
The playlist macros set the music list twice, once before the story screen and again in prestart, but the order of tracks is different. This means that the track order at the titlescreen and in the lobby is now the same as the track order in a scenario using the default playlist, which previously was not the case. Similarly, the track order in the editor is now the same as the track order in a scenario using the full playlist. Whether that actually matters? I have no idea. I doubt it. In any case, as of this commit, there are no schema validation errors at the title screen, when entering the MP Create screen, or in the map editor.
24 lines
471 B
INI
24 lines
471 B
INI
#textdomain wesnoth-multiplayer
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# wmlscope: set export=no
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# Main purpose of this file is to ensure that macros get read in first.
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[generic_multiplayer]
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id=user_map
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name= _ "User Map"
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turns=90
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[/generic_multiplayer]
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{multiplayer/scenarios/}
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[lobby_music]
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{DEFAULT_MUSIC_PLAYLIST_NO_EVENT}
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[music]
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name=main_menu.ogg
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ms_before=12000
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append=yes
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[/music]
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[/lobby_music]
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