wesnoth/po/wesnoth-aoi/zh_CN.po
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# The Battle for Wesnoth - Simplified Chinese Translations
# Copyright (C) 2005-2019 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# CloudiDust <cloudidust@gmail.com>, 2010.
# wind <everywherewind@gmail.com>, 2011.
#
msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-06-20 11:59 UTC\n"
"PO-Revision-Date: 2020-08-10 20:10+0800\n"
"Last-Translator: CloudiDust <cloudidust@gmail.com>\n"
"Language-Team: Wesnoth Simplified Chinese Team\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n>1;\n"
"X-Generator: Poedit 2.4\n"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:11
msgid "An Orcish Incursion"
msgstr "兽人入侵"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:12
msgid "AOI"
msgstr "AOI"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:18
msgid ""
"Defend the forests of the elves against the first orcs to reach the Great "
"Continent, learning valuable tactics as you do so.\n"
"\n"
msgstr ""
"保卫精灵的森林,对抗踏上大陆的第一群兽人,在战斗中学习宝贵的战术。\n"
"\n"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
msgid "(Rookie level, 7 scenarios.)"
msgstr "菜鸟级别7幕场景。"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:22
msgid "Beginner"
msgstr "初心者"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:22
msgid "Fighter"
msgstr "战士"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:23
msgid "Lord"
msgstr "领主"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:23
msgid "Normal"
msgstr "普通"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:24
msgid "Challenging"
msgstr "挑战"
#. [campaign]: id=An_Orcish_Incursion
#: data/campaigns/An_Orcish_Incursion/_main.cfg:24
msgid "High Lord"
msgstr "高阶领主"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:38
msgid "Campaign Design"
msgstr "战役设计"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:44
msgid "Adaptation for mainline"
msgstr "剧本改编"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:50
msgid "Post 1.4 story and gameplay improvements"
msgstr "1.4版本之后的故事与游戏改进"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:56
msgid "Artwork and Graphics Design"
msgstr "美工与图形设计"
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:67
msgid "Editing, proofreading and gameplay testing"
msgstr "编辑,校对与游戏测试"
#. [scenario]: id=01_Defend_the_Forest
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:10
msgid "Defend the Forest"
msgstr "保卫森林"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:25
msgid ""
"The arrival of humans and orcs caused turmoil among the nations of the Great "
"Continent. Elves, previously in uneasy balance with dwarves and others, had "
"for centuries fought nothing more than an occasional skirmish. They were to "
"find themselves facing conflicts of a long-forgotten intensity."
msgstr ""
"人类和兽人的到来,在大陆的原住民中引起了骚动。在这之前,精灵和矮人以及其它种"
"族处于惶惶的平衡之中,几个世纪以来,精灵们除了一次小小的遭遇战之外没打过任何"
"仗。但他们会发现,自己将面对一场长久未见的紧张冲突。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:29
msgid ""
"Their first encounter with the newcomers went less well than either side "
"might have wished."
msgstr "他们和新来者的第一次碰面比双方想象的都要糟糕。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:33
msgid ""
"But humans, though crude and brash, at least had in them a creative spark "
"which elves could recognize as akin to their own nature. Orcs seemed "
"completely alien."
msgstr ""
"但人类,虽然粗鲁又傲慢,至少还闪耀着创造力的火花,精灵们觉得这还算是与自己的"
"本性相似。而兽人却是完全的异类。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:37
msgid ""
"For some years after Haldrics people landed, orcs remained scarce more than "
"a rumor to trouble the green fastnesses of the elves. That remained so until "
"the day that an elvish noble of ancient line, Erlornas by name, faced an "
"enemy unlike any he had ever met before."
msgstr ""
"在哈德里克的人民登陆之后的好几年里,兽人对绿色要塞中的精灵而言,只不过是一些"
"会造成小小困扰的传闻而已。这种情况持续着,直到有一天,一位有着古老血统的精灵"
"贵族,名唤厄洛纳斯,遇到了一群他从未见过的敌人为止。"
#. [part]
#. "northern marches" is *not* a typo for "northern marshes" here.
#. In archaic English, "march" means "border country".
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:43
msgid ""
"The orcs were first sighted from the north marches of the great forest of "
"Wesmere."
msgstr "精灵们最早看见兽人,是在韦弥尔大森林的北沿。"
#. [side]
#. [side]: type=Elvish Lord
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:56
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:41
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:49
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:44
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:47
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:28
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:29
msgid "Elves"
msgstr "精灵"
#. [unit]: type=Elvish Rider, id=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:68
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:119
msgid "Lomarfel"
msgstr "洛玛菲尔"
#. [side]: type=Orcish Warlord, id=Krughnar
#. [side]: type=Orcish Sovereign, id=Rualsha
#. [side]: type=Orcish Slayer, id=Gharlsa
#. [side]: type=Orcish Warlord, id=Gnargha
#. [side]: type=Orcish Warrior, id=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:88
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:59
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:66
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:64
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:58
msgid "Orcs"
msgstr "兽人"
#. [side]: type=Orcish Warrior, id=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:93
msgid "Urugha"
msgstr "乌鲁加"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:113
msgid "Defeat Urugha"
msgstr "击败乌鲁加"
#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:117
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:102
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:91
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:158
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:111
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:74
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:94
msgid "Death of Erlornas"
msgstr "厄洛纳斯之死"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:129
msgid ""
"Elves can move quickly and safely among the trees. Pick off the enemy grunts "
"with your archers from the safety of the forest."
msgstr ""
"精灵可以在树林中快速而安全地穿行。在树林的保护之下,用你的弓箭手一个个击杀敌"
"人的步兵。"
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:139
msgid ""
"My lord! A party of aliens has made camp to the north and lays waste to the "
"forest. Our scouts believe its a band of orcs."
msgstr ""
"阁下!一群外来人在北面扎了营,他们在糟蹋森林。我们的侦察兵认为那是一群兽人。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:144
msgid ""
"Orcs? It seems unlikely. The human king, Haldric, crushed them when they "
"landed on these shores, and since then theyve been no more than a bogey "
"mothers use to scare the children."
msgstr ""
"兽人?不太可能。人类国王哈德里克,在兽人刚上岸时就把他们消灭了,自那以后他们"
"不过是母亲用来吓唬小孩的可怕怪物而已。"
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
msgid ""
"So it seemed, my lord. Yet there is a band of them in the north cutting down "
"healthy trees by the dozen, and making great fires from the wood. They "
"trample the greensward into mud and do not even bury their foul dung. I "
"believe I can smell the stench even here."
msgstr ""
"似乎如此,阁下。但北边又有他们的一伙人正在大量砍伐健康的树木,用来生起熊熊大"
"火。他们把草皮踩进泥里,甚至不掩埋他们那肮脏的粪便。我感觉在这儿都能闻到那股"
"恶臭。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:154
msgid ""
"So the grim tales of them prove true. They must not be allowed to continue; "
"we must banish this blight from our forests. I shall marshal the wardens and "
"drive them off. And the Council needs to hear of this; take the message and "
"return with reinforcements, for there might be more of them."
msgstr ""
"看来关于他们的糟糕传说是真的。必须阻止他们;我们必须把这些病疽赶出我们的森"
"林。我会立刻召集守备军击退他们。必须让评议会知道这件事;你去送个信,带上增援"
"部队回来,他们可能还有更多人。"
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:159
msgid "Yes, my lord!"
msgstr "遵命,阁下!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:188
msgid ""
"Look at them. Big, slow, clumsy and hardly a bow in hand. Keep to the trees, "
"use your arrows and the day will be ours."
msgstr ""
"看看他们。体型大,速度慢,动作笨拙,手上那东西几乎不能叫做弓。躲在树林里,用"
"你们的弓箭消灭他们,胜利将属于我们。"
#. [message]: race=elf
#. the player hasn't recruited any Shamans. This message isn't shown if they have a Shaman, even if she has 0 xp.
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:221
msgid ""
"My lord, none of our healers have experience on the battlefield. It pleases "
"me that they are safe, but if we should embark on a campaign then we will "
"surely need them alongside us in the battles ahead."
msgstr ""
"阁下,我们的疗伤者全都没有上战场的经验。他们身处安全之地让我很是高兴,但若是"
"要前去作战,那我们必然需要他们伴随我们一道出征。"
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:222
msgid ""
"female^My lord, none of our healers have experience on the battlefield. It "
"pleases me that they are safe, but if we should embark on a campaign then we "
"will surely need them alongside us in the battles ahead."
msgstr ""
"阁下,我们的疗伤者全都没有上战场的经验。她们身处安全之地让我很是高兴,但若是"
"要前去作战,那我们必然需要她们伴随我们一道出征。"
#. [message]: race=elf
#. the player has recruited some Shamans but has lost all them (or managed to level a Sorceress)
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:236
msgid ""
"My lord, none of our surviving healers have experience on the battlefield. "
"It pains me to suggest that we should risk another, but if we should embark "
"on a campaign then we will surely need them alongside us in the battles "
"ahead."
msgstr ""
"阁下,我们存活的疗伤者全都没有上战场的经验。虽然提出让另一位疗伤者上战场冒险"
"的建议让我很痛苦,但若是要前去作战,那我们必然需要他们伴随我们一道出征。"
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:237
msgid ""
"female^My lord, none of our surviving healers have experience on the "
"battlefield. It pains me to suggest that we should risk another, but if we "
"should embark on a campaign then we will surely need them alongside us in "
"the battles ahead."
msgstr ""
"阁下,我们存活的疗伤者全都没有上战场的经验。虽然提出让另一位疗伤者上战场冒险"
"的建议让我很痛苦,但若是要前去作战,那我们必然需要她们伴随我们一道出征。"
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:252
msgid "Its hopeless; weve tried everything, and theyre still coming back."
msgstr "没有希望了;我们已经尽了人事,但他们还在不断地打回来。"
#. [message]: speaker=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:257
msgid ""
"Forward, you worthless worms! Look at them, theyre tired and afraid! You "
"killed their will to fight, now go and finish the job!"
msgstr ""
"冲上去,你们这群没用的蛆虫!看看他们那疲惫又惊恐的样子!你们摧毁了他们的战斗"
"意志,现在前进,把他们解决掉!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:262
msgid ""
"That cloud of dust on the horizon... flee! Theres more of the abominations "
"heading this way! Fall back before were outnumbered and crushed."
msgstr ""
"那边地平线上尘土飞扬……撤退!更多令人恐惧的怪物朝这边来了!在我们被淹没碾碎之"
"前撤退。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:268
msgid ""
"Lord Erlornas didnt drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
"厄洛纳斯领主没能把兽人赶回去,尽管他和他的战士们已经拼尽了全力。当又一个兽人"
"战团到来时,精灵们的防御瓦解了。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:274
msgid ""
"Of the ensuing events little is known, since much was lost in the chaos and "
"confusion, but one thing is painfully sure. Elves lost the campaign."
msgstr ""
"接下来发生的事情鲜为人知,因为太多记录都在混乱和迷惑之中丢失了,但有件事却是"
"痛苦的事实。精灵们输掉了这场战役。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:286
msgid "Ugh..."
msgstr "呃啊……"
#. [message]: speaker=Urugha
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:291
msgid "Finally! Got him!"
msgstr "终于!干掉他了!"
#. [message]: race=elf
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:299
msgid "Lord!"
msgstr "阁下!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:304
msgid "Take... command... Drive them... away."
msgstr "你来……指挥…… 把他们……赶出去。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:310
msgid ""
"Lord Erlornas died the day he first fought the orcs and never saw the end of "
"the war. Given its final outcome, this was perhaps for the best."
msgstr ""
"厄洛纳斯领主在他第一次和兽人作战的那天战死了,他没能看到战争的结束。不过从最"
"终结果来看,这对他来说也许是最好的。"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:322
msgid ""
"Ive been bested, but the combat wasnt fair... A thousand curses on you, "
"withered coward! May you suffer... and when my master, Rualsha, finds you "
"may he wipe your people from the face of this earth!"
msgstr ""
"我战败了,但是战斗并不公平……我诅咒你千遍,干枯的懦夫!我诅咒你受尽苦难……当我"
"的主人,鲁尔沙,找到你的时候,愿他把你们这些人从地面上扫光!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:334
msgid ""
"Rualsha? Hmm... What if... Assemble a war-party, we need to scout north!"
msgstr "鲁尔沙?嗯……要是……集合一支战斗部队,我们得侦察一下北边的情况!"
#. [scenario]: id=02_Assassins
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:10
msgid "Assassins"
msgstr "刺客"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:25
msgid ""
"The path of the orcish war band was easy to follow — a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
"followed it north and west."
msgstr ""
"兽人战团的行军路线很容易追踪——被亵渎的森林里践踏出了一条很宽的路面。厄洛纳斯"
"和他的部队快马加鞭跟着敌人向北前进,而后折向西面。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:29
msgid ""
"Soon they arrived at a region where the forest was cut through by many "
"streams, only to find something unexpected."
msgstr ""
"不久,他们来到了一地,森林被许多溪流分割成了多片,却发现了始料未及之物。"
#. [side]: type=Orcish Slayer, id=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:65
msgid "Gharlsa"
msgstr "加尔萨"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:98
msgid "Defeat Gharlsa"
msgstr "击败加尔萨"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:114
msgid ""
"Assassins are hard to hit, and their poison is insidious. Stay close to the "
"villages, where poisoning can be cured, and force your enemies to attack you "
"from the river."
msgstr ""
"刺客们难以被击中,而且他们的毒素也相当阴险。呆在村庄附近,在那里可以解毒。要"
"迫使敌人站在河里攻击你。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:128
msgid "The trail leads straight to this place, my lord."
msgstr "阁下,兽人的踪迹直接通到了此地。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:133
msgid ""
"There is a keep ahead of us. How comes it that we know nothing of it? I "
"thought our borders were watched more carefully."
msgstr ""
"我们前方有一座城堡。我们怎么会对此一无所知?我本以为我们对边境的监视要更为小"
"心才是。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:138
msgid ""
"I... I know not, my lord. For ages there was no one in these lands that "
"could build such a thing save us. I fear we have fallen prey a false sense "
"of security that has injured the vigilance of our scouts."
msgstr ""
"我……我不知道,阁下。很多个世代以来,除了我们以外,这片土地上没有任何人能够建"
"造起这样的东西。恐怕我们已经成了虚假安全感的牺牲品,以至于我们的侦察兵的警觉"
"性也受到了影响。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:143
msgid "When the fighting ends, Ill have some answers. But for now—"
msgstr "战斗结束之后,我会知道答案的。但现在——"
#. [message]: speaker=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:148
msgid "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..."
msgstr "加尔萨看到了精灵……对……狼儿们喜欢的鲜肉。对,对……"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:153
msgid "— lets focus on the task at hand."
msgstr "——让我们把注意力集中到手边的任务上。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:158
msgid "Does that demented creature truly believe he can kill us?"
msgstr "那个精神错乱的生物真以为他能杀了我们吗?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:163
msgid "Appearances can be deceiving. Tell the men to be cautious."
msgstr "外表是可以骗人的。告诉我们的人提高警惕。"
#. [message]: speaker=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:175
msgid "Yes... yes... Slay them!"
msgstr "对……对……杀死他们!"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:187
msgid "Hurts... failed... Rualsha gonna be angry..."
msgstr "痛……完了……鲁尔沙一定会发飙的……"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:199
msgid ""
"This... Rualsha again. We need to forge ahead; the answers we seek are not "
"here. Perhaps we will find them further north."
msgstr ""
"又是……这个“鲁尔沙”。我们得稳步前进;我们要找的答案不在这里。也许可以在更北面"
"的地方找到。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:204
msgid ""
"Destroy this place and let the forest take the ruins. We dont want any more "
"undesirables to use it."
msgstr "拆了这地方,让森林把废墟覆盖掉。我们可不想让更多的讨厌鬼来利用它。"
#. [scenario]: id=03_Wasteland
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:10
msgid "Wasteland"
msgstr "不毛之地"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:25
msgid ""
"As they fared further north the green forest thinned around them, slowly "
"fading into a barren and fallow country. The signs were obvious and "
"unmistakable — tree stumps, an occasional half-rotten tree felled long ago, "
"and dead wood around them in scarce grass. This had been forest once, like "
"the woods they called home. It had been murdered."
msgstr ""
"他们继续北上,绿色的森林越来越稀疏,慢慢变成了贫瘠而未经耕作的郊野。迹象很明"
"显,绝对不会错——有很多树桩,偶尔发现的一棵很久以前便倒下的的腐烂了一半的树,"
"以及围绕着树桩的稀疏草地里死去的灌木。这个地方曾经是森林,就像被他们称为家园"
"的森林一样。这片森林被谋杀了。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:29
msgid ""
"There was no trail to be found here; wind and rain had erased the spoor. "
"Fortunately, there was no need of a trail; smoke on the horizon betrayed the "
"presence of their enemies."
msgstr ""
"这里没有兽人的踪迹了;大风和雨水消除了足迹。幸运的是,他们已经不再需要踪迹;"
"地平线上升起的烟暴露了敌人的位置。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:33
msgid ""
"Erlornas was near-certain they would find orcs there. No clan of dwarves "
"would break their ancient treaties with the elves in this way; humans were "
"never so... methodical in their destruction, and did not travel in "
"sufficiently large numbers in a north country they found too cold and damp "
"for comfort. The great question remained — would he find Rualsha?"
msgstr ""
"厄洛纳斯几乎可以确定他们会在那儿发现兽人。没有任何一个矮人氏族会以这种方式撕"
"毁与精灵之间的古老条约;人类进行的破坏也从来不会如此地……有条理,而且他们也不"
"会大批地在北国迁徙,对他们而言,这儿的气候又冷又潮湿让人不适。最大的问题仍然"
"没有答案——他能找到鲁尔沙吗?"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:37
msgid ""
"Perhaps, but not here. The tribe this camp housed was too small to impress "
"fear on other orcs. Come next morning, the elves were prepared for battle."
msgstr ""
"可能吧,但不是在这儿。这个营地里驻扎的部落规模太小,还不足以让其他兽人感到敬"
"畏。第二天的清晨降临之时,精灵们已经做好了战斗准备。"
#. [side]: type=Orcish Warlord, id=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:71
msgid "Gnargha"
msgstr "戈纳加"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:87
msgid "Defeat Gnargha"
msgstr "击败戈纳加"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:103
msgid ""
"There are no villages in this scenario — you must use healers instead. Use "
"hit-and-run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
"这幕场景里没有村庄——你必须用治疗师代替。用打了就跑战术来削弱无法治疗自己的敌"
"方单位。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:121
msgid ""
"Lord... Im... I am filled with grief. This senseless destruction is... "
"overwhelming."
msgstr "阁下……我……我很悲伤。他们愚蠢的破坏行径……势不可挡。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:126
msgid ""
"Yes. And this is the threat we were blind to but are now facing. This tribe "
"is small, yet we must drive them back to the north. They must have no "
"footholds south of the hills."
msgstr ""
"是的。而这是我们之前没有意识到的威胁,但现在必须去面对。这只是一个小部落,即"
"使如此我们也必须把他们赶回北边去。不能让他们在山的南面建立据点。"
#. [message]: speaker=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:131
msgid ""
"Elves!? This means Urugha failed and his spirit will suffer greatly for his "
"weakness. So be it!"
msgstr ""
"精灵!?这就是说乌鲁加失败了。他的灵魂会因为他的弱小而受到煎熬。那好吧!"
#. [message]: speaker=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:136
msgid ""
"Rise up, grunts! We have a great fight upon us! Let your rage flow freely! "
"Let your blades slay all! First one to draw blood will feast by my fire this "
"night!"
msgstr ""
"起身作战,兽人步兵!我们即将面对一场恶战!把你们的愤怒自由地发泄出来吧!用你"
"们的刀刃把他们杀光!得到第一滴血的勇士,今晚将和我共进晚宴!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:141
msgid ""
"Aim true, men, with wit and courage the day will be ours. And spare no-one, "
"there can be no orc south of the hills, else well never have peace again."
msgstr ""
"好好瞄准,战士们,依靠你们的智慧和勇气,胜利一定属于我们。不要放过任何人,不"
"能把任何兽人放到山的南面去,否则我们将再也不会拥有和平。"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:199
msgid "You won... elf... But it changes... nothing... (<i>cough</i>)"
msgstr "你赢了……精灵……但是……这什么……都不能改变……(<b>咳血</b>"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:204
msgid ""
"We found the way... Now... we will come in numbers... (<i>cough</i>) you "
"cant imagine..."
msgstr ""
"我们已经找到通路了……现在……我们会蜂拥而至……(<b>咳血</b>)你绝对想象不到……"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:209
msgid "(<i>Cough</i>) Ill be waiting... among the dead..."
msgstr "<b>咳血</b>)我会等着……和死去的同胞一起……"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:222
msgid ""
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
"themselves in a half-ruined camp littered with the bodies of both sides. "
"There was no hale orc in sight, nor did any of the wounded beg mercy. The "
"elves took no prisoners."
msgstr ""
"兽人酋长终于倒下了,他是被全身的伤口所拖垮。精灵们发现自己身处一个已然有一半"
"化为废墟的营地,到处都是交战双方的尸体,视野中再没有强壮的兽人,也没有乞求宽"
"恕的兽人。精灵们不抓俘虏。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:239
msgid ""
"Its done, lord. No-one escaped. No-one tried to escape. Im... disturbed."
msgstr "结束了,阁下。没人逃脱,也没人想逃脱。我……觉得很不舒服。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:244
msgid ""
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
"很好。不过兽人们完全无视自身防御的进攻方式真是令人惊骇。他们守卫自称属于他们"
"的东西时的凶猛也是一样。侦察兵们有没有发现山这边有其他敌人?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:249
msgid ""
"No, lord. But trolls were spotted in the hills ahead. Do we really need to "
"cross them to the north?"
msgstr ""
"没有,阁下。不过前方的山中发现了巨魔。我们真的得穿过他们的领地继续向北吗?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:254
msgid ""
"Yes. The council has spoken to me through a dream-sending. They are "
"troubled. Reinforcements have been sent after us, but we need to press on. "
"Tell the men to rest, well move out at dawn."
msgstr ""
"是的。评议会已经托梦和我对话了。他们很担忧。增援部队已经开拔前来,但是我们得"
"继续前进。下令让部队休整一下,破晓就出发。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:265
msgid ""
"What about the loot, lord? We found supplies worth over a hundred gold in "
"the camp."
msgstr "战利品怎么办,阁下?我们在营地里发现了价值超过一百枚金币的战备物资。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:270
msgid ""
"Distribute some among the men, save the rest for the road. This country is a "
"wasteland now; we wont find much forage on the march."
msgstr ""
"给我们的战士发一些下去,剩下的留着在路上用。这片郊区现在已经成为荒地了;我们"
"在行军时不会找到太多粮草。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:287
msgid ""
"We found some supplies when searching the camp, but nothing much. What is to "
"be done with them?"
msgstr "我们在搜寻营地时找到了一些战备物资,不过不是很多。怎么处理呢?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:292
msgid ""
"Save it for the march north. There is little to be found in this barren "
"country."
msgstr "留着北征时用吧。在这个贫瘠的郊区里几乎一无所有。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:320
msgid "We cant carry on, lord, the men are too tired. We have to fall back."
msgstr "我们不能继续往前走了,阁下,士兵们都太累了。我们必须后撤。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:325
msgid "Damn it. Sound the retreat, well try again when reinforcements arrive."
msgstr "该死。鸣金收兵,等援军到了我们再出击。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:331
msgid ""
"The expected relief caught up with them a few days later. The following "
"morning they took the field against a far larger host of orcs. The battle "
"ended in a draw; the war raged on for years..."
msgstr ""
"预想中的援军几天之后才赶上他们。第二天早晨,他们在战场上与规模远大于前的一群"
"兽人对抗。战斗以平局告终;而战争却持续了很多年……"
#. [scenario]: id=04_Valley_of_Trolls
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:10
msgid "Valley of Trolls"
msgstr "巨魔山谷"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:25
msgid ""
"Next morning, the elves set off again, increasingly wearied by the hardships "
"of the campaign and longing for the green comfort of their home forests. "
"This land was barren and rugged; nothing shielded them from biting northern "
"wind as they traveled towards the mountains looming before them."
msgstr ""
"第二天早晨,精灵们又出发了,艰苦的战役让他们愈加疲惫,也愈加渴望家乡那森林中"
"绿色的舒适。这片地方崎岖而荒瘠;当他们向着前方朦胧的山脉前进时,没有任何遮"
"挡,刺骨的北风吹打着他们。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:29
msgid ""
"At dusk they arrived at the mouth of a valley cutting almost straight "
"through the range and made camp, as scouts warned that the area was hostile "
"and the road ahead treacherous in darkness. There were no songs or music "
"that night and most of the elves slept uneasily. An unlucky few kept a "
"cautious watch."
msgstr ""
"黄昏时分,他们到达了一个山谷的入口,并在那里扎营。山谷几乎是一条直线,横穿了"
"整片区域。而侦察兵警告道,这片地区充满了敌意,而前方的道路也被包裹在危险的黑"
"暗中。那天晚上没有了歌声和音乐,大多数精灵都睡得不安心。有几个倒霉的精灵还要"
"负责守夜。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:33
msgid ""
"When sunrise came, the elves moved into battle formations. Whatever waited "
"in the slopes ahead, it would not find them unprepared."
msgstr ""
"当太阳升起来的时候,精灵们排起了战斗阵形。不管前方的山坡上有什么在等待他们,"
"精灵们都已经准备好了。"
#. [side]: type=Troll, type=Troll Warrior, id=Gurk
#. [side]: type=Troll, type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:66
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:106
msgid "Trolls"
msgstr "巨魔"
#. [side]: type=Troll, type=Troll Warrior, id=Gurk
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:75
msgid "Gurk"
msgstr "古尔克"
#. [side]: type=Troll, type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:115
msgid "Hrugu"
msgstr "赫鲁古"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:154
msgid "Defeat all enemy leaders"
msgstr "击败所有敌方首领"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:170
msgid ""
"Trolls are poor fighters when not on rugged terrain and fare even worse "
"during the daytime. Lure them out of the hills and attack in the sunlight."
msgstr ""
"巨魔在并不崎岖的地形上是很弱的战士,白天他们更难发挥自如。把他们从丘陵里引出"
"来,在阳光之下攻击他们。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:184
msgid ""
"We are far from our lands, now, Erlornas, and we have driven the orcs from "
"the forest. Why do we not return home?"
msgstr ""
"我们已经远离我们的领土了,现在,厄洛纳斯,我们也已经把兽人从森林里赶了出去。"
"为什么我们不回家呢?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:189
msgid ""
"You know well enough... Rualsha. That name sounds everywhere we go since the "
"incursion began. That orc is much more than a mere marauding bandit in "
"search of pillage. And he wants this land. <i>Our</i> land. He is planning "
"an invasion, Im sure of it. We must gather more information about his plans "
"before we go back."
msgstr ""
"你应该知道得很清楚……鲁尔沙。自从入侵开始后,我们所到的每一个地方都回响着他的"
"名字。那个兽人远不仅是一个寻求着掠夺机会的强盗,他想要的是这片土地。<b>我们的"
"</b>土地。他正在策划一场入侵,我敢肯定这一点。在回去之前,我们要收集更多有关"
"于他计划的情报。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:194
msgid "And tell me... How did you sleep last night?"
msgstr "另外,告诉我……你昨晚睡的怎么样?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:199
msgid ""
"How did I?... Uneasy, lord. My dreams were bleak, some of them nightmares."
msgstr "怎么样?……很不安,阁下。我的梦中没有希望,有一些还是噩梦。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:204
msgid ""
"Yes. The earth currents are perturbed here, and the bridges to the dreamland "
"are tainted. I think there is a mage dwelling somewhere nearby. Or perhaps "
"more than one; the traces are mixed, and some of them have an unwholesome "
"flavor."
msgstr ""
"是的。土壤的流动被扰乱了,而通往梦境的桥梁也被污染了。我想这附近一定住着一个"
"法师。可能还不止一个;魔法的痕迹纵横交错,其中有一些还散发着腐味。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:209
msgid ""
"It would be dire indeed for us if these orcs have magic to add to their "
"battle-might."
msgstr "如果这些兽人有魔法来增强他们的战斗力,那对我们来说真是太可怕了。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:214
msgid "We must discover if this is so."
msgstr "我们必须搞清楚事实是不是如此。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:219
msgid ""
"Information will do us no good if we are killed before we return with it! "
"These mountains look like troll territory."
msgstr ""
"如果我们在带着情报返回之前就被杀掉,那情报就一点用都没有了!这些山脉看起来像"
"是巨魔的领地。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:224
msgid "Enough. The suns fully over the horizon. Give the order to advance."
msgstr "够了。太阳已经完全升上地平线了。下令前进。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:235
msgid ""
"That was the last of the chieftains, lord. The lesser trolls seem to be "
"retreating now."
msgstr "那是最后一名酋长,阁下。下等的巨魔们现在似乎在撤退。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:240
msgid ""
"It is well. Break camp and move everyone through the pass before they rally. "
"Well rest a bit on the other side; we have earned it."
msgstr ""
"这很好。撤掉我们的营地,让所有人在他们重新集结前穿过通路。我们得在山谷的另一"
"边休整一下;这是我们挣得的。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:245
msgid "At once. How much time do you think we have?"
msgstr "我马上执行。您认为我们还有多少时间?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:250
msgid ""
"A day, perhaps. We fought two clans today; they wont take long to rally. We "
"need to be gone from here by sunset next."
msgstr ""
"一天,也许吧。今天我们对付了两个氏族;他们并不需要多久就能重整旗鼓。我们在日"
"落之前必须离开这里。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:269
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr "我们已经干掉了一名酋长!鼓起勇气!战斗就要胜利了!"
#. [message]: speaker=second_unit
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:284
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr "哈!俺敲碎了一嘎有趣的精灵。俺到了个战利品!"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:289
msgid "No! This cant be!"
msgstr "不! 这不可能!"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:295
msgid ""
"Soon after Erlornas died, the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long."
msgstr ""
"厄洛纳斯死后不久,精灵部队缺少领袖,又面对四面夹击,四散奔逃。他们撤退到韦弥"
"尔的路途遥远而艰辛。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:300
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
"were to stay for a long, long time."
msgstr ""
"撤退途中,他们在通道里遇到了朝相反方向前进的另一支部队。兽人们已经回到了通路"
"的南面,而这次他们将在那儿呆上很长很长时间。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:311
msgid ""
"We cant get through, my Lord. These whelps are not individually very "
"dangerous, but there are huge numbers of them."
msgstr "我们过不去了,阁下。这些幼崽单个并不很危险,但他们的数量实在是太多了。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:316
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr "四天的战斗却没有任何结果。你感觉怎么样?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:321
msgid ""
"Terrible, my lord. Never in my life did I dream Id be bested by mere "
"trolls. What are your orders?"
msgstr ""
"很糟糕,阁下。我这辈子做梦都没想到自己竟然会败在小小的巨魔手下。您有什么命"
"令?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:326
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. Well wait for reinforcements."
msgstr ""
"撤退,在离山地足够远的安全地点扎营。这样打下去没有任何意义。我们要等待援军。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:332
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
"trolls but something worse — an orcish army approaching from the north."
msgstr ""
"几天后援军到了,是由游侠们组成的精锐部队,还有一些负责支援的骑兵。当他们试图"
"再次通过通道时,并没有发现巨魔,而是更糟糕的敌人——一支正从北面靠近的兽人大"
"军。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:338
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
"many years after."
msgstr ""
"接下来的战斗血腥而又没有最终结果,而精灵们的伤亡只是令人哀痛的战争巨耗的开"
"始,这将是一场肆虐许多年的战争。"
#. [scenario]: id=05_Linaera_the_Quick
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:10
msgid "Linaera the Quick"
msgstr "迅捷的莉娜艾拉"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:26
msgid ""
"After a day of hard-earned rest the elves marched north again. This was "
"unknown country, not frequented even by Wesmeres furthermost-faring scouts."
msgstr ""
"经过一天来之不易的休整之后,精灵们再次向北面进发。这是个未知的地区,即使是韦"
"弥尔走得最远的侦查兵也不常常来这儿。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:30
msgid ""
"Two days travel later, the forward scouts reported another orcish warband "
"laying siege to a tower."
msgstr "又走了两天,前哨侦察兵报告说,另一支兽人战团正在围攻一座高塔。"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:34
msgid ""
"Erlornas surveyed the siege from atop a small tree-covered hill overlooking "
"the tower valley..."
msgstr ""
"厄洛纳斯从一座树林覆盖的山顶观望着兽人的围攻,这丘陵俯瞰着高塔所在的山谷。"
#. [side]: type=Orcish Warlord, id=Krughnar
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:69
msgid "Krughnar"
msgstr "克鲁戈那"
#. [side]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:89
msgid "Mages"
msgstr "法师"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:107
msgid "Defeat Krughnar and break the siege"
msgstr "击败克鲁戈那,并挫败围攻"
#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:115
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:78
msgid "Death of Linaera"
msgstr "莉娜艾拉死亡"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:121
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:89
msgid "Linaera is a leader and can recruit mages when standing on a keep."
msgstr "莉娜艾拉是一位首领,当她站在城堡主楼之上时,可以征募法师。"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:129
msgid ""
"Use Elven Scouts and Linaeras power of teleportation to mount hit-and-run "
"attacks."
msgstr "使用精灵侦察兵以及莉娜艾拉的传送技能来实施打了就跑的攻击策略。"
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:143
msgid "Report."
msgstr "报告情况。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:148
msgid ""
"A warband of orcs, no women or children among them, besieges a tower. Its "
"of human design... but we are far from the lands granted to humans by "
"treaty, my lord Erlornas."
msgstr ""
"一个兽人战团——其中没有女人和小孩——正在围攻一座高塔。那是人类设计的……但我们现"
"在和条约授予人类的土地相距甚远,厄洛纳斯阁下。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:153
msgid ""
"Under the letter of the treaty, it is so. But this country is too cold and "
"barren for us. I wonder, what manner of human would choose to live here, far "
"from its kind? Hmmm..."
msgstr ""
"照条约文句所言,确实是这样。但这个地方对我们来说又冷又贫瘠。我真奇怪,究竟是"
"什么样的人类会住在这儿,远离自己的族人?嗯……"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:158
msgid "It trespasses, and should be driven out!"
msgstr "这是入侵,应该把他们驱逐出去!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:163
msgid ""
"Hold. It is only one human, or a few of them at most. Time enough to speak "
"of driving it out when we have no enemies in common."
msgstr ""
"等下。只是一个人类而已,或者最多也只有几个。等我们解决了共同的敌人,那就有足"
"够的时间来讨论把他们驱逐出去的问题了。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:168
msgid ""
"Tell me: I see no bridge over the chasm around that keep. Is there any sign "
"that one has been withdrawn by the defenders?"
msgstr ""
"告诉我:在那座城堡周围的峡谷之上我并没有看到桥。有什么桥被守卫者们收起来的迹"
"象么?"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:173
msgid ""
"No, lord. No traces of any construction. It looks like no bridge has ever "
"existed there. There must be other, hidden means of access to the tower."
msgstr ""
"没有,阁下。没有任何建造物的痕迹。看起来那里从来就没有过任何桥。一定有其他"
"的,隐蔽的方式可以到达那座塔。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:178
msgid ""
"Interesting... Go to my personal stores and bring me a bottle of wine. And a "
"couple of glasses."
msgstr "有意思……从我的个人珍藏里拿一瓶酒来,还有一对酒杯。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:183
msgid "... Glasses?"
msgstr "……酒杯?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:188
msgid "Do it. Well have a guest soon."
msgstr "去吧。我们马上就会迎来一位客人了。"
#. [message]: speaker=narrator
#. "Faerie" in this paragraph is a rare, poetic word in
#. English. It is the proper name of a magical otherworld
#. associated with elves - actually, originally with
#. fairies, but before Tolkien the boundary between elves
#. and fairies was extremely blurry. In Wesnoth it is
#. deliberately unclear whether Faerie is a place that is
#. the source of magical power or a label for the inner
#. nonhuman/magical nature of the Elves. Translate freely.
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:202
msgid ""
"Erlornas closed his eyes and brought his hands forward, joined palms forming "
"a cup open to the sky. Soon they began to glow, then to flare like a brazier "
"with the fire of Faerie, casting a cold, blue light all around the elf-lord. "
"A wisp of light emerged from the eerie flames, and at a few murmured words "
"from the elf-lord flew away towards the tower below. Then the light around "
"Erlornas faded and all was seemingly as before."
msgstr ""
"厄洛纳斯闭上眼睛,双手伸向前方,两手交叉形成杯状,杯口朝向天空。很快它们便开"
"始发光,而后像燃烧着仙境之火的炭盆一样迸发出火花,在精灵领主的身周产生出阴冷"
"的蓝色光线。厄洛纳斯口中念念有词,一小束光线便从那怪异的火焰中射出,向山脚下"
"的高塔飞去。之后厄洛纳斯身周的光线便褪去了,一切似乎都恢复了正常。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:212
msgid "Some time later..."
msgstr "过了一会儿……"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:236
msgid ""
"So you decided to accept the invitation. Good. Welcome, I am lord Erlornas "
"of Wesmere. I find your presence here... surprising."
msgstr ""
"这就是说您决定接受邀请。太好了。欢迎您,我是韦弥尔的厄洛纳斯领主。您在这里出"
"现让我觉得……很惊讶。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:241
msgid ""
"Scarcely less than I find yours, my lord elf, but I would welcome your aid "
"against these orcs. They have been besieging my tower for weeks."
msgstr ""
"您的出现稍稍让我更惊讶一些,精灵阁下,不过我很乐意请您来协助我们对付这些兽"
"人。他们围攻我的塔已经有好几个星期了。"
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:246
msgid ""
"I wish their foul kind driven as far as possible from my borders, not to "
"return. It would be no bad thing if an ally of the elves kept watch over "
"this country."
msgstr ""
"我希望把这些肮脏的兽人从我的边境上赶走,越远越好,永远也不要回来。若能有一位"
"精灵的盟友在这片郊野中守望,并不是一件坏事。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:251
msgid "Count me an ally, then, lord Erlornas. We can defeat them together."
msgstr "那么,把我当成盟友吧,厄洛纳斯阁下。我们可以一起对付他们。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:265
msgid ""
"My lord... humans cannot be trusted! They shift their allegiances with the "
"changing of the wind!"
msgstr "阁下……人类不可信!他们转变自己的忠诚,就像风向的变化一样!"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:270
msgid ""
"That may be, but I do not think this one will betray us to the orcs. And we "
"may need her assistance, too: that is a powerful force of orcs ahead."
msgstr ""
"也许是那样,但我不相信这位人类会背叛我们投靠兽人。而且我们也需要她的帮助:我"
"们面对的是一群强大的兽人。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:279
msgid ""
"And that is well ended. But, Linaera, there is somewhat else that concerns "
"me. You are a mage; do you not feel something... wrong... to the east of "
"here?"
msgstr ""
"结果还不错。不过,莉娜艾拉,还有一些别的事情让我在意。您是一位法师;您能感觉"
"到……东边有些东西……不对劲吗?"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:284
msgid ""
"I do indeed. Something evil has recently made a nest in the next valley "
"over; its servants have been sniffing at the edges of my domain. I had meant "
"to deal with it myself, but if you elves revere the green earth I think you "
"will want it abolished as much as do I."
msgstr ""
"我的确感觉到了。一个邪恶的存在最近在那边的山谷里驻扎了巢穴;它的随从们正在我"
"领地的边缘四处嗅探。这件事我本想自己来处理,不过既然你们精灵崇敬绿色的大地,"
"那我想你们也和我一样希望将它消灭。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:289
msgid "We are of one mind, then. Let us go to it."
msgstr "那我们就是一条心了。让我们一起干吧。"
#. [scenario]: id=06_A_Detour_through_the_Swamp
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:10
msgid "A Detour through the Swamp"
msgstr "绕道沼泽"
#. [side]: type=Lich, id=Keremal
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:45
msgid "Undead"
msgstr "亡灵"
#. [side]: type=Lich, id=Keremal
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:50
msgid "Keremal"
msgstr "克瑞玛尔"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:70
msgid "Defeat Keremal"
msgstr "击败克瑞玛尔"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:90
msgid ""
"Undead are resistant to physical attack. Use mages to attack the undead, and "
"elves to protect and support the mages."
msgstr "亡灵对物理攻击有抗性。使用法师攻击亡灵,精灵保护和支持法师。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:107
msgid ""
"The evil spirits who have settled in this wetland have turned it into a vile "
"bog. My apprentices and I have the power to dispel them, but you must "
"protect us from their weapons."
msgstr ""
"居住在这个湿地里的邪恶灵魂们把这里变成了肮脏的沼泽。我和我的学徒拥有驱散他们"
"的力量,不过您得保护我们不被他们的武器所伤。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:118
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"谢谢您,厄洛纳斯……现在我可以带着和平回到我的塔里了。但我想我的一些学徒希望能"
"跟随您前往北方追踪兽人。"
#. [message]: role=mage
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:123
msgid ""
"I have always wished to see elves, and now I have fought alongside them! May "
"I please travel with you?"
msgstr ""
"我一直希望能见到精灵,而现在我已经和他们并肩战斗过了!请问我能和您一起前进"
"吗?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:128
msgid "Certainly... I shall be glad of your help."
msgstr "当然了……我很高兴能得到你的帮助。"
#. [scenario]: id=07_Showdown
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:10
msgid "Showdown"
msgstr "摊牌"
#. [side]: type=Orcish Sovereign, id=Rualsha
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:63
msgid "Rualsha"
msgstr "鲁尔沙"
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:90
msgid "Defeat Rualsha"
msgstr "击败鲁尔沙"
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:102
msgid ""
"Your enemy is well-defended against attacks from the south. Use rangers to "
"sneak through the forest and mount a surprise attack from the north."
msgstr ""
"你的敌人会很好地防御住来自南面的攻击。使用游侠悄悄地通过森林并从北面发动奇"
"袭。"
#. [unit]: type=Elvish Ranger, id=Celodith
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:139
msgid "Celodith"
msgstr "柯洛迪斯"
#. [unit]: type=Elvish Ranger, id=Earanduil
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:159
msgid "Earanduil"
msgstr "艾兰丢尔"
#. [unit]: type=Elvish Ranger, id=Elvyniel
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:179
msgid "Elvyniel"
msgstr "艾尔薇妮尔"
#. [unit]: type=Elvish Ranger, id=Delorfilith
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:199
msgid "Delorfilith"
msgstr "德洛菲利斯"
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:212
msgid ""
"My lord! We have ridden hard for over a week to catch up with you! The "
"Kalian has deliberated, and asks you to defeat Rualsha quickly before he "
"can muster a full invasion force."
msgstr ""
"阁下!我们艰难骑行了一个多星期才追上您!卡·利安经过仔细考虑,要求您在鲁尔沙召"
"集起全部入侵军队前迅速消灭他。"
#. [message]: speaker=Rualsha
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:217
msgid ""
"Puny elves! My full army will be here soon, and then we will crush you. You "
"will beg for a quick death!"
msgstr ""
"孱弱的精灵!我的大军很快就会到来,到那时,我们将碾碎你们。你会求我给你个痛快"
"的!"
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:229
msgid ""
"You may slay me, Erlornas, but my people live on. They will not forget! They "
"will pursue you, and destroy you utterly... we will... we... arrgh..."
msgstr ""
"你可以杀了我,厄洛纳斯,但我的族人会活下去。他们不会忘记!他们会追杀你,并彻"
"底消灭你……我们会……我们……呃啊……"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:242
msgid ""
"But Rualsha overestimated the will of his troops. With their leader dead, "
"they scattered, and fled from the elves back to their fastnesses in the far "
"north."
msgstr ""
"但鲁尔沙高估了他的军队的意志。随着首领战死,他们作鸟兽散。兽人们从精灵那里逃"
"离,撤退到了他们位于遥远北方的要塞。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:253
msgid "It grieves me to take life, even of a barbarian such as Rualsha."
msgstr "夺取性命真让我悲伤,即使是鲁尔沙这样一个野蛮人的性命。"
#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:258
msgid ""
"If the orcs press us, we shall need to become more accustomed to fighting."
msgstr "如果兽人继续威胁我们,那我们就得变得更加适应战斗才行。"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:263
msgid ""
"I fear it will be so. We have won a first victory here, but dark times come "
"upon its heels."
msgstr "恐怕便是如此。我们在这里赢得了第一场胜利,但黑暗的时代就要接踵而至了。"
#: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:6
msgid "Erlornas"
msgstr "厄洛纳斯"
#: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:16
msgid "Linaera"
msgstr "莉娜艾拉"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:13
msgid ""
"Lord Erlornas never saw the blade that felled him. He died on the spot, with "
"not a chance to issue last commands or farewells. Without him his wardens "
"soon fell into confusion, and losing heart withdrew from the battle."
msgstr ""
"厄洛纳斯领主没有看到砍倒自己的那利刃。他瞬间身亡,都没有机会下达最后的命令或"
"者道别。失去领袖之后,他的属下们很快陷入了混乱,失去了信心并从战场上撤退了。"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:19
msgid ""
"When reinforcements finally arrived, elves managed to dislodge the orcish "
"tribe. But the threat from the north remained unresolved and loomed large "
"over their future."
msgstr ""
"当援军最终到来时,精灵们成功地驱逐了兽人部落。但是来自北方的威胁并没有解决,"
"这给他们的未来蒙上了巨大的阴影。"
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:37
msgid "Alas, Erlornas, I have failed us..."
msgstr "啊,厄洛纳斯,我辜负了大家……"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:49
msgid ""
"All is lost! Without Linaeras help, I cannot hope to defeat these "
"abominations!"
msgstr "全完了!没有莉娜艾拉的帮助,我不指望能击败这些令人恐惧的怪物!"
#: data/campaigns/An_Orcish_Incursion/utils/macros.cfg:4
msgid "Hint:"
msgstr "提示:"