wesnoth/po/wesnoth-editor/en_GB.po
2020-08-08 05:29:07 -04:00

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# translation of en_GB.po to English (British)
# Steven Panek <Majora700@gmail.com>, 2011.
# Wedge009 <wedge009@wedge009.net>, 2015.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-08-08 05:20-0400\n"
"PO-Revision-Date: 2020-01-13 17:31+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.4\n"
#. [brush]: id=brush-1
#: data/core/editor/brushes.cfg:6
msgid "Single Hex"
msgstr "Single Hex"
#. [brush]: id=brush-2
#: data/core/editor/brushes.cfg:16
msgid "Radius 1 Hex"
msgstr "Radius 1 Hex"
#. [brush]: id=brush-3
#: data/core/editor/brushes.cfg:26
msgid "Radius 2 Hex"
msgstr "Radius 2 Hex"
# TODO: hyphen-minus to en dash in the original
#. [brush]: id=brush-nw-se
#: data/core/editor/brushes.cfg:47
msgid "Hex Line NW-SE"
msgstr "Hex Line NWSE"
# TODO: hyphen-minus to en dash
#. [brush]: id=brush-sw-ne
#: data/core/editor/brushes.cfg:63
msgid "Hex Line SW-NE"
msgstr "Hex Line SW-NE"
#. [editor_group]: id=all
#: data/core/editor/terrain-groups.cfg:11
msgid "all"
msgstr "all"
#. [editor_group]: id=water
#: data/core/editor/terrain-groups.cfg:17
msgid "water"
msgstr "water"
#. [editor_group]: id=flat
#: data/core/editor/terrain-groups.cfg:24
msgid "flat"
msgstr "flat"
#. [editor_group]: id=desert
#: data/core/editor/terrain-groups.cfg:31
msgid "desert"
msgstr "desert"
#. [editor_group]: id=embellishments
#: data/core/editor/terrain-groups.cfg:38
msgid "embellishments"
msgstr "embellishments"
#. [editor_group]: id=forest
#: data/core/editor/terrain-groups.cfg:45
msgid "forest"
msgstr "forest"
#. [editor_group]: id=fall
#: data/core/editor/terrain-groups.cfg:52
msgid "fall"
msgstr "autumn"
#. [editor_group]: id=frozen
#: data/core/editor/terrain-groups.cfg:59
msgid "frozen"
msgstr "frozen"
#. [editor_group]: id=rough
#: data/core/editor/terrain-groups.cfg:66
msgid "rough"
msgstr "rough"
#. [editor_group]: id=cave
#: data/core/editor/terrain-groups.cfg:73
msgid "cave"
msgstr "cave"
#. [editor_group]: id=obstacle
#: data/core/editor/terrain-groups.cfg:80
msgid "obstacle"
msgstr "obstacle"
#. [editor_group]: id=village
#: data/core/editor/terrain-groups.cfg:87
msgid "village"
msgstr "village"
#. [editor_group]: id=castle
#: data/core/editor/terrain-groups.cfg:94
msgid "castle"
msgstr "castle"
#. [editor_group]: id=bridge
#: data/core/editor/terrain-groups.cfg:101
msgid "bridge"
msgstr "bridge"
#. [editor_group]: id=special
#: data/core/editor/terrain-groups.cfg:108
msgid "special"
msgstr "special"
#. [editor_times]: id=empty
#. Describes a scenario in the editor that has not set a time of day schedule
#: data/core/editor/time-of-day.cfg:6
msgid "time of day^None"
msgstr "None"
#. [editor_times]: id=test
#: data/core/editor/time-of-day.cfg:11
msgid "Test"
msgstr "Test"
#. [editor_times]: id=default
#: data/core/editor/time-of-day.cfg:22
msgid "Default"
msgstr "Default"
#. [editor_times]: id=summer
#: data/core/editor/time-of-day.cfg:28
msgid "Summer"
msgstr "Summer"
#. [editor_times]: id=winter
#: data/core/editor/time-of-day.cfg:34
msgid "Winter"
msgstr "Winter"
#. [editor_times]: id=24
#: data/core/editor/time-of-day.cfg:60
msgid "24 Hour Schedule"
msgstr "24-Hour Schedule"
#. [editor_times]: id=after_the_fall
#: data/core/editor/time-of-day.cfg:66
msgid "After the Fall"
msgstr "After the Fall"
#. [theme]: id=editor
#: data/themes/editor.cfg:11
msgid "theme^Editor"
msgstr "Editor"
#. [menu]: id=menu-editor-file, type=turbo
#: data/themes/editor.cfg:61
msgid "File"
msgstr "File"
#. [menu]: id=menu-editor-recent
#: data/themes/editor.cfg:72
msgid "Load Recent"
msgstr "Load Recent"
#. [menu]: id=menu-editor-map
#: data/themes/editor.cfg:90
msgid "Map"
msgstr "Map"
#. [menu]: id=menu-unit-facing
#: data/themes/editor.cfg:98
msgid "Unit Facing"
msgstr "Unit Facing"
#. [menu]: id=menu-editor-transitions
#: data/themes/editor.cfg:104
msgid "Transition Update"
msgstr "Transition Update"
#. [menu]: id=menu-editor-window
#: data/themes/editor.cfg:111
msgid "Window"
msgstr "Window"
#. [menu]: id=menu-editor-areas
#: data/themes/editor.cfg:120
msgid "Areas"
msgstr "Areas"
#. [menu]: id=menu-editor-local-time
#: data/themes/editor.cfg:128
msgid "Assign Local Time"
msgstr "Assign Local Time"
#. [menu]: id=menu-editor-local-schedule
#: data/themes/editor.cfg:134
msgid "Assign Local Time Schedule"
msgstr "Assign Local Time Schedule"
#. [menu]: id=menu-editor-side
#: data/themes/editor.cfg:142
msgid "Side"
msgstr "Side"
#. [label]: id=villages-icon
#: data/themes/editor.cfg:159
msgid "villages"
msgstr "villages"
#. [label]: id=units-icon
#: data/themes/editor.cfg:175
msgid "units"
msgstr "units"
#. [menu]: id=switch_time
#: data/themes/editor.cfg:454
msgid "Time Schedule Menu"
msgstr "Time Schedule Menu"
#. [menu]: id=menu-playlist
#: data/themes/editor.cfg:465
msgid "Playlist"
msgstr "Playlist"
#. [menu]: id=menu-editor-schedule
#: data/themes/editor.cfg:471
msgid "Assign Time Schedule"
msgstr "Assign Time Schedule"
#: src/editor/action/mouse/mouse_action_unit.cpp:68
msgid "(Unknown unit type: $type)"
msgstr "(Unknown unit type: $type)"
#: src/editor/action/mouse/mouse_action_unit.cpp:72
msgid "Identifier: "
msgstr "Identifier: "
#: src/editor/action/mouse/mouse_action_unit.cpp:73
msgid "Name: "
msgstr "Name: "
#: src/editor/action/mouse/mouse_action_unit.cpp:74
msgid "Type: "
msgstr "Type: "
#: src/editor/action/mouse/mouse_action_unit.cpp:75
msgid "Level: "
msgstr "Level: "
#: src/editor/action/mouse/mouse_action_unit.cpp:76
msgid "Cost: "
msgstr "Cost: "
#: src/editor/action/mouse/mouse_action_unit.cpp:77
msgid "Recruit: "
msgstr "Recruit: "
#: src/editor/controller/editor_controller.cpp:178
msgid "Fatal error"
msgstr "Fatal error"
#: src/editor/controller/editor_controller.cpp:208
msgid "Do you really want to quit?"
msgstr "Do you really want to quit?"
#: src/editor/controller/editor_controller.cpp:210
msgid ""
"Do you really want to quit? Changes to this map since the last save will be "
"lost."
msgstr ""
"Do you really want to quit? Changes to this map since the last save will be "
"lost."
#: src/editor/controller/editor_controller.cpp:212
msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
msgstr ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
#: src/editor/controller/editor_controller.cpp:221
msgid "No editor time-of-day found."
msgstr "No editor time-of-day found."
#: src/editor/controller/editor_controller.cpp:1147
msgid "Change Unit ID"
msgstr "Change Unit ID"
#: src/editor/controller/editor_controller.cpp:1148
msgid "ID:"
msgstr "ID:"
#: src/editor/controller/editor_controller.cpp:1164
msgid "Rename Unit"
msgstr "Rename Unit"
#: src/editor/controller/editor_controller.cpp:1165
msgid "Name:"
msgstr "Name:"
#: src/editor/map/context_manager.cpp:205
msgid "Load Map"
msgstr "Load Map"
#: src/editor/map/context_manager.cpp:273 src/editor/map/map_context.cpp:846
msgid "New Map"
msgstr "New Map"
#: src/editor/map/context_manager.cpp:286 src/editor/map/map_context.cpp:846
msgid "New Scenario"
msgstr "New Scenario"
#: src/editor/map/context_manager.cpp:342
msgid "No Recent Files"
msgstr "No Recent Files"
#: src/editor/map/context_manager.cpp:380
msgid "Unnamed Area"
msgstr "Unnamed Area"
#: src/editor/map/context_manager.cpp:411
msgid "New Side"
msgstr "New Side"
#: src/editor/map/context_manager.cpp:467
msgid "Apply Mask"
msgstr "Apply Mask"
#: src/editor/map/context_manager.cpp:476
msgid "Error loading mask"
msgstr "Error loading mask"
#: src/editor/map/context_manager.cpp:496
msgid "Identifier:"
msgstr "Identifier:"
#: src/editor/map/context_manager.cpp:496
msgid "Rename Area"
msgstr "Rename Area"
#: src/editor/map/context_manager.cpp:510
msgid "Choose Target Map"
msgstr "Choose Target Map"
#: src/editor/map/context_manager.cpp:519
#: src/editor/map/context_manager.cpp:928
msgid "Error loading map"
msgstr "Error loading map"
#: src/editor/map/context_manager.cpp:645
msgid "Save Map As"
msgstr "Save Map As"
#: src/editor/map/context_manager.cpp:666
msgid "Save Scenario As"
msgstr "Save Scenario As"
#: src/editor/map/context_manager.cpp:698
msgid "No random map generators found."
msgstr "No random map generators found."
#: src/editor/map/context_manager.cpp:711
#: src/editor/map/context_manager.cpp:716
msgid "Map creation failed."
msgstr "Map creation failed."
#: src/editor/map/context_manager.cpp:731
msgid "Unsaved Changes"
msgstr "Unsaved Changes"
#: src/editor/map/context_manager.cpp:732
msgid "Do you want to discard all changes made to the map since the last save?"
msgstr ""
"Do you want to discard all changes made to the map since the last save?"
#: src/editor/map/context_manager.cpp:788
msgid "This scenario is already open."
msgstr "This scenario is already open."
#: src/editor/map/context_manager.cpp:811
#: src/editor/map/context_manager.cpp:874
msgid "This map is already open."
msgstr "This map is already open."
#: src/editor/map/context_manager.cpp:835
msgid "Scenario saved."
msgstr "Scenario saved."
#: src/editor/map/context_manager.cpp:850
msgid "Map saved."
msgstr "Map saved."
#: src/editor/map/context_manager.cpp:907
msgid "Loaded embedded map data"
msgstr "Loaded embedded map data"
#: src/editor/map/context_manager.cpp:908
#: src/editor/map/context_manager.cpp:921
msgid "Map loaded from scenario"
msgstr "Map loaded from scenario"
#: src/editor/map/context_manager.cpp:918
msgid ""
"Loaded referenced map file:\n"
"$new"
msgstr ""
"Loaded referenced map file:\n"
"$new"
#: src/editor/map/editor_map.cpp:148
#: src/editor/palette/location_palette.cpp:119
msgid "Player $side_num"
msgstr "Player $side_num"
#: src/editor/map/editor_map.cpp:283
msgid "The size of the target map is different from the current map"
msgstr "The size of the target map is different from the current map"
#: src/editor/map/map_context.cpp:145
msgid "File not found"
msgstr "File not found"
#: src/editor/map/map_context.cpp:152
msgid "Empty file"
msgstr "Empty file"
#: src/editor/map/map_context.cpp:208
msgid ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
msgstr ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
#: src/editor/map/map_context.cpp:612
msgid "Could not save the scenario: $msg"
msgstr "Could not save the scenario: $msg"
#: src/editor/map/map_context.cpp:647
msgid "Could not save into scenario"
msgstr "Could not save into scenario"
#: src/editor/map/map_context.cpp:657
msgid "Could not save the map: $msg"
msgstr "Could not save the map: $msg"
#: src/editor/palette/editor_palettes.cpp:51
msgid "(Unknown Group)"
msgstr "(Unknown Group)"
#: src/editor/palette/editor_palettes.cpp:284
msgid "(non-core)"
msgstr "(non-core)"
#: src/editor/palette/editor_palettes.cpp:285
msgid "Will not work in game without extra care."
msgstr "Will not work in game without extra care."
#: src/editor/palette/location_palette.cpp:256
msgid "Go To"
msgstr "Go To"
#: src/editor/palette/location_palette.cpp:263
msgid "Add"
msgstr "Add"
#: src/editor/palette/location_palette.cpp:265
msgid "New Location Identifier"
msgstr "New Location Identifier"
#: src/editor/palette/location_palette.cpp:272
msgid "Error"
msgstr "Error"
#: src/editor/palette/location_palette.cpp:273
msgid "Invalid location id"
msgstr "Invalid location id"
#: src/editor/palette/location_palette.cpp:280
msgid "Delete"
msgstr "Delete"
#: src/editor/palette/terrain_palettes.cpp:230
msgid "FG: "
msgstr "FG: "
#: src/editor/palette/terrain_palettes.cpp:231
msgid "BG: "
msgstr "BG: "
#: src/gui/dialogs/editor/custom_tod.cpp:137
msgid "Clipboard support not found, contact your packager"
msgstr "Clipboard support not found, contact your packager"
#: src/gui/dialogs/editor/custom_tod.cpp:201
msgid "Choose File"
msgstr "Choose File"
#: src/gui/dialogs/editor/custom_tod.cpp:202
msgid "Select"
msgstr "Select"
#: src/gui/dialogs/editor/set_starting_position.cpp:84
msgid "player^None"
msgstr "None"
#: src/gui/dialogs/editor/set_starting_position.cpp:97
msgid "Player $player_number"
msgstr "Player $player_number"
#~ msgid "Underground"
#~ msgstr "Underground"
#~ msgid "Deep Underground"
#~ msgstr "Deep Underground"
#~ msgid "Indoors"
#~ msgstr "Indoors"
#~ msgid "None"
#~ msgstr "None"
#~ msgid "(New Map)"
#~ msgstr "(New Map)"
#~ msgid "(New Scenario)"
#~ msgstr "(New Scenario)"
#~ msgid "Choose a File to Open"
#~ msgstr "Choose a File to Open"
#~ msgid "Choose a Mask to Apply"
#~ msgstr "Choose a Mask to Apply"
#~ msgid "The file already exists. Do you want to overwrite it?"
#~ msgstr "The file already exists. Do you want to overwrite it?"
#~ msgid "Player"
#~ msgstr "Player"
#~ msgid "Quit"
#~ msgstr "Quit"
#~ msgid "The Battle for Wesnoth"
#~ msgstr "The Battle for Wesnoth"
#~ msgid ""
#~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift "
#~ "to paint base layer only. Ctrl+click to sample terrain under cursor."
#~ msgstr ""
#~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift "
#~ "to paint base layer only. Ctrl+click to sample terrain under cursor."
#~ msgid ""
#~ "Left mouse button selects, right deselects. Hold Shift for magic-wand "
#~ "selection of tiles with same terrain."
#~ msgstr ""
#~ "Left mouse button selects, right deselects. Hold Shift for magic-wand "
#~ "selection of tiles with same terrain."
#~ msgid ""
#~ "Left mouse button displays player selection, right clears. Number keys "
#~ "scroll to the starting position, alt+number sets respective starting "
#~ "position under cursor, delete clears."
#~ msgstr ""
#~ "Left mouse button displays player selection, right clears. Number keys "
#~ "scroll to the starting position, alt+number sets respective starting "
#~ "position under cursor, delete clears."
#~ msgid ""
#~ "Click to paste, zoom out for more accuracy when pasting large areas. Use "
#~ "the edit menu to transform the clipboard (rotate, mirror)."
#~ msgstr ""
#~ "Click to paste, zoom out for more accuracy when pasting large areas. Use "
#~ "the edit menu to transform the clipboard (rotate, mirror)."
#~ msgid "Empty map file"
#~ msgstr "Empty map file"
#~ msgid "Custom setting"
#~ msgstr "Custom setting"
#~ msgid "Edit"
#~ msgstr "Edit"
#~ msgid "Group"
#~ msgstr "Group"
#~ msgid "Undo"
#~ msgstr "Undo"
#~ msgid "Cant Undo"
#~ msgstr "Cant Undo"
#~ msgid "Redo"
#~ msgstr "Redo"
#~ msgid "Cant Redo"
#~ msgstr "Cant Redo"
#~ msgid "Auto-update Terrain Transitions: Yes"
#~ msgstr "Auto-update Terrain Transitions: Yes"
#~ msgid "Auto-update Terrain Transitions: Partial"
#~ msgstr "Auto-update Terrain Transitions: Partial"
#~ msgid "Auto-update Terrain Transitions: No"
#~ msgstr "Auto-update Terrain Transitions: No"