
* defense animations for elf horse units * Elf Outrider melee attack animation * loyalist cavalryman defense animation * Lancer defense animations * fixes to lancer defensinve animations, though filtering still seems to not work * rename lancer frames to mimic knight directional animation filenames, and add one placeholder attack frame * defense animation for dragoon * defense animation for cavalier * Grand Knight defense animation * Paladin defense animation * ran optipng on new images * merfolk hoplite defense animation * Entangler defense animation * mermaid enchantress defense animation * mermaid diviner defense animation * merman netcaster defense animation * merman triton defense animation * mermaid priestess defense animation * mermaid siren defense animation * merman spearman defense animation * merman javelineer defense animation * mermaid siren magic attack animation * changelog update
120 lines
4 KiB
INI
120 lines
4 KiB
INI
#textdomain wesnoth-units
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[unit_type]
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id=Elvish Rider
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name= _ "Elvish Rider"
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race=elf
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image="units/elves-wood/rider/rider.png"
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profile="portraits/elves/scout.png"
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hitpoints=46
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movement_type=woodland
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movement=10
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experience=75
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level=2
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alignment=neutral
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advances_to=Elvish Outrider
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cost=31
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undead_variation=mounted
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usage=scout
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#mostly like a foot Elf, but they
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#aren't good at defending in villages
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#they are weak against piercing attacks
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description= _ "The prevalence of guerrilla tactics in Elven strategy results in great emphasis on maintaining highly mobile units capable of fighting on an adaptable battlefront. This style of warfare requires rapid communication between small skirmish groups and the ability to quickly transfer troops between combat zones. Experienced Elvish riders know this well and thus devote most of their time to improving their horsemanship rather than their individual fighting skills. The speed at which they travel through the forest would be suicidal for any other cavalry, and they are tenacious enough to ride for as much as two or three days at a time without resting. While the intelligence and communication these horsemen provide is invaluable to Elven tactics, the lack of combat prowess and front line engagement means that Elvish riders are the oft unsung heroes of war, left supporting their brethren from the back lines."
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die_sound=horse-die.ogg
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[defense]
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village=50
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forest=40
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[/defense]
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[resistance]
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pierce=120
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[/resistance]
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[attack]
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name=sword
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description=_"sword"
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icon=attacks/sword-elven.png
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type=blade
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range=melee
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damage=7
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number=3
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[/attack]
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[attack]
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name=bow
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description=_"bow"
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=9
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number=2
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[/attack]
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{DEFENSE_ANIM "units/elves-wood/rider/rider-defend2.png" "units/elves-wood/rider/rider-defend1.png" {SOUND_LIST:HORSE_HIT} }
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[movement_anim]
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start_time=0
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[frame]
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image="units/elves-wood/rider/rider.png:150"
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[/frame]
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[/movement_anim]
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[attack_anim]
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[filter_attack]
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name=bow
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[/filter_attack]
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missile_start_time=-150
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[missile_frame]
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duration=150
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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start_time=-500
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[if]
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hits=yes
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[frame]
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image="units/elves-wood/rider/rider.png:100"
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sound=bow.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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image="units/elves-wood/rider/rider.png:100"
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sound=bow-miss.ogg
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[/frame]
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[/else]
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[frame]
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image="units/elves-wood/rider/rider.png:[250,100]"
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[/frame]
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[frame]
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image="units/elves-wood/rider/rider.png:150"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=sword
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[/filter_attack]
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start_time=-200
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[frame]
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image="units/elves-wood/rider/rider.png:25"
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sound=horse-elf-canter.wav
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[/frame]
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[frame]
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image="units/elves-wood/rider/rider.png:75"
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[/frame]
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[if]
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hits=no
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[frame]
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image="units/elves-wood/rider/rider.png:200"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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image="units/elves-wood/rider/rider.png:200"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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image="units/elves-wood/rider/rider.png:75"
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[/frame]
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[frame]
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image="units/elves-wood/rider/rider.png:25"
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[/frame]
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[/attack_anim]
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[/unit_type]
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