasden ze door het bos naar Delwyn. Het was "
|
||
"op dezelfde manier verwoest. Maar ze vonden een aanwijzing voor wat er "
|
||
"gebeurd was..."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36
|
||
msgid ""
|
||
"... a grimy note nailed to a charred post that read, <i>“Baldras, You would "
|
||
"have been proud. We gave ’em hell. But in the end, it wasn’t enough.”</i>"
|
||
msgstr ""
|
||
"... een smerig stukje papier vastgespijkerd op een verkoolde balk met de "
|
||
"tekst: <i>“Baldras, je zou trots zijn geweest. We hebben ze ervan langs "
|
||
"gegeven, maar uiteindelijk was dat onvoldoende.”</i>"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40
|
||
msgid ""
|
||
"<i>“We fled like criminals in the night, but we made sure that no one would "
|
||
"harass us anymore.”</i>"
|
||
msgstr ""
|
||
"<i>“We zijn gevlucht als dieven in de nacht, maar we hebben ons ervan "
|
||
"verzekerd dat niemand ons nog lastig zal vallen.”</i>"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44
|
||
msgid ""
|
||
"<i>“If you wish to find us, head southwest. When you reach the land’s end, "
|
||
"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
|
||
msgstr ""
|
||
"<i>“Als je ons zoekt, ga dan naar het zuidwesten. Als je aan het eind van "
|
||
"het land bent, ga dan gewoon door. Tot snel in de Drie Zusters, oude vriend. "
|
||
"― Relana”</i>"
|
||
|
||
#. [unit_type]: id=Bone Knight, race=undead
|
||
#: data/campaigns/Liberty/units/Bone_Knight.cfg:5
|
||
msgid "Bone Knight"
|
||
msgstr "Beenderridder"
|
||
|
||
#. [unit_type]: id=Bone Knight, race=undead
|
||
#: data/campaigns/Liberty/units/Bone_Knight.cfg:27
|
||
msgid ""
|
||
"Once great warriors across the plains, these mounted riders atop their "
|
||
"skeletal horses were raised from the ground by unholy magic to spread fear "
|
||
"and destruction."
|
||
msgstr ""
|
||
"Deze ridders op hun beenderrossen waren ooit grote krijgers op de vlakten, "
|
||
"en werden na hun dood door duistere magie weer tot leven gewekt om dood en "
|
||
"verderf te zaaien."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Liberty/units/Bone_Knight.cfg:42
|
||
msgid "trample"
|
||
msgstr "vertrappen"
|
||
|
||
#. [unit_type]: id=Death Squire, race=undead
|
||
#: data/campaigns/Liberty/units/Death_Squire.cfg:4
|
||
msgid "Death Squire"
|
||
msgstr "Doodspage"
|
||
|
||
#. [unit_type]: id=Death Squire, race=undead
|
||
#: data/campaigns/Liberty/units/Death_Squire.cfg:26
|
||
msgid ""
|
||
"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
|
||
"came back to this world as Death Knights. Death Squires serve them whilst "
|
||
"accruing enough unholy power to become Death Knights. In the process they "
|
||
"pick up a good deal of the Knight’s power, including the ability to command "
|
||
"underlings."
|
||
msgstr ""
|
||
"Soms komen de machtigste krijgers en generaals, vervloekt door haat en "
|
||
"angst, terug naar deze wereld als Doodsridders. Doodspages dienen hen totdat "
|
||
"ze genoeg kwade krachten hebben opgedaan om Doodsridder te worden. Als "
|
||
"neveneffect pikken ze een aardig deel van de kracht van de ridder mee, zoals "
|
||
"het vermogen onderdanen te commanderen."
|
||
|
||
#. [unit_type]: id=Rogue Mage, race=human
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5
|
||
msgid "Rogue Mage"
|
||
msgstr "Schurk Magiër"
|
||
|
||
#. [unit_type]: id=Rogue Mage, race=human
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17
|
||
msgid ""
|
||
"Some mages are thrown out of the mages’ guild for attempting to practice "
|
||
"forbidden arts. Now completely outside the law, these rogue mages do "
|
||
"whatever is necessary to support their study of black magic. Although not as "
|
||
"skilled as mages with more formal training, their magic can be quite lethal, "
|
||
"while their banditry has resulted in moderate skill with the short sword."
|
||
msgstr ""
|
||
"Sommige magiërs worden verbannen van de magie gilde voor het beoefenen van "
|
||
"verboden kunst. Zodra ze buiten de wet vallen doen deze schurk magiërs alles "
|
||
"wat nodig is om de schaduwmagie te bestuderen. Hoewel ze niet zo veel kunde "
|
||
"hebben als magiërs met een formele training, kan hun magie best dodelijk "
|
||
"zijn terwijl ze ook redelijk op weg kunnen met een kort zwaard."
|
||
|
||
#. [attack]: type=cold
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33
|
||
msgid "ice blast"
|
||
msgstr "ijsexplosie"
|
||
|
||
#. [unit_type]: id=Shadow Lord, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5
|
||
msgid "Shadow Lord"
|
||
msgstr "Schaduwmeester"
|
||
|
||
#. [unit_type]: id=Shadow Lord, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21
|
||
msgid ""
|
||
"Few humans fathom the secrets of light and dark magic and retain their "
|
||
"sanity. Those that can master that balance become Shadow Lords, fully "
|
||
"existing neither in the world of light nor the world of darkness. No longer "
|
||
"needing physical weapons, they are fearsome to both their enemies and those "
|
||
"they lord over."
|
||
msgstr ""
|
||
"Weinig mensen behouden hun verstand nadat ze de geheimen van lichte en "
|
||
"duistere magie leren. Degene die de balans kunnen beheersen worden "
|
||
"Schaduwmeesters, die met één voet in de lichte wereld staan en met de andere "
|
||
"in de duistere wereld. Ze hebben geen fysieke wapens meer nodig en zijn "
|
||
"angstaanjagend voor beide vijanden en hun onderlingen."
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33
|
||
msgid "astral blade"
|
||
msgstr "astrale kling"
|
||
|
||
#. [attack]: type=cold
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45
|
||
msgid "shadow bolt"
|
||
msgstr "schaduwschicht"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56
|
||
msgid "shadow blast"
|
||
msgstr "schaduwexplosie"
|
||
|
||
#. [unit_type]: id=Shadow Mage, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5
|
||
msgid "Shadow Mage"
|
||
msgstr "Schaduwmagiër"
|
||
|
||
#. [unit_type]: id=Shadow Mage, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20
|
||
msgid ""
|
||
"Years of violence and brutality to support the study of forbidden magical "
|
||
"arts have turned the shadow mages into feared fighters. Now completely "
|
||
"enthralled with power, they have been known to command small followings of "
|
||
"henchmen. They are outmatched in direct magical combat with their magic-"
|
||
"using peers, instead channeling their energies into devastating melee "
|
||
"attacks. Despite their offensive power, the corruption in their souls has "
|
||
"begun to adversely affect their health."
|
||
msgstr ""
|
||
"Jaren van geweld en brutaliteit onderbouwen de verboden magische kunst en "
|
||
"maken de schaduwmagiërs gevreesde krijgers. Met voltooide macht kunnen ze "
|
||
"een kleine bende van handlangers commanderen. Met alleen magie kunnen ze "
|
||
"andere magiërs niet verslaan, in plaats daarvan steken ze hun energie in "
|
||
"verwoestende mêlee aanvallen. Alhoewel ze sterk zijn in de aanval wordt hun "
|
||
"gezondheid geteisterd door de corruptie van hun ziel."
|
||
|
||
#. [unit_type]: id=Skeleton Rider, race=undead
|
||
#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5
|
||
msgid "Skeleton Rider"
|
||
msgstr "Skeletruiter"
|
||
|
||
#. [unit_type]: id=Skeleton Rider, race=undead
|
||
#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33
|
||
msgid ""
|
||
"Once great warriors thundering across the plains, these mounted riders atop "
|
||
"their skeletal horses were raised from the grave by unholy magic to spread "
|
||
"fear and destruction."
|
||
msgstr ""
|
||
"Deze ridders op hun beenderrossen waren ooit grote krijgers op de vlakten, "
|
||
"en werden na hun dood door duistere magie weer tot leven gewekt om dood en "
|
||
"verderf te zaaien."
|
||
|
||
#. [unit_type]: id=Thug_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:20
|
||
msgid "Villager"
|
||
msgstr "Dorpeling"
|
||
|
||
#. [unit_type]: id=Thug_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:23
|
||
msgid ""
|
||
"Peasants live in the small hamlets and villages scattered across the Wesnoth "
|
||
"countryside."
|
||
msgstr ""
|
||
"Boeren leven in de kleine gehuchtjes en dorpen op het platteland van Wesnoth."
|
||
|
||
#. [unit_type]: id=Bandit_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:36
|
||
msgid "Village Elder"
|
||
msgstr "Dorpsoudste"
|
||
|
||
#. [unit_type]: id=Bandit_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:39
|
||
msgid ""
|
||
"Each of the villages scattered across the Wesnoth countryside is normally "
|
||
"guided by a group of elders, who are the village’s wisest and most "
|
||
"experienced residents."
|
||
msgstr ""
|
||
"Elk van de dorpen die Wesnoth rijk is wordt geleid door de wijste en meest "
|
||
"ervaren inwoners van het dorp, de dorpsoudsten."
|
||
|
||
#. [unit_type]: id=Highwayman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:53
|
||
msgid "Senior Village Elder"
|
||
msgstr "Ervaren Dorpsoudste"
|
||
|
||
#. [unit_type]: id=Highwayman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:57
|
||
msgid ""
|
||
"The entire village looks to the senior elder for guidance. Strong and wise, "
|
||
"the senior elders take responsibility for the community’s well-being on "
|
||
"their shoulders. Provincial officials tend to choose senior village elders "
|
||
"as magistrates so that legal and customary authority will coincide."
|
||
msgstr ""
|
||
"Het hele dorp laat zich leiden door de ervaren dorpsoudsten. Zowel sterk als "
|
||
"wijs, hebben deze dorpsoudsten de verantwoordelijkheid voor het overleven "
|
||
"van de gemeenschap. Provinciale ambtenaren kiezen vaak ervaren dorpsoudsten "
|
||
"als magistraten zodat de legale en traditionele autoriteit samenvallen."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:59
|
||
msgid "female^Senior Village Elder"
|
||
msgstr "female^Ervaren Dorpsoudste"
|
||
|
||
#. [unit_type]: id=Footpad_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:92
|
||
msgid "Peasant Youth"
|
||
msgstr "Boeren Jongen"
|
||
|
||
#. [unit_type]: id=Footpad_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:96
|
||
msgid ""
|
||
"The scruffy-haired peasant youth are much like the young people living "
|
||
"elsewhere in Wesnoth: reckless, cocky, and eager to explore."
|
||
msgstr ""
|
||
"De ruigharige boerenjeugd lijkt sprekend op alle andere jongeren in Wesnoth: "
|
||
"roekeloos, hanig en avontuurlijk."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:102
|
||
msgid "female^Peasant Youth"
|
||
msgstr "female^Boeren Meisje"
|
||
|
||
#. [unit_type]: id=Outlaw_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:116
|
||
msgid "Watchman"
|
||
msgstr "Nachtwachter"
|
||
|
||
#. [unit_type]: id=Outlaw_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:121
|
||
msgid ""
|
||
"The watchmen are men and women who protect the villages from marauders, both "
|
||
"human and otherwise, that prowl the Wesnoth countryside at night."
|
||
msgstr ""
|
||
"De nachtwacht bestaat uit mannen en vrouwen die de dorpen beschermen tegen "
|
||
"plunderaars, menselijk of niet, die 's nachts door Wesnoth zwerven."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:123
|
||
msgid "female^Watchwoman"
|
||
msgstr "female^Nachtwachtster"
|
||
|
||
#. [unit_type]: id=Fugitive_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:137
|
||
msgid "Borderer"
|
||
msgstr "Grenswachter"
|
||
|
||
#. [unit_type]: id=Fugitive_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:142
|
||
msgid ""
|
||
"Border villages maintain militias dedicated to fending off hostiles. While "
|
||
"these borderers are not trained and armed to up to military standards, their "
|
||
"native toughness and knowledge of local conditions make them formidable on "
|
||
"their home ground."
|
||
msgstr ""
|
||
"Grensdorpen onderhouden milities die vijanden afweren. Terwijl de "
|
||
"grenswachters niet getraind zijn tot het standaard van het leger, maken hun "
|
||
"taaiheid en kennis van lokale omstandigheden dat ze formidabel zijn op hun "
|
||
"thuis grond."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:144
|
||
msgid "female^Borderer"
|
||
msgstr "female^Grenswachtster"
|
||
|
||
#. [unit_type]: id=Poacher_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:163
|
||
msgid "Peasant Hunter"
|
||
msgstr "Boerenjager"
|
||
|
||
#. [unit_type]: id=Poacher_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:166
|
||
msgid ""
|
||
"Villages, especially in wilder areas near frontiers, rely on hunters to "
|
||
"bring in much of their food supply. Their stealth and intimate knowledge of "
|
||
"local terrain can be valuable assets in combat."
|
||
msgstr ""
|
||
"Dorpen, vooral in wildere delen van de grenzen, vertrouwen op jagers voor "
|
||
"hun voedselvoorziening. Hun heimelijkheid en intieme kennis van het lokale "
|
||
"terrein kunnen waardevol zijn in een strijd."
|
||
|
||
#. [unit_type]: id=Trapper_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:179
|
||
msgid "Peasant Trapper"
|
||
msgstr "Boerenstroper"
|
||
|
||
#. [unit_type]: id=Trapper_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:183
|
||
msgid ""
|
||
"Trappers are skilled hunters who supply food and furs for several villages. "
|
||
"Their hunting experience makes them most valuable at night and in forests "
|
||
"and swamps."
|
||
msgstr ""
|
||
"Stropers zijn ervaren jagers die de dorpen van voedsel en huiden voorzien. "
|
||
"Hun ervaring in de jacht maakt hen zeer waardevol in de nacht en in bossen "
|
||
"en moerassen."
|
||
|
||
#. [unit_type]: id=Huntsman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:196
|
||
msgid "Peasant Huntsman"
|
||
msgstr "Boerenjager"
|
||
|
||
#. [unit_type]: id=Huntsman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:201
|
||
msgid ""
|
||
"Huntsmen have spent their lives in the backwoods and swamps of their "
|
||
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
|
||
"that moves in their territory."
|
||
msgstr ""
|
||
"Jagers hebben hun leven doorgebracht in de dichte bossen en moerassen van de "
|
||
"wildernis waar ze wonen. Ze kunnen feilloos een rat doorboren met een pijl "
|
||
"en kunnen wat dan ook opsporen dat zich in hun gebied begeeft."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/utils/utils.cfg:19
|
||
msgid "Tell my wife... that I loved her!"
|
||
msgstr "Zeg tegen mijn vrouw... dat ik van haar gehouden heb!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/utils/utils.cfg:34
|
||
msgid "Unngh... Now our people may never be free..."
|
||
msgstr "Unngh... Nu zal ons volk nooit vrij zijn..."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/utils/utils.cfg:48
|
||
msgid "I am finished... will we ever be free?"
|
||
msgstr "Het is met me gedaan... zullen we ooit vrij zijn?"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/utils/utils.cfg:62
|
||
msgid "How can this be? We have lost."
|
||
msgstr "Hoe is het mogelijk? We hebben verloren."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/utils/utils.cfg:78
|
||
msgid ""
|
||
"They returned to their village to find it destroyed, with those who fought "
|
||
"left dead and the few survivors borne away to unknown fates. It was a bitter "
|
||
"doom, but as Asheviere’s grip tightened they would live to see worse."
|
||
msgstr ""
|
||
"Ze keerden terug naar hun vernietigde dorp met de lichamen van gevallen "
|
||
"strijders en met de weinige overlevenden achtergelaten met een onbekend lot. "
|
||
"Het was een bittere doem maar doordat de grip van Asheviere die alleen maar "
|
||
"strakker wordt zullen ze nog veel erger meemaken."
|
||
|
||
#~ msgid "axe"
|
||
#~ msgstr "bijl"
|
||
|
||
#~ msgid "sword"
|
||
#~ msgstr "zwaard"
|
||
|
||
#~ msgid "short sword"
|
||
#~ msgstr "kortzwaard"
|
||
|
||
#~ msgid "Relnan"
|
||
#~ msgstr "Relnan"
|
||
|
||
#~ msgid "magic missile"
|
||
#~ msgstr "magisch projectiel"
|
||
|
||
#~ msgid "Turns run out"
|
||
#~ msgstr "Overschrijding van het aantal beurten"
|
||
|
||
#~ msgid "(Baldras!)"
|
||
#~ msgstr "(Baldras!)"
|
||
|
||
#~ msgid "Translators"
|
||
#~ msgstr "Vertalers"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Goblins do not do well without their leaders. If we can kill this one, it "
|
||
#~ "may take the fight out of the rest."
|
||
#~ msgstr ""
|
||
#~ "Goblins zijn erg afhankelijk van hun aanvoerder. Als we hem te pakken "
|
||
#~ "krijgen kunnen we ze misschien tegenhouden."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Each village has a group of highly capable fighters dedicated to fending "
|
||
#~ "off orc raids. Some of these join the Wesnoth army, while others join the "
|
||
#~ "core of the village's patrol."
|
||
#~ msgstr ""
|
||
#~ "Elk dorp heeft een groep zeer capabele vechtjassen die zich erop toelegt "
|
||
#~ "de orken af te slaan. Enkelen van hen treden toe tot het leger van "
|
||
#~ "Wesnoth, anderen tot de kern van de nachtwacht van het dorp."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Amman"
|
||
#~ msgstr "scherpschutter"
|
||
|
||
#~ msgid "Wait - I hear something..."
|
||
#~ msgstr "Wacht - ik hoor iets..."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "I'm glad we finally get to spend some time near a city. I was sick of "
|
||
#~ "marching through swamps and woods chasing down locals. If this terrorist "
|
||
#~ "shows up at Carcyn I'll put his head at the end of my pole."
|
||
#~ msgstr ""
|
||
#~ "Ik ben blij dat we eindelijk wat tijd bij een stad doorbrengen. Ik werd "
|
||
#~ "er goed ziek van om alsmaar door moerassen en bossen te marcheren op zoek "
|
||
#~ "naar inboorlingen. Als die terrorist zich hier bij Carcyn laat zien prik "
|
||
#~ "ik zijn hoofd op het uiteinde van mijn spies."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "If we let him into the city, the commander will put our heads on poles... "
|
||
#~ "damn moonless night! Did you hear something?"
|
||
#~ msgstr ""
|
||
#~ "Als we hem de stad in laten komen zal de bevelhebber onze hoofden op een "
|
||
#~ "spies zetten... verdomde maanloze nacht! Hoorde jij ook iets?"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Umm, I don't know. It is pitch black out there..."
|
||
#~ msgstr "Hmm, ik weet het niet. Het is aardedonker..."
|
||
|
||
#, fuzzy
|
||
#~ msgid "I don't see anything. Let's keep going."
|
||
#~ msgstr "Ik zie niets. Laten we verder gaan."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "I think we need to find a way to sneak past these patrols. We would be "
|
||
#~ "slaughtered if we tried to fight them."
|
||
#~ msgstr ""
|
||
#~ "We moeten een manier vinden om langs die patrouilles te sluipen. Als we "
|
||
#~ "proberen hen hier aan te vallen worden we afgeslacht."
|
||
|
||
#~ msgid "Let's go around then."
|
||
#~ msgstr "Laten we om ze heen gaan dan."
|
||
|
||
#~ msgid "Who is that?"
|
||
#~ msgstr "Wie is dat?"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Well, good thing I found you first. Now hurry."
|
||
#~ msgstr "Nou, dan is het maar goed dat ik jullie eerst vond. Haast je nu."
|
||
|
||
#, fuzzy
|
||
#~ msgid "No, THEY found us first! Let's go!"
|
||
#~ msgstr "Nee, ZIJ hebben ons als eerste gevonden! Op weg nu!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Shhhhh!! I could hear you coming from bottom of the city dungeon."
|
||
#~ msgstr "Ssssst!! Ik kon jullie van onderin de stadskerkers horen aankomen."
|
||
|
||
#, fuzzy
|
||
#~ msgid "I can barely see where we are going. Is the city near?"
|
||
#~ msgstr "Ik zie geen hand voor ogen. Is de stad dichtbij?"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Yes, just south of here. You should avoid the main gate. The west gate is "
|
||
#~ "heavily traveled but is less guarded than the east gate. Try to sneak in "
|
||
#~ "that way."
|
||
#~ msgstr ""
|
||
#~ "Ja, een stukje naar het zuiden. Ik zou de hoofdpoort mijden. De westpoort "
|
||
#~ "wordt veel gebruikt maar is minder goed bewaakt dan de oostpoort. Probeer "
|
||
#~ "daarlangs binnen te sluipen."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Unfortunately, they know we are here already. We can only hope that the "
|
||
#~ "cover of night will be adequate despite their stepped-up efforts to find "
|
||
#~ "us."
|
||
#~ msgstr ""
|
||
#~ "Jammer genoeg weten ze al dat we hier zijn. We kunnen alleen maar hopen "
|
||
#~ "dat de dekking van de nacht genoeg zal zijn ondanks hun verhoogde staat "
|
||
#~ "van paraatheid."
|
||
|
||
#~ msgid "Hello, our leader is on the other side of the city."
|
||
#~ msgstr "Hallo, onze leider bevindt zich aan de andere kant van de stad."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "We already tangled with some guards. The city is probably swarming with "
|
||
#~ "soldiers by now. We cannot go that way. "
|
||
#~ msgstr ""
|
||
#~ "We zijn al in gevecht geweest met enkele wachters. De stad zal nu wel "
|
||
#~ "wemelen van de soldaten. We kunnen daar niet heengaan."
|
||
|
||
#, fuzzy
|
||
#~ msgid "We have to go through the city? Impossible!"
|
||
#~ msgstr "Moeten we door de stad? Onmogelijk!"
|
||
|
||
#~ msgid "Elense Vanguard Rider"
|
||
#~ msgstr "Elensische Ruiter"
|
||
|
||
#~ msgid "Dusk"
|
||
#~ msgstr "Schemering"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Look there... the canyon valley lies in perpetual darkness... a sign of "
|
||
#~ "true evil."
|
||
#~ msgstr ""
|
||
#~ "Kijk daar... de vallei is in eeuwige duisternis gehuld... een teken van "
|
||
#~ "waarachtig kwaad."
|
||
|
||
#~ msgid "leadership"
|
||
#~ msgstr "leiderschap"
|
||
|
||
#~ msgid "blade"
|
||
#~ msgstr "kling"
|
||
|
||
#, fuzzy
|
||
#~ msgid "fire"
|
||
#~ msgstr "puntig"
|
||
|
||
#~ msgid "marksman"
|
||
#~ msgstr "scherpschutter"
|
||
|
||
#~ msgid "impact"
|
||
#~ msgstr "impact"
|
||
|
||
#, fuzzy
|
||
#~ msgid "magic-missile"
|
||
#~ msgstr "projectiel"
|
||
|
||
#~ msgid "cold"
|
||
#~ msgstr "kou"
|
||
|
||
#~ msgid "Night Patrolman"
|
||
#~ msgstr "Nachtwacht"
|
||
|
||
#, fuzzy
|
||
#~ msgid "female^Night Patroller"
|
||
#~ msgstr "Nachtwacht"
|
||
|
||
#~ msgid "club"
|
||
#~ msgstr "knuppel"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "I agree. However, I must stay here and prepare to defend Delwyn and "
|
||
#~ "Dallben so it's up to you to travel to Elensefar and talk to him."
|
||
#~ msgstr ""
|
||
#~ "Inderdaad. Ik zal hier blijven om Delwyn en Dallben te verdedigen... "
|
||
#~ "wacht eens... we zijn niet alleen! De stank verraad hun... er zijn "
|
||
#~ "Saurianen in aantocht."
|
||
|
||
#~ msgid "magical"
|
||
#~ msgstr "magisch"
|