2933 lines
70 KiB
INI
2933 lines
70 KiB
INI
#textdomain wesnoth-lib
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# Terrain configuration file. Defines how the terrain _work_ in the game. How
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# the terrains _look_ is defined in terrain_graphics.cfg .
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# NOTE: terrain id's are used implicitly by the in-game help:
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# each "[terrain_type] id=some_id" corresponds to "[section] id=terrain_some_id"
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# or "[topic] id=terrain_some_id" identifying its description in [help]
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# NOTE: this list is sorted to group things comprehensibly in the editor
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# NOTE: this data is parsed by data/tools/terrain2wiki.py yo generate
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# the TerrainCodeTableWML wiki page.
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#
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# ## Water ##
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#
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[terrain_type]
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symbol_image=water/ocean-grey-tile
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id=deep_water_gray
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name= _ "Deep Water"
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editor_name= _ "Gray Deep Water"
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string=Wog
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aliasof=Wdt
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submerge=0.5
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editor_group=water
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[/terrain_type]
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[terrain_type]
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symbol_image=water/ocean-tile
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id=deep_water_medium
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name= _ "Deep Water"
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editor_name= _ "Medium Deep Water"
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string=Wo
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aliasof=Wdt
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submerge=0.5
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editor_group=water
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[/terrain_type]
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[terrain_type]
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symbol_image=water/ocean-tropical-tile
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id=deep_water_tropical
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name= _ "Deep Water"
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editor_name= _ "Tropical Deep Water"
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string=Wot
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aliasof=Wdt
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submerge=0.5
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editor_group=water
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[/terrain_type]
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[terrain_type]
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symbol_image=water/coast-grey-tile
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id=gray_tropical_water
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name= _ "Shallow Water"
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editor_name= _ "Gray Shallow Water"
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string=Wwg
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aliasof=Wst
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submerge=0.4
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editor_group=water
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[/terrain_type]
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[terrain_type]
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symbol_image=water/coast-tile
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id=medium_shallow_water
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name= _ "Shallow Water"
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editor_name= _ "Medium Shallow Water"
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string=Ww
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aliasof=Wst
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submerge=0.4
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editor_group=water
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[/terrain_type]
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[terrain_type]
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symbol_image=water/coast-tropical-tile
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id=tropical_water
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name= _ "Shallow Water"
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editor_name= _ "Tropical Shallow Water"
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string=Wwt
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aliasof=Wst
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submerge=0.4
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editor_group=water
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[/terrain_type]
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[terrain_type]
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symbol_image=water/ford-tile
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id=ford
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name= _ "Ford"
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editor_name= _ "Ford"
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string=Wwf
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aliasof=Gt, Wst
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submerge=0.3
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editor_group=water
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help_topic_text= _ "When a river happens to be extremely shallow, passing over it is a trivial matter for land based units. Moreover, any creature best adapted to swimming has full mobility even at such places in the river. As far as gameplay is concerned, a river ford is treated as either grassland or shallow water, choosing whichever one offers the best defensive and movement bonuses for the unit on it."
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[/terrain_type]
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[terrain_type]
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symbol_image=water/reef-gray-tile
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id=gray_reef
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name= _ "Coastal Reef"
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editor_name= _ "Gray Coastal Reef"
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string=Wwrg
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aliasof=Wrt
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submerge=0.3
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editor_group=water
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[/terrain_type]
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[terrain_type]
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symbol_image=water/reef-tile
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id=medium_reef
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name= _ "Coastal Reef"
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editor_name= _ "Medium Coastal Reef"
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aliasof=Wrt
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string=Wwr
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submerge=0.3
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editor_group=water
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[/terrain_type]
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[terrain_type]
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symbol_image=water/reef-tropical-tile
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id=tropical_reef
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name= _ "Coastal Reef"
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editor_name= _ "Tropical Coastal Reef"
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string=Wwrt
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aliasof=Wrt
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submerge=0.3
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editor_group=water
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[/terrain_type]
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# ## Swamp ##
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[terrain_type]
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symbol_image=swamp/water-tile
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id=swamp_water_reed
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name= _ "Swamp"
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editor_name= _ "Swamp Water Reed"
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aliasof=St
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string=Ss
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submerge=0.4
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editor_group=water
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[/terrain_type]
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[terrain_type]
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symbol_image=swamp/mud-tile
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id=quagmire
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name= _ "Swamp"
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editor_name= _ "Muddy Quagmire"
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string=Sm
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aliasof=St
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submerge=0.4
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editor_group=water
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[/terrain_type]
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#
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# ## Flat ##
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#
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# ## Grass ##
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[terrain_type]
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symbol_image=grass/green-symbol
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editor_image=grass/green
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id=grassland
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name= _ "Grassland"
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editor_name= _ "Green Grass"
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string=Gg
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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# symbol_image=grass/semi-dry-symbol
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symbol_image=grass/semi-dry
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id=savanna
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name= _ "Grassland"
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editor_name= _ "Semi-dry Grass"
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string=Gs
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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symbol_image=grass/dry-symbol
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editor_image=grass/dry
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id=grass_dry
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name= _ "Grassland"
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editor_name= _ "Dry Grass"
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string=Gd
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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symbol_image=grass/leaf-litter
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id=leaf_litter
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name= _ "Grassland"
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editor_name= _ "Leaf Litter"
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string=Gll
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aliasof=Gt
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editor_group=flat,fall
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[/terrain_type]
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# ## Roads ##
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[terrain_type]
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symbol_image=flat/dirt-dark
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id=dirt_dark
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name = _ "Dirt"
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editor_name= _ "Dark Dirt"
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string=Rb
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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symbol_image=flat/dirt
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id=dirt
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name = _ "Dirt"
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editor_name= _ "Regular Dirt"
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string=Re
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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symbol_image=flat/desert-road
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id=dirt_dry
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name = _ "Dirt"
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editor_name= _ "Dry Dirt"
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string=Rd
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aliasof=Gt
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editor_group=desert, flat
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[/terrain_type]
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[terrain_type]
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symbol_image=flat/road
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id=road
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name = _ "Road"
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editor_name= _ "Regular Cobbles"
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string=Rr
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aliasof=Gt
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editor_group=flat
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help_topic_text= _ "<italic>text='Roads'</italic> are beaten paths of dirt, formed by many travelers passing over them. As far as gameplay is concerned, roads behave as flat terrain."
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[/terrain_type]
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[terrain_type]
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symbol_image=flat/road-clean
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id=road_clean
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name = _ "Road"
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editor_name= _ "Clean Gray Cobbles"
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string=Rrc
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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symbol_image=flat/stone-path
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id=stone_path
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name = _ "Road"
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editor_name= _ "Overgrown Cobbles"
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string=Rp
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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#
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# ## Frozen ##
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#
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[terrain_type]
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symbol_image=frozen/ice
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id=ice
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name= _ "Ice"
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string=Ai
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aliasof=At
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editor_group=frozen
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[/terrain_type]
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[terrain_type]
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symbol_image=frozen/snow
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id=snow
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name= _ "Snow"
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string=Aa
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aliasof=At
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editor_group=frozen
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[/terrain_type]
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#
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# ## Desert ##
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#
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[terrain_type]
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symbol_image=sand/desert
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id=desert
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name = _ "Desert"
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editor_name= _ "Desert Sands"
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string=Dd
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aliasof=Dt
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editor_group=desert
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help_topic_text= _ "<italic>text='Deserts'</italic> have a somewhat different composition than small sand pits or beaches, however for gameplay purposes they are identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
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[/terrain_type]
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[terrain_type]
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symbol_image=sand/beach
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id=sand_beach
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name= _ "Sand"
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editor_name= _ "Beach Sands"
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string=Ds
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aliasof=Dt
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editor_group=desert
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help_topic_text= _ "The instability of <italic>text='sand'</italic> makes it harder for most units to cross, and leaves them wide open to attack. In contrast, the wide feet or snakelike bodies of the reptilian races make sand much easier for them to navigate.
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Most units receive 20 to 40% defense in sand."
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[/terrain_type]
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[terrain_type]
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symbol_image=sand/desert-oasis
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id=oasis
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name= _ "Oasis"
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default_base=Dd
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string=^Do
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# Note: we must do the aliasing this way to allow the terrain to show up in the "Sands" terrain help group
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aliasof=Dt
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def_alias=_bas
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mvt_alias=_bas
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heals=8
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editor_group=desert
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help_topic_text= _ "A welcome sight to any traveler, an oasis allows units to heal as if stationed in a village, but provides no income or defensive advantage."
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[/terrain_type]
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[terrain_type]
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symbol_image=misc/rubble-tile
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id=sand_rubble
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name= _ "Rubble"
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string=^Dr
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aliasof=_bas, Ht
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mvt_alias=-,_bas,Ht
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editor_group=desert, rough
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[/terrain_type]
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[terrain_type]
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symbol_image=sand/crater
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id=crater
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name= _ "Crater"
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string=Dd^Dc
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default_base=Dd
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aliasof=Dt
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editor_group=desert
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[/terrain_type]
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#
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# ## Embellishments ##
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#
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[terrain_type]
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symbol_image=embellishments/flowers-mixed
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id=flowers_mixed
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editor_name= _ "Mixed Flowers"
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string=^Efm
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=embellishments/farm-veg-spring-icon
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id=farm
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name= _ "Farmland"
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string=^Gvs
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=embellishments/stones-small7
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id=stones_small
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editor_name= _ "Stones"
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string=^Es
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=embellishments/mushroom
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id=mushrooms_small
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editor_name= _ "Small Mushrooms"
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string=^Em
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=embellishments/mushroom-farm-small
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id=mushrooms_farm
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editor_name= _ "Mushroom Farm"
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string=^Emf
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aliasof=_bas
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editor_group=embellishments,cave
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[/terrain_type]
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[terrain_type]
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symbol_image=embellishments/desert-plant5
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id=desert_plants
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editor_name= _ "Desert Plants"
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string=^Edp
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aliasof=_bas
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editor_group=embellishments, desert
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[/terrain_type]
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[terrain_type]
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symbol_image=embellishments/desert-plant
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id=desert_plants_sans_bones
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editor_name= _ "Desert Plants without Bones"
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string=^Edpp
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aliasof=_bas
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editor_group=embellishments, desert
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[/terrain_type]
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[terrain_type]
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symbol_image=misc/windmill-embellishment-tile
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id=windmill
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editor_name= _ "Windmill"
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string=^Wm
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=misc/fire-A01
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id=campfire
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editor_name= _ "Campfire"
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string=^Ecf
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=walls/stone/flames/flames-tile
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id=wallfire
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editor_name= _ "Sconce"
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string=^Efs
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=misc/brazier-embellishment
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id=brazier
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editor_name= _ "Brazier"
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string=^Eb
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=misc/brazier-A01
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id=brazier-lit
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editor_name= _ "Lit Brazier"
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string=^Ebn
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=embellishments/fence-se-nw-01
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id=fence
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editor_name= _ "Fence"
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||
string=^Eff
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||
aliasof=_bas
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editor_group=embellishments
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||
[/terrain_type]
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||
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[terrain_type]
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||
symbol_image=embellishments/rocks
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||
id=sand_drifts
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editor_name= _ "Stones with Sand Drifts"
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||
string=^Esd
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aliasof=_bas
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editor_group=embellishments, desert
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[/terrain_type]
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[terrain_type]
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||
symbol_image=embellishments/water-lilies-tile
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||
id=water-lilies
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||
editor_name= _ "Water Lilies"
|
||
string=^Ewl
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||
default_base=Ww
|
||
aliasof=_bas
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editor_group=water,embellishments
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||
[/terrain_type]
|
||
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[terrain_type]
|
||
symbol_image=embellishments/water-lilies-flower-tile
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||
id=water-lilies-flower
|
||
editor_name= _ "Flowering Water Lilies"
|
||
string=^Ewf
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||
default_base=Ww
|
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aliasof=_bas
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editor_group=water,embellishments
|
||
[/terrain_type]
|
||
|
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## Trash and battlefield litter ##
|
||
[terrain_type]
|
||
symbol_image=misc/detritus/trashC-1
|
||
id=detritus_trash
|
||
name= _ "Trash"
|
||
string=^Edt
|
||
aliasof=_bas
|
||
editor_group=embellishments
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=misc/detritus/detritusC-1
|
||
id=detritus_bones
|
||
name= _ "Remains"
|
||
string=^Edb
|
||
aliasof=_bas
|
||
editor_group=embellishments
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Forests ##
|
||
#
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/great-tree-tile
|
||
id=great_tree
|
||
name= _ "Great Tree"
|
||
editor_name= _ "Great Tree"
|
||
string=^Fet
|
||
default_base=Gg
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/great-tree-dead-tile
|
||
id=great_tree_dead
|
||
name= _ "Great Tree"
|
||
editor_name= _ "Dead Great Tree"
|
||
string=^Fetd
|
||
default_base=Gd
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/tropical/jungle-tile
|
||
id=tropical_forest
|
||
name= _ "Forest"
|
||
editor_name= _ "Tropical Forest"
|
||
string=^Ft
|
||
default_base=Gs
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/tropical/rainforest-tile
|
||
id=rainforest
|
||
name= _ "Forest"
|
||
editor_name= _ "Rainforest"
|
||
string=^Ftr
|
||
default_base=Gll
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/tropical/palm-desert-tile
|
||
id=palm_desert_forest
|
||
name= _ "Forest"
|
||
editor_name= _ "Palm Forest"
|
||
string=^Ftd
|
||
default_base=Dd
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest,desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/tropical/palms-tile
|
||
id=palm_forest
|
||
name= _ "Forest"
|
||
editor_name= _ "Dense Palm Forest"
|
||
string=^Ftp
|
||
default_base=Gs
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/tropical/savanna-tile
|
||
id=savanna_forest
|
||
name= _ "Forest"
|
||
editor_name= _ "Savanna"
|
||
string=^Fts
|
||
default_base=Gd
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest,desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/pine-tile
|
||
id=pine_forest
|
||
name= _ "Forest"
|
||
editor_name= _ "Pine Forest"
|
||
string=^Fp
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
default_base=Gll
|
||
editor_group=forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/snow-forest-tile
|
||
id=snow_forest
|
||
name= _ "Forest"
|
||
editor_name= _ "Snowy Pine Forest"
|
||
string=^Fpa
|
||
default_base=Aa
|
||
aliasof=_bas,At,Ft
|
||
mvt_alias=-,_bas,At,Ft
|
||
editor_group=frozen, forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/deciduous-summer-tile
|
||
id=deciduous_forest_summer
|
||
name= _ "Forest"
|
||
editor_name= _ "Summer Deciduous Forest"
|
||
string=^Fds
|
||
default_base=Gs
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/deciduous-fall-tile
|
||
id=deciduous_forest_fall
|
||
name= _ "Forest"
|
||
editor_name= _ "Fall Deciduous Forest"
|
||
string=^Fdf
|
||
default_base=Gll
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest, fall
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/deciduous-winter-tile
|
||
id=deciduous_forest_winter
|
||
name= _ "Forest"
|
||
editor_name= _ "Winter Deciduous Forest"
|
||
string=^Fdw
|
||
default_base=Gll
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest, fall
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/deciduous-winter-snow-tile
|
||
id=deciduous_forest_winter_snow
|
||
name= _ "Forest"
|
||
editor_name= _ "Snowy Deciduous Forest"
|
||
string=^Fda
|
||
default_base=Aa
|
||
aliasof=_bas,At,Ft
|
||
mvt_alias=-,_bas,At,Ft
|
||
editor_group=frozen, forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/mixed-summer-tile
|
||
id=mixed_forest_summer
|
||
name= _ "Forest"
|
||
editor_name= _ "Summer Mixed Forest"
|
||
string=^Fms
|
||
default_base=Gs
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/mixed-fall-tile
|
||
id=mixed_forest_fall
|
||
name= _ "Forest"
|
||
editor_name= _ "Fall Mixed Forest"
|
||
string=^Fmf
|
||
default_base=Gll
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest, fall
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/mixed-winter-tile
|
||
id=mixed_forest_winter
|
||
name= _ "Forest"
|
||
editor_name= _ "Winter Mixed Forest"
|
||
string=^Fmw
|
||
default_base=Gll
|
||
aliasof=_bas,Ft
|
||
mvt_alias=-,_bas,Ft
|
||
editor_group=forest, fall
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/mixed-winter-snow-tile
|
||
id=mixed_forest_winter_snow
|
||
name= _ "Forest"
|
||
editor_name= _ "Snowy Mixed Forest"
|
||
string=^Fma
|
||
default_base=Aa
|
||
aliasof=_bas,At,Ft
|
||
mvt_alias=-,_bas,At,Ft
|
||
editor_group=frozen, forest
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Hills ##
|
||
#
|
||
|
||
[terrain_type]
|
||
symbol_image=hills/regular
|
||
id=hills_regular
|
||
name= _ "Hills"
|
||
editor_name= _ "Regular Hills"
|
||
aliasof=Ht
|
||
string=Hh
|
||
editor_group=rough
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=hills/dry
|
||
id=hills_dry
|
||
name= _ "Hills"
|
||
editor_name= _ "Dry Hills"
|
||
string=Hhd
|
||
aliasof=Ht
|
||
editor_group=fall, rough
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=hills/desert
|
||
id=desert_hills
|
||
name= _ "Dunes"
|
||
string=Hd
|
||
aliasof=Dt, Ht
|
||
mvt_alias=-,Dt,Ht
|
||
editor_group=desert, rough
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=hills/snow
|
||
id=snow_hills
|
||
name= _ "Hills"
|
||
editor_name= _ "Snow Hills"
|
||
string=Ha
|
||
aliasof=At, Ht
|
||
mvt_alias=-,At, Ht
|
||
editor_group=frozen, rough
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Mountain ##
|
||
#
|
||
|
||
[terrain_type]
|
||
symbol_image=mountains/basic-tile
|
||
id=regular_mountains
|
||
name= _ "Mountains"
|
||
editor_name= _ "Regular Mountains"
|
||
string=Mm
|
||
aliasof=Mt
|
||
editor_group=rough
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=mountains/dry-tile
|
||
id=dry_mountains
|
||
name= _ "Mountains"
|
||
editor_name= _ "Dry Mountains"
|
||
string=Md
|
||
aliasof=Mt
|
||
editor_group=rough, desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=mountains/snow-tile
|
||
id=snow_mountains
|
||
name= _ "Mountains"
|
||
editor_name= _ "Snowy Mountains"
|
||
string=Ms
|
||
aliasof=At, Mt
|
||
mvt_alias=-,At, Mt
|
||
editor_group=rough, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=desert_mountains/desert-tile
|
||
id=desert_mountains
|
||
name= _ "Mountains"
|
||
editor_name= _ "Desert Mountains"
|
||
string=Mdd
|
||
aliasof=Mt
|
||
editor_group=rough, desert
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Interior ##
|
||
#
|
||
|
||
[terrain_type]
|
||
name= _ "Stone Floor"
|
||
id=regular_stone_floor
|
||
symbol_image=interior/stone-regular
|
||
editor_name= _ "Basic Stone Floor"
|
||
string=Irs
|
||
aliasof=Gt
|
||
editor_group=flat
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
name= _ "Rug"
|
||
id=rug_floor
|
||
symbol_image=interior/royal-rug/rug-tile
|
||
editor_name= _ "Royal Rug"
|
||
string=Icr
|
||
aliasof=Gt
|
||
editor_group=flat
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
name= _ "Rug"
|
||
id=rug2_floor
|
||
symbol_image=interior/regular-rug/rug-tile
|
||
editor_name= _ "Normal Rug"
|
||
string=Icn
|
||
aliasof=Gt
|
||
editor_group=flat
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
name= _ "Rug"
|
||
id=rug3_floor
|
||
symbol_image=interior/cave-rug/rug-tile
|
||
editor_name= _ "Cave Rug"
|
||
string=Urc
|
||
aliasof=Gt
|
||
editor_group=cave, flat
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
name= _ "Wooden Floor"
|
||
id=wood_floor
|
||
symbol_image=interior/wood-regular
|
||
editor_name= _ "Basic Wooden Floor"
|
||
string=Iwr
|
||
aliasof=Gt
|
||
editor_group=flat
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
name= _ "Old Wooden Floor"
|
||
id=old_wood_floor
|
||
symbol_image=interior/wood-ruined
|
||
editor_name= _ "Old Wooden Floor"
|
||
string=Ior
|
||
aliasof=Gt
|
||
editor_group=flat
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Underground ##
|
||
#
|
||
|
||
[terrain_type]
|
||
symbol_image=cave/beam-tile
|
||
id=lit
|
||
name= _ "Lit"
|
||
editor_name= _ "Beam of Light"
|
||
string=^Ii
|
||
aliasof=_bas
|
||
light=25
|
||
editor_group=cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=cave/floor6
|
||
id=cave_floor
|
||
name= _ "Cave"
|
||
editor_name= _ "Cave Floor"
|
||
aliasof=Ut
|
||
string=Uu
|
||
editor_group=cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=cave/earthy-floor3
|
||
id=cave_earthy
|
||
name= _ "Cave"
|
||
editor_name= _ "Earthy Cave Floor"
|
||
string=Uue
|
||
aliasof=Ut
|
||
editor_group=cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=cave/flagstones-dark
|
||
id=flagstones_dark
|
||
name= _ "Road"
|
||
editor_name= _ "Dark Flagstones"
|
||
string=Urb
|
||
editor_group=cave, flat
|
||
aliasof=Gt
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=cave/path
|
||
id=cave_path
|
||
name= _ "Road"
|
||
editor_name= _ "Cave Path"
|
||
string=Ur
|
||
aliasof=Gt
|
||
editor_group=cave, flat
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/mushrooms-tile
|
||
id=fungus_grove
|
||
name= _ "Mushroom Grove"
|
||
editor_name= _ "Mushroom Grove"
|
||
string=^Uf
|
||
aliasof=Uft
|
||
default_base=Uu
|
||
editor_group=cave, forest
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=forest/mushrooms-beam-tile
|
||
id=fungus_beam
|
||
name= _ "Mushroom Grove"
|
||
editor_name= _ "Lit Mushroom Grove"
|
||
string=^Ufi
|
||
default_base=Uu
|
||
aliasof=Uft
|
||
light=25
|
||
editor_group=cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=cave/hills-variation
|
||
id=rocky_cave
|
||
name= _ "Rockbound Cave"
|
||
editor_name= _ "Rockbound Cave"
|
||
string=Uh
|
||
aliasof=Ut, Ht
|
||
mvt_alias=-,Ut, Ht
|
||
editor_group=cave, rough
|
||
help_topic_text= _ "<italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which shoulders defense, but is hard for most units to traverse. Only settlers of caves, such as dwarves and trolls, are fully capable of navigating such topography.
|
||
|
||
Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in rockbound caves.
|
||
|
||
Occasionally caves are <italic>text='illuminated'</italic>."
|
||
[/terrain_type]
|
||
|
||
# ## Mine rail tracks ##
|
||
|
||
[terrain_type]
|
||
symbol_image=misc/rails-n-s
|
||
id=mine_rails
|
||
name= _ "Mine Rail"
|
||
string=^Br|
|
||
aliasof=_bas,Rt
|
||
mvt_alias=Gt,Rt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=misc/rails-ne-sw
|
||
id=mine_railsdiag1
|
||
name= _ "Mine Rail"
|
||
string=^Br/
|
||
aliasof=_bas,Rt
|
||
mvt_alias=Gt,Rt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=misc/rails-se-nw
|
||
id=mine_railsdiag2
|
||
name= _ "Mine Rail"
|
||
string=^Br\
|
||
aliasof=_bas,Rt
|
||
mvt_alias=Gt,Rt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Unwalkable ##
|
||
#
|
||
|
||
[terrain_type]
|
||
symbol_image=chasm/depths
|
||
editor_image=chasm/regular-tile
|
||
id=canyon
|
||
name= _ "Chasm"
|
||
editor_name= _ "Regular Chasm"
|
||
string=Qxu
|
||
aliasof=Qt
|
||
editor_group=cave, obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=chasm/depths
|
||
editor_image=chasm/earthy-tile
|
||
id=chasm_earthy
|
||
name= _ "Chasm"
|
||
editor_name= _ "Earthy Chasm"
|
||
string=Qxe
|
||
aliasof=Qt
|
||
editor_group=cave, obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=chasm/abyss
|
||
editor_image=chasm/abyss-tile
|
||
id=abyss
|
||
name= _ "Chasm"
|
||
editor_name= _ "Ethereal Abyss"
|
||
string=Qxua
|
||
aliasof=Qt
|
||
editor_group=cave, obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=unwalkable/lava-tile
|
||
editor_image=unwalkable/lava-chasm-tile
|
||
id=lava_chasm
|
||
name= _ "Chasm"
|
||
editor_name= _ "Lava Chasm"
|
||
string=Ql
|
||
aliasof=Qt
|
||
light=25
|
||
max_light=35
|
||
editor_group=cave, obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=unwalkable/lava-tile
|
||
editor_image=unwalkable/lava-tile
|
||
id=lava
|
||
name= _ "Lava"
|
||
editor_name= _ "Lava"
|
||
string=Qlf
|
||
aliasof=Qt
|
||
light=25
|
||
max_light=35
|
||
editor_group=cave, obstacle
|
||
help_topic_text= _ "The dangers inherent in trying to walk on <italic>text='lava'</italic> are fairly obvious. As far as movement is concerned, lava is equivalent to <ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only be crossed by those units capable of flying a considerable distance above it. The molten magma also produces a substantial glow, illuminating the area immediately above it. This provides an attack bonus for lawful units and removes the attack bonus from chaotic units."
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=mountains/volcano-tile
|
||
editor_image=mountains/volcano-tile
|
||
id=volcano
|
||
name= _ "Volcano"
|
||
string=Mv
|
||
aliasof=Qt
|
||
light=25
|
||
max_light=35
|
||
editor_group=rough, obstacle
|
||
[/terrain_type]
|
||
|
||
#
|
||
# Impassable
|
||
#
|
||
|
||
[terrain_type]
|
||
symbol_image=mountains/cloud-tile
|
||
id=cloud
|
||
name= _ "Mountains"
|
||
editor_name= _ "Regular Impassable Mountains"
|
||
string=Mm^Xm
|
||
aliasof=-,Mt,Xt
|
||
editor_group=rough,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=mountains/cloud-desert-tile
|
||
id=cloud_dry
|
||
name= _ "Mountains"
|
||
editor_name= _ "Dry Impassable Mountains"
|
||
string=Md^Xm
|
||
aliasof=-,Mt,Xt
|
||
#mvt_alias=-,M,Xt
|
||
editor_group=rough,obstacle,desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=mountains/cloud-snow-tile
|
||
id=cloud_snow
|
||
name= _ "Mountains"
|
||
editor_name= _ "Snowy Impassable Mountains"
|
||
string=Ms^Xm
|
||
aliasof=-,Mt,Xt
|
||
editor_group=rough,obstacle,frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=desert_mountains/cloud-desert-tile
|
||
id=cloud_desert
|
||
name= _ "Mountains"
|
||
editor_name= _ "Desert Impassable Mountains"
|
||
string=Mdd^Xm
|
||
aliasof=-,Mt,Xt
|
||
editor_group=rough,obstacle,desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=cave/wall-rough-tile
|
||
id=cavewall
|
||
name= _ "Cave Wall"
|
||
editor_name= _ "Natural Cave Wall"
|
||
string=Xu
|
||
aliasof=Xt
|
||
editor_group=cave,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=walls/wall-mine-tile
|
||
id=minewall
|
||
name= _ "Mine Wall"
|
||
editor_name= _ "Mine Wall"
|
||
string=Xuc
|
||
aliasof=Xt
|
||
editor_group=cave,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=cave/earthy-wall-rough-tile
|
||
id=cavewall_earthy
|
||
name= _ "Cave Wall"
|
||
editor_name= _ "Natural Earthy Cave Wall"
|
||
string=Xue
|
||
aliasof=Xt
|
||
editor_group=cave,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
# Made obsolete by new mine walls; drawn exactly like Xuc, but definition kept for compatibility
|
||
hidden=yes
|
||
hide_help=yes
|
||
symbol_image=void/void
|
||
#editor_image=cave/earthy-wall-hewn-tile
|
||
id=cavewall_earthy_hewn
|
||
name= _ "Cave Wall"
|
||
editor_name="Reinforced Earthy Cave Wall" # wmllint: ignore
|
||
string=Xuce
|
||
aliasof=Xt
|
||
editor_group=cave,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=walls/stone/wall-stone-tile
|
||
id=wall_stone
|
||
name= _ "Stone Wall"
|
||
string=Xos
|
||
aliasof=Xt
|
||
editor_group=cave,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=walls/stone/wall-stone-lit-tile
|
||
id=wall_stone_lit
|
||
name= _ "Stone Wall"
|
||
editor_name= _ "Lit Stone Wall"
|
||
string=Xol
|
||
aliasof=Xt
|
||
editor_group=cave,obstacle
|
||
hidden=yes # Superseded by the Sconce embellishment.
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=walls/stone/wall-stone-mine-tile
|
||
id=wall_stone_mine
|
||
name= _ "Mine Wall"
|
||
editor_name= _ "Straight Mine Wall"
|
||
string=Xom
|
||
aliasof=Xt
|
||
editor_group=cave,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=walls/stone/wall-stone-white-tile
|
||
id=wall_stone_white
|
||
name= _ "Interior Wall"
|
||
editor_name= _ "Straight White Wall"
|
||
string=Xoi
|
||
aliasof=Xt
|
||
editor_group=cave,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=walls/stone/clean/wall-stone-tile
|
||
id=wall_stone_clean
|
||
name= _ "Stone Wall"
|
||
editor_name= _ "Clean Stone Wall"
|
||
string=Xoc
|
||
aliasof=Xt
|
||
editor_group=cave,obstacle
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Doors and gates ##
|
||
#
|
||
|
||
# ## Closed ##
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/gate-rusty-sw-tile
|
||
id=portal_gate_rusty_sw
|
||
name= _ "Gate"
|
||
editor_name= _ "Rusty Gate"
|
||
string=^Pr\
|
||
default_base=Rr
|
||
aliasof=_bas,Xt
|
||
mvt_alias=Xt
|
||
editor_group=embellishments,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/gate-rusty-se-tile
|
||
id=portal_gate_rusty_se
|
||
name= _ "Gate"
|
||
editor_name= _ "Rusty Gate"
|
||
string=^Pr/
|
||
default_base=Rr
|
||
aliasof=_bas,Xt
|
||
mvt_alias=Xt
|
||
editor_group=embellishments,obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/gate-rusty-n-tile
|
||
id=portal_gate_rusty_n
|
||
name= _ "Gate"
|
||
editor_name= _ "Rusty Gate"
|
||
string=^Pr|
|
||
default_base=Rr
|
||
aliasof=_bas,Xt
|
||
mvt_alias=Xt
|
||
editor_group=embellishments,obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/door-wooden-sw-tile
|
||
id=portal_door_wooden_sw
|
||
name= _ "Door"
|
||
editor_name= _ "Wooden Door"
|
||
string=^Pw\
|
||
default_base=Rr
|
||
aliasof=_bas,Xt
|
||
mvt_alias=Xt
|
||
editor_group=embellishments,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/door-wooden-se-tile
|
||
id=portal_door_wooden_se
|
||
name= _ "Door"
|
||
editor_name= _ "Wooden Door"
|
||
string=^Pw/
|
||
default_base=Rr
|
||
aliasof=_bas,Xt
|
||
mvt_alias=Xt
|
||
editor_group=embellishments,obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/door-wooden-n-tile
|
||
id=portal_door_wooden_n
|
||
name= _ "Door"
|
||
editor_name= _ "Wooden Door"
|
||
string=^Pw|
|
||
default_base=Rr
|
||
aliasof=_bas,Xt
|
||
mvt_alias=Xt
|
||
editor_group=embellishments,obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
# ## Open ##
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/gate-rusty-open-sw-tile
|
||
id=portal_gate_rusty_open_sw
|
||
name= _ "Gate"
|
||
editor_name= _ "Open Rusty Gate"
|
||
string=^Pr\o
|
||
default_base=Rr
|
||
aliasof=_bas
|
||
editor_group=embellishments,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/gate-rusty-open-se-tile
|
||
id=portal_gate_rusty_open_se
|
||
name= _ "Gate"
|
||
editor_name= _ "Open Rusty Gate"
|
||
string=^Pr/o
|
||
default_base=Rr
|
||
aliasof=_bas
|
||
editor_group=embellishments,obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/gate-rusty-open-n-tile
|
||
id=portal_gate_rusty_open_n
|
||
name= _ "Gate"
|
||
editor_name= _ "Open Rusty Gate"
|
||
string=^Pr|o
|
||
default_base=Rr
|
||
aliasof=_bas
|
||
editor_group=embellishments,obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/door-wooden-open-sw-tile
|
||
id=portal_door_wooden_open_sw
|
||
name= _ "Door"
|
||
editor_name= _ "Open Wooden Door"
|
||
string=^Pw\o
|
||
default_base=Rr
|
||
aliasof=_bas
|
||
editor_group=embellishments,obstacle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/door-wooden-open-se-tile
|
||
id=portal_door_wooden_open_se
|
||
name= _ "Door"
|
||
editor_name= _ "Open Wooden Door"
|
||
string=^Pw/o
|
||
default_base=Rr
|
||
aliasof=_bas
|
||
editor_group=embellishments,obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=portals/door-wooden-open-n-tile
|
||
id=portal_door_wooden_open_n
|
||
name= _ "Door"
|
||
editor_name= _ "Open Wooden Door"
|
||
string=^Pw|o
|
||
default_base=Rr
|
||
aliasof=_bas
|
||
editor_group=embellishments,obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Invisible obstacle overlays ##
|
||
#
|
||
|
||
[terrain_type]
|
||
editor_image=impassable-editor
|
||
id=impassable_overlay
|
||
editor_name= _ "Impassable Overlay"
|
||
string=^Xo
|
||
aliasof=_bas,Xt
|
||
mvt_alias=Xt
|
||
editor_group=obstacle, special
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
# wmllint: general spelling unwalkable
|
||
|
||
[terrain_type]
|
||
editor_image=unwalkable-editor
|
||
id=unwalkable_overlay
|
||
editor_name= _ "Unwalkable Overlay"
|
||
string=^Qov
|
||
aliasof=_bas,Qt
|
||
mvt_alias=Qt
|
||
editor_group=obstacle, special
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=void/void-editor
|
||
id=void
|
||
name= _ "Void"
|
||
string=Xv
|
||
aliasof=Xt
|
||
editor_group=obstacle, special
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
#
|
||
# Villages
|
||
#
|
||
|
||
# ## Desert
|
||
|
||
[terrain_type]
|
||
symbol_image=village/desert-tile
|
||
id=desert_village
|
||
name= _ "Village"
|
||
editor_name= _ "Adobe Village"
|
||
string=^Vda
|
||
aliasof=_bas, Vt
|
||
default_base=Dd
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/desert-ruin-tile
|
||
id=desert_village_ruin
|
||
name= _ "Village"
|
||
editor_name= _ "Ruined Adobe Village"
|
||
string=^Vdr
|
||
aliasof=_bas, Vt
|
||
default_base=Dd
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/desert-camp-tile
|
||
id=desert_village_tent
|
||
name= _ "Village"
|
||
editor_name= _ "Desert Tent Village"
|
||
string=^Vdt
|
||
aliasof=_bas, Vt
|
||
default_base=Dd
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/camp-tile
|
||
id=camp_village
|
||
name= _ "Village"
|
||
editor_name= _ "Tent Village"
|
||
string=^Vct
|
||
aliasof=_bas, Vt
|
||
default_base=Re
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
# ## Orcish
|
||
|
||
[terrain_type]
|
||
symbol_image=village/orc-tile
|
||
id=orcish_village
|
||
name= _ "Village"
|
||
editor_name= _ "Orcish Village"
|
||
string=^Vo
|
||
aliasof=_bas, Vt
|
||
default_base=Gd
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/orc-snow-tile
|
||
id=orcish_snow_village
|
||
name= _ "Village"
|
||
editor_name= _ "Snowy Orcish Village"
|
||
string=^Voa
|
||
aliasof=_bas, Vt
|
||
default_base=Aa
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, frozen
|
||
[/terrain_type]
|
||
|
||
# ## Elven
|
||
|
||
[terrain_type]
|
||
symbol_image=village/elven-snow-tile
|
||
id=elven_snow_village
|
||
name= _ "Village"
|
||
editor_name= _ "Snowy Elven Village"
|
||
string=^Vea
|
||
aliasof=_bas, Vt
|
||
default_base=Aa
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/elven-tile
|
||
id=elven_village
|
||
name= _ "Village"
|
||
editor_name= _ "Elven Village"
|
||
string=^Ve
|
||
aliasof=_bas, Vt
|
||
default_base=Gg
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
# ## Human
|
||
|
||
[terrain_type]
|
||
symbol_image=village/human-tile
|
||
id=human_village
|
||
name= _ "Village"
|
||
editor_name= _ "Cottage"
|
||
string=^Vh
|
||
aliasof=_bas, Vt
|
||
default_base=Gs
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/snow-tile
|
||
id=snow_village
|
||
name= _ "Village"
|
||
editor_name= _ "Snowy Cottage"
|
||
string=^Vha
|
||
aliasof=_bas, Vt
|
||
default_base=Aa
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/human-cottage-ruin-tile
|
||
id=human_village_ruin
|
||
name= _ "Village"
|
||
editor_name= _ "Ruined Cottage"
|
||
string=^Vhr
|
||
aliasof=_bas, Vt
|
||
default_base=Gd
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/human-city-tile
|
||
id=city_village
|
||
name= _ "Village"
|
||
editor_name= _ "Human City"
|
||
string=^Vhc
|
||
aliasof=_bas, Vt
|
||
default_base=Rr
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=misc/windmill-tile
|
||
id=windmill_village
|
||
name= _ "Village"
|
||
editor_name= _ "Windmill Village"
|
||
string=^Vwm
|
||
aliasof=_bas, Vt
|
||
default_base=Gg
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/human-city-snow-tile
|
||
id=city_village_wno
|
||
name= _ "Village"
|
||
editor_name= _ "Snowy Human City"
|
||
string=^Vhca
|
||
aliasof=_bas, Vt
|
||
default_base=Rrc
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/human-city-ruin-tile
|
||
id=city_village_ruin
|
||
name= _ "Village"
|
||
editor_name= _ "Ruined Human City"
|
||
string=^Vhcr
|
||
aliasof=_bas, Vt
|
||
default_base=Rp
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/human-hills-tile
|
||
id=hill_village
|
||
name= _ "Village"
|
||
editor_name= _ "Hill Stone Village"
|
||
string=^Vhh
|
||
aliasof=_bas, Vt
|
||
default_base=Hh
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, rough
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/human-snow-hills-tile
|
||
id=snow-hill_village
|
||
name= _ "Village"
|
||
editor_name= _ "Snowy Hill Stone Village"
|
||
string=^Vhha
|
||
aliasof=_bas, Vt
|
||
default_base=Ha
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, frozen, rough
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/human-hills-ruin-tile
|
||
id=hill_village_ruin
|
||
name= _ "Village"
|
||
editor_name= _ "Ruined Hill Stone Village"
|
||
string=^Vhhr
|
||
aliasof=_bas, Vt
|
||
default_base=Hhd
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, rough
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/tropical-tile
|
||
id=tropical_forest_village
|
||
name= _ "Village"
|
||
editor_name= _ "Tropical Village"
|
||
string=^Vht
|
||
aliasof=_bas, Vt
|
||
default_base=Gs
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/drake-tile
|
||
id=drake_village
|
||
name= _ "Village"
|
||
editor_name= _ "Drake Village"
|
||
string=^Vd
|
||
aliasof=_bas, Vt
|
||
default_base=Rr
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
# ## Underground
|
||
|
||
[terrain_type]
|
||
symbol_image=village/cave-tile
|
||
id=underground_village
|
||
name= _ "Village"
|
||
editor_name= _ "Cave Village"
|
||
string=^Vu
|
||
aliasof=_bas, Vt
|
||
default_base=Uu
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/dwarven-tile
|
||
id=dwarven_village
|
||
name= _ "Village"
|
||
editor_name= _ "Dwarven Village"
|
||
string=^Vud
|
||
aliasof=_bas, Vt
|
||
default_base=Uu
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/hut-tile
|
||
id=hut_village
|
||
name= _ "Village"
|
||
editor_name= _ "Hut"
|
||
string=^Vc
|
||
aliasof=_bas, Vt
|
||
default_base=Gs
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/hut-snow-tile
|
||
id=hut_snow_village
|
||
name= _ "Village"
|
||
editor_name= _ "Snowy Hut"
|
||
string=^Vca
|
||
aliasof=_bas, Vt
|
||
default_base=Aa
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/log-cabin-tile
|
||
id=logcabin_village
|
||
name= _ "Village"
|
||
editor_name= _ "Log Cabin"
|
||
string=^Vl
|
||
aliasof=_bas, Vt
|
||
default_base=Gs
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/log-cabin-snow-tile
|
||
id=logcabin_snow_village
|
||
name= _ "Village"
|
||
editor_name= _ "Snowy Log Cabin"
|
||
string=^Vla
|
||
aliasof=_bas, Vt
|
||
default_base=Aa
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/igloo-tile
|
||
id=igloo
|
||
name= _ "Village"
|
||
editor_name= _ "Igloo"
|
||
string=^Vaa
|
||
aliasof=_bas, Vt
|
||
default_base=Aa
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, frozen
|
||
[/terrain_type]
|
||
|
||
# ## Water Village
|
||
|
||
[terrain_type]
|
||
symbol_image=village/swampwater-tile
|
||
id=swamp_village
|
||
name= _ "Village"
|
||
editor_name= _ "Swamp Village"
|
||
string=^Vhs
|
||
aliasof=_bas, Vt
|
||
default_base=Ss
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=water, village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=village/coast-tile
|
||
id=mermen-village
|
||
name= _ "Village"
|
||
editor_name= _ "Merfolk Village"
|
||
help_topic_text= _ "<italic>text='Submerged villages'</italic> are the homes of merfolk and nagas. While water-dwelling creatures are at home here, land-dwellers have a hard time navigating and defending these villages. However, like any village, the facilities are available to all creatures which allow units to tend to their wounds. Any unit stationed in a village can heal eight hitpoints each turn, or be cured of poison.
|
||
|
||
Merfolk and nagas have 60% defense in submerged villages, whereas land based units usually have a low defense."
|
||
string=^Vm
|
||
aliasof=_bas
|
||
default_base=Ww
|
||
submerge=0.4
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=water, village
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=fog/fog1
|
||
editor_image=village/village-overlay-editor
|
||
id=village_overlay
|
||
name= _ "Village"
|
||
editor_name= _ "Village Overlay"
|
||
string=^Vov
|
||
aliasof=_bas
|
||
heals=8
|
||
gives_income=yes
|
||
editor_group=village, special
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
#
|
||
# Castles
|
||
#
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/encampment/regular-tile
|
||
id=encampment
|
||
name= _ "Encampment"
|
||
editor_name= _ "Encampment"
|
||
string=Ce
|
||
aliasof=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/encampment-ruin/regular-tile
|
||
id=encampment_ruin
|
||
name= _ "Encampment"
|
||
editor_name= _ "Ruined Encampment"
|
||
string=Cer
|
||
aliasof=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/encampment/snow-tile
|
||
id=encampment_snow
|
||
name= _ "Encampment"
|
||
editor_name= _ "Snowy Encampment"
|
||
string=Cea
|
||
aliasof=Ct, At
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/orcish/tile
|
||
id=orcish_fort
|
||
name= _ "Castle"
|
||
editor_name= _ "Orcish Castle"
|
||
string=Co
|
||
aliasof=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/winter-orcish/tile
|
||
id=snow_orcish_fort
|
||
name= _ "Castle"
|
||
editor_name= _ "Snowy Orcish Castle"
|
||
string=Coa
|
||
aliasof=Ct, At
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/castle-tile
|
||
id=human_castle
|
||
name= _ "Castle"
|
||
editor_name= _ "Human Castle"
|
||
string=Ch
|
||
aliasof=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/snowy/castle-tile
|
||
id=snow_castle
|
||
name= _ "Castle"
|
||
editor_name= _ "Snowy Human Castle"
|
||
string=Cha
|
||
aliasof=Ct, At
|
||
recruit_onto=yes
|
||
editor_group=castle, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/elven/tile
|
||
id=elven_castle
|
||
name= _ "Castle"
|
||
editor_name= _ "Elven Castle"
|
||
string=Cv
|
||
aliasof=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/elven-ruin/tile
|
||
id=elven_castle_ruin
|
||
name= _ "Castle"
|
||
editor_name= _ "Elven Castle Ruin"
|
||
string=Cvr
|
||
aliasof=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/dwarven-castle-tile
|
||
id=dwarven_castle
|
||
name= _ "Castle"
|
||
editor_name= _ "Dwarven Castle"
|
||
string=Cud
|
||
aliasof=Ct
|
||
unit_height_adjust=0
|
||
recruit_onto=yes
|
||
editor_group=castle, cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/ruin-tile
|
||
id=ruin
|
||
name= _ "Ruined Castle"
|
||
editor_name= _ "Ruined Human Castle"
|
||
string=Chr
|
||
aliasof=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/sunken-ruin-tile
|
||
id=sunkenruin
|
||
name= _ "Ruined Castle"
|
||
editor_name= _ "Sunken Human Ruin"
|
||
string=Chw
|
||
aliasof=Ct, Wst
|
||
submerge=0.4
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle, water
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/swamp-ruin-tile
|
||
id=swampruin
|
||
name= _ "Ruined Castle"
|
||
editor_name= _ "Swamp Human Ruin"
|
||
string=Chs
|
||
aliasof=Ct, St
|
||
submerge=0.4
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle, water
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/sand/tile
|
||
id=sand_castle
|
||
name= _ "Castle"
|
||
editor_name= _ "Desert Castle"
|
||
string=Cd
|
||
aliasof=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle, desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/sand/ruin-tile
|
||
id=sand_castle_ruin
|
||
name= _ "Ruined Castle"
|
||
editor_name= _ "Ruined Desert Castle"
|
||
string=Cdr
|
||
aliasof=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle, desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/troll/tile
|
||
id=troll_encampment
|
||
name= _ "Encampment"
|
||
editor_name= _ "Troll Encampment"
|
||
string=Cte
|
||
aliasof=Ct
|
||
unit_height_adjust=0
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/aquatic-camp/tile
|
||
id=aquatic_camp
|
||
name= _ "Encampment"
|
||
editor_name= _ "Aquatic Encampment"
|
||
string=Cme
|
||
aliasof=Ct,Wrt
|
||
submerge=0.3
|
||
unit_height_adjust=0
|
||
recruit_onto=yes
|
||
editor_group=castle, water
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/aquatic-castle/castle-tile
|
||
id=aquatic_castle
|
||
name= _ "Castle"
|
||
editor_name= _ "Aquatic Castle"
|
||
string=Cm
|
||
aliasof=Ct,Wrt
|
||
submerge=0.4
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle, water
|
||
[/terrain_type]
|
||
|
||
#
|
||
# Keeps
|
||
#
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/encampment/regular-keep-tile
|
||
id=encampment_keep
|
||
name= _ "Encampment Keep"
|
||
string=Ke
|
||
aliasof=Ct
|
||
unit_height_adjust=0
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/encampment-ruin/regular-keep-tile
|
||
id=encampment_ruin_keep
|
||
name= _ "Ruined Encampment Keep"
|
||
string=Ker
|
||
aliasof=Ct
|
||
unit_height_adjust=0
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/encampment/tall-keep-tile
|
||
id=encampment_keep_tall
|
||
name= _ "Encampment Keep"
|
||
editor_name= _ "Tall Encampment Keep"
|
||
string=Ket
|
||
aliasof=Ct
|
||
unit_height_adjust=17
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/encampment/snow-keep-tile
|
||
id=encampment_snow_keep
|
||
name= _ "Encampment Keep"
|
||
editor_name= _ "Snowy Encampment Keep"
|
||
string=Kea
|
||
aliasof=Ct, At
|
||
unit_height_adjust=0
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/orcish/keep-tile
|
||
id=orcish_keep
|
||
name= _ "Keep"
|
||
editor_name= _ "Orcish Keep"
|
||
string=Ko
|
||
aliasof=Ct
|
||
unit_height_adjust=17
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/winter-orcish/keep-tile
|
||
id=snow_orcish_keep
|
||
name= _ "Keep"
|
||
editor_name= _ "Snowy Orcish Keep"
|
||
string=Koa
|
||
aliasof=Ct, At
|
||
unit_height_adjust=17
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/keep-tile
|
||
id=human_keep
|
||
name= _ "Keep"
|
||
editor_name= _ "Human Castle Keep"
|
||
string=Kh
|
||
aliasof=Ct
|
||
unit_height_adjust=20
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/snowy/keep-tile
|
||
id=snow_keep
|
||
name= _ "Keep"
|
||
editor_name= _ "Snowy Human Castle Keep"
|
||
string=Kha
|
||
aliasof=Ct, At
|
||
unit_height_adjust=20
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle, frozen
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/elven/keep-tile
|
||
id=elven_keep
|
||
name= _ "Keep"
|
||
editor_name= _ "Elven Castle Keep"
|
||
string=Kv
|
||
aliasof=Ct
|
||
unit_height_adjust=20
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/elven-ruin/keep-tile
|
||
id=elven_keep_ruin
|
||
name= _ "Keep"
|
||
editor_name= _ "Elven Keep Ruin"
|
||
string=Kvr
|
||
aliasof=Ct
|
||
unit_height_adjust=20
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/dwarven-keep-tile
|
||
id=dwarven_keep
|
||
name= _ "Keep"
|
||
editor_name= _ "Dwarven Castle Keep"
|
||
string=Kud
|
||
aliasof=Ct
|
||
unit_height_adjust=0
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle, cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/ruined-keep-tile
|
||
id=ruined_keep
|
||
name= _ "Ruined Keep"
|
||
editor_name= _ "Ruined Human Castle Keep"
|
||
string=Khr
|
||
aliasof=Ct
|
||
unit_height_adjust=20
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/sunken-keep-tile
|
||
id=sunken_keep
|
||
name= _ "Ruined Keep"
|
||
editor_name= _ "Sunken Human Castle Keep"
|
||
string=Khw
|
||
aliasof=Ct, Wst
|
||
unit_height_adjust=20
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle, water
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/swamp-keep-tile
|
||
id=swamp_keep
|
||
name= _ "Ruined Keep"
|
||
editor_name= _ "Swamp Human Castle Keep"
|
||
string=Khs
|
||
aliasof=Ct, St
|
||
unit_height_adjust=20
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle, water
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/sand/keep-tile
|
||
id=desert_keep
|
||
name= _ "Keep"
|
||
editor_name= _ "Desert Keep"
|
||
string=Kd
|
||
aliasof=Ct
|
||
unit_height_adjust=20
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle, desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/sand/ruin-keep-tile
|
||
id=desert_keep_ruined
|
||
name= _ "Ruined Keep"
|
||
editor_name= _ "Ruined Desert Keep"
|
||
string=Kdr
|
||
aliasof=Ct
|
||
unit_height_adjust=20
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle, desert
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/aquatic-camp/keep-tile
|
||
id=merman_campkeep
|
||
name= _ "Encampment Keep"
|
||
editor_name= _ "Aquatic Encampment Keep"
|
||
string=Kme
|
||
aliasof=Ct, Wrt
|
||
unit_height_adjust=2
|
||
recruit_onto=yes
|
||
recruit_from=yes
|
||
editor_group=castle, water
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/troll/keep-tile
|
||
id=troll_campkeep
|
||
name= _ "Encampment Keep"
|
||
editor_name= _ "Troll Encampment Keep"
|
||
string=Kte
|
||
aliasof=Ct
|
||
unit_height_adjust=1
|
||
recruit_onto=yes
|
||
recruit_from=yes
|
||
editor_group=castle
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=castle/aquatic-castle/keep-tile
|
||
id=merman_castlekeep
|
||
name= _ "Keep"
|
||
editor_name= _ "Aquatic Keep"
|
||
string=Km
|
||
aliasof=Ct, Wrt
|
||
submerge=0.4
|
||
unit_height_adjust=10
|
||
recruit_onto=yes
|
||
recruit_from=yes
|
||
editor_group=castle, water
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=fog/fog1
|
||
editor_image=castle/castle-overlay-editor
|
||
id=castle_overlay
|
||
name= _ "Castle"
|
||
editor_name= _ "Castle Overlay"
|
||
string=^Cov
|
||
aliasof=_bas
|
||
recruit_onto=yes
|
||
editor_group=castle, special
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=fog/fog1
|
||
editor_image=castle/keep-overlay-editor
|
||
id=keep_overlay
|
||
name= _ "Keep"
|
||
editor_name= _ "Keep Overlay"
|
||
string=^Kov
|
||
aliasof=_bas
|
||
recruit_from=yes
|
||
recruit_onto=yes
|
||
editor_group=castle, special
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
#
|
||
# Bridges
|
||
#
|
||
|
||
# ######## Wooden Bridge
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/wood-n-s
|
||
id=bridge
|
||
name= _ "Bridge"
|
||
editor_name= _ "Wooden Bridge"
|
||
string=^Bw|
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=bridge, water
|
||
help_topic_text= _ "To those capable of building one, the ability to lay a <italic>text='bridge'</italic> offers a liberation from the fickle nature of waterways, whose fords come and go with the rise and fall of the waterline. This is to say nothing of the luxury of dry feet, the loss of which is no laughing matter in the cold months of the year.
|
||
|
||
For those who go by land or sea, a bridge is the best of both worlds — for gameplay purposes, it is treated either as grassland or the underlying water, whichever offers the best movement and defensive bonuses for the unit occupying the bridge hex. Note that a swimming unit and a land unit are not capable of occupying a bridge hex at the same time."
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/wood-ne-sw
|
||
id=bridgediag1
|
||
name= _ "Bridge"
|
||
editor_name= _ "Wooden Bridge"
|
||
string=^Bw/
|
||
aliasof=_bas, Gt
|
||
editor_group=bridge, water
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/wood-se-nw
|
||
id=bridgediag2
|
||
name= _ "Bridge"
|
||
editor_name= _ "Wooden Bridge"
|
||
string=^Bw\
|
||
aliasof=_bas, Gt
|
||
editor_group=bridge, water
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/wood-rotting-n-s
|
||
id=rotbridge
|
||
name= _ "Bridge"
|
||
editor_name= _ "Rotting Bridge"
|
||
string=^Bw|r
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=bridge, water
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/wood-rotting-ne-sw
|
||
id=rotbridgediag1
|
||
name= _ "Bridge"
|
||
editor_name= _ "Rotting Bridge"
|
||
string=^Bw/r
|
||
aliasof=_bas, Gt
|
||
editor_group=bridge, water
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/wood-rotting-se-nw
|
||
id=rotbridgediag2
|
||
name= _ "Bridge"
|
||
editor_name= _ "Rotting Bridge"
|
||
string=^Bw\r
|
||
aliasof=_bas, Gt
|
||
editor_group=bridge, water
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
# ######## Basic Stone Bridge
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/stonebridge-n-s-tile
|
||
id=stone_bridge
|
||
name= _ "Bridge"
|
||
editor_name= _ "Basic Stone Bridge"
|
||
string=^Bsb|
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=bridge,water
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/stonebridge-se-nw-tile
|
||
id=stone_bridgediag1
|
||
name= _ "Bridge"
|
||
editor_name= _ "Basic Stone Bridge"
|
||
string=^Bsb\
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=bridge,water
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/stonebridge-ne-sw-tile
|
||
id=stone_bridgediag2
|
||
name= _ "Bridge"
|
||
editor_name= _ "Basic Stone Bridge"
|
||
string=^Bsb/
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=bridge,water
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
# ######## Chasm Bridge
|
||
|
||
[terrain_type]
|
||
symbol_image=cave/chasm-stone-bridge-s-n-tile
|
||
id=bridgechasm
|
||
name= _ "Bridge"
|
||
editor_name= _ "Cave Chasm Bridge"
|
||
string=^Bs|
|
||
aliasof=Ut,_bas
|
||
submerge=0
|
||
default_base=Qxu
|
||
editor_group=bridge, cave
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=cave/chasm-stone-bridge-sw-ne-tile
|
||
id=bridgechasmdiag1
|
||
name= _ "Bridge"
|
||
editor_name= _ "Cave Chasm Bridge"
|
||
unit_height_adjust=22
|
||
string=^Bs/
|
||
aliasof=Ut,_bas
|
||
submerge=0
|
||
default_base=Qxu
|
||
editor_group=bridge, cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=cave/chasm-stone-bridge-se-nw-tile
|
||
id=bridgechasmdiag2
|
||
name= _ "Bridge"
|
||
editor_name= _ "Cave Chasm Bridge"
|
||
unit_height_adjust=22
|
||
string=^Bs\
|
||
aliasof=Ut,_bas
|
||
submerge=0
|
||
default_base=Qxu
|
||
editor_group=bridge, cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
##########################
|
||
# hanging bridge
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/hanging-se-nw-tile
|
||
id=hangingbridgediag1
|
||
name= _ "Bridge"
|
||
editor_name= _ "Hanging Bridge"
|
||
string=^Bh\
|
||
aliasof=_bas, Gt
|
||
default_base=Qxu
|
||
submerge=0
|
||
unit_height_adjust=20
|
||
editor_group=bridge, cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/hanging-sw-ne-tile
|
||
id=hangingbridgediag2
|
||
name= _ "Bridge"
|
||
editor_name= _ "Hanging Bridge"
|
||
string=^Bh/
|
||
aliasof=_bas, Gt
|
||
default_base=Qxu
|
||
submerge=0
|
||
unit_height_adjust=20
|
||
editor_group=bridge, cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/hanging-s-n-tile
|
||
id=hangingbridge
|
||
name= _ "Bridge"
|
||
editor_name= _ "Hanging Bridge"
|
||
string=^Bh|
|
||
default_base=Qxu
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
editor_group=bridge, cave
|
||
[/terrain_type]
|
||
|
||
# chasm stone bridge
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/chasm-se-nw-tile
|
||
id=stonechasmbridgediag1
|
||
name= _ "Bridge"
|
||
editor_name= _ "Stone Chasm Bridge"
|
||
string=^Bcx\
|
||
default_base=Qxu
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=bridge, cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/chasm-sw-ne-tile
|
||
id=stonechasmbridgediag2
|
||
name= _ "Bridge"
|
||
editor_name= _ "Stone Chasm Bridge"
|
||
string=^Bcx/
|
||
default_base=Qxu
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=bridge, cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/chasm-s-n-tile
|
||
id=stonechasmbridge
|
||
name= _ "Bridge"
|
||
editor_name= _ "Stone Chasm Bridge"
|
||
string=^Bcx|
|
||
default_base=Qxu
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
editor_group=bridge, cave
|
||
[/terrain_type]
|
||
|
||
# plank bridge
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/planks-se-nw-tile
|
||
id=plankbridgediag1
|
||
name= _ "Bridge"
|
||
editor_name= _ "Plank Bridge"
|
||
string=^Bp\
|
||
default_base=Qxu
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=bridge, cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/planks-sw-ne-tile
|
||
id=plankbridgediag2
|
||
name= _ "Bridge"
|
||
editor_name= _ "Plank Bridge"
|
||
string=^Bp/
|
||
default_base=Qxu
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
unit_height_adjust=22
|
||
editor_group=bridge, cave
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=bridge/planks-s-n
|
||
id=plankbridge
|
||
name= _ "Bridge"
|
||
editor_name= _ "Plank Bridge"
|
||
string=^Bp|
|
||
default_base=Qxu
|
||
aliasof=_bas, Gt
|
||
submerge=0
|
||
editor_group=bridge, cave
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Special ##
|
||
#
|
||
|
||
[terrain_type]
|
||
symbol_image=off-map/symbol
|
||
editor_image=off-map/offmap-editor
|
||
id=off_map
|
||
name= _ "Void"
|
||
editor_name= _ "Off Map"
|
||
string=_off^_usr # wmllint: ignore
|
||
editor_group=special, obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=off-map/border
|
||
editor_image=off-map/border-editor
|
||
id=off_map2
|
||
name=""
|
||
editor_name= _ "Fake Map Border"
|
||
string=^_fme # wmllint: ignore
|
||
editor_group=special, obstacle
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
# Kept for compatibility
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=void/shroud-editor
|
||
id=shroud
|
||
name= _ "Shroud"
|
||
string=_s # wmllint: ignore
|
||
editor_group=special
|
||
hide_help=yes
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=void/void
|
||
editor_image=void/shroud-editor
|
||
id=fake_shroud_overlay
|
||
name= _ "Fake Shroud"
|
||
string=^_s # wmllint: ignore
|
||
editor_group=special
|
||
hide_if_impassable=yes
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
symbol_image=fog/fog1
|
||
editor_image=fog/fog-editor
|
||
id=fog
|
||
name= _ "Fog"
|
||
string=_f # wmllint: ignore
|
||
editor_group=special
|
||
hide_help=yes
|
||
[/terrain_type]
|
||
|
||
#
|
||
# ## Terrain Archetypes ##
|
||
#
|
||
|
||
######### these are "virtual" terrain
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_fungus
|
||
id=fungus
|
||
name= _ "Fungus"
|
||
editor_name= _ "Fungus"
|
||
string=Uft
|
||
hidden=yes
|
||
help_topic_text= _ "<italic>text='Mushroom groves'</italic> are vast underground forests of giant mushrooms,
|
||
which thrive in the damp darkness. Most units have trouble negotiating the spongy floor of smaller fungi, but they have plenty of cover behind the larger stalks. Mounted units, however, become completely mired and lack proper freedom of movement in combat. Undead units have a natural affinity for decay and function quite well in mushroom forests.
|
||
|
||
Most units receive 50% to 60% defense in mushroom groves, whereas cavalry receive only 20%."
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_cave
|
||
id=cave
|
||
name= _ "Cave"
|
||
editor_name= _ "Cave"
|
||
string=Ut
|
||
help_topic_text= _ "<italic>text='Cave'</italic> terrain represents any underground cavern with enough room for a unit to pass.
|
||
Most units are wholly unfamiliar with the terrain, and thus are both slowed down and hindered in defense. Dwarves and trolls, who make their homes in caves, both have a relatively easy time navigating this terrain, especially dwarves, who by dint of their small size can navigate many obstacles that other races cannot. Occasionally caves are <italic>text='illuminated'</italic>.
|
||
|
||
Rare patches of the underground world are illuminated by light from the surface shining down into the gloomy darkness. This provides an attack bonus for lawful units and removes the attack bonus from chaotic units. In all other regards this terrain is functionally identical to normal cave terrains.
|
||
|
||
Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_sand
|
||
id=sand
|
||
name= _ "Sand"
|
||
editor_name= _ "Sands"
|
||
string=Dt
|
||
editor_group=desert
|
||
help_topic_text= _ "The instability of <italic>text='sand'</italic> makes it harder for most units to cross, and leaves them wide open to attack. In contrast, the wide feet or snakelike bodies of the reptilian races make sand much easier for them to navigate.
|
||
|
||
Most units receive 20 to 40% defense in sand."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_reef
|
||
id=reef
|
||
name= _ "Coastal Reef"
|
||
editor_name= _ "Coastal Reef"
|
||
string=Wrt
|
||
submerge=0.3
|
||
editor_group=water
|
||
help_topic_text= _ "<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral and sand.
|
||
This provides most land units with a more steady footing and defensive positions than wading in shallow water normally would and also grants most water-dwelling races an exceptionally high defense.
|
||
|
||
Merfolk and Naga both receive 70% defense on coastal reefs."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_hills
|
||
id=hills
|
||
name= _ "Hills"
|
||
editor_name= _ "Hills"
|
||
string=Ht
|
||
editor_group=rough
|
||
help_topic_text= _ "<italic>text='Hills'</italic> represent any reasonably rough terrain,
|
||
with enough dips and rises in the ground to provide some cover. Hills are difficult for most troops to navigate. Dwarves, trolls, and orcs have enough familiarity with the terrain that they can pass through it without being slowed down. Cavalry have enough trouble navigating the terrain that any defensive aid lent by cover is negated.
|
||
|
||
Most units have about 50% defense in hills, whereas cavalry are limited to 40%. Dwarves enjoy 60% defense in hills."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_swamp_water
|
||
id=swamp_water
|
||
name= _ "Swamp"
|
||
editor_name= _ "Swamp"
|
||
string=St
|
||
submerge=0.4
|
||
editor_group=water
|
||
help_topic_text= _ "<italic>text='Swamps'</italic> represent any sort of wetlands.
|
||
Swamps slow down nearly everyone, and inhibit their ability to defend themselves. An exception to this is any race bodily skilled in navigating water; these receive both full movement and a defensive bonus. Those that make their living in the wetlands are also adept at using this terrain for cover.
|
||
|
||
Most units make do with 30% defense in swamps. Merfolk, naga, and saurians all generally enjoy 60%."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_shallow_water
|
||
id=shallow_water
|
||
string=Wst
|
||
name= _ "Shallow Water"
|
||
editor_name= _ "Shallow Water"
|
||
help_topic_text= _ "<italic>text='Shallow water'</italic> represents any body of water deep enough to come up to roughly a man’s waist. This is enough to slow down nearly anyone and leave them wide open to attack. Dwarves, given that the water reaches up almost to their heads, have an extremely hard time of this. The exception is any race whose bodies naturally lend themselves to swimming, for which they receive a considerable defensive bonus and full movement.
|
||
|
||
Most units make do with 20 to 30% defense in shallow water, whereas both naga and merfolk enjoy 60%."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_castle
|
||
id=castle
|
||
name= _ "Castle"
|
||
editor_name= _ "Castle"
|
||
string=Ct
|
||
unit_height_adjust=3
|
||
recruit_onto=yes
|
||
editor_group=castle
|
||
help_topic_text= _ "<italic>text='Castles'</italic> are any sort of permanent fortification.
|
||
Nearly all units receive a considerable bonus to their defense by being stationed in a castle, and most units receive full movement in a castle. Stationing units in a castle represents its defensive capability. Without a unit in each wall hex, an enemy can simply sneak into the castle unchallenged, gaining the same defensive bonus as everyone inside.
|
||
|
||
Most units have about 60% defense in a castle."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_mountains
|
||
id=mountains
|
||
name= _ "Mountains"
|
||
editor_name= _ "Mountains"
|
||
string=Mt
|
||
editor_group=rough
|
||
help_topic_text= _ "<italic>text='Mountains'</italic> are steep enough that units often have to climb over obstacles to move.
|
||
By this nature, they provide a considerable defensive bonus for most troops, but they also severely impede any passage through them. Most cavalry simply cannot enter mountainous terrain; however, elvish cavalry is an exception to this, as are the goblin wolf riders. Both dwarves and trolls are native to mountainous terrain, and have a very easy time getting around.
|
||
|
||
Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_deep_water
|
||
id=deep_water
|
||
name= _ "Deep Water"
|
||
editor_name= _ "Deep Water"
|
||
help_topic_text= _ "<italic>text='Deep water'</italic> represents any body of water deep enough to cover a man’s head.
|
||
Most units cannot enter deep water: it is the domain of units which can either fly, or are exceptionally strong swimmers.
|
||
|
||
Merfolk and naga both receive 50% defense in deep water, with full movement."
|
||
string=Wdt
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_flat
|
||
id=flat
|
||
name= _ "Flat"
|
||
editor_name= _ "Flat"
|
||
help_topic_text= _ "<italic>text='Grassland'</italic> represents open plains, whether cultivated, cut back for grazing, or wild.
|
||
Being open ground, grassland is both very easy to move across, but is also difficult to defend oneself in. Typically, those units that perform best on grassland are either cavalry, or very agile units which take advantage of the open space.
|
||
|
||
Most units have defense of 30 to 40% on grassland."
|
||
string=Gt # wmllint: ignore
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_forest
|
||
id=forest
|
||
name= _ "Forest"
|
||
editor_name= _ "Forest"
|
||
help_topic_text= _ "<italic>text='Forests'</italic> represent any woodland with significant undergrowth, enough to hinder passage. Though they slow nearly everyone down, forests do offer better defense to most units than open ground. Cavalry, however, have so much trouble navigating them that any benefit gained by stealth is negated. Elves are an exception to this general rule for forests. Not only do they possess full movement in forests, but they also gain a considerable defensive bonus. Dwarves are another exception to this rule; though they are able to plow through the forests without much loss of speed, their utter unfamiliarity with the terrain causes them to receive no defensive bonus.
|
||
|
||
Most units have 50% defense in forests, but cavalry are limited to 30%. Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. Dwarves generally receive only 30% defense in forests."
|
||
string=Ft # wmllint: ignore
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_frozen
|
||
id=frozen
|
||
name= _ "Frozen"
|
||
editor_name= _ "Frozen"
|
||
string=At # wmllint: ignore
|
||
help_topic_text= _ "<italic>text='Frozen'</italic> terrain represents any flat area that is covered by snow or ice.
|
||
Most units are slowed down on it, and have a harder time defending themselves. Note that swimming units, even those who can breathe underwater, cannot swim underneath ice.
|
||
|
||
Most units have 20 to 40% defense in frozen terrain."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_village
|
||
id=village
|
||
name= _ "Village"
|
||
editor_name= _ "Village"
|
||
string=Vt # wmllint: ignore
|
||
help_topic_text= _ "<italic>text='Villages'</italic> represent any group of buildings, human or otherwise.
|
||
Almost all units, even cavalry, have an easy time navigating villages, and most units gain a defensive bonus from being stationed in a village. Villages allow units the resources to clean and tend to their wounds, which allows any unit stationed therein to heal eight hitpoints each turn, or to be cured of poison.
|
||
|
||
Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_impassable
|
||
id=impassable
|
||
name= _ "Impassable"
|
||
editor_name= _ "Impassable"
|
||
string=Xt # wmllint: ignore
|
||
help_topic_text= _ "Obstacles that not even the most determined traveler may overcome include solid walls of stone and mountains so tall and steep that they are constantly wreathed in cloud. Even flying creatures cannot navigate the jagged peaks at such rarefied heights, and not even the fiercest troll can smash through thick walls of stone."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_unwalkable
|
||
id=unwalkable
|
||
name= _ "Unwalkable"
|
||
editor_name= _ "Unwalkable"
|
||
string=Qt # wmllint: ignore
|
||
help_topic_text= _ "<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, as the name implies, cannot be crossed simply by walking. Chasms are noted for sheer walls which would take days to traverse. As far as gameplay is concerned, only units capable of flying can cross this terrain."
|
||
hidden=yes
|
||
[/terrain_type]
|
||
|
||
[terrain_type]
|
||
icon_image=symbols/terrain_type_rails
|
||
id=rails
|
||
name= _ "Rails"
|
||
editor_name= _ "Rails"
|
||
string=Rt # wmllint: ignore
|
||
help_topic_text= _ "<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
|
||
hide_if_impassable=yes
|
||
hidden=yes
|
||
[/terrain_type]
|