wesnoth/data/ai/scenarios
Steve Cotton f3419b7f86 Test scenario High XP Attack: use the map that it expects
This scenario uses the huge final map from THoT, with different situations
split across different rooms of the map. THoT's final scenario was redesigned
with a completely new map in 457d9d17f, so this gives the test code its own
copy of the map.

There's a one-hex change to the original: the test puts side 1's leader in a
wall, isolated from the action. To clarify that that's intentional, the map
copy changes that hex to be passable, still surrounded by wall.
2019-03-23 13:49:01 +01:00
..
ai_arena_small Fix a few schema issues in some of the interactive test scenarios 2018-05-19 16:33:09 -04:00
scenario-AI_Arena_small.cfg Embrace turns=unlimited as a way of specifying unlimited turns 2018-05-19 16:31:26 -04:00
scenario-formula-recruitment.cfg Data/AI: wmlindent run 2018-03-09 11:07:23 +11:00
scenario-formula.cfg Data/AI: wmlindent run 2018-03-09 11:07:23 +11:00
scenario-high_xp_attack.cfg Test scenario High XP Attack: use the map that it expects 2019-03-23 13:49:01 +01:00
scenario-lua_ai.cfg Suppress end turn confirmation in all interactive test scenarios 2016-03-27 15:13:24 -04:00
scenario-lua_ai_old_syntax.cfg Suppress end turn confirmation in all interactive test scenarios 2016-03-27 15:13:24 -04:00
scenario-poisoning.cfg Fix a few schema issues in some of the interactive test scenarios 2018-05-19 16:33:09 -04:00