wesnoth/po/wesnoth-aoi/zh_TW.po
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# The Battle for Wesnoth - Traditional Chinese Translations
# Copyright (C) 2005-2019 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# 張志傑 <u4636054@anu.edu.au>, 2009.
# 李昆融 <likwueron@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-20 11:59 UTC\n"
"PO-Revision-Date: 2019-03-28 16:38+0800\n"
"Last-Translator: 楊綮銘 <steven2880@gmail.com>\n"
"Language-Team: Wesnoth Traditional Chinese Team\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.1\n"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:11
msgid "An Orcish Incursion"
msgstr "半獸人入侵"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:12
msgid "AOI"
msgstr "AOI"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:18
msgid ""
"Defend the forests of the elves against the first orcs to reach the Great "
"Continent, learning valuable tactics as you do so.\n"
"\n"
msgstr ""
"守住精靈的森林,抵坑第一波個到達大陸的半獸人,在防衛中學習寶貴的戰術。\n"
"\n"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
msgid "(Rookie level, 7 scenarios.)"
msgstr "初學者等級7個章節。"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:22
msgid "Beginner"
msgstr "初級"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:22
msgid "Fighter"
msgstr "戰士"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:23
msgid "Lord"
msgstr "領主"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:23
msgid "Normal"
msgstr "中級"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:24
msgid "Challenging"
msgstr "高級"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:24
msgid "High Lord"
msgstr "至高領主"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:38
msgid "Campaign Design"
msgstr "戰役設計編輯"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:44
msgid "Adaptation for mainline"
msgstr "劇本編輯"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:50
msgid "Post 1.4 story and gameplay improvements"
msgstr "1.4版後的故事與遊戲性改善"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:56
msgid "Artwork and Graphics Design"
msgstr "美工和圖像設計"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:67
msgid "Editing, proofreading and gameplay testing"
msgstr "編輯,校閱和遊戲測試"
#. [scenario]: id=01_Defend_the_Forest
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:10
msgid "Defend the Forest"
msgstr "保衛森林"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:25
msgid ""
"The arrival of humans and orcs caused turmoil among the nations of the Great "
"Continent. Elves, previously in uneasy balance with dwarves and others, had "
"for centuries fought nothing more than an occasional skirmish. They were to "
"find themselves facing conflicts of a long-forgotten intensity."
msgstr ""
"人類與半獸人的到來引起“大陸“陣巨大的漣漪。 在此之前精靈、矮人和其它種族間維持"
"著脆弱的平衡,幾世紀以來只發生零星的衝突。他們即將面對的是被長久遺忘的激烈紛"
"爭。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:29
msgid ""
"Their first encounter with the newcomers went less well than either side "
"might have wished."
msgstr "與入侵者第一次的接觸並不像雙方想像的如此順利。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:33
msgid ""
"But humans, though crude and brash, at least had in them a creative spark "
"which elves could recognize as akin to their own nature. Orcs seemed "
"completely alien."
msgstr ""
"雖然說人類既無禮又自大,但是至少精靈認為他們擁有一些富有創意的想法跟自己這方"
"面是很像的。 至於半獸人..精靈完全找不到雙方的共通點;半獸人之於精靈就像是來自"
"外星生物一樣。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:37
msgid ""
"For some years after Haldrics people landed, orcs remained scarce more than "
"a rumor to trouble the green fastnesses of the elves. That remained so until "
"the day that an elvish noble of ancient line, Erlornas by name, faced an "
"enemy unlike any he had ever met before."
msgstr ""
"在海德瑞克的人民到來的多年以後,半獸人不過就像一個騷擾精靈綠色大地的謠言一般"
"的存在。 直到有一天,一位名叫爾嶁那思的古老精靈貴族臨著前所未見的敵人.."
#. [part]
#. "northern marches" is *not* a typo for "northern marshes" here.
#. In archaic English, "march" means "border country".
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:43
msgid ""
"The orcs were first sighted from the north marches of the great forest of "
"Wesmere."
msgstr "精靈最早發現的半獸人是在韋斯彌爾大森林的北方邊界。"
#. [side]
#. [side]: type=Elvish Lord
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:56
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:41
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:49
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:44
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:47
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:28
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:29
msgid "Elves"
msgstr "精靈"
#. [unit]: type=Elvish Rider, id=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:68
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:119
msgid "Lomarfel"
msgstr "羅摩福"
#. [side]: type=Orcish Warlord, id=Krughnar
#. [side]: type=Orcish Sovereign, id=Rualsha
#. [side]: type=Orcish Slayer, id=Gharlsa
#. [side]: type=Orcish Warlord, id=Gnargha
#. [side]: type=Orcish Warrior, id=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:88
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:59
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:66
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:64
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:58
msgid "Orcs"
msgstr "半獸人"
#. [side]: type=Orcish Warrior, id=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:93
msgid "Urugha"
msgstr "尤陸卡"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:113
msgid "Defeat Urugha"
msgstr "擊敗尤陸卡"
#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:117
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:102
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:91
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:158
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:111
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:74
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:94
msgid "Death of Erlornas"
msgstr "爾嶁那思之死"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:129
msgid ""
"Elves can move quickly and safely among the trees. Pick off the enemy grunts "
"with your archers from the safety of the forest."
msgstr ""
"精靈在樹林裡可以迅速又安全的移動。 從的隱僻森林裡用弓箭手阻擊敵方的蠻兵。"
# My lord有點難翻
# 大人、閣下都有
# 但我覺得「大人」可能太過泛用了,貴族的意思比較少,所以用「閣下」
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:139
msgid ""
"My lord! A party of aliens has made camp to the north and lays waste to the "
"forest. Our scouts believe its a band of orcs."
msgstr ""
"閣下! 在北方的森林裡有一群來路不明的外地人在那裡扎營而且也留下了許多穢物。 "
"我們的偵察員相信這是一群半獸人所為。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:144
msgid ""
"Orcs? It seems unlikely. The human king, Haldric, crushed them when they "
"landed on these shores, and since then theyve been no more than a bogey "
"mothers use to scare the children."
msgstr ""
"半獸人? 看起來不太可能吧。人類的國王海德瑞克,早在以前他們登陸時給予他們迎頭"
"痛擊,自此半獸人只被母親用來嚇唬不聽話的小孩而已。"
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
msgid ""
"So it seemed, my lord. Yet there is a band of them in the north cutting down "
"healthy trees by the dozen, and making great fires from the wood. They "
"trample the greensward into mud and do not even bury their foul dung. I "
"believe I can smell the stench even here."
msgstr ""
"閣下,看似如此沒錯。 但是在北方的樹林裡有一群半獸人在砍伐大量健康的樹木,用來"
"生巨大的火。 他們行過的草原被踐踏成泥地他們甚至於連排泄物都不處理。 我從這裡"
"就感覺到臭氣薰天。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:154
msgid ""
"So the grim tales of them prove true. They must not be allowed to continue; "
"we must banish this blight from our forests. I shall marshal the wardens and "
"drive them off. And the Council needs to hear of this; take the message and "
"return with reinforcements, for there might be more of them."
msgstr ""
"如此說來那些恐怖的傳言都是真的。不能讓他們繼續放肆下去,我們必須把這些害蟲趕"
"出我們的森林。我得招集衛兵來攆走他們。同時我們得通報議政廳,把信息送過去並且"
"帶援軍回來,這裡應該會有更多的半獸人。"
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:159
msgid "Yes, my lord!"
msgstr "是的,閣下!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:188
msgid ""
"Look at them. Big, slow, clumsy and hardly a bow in hand. Keep to the trees, "
"use your arrows and the day will be ours."
msgstr ""
"看看他們。 龐大、緩慢又笨手笨腳的,連手上拿著一把弓的都少有。 以樹木作為掩"
"護,善用手中的弓與箭,勝利將會是屬於我們的。"
#. [message]: race=elf
#. the player hasn't recruited any Shamans. This message isn't shown if they have a Shaman, even if she has 0 xp.
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:221
msgid ""
"My lord, none of our healers have experience on the battlefield. It pleases "
"me that they are safe, but if we should embark on a campaign then we will "
"surely need them alongside us in the battles ahead."
msgstr ""
"閣下,我們的治癒師都沒有實戰經驗。欣慰的是他們現在是安全的,但如果我們將有一"
"場戰役要打,那就一定需要他們與我們一起並肩作戰。"
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:222
msgid ""
"female^My lord, none of our healers have experience on the battlefield. It "
"pleases me that they are safe, but if we should embark on a campaign then we "
"will surely need them alongside us in the battles ahead."
msgstr ""
"閣下,我們的治癒師都沒有實戰經驗。欣慰的是他們現在是安全的,但如果我們將有一"
"場戰役要打,那就一定需要他們與我們一起並肩作戰。"
#. [message]: race=elf
#. the player has recruited some Shamans but has lost all them (or managed to level a Sorceress)
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:236
msgid ""
"My lord, none of our surviving healers have experience on the battlefield. "
"It pains me to suggest that we should risk another, but if we should embark "
"on a campaign then we will surely need them alongside us in the battles "
"ahead."
msgstr ""
"閣下,我們倖存的治癒師都沒有實戰經驗。沉重地建議我們應該要冒點風險,但如果我"
"們將有一場戰役要打,那就一定需要他們與我們一起並肩作戰。"
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:237
msgid ""
"female^My lord, none of our surviving healers have experience on the "
"battlefield. It pains me to suggest that we should risk another, but if we "
"should embark on a campaign then we will surely need them alongside us in "
"the battles ahead."
msgstr ""
"閣下,我們倖存的治癒師都沒有實戰經驗。沉重地建議我們應該要冒點風險,但如果我"
"們將有一場戰役要打,那就一定需要他們與我們一起並肩作戰。"
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:252
msgid "Its hopeless; weve tried everything, and theyre still coming back."
msgstr "完了,沒望了。我們用盡一切辦法他們還是一直推回來。"
#. [message]: speaker=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:257
msgid ""
"Forward, you worthless worms! Look at them, theyre tired and afraid! You "
"killed their will to fight, now go and finish the job!"
msgstr ""
"上前衝,你們這些沒用的東西! 你看他們又累又怕! 他們戰鬥的意志被擊潰了,上"
"吧!把他們一網打盡!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:262
msgid ""
"That cloud of dust on the horizon... flee! Theres more of the abominations "
"heading this way! Fall back before were outnumbered and crushed."
msgstr ""
"看遠方地平線塵土飛揚的... 先向後撤! 更多令人作噁的傢伙向咱們這個邊衝過來"
"了! 在我們以寡擊眾之前先撤退。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:268
msgid ""
"Lord Erlornas didnt drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
"爾嶁那思領主與他的勇士們儘管用盡了辦法也無法擊退這群半獸人們。 當又一個半獸人"
"軍團的到來, 精靈的抵抗徹徹底底的被瓦解了。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:274
msgid ""
"Of the ensuing events little is known, since much was lost in the chaos and "
"confusion, but one thing is painfully sure. Elves lost the campaign."
msgstr ""
"接下來的發展如何知道的人少之又少,因為很多東西都在戰亂中遺失了,但是唯一可以"
"確定的是精靈輸了這場戰役。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:286
msgid "Ugh..."
msgstr "啊..."
#. [message]: speaker=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:291
msgid "Finally! Got him!"
msgstr "終於!抓住他!"
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:299
msgid "Lord!"
msgstr "閣下!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:304
msgid "Take... command... Drive them... away."
msgstr "接下...指揮權... 擊退...他們."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:310
msgid ""
"Lord Erlornas died the day he first fought the orcs and never saw the end of "
"the war. Given its final outcome, this was perhaps for the best."
msgstr ""
"很不幸的爾嶁那思領主在戰役開始的第一天就戰死沙場,也意味著他永遠見不到戰役結"
"束的那一天。 以最後的結果而論,這也許對他來說是最好的結局。"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:322
msgid ""
"Ive been bested, but the combat wasnt fair... A thousand curses on you, "
"withered coward! May you suffer... and when my master, Rualsha, finds you "
"may he wipe your people from the face of this earth!"
msgstr ""
"我雖然戰敗了。但這場戰鬥打從一開始就不公平... 你這個懦弱的傢伙,我詛咒你招到"
"神明的逞罰!你會受盡苦難...當我的主人盧拉夏找到你的那一刻,也就是你與你的同胞"
"告別這個世界的時刻!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:334
msgid ""
"Rualsha? Hmm... What if... Assemble a war-party, we need to scout north!"
msgstr "盧拉夏? 恩... 如此說來... 招集一個軍團,我們繼續向北方偵查!"
#. [scenario]: id=02_Assassins
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:10
msgid "Assassins"
msgstr "刺客"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:25
msgid ""
"The path of the orcish war band was easy to follow — a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
"半獸人軍團的動向是很好追蹤的——在森林裡面只要看到一條被蹂躪的痕跡那就是他們行"
"軍的方向。爾嶁那思與他的小隊迅速的向西北方一路追蹤。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:29
msgid ""
"Soon they arrived at a region where the forest was cut through by many "
"streams, only to find something unexpected."
msgstr ""
"過沒多久他們到了一個被砍伐的亂七八糟的森林。 而在森林的另一端他們遭遇到了意想"
"不到的事情。"
#. [side]: type=Orcish Slayer, id=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:65
msgid "Gharlsa"
msgstr "格勒紗"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:98
msgid "Defeat Gharlsa"
msgstr "擊敗格勒紗"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:114
msgid ""
"Assassins are hard to hit, and their poison is insidious. Stay close to the "
"villages, where poisoning can be cured, and force your enemies to attack you "
"from the river."
msgstr ""
"刺客是很難擊中的,同時也得提防他們下毒。 盡量離村莊近一點,在那裡中毒的單位會"
"痊癒的,同時迫使敵人從河裡進攻。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:128
msgid "The trail leads straight to this place, my lord."
msgstr "閣下,半獸人們的蹤跡指向這個地方。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:133
msgid ""
"There is a keep ahead of us. How comes it that we know nothing of it? I "
"thought our borders were watched more carefully."
msgstr ""
"前方有座堡壘。 為什麼我們不知道有關於此座堡壘存在的訊息?我以為我們的邊防任務"
"執行的很仔細。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:138
msgid ""
"I... I know not, my lord. For ages there was no one in these lands that "
"could build such a thing save us. I fear we have fallen prey a false sense "
"of security that has injured the vigilance of our scouts."
msgstr ""
"閣下...我...我不是很清楚。一直以來,除了我們之外沒有人能夠在這片土地上建造出"
"像樣的堡壘。 長期的和平給我們虛假的安全感,使得我們的偵查部隊日漸掉以輕心。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:143
msgid "When the fighting ends, Ill have some answers. But for now—"
msgstr "當戰鬥結束時我會得到答案。 至於現在..."
#. [message]: speaker=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:148
msgid "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..."
msgstr "格勒紗看到了精靈...沒錯...適合當狼飼料。 太好了,太好了..."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:153
msgid "— lets focus on the task at hand."
msgstr "...先不多說了,讓我們集中注意力於眼前的任務。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:158
msgid "Does that demented creature truly believe he can kill us?"
msgstr "這個頭腦有問題的傢伙以為他殺得了我們?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:163
msgid "Appearances can be deceiving. Tell the men to be cautious."
msgstr "不可以貌取人,外表是可以欺騙一切的。 把話傳下去,叫弟兄們提高警覺。"
#. [message]: speaker=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:175
msgid "Yes... yes... Slay them!"
msgstr "好啊...好啊...殺光他們!"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:187
msgid "Hurts... failed... Rualsha gonna be angry..."
msgstr "痛...敗了...盧拉夏會生氣的..."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:199
msgid ""
"This... Rualsha again. We need to forge ahead; the answers we seek are not "
"here. Perhaps we will find them further north."
msgstr ""
"又是這個「盧拉夏」。這裡沒有我想要的答案,我們得繼續向前行。也許答案就在不遠"
"的北方。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:204
msgid ""
"Destroy this place and let the forest take the ruins. We dont want any more "
"undesirables to use it."
msgstr "徹底毀掉這地方,讓森林覆蓋廢墟,我可不希望它以後繼續被敵人使用。"
#. [scenario]: id=03_Wasteland
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:10
msgid "Wasteland"
msgstr "荒蕪大地"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:25
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable — tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
"當他們越往北走周遭從生意盎然的森林慢慢轉變成荒蕪貧瘠的大地。 這些種種跡象——斷"
"根殘支以及因腐爛而倒的樹木散落在一片青黃不濟的草地上——很明顯的這裡如他們家鄉"
"一般,曾經是座森林,但是現在卻是一片狼藉。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:29
msgid ""
"There was no trail to be found here; wind and rain had erased the spoor. "
"Fortunately, there was no need of a trail; smoke on the horizon betrayed the "
"presence of their enemies."
msgstr ""
"足跡到這裡就不見了,風和雨水把他們的蹤跡都抹去了。幸運地,在地平線那端冉冉升"
"起的煙火暴露了敵人們的蹤跡。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:33
msgid ""
"Erlornas was near-certain they would find orcs there. No clan of dwarves "
"would break their ancient treaties with the elves in this way; humans were "
"never so... methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained — would he find Rualsha?"
msgstr ""
"爾嶁那思越來越篤定那裡一定有半獸人。矮人氏族不會以這種方式撕毀他們與精靈之間"
"的古老契約;人類們嘛...不會有系統進行破壞,而且也不會一大群人長途跋涉到他們不"
"習慣的寒北之地。 到底最終,他能找到盧拉夏嗎?"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:37
msgid ""
"Perhaps, but not here. The tribe this camp housed was too small to impress "
"fear on other orcs. Come next morning, the elves were prepared for battle."
msgstr ""
"也許吧,但肯定不是在這。在這個部落駐紮的人數太少,不足以令其它半獸人部落感到"
"畏懼。 翌日,精靈們處於備戰狀態。"
#. [side]: type=Orcish Warlord, id=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:71
msgid "Gnargha"
msgstr "剛爾哈"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:87
msgid "Defeat Gnargha"
msgstr "擊敗剛爾哈"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:103
msgid ""
"There are no villages in this scenario — you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"在這場景裡一個村莊也沒有,必須善加利用治療者。使用打帶跑戰術來打擊敵方不會自"
"我療傷的兵種。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:121
msgid ""
"Lord... Im... I am filled with grief. This senseless destruction is... "
"overwhelming."
msgstr "閣下... 我... 我滿腔悲憤。 他們這種無理般的肆虐... 太可惡了。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:126
msgid ""
"Yes. And this is the threat we were blind to but are now facing. This tribe "
"is small, yet we must drive them back to the north. They must have no "
"footholds south of the hills."
msgstr ""
"是的。 這幾年來我們掉以輕心養成這個心腹之患。 亡羊補牢,猶時未晚。 敵人部隊人"
"數不多,我們一定要把他們擊退回北方。 不能讓他們立足於山丘之南。"
#. [message]: speaker=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:131
msgid ""
"Elves!? This means Urugha failed and his spirit will suffer greatly for his "
"weakness. So be it!"
msgstr ""
"精靈!? 這麼說尤陸卡失敗了。 他的靈魂將會未他的無能付出代價。就是這樣!"
#. [message]: speaker=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:136
msgid ""
"Rise up, grunts! We have a great fight upon us! Let your rage flow freely! "
"Let your blades slay all! First one to draw blood will feast by my fire this "
"night!"
msgstr ""
"士兵們,準備好!眼前是一場大戰! 讓你們的憤怒化為力量! 讓你們的利刃無法敵"
"擋! 讓敵人流出第一滴血的人將會在慶功宴上與我共飲!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:141
msgid ""
"Aim true, men, with wit and courage the day will be ours. And spare no-one, "
"there can be no orc south of the hills, else well never have peace again."
msgstr ""
"弟兄們,瞄準好。使出你們的渾身解數,勝利將會是屬於我們的。記住,一個都別放"
"過。 在這山丘以南一個半獸人都不許存活,否則和平永遠不會到來。"
# 將死之人 我喜歡改短句
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:199
msgid "You won... elf... But it changes... nothing... (<i>cough</i>)"
msgstr "精靈... 你贏... 但改不...任何...<i>咳咳</i>"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:204
msgid ""
"We found the way... Now... we will come in numbers... (<i>cough</i>) you "
"cant imagine..."
msgstr "我們找到方法... 很快... 我們將蜂擁...<i>咳咳</i>)你無法想像..."
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:209
msgid "(<i>Cough</i>) Ill be waiting... among the dead..."
msgstr "(咳咳)我在黃泉路...等你..."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:222
msgid ""
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
"themselves in a half-ruined camp littered with the bodies of both sides. "
"There was no hale orc in sight, nor did any of the wounded beg mercy. The "
"elves took no prisoners."
msgstr ""
"遍體鱗傷的半獸人酋長終於身體不支的倒下了。戰勝的精靈們環顧四周,發現身處於屍"
"首遍野的戰地竟無一活口。精靈們一個戰俘都沒有抓到。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:239
msgid ""
"Its done, lord. No-one escaped. No-one tried to escape. Im... disturbed."
msgstr "結束了,閣下。半獸人們無人倖免。對這個結果我感到...不安。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:244
msgid ""
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
"很好。 但話說回來他們奮不顧身的精神的確是勇氣可嘉。 那股蠻勁就像他們保護他們"
"宣稱擁有的東西一樣頑強。 偵查兵有在山丘的另一頭發現其他的敵人嗎?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:249
msgid ""
"No, lord. But trolls were spotted in the hills ahead. Do we really need to "
"cross them to the north?"
msgstr ""
"啟稟大人,並沒發現。反倒是發現在前面的山丘上有巨魔。我們去北方一定要穿過他們"
"嗎?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:254
msgid ""
"Yes. The council has spoken to me through a dream-sending. They are "
"troubled. Reinforcements have been sent after us, but we need to press on. "
"Tell the men to rest, well move out at dawn."
msgstr ""
"沒錯。 之前議會有托夢予我。 他們很擔心。 援兵已經出發了,但是我們沒時間等待他"
"們的到來。 傳令下去給弟兄們休息一下。 我們凌晨破曉時出發。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:265
msgid ""
"What about the loot, lord? We found supplies worth over a hundred gold in "
"the camp."
msgstr "閣下,那戰利品呢? 我們在營地裡發現這裡有數以百金的物資。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:270
msgid ""
"Distribute some among the men, save the rest for the road. This country is a "
"wasteland now; we wont find much forage on the march."
msgstr ""
"把一部份發下去給弟兄們,剩下的帶著上路。這片土地已經荒廢掉了,路上可不會再有"
"別的糧草。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:287
msgid ""
"We found some supplies when searching the camp, but nothing much. What is to "
"be done with them?"
msgstr "我們在搜索營地時發現了一些物資,但是不多。 該如何處置?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:292
msgid ""
"Save it for the march north. There is little to be found in this barren "
"country."
msgstr "留下來北征時候用。這裡一片荒涼恐怕什麼都找不到。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:320
msgid "We cant carry on, lord, the men are too tired. We have to fall back."
msgstr "閣下,我們負荷不了了,弟兄們都很累了。 我們得後退。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:325
msgid "Damn it. Sound the retreat, well try again when reinforcements arrive."
msgstr "該死。 鳴金收兵。 我們等援軍到達時再進攻。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:331
msgid ""
"The expected relief caught up with them a few days later. The following "
"morning they took the field against a far larger host of orcs. The battle "
"ended in a draw; the war raged on for years..."
msgstr ""
"幾天之後援軍終於抵達。 第二天一早他們便和更大群的半獸人部落於原野上開戰。這場"
"戰鬥以最後和局收場,但整個戰爭卻延續了數年之久..."
#. [scenario]: id=04_Valley_of_Trolls
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:10
msgid "Valley of Trolls"
msgstr "巨魔峽谷"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:25
msgid ""
"Next morning, the elves set off again, increasingly wearied by the hardships "
"of the campaign and longing for the green comfort of their home forests. "
"This land was barren and rugged; nothing shielded them from biting northern "
"wind as they traveled towards the mountains looming before them."
msgstr ""
"翌日,拖著因戰鬥而身心俱疲的軀殼並帶著對綠意盎然的森林的思鄉情緒,精靈們再度"
"出發了。 地勢崎嶇不平且荒涼,故精靈們前往朦朧的山脈時沒有任何的東西可以遮掩北"
"方吹來的寒風。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:29
msgid ""
"At dusk they arrived at the mouth of a valley cutting almost straight "
"through the range and made camp, as scouts warned that the area was hostile "
"and the road ahead treacherous in darkness. There were no songs or music "
"that night and most of the elves slept uneasily. An unlucky few kept a "
"cautious watch."
msgstr ""
"在傍晚時分,精靈們抵達了峽谷的入口,並在那裡紮營。 據斥候回報這個地區充滿敵意"
"而且前方的路陰森不定。那天晚上,沒有音樂和歌聲相伴,使得精靈們輾轉難眠。有幾"
"個倒楣的還得在這個環境下守夜。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:33
msgid ""
"When sunrise came, the elves moved into battle formations. Whatever waited "
"in the slopes ahead, it would not find them unprepared."
msgstr ""
"當旭日東升時,精靈們已經擺出陣形,準備就位了。 不論前方是什麼在等待他們的到"
"來,都會發現精靈們是有備而來的。"
#. [side]: type=Troll, type=Troll Warrior, id=Gurk
#. [side]: type=Troll, type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:66
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:106
msgid "Trolls"
msgstr "巨魔"
#. [side]: type=Troll, type=Troll Warrior, id=Gurk
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:75
msgid "Gurk"
msgstr "格柏"
#. [side]: type=Troll, type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:115
msgid "Hrugu"
msgstr "荷古"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:154
msgid "Defeat all enemy leaders"
msgstr "擊敗所有敵人指揮官"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:170
msgid ""
"Trolls are poor fighters when not on rugged terrain and fare even worse "
"during the daytime. Lure them out of the hills and attack in the sunlight."
msgstr ""
"巨魔只有在崎嶇不平的地形上才能發揮,在其餘的地形他們是很弱的戰士。 尤其是白"
"天,他們的戰鬥能力更糟。 把他們從山丘裡引出來在陽光之下攻擊他們。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:184
msgid ""
"We are far from our lands, now, Erlornas, and we have driven the orcs from "
"the forest. Why do we not return home?"
msgstr ""
"爾嶁那思,我們現在已經離我們的領土很遠了,而且我們也把半獸人從森林擊退了。為"
"什麼我們還不能回家呢?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:189
msgid ""
"You know well enough... Rualsha. That name sounds everywhere we go since the "
"incursion began. That orc is much more than a mere marauding bandit in "
"search of pillage. And he wants this land. <i>Our</i> land. He is planning "
"an invasion, Im sure of it. We must gather more information about his plans "
"before we go back."
msgstr ""
"我想你心中已有答案...盧拉夏。打從第一天戰爭起這個名子一直縈繞在我們耳邊。這個"
"傢伙並不簡單...他不只是一個到處打家劫舍的強盜。他想要的是這片土地。 <i>我們"
"<i>的土地。我敢肯定,他現在一定在策劃一場入侵行動。在我們回去之前我們必須收集"
"更多的情報。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:194
msgid "And tell me... How did you sleep last night?"
msgstr "順便告訴我... 你昨晚睡得好不好?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:199
msgid ""
"How did I?... Uneasy, lord. My dreams were bleak, some of them nightmares."
msgstr "我睡得好不好?... 很不安,領主。 我作了很多很黑暗的惡夢。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:204
msgid ""
"Yes. The earth currents are perturbed here, and the bridges to the dreamland "
"are tainted. I think there is a mage dwelling somewhere nearby. Or perhaps "
"more than one; the traces are mixed, and some of them have an unwholesome "
"flavor."
msgstr ""
"是的。 這裡的動盪不堪的地面玷污了通往夢鄉的橋樑。 我想這裡一定有一個法師的住"
"在附近。 有可能不只一個;跡象不是很明顯,也有點混濁,有些味道還不是很好受。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:209
msgid ""
"It would be dire indeed for us if these orcs have magic to add to their "
"battle-might."
msgstr "如果這群半獸人使用法術增強戰鬥力的話形勢將會對我方不利。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:214
msgid "We must discover if this is so."
msgstr "我們得趕緊調查出來。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:219
msgid ""
"Information will do us no good if we are killed before we return with it! "
"These mountains look like troll territory."
msgstr ""
"如果我們在回傳情報前被殺了,就等於前功盡棄! 這些山脈看來是巨魔的地盤。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:224
msgid "Enough. The suns fully over the horizon. Give the order to advance."
msgstr "可以了。 太陽已升過地平線了。 傳達指令全軍開拔。 "
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:235
msgid ""
"That was the last of the chieftains, lord. The lesser trolls seem to be "
"retreating now."
msgstr "閣下,那是最後一個酋長。 剩下巨魔好像開始撤退了。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:240
msgid ""
"It is well. Break camp and move everyone through the pass before they rally. "
"Well rest a bit on the other side; we have earned it."
msgstr ""
"很好,拔營,在敵人重新集結前穿越前方的小徑。我們將在另一邊稍做休息,這是我們"
"辛苦換來的。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:245
msgid "At once. How much time do you think we have?"
msgstr "馬上處理。您覺得我們還有多少時間? "
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:250
msgid ""
"A day, perhaps. We fought two clans today; they wont take long to rally. We "
"need to be gone from here by sunset next."
msgstr ""
"大概一天吧。 我們今天一共打了兩個氏族,不要多久就會重整旗鼓,我們須在日落之前"
"離開這裡。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:269
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr "我們殺掉了一個酋長! 打起勇氣,鼓起信心! 勝利即將到來!"
#. [message]: speaker=second_unit
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:284
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr "哈!我打倒了一個好笑的精靈。我得到了一個戰利品!"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:289
msgid "No! This cant be!"
msgstr "不! 這是不可能的!"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:295
msgid ""
"Soon after Erlornas died, the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long."
msgstr ""
"爾嶁那思死後不久,群龍無首的精靈部隊被來自四面八方的敵人衝散開來了。撤退到韋"
"斯彌爾的路既漫長又艱難。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:300
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
"were to stay for a long, long time."
msgstr ""
"在精靈們撤退的途中,另外一個半獸人軍團正從反方向而來。半獸人回到南方的通道,"
"而這次他們可不會輕易的離開。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:311
msgid ""
"We cant get through, my Lord. These whelps are not individually very "
"dangerous, but there are huge numbers of them."
msgstr ""
"閣下,我們無法通過。這些小傢伙單個來說沒什麼危險性,但是他們的數量非常龐大。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:316
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr "四天的仗打下來什麼結果也沒有。 你的看法如何?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:321
msgid ""
"Terrible, my lord. Never in my life did I dream Id be bested by mere "
"trolls. What are your orders?"
msgstr ""
"回閣下,非常槽。 我從來做夢都沒想到我會被巨魔給擊敗。您有什麼命令要傳達嗎?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:326
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. Well wait for reinforcements."
msgstr ""
"先撤退到離山丘,在一段安全距離外重新紮營。現在沒有再打下去的意義了,我們在營"
"地等待增援。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:332
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse — an orcish army approaching from the north."
msgstr ""
"一群由遊俠勁旅與騎兵支援組成的援軍在幾日後抵達。當精靈們再度嘗試通過時,他們"
"遇見比巨魔更槽的敵人——自北而下的半獸人軍團。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:338
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
"many years after."
msgstr ""
"戰鬥十分血腥且無決定性的結果。而精靈的損失預告了往後令人悲痛的消耗戰的序幕,"
"戰火延續數年之久。"
#. [scenario]: id=05_Linaera_the_Quick
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:10
msgid "Linaera the Quick"
msgstr "迅捷的萊鈉艾爾"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:26
msgid ""
"After a day of hard-earned rest the elves marched north again. This was "
"unknown country, not frequented even by Wesmeres furthermost-faring scouts."
msgstr ""
"辛苦換來的一天休息結束後,精靈們繼續向北行軍。這是一個未知的原野,既使是尉斯"
"米爾派往最北邊的斥候都很少來過。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:30
msgid ""
"Two days travel later, the forward scouts reported another orcish warband "
"laying siege to a tower."
msgstr "在行軍兩天之後,前方的偵查回報說又一隻半獸人軍團正在包圍一座高塔。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:34
msgid ""
"Erlornas surveyed the siege from atop a small tree-covered hill overlooking "
"the tower valley..."
msgstr "爾嶁那思從一座被樹林覆蓋的山丘上瞭望這座被半獸人包圍的塔..."
#. [side]: type=Orcish Warlord, id=Krughnar
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:69
msgid "Krughnar"
msgstr "格拉爾"
#. [side]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:89
msgid "Mages"
msgstr "法師"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:107
msgid "Defeat Krughnar and break the siege"
msgstr "擊敗格拉爾和擊破包圍網"
#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:115
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:78
msgid "Death of Linaera"
msgstr "萊鈉艾爾之死"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:121
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:89
msgid "Linaera is a leader and can recruit mages when standing on a keep."
msgstr "萊鈉艾爾是指揮官,當她站在主堡上時,可以招募法師。"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:129
msgid ""
"Use Elven Scouts and Linaeras power of teleportation to mount hit-and-run "
"attacks."
msgstr "善用精靈斥候的機動力以及萊鈉艾爾的傳送之術發動打帶跑戰術。"
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:143
msgid "Report."
msgstr "報告。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:148
msgid ""
"A warband of orcs, no women or children among them, besieges a tower. Its "
"of human design... but we are far from the lands granted to humans by "
"treaty, my lord Erlornas."
msgstr ""
"一支半獸人軍團,沒有攜帶婦孺。他們包圍著一座塔。人類設計的...但是爾嶁那思閣"
"下...這裡離條約上劃給人類居住地很遠。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:153
msgid ""
"Under the letter of the treaty, it is so. But this country is too cold and "
"barren for us. I wonder, what manner of human would choose to live here, far "
"from its kind? Hmmm..."
msgstr ""
"條約上的確是如此記載。 但這地方對我們來說又冷又荒涼。我很好奇,是什麼樣的人"
"類,遠離同類,居住在此呢?嗯..."
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:158
msgid "It trespasses, and should be driven out!"
msgstr "這是一個侵入的行為,應該把他們趕出去的!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:163
msgid ""
"Hold. It is only one human, or a few of them at most. Time enough to speak "
"of driving it out when we have no enemies in common."
msgstr ""
"等等。 只是一個人類,最多不會超過幾個。 在搞清楚我們有沒有共通的敵人之前先不"
"要輕舉望動。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:168
msgid ""
"Tell me: I see no bridge over the chasm around that keep. Is there any sign "
"that one has been withdrawn by the defenders?"
msgstr ""
"告訴我這是怎麼一回事? 連一座跨越峽谷的橋都沒有。 有任何跡象顯示橋被守方收起"
"來了嗎?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:173
msgid ""
"No, lord. No traces of any construction. It looks like no bridge has ever "
"existed there. There must be other, hidden means of access to the tower."
msgstr ""
"不,閣下,毫無建築的痕跡。看來這邊從來沒有橋。 這裡一定有一個祕密通道直通這座"
"高塔。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:178
msgid ""
"Interesting... Go to my personal stores and bring me a bottle of wine. And a "
"couple of glasses."
msgstr "有意思...去我個人收藏裡哪瓶酒來。還有酒杯。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:183
msgid "... Glasses?"
msgstr "...酒杯?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:188
msgid "Do it. Well have a guest soon."
msgstr "快去。 我們馬上就會有貴客到臨。"
#. [message]: speaker=narrator
#. "Faerie" in this paragraph is a rare, poetic word in
#. English. It is the proper name of a magical otherworld
#. associated with elves - actually, originally with
#. fairies, but before Tolkien the boundary between elves
#. and fairies was extremely blurry. In Wesnoth it is
#. deliberately unclear whether Faerie is a place that is
#. the source of magical power or a label for the inner
#. nonhuman/magical nature of the Elves. Translate freely.
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:202
msgid ""
"Erlornas closed his eyes and brought his hands forward, joined palms forming "
"a cup open to the sky. Soon they began to glow, then to flare like a brazier "
"with the fire of Faerie, casting a cold, blue light all around the elf-lord. "
"A wisp of light emerged from the eerie flames, and at a few murmured words "
"from the elf-lord flew away towards the tower below. Then the light around "
"Erlornas faded and all was seemingly as before."
msgstr ""
"爾嶁那思閉上了他的雙眼,伸出了他的雙手朝天作杯狀。 片刻之間它們開始發光,彷彿"
"就像仙境之火在火盆裡燃燒似的發出一束陰冷的藍光包圍著精靈領主。就在精靈領主喃"
"喃之語之間,一縷光線自怪異的火光中竄出,射入高塔之下。 於此同時圍繞著爾嶁那思"
"身邊的光芒也已經退散了。 "
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:212
msgid "Some time later..."
msgstr "不久之後..."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:236
msgid ""
"So you decided to accept the invitation. Good. Welcome, I am lord Erlornas "
"of Wesmere. I find your presence here... surprising."
msgstr ""
"所以你決定接受邀請,非常好。歡迎,我是韋斯彌爾的爾嶁那思領主。 我對於在這樣的"
"場景遇到你...感到驚訝。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:241
msgid ""
"Scarcely less than I find yours, my lord elf, but I would welcome your aid "
"against these orcs. They have been besieging my tower for weeks."
msgstr ""
"精靈閣下,我何嘗不是感到驚訝呢! 但是我非常歡迎你幫助我抵禦那些半獸人。 他們"
"已經包圍我的塔好幾個禮拜了。"
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:246
msgid ""
"I wish their foul kind driven as far as possible from my borders, not to "
"return. It would be no bad thing if an ally of the elves kept watch over "
"this country."
msgstr ""
"我希望這些作惡多端的半獸人離我們邊境越遠越好,且永不回來。 精靈有你們這樣的盟"
"友守衛著這個片原野是件好事。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:251
msgid "Count me an ally, then, lord Erlornas. We can defeat them together."
msgstr "爾嶁那思閣下,讓我我成為盟友吧。 我們一起擊敗這些半獸人。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:265
msgid ""
"My lord... humans cannot be trusted! They shift their allegiances with the "
"changing of the wind!"
msgstr "閣下... 人類不可信!他們翻臉像翻書一樣!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:270
msgid ""
"That may be, but I do not think this one will betray us to the orcs. And we "
"may need her assistance, too: that is a powerful force of orcs ahead."
msgstr ""
"或許吧,但是我並不認為他會為了半獸人出賣我們。而我們會需要她的幫助:迎面而來"
"的是一股強大的半獸人軍團。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:279
msgid ""
"And that is well ended. But, Linaera, there is somewhat else that concerns "
"me. You are a mage; do you not feel something... wrong... to the east of "
"here?"
msgstr ""
"結果令人滿意。 但是萊鈉艾爾,我還是覺得有件事情不對勁。妳身為法師,可有感到這"
"裡以東有些...不對勁?"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:284
msgid ""
"I do indeed. Something evil has recently made a nest in the next valley "
"over; its servants have been sniffing at the edges of my domain. I had meant "
"to deal with it myself, but if you elves revere the green earth I think you "
"will want it abolished as much as do I."
msgstr ""
"確實如此。一個邪惡的東西最近在峽谷邊築巢,它的僕從老是在我的地盤周圍出沒。我"
"原本打算親自出馬,但既然你們如此敬愛這片綠色的大地,你們肯定也像我一樣想將他"
"們清掉。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:289
msgid "We are of one mind, then. Let us go to it."
msgstr "妳我一條心。走吧,讓我們出發吧。"
#. [scenario]: id=06_A_Detour_through_the_Swamp
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:10
msgid "A Detour through the Swamp"
msgstr "改道沼澤"
#. [side]: type=Lich, id=Keremal
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:45
msgid "Undead"
msgstr "不死族"
#. [side]: type=Lich, id=Keremal
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:50
msgid "Keremal"
msgstr "科瑞姆"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:70
msgid "Defeat Keremal"
msgstr "擊敗科瑞姆"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:90
msgid ""
"Undead are resistant to physical attack. Use mages to attack the undead, and "
"elves to protect and support the mages."
msgstr ""
"不死族對物理攻擊是有抵抗性的。用法師攻擊不死族,再以精靈從旁輔助與保護法師。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:107
msgid ""
"The evil spirits who have settled in this wetland have turned it into a vile "
"bog. My apprentices and I have the power to dispel them, but you must "
"protect us from their weapons."
msgstr ""
"在此溼地居住的邪靈把這裡變成一片令人厭惡的沼澤。我和我的學徒們有驅逐他們的法"
"力,但是你們得保護我們免於他們的武器攻擊。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:118
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"謝謝妳,爾嶁那思... 現在我終於可以安心的回到我的塔裡去。但我的一些徒弟們想要"
"跟你們往北追擊半獸人。"
#. [message]: role=mage
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:123
msgid ""
"I have always wished to see elves, and now I have fought alongside them! May "
"I please travel with you?"
msgstr ""
"我總是盼望著遇見精靈,想不到我現在居然與你們一起並肩作戰!我可以加入你們嗎?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:128
msgid "Certainly... I shall be glad of your help."
msgstr "當然... 我們很高興有你的加入。"
#. [scenario]: id=07_Showdown
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:10
msgid "Showdown"
msgstr "攤牌"
#. [side]: type=Orcish Sovereign, id=Rualsha
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:63
msgid "Rualsha"
msgstr "盧拉夏"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:90
msgid "Defeat Rualsha"
msgstr "擊敗盧拉夏"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:102
msgid ""
"Your enemy is well-defended against attacks from the south. Use rangers to "
"sneak through the forest and mount a surprise attack from the north."
msgstr ""
"敵方對從南面的進攻有著很完善的防禦。 使用弓箭手偷偷潛入森林裡從北面發動奇襲。"
#. [unit]: type=Elvish Ranger, id=Celodith
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:139
msgid "Celodith"
msgstr "柯洛迪斯"
#. [unit]: type=Elvish Ranger, id=Earanduil
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:159
msgid "Earanduil"
msgstr "艾郞牘爾"
#. [unit]: type=Elvish Ranger, id=Elvyniel
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:179
msgid "Elvyniel"
msgstr "埃爾薇尼爾"
#. [unit]: type=Elvish Ranger, id=Delorfilith
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:199
msgid "Delorfilith"
msgstr "迪洛菲利斯"
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:212
msgid ""
"My lord! We have ridden hard for over a week to catch up with you! The "
"Kalian has deliberated, and asks you to defeat Rualsha quickly before he "
"can muster a full invasion force."
msgstr ""
"閣下! 我們趕路超過一個禮拜才追上您!卡·利安已做出決議,要求您在盧拉夏調集全"
"面入侵的人馬之前迅速擊敗他。 "
#. [message]: speaker=Rualsha
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:217
msgid ""
"Puny elves! My full army will be here soon, and then we will crush you. You "
"will beg for a quick death!"
msgstr ""
"弱小的精靈! 我的大軍很快就到,到時候會我們將你們踩在腳下。而你會哀求給個痛"
"快!"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:229
msgid ""
"You may slay me, Erlornas, but my people live on. They will not forget! They "
"will pursue you, and destroy you utterly... we will... we... arrgh..."
msgstr ""
"爾嶁那思,你大可殺了我,但是我的人會活下。他們不會忘記!他們將會到處找你直到"
"殺掉你為止...我們會...我們...啊..."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:242
msgid ""
"But Rualsha overestimated the will of his troops. With their leader dead, "
"they scattered, and fled from the elves back to their fastnesses in the far "
"north."
msgstr ""
"但是盧拉夏高估了他軍隊的意志力。他們的領袖一死,便作鳥獸散,逃回到他們在遙遠"
"北方的根據地。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:253
msgid "It grieves me to take life, even of a barbarian such as Rualsha."
msgstr "親手結束他人的生命讓我感到哀傷,哪怕如盧拉夏這樣的野蠻人。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:258
msgid ""
"If the orcs press us, we shall need to become more accustomed to fighting."
msgstr "如果半獸人繼續進逼,我們得習慣戰鬥。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:263
msgid ""
"I fear it will be so. We have won a first victory here, but dark times come "
"upon its heels."
msgstr "我害怕正是如此。 我們雖然贏了第一場勝戰,但是黑暗即將降臨。"
#: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:6
msgid "Erlornas"
msgstr "爾嶁那思"
#: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:16
msgid "Linaera"
msgstr "萊鈉艾爾"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:13
msgid ""
"Lord Erlornas never saw the blade that felled him. He died on the spot, with "
"not a chance to issue last commands or farewells. Without him his wardens "
"soon fell into confusion, and losing heart withdrew from the battle."
msgstr ""
"爾嶁那思領主連兇手是誰沒看到就被殺死了。當場斃命的他,來不及下達最後一道命令"
"或是遺言。 群龍無首的精靈衛士們馬上陷入恐慌,就此無心戀戰並撤離了戰場。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:19
msgid ""
"When reinforcements finally arrived, elves managed to dislodge the orcish "
"tribe. But the threat from the north remained unresolved and loomed large "
"over their future."
msgstr ""
"當救兵終於抵達,精靈們一股作氣把半獸人族趕走。 但是來自北方的威脅並沒有解除,"
"令他們的未來蒙上一層陰影。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:37
msgid "Alas, Erlornas, I have failed us..."
msgstr "啊,爾嶁那思,我辜負了大家..."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:49
msgid ""
"All is lost! Without Linaeras help, I cannot hope to defeat these "
"abominations!"
msgstr "完了!沒有萊鈉艾爾的幫助,我不敢奢望擊敗這些可憎之物!"
#: data/campaigns/An_Orcish_Incursion/utils/macros.cfg:4
msgid "Hint:"
msgstr "提示:"
#~ msgid "Wizards"
#~ msgstr "巫師"
#~ msgid "Time runs out"
#~ msgstr "時間即將消逝"