
* defense animations for elf horse units * Elf Outrider melee attack animation * loyalist cavalryman defense animation * Lancer defense animations * fixes to lancer defensinve animations, though filtering still seems to not work * rename lancer frames to mimic knight directional animation filenames, and add one placeholder attack frame * defense animation for dragoon * defense animation for cavalier * Grand Knight defense animation * Paladin defense animation * ran optipng on new images * merfolk hoplite defense animation * Entangler defense animation * mermaid enchantress defense animation * mermaid diviner defense animation * merman netcaster defense animation * merman triton defense animation * mermaid priestess defense animation * mermaid siren defense animation * merman spearman defense animation * merman javelineer defense animation * mermaid siren magic attack animation * changelog update
104 lines
3.5 KiB
INI
104 lines
3.5 KiB
INI
#textdomain wesnoth-units
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[unit_type]
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id=Elvish Scout
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name= _ "Elvish Scout"
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image="units/elves-wood/scout/scout.png"
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profile="portraits/elves/scout.png"
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race=elf
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hitpoints=32
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movement_type=woodland
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#mostly like a foot Elf, but they
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#are bad at defending in villages
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#they are weak against piercing attacks
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movement=9
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experience=32
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level=1
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alignment=neutral
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advances_to=Elvish Rider
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cost=18
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undead_variation=mounted
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usage=scout
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description= _ "Although the equines bred by the wood elves are much faster and far more agile than regular horses, they tend to be more fickle and harder to master. It takes many years to train an Elven pony, but once tamed, they are among the most loyal and devoted mounts. These unique horses allow Elvish horsemen to ride at extreme speeds through thick forests with nary a scratch and outpace most other cavalry on open ground. Though these riders possess some skill in wielding swords and bows, their greatest effectiveness comes from their ability to scout and outmaneuver enemy forces rather than engage in combat directly. Elvish scouts are most often used as messengers and support units and are adept at quickly transferring information between patrols and skirmish groups, whom they also reinforce when necessary."
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die_sound=horse-die.ogg
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[defense]
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village=60
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forest=40
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[/defense]
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[resistance]
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pierce=120
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[/resistance]
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[attack]
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name=sword
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description=_"sword"
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icon=attacks/sword-elven.png
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type=blade
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range=melee
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damage=4
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number=3
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[/attack]
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[attack]
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name=bow
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description=_"bow"
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=6
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number=2
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[/attack]
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{DEFENSE_ANIM "units/elves-wood/scout/scout-defend2.png" "units/elves-wood/scout/scout-defend1.png" {SOUND_LIST:HORSE_HIT} }
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[movement_anim]
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start_time=0
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[frame]
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image="units/elves-wood/scout/scout.png:150"
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[/frame]
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[/movement_anim]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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start_time=0
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[frame]
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image="units/elves-wood/scout/scout.png:[125*9,150,175,150,175*8]"
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[/frame]
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[/idle_anim]
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[attack_anim]
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[filter_attack]
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name=bow
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[/filter_attack]
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missile_start_time=-150
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[missile_frame]
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duration=150
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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start_time=-400
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{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
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[frame]
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image="units/elves-wood/scout/scout.png:[100,250]"
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[/frame]
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[frame]
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image="units/elves-wood/scout/scout.png:100"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=sword
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[/filter_attack]
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start_time=-200
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[frame]
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image="units/elves-wood/scout/scout.png:25"
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sound=horse-elf-canter.wav
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[/frame]
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[frame]
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image="units/elves-wood/scout/scout.png:75"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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[frame]
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image="units/elves-wood/scout/scout.png:200"
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[/frame]
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[frame]
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image="units/elves-wood/scout/scout.png:100"
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[/frame]
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[frame]
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image="units/elves-wood/scout/scout.png:50"
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[/frame]
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[/attack_anim]
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[/unit_type]
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