1895 lines
73 KiB
Text
1895 lines
73 KiB
Text
# The Battle for Wesnoth - Simplified Chinese Translations
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# Copyright (C) 2005-2015 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# Huang Huan <unicon221@gmail.com>, 2005.
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# Dionysus(unicon) <huang.wei.bhu@gmail.com>, 2007.
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# CloudiDust <cloudidust@gmail.com>, 2010.
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# Yifan <yyf1992@mail.ustc.edu.cn>, 2015.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: wesnoth-1.12\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2015-06-05 21:33-0300\n"
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"PO-Revision-Date: 2015-06-06 15:44+0800\n"
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"Last-Translator: CloudiDust <cloudidust@gmail.com>\n"
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"Language-Team: Wesnoth Simplified Chinese Team\n"
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"Language: zh_CN\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n>1;\n"
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"X-Generator: Poedit 1.8.1\n"
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:39
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msgid ""
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"\n"
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"<big>Click a mouse button or press the spacebar to continue...</big>"
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msgstr ""
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"\n"
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"<big>点击鼠标按钮或者按空格键继续……</big>"
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#. [tutorial]: id=tutorial
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#. Hello, translators! The tutorial is meant to be a bit funny at the start,
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#. welcoming new players. Please keep the friendly fun feeling!
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#. If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network.
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49
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msgid "Wesnoth Tutorial Part I"
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msgstr "韦诺教程 第一部分"
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#. [command]
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#. [option]: speaker=narrator
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#. [side]: type=Fighter, id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:205
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:207
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:356
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msgid "Konrad"
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msgstr "科纳德"
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#. [event]
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#. [unit]: id=Delfador, type=Elder Mage
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:148
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:177
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msgid "Delfador"
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msgstr "德法多"
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#. [objectives]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:181
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msgid ""
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"You will learn the basics of:\n"
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"Movement\n"
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"Attacking\n"
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"Healing\n"
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"Recruiting"
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msgstr ""
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"你将学习以下基本内容:\n"
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" 移动\n"
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" 攻击\n"
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" 治疗\n"
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" 征募"
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#. [objective]: condition=win
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:187
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msgid "Destroy a fierce enemy"
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msgstr "击败凶残的敌人"
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#. [objective]: condition=lose
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:191
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msgid "Get yourself killed"
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msgstr "把你自己搞死"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:203
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msgid "Who would you like to play?"
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msgstr "你打算扮演谁?"
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#. [command]
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#. [option]: speaker=narrator
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#. [unit]: type=Fighteress, id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:212
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:214
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:227
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msgid "Li’sar"
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msgstr "莉莎"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:243
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249
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msgid "Welcome to Wesnoth!"
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msgstr "欢迎来到韦诺!"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244
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msgid ""
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"For this tutorial, you are playing Konrad.\n"
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"You are standing in the keep, and your mentor Delfador is on the east side "
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"of the river."
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msgstr ""
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"在这个教程里,你扮演科纳德。\n"
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"你现在站在城堡主楼里,而你的导师德法多则在河的东岸。"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:250
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msgid ""
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"For this tutorial, you are playing Li’sar.\n"
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"You are standing in the keep, and your mentor Delfador is on the east side "
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"of the river."
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msgstr ""
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"在这个教程里,你扮演莉莎。\n"
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"你现在站在城堡主楼里,而你的导师德法多则在河的东岸。"
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#. [event]
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#. [event]: id=student moves 0}
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:255
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:450
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:572
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msgid "Left click on Konrad"
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msgstr "左键单击科纳德"
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#. [event]
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#. [event]: id=student moves 0}
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:256
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:451
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:573
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msgid "Left click on Li’sar"
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msgstr "左键单击莉莎"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:274
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msgid ""
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"<big>You have selected Konrad.</big>\n"
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"The places he can move to are highlighted."
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msgstr ""
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"<big>你已经选中了科纳德。</big>\n"
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"高亮区域显示的是他可以移动的范围。"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:281
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msgid ""
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"<big>You have selected Li’sar.</big>\n"
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"The places she can move to are highlighted."
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msgstr ""
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"<big>你已经选中了莉莎。</big>\n"
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"高亮区域显示的是她可以移动的范围。"
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:287
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msgid "Here"
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msgstr "这儿"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:293
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msgid ""
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"Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>."
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msgstr "单击标记着<b>这儿</b>的六角格,把科纳德移动到德法多身边。"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:297
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msgid ""
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"Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>."
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msgstr "单击标记着<b>这儿</b>的六角格,把莉莎移动到德法多身边。"
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:302
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msgid "Left click on tile labeled <b>Here</b>"
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msgstr "左键单击标记着<b>这儿</b>的六角格"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:327
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msgid "Oops!"
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msgstr "哎哟!"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:329
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msgid ""
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"You moved to the wrong place! After this message, you can press <b>u</b> to "
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"undo, then try again."
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msgstr ""
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"你移动到了错误的地点!读完这条消息后,你可以按<b>u</b>键来撤销移动,然后再试"
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"一次。"
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:351
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msgid "Good morning, Delfador! Is it time to attack things?"
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msgstr "早上好,德法多!现在是不是该找点东西来揍揍了?"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:355
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msgid "Um, well..."
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msgstr "恩,好吧……"
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:359
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr "您找到了兽人来让我练手吗,哈?难道是个巨魔?"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:363
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msgid "Quiet! I will summon an enemy for you..."
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msgstr "安静!我会给你召唤个对手……"
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#. [event]: id=student moves 0}
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#. [unit_type]: id=Quintain, race=mechanical
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:400
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#: data/campaigns/tutorial/units/Quintain.cfg:4
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msgid "Quintain"
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msgstr "刺靶"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:404
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msgid "... this quintain!"
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msgstr "……这个刺靶!"
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:408
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msgid "A quintain? You want me to fight a dummy?"
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msgstr "一个刺靶?您是想让我和一个假人打斗吗?"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:415
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msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win."
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msgstr "孩子,你有32点生命值和一把剑。我很确定你会赢的。"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:420
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msgid ""
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"female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll "
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"win."
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msgstr "小姐,你有32点生命值和一把剑。我很确定你会赢的。"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:428
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:434
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msgid "Attacking"
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msgstr "攻击"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:430
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msgid ""
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"To attack the quintain, first select the attacker (Konrad) then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Konrad will attack."
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msgstr ""
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"要攻击刺靶,首先要选中进攻方(科纳德),然后点击目标(刺靶)。你将会看到攻击"
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"描述。当你点击<b>确定</b>时,科纳德就会发动攻击。"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:435
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msgid ""
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"To attack the quintain, first select the attacker (Li’sar) then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Li’sar will attack."
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msgstr ""
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"要攻击刺靶,首先要选中进攻方(莉莎),然后点击目标(刺靶)。你将会看到攻击描"
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"述。当你点击<b>确定</b>时,莉莎就会发动攻击。"
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:446
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msgid "Click on the quintain to attack it"
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msgstr "点击刺靶以攻击它"
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:482
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msgid "Hey! This quintain fights back!"
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msgstr "嘿!这个刺靶会反击!"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:486
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msgid "Hmm, perhaps we should have started with a doll."
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msgstr "唔,也许我们应该从一个玩偶开始。"
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:490
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msgid "Should I retreat?"
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msgstr "我应该撤退吧?"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:494
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msgid "Good idea!"
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msgstr "好主意!"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:499
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:503
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msgid "Crowns"
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msgstr "皇冠"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:500
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msgid ""
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"The tiny metal crown above Delfador means you will lose the game if he is "
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"killed. You will also lose the game if your leader (Konrad) is killed."
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msgstr ""
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"德法多头顶的那个金属小皇冠表明,如果他被杀的话游戏就会失败。如果你的领袖(科"
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"纳德)被杀的话,游戏同样会失败。"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:504
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msgid ""
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"The tiny metal crown above Delfador means you will lose the game if he is "
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"killed. You will also lose the game if your leader (Li’sar) is killed."
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msgstr ""
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"德法多头顶的那个金属小皇冠表明,如果他被杀的话游戏就会失败。如果你的领袖(莉"
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"莎)被杀的话,游戏同样会失败。"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:516
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msgid ""
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"Unfortunately, you’ve used up your turn attacking the quintain. The quintain "
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"now gets to attack."
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msgstr ""
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"很不幸,为了攻击刺靶,你已经把自己的回合用掉了。现在刺靶将要发动攻击了。"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:521
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msgid ""
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"female^Unfortunately, you’ve used up your turn attacking the quintain. The "
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"quintain now gets to attack."
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msgstr ""
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"很不幸,为了攻击刺靶,你已经把自己的回合用掉了。现在刺靶将要发动攻击了。"
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:527
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msgid "The <i>dummy</i> gets a turn?"
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msgstr "这<b>假人</b>也能攻击?"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:532
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msgid ""
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"Yes. It’s a magical quintain.\n"
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"Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits "
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"every time, you’ll drop from $student_hp to $future_hp hit points. Brace "
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"yourself!"
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msgstr ""
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"是啊,这是一个魔法刺靶。\n"
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"现在这刺靶有5次机会击中你,每中一次会造成3点伤害。如果它每次都击中,那么你的"
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"生命值会从$student_hp降到$future_hp。打起精神来!"
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:536
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msgid "Click on the <b>End Turn</b> button in the bottom right of the screen"
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msgstr "单击屏幕右下角的<b>结束回合</b>按钮"
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:557
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msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
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msgstr "啊!我需要治疗!我只剩$student_hp点生命值了!"
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#. [event]
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:559
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:486
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msgid "Village"
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msgstr "村庄"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:564
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msgid ""
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"There is a village on the other side of the river. Visiting villages is a "
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"good idea, and ending your turn in one will heal you. To the village!"
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msgstr ""
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"河对岸有个村庄。访问村庄是个好主意,而在村庄里结束回合将会给你提供治疗。前往"
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"村庄!"
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:569
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msgid ""
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"female^There is a village on the other side of the river. Visiting villages "
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"is a good idea, and ending your turn in one will heal you. To the village!"
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msgstr ""
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"河对岸有个村庄。访问村庄是个好主意,而在村庄里结束回合将会给你提供治疗。前往"
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"村庄!"
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:582
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msgid "Click on the village to move Konrad"
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msgstr "单击村庄把科纳德移动到那里"
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:583
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msgid "Click on the village to move Li’sar"
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msgstr "单击村庄把莉莎移动到那里"
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#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:601
|
||
msgid "Villages"
|
||
msgstr "村庄"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:603
|
||
msgid ""
|
||
"You have captured a village! It now flies your flag and has been added to "
|
||
"your total village count. (The house icon at the top of the screen shows how "
|
||
"many villages you currently control.) Villages provide the gold needed to "
|
||
"recruit units. Each turn, you gain two gold plus one for every village you "
|
||
"own."
|
||
msgstr ""
|
||
"你占领了一个村庄!你可以看到它升起了你的旗帜,并且已经被加到了你的村庄总数"
|
||
"中。(屏幕顶部的房子图标旁会显示你当前控制着多少个村庄)。村庄会提供金币,金"
|
||
"币可以用于征募单位。每回合你将得到两个金币,而你拥有的每个村庄都会产生一个额"
|
||
"外的金币。"
|
||
|
||
#. [else]
|
||
#. [event]
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:607
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:739
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:772
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:912
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:964
|
||
msgid "Click on the <b>End Turn</b> button"
|
||
msgstr "点击<b>结束回合</b>按钮"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:643
|
||
msgid ""
|
||
"You’re about to be healed by $hp_difference hitpoints, but it’s time to "
|
||
"summon some help against that quintain."
|
||
msgstr "你就要回复$hp_difference点生命值了,但现在应该召唤一些帮手来对付刺靶。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:648
|
||
msgid ""
|
||
"female^You’re about to be healed by $hp_difference hitpoints, but it’s time "
|
||
"to summon some help against that quintain."
|
||
msgstr "你就要回复$hp_difference点生命值了,但现在应该召唤一些帮手来对付刺靶。"
|
||
|
||
#. [message]: id=student
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:654
|
||
msgid "I’ll recruit some elves!"
|
||
msgstr "我会征募一些精灵!"
|
||
|
||
#. [event]
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:656
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1010
|
||
msgid "Keep"
|
||
msgstr "主楼"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:661
|
||
msgid ""
|
||
"A splendid idea. You can recruit two units if you return to the keep. You "
|
||
"have plenty of gold for that."
|
||
msgstr ""
|
||
"相当好的主意。如果你回到城堡主楼,就可以征募两个单位。你有很多金币可以用。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:666
|
||
msgid ""
|
||
"female^A splendid idea. You can recruit two units if you return to the keep. "
|
||
"You have plenty of gold for that."
|
||
msgstr ""
|
||
"相当好的主意。如果你回到城堡主楼,就可以征募两个单位。你有很多金币可以用。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:672
|
||
msgid "Move Konrad to the keep"
|
||
msgstr "把科纳德移动到城堡主楼"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:673
|
||
msgid "Move Li’sar to the keep"
|
||
msgstr "把莉莎移动到城堡主楼"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:690
|
||
msgid "Recruiting"
|
||
msgstr "征募"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:692
|
||
msgid ""
|
||
"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle "
|
||
"tiles around it by right-clicking and selecting <b>Recruit</b>. This time "
|
||
"you will only be given one type of unit to choose: the Elvish Fighter."
|
||
msgstr ""
|
||
"任何时候,只要你在<b>城堡主楼</b>上,你就可以在其四周的城堡六角格里进行<b>征"
|
||
"募</b>,只需要右键单击六角格并且选择<b>征募</b>即可。现在你只有一种单位类型可"
|
||
"以选择:精灵战士。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:696
|
||
msgid "Right click on a castle tile and select <b>Recruit</b>"
|
||
msgstr "右键单击一个城堡六角格并选择<b>征募</b>"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:730
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:763
|
||
msgid "New Recruits"
|
||
msgstr "新兵"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:732
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:765
|
||
msgid ""
|
||
"New units cannot act in the turn they appear; you will gain control of them "
|
||
"next turn.\n"
|
||
"After this dialog, you can move the mouse over a unit to see a summary of "
|
||
"its abilities on the right of the screen."
|
||
msgstr ""
|
||
"新征募的单位在初次出现的回合什么都做不了。下回合开始你才能控制他们。\n"
|
||
"在这对白之后,你可以把鼠标移动到一个单位上,这样就可以在屏幕右边看到其能力的"
|
||
"概述。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:744
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:777
|
||
msgid "Right click on the other castle tile and recruit another unit"
|
||
msgstr "右键单击城堡的另一个六角格并征募另一个单位"
|
||
|
||
#. [message]: id=student
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:799
|
||
msgid ""
|
||
"Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||
msgstr "嘿,这个刺靶刚恢复了2点生命值!我得赶快弄死它!"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:803
|
||
msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal."
|
||
msgstr "是的,如果一个单位在一回合内什么都没有做,它将会缓慢地回复生命值。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:809
|
||
msgid ""
|
||
"Had the quintain survived your onslaught, it would have regained two "
|
||
"hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal."
|
||
msgstr ""
|
||
"假如刺靶承受住了你的攻击,它会恢复2点生命值。如果一个单位在一回合内什么都没有"
|
||
"做,它将会缓慢地恢复生命。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:823
|
||
msgid ""
|
||
"But before you send your fighters against the quintain, you should know they "
|
||
"have two kinds of attack..."
|
||
msgstr "但是在指派你的战士去和刺靶战斗之前,你应该知道他们有两种攻击……"
|
||
|
||
#. [message]: id=student
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:827
|
||
msgid "I’ll tell them to use the one that does the most damage!"
|
||
msgstr "我会让他们使用伤害最高的攻击方式!"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:831
|
||
msgid ""
|
||
"And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll "
|
||
"find out..."
|
||
msgstr "那么你认为哪种伤害更高呢?剑(5–4)还是弓(3–3)?我想你会找到答案的……"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:833
|
||
msgid "Left click on an Elvish Fighter"
|
||
msgstr "左键单击一个精灵战士"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:834
|
||
msgid "End your turn and attack again."
|
||
msgstr "结束你的回合,然后再次攻击。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:852
|
||
msgid ""
|
||
"You wouldn’t do anything stupid like charging that quintain yourself again, "
|
||
"now would you?\n"
|
||
"Use the fighters you recruited first; they’ll be a lot of help."
|
||
msgstr ""
|
||
"现在你不会去做亲自向着刺靶冲锋这样的傻事了,是吧?\n"
|
||
"首先使用你征募的战士们,他们会帮上大忙。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:864
|
||
msgid "Left click on the quintain to attack it."
|
||
msgstr "左键单击刺靶以攻击它。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:901
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908
|
||
msgid " The ranged attack would have been safer."
|
||
msgstr " 远程攻击应该会更安全些的。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:901
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:920
|
||
msgid ""
|
||
"Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</i> "
|
||
"attack. The quintain defended with its melee attack (3–5)."
|
||
msgstr ""
|
||
"你的精灵使用了剑(5–4,或者说每次5点伤害,攻击4次),这是一种<b>近战</b>攻"
|
||
"击。刺靶会以它的近战攻击(3–5)进行反击。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:960
|
||
msgid ""
|
||
"\n"
|
||
"End your turn, then attack again."
|
||
msgstr ""
|
||
"\n"
|
||
"结束你的回合,然后再次攻击。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:920
|
||
msgid ""
|
||
"\n"
|
||
"You should tell the other elf to use the bow."
|
||
msgstr ""
|
||
"\n"
|
||
"你应该让另一位精灵用弓。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:924
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:973
|
||
msgid "Attack with the other elf"
|
||
msgstr "让另一个精灵攻击"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:953
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:960
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:971
|
||
msgid ""
|
||
"Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 "
|
||
"attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
"could not defend itself."
|
||
msgstr ""
|
||
"你的精灵使用了弓,这是一种<b>远程</b>攻击(3–3,或者说每次3点伤害,攻击3"
|
||
"次)。刺靶没有远程攻击,只有近战攻击,所以它无法保护自己。"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:992
|
||
msgid "Keep attacking with both elves until the quintain is finished!"
|
||
msgstr "让两个精灵继续攻击,直到刺靶被消灭!"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1006
|
||
msgid "Maybe you should recruit another elf?"
|
||
msgstr "或许你应该再征募一个精灵?"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1010
|
||
msgid "Unit Descriptions"
|
||
msgstr "单位描述"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1012
|
||
msgid ""
|
||
"You can right click on a unit to see a detailed <b>Unit Description</b>."
|
||
msgstr "你可以右键单击一个单位来查看详细的<b>单位描述</b>。."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1033
|
||
msgid "Protect Your Troops"
|
||
msgstr "保护你的部队"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1035
|
||
msgid ""
|
||
"Remember to pull back wounded units into villages and recruit more if "
|
||
"needed. Take special care of units with the highest <i>experience points "
|
||
"(XP)</i> so they can gain levels and become more powerful."
|
||
msgstr ""
|
||
"记得把受伤的单位撤回村庄,如果需要的话征募更多的单位。特别要注意保护那些得到"
|
||
"最多<b>经验值(XP)</b>的单位,让他们得以升级,并变得更强。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1052
|
||
msgid "Support"
|
||
msgstr "供给"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1054
|
||
msgid ""
|
||
"Each village you control will <i>support</i> one unit for free. After that, "
|
||
"each unit costs you one gold per turn."
|
||
msgstr ""
|
||
"你控制的每个村庄都可以免费<b>供给</b>一个单位。超出村庄数目的话,每个单位每回"
|
||
"合会耗费你1个金币。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1069
|
||
msgid "Advancement"
|
||
msgstr "前进"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1071
|
||
msgid ""
|
||
"When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go up "
|
||
"a level. Elvish Fighters have two advancement options, and you will be able "
|
||
"to choose which one you want. However, second level units cost twice as much "
|
||
"to support as first level units."
|
||
msgstr ""
|
||
"当一个单位获得足够的经验值时(<b>经验值条</b>,如果有的话,会显示在<b>生命值"
|
||
"条</b>的<b>右边</b>),它就会升级。精灵战士有两种升级选项,你可以选择你想要的"
|
||
"选项。不过,二级单位的维护费用是一级单位的两倍。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1086
|
||
msgid "Defenses"
|
||
msgstr "防御"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1089
|
||
msgid ""
|
||
"Whenever one of your units is selected, you’ll see varying percentages as "
|
||
"you move the mouse over the map. The higher the percentage, the more "
|
||
"<i>defense</i> that unit has in that kind of terrain. For example, most "
|
||
"units have good defenses in castles and villages but poor defenses in "
|
||
"rivers. However, these quintains use a <i>magical</i> attack, which always "
|
||
"has a 70% chance of hitting no matter what terrain its target occupies."
|
||
msgstr ""
|
||
"一旦选中一个单位,那么当鼠标在地图上移动时,你将看到不断变化的百分数值:数值"
|
||
"越高,则该单位在此类地形上的<b>闪避率</b>越高。例如,大多数单位在村庄和城堡中"
|
||
"的闪避率挺不错,而在河里则很糟糕。但是,这些刺靶使用的是<b>魔法</b>攻击,所以"
|
||
"不管对手占据了哪里,它们都有70%的可能命中。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1114
|
||
msgid "The quintain is destroyed, and I have gained more experience!"
|
||
msgstr "刺靶坏掉了,而我获得了更多的经验值!"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1120
|
||
msgid ""
|
||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||
"Gain enough experience and you’ll become more powerful.\n"
|
||
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
"没错,你通过战斗,尤其是杀死对手来获得经验值。获得足够的经验值之后你就会变得"
|
||
"更加强大。\n"
|
||
"现在,科纳德,我会再给你留点假人来练习!结束之后,我们有真正的事情要做……"
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1124
|
||
msgid ""
|
||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||
"Gain enough experience and you’ll become more powerful.\n"
|
||
"Now, Li’sar, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
"没错,你通过战斗,尤其是杀死对手来获得经验值。获得足够的经验值之后你就会变得"
|
||
"更加强大。\n"
|
||
"现在,莉莎,我会再给你留点假人来练习!结束之后,我们有真正的事情要做……"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1192
|
||
msgid "Note"
|
||
msgstr "提示"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1194
|
||
msgid ""
|
||
"These dummies only attack if you are a single tile away. With care, you "
|
||
"should be able to kill them one at a time."
|
||
msgstr ""
|
||
"这些假人只会在你和它们之间只有一格距离时才会进攻。如果足够谨慎,你应该能把它"
|
||
"们逐个击破。"
|
||
|
||
#. [set_menu_item]: id=skip_item
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1202
|
||
msgid "End Scenario"
|
||
msgstr "结束场景"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1215
|
||
msgid ""
|
||
"Do you want to keep practicing? You can end this scenario at any time by "
|
||
"using the <b>End Scenario</b> item in the context menu."
|
||
msgstr ""
|
||
"你还想继续练习吗?你随时可以通过点击上下文菜单中的<b>结束场景</b>来结束这一幕"
|
||
"场景。"
|
||
|
||
#. [option]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1217
|
||
msgid "Yes, I’m still figuring it out."
|
||
msgstr "是,我还在摸索呢。"
|
||
|
||
#. [option]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1220
|
||
msgid "No, I think I’ve got it."
|
||
msgstr "不,我想我已经弄明白了。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1261
|
||
msgid "Victory"
|
||
msgstr "胜利"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1262
|
||
msgid ""
|
||
"After your victory notice, the map will be grayed out to indicate that the "
|
||
"scenario is over, but you will still be able to examine the final positions "
|
||
"and state of your troops and any surviving enemies. This is called <i>linger "
|
||
"mode</i>. When you’re finished, click the <b>End Scenario</b> button to go "
|
||
"on the next scenario in the campaign."
|
||
msgstr ""
|
||
"在你的胜利提示之后,地图会变为灰色,以表示本场景已经结束了。但你将仍然可以仔"
|
||
"细查看你的部队以及所有存活的敌人的最终位置和状态。这称为<b>逗留模式</b>。当你"
|
||
"觉得可以结束时,点击<b>结束场景</b>按钮,就可以进入战役中的下一个场景了。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:31
|
||
msgid "Undo"
|
||
msgstr "撤销"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:32
|
||
msgid ""
|
||
"Don’t forget, you can press <b>u</b> to undo most things; useful for "
|
||
"correcting mistakes."
|
||
msgstr "别忘了,你可以按<b>u</b>键来撤销大部分操作,这在修正错误时非常有用。"
|
||
|
||
#. [then]
|
||
#. This string used as follows: "<unit name>', your new recruit, has two traits...'"
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:79
|
||
msgid ""
|
||
", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. "
|
||
"‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs "
|
||
"less experience to advance a level."
|
||
msgstr ""
|
||
",你的新兵,拥有两项特质:<b>强壮</b>和<b>聪慧</b>。“强壮”说明此单位可以造成"
|
||
"更多伤害,而“聪慧”说明它升级所需的经验值较少。"
|
||
|
||
#. [then]
|
||
#. This string used as follows: "<unit name>' has two traits: <i>quick</i> and ...'"
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:94
|
||
msgid ""
|
||
" has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit can "
|
||
"move one tile further each turn, and ‘resilient’ means it has more hitpoints."
|
||
msgstr ""
|
||
"拥有两项特质:<b>迅捷</b>和<b>坚韧</b>。“迅捷”说明这个单位每回合可以多移动一"
|
||
"格,而“坚韧”则说明他有更多的生命值。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
|
||
msgid "Patch of forest"
|
||
msgstr "森林据点"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
|
||
msgid ""
|
||
"Now put an unwounded unit, preferably a Fighter, in that patch of forest on "
|
||
"the south-east of the island; a nice, defensible spot."
|
||
msgstr ""
|
||
"现在,把一个没有受伤的单位,最好是一个战士,移动到岛屿东南部的那片森林里。那"
|
||
"是一个良好的防守点。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
|
||
msgid "Can one unit survive against all those enemies?"
|
||
msgstr "一个单位可以承受那么多敌人的攻击吗?"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
|
||
msgid ""
|
||
"With a little help, yes. If you move your Shaman next to the defending unit, "
|
||
"she will heal it 4 hitpoints per turn. Just be careful not to expose the "
|
||
"Shaman to attack since she is fairly weak herself."
|
||
msgstr ""
|
||
"如果给他一些帮助,是可以的。如果你把你的萨满移动到那个防守单位旁边,那她每回"
|
||
"合会回复他4点生命值。只要小心一点,不要让萨满暴露在攻击之下,因为她自身相当脆"
|
||
"弱。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
|
||
msgid "Move a unit (a Fighter if possible) to the patch of forest"
|
||
msgstr "移动一个单位(有可能的话最好是个战士)到那片森林中"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
|
||
msgid ""
|
||
"Advance other units onto the island or to capture villages, then <b>End "
|
||
"Turn</b>"
|
||
msgstr "让其他单位前进到岛屿上,或者去占领其他村庄,然后<b>结束回合</b>。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:234
|
||
msgid ""
|
||
"That unit is about one kill (8 experience points) away from gaining a level! "
|
||
"Do not let it die!"
|
||
msgstr "这个单位再杀死一个敌人(8点经验值)就可以升级了!别让他死掉!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:287
|
||
msgid "I hope I have a chance to retreat after this!"
|
||
msgstr "但愿我还能活着回去!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:298
|
||
msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgstr "只要一个交好运的兽人步兵再碰到我一下,我就要完了!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:309
|
||
msgid "Ouch! I could make use of some healing in a village."
|
||
msgstr "喔唷!我需要去村庄治疗。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336
|
||
msgid "I have $side.gold gold; enough to recruit!"
|
||
msgstr "我现在有$side.gold金币,足够用来征募了!"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:337
|
||
msgid "Yes, keep recruiting more units: I think you might need them!"
|
||
msgstr "对,不停地征募更多单位。我想你会需要他们的!"
|
||
|
||
#. [tutorial]: id=2_Tutorial
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:347
|
||
msgid "Wesnoth Tutorial Part II"
|
||
msgstr "韦诺教程 第二部分"
|
||
|
||
#. [side]: type=Orcish Warrior, id=Thrag
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:369
|
||
msgid "Thrag"
|
||
msgstr "斯拉戈"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:399
|
||
msgid "Defeat the Orc Leader"
|
||
msgstr "击败兽人领袖"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:409
|
||
msgid "Death of Konrad"
|
||
msgstr "科纳德阵亡"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419
|
||
msgid "Death of Li’sar"
|
||
msgstr "莉莎阵亡"
|
||
|
||
#. [unit]: id=Galdrad, type=Elvish Captain
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428
|
||
msgid "Galdrad"
|
||
msgstr "伽德拉德"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:455
|
||
msgid ""
|
||
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
|
||
"of scarecrows, perhaps?"
|
||
msgstr "呵,伽德拉德!德法多有没有召唤些别的什么来揍我?比如说,一群稻草人?"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:457
|
||
msgid "This is no game, Konrad! "
|
||
msgstr "这可不是闹着玩的,科纳德!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:458
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:459
|
||
msgid ""
|
||
"Orcs have encamped across the river. This is elven country; they are fools "
|
||
"to enter here. We Elves are fast and hard to hit in forests. You must defeat "
|
||
"their leader so they never threaten us again. I will advise you."
|
||
msgstr ""
|
||
"兽人已经在河对岸扎了营。这里是精灵的国度,胆敢入侵这里,他们真是一群蠢货。我"
|
||
"们精灵在森林中行动迅速而且难以击中。你必须击败他们的领袖,这样他们就再也不会"
|
||
"来威胁我们了。我会向你提供建议的。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:458
|
||
msgid "This is no game, Li’sar! "
|
||
msgstr "这可不是闹着玩的,莉莎!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:461
|
||
msgid "What should I do?"
|
||
msgstr "我该怎么做?"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:466
|
||
msgid ""
|
||
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
|
||
"the river. He should be little trouble."
|
||
msgstr "首先,我们必须干掉驻守在河中间的兽人步兵。他应该只是小菜一碟。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:467
|
||
msgid ""
|
||
"By then, their leader will have recruited more units to send against us and "
|
||
"the real fight will begin."
|
||
msgstr ""
|
||
"那时,他们的领袖肯定已经征募了很多单位来进攻我们,而真正的战斗就会打响。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:468
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:469
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:470
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:471
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:472
|
||
msgid "Shallow"
|
||
msgstr "浅"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:473
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:474
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:475
|
||
msgid "Deep water"
|
||
msgstr "深水"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:477
|
||
msgid ""
|
||
"See this dark blue water? It’s too deep for either side to cross. The orcs "
|
||
"could slowly wade through that narrow band of shallow lighter-blue water in "
|
||
"the east; but we could stand on the shore and force them to fight us from "
|
||
"the water, where they are exposed and we are protected by the forest."
|
||
msgstr ""
|
||
"看到那些深蓝色的水域了吗?那些地方水太深,双方都无法通过。兽人们可以从东面狭"
|
||
"窄的浅蓝色浅水中缓慢地渡河,不过我们可以坚守河岸,迫使他们站在水中和我们战"
|
||
"斗,那时他们将无处可躲,而我们则处于森林的保护之中。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:487
|
||
msgid ""
|
||
"The more likely attack, then, is across the bridge. That middle island is "
|
||
"the key: it has a village for healing injured units and forests in which we "
|
||
"fight so well."
|
||
msgstr ""
|
||
"接着,他们就最有可能过桥来攻击我们了。中间的小岛是关键:它有一座村庄可以用来"
|
||
"治疗受伤的单位,而岛上的森林会让我们如鱼得水。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:490
|
||
msgid ""
|
||
"To start, we will need some units:\n"
|
||
"two Elvish Fighters\n"
|
||
"two Elvish Archers\n"
|
||
"one Elvish Shaman"
|
||
msgstr ""
|
||
"作为开始,我们需要些单位:\n"
|
||
"两个精灵战士\n"
|
||
"两个精灵弓箭手\n"
|
||
"一个精灵萨满"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:568
|
||
msgid ""
|
||
"During your tutorial, both $recall_name1 and $recall_name2 gained "
|
||
"$recall_xp1 experience points. You should <i>recall</i> them now so they can "
|
||
"gain more experience, rather than recruiting new Fighters."
|
||
msgstr ""
|
||
"在之前的教程中,$recall_name1和$recall_name2都积累了$recall_xp1点经验值。你现"
|
||
"在应该把他们<b>召回</b>而不要征募新的战士,这样他们可以获得更多的经验。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:571
|
||
msgid ""
|
||
"During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
|
||
"and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now so "
|
||
"they can gain more experience, rather than recruiting new Fighters."
|
||
msgstr ""
|
||
"在之前的教程中,$recall_name1积累了$recall_xp1点经验值,而$recall_name2积累了"
|
||
"$recall_xp2点。你现在应该把他们<b>召回</b>而不要征募新的战士,这样他们可以获"
|
||
"得更多的经验。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:577
|
||
msgid ""
|
||
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
||
"You should recall that unit now, and recruit a second one (which is cheaper "
|
||
"than recalling, anyway)."
|
||
msgstr ""
|
||
"在之前的教程中,$recall_name1积累了$recall_xp1点经验值。你现在应该召回他,然"
|
||
"后再征募第二个单位(不管怎么说,这比召回要便宜点儿)。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:580
|
||
msgid "RECALL $recall_name1"
|
||
msgstr "召回$recall_name1"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:581
|
||
msgid ""
|
||
"Right click on the tile north-east of you and <i>recall</i> $recall_name1"
|
||
msgstr "右键单击你东北面的六角格并<b>召回</b>$recall_name1"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:590
|
||
msgid ""
|
||
"If any Elvish Fighters from your last battle had experience, we would "
|
||
"<i>recall</i> them to the current battlefield. However, your veterans gained "
|
||
"no experience so it’s cheaper to recruit new units instead. Recruit an "
|
||
"Elvish Fighter."
|
||
msgstr ""
|
||
"如果有精灵战士在上一场战斗中获得了经验,我们将把他们<b>召回</b>到现在的战场。"
|
||
"可惜你的老兵们没得到什么经验,所以还是征募新的单位比较划算。现在征募一个精灵"
|
||
"战士。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:593
|
||
msgid ""
|
||
"If you had any experienced units alive from your last battle we would "
|
||
"<i>recall</i> them. Instead we must recruit some new Elvish Fighters."
|
||
msgstr ""
|
||
"如果你有经验丰富的单位在上场战斗中生存下来的话,我们会<b>召回</b>他们的。现"
|
||
"在,我们只能征募几位新的精灵战士了。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:596
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:849
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:891
|
||
msgid "Elvish Fighter"
|
||
msgstr "精灵战士"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597
|
||
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
|
||
msgstr "右键单击你东北面的六角格并征募一个精灵战士"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:637
|
||
msgid "No! I said recruit an Elvish <i>Shaman</i>! Now try again..."
|
||
msgstr "不对!我说了征募一个精灵<b>萨满</b>!现在再试一次……"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:646
|
||
msgid ""
|
||
"The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
|
||
"friendly units around her. She also has a special attack which <i>slows</i> "
|
||
"enemies, halving the damage they do."
|
||
msgstr ""
|
||
"萨满是一种相当脆弱的单位,不过有<b>治疗</b>周围单位的能力。同时她也拥有可以让"
|
||
"敌人<b>减速</b>的特殊攻击,这种攻击还会让敌人的伤害输出减半。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:647
|
||
msgid "So, should I end my turn now?"
|
||
msgstr "那么,现在我该结束回合吗?"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:649
|
||
msgid ""
|
||
"While none of your recruited units can move, you still can. Your five units "
|
||
"cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more "
|
||
"income."
|
||
msgstr ""
|
||
"虽然你征募的单位这回合都不能移动,但是你仍然可以。你的5个单位会花费你5个金币"
|
||
"的维护费用,因此你的金币会每回合减少3个。你需要更多的收入。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:651
|
||
msgid "Move Konrad to capture a village"
|
||
msgstr "移动科纳德去占领一座村庄"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:652
|
||
msgid "Move Li’sar to capture a village"
|
||
msgstr "移动莉莎去占领一座村庄"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:669
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:707
|
||
msgid "No! I said recruit an Elvish <i>Archer</i>! Now try again..."
|
||
msgstr "不对!我说了征募一个精灵<b>弓箭手</b>!现在再试一次……"
|
||
|
||
#. [else]
|
||
#. [unit]: id=Eowynial, type=Elvish Archer
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:675
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:686
|
||
msgid "Eowynial"
|
||
msgstr "艾欧温妮儿"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:690
|
||
msgid "Shaman"
|
||
msgstr "萨满"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:691
|
||
msgid "Recruit an Elvish Shaman to your north"
|
||
msgstr "在你北面的六角格里征募一个精灵萨满"
|
||
|
||
#. [else]
|
||
#. [unit]: id=Elriend, type=Elvish Archer
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:713
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:723
|
||
msgid "Elriend"
|
||
msgstr "艾尔林安德"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:746
|
||
msgid "No! I said <i>recall</i> $recall_name2|! Now try again..."
|
||
msgstr "不对!我说了<b>召回</b>$recall_name2|!现在再试一次……"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:755
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:791
|
||
msgid "Archer #1"
|
||
msgstr "弓箭手 #1"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:756
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:792
|
||
msgid "Archer #2"
|
||
msgstr "弓箭手 #2"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:758
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:794
|
||
msgid "Recruit two Elvish Archers in the tiles to your west"
|
||
msgstr "在你西边的六角格中征募两个精灵弓箭手"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:771
|
||
msgid "No! I said recruit an Elvish <i>Fighter</i>! Now try again..."
|
||
msgstr "不对!我说了征募一个精灵<b>战士</b>!现在再试一次……"
|
||
|
||
#. [else]
|
||
#. [unit]: id=Golir, type=Elvish Fighter
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:777
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:787
|
||
msgid "Golir"
|
||
msgstr "葛利尔"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:825
|
||
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
||
msgstr "不对!我说了召回$recall_name1,不是$recall_name2|!现在再试一次……"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:829
|
||
msgid ""
|
||
"No! I said <i>recall</i> $recall_name1 from the last battle, not recruit a "
|
||
"new $recruit.language_name|! Now try again..."
|
||
msgstr ""
|
||
"不对!我说了<b>召回</b>$recall_name1,不是征募一个新的$recruit."
|
||
"language_name|!现在再试一次……"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845
|
||
msgid "Right click on the tile east of you and recall $recall_name2"
|
||
msgstr "右键单击你东面的六角格并且召回$recall_name2"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:846
|
||
msgid "RECALL $recall_name2"
|
||
msgstr "召回$recall_name2"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:850
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:892
|
||
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
|
||
msgstr "右键单击你东面的六角格并征募一个精灵战士"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:873
|
||
msgid ""
|
||
"$recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</i>. "
|
||
"Now try again..."
|
||
msgstr ""
|
||
"$recruit.language_name|?我说了<b>征募</b>一个新的<b>精灵战士</b>。现在再试一"
|
||
"次……"
|
||
|
||
#. [else]
|
||
#. [unit]: id=Elindel, type=Elvish Fighter
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:880
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:890
|
||
msgid "Elindel"
|
||
msgstr "艾林德尔"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:919
|
||
msgid "You’ve learned well, Konrad! "
|
||
msgstr "你学得挺不错,科纳德!"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:920
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:922
|
||
msgid ""
|
||
"The village supports one unit and pays 1 gold per turn. You’re only losing 1 "
|
||
"gold per turn now."
|
||
msgstr ""
|
||
"这个村庄会供给一个单位,并每回合支付1个金币给你。你现在每回合只损失1个金币"
|
||
"了。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:921
|
||
msgid "You’ve learned well, Li’sar! "
|
||
msgstr "你学得挺不错,莉莎!"
|
||
|
||
#. [event]
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:924
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1052
|
||
msgid "End your turn"
|
||
msgstr "结束你的回合"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:930
|
||
msgid ""
|
||
"You’ve captured all the villages around the keep, but stay near so you can "
|
||
"recruit more units."
|
||
msgstr ""
|
||
"你已经占领了城堡主楼附近的所有村庄,但是不要离开太远,这样你就可以征募更多的"
|
||
"单位。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945
|
||
msgid ""
|
||
"You should leave the villages near your keep for Konrad to capture. He needs "
|
||
"to stay nearby to recruit more units anyway."
|
||
msgstr ""
|
||
"你应该把城堡主楼附近的村庄留给科纳德去占领,因为不管怎么说,他总是得呆在主楼"
|
||
"附近以便征募更多的单位。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946
|
||
msgid ""
|
||
"You should leave the villages near your keep for Li’sar to capture. She "
|
||
"needs to stay nearby to recruit more units anyway."
|
||
msgstr ""
|
||
"你应该把城堡主楼附近的村庄留给莉莎去占领,因为不管怎么说,她总是得呆在主楼附"
|
||
"近以便征募更多的单位。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:952
|
||
msgid "Orcish Grunts have no ranged attacks, so use your archers against them."
|
||
msgstr "兽人步兵没有远程攻击,所以用你的弓箭手去攻击他们。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:954
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1079
|
||
msgid "Attack the orc with an Archer"
|
||
msgstr "用弓箭手攻击那个兽人"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:955
|
||
msgid ""
|
||
"To review the capabilities of any unit—including an enemy—hover the mouse "
|
||
"over it, and you will see a unit summary on the right of the screen"
|
||
msgstr ""
|
||
"若要查看某个单位的能力——包括敌人的能力——只要将鼠标指向它,你就会在屏幕右边看"
|
||
"到单位概述。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:955
|
||
msgid "Unit Summaries"
|
||
msgstr "<big>单位概述</big>"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:963
|
||
msgid ""
|
||
"Excellent. Elves are well-protected in the forest. There’s only a 30% chance "
|
||
"of hitting an Elvish Archer in that tile."
|
||
msgstr ""
|
||
"漂亮极了。精灵们在森林中会受到良好的保护。当精灵弓箭手处于该六角格中时,敌人"
|
||
"只有30%的几率能击中他。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:972
|
||
msgid ""
|
||
"It’s very dangerous to stand in water when there are enemies about! Your "
|
||
"unit will have an 80% chance of being hit when the enemy counter-attacks! "
|
||
"Cancel!"
|
||
msgstr ""
|
||
"附近有敌人时站在水里非常危险!敌人在反击时有80%的几率能击中你的单位!快取消!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:978
|
||
msgid "Attack the orc with the other Archer"
|
||
msgstr "用另一个弓箭手攻击兽人"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:990
|
||
msgid "Fighter to HERE"
|
||
msgstr "把战士移动到*这里*"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:991
|
||
msgid ""
|
||
"Your other units cannot reach the orc this turn. Send a Fighter to the "
|
||
"village in the far east of the map. It will take two turns to reach it."
|
||
msgstr ""
|
||
"你的其他单位这回合无法抵达兽人的位置。派一个战士去占领地图东面那个距离挺远的"
|
||
"村庄。需要两回合才能抵达那里。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992
|
||
msgid "Long-distance Movement"
|
||
msgstr "<big>长距离移动</big>"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992
|
||
msgid ""
|
||
"You can order a unit to move for multiple turns by selecting the unit and "
|
||
"clicking on the destination. A number will indicate how many turns it will "
|
||
"take to get there."
|
||
msgstr ""
|
||
"你可以命令一个单位进行跨越多回合的移动。只要选中单位,然后单击目的地即可。一"
|
||
"个数字将会显示该单位需要多少回合才能到达目的地。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:993
|
||
msgid "Tell a Fighter to move to the far east village"
|
||
msgstr "让一个战士移动到东面的村庄。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1011
|
||
msgid ""
|
||
"Send the other Fighter and the Shaman south so they can attack next turn, "
|
||
"then return to the keep to recruit more units!"
|
||
msgstr ""
|
||
"把另一个战士和萨满派往南面。这样他们下回合就可以攻击。然后回到城堡主楼以征募"
|
||
"更多的单位!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1012
|
||
msgid "Move your Fighter and Shaman south, then return Konrad to the keep"
|
||
msgstr "让你的战士和萨满向南移动,然后让科纳德返回城堡主楼"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1013
|
||
msgid "Move your Fighter and Shaman south, then return Li’sar to the keep"
|
||
msgstr "让你的战士和萨满向南移动,然后让莉莎返回城堡主楼"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1023
|
||
msgid "Recruit another Archer and a Fighter"
|
||
msgstr "征募另一个弓箭手和一个战士"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038
|
||
msgid "I have no more money to recruit!"
|
||
msgstr "我没钱征募了!"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1039
|
||
msgid "That is often a problem, which is why owning villages is important."
|
||
msgstr "这常常是个问题,所以拥有村庄是非常重要的。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040
|
||
msgid "Move Konrad to another (unowned) village"
|
||
msgstr "把科纳德移动到另一个(未被占领的)村庄中"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041
|
||
msgid "Move Li’sar to another (unowned) village"
|
||
msgstr "把莉莎移动到另一个(未被占领的)村庄中"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1066
|
||
msgid ""
|
||
"That Grunt is blocking the bridge! We must occupy that island before the "
|
||
"Wolf Riders reach it."
|
||
msgstr "那个兽人步兵堵住了桥!我们必须在狼骑兵到达前占领那个岛。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1067
|
||
msgid "Can’t our units just move around him?"
|
||
msgstr "我们的单位就不能直接从他身边通过吗?"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1070
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1071
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1072
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1073
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1074
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1075
|
||
msgid "ZoC"
|
||
msgstr "控制区域"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1077
|
||
msgid ""
|
||
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
|
||
"i> and cannot move further that turn.\n"
|
||
"To move your troops onto that island without wading slowly through the "
|
||
"water, you’ll have to kill the Grunt."
|
||
msgstr ""
|
||
"不行。一旦你靠近敌人单位,你就处于它的<b>控制区域</b>内,并且在那回合无法继续"
|
||
"深入敌后。\n"
|
||
"如果你不想让你的军队缓慢地涉水到达那座岛屿的话,你必须杀掉那个兽人步兵。"
|
||
|
||
#. [event]
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1109
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1133
|
||
msgid "Advance other units and capture villages, then <b>End Turn</b>"
|
||
msgstr "让其他单位推进并占领村庄,然后<b>结束回合</b>"
|
||
|
||
#. [then]
|
||
#. The unit with unit type $unit.language_name is male.
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1119
|
||
msgid ""
|
||
"No other units can reach that orc. I hope my $unit.language_name survives "
|
||
"its counter-attack! I’d better grab more villages and move everyone closer "
|
||
"for next turn."
|
||
msgstr ""
|
||
"其他单位无法接近那个兽人了。但愿我的$unit.language_name能撑过它的反击!看来在"
|
||
"下回合我最好占领更多的村庄,让大家再互相靠近一点。"
|
||
|
||
#. [else]
|
||
#. The unit with unit type $unit.language_name is female.
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1123
|
||
msgid ""
|
||
"female^No other units can reach that orc. I hope my $unit.language_name "
|
||
"survives its counter-attack! I’d better grab more villages and move everyone "
|
||
"closer for next turn."
|
||
msgstr ""
|
||
"其他单位无法接近那个兽人了。但愿我的$unit.language_name能撑过它的反击!看来在"
|
||
"下回合我最好占领更多的村庄,让大家再互相靠近一点。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1126
|
||
msgid ""
|
||
"Yes. If your Shaman stands just behind that unit on the bridge, she will "
|
||
"heal it at the beginning of the next turn."
|
||
msgstr "对。如果你的紧靠在桥上单位的背后,那么她会在下回合开始时治疗它。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1127
|
||
msgid "Move your Shaman onto the bridge to stand behind your other unit"
|
||
msgstr "把你的萨满移动到桥上,站在另一个单位背后"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1173
|
||
msgid ""
|
||
"Be careful: if you stand on the bridge you are exposed to attack from "
|
||
"multiple directions!"
|
||
msgstr "小心:如果你站在桥上,那么你就暴露在多个方向的攻击之下!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1186
|
||
msgid ""
|
||
"It’s very dangerous to stand in water when there are enemies about! Your "
|
||
"unit will have an 80% chance of being hit! Cancel, and wait for them to "
|
||
"attack you!"
|
||
msgstr ""
|
||
"附近有敌人时站在水里非常危险!你的单位有80%的几率被击中!取消移动,等他们来进"
|
||
"攻你!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1196
|
||
msgid ""
|
||
"Don’t forget about your Fighter in the east; you can move him south to that "
|
||
"last village near the channel."
|
||
msgstr "别忘了你在东面的战士,你可以把他向南移动到水道旁边的最后一个村庄里。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1201
|
||
msgid ""
|
||
"We need to occupy that village, otherwise they will take it next turn! Move "
|
||
"a unit into the village to stop the orcs capturing it. Whichever unit you "
|
||
"choose will benefit from the village’s healing, too."
|
||
msgstr ""
|
||
"我们得占领岛上的村庄,否则下回合他们会占领它的!把一个单位移动到村庄里去,以"
|
||
"阻止兽人对它的占领。不论你选择哪个单位,他都会得到村庄的治疗。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1213
|
||
msgid ""
|
||
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
|
||
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
|
||
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
|
||
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
|
||
"day."
|
||
msgstr ""
|
||
"小心!现在已经是夜间了。兽人是<b>混沌</b>的,这意味着他们的攻击现在会增强"
|
||
"25%。在昼间,他们的攻击则减弱25%,这可是很明显的区别。你是<b>守序</b>的:在昼"
|
||
"间变得强大,而在夜间变得弱小。精灵则是<b>中立</b>的:不受时段的影响。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1214
|
||
msgid ""
|
||
"After this dialog, hold the mouse over the landscape image below the minimap "
|
||
"on the right. This brings up a description of the time of day, showing who "
|
||
"has the advantage."
|
||
msgstr ""
|
||
"在这段对话后,把鼠标移动到右边小地图上方的小地图上停留一会儿。你将会看到关于"
|
||
"时段的描述,以及何类单位在此时具有优势。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1214
|
||
msgid "Time of Day"
|
||
msgstr "<big>时段</big>"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1221
|
||
msgid ""
|
||
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
||
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
|
||
"unit)."
|
||
msgstr ""
|
||
"记得让你受伤的单位撤退到村庄里。治疗师们每次只能回复4点生命值,而村庄则可以回"
|
||
"复8点(对任何单位来说这都是最大值)。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1228
|
||
msgid "Defend here"
|
||
msgstr "守卫此处"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1229
|
||
msgid ""
|
||
"Beware of those orcs crossing the river! If they get into the forest they’ll "
|
||
"be hard to dislodge!"
|
||
msgstr "注意那些正在渡河的兽人!如果让他们进入森林,那就很难击退了!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1235
|
||
msgid "Tracking Unused Units"
|
||
msgstr "<big>跟踪未使用的单位</big>"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1235
|
||
msgid ""
|
||
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
|
||
"unit to the next. If you press <b>space</b>, you can mark the currently "
|
||
"selected unit as having finished its turn, which stops you moving it by "
|
||
"accident later on. When <b>n</b> no longer selects a new unit, it’s safe to "
|
||
"end your turn."
|
||
msgstr ""
|
||
"通过按<b>n</b>键依次选中各个单位,你可以确保自己使用了所有的部队。如果按下<b>"
|
||
"空格</b>,你就可以将当前选中的单位标记为当前回合行动完成,以免你一会儿不小心"
|
||
"又移动了它。当<b>n</b>键无法选中新的单位时,就可以放心地结束您的回合了。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1240
|
||
msgid ""
|
||
"In this scenario, you only need to defeat the orc leader to win. (Victory "
|
||
"conditions for a scenario are given under <b>Scenario Objectives</b> in the "
|
||
"<b>Main Menu</b>)."
|
||
msgstr ""
|
||
"在此场景中,你只需要打败兽人首领就能获胜了。(场景的胜利条件在<b>主菜单</b>的"
|
||
"<b>场景任务目标</b>中给出。)"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1240
|
||
msgid "Victory Conditions"
|
||
msgstr "<big>胜利条件</big>"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1245
|
||
msgid "Recruit the Right Unit Types"
|
||
msgstr "<big>征募正确的单位类型</big>"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1245
|
||
msgid ""
|
||
"Remember to recruit troops useful for the situation. Archers are "
|
||
"particularly effective against Grunts, Wolf Riders and the orcish leader."
|
||
msgstr ""
|
||
"记得要征募在当前战局中有用的部队。弓箭手们在对付兽人步兵、狼骑兵和兽人领袖时"
|
||
"特别有效。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1263
|
||
msgid ""
|
||
"Stay near the keep! You need to be on a keep to recruit more units, and I "
|
||
"doubt the orc leader will let you use his!"
|
||
msgstr ""
|
||
"留在城堡主楼附近!你需要站在主楼上才能征募更多的单位,我怀疑兽人领袖是不会让"
|
||
"你用他的主楼的!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1277
|
||
msgid ""
|
||
"Their leader has moved into that village! He’s not as stupid as I thought. "
|
||
"The village heals him each turn and provides good defense."
|
||
msgstr ""
|
||
"他们的领袖移动到那个村庄里了!他没有我所想的那么愚蠢。村庄每回合都会为他治"
|
||
"疗,而且会提供很好的防御(闪避)。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1288
|
||
msgid ""
|
||
"That unit has captured our village! You’d better get him out; it heals him "
|
||
"each turn and provides good defense."
|
||
msgstr ""
|
||
"那个单位占领了我们的村庄!你最好把他赶出去。村庄每回合都会为他治疗,而且会提"
|
||
"供很好的防御(闪避)。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1300
|
||
msgid ""
|
||
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
||
"but I hope you have a plan if I miss!"
|
||
msgstr ""
|
||
"让我进攻是很冒险的!我可以用远程攻击让对手减速,但是你最好想清楚如果我失手了"
|
||
"的话该怎么办!"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1336
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1352
|
||
msgid ""
|
||
"You are close to killing their leader! The unit who finishes him will gain "
|
||
"16 experience points because he is second level. Choose your attacking unit "
|
||
"carefully!"
|
||
msgstr ""
|
||
"你马上就要杀死他们的领袖了!击杀他的单位将获得16点经验值,因为他是一个二级单"
|
||
"位。谨慎地选择你的进攻单位!"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1401
|
||
msgid ""
|
||
"We will miss $deadguy.name| because he had $deadguy.experience experience "
|
||
"points. He would have advanced to second level soon."
|
||
msgstr ""
|
||
"我们会怀念$deadguy.name|的,因为他有$deadguy.experience点经验值,本来他很快就"
|
||
"要升到二级了。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1404
|
||
msgid ""
|
||
"We will miss $deadguy.name| because she had $deadguy.experience experience "
|
||
"points. She would have advanced to second level soon."
|
||
msgstr ""
|
||
"我们会怀念$deadguy.name|的,因为她有$deadguy.experience点经验值,本来她很快就"
|
||
"要升到二级了。"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1421
|
||
msgid ""
|
||
"We will miss $deadguy.name|, but at least he was not one of our experienced "
|
||
"troops!"
|
||
msgstr "我们会怀念$deadguy.name|的,不过至少他不是我们的老兵里的一员!"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1424
|
||
msgid ""
|
||
"We will miss $deadguy.name|, but at least she was not one of our experienced "
|
||
"troops!"
|
||
msgstr "我们会怀念$deadguy.name|的,不过至少她不是我们的老兵里的一员!"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1439
|
||
msgid ""
|
||
"Losing a healer hurts all the troops! Keep them out of the enemy’s reach!"
|
||
msgstr "失去一位治疗师是对整支军队的打击!保证他们处在敌人的攻击范围之外!"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1440
|
||
msgid "Tracking Enemy Movement"
|
||
msgstr "<big>跟踪敌人的移动</big>"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1440
|
||
msgid ""
|
||
"You can see where an enemy can reach by moving the mouse over them. You can "
|
||
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
|
||
"command from the <b>Actions</b> menu."
|
||
msgstr ""
|
||
"你可以将鼠标移动到敌人之上以查看他们的移动范围。你可以使用<b>行动</b>菜单中的"
|
||
"<b>显示敌方移动范围</b>命令一下子查看到所有敌人的移动范围。"
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1444
|
||
msgid ""
|
||
"Second level units are powerful, but not invulnerable! Goodbye, $deadguy."
|
||
"name|."
|
||
msgstr "二级单位是很强大,但并非坚不可摧!永别了,$deadguy.name|。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1459
|
||
msgid ""
|
||
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
|
||
"with many units at once during the day."
|
||
msgstr ""
|
||
"小心兽人领袖:他在夜间可以造成36点伤害!等到白天,并且同时使用大量单位攻击"
|
||
"他。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1479
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
|
||
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
"升级让我的生命值完全回复了!\n"
|
||
"我的<b>精准</b>技能让我总是有至少60%的几率命中对手,并且我能攻击4次,每次命中"
|
||
"能造成9点伤害。让我来对付那些难以命中的家伙。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1488
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me!\n"
|
||
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
|
||
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
"升级让我的生命值完全回复了!\n"
|
||
"我的<b>精准</b>技能让我总是有至少60%的几率命中对手,并且我能攻击4次,每次命中"
|
||
"能造成9点伤害。让我来对付那些难以命中的家伙。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1504
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I am good with both bow and sword, and I have a special ability: <i>Ambush</"
|
||
"i>. I can hide in forests where enemies can only see me if they are right "
|
||
"next to me."
|
||
msgstr ""
|
||
"升级让我的生命值完全回复了!\n"
|
||
"我对弓和剑都很擅长,而且我拥有一项特殊技能:<b>伏击</b>。我可以隐藏在森林中,"
|
||
"敌人无法看见我,除非他们就在我旁边。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1518
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I am good with both bow and sword, and I have a special ability: "
|
||
"<i>Leadership</i>. First level units around me do 25% more damage, so "
|
||
"position me carefully."
|
||
msgstr ""
|
||
"升级让我的生命值完全回复了!\n"
|
||
"我对弓和剑都很擅长,而且我拥有一项特殊技能:<b>领导</b>。我周围的1级单位会多"
|
||
"输出25%伤害,所以请谨慎地移动我的位置。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1533
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I am particularly good with the sword, dealing 8 damage in 4 attacks."
|
||
msgstr ""
|
||
"升级让我的生命值完全回复了!\n"
|
||
"我对剑术特别擅长,拥有4次攻击,每次能造成8点伤害。"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1702
|
||
msgid "You took too long! We’ll never be rid of these orcs!"
|
||
msgstr "你浪费了太多时间了!这样下去我们永远无法击败这些兽人!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1725
|
||
msgid ""
|
||
"You have beaten the orcs! You may want to try some novice-level campaigns "
|
||
"next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale "
|
||
"of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> "
|
||
"was specifically designed as a beginner’s campaign. Konrad, Li’sar and "
|
||
"Delfador are characters from <i>Heir to the Throne</i>."
|
||
msgstr ""
|
||
"你打败了兽人!接着,你可能会想试试看新手级别的战役,比如说<b>南疆哨所</b>、"
|
||
"<b>兽人入侵</b>、<b>兄弟传说</b>或者<b>王座之承</b>。<b>南疆哨所</b>是为初心"
|
||
"者特别设计的战役。而科纳德、莉莎和德法多则是<b>王座之承</b>中的人物。"
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:4
|
||
msgid "Fighter"
|
||
msgstr "战士"
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:18
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:20
|
||
msgid ""
|
||
"Young and brash, Fighters are skilled with swords and are vulnerable to "
|
||
"attack from enemies. However, they have the potential to become great "
|
||
"warriors one day."
|
||
msgstr ""
|
||
"战士年轻而又性急,他们懂得一些剑术却很容易受到敌人的伤害。尽管如此,他们仍然"
|
||
"有在未来某天成为伟大武士的潜力。"
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:23
|
||
msgid "sword"
|
||
msgstr "剑"
|
||
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:4
|
||
msgid "female^Fighter"
|
||
msgstr "战士"
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:24
|
||
msgid "saber"
|
||
msgstr "轻剑"
|
||
|
||
#. [unit_type]: id=Quintain, race=mechanical
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:16
|
||
msgid ""
|
||
"Quintains are used to practice swordplay and jousting on. It would be "
|
||
"extremely unusual to be attacked by one."
|
||
msgstr "刺靶是用来进行剑术和枪术练习的。被一个刺靶攻击是非常不可思议的事情。"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:24
|
||
msgid "flail"
|
||
msgstr "连枷"
|