3173 lines
133 KiB
Text
3173 lines
133 KiB
Text
msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2014-01-04 20:07+0100\n"
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"PO-Revision-Date: 2012-06-01 19:42+0800\n"
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"Last-Translator: Magic Len <magiclen0810@gmail.com>\n"
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||
"Language-Team: none\n"
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||
"Language: \n"
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||
"MIME-Version: 1.0\n"
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||
"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Poedit-Language: Chinese\n"
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"X-Poedit-Country: TAIWAN\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:11
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msgid "Dead Water"
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msgstr "死亡之海"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:12
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msgid "DW"
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msgstr "死亡之海"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:16
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msgid "(Beginner)"
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msgstr "(初學者)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:16
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msgid "Citizen"
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msgstr "平民"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:17
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msgid "(Normal)"
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msgstr "(普通)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:17
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msgid "Fighter"
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msgstr "戰士"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "(Challenging)"
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msgstr "(挑戰,中等)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "Warrior"
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msgstr "勇士"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "(Difficult)"
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msgstr "(困難)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "Triton"
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msgstr "海神"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:20
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msgid ""
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"You are Kai Krellis, son and heir of the last merman king but only a child. "
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"A necromancer is turning your subjects into undead slaves! Lead your people "
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"on a mission to convince a powerful mer-sorceress to help you repel the "
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"invasion. The oceans near the Northern Lands are perilous, so you will need "
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"cunning and bravery to survive. But first you need to gain the respect of "
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"your troops!\n"
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"\n"
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msgstr ""
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"你叫凱.克萊利斯,是人魚國王唯一的兒子,同時也是繼承人。一個死靈法師將會把你"
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"的部隊變成不死的奴隸,你必須帶領你的人去說服一個強大的人魚女神官來幫助你擊退"
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"這些入侵者。靠近北島的海洋很危險,所以你需要智慧與勇氣好生存下去,但首先你要"
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"讓你的部隊更尊敬你。\n"
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"\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:22
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msgid "(Intermediate level, 10 scenarios.)"
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msgstr "(中等等級,10個任務)"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:28
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msgid "Campaign design and programming"
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msgstr "戰役設計和程式設計"
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||
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:34
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msgid "Script-doctoring and cleanup for mainline"
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msgstr "劇本修改"
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||
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:40
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msgid "Artwork"
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msgstr "美工"
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||
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||
#. [lua]
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#: data/campaigns/Dead_Water/_main.cfg:85
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msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
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msgstr ""
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||
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#. [scenario]: id=01_Invasion
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
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msgid "Invasion!"
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msgstr "入侵!"
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||
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
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msgid ""
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"In the Far North, where the Mountains of Dorth approach the coast, lies a "
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"bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
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"city of Jotha. The natural harbor and the prosperity of the dwellers within "
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"drew many envious eyes, but none could match the prowess of the merfolk in "
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"their aquatic domain. In most years, orcs from the port city of Tirigaz, "
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||
"further north, would raid against Jotha as predictably as the spring rains; "
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||
"always, they were driven back to dry land with heavy losses, the salt water "
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"of the bay stinging their wounds."
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msgstr ""
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"在遙遠的北方,有座靠近海岸的杜斯山,在那兒形成一個狹窄的海灣。人魚城市─礁沙"
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||
"城,就位在這個海灣平靜的水面上。天然的良港和繁榮的居民引來了無數羨慕的眼光,"
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"而且沒有人能夠與這個海域強大的人魚相比。但多年來,半獸人總會從更北的特瑞格茲"
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||
"港南下襲擊春雨綿綿的礁沙城。可是每次都會被人魚們趕回他們乾燥的土地,而且海灣"
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||
"的鹹水會刺痛著他們的傷口,使他們損失慘重。每個半獸人的臉色均顯現出對人魚們的"
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"憎恨與積怨。"
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||
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||
#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
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msgid ""
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"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
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"The king Kai Laudiss led his troops to repel the raiders. They were "
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"successful, but merfolk casualties were greater than usual. And numbered "
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"with the slain was the wife of Kai Laudiss. The kai’s grief was great, but "
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"his wrath was also fearsome to behold. He readied his army to follow the "
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"orcs. His stated purpose was not revenge, but the desire to secure the "
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"safety of Jotha with a demonstration of force that would teach the orcs to "
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"steer well clear of the merfolk. The merfolk army caught up with the orc "
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"band as it reached Tirigaz."
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msgstr ""
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"韋諾626年,礁沙城遭遇到前所未有的入侵。凱.勞迪斯率領部隊擊退入侵者,最後雖然"
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"成功了,但人魚的傷亡人數比平常還多很多。凱.勞迪斯的妻子也在此戰役中不幸犧"
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"牲。凱.勞迪斯非常悲憤,高得嚇人的怒氣連他自己都無法hold住。他快速部署好他的"
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"軍隊,準備追隨離去的半獸人進行反攻。他氣志高昂地說他的目的不是報復,而是想教"
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"訓一下那些半獸人,讓他們知道人魚的厲害,以確保礁沙城的安全。於是,人魚的軍隊"
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"尾隨半獸人船隊來到特瑞格茲港。"
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||
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
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msgid ""
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"Under the cover of darkness, the mermen slid into the bay, intending to "
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"launch a surprise attack at dawn. But the orcs were prepared for this, and "
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"had hastily devised a surprise of their own. Ships at the mouth of the bay "
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"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
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||
"poured forth from the city. The merfolk were trapped, and found themselves "
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"vastly outnumbered."
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msgstr ""
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"在夜幕的掩蔽下,人魚們潛入海港,計畫在黎明時分發動突襲。但半獸人早有防備,急"
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"忙擬出一個反突襲的奇襲策略。夜半子時,停在灣口的廢棄船骸忽然出現一大群半獸"
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"人,而城內也有許多半獸人奔湧而出。人魚們被包圍,他們發現敵人的數量遠遠多過己"
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"方。"
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||
#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
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msgid ""
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"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
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"lost. The kai himself fought with reckless abandon; foes fell with each "
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"swing of his great mace. The orcs discovered that trapped mermen were "
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"tougher than they had imagined, and found themselves fleeing into the forest "
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"to escape their vengeful spears. As the kai had intended, it was a defeat "
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"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
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"felled by a poisoned orcish dart, and the greater part of his army was "
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"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
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"son of Kai Laudiss, learned that he had become kai."
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msgstr ""
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"凱.勞迪斯的軍隊驍勇善戰,每個陣亡的戰士都至少殺死了五個半獸人。凱.勞迪斯更"
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"是戰到渾然忘我,摒棄一切,衝鋒陷陣。他每揮動一次權杖,就有好幾個敵人應聲而"
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"倒。半獸人發現,這些被圍困的人魚,比他們想像的還要更強硬。他們反而敵不過這群"
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"拿著長矛,一心只想復仇的人魚做的垂死掙扎,只好退守到森林。正和凱.勞迪斯所想"
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"的一樣,這場驚心動魄,被他們逆轉勝的戰鬥,肯定能讓這些半獸人銘記在心。但他們"
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"付出的代價非常沉重,凱.勞迪斯被半獸人的毒標擊中而毒發身亡,他的軍隊也大部分"
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"被殲滅。殘存的戰士帶著噩耗,拖著疲憊的身軀回到礁沙城。得知國王駕崩的消息,"
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||
"凱.勞迪斯唯一的幼子─克萊利斯,便繼承了父親的王位。"
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||
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
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msgid ""
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"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
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"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
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"his father, and he had known her as long as he could remember. Cylanna "
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"mourned the former kai, but believed that his sacrifice would allow Krellis "
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"to preside over an age of peace. Unfortunately, that was not to be. A new "
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"enemy appeared from under the mountains."
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msgstr ""
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"可是凱.克萊利斯覺得自己還太年輕,沒有辦法承擔領導整個王國的責任,所以讓一個"
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"聰明的女祭司希蘭娜來輔佐他。這名女祭司曾經是他父親的青梅竹馬,早在他父親剛懂"
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"事的時候,他們就認識彼此了。希蘭娜為已故的勞迪斯感到哀傷,但她認為勞迪斯的犧"
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||
"牲能替克萊利斯爭取到一段和平的時期。然而事與願違,山腳下又出現了新的敵人。"
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
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msgid "Undead Forces"
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msgstr "不死族"
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#. [side]: type=Lich, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:119
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
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msgid "Mal-Kevek"
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msgstr "莫.卡衛可"
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#. [objective]: condition=win
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
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#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
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#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
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msgid "Defeat enemy leader"
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msgstr "擊敗敵人首領"
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#. [unit]: type=Mermaid Priestess, id=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
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msgid "Cylanna"
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msgstr "希蘭娜"
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
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msgid "Is something wrong, priestess?"
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msgstr "祭司,有什麼問題嗎?"
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
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msgid "Maybe. I smell death and decay."
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msgstr "也許吧。我聞到了死亡與腐敗的氣息。"
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#. [unit]: type=Merman Netcaster, id=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314
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msgid "Gwabbo"
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msgstr "戈瓦布"
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||
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
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msgid "Back, you fiend! You have not won...I will return to finish this."
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msgstr "給我回墳場,你這個惡魔!你還沒有贏,我會回來打倒你的。"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:343
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msgid ""
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"Kai! We are under attack! Fell creatures invaded our village and slew "
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"without mercy. I managed to fight my way clear, and have come to seek your "
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"aid."
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msgstr ""
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||
"凱!我們被攻擊了,從黑暗來的生物毫不留情地侵占我們的村子,我設法拚死逃出,來"
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"尋求你的幫助。"
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||
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:348
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||
msgid "What manner of creatures were they?"
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||
msgstr "他們是什麼樣子的生物?"
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||
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:353
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msgid ""
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||
"I have never seen their like before in all my years. They were like men, but "
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||
"they had no skin. Our spears went right through them; they <i>laughed</i> at "
|
||
"our weapons. And they smelled like nothing in the sea, of dank earth and "
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||
"rottenness."
|
||
msgstr ""
|
||
"我活到現在從來沒有見過他們。他們長得像人,可是沒有皮膚。我嘗試用矛攻擊他們,"
|
||
"卻直接穿過去,無法造成傷害!他們還l嘲笑我們的武器。還有,他們聞起來不像海中的"
|
||
"任何東西,反而有潮濕腐朽的泥土氣味。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:358
|
||
msgid ""
|
||
"Undead. This will be your first real test as a leader, Kai Krellis. You must "
|
||
"defeat these creatures."
|
||
msgstr ""
|
||
"那是亡靈。凱.克萊利斯,這將會是你成為領袖的第一個測驗。你必須擊敗這些生物。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363
|
||
msgid ""
|
||
"Kai, please lead us against them yourself, it will hearten the folk. And — "
|
||
"if you will permit — you reach the age now where a kai must learn battle "
|
||
"skills."
|
||
msgstr ""
|
||
"凱,請你親自領導我們對抗這些亡靈,這將會使我們士氣大振。況且,請容我直說,你"
|
||
"已經達到必須學習戰鬥技能的年紀了。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:368
|
||
msgid ""
|
||
"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
|
||
"but when war looms, a kai must lead. It is our way."
|
||
msgstr ""
|
||
"戈瓦布說得很好,你必須要戰鬥!我會盡全力保護你,但是,當戰爭開始時,身為凱氏"
|
||
"的你就必須要帶頭領導,這就是我們的生存方式!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:373
|
||
msgid ""
|
||
"You have few trained fighters, so you can only recruit three of each level 1 "
|
||
"unit. There is no limit on citizens."
|
||
msgstr ""
|
||
"你沒有幾個訓練有素的戰士,所以你只能招募三個等級1的單位,但人魚平民不在此限。"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:403
|
||
msgid "Rise, my slaves! We will create an army for Lord Ravanal."
|
||
msgstr "起來吧,我的奴隸!我們將為瑞文諾領主創立一個軍隊。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:412
|
||
msgid ""
|
||
"He is raising our dead to fight against us! Even though they were your own "
|
||
"citizens, Krellis, show no mercy. Destroy them if you can."
|
||
msgstr ""
|
||
"他正在召喚我們死去的亡者來攻擊我們!克萊利斯,即使他們以前是我們的國民,也還"
|
||
"是不能手軟。盡你所能打敗他們!"
|
||
|
||
#. [message]: id=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:433
|
||
msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
|
||
msgstr "愚蠢的人魚,你沒辦法輕而易舉地殺掉我。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:438
|
||
msgid ""
|
||
"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
|
||
"and disappear under the mountain."
|
||
msgstr "人魚看到一個黑霧從死去的死靈法師身上緩緩升起,然後消失在山腳下。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:615
|
||
msgid "He is raising the dead from every village!"
|
||
msgstr "他正在召喚每個村莊的死者!"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:619
|
||
msgid "This will be a dark day, but we <i>will</i> prevail."
|
||
msgstr "這真是個黑暗的一天,但我們一定會戰勝!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:641
|
||
msgid "Hey, I did it!"
|
||
msgstr "嘿,我做到了!"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:645
|
||
msgid "Good work Kai, if I may say so."
|
||
msgstr "忍不住想誇獎你一下。凱,你做得好啊!"
|
||
|
||
#. [scenario]: id=02_Flight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
|
||
msgid "Flight"
|
||
msgstr "三面包圍"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
|
||
msgid ""
|
||
"Kai Krellis was concerned that the undead might return, so he determined to "
|
||
"learn as much as possible about them. His only clue was the name the "
|
||
"necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
|
||
"north and south along the coast to learn what they might about this Ravanal. "
|
||
"The news they brought him was not good."
|
||
msgstr ""
|
||
"凱.克萊利斯擔心這些不死族可能會再回來,所以他決定盡可能地了解他們。他唯一的"
|
||
"的線索是那位死靈法師說的「瑞文諾領主」。他派出他最快的偵查兵到北邊和南邊的海"
|
||
"岸去打探有關瑞文諾的事情,但是他們帶回來的消息並不太好。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
|
||
msgid ""
|
||
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
|
||
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
|
||
"building a fearsome army of undead humans there. He had also sent "
|
||
"necromancers to attack the orcs, and even the elves, in a quest for undead "
|
||
"soldiers of different races. It seemed that he also lusted for merfolk "
|
||
"slaves. Krellis’ scouts reported that more dark armies were heading north."
|
||
msgstr ""
|
||
"傳言說,莫.瑞文諾似乎是一位將自己轉為巫妖的偉大人類巫師,他襲擊了韋諾王國的"
|
||
"邊境,建立起可怕的不死族的軍隊。他還派出死靈法師們攻擊半獸人和精靈,甚至是不"
|
||
"同種族的亡靈。也有人說他特別喜歡拿人魚作為奴隸。根據克萊利斯的偵查兵回報,有"
|
||
"更多黑暗的軍隊正朝向北方前進。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
|
||
msgid ""
|
||
"As the weeks went by, the veterans of the last battle helped train new "
|
||
"recruits. Krellis’ army did not yet match his father’s, but he now had many "
|
||
"competent soldiers. As he had expected, their adversaries soon arrived."
|
||
msgstr ""
|
||
"幾個星期以來,上次戰爭的老兵不斷訓練新戰士。克萊利斯的軍隊雖然還沒有辦法跟他"
|
||
"的父親相提並論,但他現在已經有許多素質良好的戰士了。正如他所預料的,他們的對"
|
||
"手,那些不死族軍隊,很快就到了。"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
|
||
msgid ""
|
||
"Move Kai Krellis to the north-west corner of the map. He must be level one "
|
||
"or higher."
|
||
msgstr "移動凱.克萊利斯到地圖西北邊的角落。他的等級必須至少1級!"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
msgid "(different bonus for each)"
|
||
msgstr "(兩種通過之後的獎勵不同)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "擊敗所有敵人的領袖"
|
||
|
||
#. [side]
|
||
#. [side]: type=Death Knight, id=Dead Knight
|
||
#. [side]: type=Lich, id=Mal-Kevek
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:114
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:138
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:157
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
|
||
msgid "Mal-Ravanal’s Forces"
|
||
msgstr "莫.瑞文諾的軍隊"
|
||
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:143
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
|
||
msgid "Mel Daveth"
|
||
msgstr "梅.戴衛斯"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:274
|
||
msgid ""
|
||
"You may have ended my first life, but you have only made me more powerful in "
|
||
"death. Now I will teach you a lesson!"
|
||
msgstr ""
|
||
"你已經殺過我一次了,但那只不過是我的第一個人生,我反而還應該要感謝你讓我在死"
|
||
"亡後變得更強大!不過現在,我要先給你一點教訓!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279
|
||
msgid "Leave some of them for me."
|
||
msgstr "留幾個人魚給我玩玩。"
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:285
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517
|
||
msgid "Uhhh."
|
||
msgstr "喀...喀..."
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290
|
||
msgid "And him."
|
||
msgstr "還有他。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295
|
||
msgid ""
|
||
"We are surrounded. Look how many there are! How can we defeat them this time?"
|
||
msgstr "我們被包圍了,你看看現在有多少敵人!我們這次該如何才能打敗它們呢?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300
|
||
msgid ""
|
||
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
|
||
"an island to the north. She and her priestesses are powerful. With their "
|
||
"help we could probably defeat these enemies. Our task is to convince her to "
|
||
"leave her enclave."
|
||
msgstr ""
|
||
"恐怕我們沒辦法。我們需要尋求幫助,我的老師父,在北方的島嶼任教。她跟她的祭司"
|
||
"們都很強大。如果有她們的幫助,我們也許可以戰勝這些敵人。當然,我們要能說服她"
|
||
"離開她的領地。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305
|
||
msgid "You can do that, right?"
|
||
msgstr "妳可以說服她,對吧?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310
|
||
msgid "I am not sure that I can. However, you could."
|
||
msgstr "我不確定我可不可以,但你一定可以。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315
|
||
msgid ""
|
||
"Me? I’ve never even met Tyegëa. How can I convince her to help us if you "
|
||
"cannot?"
|
||
msgstr ""
|
||
"我?此話怎講?我從來沒見過泰戈雅。妳都不一定能辦到了,我要怎麼才能夠得到她的"
|
||
"信賴,讓她來幫助我們呢?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320
|
||
msgid ""
|
||
"You will just have to trust me on this. She will listen to you. I will say "
|
||
"no more on the matter."
|
||
msgstr "你只要相信我就好,她會聽你的。我不能再多說了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325
|
||
msgid "Very well. How do we get there?"
|
||
msgstr "嗯...很好,那我該怎麼去那邊?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330
|
||
msgid ""
|
||
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
|
||
"small island to the west of Bilheld, which is over ocean to the west-"
|
||
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
|
||
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
|
||
msgstr ""
|
||
"我們沿著海岸向北,然後到西邊的碧爾瀚島,泰戈雅就住在碧爾瀚島西邊的小島上,那"
|
||
"裡位於特瑞格茲港西南邊的海洋。所有人都要去,不能在這裡坐以待斃,況且只有我們"
|
||
"幾個人前往特瑞格茲港的西方海域是很危險的。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:355
|
||
msgid ""
|
||
"Most of your citizens are not soldiers who will simply obey your orders. It "
|
||
"will not be voiced aloud, but if you leave now, some of the people will "
|
||
"think this mission is just an excuse to run away."
|
||
msgstr ""
|
||
"可是,我們大部分的居民都不是戰士,他們不會絕對服從命令。而且這項任務不能到處"
|
||
"聲張,所以如果我們現在離開,有些不明白事情真相的人會認為我們去北方島嶼的任務"
|
||
"只是一個逃跑的藉口罷了。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:361
|
||
msgid ""
|
||
"However, I am afraid that not everyone will follow you on so perilous an "
|
||
"adventure. First you must prove you are not afraid of danger. If you leave "
|
||
"now, many will think the mission is but an excuse to flee."
|
||
msgstr ""
|
||
"但是,我擔心不是所有人都願意跟你一起去冒這個險。你必須先向大家證明你不是因怕"
|
||
"死而逃走。如果你現在就走,很多人會覺得這個計畫只不過是你逃跑的藉口!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368
|
||
msgid ""
|
||
"I am not afraid! My people will see me fight the undead before we leave, "
|
||
"even if defeating them all is impossible."
|
||
msgstr ""
|
||
"我不怕!我的人民在我們走之前,會看到我們依然在跟不死族對抗,即使我們是不可能"
|
||
"擊敗他的。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:374
|
||
msgid ""
|
||
"But will everyone follow me on so perilous an adventure? I am still a youth; "
|
||
"it may be they will not trust me."
|
||
msgstr "但是,所有人都會跟我去冒這個險嗎?我還太年輕了,說不定他們不相信我。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:383
|
||
msgid ""
|
||
"They will follow. You proved your courage in our last battle. Your father, "
|
||
"the Kai-that-was, would have been proud."
|
||
msgstr ""
|
||
"他們會追隨你的,在我們上一場的戰鬥中,你已經證明了自己的勇敢。倘若你的父親地"
|
||
"下有知,也會為你感到驕傲。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:389
|
||
msgid ""
|
||
"You have proven your courage in battle, as tradition required of a kai; they "
|
||
"will follow you now."
|
||
msgstr "你已經在戰鬥中證明了你擁有凱氏家族所必須的勇氣,他們會追隨你的!"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:411
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708
|
||
msgid "This is impossible!"
|
||
msgstr "這不可能!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:441
|
||
msgid "With their master gone, the undead are vanishing!"
|
||
msgstr "他們的首領倒下後,亡靈們也消失了!"
|
||
|
||
#. [unit]: type=Dread Bat, id=Fearsome Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:455
|
||
msgid "Fearsome Bat"
|
||
msgstr "可怕的蝙蝠"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:470
|
||
msgid "Look! There is a massive bat back here."
|
||
msgstr "快看!這裡有一隻巨大的蝙蝠。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:474
|
||
msgid "Be courageous, and attack it anyway!"
|
||
msgstr "勇敢一點,攻擊牠吧!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:478
|
||
msgid ""
|
||
"But it isn’t attacking <i>me</i>. Do you think, with its master gone, it "
|
||
"might desire a new one?"
|
||
msgstr "但牠沒有攻擊我。是不是因為牠的主人死了,所以想找個新主人?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:482
|
||
msgid ""
|
||
"If it does not attack, we shall not kill it. Let us see if it follows us."
|
||
msgstr "如果牠沒有攻擊我們,我們就不殺牠。來看看牠是否會聽我們的話。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:488
|
||
msgid "That is a mighty bat!"
|
||
msgstr "這是一隻很強的蝙蝠!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:492
|
||
msgid "It is no matter. I will destroy it immediately."
|
||
msgstr "沒關係的,我可以立刻打死牠。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:496
|
||
msgid ""
|
||
"Hold a moment! Do you think, with its master gone, it might desire a new one?"
|
||
msgstr "等一下!你真的認為牠的主人死了,牠會立刻想找一個新主人?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:500
|
||
msgid "If it does not attack, do not kill it. Let us see if it follows us."
|
||
msgstr "如果牠不攻擊,我們就不殺牠。讓我們看看牠會不會跟著我們走。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:537
|
||
msgid "With their master gone, the undead are fading away!"
|
||
msgstr "他們的首領倒下後,亡靈們也跟著消失了!"
|
||
|
||
#. [unit]: type=Vampire Bat, id=Friendly Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:552
|
||
msgid "Friendly Bat"
|
||
msgstr "友善的蝙蝠"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:567
|
||
msgid "And look! There is a bat cowering in the corner here."
|
||
msgstr "再看!有一隻蝙蝠蜷縮在角落。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:571
|
||
msgid "Well, kill it, and lets keep moving."
|
||
msgstr "好,殺了牠,然後我們繼續走。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:575
|
||
msgid "But look, it’s licking my hand."
|
||
msgstr "但是你看,牠正在舔我的手。"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#. [message]: speaker=Friendly Bat
|
||
#. This should just be "translated" to whatever noise a bat makes in your language.
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:580
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:606
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707
|
||
msgid "Neep?"
|
||
msgstr "嘶~"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:584
|
||
msgid "It’s kind of cute."
|
||
msgstr "真是可愛:D。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:588
|
||
msgid "Very well then. I suppose we have our own bat."
|
||
msgstr "做得很好,我想我們有自己的蝙蝠了。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:594
|
||
msgid "Look! There is a bat cowering in the corner here."
|
||
msgstr "瞧!這裡有一直蝙蝠蜷縮在角落。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:598
|
||
msgid "Aren’t you going to kill it? We need to keep moving."
|
||
msgstr "你要殺了牠嗎?要就快一點,我們還得繼續前進。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:602
|
||
msgid "I would feel bad about that. It is, uh, licking my hand."
|
||
msgstr "我覺得蝙蝠好噁心......啊,牠正在舔我的頭!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:610
|
||
msgid "Apparently you have your own bat."
|
||
msgstr "顯然,你已經擁有屬於你的蝙蝠了。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644
|
||
msgid "With their master gone, the skeletons are crumbling!"
|
||
msgstr "他們的首領倒下後,骷髏們的骨頭全都散了!"
|
||
|
||
#. [unit]: type=Walking Corpse, id=Undead Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:657
|
||
msgid "Undead Bat"
|
||
msgstr "不死蝙蝠"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:666
|
||
msgid ""
|
||
"Look! There is a bat in the corner here. It is moving, but it looks half "
|
||
"dead."
|
||
msgstr "快看!這裡個角落有一隻蝙蝠。牠還在動,但看起來已經快死了。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:675
|
||
msgid "No, that thing is all the way dead."
|
||
msgstr "不對,那個東西一直都是死的。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:681
|
||
msgid "Actually, I believe it is truly dead."
|
||
msgstr "事實上,我相信牠真的已經死了。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:687
|
||
msgid ""
|
||
"I believe it is undead and has no will of its own, but the Kai may have the "
|
||
"will power to direct it."
|
||
msgstr "我相信牠是沒有自我意識的亡靈,凱好像有指揮牠的力量。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:691
|
||
msgid "Fascinating. I shall certainly try."
|
||
msgstr "真神奇,我試試看。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:703
|
||
msgid "He had a chest in his tent, too. It is filled with gold!"
|
||
msgstr "在牠的帳篷裡有個寶箱,裡面都是金幣!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:715
|
||
msgid "You receive 120 gold."
|
||
msgstr "你得到120枚金幣。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722
|
||
msgid "It galls me to flee from our home, but we will return."
|
||
msgstr "我們雖然狼狽的逃離咱們的家園,但我們一定會回來的!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:806
|
||
msgid "Have a unit pick up the ring to end the scenario."
|
||
msgstr "讓一個單位撿起這枚戒指,結束這個任務。"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:819
|
||
msgid "Have a unit pick up the ring of power."
|
||
msgstr "讓一個單位撿起這枚戒指,來獲得更強大的力量。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:837
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. It will "
|
||
"take greater might than we have to defeat them."
|
||
msgstr ""
|
||
"殺光這些敵人非常好,但有更多的敵人已經在來的路上了。我們將需要更強大的戰力來"
|
||
"擊敗他們。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:841
|
||
msgid "Onward to Tyegëa’s island, then."
|
||
msgstr "然後他們輾轉來到泰戈雅的小島。"
|
||
|
||
#. [scenario]: id=03_Wolf_Coast
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
|
||
msgid "Wolf Coast"
|
||
msgstr "惡狼海岸"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
|
||
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
|
||
msgstr "凱.克萊利斯帶著他的人,有驚無險地闖過外海,來到海岸。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
|
||
msgid ""
|
||
"They had only just begun their trek when they encountered wolves who had "
|
||
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
|
||
"orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not "
|
||
"to bother the merfolk, but these goblins were bandits and outcasts even to "
|
||
"their own kind."
|
||
msgstr ""
|
||
"但狼群早就憑著海岸吹來的風,嗅到戰爭的氣息,而前來與他們會面,這真是個艱苦的"
|
||
"開始啊!這些狼被一群地精駕馭著。特瑞格茲港港的半獸人們,在與凱.勞迪斯的戰爭"
|
||
"中受到不小的教訓,應該還不會來侵擾人魚。但是這些地精就很難說了,他們會搶劫同"
|
||
"族,已經被族人趕了出去。"
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
|
||
msgid "Wolf Riders"
|
||
msgstr "狼騎兵"
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
|
||
msgid "Gashnok"
|
||
msgstr "葛斯奴卡"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
|
||
msgid "Wild Wolves"
|
||
msgstr "野生狼群"
|
||
|
||
#. [unit]: type=Goblin Knight, id=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
|
||
msgid "Vrunt"
|
||
msgstr "烏藍特"
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
|
||
msgid ""
|
||
"Smells like lots of death in the south. There must be a good feast near that "
|
||
"merman town."
|
||
msgstr ""
|
||
"我聞到南方有許多死亡的氣味,看來現在正好可以到人魚城市附近享用好吃的人魚套"
|
||
"餐。"
|
||
|
||
#. [message]: speaker=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
|
||
msgid "Let’s hope those wild wolves over there don’t get to it before we do."
|
||
msgstr "真希望那邊的野生狼群還沒先動口。(流口水貌)"
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
|
||
msgid ""
|
||
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
|
||
"Go get it."
|
||
msgstr ""
|
||
"聞起來真的好香啊......不行,我得hold住!看來等一下就可以享用到美味大餐了,兄"
|
||
"弟們,一起去吧!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
|
||
msgid "Beware, people!"
|
||
msgstr "大家小心一點!"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
|
||
msgid "Neep, neep!"
|
||
msgstr "嘶~嘶~"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
|
||
msgid "Someone go find out what is exciting the bat."
|
||
msgstr "去看看這隻蝙蝠發現了什麼有趣的東西。"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
|
||
msgid "There is something sticking out of the mud here. Ah! I got it."
|
||
msgstr "好像有什麼東西從這邊的泥土裡伸出來。啊!我找到它了!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
|
||
msgid ""
|
||
"I know what that is. It’s a storm trident. It is supposed to let you control "
|
||
"the lightning."
|
||
msgstr "我知道這是什麼,這是一個風暴三叉戟,它可以讓你操控閃電。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
|
||
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
|
||
msgstr "這個三叉戟有14-2的傷害力,屬於遠程魔法,同時還附加火焰傷害."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:829
|
||
msgid "That sounds great! I’ll take it."
|
||
msgstr "聽起來真棒!我想拿著它。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315
|
||
msgid "That sounds frightening. Let someone else have it."
|
||
msgstr "聽起來真可怕,讓別人來拿吧。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353
|
||
msgid "Let me have that trident. I want to control lightning!"
|
||
msgstr "讓我拿著這個三叉戟吧,我想要控制閃電!"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362
|
||
msgid "I’ll just leave that trident where it is."
|
||
msgstr "我還是把這個三叉戟放回原處吧。"
|
||
|
||
#. [scenario]: id=04_Slavers
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
|
||
msgid "Slavers"
|
||
msgstr "解放奴隸"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
|
||
msgid ""
|
||
"Now, they were farther away from home than most merfolk ever went. Only "
|
||
"Cylanna and a few soldiers had been farther."
|
||
msgstr ""
|
||
"現在,他們走了更遠,來到大部分的人魚們從沒來過的地方。只有希蘭娜和少數幾個戰"
|
||
"士有來過而已。"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
|
||
msgid "Former Slaves"
|
||
msgstr "以前的奴隸"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
|
||
msgid "Saurian Slavers"
|
||
msgstr "蜥蜴人奴隸"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
|
||
msgid "Gilak"
|
||
msgstr "吉雷克"
|
||
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
|
||
msgid "Raxisz"
|
||
msgstr "萊克西斯"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
|
||
msgid "Saurians"
|
||
msgstr "蜥蜴人"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
|
||
msgid "Aglizix"
|
||
msgstr "艾格利茲克斯"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
|
||
msgid "There are cages on the shore. I wonder why."
|
||
msgstr "岸上有好多個籠子,不知道是做什麼的。"
|
||
|
||
#. [unit]: type=Merman Brawler, id=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
|
||
msgid "Teelöa"
|
||
msgstr "涕洛亞"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343
|
||
msgid "Help! Save me!"
|
||
msgstr "救命!拜託救我!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
|
||
msgid "Who are you? What is happening?"
|
||
msgstr "你是誰?發生什麼事了?"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353
|
||
msgid ""
|
||
"My name is Teelöa. I have been a slave to these saurians for almost two "
|
||
"years. I saw you coming up the coast in strength, so I fled. They follow in "
|
||
"my wake, and without your protection they will surely kill me."
|
||
msgstr ""
|
||
"我的名字是涕洛亞,我已經做這些蜥蜴人的奴隸將近兩年了。我看到你到這個海岸,來"
|
||
"勢洶洶,所以我逃了出來。他們正在後面追殺我,我需要你的保護!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358
|
||
msgid "A slave!"
|
||
msgstr "你是奴隸!?"
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364
|
||
msgid ""
|
||
"You! Merman! You have some property of oursss. Return it at once if you "
|
||
"value your life."
|
||
msgstr "你,對,就是你,人魚!如果你想活命的話,就把我們的奴隸交出來!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369
|
||
msgid ""
|
||
"If you mean this merman, Teelöa, he is no longer your property. No person "
|
||
"should be the property of another. Release all your slaves, or the wrath of "
|
||
"the merfolk will fall upon you!"
|
||
msgstr ""
|
||
"如果你是在說人魚涕洛亞,那他已經不再是你的奴隸了。沒有任何人可以奴役其他人。"
|
||
"釋放你所有的的奴隸吧!否則讓你嘗嘗我們人魚的怒氣!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374
|
||
msgid "A brave and kindhearted choice! I cannot abide slavery."
|
||
msgstr "說得好!你真是勇敢,也很仁慈。我也跟你一樣,不能容忍奴役。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#. The phrase 'words of a man' does *not* have the sense of
|
||
#. 'words of a human' here; it signifies rather 'words of a
|
||
#. moral adult' as opposed to a child or dependant.
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Those were the words of a merman, Kai Krellis, and well spoken. The folk "
|
||
#| "are truly yours now."
|
||
msgid ""
|
||
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
|
||
"The folk are truly yours now."
|
||
msgstr ""
|
||
"真想幫你按個讚!凱.克萊利斯。人魚就是要這樣說話,現在大家都跟你是同一條心"
|
||
"了!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389
|
||
msgid ""
|
||
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
|
||
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
|
||
"with a will."
|
||
msgstr ""
|
||
"凱.克萊利斯發現確實如此。他們這些離鄉背井,亡命天涯的人魚們,原本士氣低落。"
|
||
"現在因他剛才的義正嚴詞,而鼓舞了群眾。他們燃起鬥志,撩起衣袖,準備大幹一場。"
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395
|
||
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
|
||
msgstr "愚蠢的人魚們,你們很快就會後悔自己不該多管閒事!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404
|
||
msgid ""
|
||
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
|
||
"against their captors."
|
||
msgstr "也許我可以喚醒他們的奴隸,來幫我對抗這群蜥蜴人。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414
|
||
msgid ""
|
||
"I think that would work. If I may make a suggestion though, I think we "
|
||
"should wait for a more strategic moment."
|
||
msgstr ""
|
||
"好主意,我覺得這應該可行。不過我有個建議請你允許,就是我認為我們應該先等待一"
|
||
"個適當的時機。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:418
|
||
msgid ""
|
||
"Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
|
||
"arm on this journey; your courage and loyalty are well proven."
|
||
msgstr ""
|
||
"戈瓦布,以後你可以直接對我提出自己的意見,不需再徵求我的同意。在這趟旅程上,"
|
||
"你早已經是我的左右手,你的勇氣和忠誠就是最好的證明。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:422
|
||
msgid ""
|
||
"Those are the words of a true kai and your father’s son. I am proud of you, "
|
||
"Krellis."
|
||
msgstr "這些才是一個真正的凱氏傳人應該要說的話。克萊利斯,我替你感到驕傲。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:428
|
||
msgid ""
|
||
"I believe that would work, but many of them will be killed if you do it now. "
|
||
"It might be better to wait."
|
||
msgstr "我希望可以成功,但如果你這樣做,會害大部分的人被殺。現在最好先等一等。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437
|
||
msgid ""
|
||
"You can choose when the slaves come out of their villages and attack their "
|
||
"captors. When you are ready, right click anywhere and select the slave "
|
||
"revolt."
|
||
msgstr ""
|
||
"你可以選擇你認為最適當的時機,來讓奴隸們從村莊裡衝出來對抗這群蜥蜴人。當你覺"
|
||
"得時機成熟的時候,按滑鼠右鍵點及任何地方,選擇「奴隸起義」。"
|
||
|
||
#. [set_menu_item]: id=peasant_revolt_menu_option
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452
|
||
msgid "Inspire the slaves to revolt"
|
||
msgstr "奴隸起義"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:466
|
||
msgid ""
|
||
"Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
|
||
"you would be free, arise and seize your liberty!"
|
||
msgstr ""
|
||
"奴隸們,聽著!我們人魚正替你們的自由而戰。如果你們想要重獲新生,就站出來對抗"
|
||
"你們的主人吧!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:505
|
||
msgid ""
|
||
"Cheers erupted from several villages, and former slaves rushed out with "
|
||
"whatever meager weapons they could find, or fists and rocks if no weapons "
|
||
"were to hand. Screams and curses came from the saurian castles."
|
||
msgstr ""
|
||
"數個村莊中傳出歡呼聲,奴隸們衝了出來,手上拿著五花八門的武器,有鋤頭、耙子、"
|
||
"棒子等等。而沒找到武器的人則揮舞著拳頭或是石塊。尖叫和咒罵聲從蜥蜴人的城堡裡"
|
||
"傳出來。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:543
|
||
msgid "There is a treasure chest there! Good bat!"
|
||
msgstr "這裡有個寶箱!蝙蝠幹得好!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:549
|
||
msgid "There is a treasure chest here!"
|
||
msgstr "這裡有個寶箱!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:205
|
||
msgid "You receive 100 gold."
|
||
msgstr "你得到100個金幣。"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:584
|
||
msgid "Neep!"
|
||
msgstr "嘶!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:588
|
||
msgid ""
|
||
"I believe our bat is impressed! That must be a drake. I am told they are "
|
||
"fearsome, but honorable, creatures. I think we can let him out of the cage."
|
||
msgstr ""
|
||
"我覺得我們的蝙蝠很特別!牠說不定是一條龍。我聽說牠們是一種長得很可怕,但其實"
|
||
"很高貴的生物。我認為我們應該把牠放出來。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600
|
||
msgid ""
|
||
"This must be a drake. I am told they are honorable creatures. I am going to "
|
||
"let him out of the cage."
|
||
msgstr "這一定是條龍。我聽說他們是高貴的物種,我要把他從籠子裡救出來。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:606
|
||
msgid ""
|
||
"That must be a drake. I am told they are fearsome, but honorable, creatures. "
|
||
"Let him out of the cage."
|
||
msgstr "那一定是條龍。我聽說他們很可怕,但實際是卻是高貴的物種。把他放出來吧!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:610
|
||
msgid "Uh...If you say so."
|
||
msgstr "嗯......如果你這樣說。"
|
||
|
||
#. [unit]: type=Drake Burner, id=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:623
|
||
msgid "Keshan"
|
||
msgstr "凱軒"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637
|
||
msgid "What is your name?"
|
||
msgstr "你叫什麼名字?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642
|
||
msgid "I am Keshan."
|
||
msgstr "我叫凱軒。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:647
|
||
msgid "How did you come to be in a cage?"
|
||
msgstr "你怎麼會在籠子裡?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:652
|
||
msgid ""
|
||
"I was hunting north of here when the small ones captured me. I killed many, "
|
||
"but I was humiliated in the end."
|
||
msgstr ""
|
||
"我在北方受傷了,這些蜥蜴人想抓住我。我殺了很多他們的人,但終究還是被抓到了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:657
|
||
msgid "Will you fight with us, Keshan?"
|
||
msgstr "凱軒,你會與我們並肩作戰吧?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:662
|
||
msgid "You have released me, so I owe you a great debt. I will fight with you."
|
||
msgstr "你救了我,我欠你一個人情。我當然會幫你!"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:667
|
||
msgid ""
|
||
"Don’t let him go too crazy. Those saurian spears will go right through his "
|
||
"scales."
|
||
msgstr "別讓他衝到太前面,這些蜥蜴人的長毛會刺穿他的鱗片。"
|
||
|
||
#. [unit]: type=Poacher, id=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:687
|
||
msgid "Siddry"
|
||
msgstr "希捷"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:711
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717
|
||
msgid "Who are you, and what are you doing in a cage?"
|
||
msgstr "你是誰?怎麼會被關在籠子裡?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724
|
||
msgid ""
|
||
"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
|
||
"turn overseer to their other slaves. I wouldn’t do it, so they caged me with "
|
||
"them. They tried to take my bow too, but they had some trouble with that."
|
||
msgstr ""
|
||
"我的名字是希捷。這些該死的蜥蜴人在一星期前抓了我,要我做他們奴隸的監察。我不"
|
||
"想要,所以他們就把我和奴隸關在一起。他們嘗試想拿走我的弓,我拚死反抗,他們也"
|
||
"束手無策。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729
|
||
msgid "So you will help us defeat them?"
|
||
msgstr "你會幫我們對抗他們吧?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734
|
||
msgid ""
|
||
"The way I see it, you’re helping me. There is nothing I would like better "
|
||
"than to put their slavery to an end. I can’t swim, so I won’t be able to "
|
||
"come with you on your travels, but I will owe you. If there is anything I "
|
||
"can do in the future, I will do it."
|
||
msgstr ""
|
||
"摧毀他們的奴隸制度正是我最想做的事,但我不會游泳,所以我不能和你一起踏上旅"
|
||
"程。我還欠你一個人情,如果未來你有什麼需要我的地方,我會盡力而為!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739
|
||
msgid ""
|
||
"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
|
||
msgstr "我是凱.克萊利斯,礁沙城的國王。很高興遇到你,朋友。"
|
||
|
||
#. [message]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754
|
||
msgid ""
|
||
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
|
||
"repay you?"
|
||
msgstr "凱.克萊利斯,你讓我們重獲自由,我們都欠你一個人情,該怎麼報答你才好?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:759
|
||
msgid ""
|
||
"I will not ask you to follow me. You have suffered enough for the benefit of "
|
||
"others. Go back to your families if you have them, and work for yourselves "
|
||
"from now on."
|
||
msgstr ""
|
||
"我不會叫妳們跟著我,你們已經被那些蜥蜴人剝削了許久。回去陪你們的家人吧!往後"
|
||
"替自己做事就好。"
|
||
|
||
#. [scenario]: id=05_Tirigaz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
|
||
msgid "Tirigaz"
|
||
msgstr "特瑞格茲港"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32
|
||
msgid ""
|
||
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
|
||
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
|
||
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
|
||
msgstr ""
|
||
"海岸的另一邊就是特瑞格茲港,那裡就是凱.勞迪斯大戰半獸人的地方,而碧爾瀚島就"
|
||
"在特瑞格茲港的西邊。人魚們感到很疲倦,所以他們在夜晚降臨的時候,到半獸人廢棄"
|
||
"的營地休息。"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66
|
||
msgid "Destroy all the undead"
|
||
msgstr "擊敗所有不死族"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "(you can destroy the undead first)"
|
||
msgstr "(你可以先解決掉幽魂)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "Also kill Marg-Tonz"
|
||
msgstr "並且殺死馬格.唐茲"
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:105
|
||
msgid "Orcs"
|
||
msgstr "半獸人"
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:109
|
||
msgid "Marg-Tonz"
|
||
msgstr "馬格.唐茲"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:137
|
||
msgid "Undead"
|
||
msgstr "不死族"
|
||
|
||
#. [message]: speaker=ghost scout
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:235
|
||
msgid "Found. Them."
|
||
msgstr "找到他們了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:349
|
||
msgid ""
|
||
"I feared this might happen. We tarried too long fighting the saurians, and "
|
||
"the undead have caught up with us. The spirits may have trapped us here for "
|
||
"the night, but in the morning we will..."
|
||
msgstr ""
|
||
"我擔心的事情終究發生了。我們花了太多的時間來對抗蜥蜴人,以致於讓這些亡靈們找"
|
||
"到了我們。這些幽魂或許可以在這個夜晚困住我們,但到了早上,我們就會......"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:354
|
||
msgid ""
|
||
"What’s going on? What are you fish-men doing here? Are we constantly to be "
|
||
"pestered by you creatures?"
|
||
msgstr "發生什麼事了?你們這些人魚們在這裡幹嘛?你們一定要一直糾纏我們嗎?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:359
|
||
msgid "He’s one to complain about <i>that</i>..."
|
||
msgstr "他在抱怨那場戰爭......"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:364
|
||
msgid "We were just passing through."
|
||
msgstr "我們只是路過。"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:369
|
||
msgid "Well, finish passing."
|
||
msgstr "很好,那就快滾。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374
|
||
msgid ""
|
||
"Actually, we have some ghosts after us now, and we would like to shelter "
|
||
"here for a while."
|
||
msgstr "事實上,現在有很多幽魂追著我們,我們想要在這裡待一下子,來解決他們。"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379
|
||
msgid ""
|
||
"Forget about it! We don’t want no trouble, but get off our land! Ghosts who "
|
||
"don’t like fish are your problem."
|
||
msgstr ""
|
||
"免談!我們才不想要惹麻煩,你們快滾!幽魂不喜歡你們,那是你們自己的問題。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384
|
||
msgid ""
|
||
"If you give us a few hours to regroup and prepare our soldiers, we will go "
|
||
"without causing you trouble."
|
||
msgstr "如果你給我們幾個小時來整編部隊,我們會立刻離開,不會把你們牽扯進來的。"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389
|
||
msgid ""
|
||
"You have one hour. After that, we are tearing down that old encampment. You "
|
||
"stay in the water if you know what’s good for you. If you set foot...or "
|
||
"whatever...on land again, we’ll cut your throats. And stay off our piers. "
|
||
"And don’t touch the ships neither!"
|
||
msgstr ""
|
||
"你只有一個小時。如果超過了,我們就會拆除你們的營地。你們最好待回水裡,如果你"
|
||
"們用腳......或是其他方法踏上這片土粒,我們將會切斷你們的喉嚨。你們必須遠離我"
|
||
"們的港口,不能碰到任何的船!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394
|
||
msgid "I wonder how he gets customers with manners like that."
|
||
msgstr "我想知道他們是不是都這樣對待客人。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
|
||
msgid ""
|
||
"One hour will work for us. It will not take all of us to defeat the undead. "
|
||
msgstr "一小時已經足夠了,我們不需要所有人都上場。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
|
||
msgid "We can decide what to do about the orc after that."
|
||
msgstr "我們之後可以決定解決掉幽魂後,要怎麼處置這些半獸人"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404
|
||
msgid "You will only be able to use your keep for one turn."
|
||
msgstr "你的營地只能使用一個回合。"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:472
|
||
msgid "You’re still squatting on our land! I warned you."
|
||
msgstr "你們仍然站在我們的島上,我警告過你了。"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:506
|
||
msgid "I told you to stay off our land! Now you’re in for it."
|
||
msgstr "我早就警告過你趕快離開我們的島了,現在我要你付出代價!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:540
|
||
msgid "I told not to bother the ships! Now you’re in for it."
|
||
msgstr "我警告過你們別動我們的船,現在我要你付出代價!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:573
|
||
msgid ""
|
||
"You crazy fish men are attacking us? After we tried to be nice? That’s it. "
|
||
"We’re going to end you once and for all."
|
||
msgstr ""
|
||
"你的人魚居然趕攻擊我?簡直是把我的好意丟到地上踩!既然你們這樣做,那我就失禮"
|
||
"了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:654
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:667
|
||
msgid "Now maybe we can head west undisturbed."
|
||
msgstr "我們直接到西邊,才不會跟半獸人打起來。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:665
|
||
msgid "We have destroyed the undead."
|
||
msgstr "我們已經解決掉這些幽靈了。"
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:676
|
||
msgid ""
|
||
"This orc leader has not learned that threatening merfolk is a bad idea. We "
|
||
"shall defeat him before we go."
|
||
msgstr ""
|
||
"這個半獸人首領好像不知道威脅人魚是個很糟的主意,在離開先,先為我們尊嚴出一口"
|
||
"氣吧!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:701
|
||
msgid ""
|
||
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
|
||
msgstr "這個半獸人好像很有錢,他有一個寶箱,裡面裝著100個金幣!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:734
|
||
msgid "I hate mermen!"
|
||
msgstr "我討厭人魚!"
|
||
|
||
#. [scenario]: id=06_Uncharted_Islands
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
|
||
msgid "Uncharted Islands"
|
||
msgstr "未知島嶼"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35
|
||
msgid ""
|
||
"Now the merfolk had no choice but to travel through the open ocean, which "
|
||
"they knew was more dangerous than shallow water. After a few days, they "
|
||
"found some islands in their path. The infirm and young among the refugees "
|
||
"needed a break from travel; Cylanna only vaguely remembered them, but "
|
||
"thought they might be safe."
|
||
msgstr ""
|
||
"現在他們別無選擇地只能穿過比淺水更危險的外海。幾天之後,他們的前方慢慢浮現出"
|
||
"幾座島嶼。柔弱和年幼者經過這長途跋涉,已經快撐不下去了,他們需要休息。希蘭娜"
|
||
"對這些島嶼沒什麼印象,但她認為這裡應該蠻安全的。於是,他們就來到了島上。"
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53
|
||
msgid "Growloff and His Pets"
|
||
msgstr "葛雷洛夫和他的寵物"
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58
|
||
msgid "Growloff"
|
||
msgstr "葛雷洛夫"
|
||
|
||
#. [unit]: type=Cuttle Fish, id=pet
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133
|
||
msgid "Beloved Pet"
|
||
msgstr "心愛的寵物"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166
|
||
msgid ""
|
||
"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
|
||
"fish!"
|
||
msgstr "歐!不!這裡已經有其他人在了......嘿!他正被一隻大海怪攻擊耶!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170
|
||
msgid "Look my pet, here’s a yummy treat!"
|
||
msgstr "我的寵物,你快看,這裡有多美味的食物啊!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174
|
||
msgid "Or...is he <i>talking</i> to it?!"
|
||
msgstr "不......他是在跟那隻大海怪說話嗎?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178
|
||
msgid "It is worse than that. I think <i>we</i> are the treat!"
|
||
msgstr "比那個更糟的是,我認為他說的美味食物就是我們!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182
|
||
msgid "Who is ready for a merfolk snack?"
|
||
msgstr "哪隻人魚已經準備好要當我的點心了?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186
|
||
msgid "Brace yourselves."
|
||
msgstr "大家小心!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199
|
||
msgid ""
|
||
"Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
|
||
"fish was bad!"
|
||
msgstr "歐,不!看看他腳邊那些剛被他放的生物,剛剛的大海怪還算是小隻的。"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211
|
||
msgid "You killed my pet! You’ll pay for that!"
|
||
msgstr "你殺了我的寵物!你要賠償我!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242
|
||
msgid "Don’t kill me!"
|
||
msgstr "別殺我!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246
|
||
msgid "But you attacked us with these monsters."
|
||
msgstr "不殺你的話,你用這些怪物攻擊我們。"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250
|
||
msgid ""
|
||
"They are my friends. I’ve been so lonely here...and you killed so many of my "
|
||
"friends. They could be your friends too. Spare me, and I’ll give you my "
|
||
"favorite cuttle fish. His name is Inky."
|
||
msgstr ""
|
||
"他們都是我的朋友,我在這裡好寂寞......而你卻殺死了我好多個朋友。她們也是可以"
|
||
"成為你們的朋友的!我把我最喜歡的烏賊大海怪送你。牠叫做墨黑。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254
|
||
msgid "I do not want a dangerous beast like that!"
|
||
msgstr "我不想要像牠那樣的危險怪物!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258
|
||
msgid ""
|
||
"But he’s tame! Really! He understands dozens of commands. He’ll do what you "
|
||
"tell him. He’s a really nice fish."
|
||
msgstr ""
|
||
"牠已經被我馴服了!我是說真的!牠了解數十種命令。你要求牠做什麼,牠都會完成,"
|
||
"牠真的是一個很棒的烏賊。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:262
|
||
msgid "Maybe we could use a pet sea monster."
|
||
msgstr "也許我們可以養一個寵物海怪。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266
|
||
msgid ""
|
||
"Very well. I will take the cuttle fish. But do not trouble us again, or I "
|
||
"shall kill you and all the rest of your pets."
|
||
msgstr ""
|
||
"那好,我就帶著這隻烏賊,但請你別再來煩我們了,不然我會殺了你,和你所有的寵"
|
||
"物。"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:270
|
||
msgid ""
|
||
"Of course, of course. I promise! I never wanted to hurt you nice people "
|
||
"anyway."
|
||
msgstr "當然、當然!我保證!我不會再傷害你們幾個好人。"
|
||
|
||
#. [unit]: type=Cuttle Fish, id=Inky
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:278
|
||
msgid "Inky"
|
||
msgstr "墨黑"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288
|
||
msgid "Right. Tell me how to control this thing."
|
||
msgstr "非常好,快點告訴我要怎麼控制這個東西吧。"
|
||
|
||
#. [scenario]: id=07_Bilheld
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
|
||
msgid "Bilheld"
|
||
msgstr "碧爾瀚島"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33
|
||
msgid ""
|
||
"Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
|
||
"just behind it. The island was inhabited, however, and the residents didn’t "
|
||
"look happy to see them."
|
||
msgstr ""
|
||
"終於,這些人魚們來到碧爾瀚島。他們的求援目的,就快達成了。這個島上有人居住,"
|
||
"然而,這些居民似乎不怎麼高興他們的到來。"
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50
|
||
msgid "Drakes"
|
||
msgstr "龍族"
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55
|
||
msgid "Vlagnor"
|
||
msgstr "麥可諾"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||
msgid "What are you mermen doing here?"
|
||
msgstr "你們這些人魚在這裡幹嘛?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
|
||
msgid "We have business with Tyegëa on the other side of the island."
|
||
msgstr "我們有事情要找過去島的另一邊找泰戈雅。"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132
|
||
msgid "The mermaid witch?"
|
||
msgstr "這個人魚女巫?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136
|
||
msgid "Witch?!"
|
||
msgstr "女巫!?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
|
||
msgid "Witch?"
|
||
msgstr "女巫?"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||
msgid ""
|
||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||
"MORE mermen blasting and stabbing."
|
||
msgstr ""
|
||
"她殺了我的族人們。如果你們是她的朋友,那我們就要殺了你們。我們可不希望又更多"
|
||
"的人魚拿著長矛來這裡搞破壞。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
|
||
msgid "We are going around this island whether you want us to or not."
|
||
msgstr "不管你們同意與否,這島我們一定繞過去!"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152
|
||
msgid "This is OUR territory and you will not pass."
|
||
msgstr "這個地方是我們的領土,我不會讓你們通過的。"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162
|
||
msgid "You! Drake. Do we kill you too?"
|
||
msgstr "那條龍,我們也要殺了你嗎?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166
|
||
msgid "These are my friends. I will fight with them."
|
||
msgstr "他們是我的朋友,我會跟他們一起戰鬥。"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170
|
||
msgid "Then you will die with them!"
|
||
msgstr "等一下你就會跟他們死在一起!"
|
||
|
||
#. [scenario]: id=08_Talking_to_Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
|
||
msgid "Talking to Tyegëa"
|
||
msgstr "與泰戈雅的對話"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
|
||
msgid ""
|
||
"It had been more of an adventure than the Kai Krellis had planned, but they "
|
||
"were finally at their destination. The small island where Tyegëa and her "
|
||
"students lived was before them."
|
||
msgstr ""
|
||
"隨然經歷的艱苦與磨難遠超乎凱.克萊利斯的想像,但他們最後還是來到了目的地。泰"
|
||
"戈雅和她的學生所住的小島,就在他們的面前。"
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:34
|
||
msgid "Tyegëa and Priestesses"
|
||
msgstr "泰戈雅和女祭司"
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:38
|
||
msgid "Tyegëa"
|
||
msgstr "泰戈雅"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67
|
||
msgid "Choose a unit to take the holy water"
|
||
msgstr "選擇一個單位拿走聖水。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107
|
||
msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
|
||
msgstr "克萊利斯,待會兒注意你說話的用詞,泰戈雅的脾氣有一點古怪。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111
|
||
msgid ""
|
||
"Welcome, merfolk! It has been a long time since outsiders have visited. And "
|
||
"Cylanna! It is pleasant to see you."
|
||
msgstr ""
|
||
"歡迎,人魚們!已經很久沒有外來的客人了。還有,希蘭娜,我很高興能見到妳。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115
|
||
msgid "The honor is ours. I present Kai Krellis of Jotha."
|
||
msgstr "我們才很榮幸能見到您。我來向您介紹礁沙城的凱.克萊利斯。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119
|
||
msgid "Indeed! So this is the one. Does he know?"
|
||
msgstr "原來就是你呀,他自己知道嗎?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123
|
||
msgid "Know what?"
|
||
msgstr "知道什麼?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127
|
||
msgid ""
|
||
"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
|
||
"attacked and taken."
|
||
msgstr ""
|
||
"泰戈雅,現在還不是時候,我們遇到一個令人絕望的大麻煩。礁沙城被攻擊,而且被奪"
|
||
"走了!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131
|
||
msgid ""
|
||
"We were forced to flee for our lives from legions of undead. If you help us, "
|
||
"we can remove these spirits from our home."
|
||
msgstr ""
|
||
"不死軍團圍攻我們,我們被迫放棄家園來到這裡。如果您肯幫助我們,我們就可以把這"
|
||
"些亡靈驅逐出去!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135
|
||
msgid ""
|
||
"And what makes you think I want to leave my comfortable home and risk death "
|
||
"by attacking armies of undead?"
|
||
msgstr "是什麼讓你認為我會離開我舒適的家,冒著被不死族殺死的風險跟你們回去呢?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139
|
||
msgid "I had hoped..."
|
||
msgstr "我只是希望......"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143
|
||
msgid ""
|
||
"I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t "
|
||
"you Cylanna? Tell him what it is."
|
||
msgstr ""
|
||
"我想這一定是希蘭娜出的主意,她有她的理由。不是嗎,希蘭娜?告訴他是什麼吧!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147
|
||
msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
|
||
msgstr "唉,我真希望我可以避開這個,但我不行。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151
|
||
msgid ""
|
||
"I never agreed that secrecy was necessary, but I respected Maudin’s wishes "
|
||
"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
|
||
"the truth."
|
||
msgstr ""
|
||
"我從來沒答應過要保密,我只是尊重馬丁,所以沒說出來。現在馬丁和依德斯都死了,"
|
||
"我還活著。告訴這孩子的真相吧!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155
|
||
msgid "You knew my grandparents?"
|
||
msgstr "您知道我的祖父?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159
|
||
msgid "Actually, Tyegëa is your grandmother."
|
||
msgstr "事實上,泰戈雅是你的祖母。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163
|
||
msgid "What? How is that possible?"
|
||
msgstr "什麼?這怎麼可能?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167
|
||
msgid ""
|
||
"When your grandfather married Indress, he did not know that Tyegëa had "
|
||
"already born him a son. When she delivered your father to Jotha, your "
|
||
"grandmother Indress agreed to keep it secret and raise the infant as her own."
|
||
msgstr ""
|
||
"當時你的祖父馬丁和依德斯結婚的時候,他不知道泰戈雅已經生了一個他的兒子。後來"
|
||
"她把你還在襁褓中的父親送到礁沙城,你的祖母依德斯同意保守這個秘密,像對待自己"
|
||
"親生兒子一樣把你父親養大。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171
|
||
msgid "That was quite a scandal, too, but I was not cut out to be a mother."
|
||
msgstr "這真的相當丟臉,但我從沒切斷我我跟你父親的母子關係。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175
|
||
msgid ""
|
||
"I am astonished. I suppose I should be honored to have such a distinguished "
|
||
"ancestor. Now I understand why Cylanna knew you would help us."
|
||
msgstr ""
|
||
"我實在是太驚訝了。我想我應該要很榮幸自己有一個這樣尊貴的祖母。現在我終於知道"
|
||
"為什麼希蘭娜知道你會幫助我們了。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179
|
||
msgid ""
|
||
"That remains to be seen. I find it disturbing that a Kai — and my descendant "
|
||
"— would run here begging for help. Before I agree to save you, you have to "
|
||
"prove that my blood flows in your veins. Prove that your are, despite "
|
||
"appearances, courageous, and worthy of my help."
|
||
msgstr ""
|
||
"我還沒答應要幫助你。你是凱氏後人,也是我的孫子,居然跑來這裡乞求我的協助,這"
|
||
"實在是令人無法安心。在我同意要幫助你之前,你必須要證明你的身體裡流著我的血"
|
||
"脈。證明你的勇敢,讓我知道你是值得我幫助的人。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
|
||
msgid "Well, I defeated the Drakes on your island."
|
||
msgstr "好吧,我剛才打贏了你島上的龍族。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
|
||
msgid ""
|
||
"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
|
||
"them. No, I have something else in mind. You will complete a task for the "
|
||
"good of the merfolk. Listen."
|
||
msgstr ""
|
||
"哼!龍族只是看起來很危險,的紙老虎罷了。拿著長矛的戰士可以輕易擊敗他們。那不"
|
||
"算,我有一個更好的點子。你必須要完成一個造福人魚群的任務。聽好......"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
|
||
msgid ""
|
||
"About 200 years ago, a powerful mermaid named Imirna fell in love with a "
|
||
"human wizard named Agnovon. Agnovon cared not for love, but he smiled "
|
||
"falsely at Imirna, and she trusted him. When he asked her to help him "
|
||
"enchant a sword so that it was wreathed continuously in magic flame, she "
|
||
"devoted all her skill to fashioning the weapon. Later, Agnovon used that "
|
||
"very sword to defeat Imirna’s own people and steal their wealth. In her "
|
||
"grief, Imirna poisoned herself."
|
||
msgstr ""
|
||
"大約200年以前,有一個強大的人魚伊莫娜,她愛上了一個人類巫師艾格諾文。艾格諾文"
|
||
"一點也不在乎她的感情,但他還是假裝對她微笑,讓伊莫娜更加信任他。艾格諾文要伊"
|
||
"莫娜幫的寶劍附魔,使那把寶劍持續閃耀著魔法火焰。伊莫娜盡其所能的完成這把武"
|
||
"器。後來艾格諾文用這把超級寶劍打敗了伊莫娜的人民,還搶走了它們的財產。伊莫娜"
|
||
"悲憤交加,最後終於hold不住,服毒自盡了。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195
|
||
msgid ""
|
||
"I have long desired to see the sword returned to the merfolk to whom it "
|
||
"should belong. If you retrieve it, you would prove yourself to be worthy of "
|
||
"whatever help I were to provide. I do not know precisely where to find the "
|
||
"sword, but I know one who does. South of the Swamp of Desolation, near a "
|
||
"ruined castle, lives a mage named Caladon. He has lusted after the sword for "
|
||
"years, so he will know where to find the lich who keeps it."
|
||
msgstr ""
|
||
"我一直希望這把寶劍能回到它真正的主人,也就是人魚的手裡。如果你能把它找回來,"
|
||
"就足以證明你有這個價值讓我盡全力幫你。我不知道去那裡把它找回來,但有個人知"
|
||
"道。在荒蕪沼澤的南邊,城堡廢墟的附近,有一位叫做卡萊登的法師住在那邊。他覬覦"
|
||
"寶劍已久,他一定知道持有這把寶劍的巫妖在哪。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199
|
||
msgid "A lich has it? We were fleeing liches in the first place."
|
||
msgstr "劍在巫妖的手哩,我們就是因為巫妖,才從礁沙城逃到這裡來的呀!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203
|
||
msgid ""
|
||
"There is only one of them. If you cannot defeat even one lich, you must be "
|
||
"expecting me to get rid of all of your undead myself!"
|
||
msgstr ""
|
||
"只有一個巫妖擁有這把寶劍。如果你連一個巫妖都無法擊敗,難道你要期望我去幫你殺"
|
||
"掉所有的不死族嗎?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207
|
||
msgid "My apologies. You are right, of course. We will undertake this task."
|
||
msgstr "對不起,您當然是對的。我們將會接下這個任務。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211
|
||
msgid ""
|
||
"I will not send you away completely empty-handed, though. I can spare some "
|
||
"holy water for one of your soldiers."
|
||
msgstr "當然,我也不會讓你們空手去的。我可以替你其中一個戰士淋上聖水。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222
|
||
msgid ""
|
||
"The holy water will make melee attacks do <i>arcane</i> damage for the rest "
|
||
"of the campaign. Choose a unit to take it. You may recruit or recall a unit "
|
||
"if you want."
|
||
msgstr ""
|
||
"聖水可以在近戰造成祕法傷害,接下來的戰役中你都可以一直使用它。選擇一個單位來"
|
||
"拿聖水,當然,你也可以徵招或是招募一個新單位。"
|
||
|
||
#. [object]: id=holywater1
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235
|
||
msgid "Holy Water"
|
||
msgstr "聖水"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253
|
||
msgid ""
|
||
"Now, go. Come back with the flaming sword, and my priestesses and I will "
|
||
"help you take back Jotha."
|
||
msgstr "現在,去吧。把烈焰寶劍帶回來,而我和我的女祭司將會幫助你奪回礁沙城。"
|
||
|
||
#. [scenario]: id=09_The_Mage
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
|
||
msgid "The Mage"
|
||
msgstr "巫師"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21
|
||
msgid ""
|
||
"The party traveled back to the mainland and followed the shore further "
|
||
"north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
|
||
"about his ancestry gave him questions he could not answer. Second, he was "
|
||
"nervous about the task ahead. He felt confidence in his people but feared "
|
||
"paying too great a price in dead and wounded to pass Tyegëa’s test. He felt "
|
||
"sometimes angry at Tyegëa for sending him on this extra journey, and "
|
||
"sometimes grateful that she was willing to help at all."
|
||
msgstr ""
|
||
"一行人回到了韋諾大陸,沿著海岸朝著北邊邁進。此時凱.克萊利斯的腦筋一直在苦"
|
||
"思。第一,泰戈雅所剛才說的那些話,實在有太多疑點了。第二,雖然克萊利斯對他的"
|
||
"人民有信心,但還是擔心要付出巨大的傷亡才能通過泰戈雅的考驗。他很氣泰戈雅丟給"
|
||
"他這個考驗,可同時他也很感激泰戈雅願意幫忙。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26
|
||
msgid ""
|
||
"After several days, the smell of the swamp was just becoming noticeable when "
|
||
"they found a small ruined castle in the right place to be the one Tyegëa had "
|
||
"mentioned. Night was falling, and it was very dark beneath the trees, but "
|
||
"Krellis was in a hurry, now that the end of their journey was in sight. He "
|
||
"decided to go ashore and try to find the mage immediately."
|
||
msgstr ""
|
||
"幾天之後,他們來到泰戈雅所提到的地方,一個已經坍塌的小城堡,這裡充斥著沼氣。"
|
||
"此時夜幕降臨,樹林裡非常漆黑,但凱.克萊利斯反而加快步伐,現在旅途的終點已近"
|
||
"在咫尺。他決定立刻上岸找到那個巫師。"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49
|
||
msgid "Hungry Creatures"
|
||
msgstr "飢餓的生物"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70
|
||
msgid "Find Caladon the mage"
|
||
msgstr "找出巫師卡萊登"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
|
||
msgid ""
|
||
"I do not much care for the look of this area. The darkness seems to hang "
|
||
"beneath the trees, unnaturally dense."
|
||
msgstr ""
|
||
"雖然我不是很清楚這個地方應該要長什麼樣子,但被黑暗盤據的樹林實在是很不正常!"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
|
||
msgid "I just heard a splash. I think something’s out there."
|
||
msgstr "我聽到了濺水聲,好像有什麼東西要來了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
|
||
msgid "Let us find the mage quickly and leave."
|
||
msgstr "我們得盡快找出巫師,然後離開這裡!"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
|
||
msgid "Hey, that cavern is full of bats! I HATE those things."
|
||
msgstr "哇!這個洞穴都是蝙蝠,我好討厭牠們。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
|
||
msgid "I hope there aren’t any more bats in there."
|
||
msgstr "我希望這裡只有這些蝙蝠。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
|
||
msgid ""
|
||
"This is a good place for a large colony, so I think we will see more soon."
|
||
msgstr "這地方很適合牠們繁衍,我想我們還會看到更多。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
|
||
msgid ""
|
||
"This is a good place for a large colony, so I imagine we will see more soon."
|
||
msgstr "這地方很適合牠們繁衍,我能想像我們還會看到更多。"
|
||
|
||
#. [side]: id=Caladon
|
||
#. [unit]: type=Silver Mage, id=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
|
||
msgid "Caladon"
|
||
msgstr "卡萊登"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
|
||
msgid "There is somebody here."
|
||
msgstr "有一個人在這裡。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
|
||
msgid "Whoa there! BACK off or else!"
|
||
msgstr "誰在這裡!給我滾開!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
|
||
msgid "Do not worry about him. He is friendly."
|
||
msgstr "別擔心他,他很友善的。"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
|
||
msgid "Neep, neep, neep!"
|
||
msgstr "嘶嘶嘶~"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
|
||
msgid "Hey, I found somebody!"
|
||
msgstr "嘿,我發現一個人了!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
|
||
msgid "You must be Caladon. We are glad to see you."
|
||
msgstr "你一定就是卡萊登了。我很高興能見到你。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
|
||
msgid "I am Caladon. Am I glad to see YOU?"
|
||
msgstr "我是卡萊登沒錯。我也該高興見到你嗎?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
|
||
"know where to find it."
|
||
msgstr "我是礁沙城的凱.克萊利斯。我正在找一把烈焰寶劍,我聽說你知道它在哪。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
|
||
msgid ""
|
||
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
|
||
"get it when so many others could NOT? Although you do have an impressive "
|
||
"collection of allies there."
|
||
msgstr ""
|
||
"哈哈!一個人魚居然也想要艾格諾文的烈焰寶劍!目前沒有任何能人得到它,你憑什麼"
|
||
"可以?就憑你這些看起來很能幹的盟友嗎?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
|
||
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
|
||
msgstr "我不知道我能不能成功,但是我會努力嘗試。你會幫我找到它嗎?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
|
||
msgid ""
|
||
"I will show you EXACTLY where it is, but knowing where to FIND it isn’t the "
|
||
"hard part. Oh, no! You will see, my fine merman, you will see."
|
||
msgstr ""
|
||
"我會詳細的跟你說明它在哪裡,但是「知道它在哪」和「得到它」是兩碼子事。差太遠"
|
||
"了,你會明白的,我的好人魚啊,你們都會明白的。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
|
||
msgid "We would be very grateful if you would guide us."
|
||
msgstr "如果你肯指引我們,我們會很感激你的。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
|
||
msgid ""
|
||
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
|
||
"everybody!"
|
||
msgstr "我也很高興能指引你這隻漂亮的美人魚,大家跟我來吧!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
|
||
msgid "Cylanna! I need you!"
|
||
msgstr "希蘭娜!我需要妳!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
|
||
msgid "Tyegëa will never forgive me. We are lost."
|
||
msgstr "泰戈雅不會原諒我的,我們輸了。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
|
||
msgid "We are lost without our king!"
|
||
msgstr "我們失去了我們的國王!"
|
||
|
||
#. [scenario]: id=10_The_Flaming_Sword
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
|
||
msgid "The Flaming Sword"
|
||
msgstr "烈焰寶劍"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23
|
||
msgid ""
|
||
"Caladon led them just a little way up the shore. Despite its name, the swamp "
|
||
"was not actually desolate on the outskirts. A hardy population of humans "
|
||
"coaxed a living out of the damp soil."
|
||
msgstr ""
|
||
"卡萊登帶著他們沿著海岸走了一小段路。雖然這裡叫做「荒蕪沼澤」,但實際上並非裊"
|
||
"無人煙。有一些強壯的人們生活在這裡潮濕的土壤上。"
|
||
|
||
#. [side]: type=Lich, id=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50
|
||
msgid "Mal-Govon"
|
||
msgstr "莫.葛文"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80
|
||
msgid "Villagers"
|
||
msgstr "村民"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:187
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:660
|
||
msgid "Pry the flaming sword from the dead hand of its owner"
|
||
msgstr "從亡靈的手中奪回烈焰寶劍"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:191
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:115
|
||
msgid "Death of Kai Krellis"
|
||
msgstr "凱.克萊利斯 死亡"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:195
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:119
|
||
msgid "Death of Cylanna"
|
||
msgstr "希蘭娜 死亡"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:199
|
||
msgid "Death of Caladon"
|
||
msgstr "卡萊登死亡"
|
||
|
||
#. [message]: speaker=$spy_unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:266
|
||
msgid ""
|
||
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
|
||
"to take it for himself."
|
||
msgstr "(小聲說)凱,我聽到卡萊登不斷叨念著那把寶劍。我想他想自己得到它。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:270
|
||
msgid ""
|
||
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
|
||
"us to stop him with that teleporting trick he has."
|
||
msgstr ""
|
||
"謝謝你,$spy_unit.name。我會注意的,但我們很難防範他突如其來的遠距法術。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:279
|
||
msgid ""
|
||
"Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has "
|
||
"the sword."
|
||
msgstr "我們到了。這裡有座被濃霧籠罩的城堡,艾格諾文和寶劍就在那裡。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:283
|
||
msgid "The lich is Agnovon?"
|
||
msgstr "那個巫妖就是艾格諾文?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:287
|
||
msgid ""
|
||
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
|
||
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
|
||
"between, too! He kept getting older and older, but he never died. Well, NOW "
|
||
"he’s dead of course. He still putters around in that castle over there, but "
|
||
"he hasn’t really cared about keeping his kingdom under control for a good "
|
||
"long while. I bet I can wake him up, though. Watch THIS!"
|
||
msgstr ""
|
||
"也算是,不過他現在稱自己為莫.葛文。他把這片土地叫做艾格諾文王國,自封為首任"
|
||
"國王。當然,他也是最後一任,不過要說他是第二任或是第三任也無所謂,他已經活了"
|
||
"好久了。當然,他現在已經死了。他的靈魂還在城堡周圍徘徊,但他已經很久沒有起來"
|
||
"關心過他的王國了。我打賭我可以叫他起床,你們看好了!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291
|
||
msgid ""
|
||
"Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, "
|
||
"as if there were dozens of men shouting at once."
|
||
msgstr ""
|
||
"突然,卡萊登扯動嗓子,發出令人難以置信,威力大到連數十個男人一起喊叫都無法比"
|
||
"擬的嘶吼聲。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:296
|
||
msgid ""
|
||
"AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
|
||
"Nice trick, huh?"
|
||
msgstr ""
|
||
"艾格諾文,我已經來到這裡準備取你的寶劍!今天我會讓你知道什麼叫做恐懼!嘿嘿~"
|
||
"我剛才喊得不錯吧?"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:301
|
||
msgid ""
|
||
"A voice came back like wind moaning through dry leaves. Though it was only "
|
||
"whispered, all heard it better than they wanted."
|
||
msgstr ""
|
||
"有個聲音傳了過來,如同風吹過樹葉的呻吟。雖然只是耳語輕聲,聽起來卻非常清晰。"
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:306
|
||
msgid ""
|
||
"What I remember, you old fool, is you leaving behind the smoldering bodies "
|
||
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
|
||
"they lay expiring like gasping fish on the shore, will you not flee again? "
|
||
"Do not speak to <i>me</i> of fear."
|
||
msgstr ""
|
||
"我記得你這個老混帳,你上次才雇用半獸人來偷我的寶劍,結果趁我正在燒死半獸人的"
|
||
"時候逃走。現在,你又帶人魚過來\",是不是又想在他們像缺水的魚垂死掙扎的時候逃"
|
||
"之夭夭?哼,別跟我說什麼恐懼。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310
|
||
msgid "We are here of our own accord, and we will take that sword."
|
||
msgstr "我們是自己要來拿寶劍的。"
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314
|
||
msgid ""
|
||
"The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get "
|
||
"hurt."
|
||
msgstr "人魚也會說大話啊。卡萊登,叫他快滾,否則我取你們的小命。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:318
|
||
msgid "That does it. Attack!"
|
||
msgstr "就是要這樣,大家攻擊吧!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327
|
||
msgid ""
|
||
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
|
||
"me die, I will take YOU all with me!"
|
||
msgstr ""
|
||
"孩子,我給你一個忠告。我帶著正義之火的法寶,如果你敢讓我死,我就要拉你們下來"
|
||
"陪葬!"
|
||
|
||
#. [unit]: type=Outlaw, id=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:349
|
||
msgid "Howyrth"
|
||
msgstr "豪以爾斯"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363
|
||
msgid ""
|
||
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
|
||
msgstr "歡迎!你是誰?你就是那些說要來拿寶劍的人嗎?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:368
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
|
||
"sword. Will you to join us in battle against a common enemy?"
|
||
msgstr ""
|
||
"我是礁沙城的凱.克萊利斯。我正在嘗試打敗莫.葛文,然後拿走他的寶劍。你願意和"
|
||
"我一起對抗這個我們共同的敵人嗎?"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:373
|
||
msgid ""
|
||
"I don’t know if that creature really is our enemy. He has never bothered us, "
|
||
"and I should stay at my post anyway. However, I’m sure many townsfolk would "
|
||
"welcome the extra income if you want to hire them. I guess we would be happy "
|
||
"to get rid of the monster just in case."
|
||
msgstr ""
|
||
"我不確定那個生物是不是真的是我們的敵人。他從來沒有打擾我們,況且我還得留在我"
|
||
"的崗位上。不過,如果我敢肯定如果你肯花錢雇用他們,許多鄉民願意追隨你。我猜我"
|
||
"們會比較喜歡把這件事情當作是一個能賺錢的工作。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377
|
||
msgid ""
|
||
"You can now recruit human villagers, but you will not be able to recall them "
|
||
"in future scenarios."
|
||
msgstr "你可以招募人類的村民了,但是在之後的任務中你不能召回他們。"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:426
|
||
msgid ""
|
||
"Kai Krellis! What are you doing here? I thought you were traveling south "
|
||
"when I met you."
|
||
msgstr "凱.克萊利斯,你在這裡幹什麼?我還以為你去了南方呢!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430
|
||
msgid "Friend Siddry!"
|
||
msgstr "好朋友!沒想到居然會在這裡遇到你。"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434
|
||
msgid "You know each other?!"
|
||
msgstr "你們認識嗎?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:438
|
||
msgid ""
|
||
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
|
||
"would repay him if I could, and here is my chance. My friends and I will "
|
||
"join you in your fight, Kai Krellis. We are yours to command, and we refuse "
|
||
"to be paid."
|
||
msgstr ""
|
||
"豪以爾斯,凱.克萊利斯就是那個把我從奴役裡救出來的人。我告訴過他我會報答他"
|
||
"的,現在我的機會來了!凱.克萊利斯,我的朋友和我會加入你們的戰鬥,你可以使喚"
|
||
"我們,我們不會跟你收取任何的費用!"
|
||
|
||
#. [message]: speaker=Dorcyn
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:499
|
||
msgid "I’ll join you right now! That monster is just unnatural."
|
||
msgstr "我也要加入你們!殺死那些基因突變的怪物。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:573
|
||
msgid ""
|
||
"The mermen clapped their hands over their ears as a terrible wail echoed off "
|
||
"the castle walls."
|
||
msgstr "城牆那邊傳來淒厲的哀嚎,人魚們趕緊用手摀住耳朵。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:598
|
||
msgid "Now we have the sword!"
|
||
msgstr "現在,我們有寶劍了!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:603
|
||
msgid "Correction. Now I have the sword!"
|
||
msgstr "正確來說,是「我」有寶劍了!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:689
|
||
msgid ""
|
||
"It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
|
||
"SPREADING through me!"
|
||
msgstr "它是我的了!烈焰寶劍是我的了!我可以感覺到炙熱的力量穿過我的身體。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:714
|
||
msgid "What? We won that sword!"
|
||
msgstr "什麼?我們是一起贏得寶劍的!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:719
|
||
msgid ""
|
||
"Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, "
|
||
"so leave my realm. Go on. I will grant you some time. The benevolence of "
|
||
"Caladon will be LEGENDARY! Heh heh, HA!"
|
||
msgstr ""
|
||
"好吧,你說的沒錯,沒有你們的幫助,我也拿不到它,所以我不會殺你們。但我不信任"
|
||
"你們,請你們離開我的領土,我會給你們一些時間。哈哈!仁慈的卡萊登將成為傳說!"
|
||
"啊哈啊哈啊哈!"
|
||
|
||
#. [message]: speaker=$staff_tip_off
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:724
|
||
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
|
||
msgstr "凱!他丟掉他的正義之火了!我們應該要趁現在攻擊他!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:728
|
||
msgid ""
|
||
"We can pretend we are going to leave though. That would buy me some time to "
|
||
"heal the wounded."
|
||
msgstr "我們可以先假裝離開,這樣我們就有時間來治療傷者。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:764
|
||
msgid ""
|
||
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
|
||
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"你竟敢攻擊我!你會後悔的。讓你看看卡萊登烈焰寶劍的威力吧!我要召喚烈焰使者來"
|
||
"燒毀你們!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:831
|
||
msgid ""
|
||
"You haven’t left yet? My patience is at an END! Witness the POWER of the "
|
||
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"你們怎麼還不走?我的忍耐已經到達極限了!讓你們看看烈焰寶劍的威力吧!我要召喚"
|
||
"烈焰使者來燒光你們!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:913
|
||
msgid "Now we can finally grab that sword."
|
||
msgstr "我們現在終於可以拿起烈焰寶劍了。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:931
|
||
msgid "I am not going with you. One of your people should take the sword."
|
||
msgstr "我不會跟你走的,寶劍應該讓你們的人使用。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:958
|
||
msgid "This sword is 8-4, magical, with <i>fire</i> damage."
|
||
msgstr "烈焰寶劍有8-4的魔法攻擊,附加火焰傷害。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:965
|
||
msgid "I’ll carry this sword and destroy undead with blasts of flame."
|
||
msgstr "我想要使用這把寶劍來燒死那群不死族。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:974
|
||
msgid "This sword is not right for me. Let someone else have it."
|
||
msgstr "這把寶劍不適合我,讓別的人來擁有它吧。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1009
|
||
msgid "I’ll carry the sword."
|
||
msgstr "我要拿這把寶劍。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1018
|
||
msgid "Let someone else have it."
|
||
msgstr "讓其他人擁有它。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1056
|
||
msgid ""
|
||
"We thank all you humans for your help, and release you from any farther "
|
||
"obligations. Where we are going, you cannot easily follow."
|
||
msgstr ""
|
||
"我們很感謝你們人類的幫助,你已經不再欠我什麼了。我們現在要去一個地方,那裡很"
|
||
"危險,再見了,朋友!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1117
|
||
msgid "CURSE you mermen!"
|
||
msgstr "我要詛咒你們人魚!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1132
|
||
msgid "Aghh! Die!"
|
||
msgstr "哇哈哈!去死吧!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1137
|
||
msgid "He has that staff of..."
|
||
msgstr "他有那個法寶......"
|
||
|
||
#. [scenario]: id=11_Getting_Help
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
|
||
msgid "Getting Help"
|
||
msgstr "取得幫助"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:13
|
||
msgid ""
|
||
"Kai Krellis and his people no longer feared the open ocean, and they made "
|
||
"straight for Tyegëa’s island to show her the flaming sword."
|
||
msgstr ""
|
||
"凱.克萊利斯和他的人民不再懼怕外海,他們直接來到泰戈雅的小島,要烈焰寶劍展示"
|
||
"給她看。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:99
|
||
msgid ""
|
||
"We have brought the Flaming Sword. Caladon tried to steal it for himself, "
|
||
"but we were able to get it back from him."
|
||
msgstr "我們已經拿到烈焰寶劍了。卡萊登把它占為己有,但我們將它拿了回來。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:103
|
||
msgid "He did not part with it willingly, so he must be dead."
|
||
msgstr "他沒有跟你們一起來分享這項榮耀,看來他已經死了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:107
|
||
msgid "It is as you say."
|
||
msgstr "您說的不錯。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:111
|
||
msgid ""
|
||
"No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
|
||
"travel with you to your home and help you rid it of restless spirits. My "
|
||
"priestesses will come as well, and will be at your disposal."
|
||
msgstr ""
|
||
"算了,不管,反正他只不過是個笨蛋。我的孫子,既然你們已經完成我的要求,所以我"
|
||
"會跟你們一起回家,支援你們對抗那些亡靈。我的女祭司們也會跟著去,她們可以由你"
|
||
"徵招。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:147
|
||
msgid "You may now recruit mermaid priestesses!"
|
||
msgstr "你現在可以徵招人魚女祭司了!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:176
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:194
|
||
msgid "Also, I have a little gold I can bring along."
|
||
msgstr "另外,我還準備帶一些金幣。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:187
|
||
msgid "You receive 55 gold."
|
||
msgstr "你得到55枚金幣。"
|
||
|
||
#. [scenario]: id=12_Revenge
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
|
||
msgid "Revenge"
|
||
msgstr "反攻"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13
|
||
msgid ""
|
||
"The mission had been more difficult than Kai Krellis would have believed "
|
||
"when he started. Finally though, the end was in sight. He had seen how "
|
||
"priestesses could carve through masses of undead, and now he traveled with a "
|
||
"whole contingent of them. Tyegëa was even more powerful, though as "
|
||
"unpredictable as Cylanna had said."
|
||
msgstr ""
|
||
"這項任務的困難度已經遠遠超乎凱.克萊利斯當初的想像。不過,勝利已經指日可待"
|
||
"了。他們曾經見識過女祭司們如何從中間衝過大量的亡靈,而現在他們帶了一整群的女"
|
||
"祭司,要解決這些亡靈更是輕而易舉。泰戈雅的能力更是深不可測,雖然她就像希蘭娜"
|
||
"說的那樣,性格有點古怪。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||
msgid ""
|
||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||
"their journey, weariness fell from them as they neared home. The mermen "
|
||
"arrived during the night, and found the mouth of their bay guarded, so they "
|
||
"headed south along the coast to some outlying villages to gather news of the "
|
||
"invaders."
|
||
msgstr ""
|
||
"這些從礁沙城流亡出去的軟弱部隊終於回來了,在外頭的磨練後,他們都變得更強,而"
|
||
"且還有個戰爭之王領導著他們。返回家鄉的喜悅使他們的疲倦感一掃而空。人魚們於夜"
|
||
"間抵達礁沙城,他們發現海口有守衛,於是他們沿著海岸向南邊,到偏遠的村莊去打聽"
|
||
"這些侵略者的消息。"
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439
|
||
msgid ""
|
||
"Kai Krellis! You live! We thought you and your people had all been killed "
|
||
"when Jotha fell."
|
||
msgstr "凱.克萊利斯,你還活著!我們還以為你和你的人在礁沙城被占領時就被殺了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:443
|
||
msgid ""
|
||
"No, most of us escaped. I thought your settlements might be far enough away "
|
||
"to escape harm, but you look as if you had seen battle."
|
||
msgstr ""
|
||
"不,我們大部分都逃走了。我以為你們這裡已經夠偏僻而沒有被波及到,但你看起來像"
|
||
"是才剛剛戰鬥過。"
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:447
|
||
msgid ""
|
||
"Indeed, though we have not been hard pressed. The creatures have been busy "
|
||
"fouling the waters and making the bay more to their liking. We worry that "
|
||
"they will soon be back to finish with us, and I fear we will not survive."
|
||
msgstr ""
|
||
"你說的沒錯,他們確實還沒有過來,但我們還是得每天防備他們。那些生物現在正忙著"
|
||
"汙染海水,讓海灣變得跟他們一樣骯髒。我們擔心他們很快就會抽空來對付我們,我們"
|
||
"都很害怕未來還能不能生存下去。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:451
|
||
msgid ""
|
||
"We come prepared for battle, and have brought help. We will reclaim our home "
|
||
"and make yours safe as well. Mal-Ravanal will pay this day."
|
||
msgstr ""
|
||
"我們替這場戰鬥做好萬全準備了。我們將會奪回我們的家園,你們將會跟以前一樣安"
|
||
"全。莫.瑞文諾在這天將會付出代價!"
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:455
|
||
msgid ""
|
||
"Good. We will join you. You will be impressed with how quickly Tabomo here "
|
||
"crushes skeletons. I think we should make the ruined castle on the mainland "
|
||
"our base. The undead cut down many trees there to make bridges, and it is "
|
||
"much easier to move through now."
|
||
msgstr ""
|
||
"太好了,我們也要加入你!你們一定會對特博姆殺掉骷髏的速度感到吃驚的。我認為我"
|
||
"們應該用大陸上荒廢的城堡做為我們的基地,那一帶的樹都被亡靈砍去座橋了,現在那"
|
||
"裡好走多了。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||
msgid "At dawn, the mermen got a good look at their opponents."
|
||
msgstr "黎民來臨,人魚們可以看清敵人的狀況了。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
|
||
msgid "This doesn’t look too bad."
|
||
msgstr "看起來不太糟。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:502
|
||
msgid "Maybe not yet, but just wait."
|
||
msgstr "也許還沒,還要等一下。"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
|
||
msgid ""
|
||
"The mermen...they came back! Bring back the search parties! Call back the "
|
||
"hordes!"
|
||
msgstr "這些人魚......他們回來了!快把搜索隊找回來!"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:512
|
||
msgid ""
|
||
"Just make some more, you fool. There are plenty of corpses to go around."
|
||
msgstr "你這個白癡!叫更多人來的話,地上會有一堆屍體!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542
|
||
msgid ""
|
||
"I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
|
||
"though. It can be satisfying to rain holy fire down on misbehaving spirits."
|
||
msgstr ""
|
||
"看起來敵人有壓倒性的數量,不過我喜歡有挑戰性的戰鬥。給這些不乖的亡靈降下一場"
|
||
"神聖的火雨應該不錯。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:547
|
||
msgid "Absolutely! Bring ’em on!"
|
||
msgstr "當然要!給他們一點顏色瞧瞧!"
|
||
|
||
#. [message]: speaker=Carallcyn
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:624
|
||
msgid "We searched up the coast for miles, and here they are!"
|
||
msgstr "我們已經沿著海岸找了好幾公里,結果現在他們居然在這裡!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:686
|
||
msgid "I was wrong. You are no grandson of <i>mine</i>!"
|
||
msgstr "我錯了,你根本不是我的孫子!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:697
|
||
msgid "I have failed my people."
|
||
msgstr "我對不起我的人民。"
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720
|
||
msgid "Gruh!"
|
||
msgstr "咕!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732
|
||
msgid "Save me Lord Rava...uhh!"
|
||
msgstr "救我啊...首領瑞文...呃!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749
|
||
msgid "We have retaken our home!"
|
||
msgstr "我們成功奪回家園了!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:760
|
||
msgid "Cylanna! I will miss you."
|
||
msgstr "希蘭娜!我會失去妳!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:771
|
||
msgid "Tyegëa! No!"
|
||
msgstr "不!泰戈雅!"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:810
|
||
msgid ""
|
||
"This man was wearing a necklace with a pendant on it. I’m sure the shape "
|
||
"means something."
|
||
msgstr "這個人帶著一條項鍊墜飾,我敢確定這個形狀不平凡。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:817
|
||
msgid ""
|
||
"It does indeed. It is an ankh, and that pendant will strengthen your life "
|
||
"force."
|
||
msgstr "確實如此,它是一個十字架,這個墜飾可以用來強化你的生命力。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:822
|
||
msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
|
||
msgstr "這條十字架項鍊可以讓你抵抗70%的秘術傷害。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:838
|
||
msgid "It doesn’t seem to have helped its previous owner. I don’t want it."
|
||
msgstr "牠好像沒有幫上牠前主人的忙。我才不要牠。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:875
|
||
msgid "I would like my life force protected."
|
||
msgstr "我想要增強我的生命力。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:884
|
||
msgid "My life force feels fine as it is."
|
||
msgstr "我的生命力已經夠強了。"
|
||
|
||
#. [scenario]: id=13_Epilogue
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
|
||
msgid "Epilogue"
|
||
msgstr "尾聲"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:32
|
||
msgid ""
|
||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||
"But it never came. Krellis sent some messengers south to discover what they "
|
||
"could. The news that came back was better than good. Mal-Ravanal was dead! "
|
||
"Soldiers of Wesnoth had defeated him at about the same time the mermen had "
|
||
"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
|
||
"and began rebuilding in earnest, and soon Jotha was restored."
|
||
msgstr ""
|
||
"解決掉莫.瑞文諾的不死軍隊後,凱.克萊利斯做好了迎接敵人反擊的準備,但他們始"
|
||
"終沒有到來。克萊利斯派遣信使到南方調查原因。信使帶回來一個非常好的消息:在他"
|
||
"們對抗礁沙城的不死族時,莫.瑞文諾已經被韋諾的士兵殺死了。邪惡的巫師死了,人"
|
||
"魚們終於鬆了一口氣,他們開始努力重建家園。很快地,礁沙城再次在這塊土地上取回"
|
||
"舉足輕重的地位。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:38
|
||
msgid ""
|
||
"Not everything was as before, of course. Many good merfolk had been lost in "
|
||
"the first attacks and on the journey. The visiting priestesses did much to "
|
||
"console the families of the dead, and as it always does, life continued. In "
|
||
"a few months, the giggles of children could be heard echoing through "
|
||
"shallows. Many of those children were named after Kai Krellis, Gwabbo, "
|
||
"Cylanna, and the other heroes."
|
||
msgstr ""
|
||
"然而,並不是所有的東西回到跟從前一樣。許多優秀的人魚在戰爭和旅途中離開了大"
|
||
"家。來訪的女祭司們忙著安慰這些失去親人的家庭。死亡一直在發生,生活還是要過。"
|
||
"幾個月後,淺灘上又想起孩子們天真無邪的笑聲。許多父母以這些英雄的名字替小孩命"
|
||
"名,像是凱.克萊利斯、戈瓦布、希蘭娜......等等的這些參與過大戰的英雄。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:49
|
||
msgid ""
|
||
"Tyegëa returned to her home, but continued to keep in touch with her "
|
||
"grandson. Most of her priestesses went with her, but a few of them stayed in "
|
||
"Jotha, enriching the culture of the city."
|
||
msgstr ""
|
||
"泰戈雅回到了她的家,但依然跟她的孫子保持聯繫。她的許多祭司也跟著她回去,但也"
|
||
"有一些留在礁沙城,幫助發展城市的文化。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:62
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Cylanna never traveled far again, but stayed in Jotha as a respected "
|
||
#| "elder. She remained a royal advisor, but her main work was healing the "
|
||
#| "sick, and presiding at christenings and weddings. All this agreed with "
|
||
#| "her disposition much better than battling undead."
|
||
msgid ""
|
||
"Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
|
||
"She remained a royal advisor, but her main work was healing the sick, and "
|
||
"presiding at naming ceremonies and weddings. All this agreed with her "
|
||
"disposition much better than battling undead."
|
||
msgstr ""
|
||
"希蘭娜在此之後就沒有去過其他遙遠的地方,一直留在礁沙城作一位受人尊敬的長者。"
|
||
"她仍然是個國家顧問,但她現在的主要工作則是治療病人和主持典禮和婚禮。大家現在"
|
||
"都比不死族出現以前還要更能信賴她了!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:69
|
||
msgid ""
|
||
"Kai Krellis was somber over the next months as he grieved over the loss of "
|
||
"Cylanna, but the grief diminished with time leaving only fond memories."
|
||
msgstr ""
|
||
"希蘭娜過世後,凱.克萊利斯傷心了好幾個月,天天鬱鬱寡歡。不過隨著時間的推移,"
|
||
"他的哀愁慢慢消散,心裡只留下他與希蘭娜美好的回憶。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:82
|
||
msgid ""
|
||
"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
|
||
"merfolk children for generations thereafter. He became an almost legendary "
|
||
"figure."
|
||
msgstr ""
|
||
"戈瓦布住在礁沙城裡,他活到很老。他的英勇事蹟被世世代代傳頌著,最後他成了一個"
|
||
"傳奇英雄。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:100
|
||
msgid ""
|
||
"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
|
||
"(which is a tale for another time!) they presided at his wedding."
|
||
msgstr ""
|
||
"戈瓦布和希蘭娜常常膩在一起,而且當凱.克萊利斯要娶老婆的時候(這又是另一個故事"
|
||
"了!),他們還共同主持他的婚禮。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:113
|
||
msgid ""
|
||
"Teelöa returned to his home where he had been captured by the saurians. He "
|
||
"was delighted to find that many of his family members had also returned. He "
|
||
"visited Jotha frequently, and remained friends with all the other veterans."
|
||
msgstr ""
|
||
"涕洛亞回到了自己的家中,蜥蜴人曾闖進這裡把他擄走。他很高興看到大部分的家人也"
|
||
"都回來了。他經常到礁沙城,那裡所有的老戰士都是他的朋友。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:126
|
||
msgid ""
|
||
"Keshan returned to Bilheld where the drakes were still leaderless. He beat "
|
||
"them all into submission (which is the drake way) and ruled there with an "
|
||
"iron fist."
|
||
msgstr ""
|
||
"凱軒回到了碧爾瀚島,他以龍族的方式與島上所有的龍族競爭,最後以強力的手腕統治"
|
||
"著那裡。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:134
|
||
msgid ""
|
||
"Krellis himself married within a few years, and fathered strong sons and "
|
||
"beautiful daughters. When the orcs who had learned to fear his father tested "
|
||
"Jotha again, they learned to fear Kai Krellis even more."
|
||
msgstr ""
|
||
"克萊利斯在幾年後結婚,他有了強壯的兒子和漂亮的女人。比起凱.勞迪斯,這些之後"
|
||
"還和礁沙城有過衝突的半獸人,覺得凱.克萊利斯更可怕。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:145
|
||
msgid ""
|
||
"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
|
||
"until he became fat and lazy in his old age."
|
||
msgstr ""
|
||
"墨黑住在克萊利斯的閣樓裡,他喜歡在礁沙城海底的海藻中嬉戲,直到他後來年紀大"
|
||
"了,變得又懶又肥,再也玩不動了。"
|
||
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:4
|
||
msgid "Merman Brawler"
|
||
msgstr "人魚鬥士"
|
||
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:18
|
||
msgid ""
|
||
"Exceptionally large and strong mermen are sometimes more comfortable with "
|
||
"their own fists and tails than with other weapons."
|
||
msgstr ""
|
||
"體型龐大或是身體強壯的人魚由時候用不慣武器,他們更喜歡用自己的拳頭和尾巴。"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:35
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:35
|
||
msgid "fist"
|
||
msgstr "拳頭"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:43
|
||
msgid "tail"
|
||
msgstr "尾巴"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:116
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:191
|
||
msgid "female^stunned"
|
||
msgstr "暈眩"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:123
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
|
||
msgid "stunned"
|
||
msgstr "暈眩"
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
|
||
msgid "Child King"
|
||
msgstr "人魚小國王"
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:18
|
||
msgid ""
|
||
"When a merman king dies, the next in line becomes king however young he is. "
|
||
"It is his job to lead his troops in combat if necessary. Good soldiers will "
|
||
"do as they are told, but a very young king will get little real respect."
|
||
msgstr ""
|
||
"人魚國王駕崩之後,第一順位的繼承人將登上王位,無論這個繼承人有多年輕。他的使"
|
||
"命就是要在必要時領導軍隊進行戰鬥。雖然好的戰士會服從命令,但一個年輕的國王其"
|
||
"實不會得到真正的尊敬。"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:35
|
||
msgid "scepter"
|
||
msgstr "權杖"
|
||
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:4
|
||
msgid "Merman Citizen"
|
||
msgstr "人魚平民"
|
||
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:18
|
||
msgid ""
|
||
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
|
||
"situation, even mermen with no weapons or training can be dangerous."
|
||
msgstr ""
|
||
"人魚通常很和平,但一旦他們的家園受到威脅,即使是手無寸鐵未經鍛鍊的人魚也會變"
|
||
"得很危險。"
|
||
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
|
||
msgid "Kraken"
|
||
msgstr "巨型烏賊"
|
||
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:24
|
||
msgid ""
|
||
"Krakens are gigantic creatures of the seas. They can grab their opponents "
|
||
"with strong tentacles, or spit a poisonous black ink from a distance. The "
|
||
"best way to survive an encounter with these monsters is to remain ashore."
|
||
msgstr ""
|
||
"巨型烏賊是一種體型比大烏賊海怪還要更巨大的怪獸。牠們會用強而有力的觸手抓住敵"
|
||
"人,或是從遠處向敵人噴出有毒的黑色墨汁。遇到這種生物的存活方法,就是乖乖地待"
|
||
"在陸地上。"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:30
|
||
msgid "tentacle"
|
||
msgstr "觸手"
|
||
|
||
#. [attack]: type=pierce
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:41
|
||
msgid "ink"
|
||
msgstr "墨水"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
|
||
msgid "Soldier King"
|
||
msgstr "人魚戰鬥之王"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:27
|
||
msgid ""
|
||
"A king who is skilled at combat commands great respect — especially among "
|
||
"soldiers. His strength allows him to wield powerful weapons and move "
|
||
"quickly, even with heavy armor. His leadership abilities inspire his troops."
|
||
msgstr ""
|
||
"一位戰鬥技能出色而受到尊敬(特別是在戰士之中)的國王,他的力量很強大,可以輕鬆"
|
||
"揮舞重型武器,即使身披重甲,它們也能快速移動。他的「領導」能力,更能鼓舞周圍"
|
||
"的軍隊!"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:48
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:49
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:44
|
||
msgid "mace"
|
||
msgstr "棒槌"
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
|
||
msgid "Warrior King"
|
||
msgstr "人魚戰爭之王"
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:27
|
||
msgid ""
|
||
"Warrior kings often become legendary in their own time. Their skill and "
|
||
"strength allows them to be truly formidable in battle. They are also fast "
|
||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||
msgstr ""
|
||
"人魚戰爭之王通常會成為那個時代的傳奇人物。他們的力量和技巧讓他們在戰鬥中所向"
|
||
"披靡。即使身披重甲,他們也能快速移動。即使是成熟的戰士,也會用瞻仰的眼光看著"
|
||
"他們。"
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
|
||
msgid "Young King"
|
||
msgstr "人魚國王"
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:27
|
||
msgid ""
|
||
"A young king with some battle experience will be treated with some respect. "
|
||
"Common citizens will be inspired to do their utmost when the king is nearby, "
|
||
"but battle-hardened veterens will be less impressed."
|
||
msgstr ""
|
||
"一個有一點戰鬥經驗的人魚國王可以得到一些人的尊敬。當這個人魚國王在人魚平民的"
|
||
"附近時,他們會受到鼓舞,但是久經沙場的老兵們則不屑一顧。"
|
||
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:72
|
||
msgid "Merman Forces"
|
||
msgstr "人魚部隊"
|
||
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:76
|
||
msgid "Kai Krellis"
|
||
msgstr "凱.克萊利斯"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:8
|
||
msgid "Storm Trident"
|
||
msgstr "風暴三叉戟"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||
msgid "This weapon shoots powerful lightning bolts at your enemies."
|
||
msgstr "這個武器會向敵人發出強力的閃電。"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||
msgid "Only a merman can use this item."
|
||
msgstr "只有人魚可以使用這個道具。"
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:33
|
||
msgid "storm trident"
|
||
msgstr "風暴三叉戟"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:54
|
||
msgid "Flaming Sword"
|
||
msgstr "烈焰寶劍"
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:76
|
||
msgid "flaming sword"
|
||
msgstr "烈焰寶劍"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:92
|
||
msgid "Ankh Necklace"
|
||
msgstr "十字型項鍊"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:190
|
||
msgid ""
|
||
"The bat slips the ring over a claw, and flies straight up, flapping "
|
||
"powerfully."
|
||
msgstr "這隻蝙蝠從空中掠過指環,用爪子抓住了牠,然後有力的搧動翅膀飛了起來。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:196
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:243
|
||
msgid ""
|
||
"The ring of power increases the damage of all its owner’s attacks by one, "
|
||
"and adds three hitpoints."
|
||
msgstr "這枚戒指可以增加一點擁有者的攻擊傷害和三點的生命值。"
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:210
|
||
msgid "We will let the bat have the ring. It will make him more helpful."
|
||
msgstr "我們將會讓這個蝙蝠擁有這枚戒指。它一定能讓牠變得更強大!"
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:219
|
||
msgid "Someone take that off of him before he hurts himself."
|
||
msgstr "在他傷害他自己之前,有人把東西從他那裡拿走了。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:233
|
||
msgid "I’ll try on the ring."
|
||
msgstr "讓我戴戴看這枚戒指吧。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:238
|
||
msgid "I feel different, and all my weapons are lighter!"
|
||
msgstr "(戴上戒指)嗯...我感覺到不太一樣,我的武器也變輕了!"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:256
|
||
msgid "I’ll take this ring, and you can rely on my strength."
|
||
msgstr "我想要戴著戒指,你可以利用我的新力量來取得勝利。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:265
|
||
msgid "This thing makes me dizzy. Someone else can have it."
|
||
msgstr "這個戒指讓我頭暈目眩。(拿下戒指)有別人想戴上它嗎?"
|
||
|
||
#. [object]: id=power_ring2
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:284
|
||
msgid "Ring of Power"
|
||
msgstr "戒指的能力"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:333
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. I’m "
|
||
"sure it is still unsafe here."
|
||
msgstr ""
|
||
"殺光這些敵人非常好,但有更多的敵人已經在來的路上了。我能肯定這裡已經不安全"
|
||
"了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:338
|
||
msgid "I agree. I hate to leave our home, but we will return."
|
||
msgstr ""
|
||
"我同意。雖然我也不想離開我們的家園,但迫於情勢只能這樣做......不過我們一定會"
|
||
"再回來的!"
|
||
|
||
#. [message]: speaker=$second_unit.id
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:395
|
||
msgid ""
|
||
"The human wizard was wearing a ring! Maybe it is magic. Someone should try "
|
||
"it on to see what it does."
|
||
msgstr ""
|
||
"這個人類巫師戴著一枚戒指,也許它蘊藏著魔力。應該要有一個人試著將它戴上,看看"
|
||
"它是做什麼用的。"
|
||
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:4
|
||
msgid ""
|
||
" This unit is able to stun its enemies, disrupting their zones of control."
|
||
msgstr ""
|
||
"這個單位可以擊暈敵人,使其無法控制周圍的區域(無法遮擋其他人的移動區塊)。"
|
||
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:9
|
||
msgid "stun"
|
||
msgstr "擊暈"
|
||
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:10
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "This attack hits so hard that the defender is dazed and can no longer "
|
||
#| "enforce a zone of control. The effect wears off on the defender’s next "
|
||
#| "turn."
|
||
msgid ""
|
||
"This attack hits so hard that the opponent is dazed and can no longer "
|
||
"enforce a zone of control. The effect wears off on the opponent’s next turn."
|
||
msgstr ""
|
||
"這個技能可以透過重擊使敵人陷入暈眩的狀態,因此對方將無法堅守他的控制區域,換"
|
||
"句話說就是敵人移動的時候無法擋住敵人。而暈眩的效果將在敵人的下個回合解除。"
|