3132 lines
130 KiB
Text
3132 lines
130 KiB
Text
# The Battle for Wesnoth - Simplified Chinese Translations
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# Copyright (C) 2005-2015 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# MrKing <yideey@gmail.com>, 2011.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: wesnoth-1.12\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2015-06-05 21:33-0300\n"
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"PO-Revision-Date: 2015-06-06 15:28+0800\n"
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"Last-Translator: CloudiDust <cloudidust@gmail.com>\n"
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"Language-Team: Wesnoth Simplified Chinese Team\n"
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"Language: zh_CN\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n>1;\n"
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"X-Generator: Poedit 1.8.1\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:11
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msgid "Dead Water"
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msgstr "死亡水域"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:12
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msgid "DW"
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msgstr "DW"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:16
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msgid "(Beginner)"
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msgstr "(新手)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:16
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msgid "Citizen"
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msgstr "平民"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:17
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msgid "(Normal)"
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msgstr "(普通)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:17
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msgid "Fighter"
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msgstr "战士"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "(Challenging)"
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msgstr "(挑战)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "Warrior"
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msgstr "勇士"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "(Difficult)"
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msgstr "(困难)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "Triton"
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msgstr "海神"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:20
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msgid ""
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"You are Kai Krellis, son and heir of the last merman king but only a child. "
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"A necromancer is turning your subjects into undead slaves! Lead your people "
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"on a mission to convince a powerful mer-sorceress to help you repel the "
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"invasion. The oceans near the Northern Lands are perilous, so you will need "
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"cunning and bravery to survive. But first you need to gain the respect of "
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"your troops!\n"
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"\n"
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msgstr ""
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"你是年青的凯·克莱利斯,上任人鱼国王之子。一个邪恶的巫师正把你的子民转化成不死"
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"奴隶!带领你的部下完成你的使命:寻求一位强大女巫的帮助,请她帮你对抗邪恶。北"
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"部群岛附近的海洋危机四伏,只有机敏而勇敢者才能生存下来。另外,在开始冒险之"
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"前,你最好先赢得下属的尊敬!\n"
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"\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:22
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msgid "(Intermediate level, 10 scenarios.)"
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msgstr "(中等级别,10幕场景)"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:28
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msgid "Campaign design and programming"
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msgstr "战役设计和程序编写"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:34
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msgid "Script-doctoring and cleanup for mainline"
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msgstr "剧本修改及主线剧情集成"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:40
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msgid "Artwork"
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msgstr "美工"
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#. [lua]
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#: data/campaigns/Dead_Water/_main.cfg:85
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msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
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msgstr "眩晕:该单位处于眩晕状态,它无法维持自己的控制区域(ZoC)。"
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#. [scenario]: id=01_Invasion
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
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msgid "Invasion!"
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msgstr "入侵!"
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
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msgid ""
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"In the Far North, where the Mountains of Dorth approach the coast, lies a "
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"bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
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"city of Jotha. The natural harbor and the prosperity of the dwellers within "
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"drew many envious eyes, but none could match the prowess of the merfolk in "
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"their aquatic domain. In most years, orcs from the port city of Tirigaz, "
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"further north, would raid against Jotha as predictably as the spring rains; "
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"always, they were driven back to dry land with heavy losses, the salt water "
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"of the bay stinging their wounds."
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msgstr ""
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"在遥远的西边,多斯山脉与海岸的相接处,有一个喇叭状的海湾。海湾里的水平静地拥"
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"抱着一座人鱼城市,礁沙城。这座天然的港湾和人鱼居民的富足让很多外人眼红,但没"
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"有人能夺下它,因为人鱼们在水中十分骁勇善战。在更北的地方,有座港口城市提瑞格"
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"斯。多年以来,兽人总是不厌其烦的从那里出发,进犯礁沙城;又总是毫无疑问地被打"
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"回陆地,而且损失惨重。一提起那座港湾,兽人就恨的咬牙切齿。"
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
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msgid ""
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"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
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"The king Kai Laudiss led his troops to repel the raiders. They were "
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"successful, but merfolk casualties were greater than usual. And numbered "
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"with the slain was the wife of Kai Laudiss. The kai’s grief was great, but "
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"his wrath was also fearsome to behold. He readied his army to follow the "
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"orcs. His stated purpose was not revenge, but the desire to secure the "
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"safety of Jotha with a demonstration of force that would teach the orcs to "
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"steer well clear of the merfolk. The merfolk army caught up with the orc "
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"band as it reached Tirigaz."
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msgstr ""
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"韦诺纪元626年,礁沙城遭遇了前所未有的大规模入侵。凯·劳迪斯国王派出了军队前往"
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"抵御。虽然他们胜利了,但伤亡非常大。凯·劳迪斯的妻子也在战乱中不幸罹难。凯痛不"
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"欲生,而且大发雷霆。他亲率部队追踪兽人。他说这样做的目的不在于复仇,而是要好"
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"好教训一下兽人,让他们知道人鱼不是好惹的,这样他们以后才会安分一些。人鱼的军"
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"队尾随兽人船队来到了提瑞格斯港。"
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
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msgid ""
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"Under the cover of darkness, the mermen slid into the bay, intending to "
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"launch a surprise attack at dawn. But the orcs were prepared for this, and "
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"had hastily devised a surprise of their own. Ships at the mouth of the bay "
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"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
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"poured forth from the city. The merfolk were trapped, and found themselves "
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"vastly outnumbered."
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msgstr ""
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"藉着夜色的掩护,人鱼潜入了海港,他们准备在黎明的时候发动突袭。谁知兽人早有防"
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"备,而且将计就计。湾口似乎已经被废弃的大船里涌出了大量兽人,更多兽人从城里蜂"
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"拥而来。人鱼们被包围了,敌人的数量远超他们。"
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
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msgid ""
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"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
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"lost. The kai himself fought with reckless abandon; foes fell with each "
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"swing of his great mace. The orcs discovered that trapped mermen were "
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"tougher than they had imagined, and found themselves fleeing into the forest "
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"to escape their vengeful spears. As the kai had intended, it was a defeat "
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"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
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"felled by a poisoned orcish dart, and the greater part of his army was "
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"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
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"son of Kai Laudiss, learned that he had become kai."
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msgstr ""
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"凯·劳迪斯的部下浴血奋战,每个阵亡的战士都至少砍翻了五个兽人。凯则杀红了眼,他"
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"每挥一次他的狼牙棒,就有一片敌人应声而倒。兽人们发现要困住人鱼比他们想象中的"
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"难多了,他们甚至反而被逼退到森林里去,来躲避人鱼充满怒意的鱼叉攻击。正如凯所"
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"预想的一样,这是一场让兽人心有余悸的战斗,然而代价也是巨大的。凯·劳迪斯被兽人"
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"的毒镖击中,阵亡了,他的主力部队也被击溃了。生还的战士们带着噩耗逃回了礁沙"
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"城。年青的克莱利斯,作为凯·劳迪斯的儿子,就这样继承了父亲的位子。"
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
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msgid ""
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"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
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"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
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"his father, and he had known her as long as he could remember. Cylanna "
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"mourned the former kai, but believed that his sacrifice would allow Krellis "
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"to preside over an age of peace. Unfortunately, that was not to be. A new "
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"enemy appeared from under the mountains."
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msgstr ""
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"然而凯·克莱利斯毕竟还太小,难以承担治国的重任,所以由一位名叫丝琳娜的女祭祀来"
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"辅佐他。她是他父亲的朋友,早在他父亲记事的时候,他们就认识了。丝琳娜哀痛凯氏"
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"的离去,也希望他的牺牲能给小克莱利斯争取到一段和平的时期。然而事与愿违,在山"
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"岭下冒出了一些不速之客。"
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
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msgid "Undead Forces"
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msgstr "不死军团"
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#. [side]: type=Lich, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:119
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
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msgid "Mal-Kevek"
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msgstr "莫·卡瓦克"
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#. [objective]: condition=win
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
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#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
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#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
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msgid "Defeat enemy leader"
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msgstr "击败敌人首领"
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#. [unit]: type=Mermaid Priestess, id=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
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msgid "Cylanna"
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msgstr "丝琳娜"
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
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msgid "Is something wrong, priestess?"
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msgstr "祭祀,您怎么了?"
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
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msgid "Maybe. I smell death and decay."
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msgstr "我好像感觉到了死亡与腐坏的气息。"
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#. [unit]: type=Merman Netcaster, id=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314
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msgid "Gwabbo"
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msgstr "瓜宝"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
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msgid "Back, you fiend! You have not won...I will return to finish this."
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msgstr "滚开,你这邪魔!你还没赢...我还会回来的。"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:343
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msgid ""
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"Kai! We are under attack! Fell creatures invaded our village and slew "
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"without mercy. I managed to fight my way clear, and have come to seek your "
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"aid."
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msgstr ""
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"凯!我们有麻烦了!堕落生物侵袭了我们的村子,它们见人就杀。我拼死才逃了出来,"
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"请帮助我们。"
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:348
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msgid "What manner of creatures were they?"
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msgstr "它们长什么样?"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:353
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msgid ""
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"I have never seen their like before in all my years. They were like men, but "
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"they had no skin. Our spears went right through them; they <i>laughed</i> at "
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"our weapons. And they smelled like nothing in the sea, of dank earth and "
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"rottenness."
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msgstr ""
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"我活了这么久也没见过它们那副模样。它们长的像人,但却没有皮肤。它们嘲笑我们的"
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"武器,因为我们的矛枪直接就从它们身上穿过去了,一点也伤不到它们。它们浑身散发"
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"着奇怪的味道,就像潮湿的泥土和腐烂的东西一样难闻。"
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:358
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msgid ""
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"Undead. This will be your first real test as a leader, Kai Krellis. You must "
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"defeat these creatures."
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msgstr ""
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"这是亡灵。凯·克莱利斯,你必须打败它们。要成为一个领袖,你必须经受住考验。"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363
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msgid ""
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"Kai, please lead us against them yourself, it will hearten the folk. And — "
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"if you will permit — you reach the age now where a kai must learn battle "
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"skills."
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msgstr ""
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"凯,请亲自领导我们对抗亡灵,你能让我们士气大振。而且——你也知道——作为凯氏皇族"
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"的一员,你已经到了该学习战斗能力的年龄了。"
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:368
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msgid ""
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"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
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"but when war looms, a kai must lead. It is our way."
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msgstr ""
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"瓜宝说的很对。你必须出战。和平时期我会尽我所能来保护你...但当战争来临,凯氏就"
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"必须挺身而出。这就是凯氏的使命。"
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:373
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msgid ""
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"You have few trained fighters, so you can only recruit three of each level 1 "
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"unit. There is no limit on citizens."
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msgstr ""
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"目前受过训练的战士很少,所以各兵种的单位你最多只能分别征募三个。平民的征募数"
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"量则不受限制。"
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#. [message]: speaker=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:403
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msgid "Rise, my slaves! We will create an army for Lord Ravanal."
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msgstr "起来吧,我的奴隶们!瑞文诺领主命令你们加入他的军队!"
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:412
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msgid ""
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"He is raising our dead to fight against us! Even though they were your own "
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"citizens, Krellis, show no mercy. Destroy them if you can."
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msgstr ""
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"他在召唤我们的亡者来对抗我们!克莱利斯,别手软,它们已经不是我们的子民了。尽"
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"全力打败它们。"
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#. [message]: id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:433
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msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
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msgstr "愚蠢的人鱼,别以为我会这样轻易地被你们杀死。"
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:438
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msgid ""
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"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
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"and disappear under the mountain."
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msgstr "人鱼们看见一个黑影从那个巫师的尸体里升起,消失在山脚下。"
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:615
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msgid "He is raising the dead from every village!"
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msgstr "他正从每个村庄里召唤亡者!"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:619
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msgid "This will be a dark day, but we <i>will</i> prevail."
|
||
msgstr "这真是黑暗的一天,但我们一定会胜利。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:641
|
||
msgid "Hey, I did it!"
|
||
msgstr "嘿,我成功了!"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:645
|
||
msgid "Good work Kai, if I may say so."
|
||
msgstr "好样的,凯,我忍不住要夸你一下。"
|
||
|
||
#. [scenario]: id=02_Flight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
|
||
msgid "Flight"
|
||
msgstr "瞬息万变"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
|
||
msgid ""
|
||
"Kai Krellis was concerned that the undead might return, so he determined to "
|
||
"learn as much as possible about them. His only clue was the name the "
|
||
"necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
|
||
"north and south along the coast to learn what they might about this Ravanal. "
|
||
"The news they brought him was not good."
|
||
msgstr ""
|
||
"凯·克莱利斯担心亡灵会卷土重来,他决定好好研究一下他们。目前唯一的线索是那个巫"
|
||
"师提到的名字:瑞文诺领主。他派他最快的侦察兵沿着海岸向北面和南面搜寻,看能不"
|
||
"能找到关于这个瑞文诺的蛛丝马迹。他们带回来了坏消息。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
|
||
msgid ""
|
||
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
|
||
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
|
||
"building a fearsome army of undead humans there. He had also sent "
|
||
"necromancers to attack the orcs, and even the elves, in a quest for undead "
|
||
"soldiers of different races. It seemed that he also lusted for merfolk "
|
||
"slaves. Krellis’ scouts reported that more dark armies were heading north."
|
||
msgstr ""
|
||
"传言说,莫·瑞文诺,曾经是一个伟大的人类巫师,他把自己转化成了一个巫妖。他曾袭"
|
||
"击过韦诺王国的边境,并在那里建立了一个令人谈之色变的不死军团。他曾为了丰富不"
|
||
"死士兵的种类,派巫师去进攻兽人,还有精灵。他好像对人鱼奴隶也很感兴趣。克莱李"
|
||
"斯的侦察兵报告说更多的黑暗军团正往北而来。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
|
||
msgid ""
|
||
"As the weeks went by, the veterans of the last battle helped train new "
|
||
"recruits. Krellis’ army did not yet match his father’s, but he now had many "
|
||
"competent soldiers. As he had expected, their adversaries soon arrived."
|
||
msgstr ""
|
||
"几个星期以来,上次战争的老兵一直在训练新兵。虽然还比不上父亲的军队,克莱利斯"
|
||
"的军中也已经有了不少训练有素的战士了。不出他所料,他们的敌人很快就找上门来"
|
||
"了。"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
|
||
msgid ""
|
||
"Move Kai Krellis to the north-west corner of the map. He must be level one "
|
||
"or higher."
|
||
msgstr "让凯·克莱利斯移动到地图的西北角。他必须升级到一级以上。"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
msgid "(different bonus for each)"
|
||
msgstr "(分别不同的奖励)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "击败所有敌方首领"
|
||
|
||
#. [side]
|
||
#. [side]: type=Death Knight, id=Dead Knight
|
||
#. [side]: type=Lich, id=Mal-Kevek
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:114
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:138
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:157
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
|
||
msgid "Mal-Ravanal’s Forces"
|
||
msgstr "莫·瑞文诺的军队"
|
||
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:143
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
|
||
msgid "Mel Daveth"
|
||
msgstr "梅·达汶斯"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:274
|
||
msgid ""
|
||
"You may have ended my first life, but you have only made me more powerful in "
|
||
"death. Now I will teach you a lesson!"
|
||
msgstr ""
|
||
"你已经杀了我一次,但那只会让我在死亡中更加强大。现在让我好好教训教训你!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279
|
||
msgid "Leave some of them for me."
|
||
msgstr "留几个让我玩玩。"
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:285
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517
|
||
msgid "Uhhh."
|
||
msgstr "咳、咳。"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290
|
||
msgid "And him."
|
||
msgstr "也留几个给他。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295
|
||
msgid ""
|
||
"We are surrounded. Look how many there are! How can we defeat them this time?"
|
||
msgstr "我们被包围了。他们人数太多了。这回我们能打败他们吗?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300
|
||
msgid ""
|
||
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
|
||
"an island to the north. She and her priestesses are powerful. With their "
|
||
"help we could probably defeat these enemies. Our task is to convince her to "
|
||
"leave her enclave."
|
||
msgstr ""
|
||
"恐怕不行。我们需要援助。我的导师泰歌雅在北边的一座岛上授课。她和她的祭祀们都"
|
||
"很强大。如果她肯帮忙,我们或许可以打败这些敌人。我们一定要请她出山。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305
|
||
msgid "You can do that, right?"
|
||
msgstr "你能说服她的吧,是吗?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310
|
||
msgid "I am not sure that I can. However, you could."
|
||
msgstr "我不知道我行不行。但是,也许你可以。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315
|
||
msgid ""
|
||
"Me? I’ve never even met Tyegëa. How can I convince her to help us if you "
|
||
"cannot?"
|
||
msgstr ""
|
||
"我?我连泰歌雅的面都没见过。如果连你都办不到,我又怎么能说服她来帮我们?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320
|
||
msgid ""
|
||
"You will just have to trust me on this. She will listen to you. I will say "
|
||
"no more on the matter."
|
||
msgstr "你只要相信我就行了。她会听你的。不要再说了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325
|
||
msgid "Very well. How do we get there?"
|
||
msgstr "那好吧。我们怎么去那里?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330
|
||
msgid ""
|
||
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
|
||
"small island to the west of Bilheld, which is over ocean to the west-"
|
||
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
|
||
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
|
||
msgstr ""
|
||
"我们沿着海岸向北,然后向西去望子岛。泰歌雅住在望子岛西边的子岛上,那里位于提"
|
||
"瑞格斯城的西南偏西方向的大洋中。所有人都要去。留在这里只能是等死。而且我们需"
|
||
"要人手,一个小团队独闯提瑞格斯西面的外海是很危险的。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:355
|
||
msgid ""
|
||
"Most of your citizens are not soldiers who will simply obey your orders. It "
|
||
"will not be voiced aloud, but if you leave now, some of the people will "
|
||
"think this mission is just an excuse to run away."
|
||
msgstr ""
|
||
"大部分人民不是士兵,不会绝对服从命令,而这事又不能声张。如果你现在走了,可能"
|
||
"会有不明真相的人觉得这个计划只不过是你逃跑的一个借口罢了。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:361
|
||
msgid ""
|
||
"However, I am afraid that not everyone will follow you on so perilous an "
|
||
"adventure. First you must prove you are not afraid of danger. If you leave "
|
||
"now, many will think the mission is but an excuse to flee."
|
||
msgstr ""
|
||
"但是,我担心不是所有人都愿意跟你去冒这个险。你必须向大家证明你不是怕死。如果"
|
||
"你现在就走,很多人会觉得这个计划只不过是你逃跑的借口。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368
|
||
msgid ""
|
||
"I am not afraid! My people will see me fight the undead before we leave, "
|
||
"even if defeating them all is impossible."
|
||
msgstr ""
|
||
"就算胜算为零,我也要在我们离开之前,让我的子民看看,我是敢于和亡灵对抗的!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:374
|
||
msgid ""
|
||
"But will everyone follow me on so perilous an adventure? I am still a youth; "
|
||
"it may be they will not trust me."
|
||
msgstr ""
|
||
"但是不是所有人都愿意跟我去冒这个险呢?我还只是个年轻人,他们说不定不信任我。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:383
|
||
msgid ""
|
||
"They will follow. You proved your courage in our last battle. Your father, "
|
||
"the Kai-that-was, would have been proud."
|
||
msgstr ""
|
||
"他们会追随你的。在我们最后的战斗中,你已经证明了你的勇敢。你的父亲,凯的在天"
|
||
"之灵,也会为你感到骄傲。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:389
|
||
msgid ""
|
||
"You have proven your courage in battle, as tradition required of a kai; they "
|
||
"will follow you now."
|
||
msgstr "在战斗中你已经证明了你的勇敢,凯氏家传的勇敢。他们会追随你的。"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:411
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708
|
||
msgid "This is impossible!"
|
||
msgstr "这不可能!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:441
|
||
msgid "With their master gone, the undead are vanishing!"
|
||
msgstr "主人倒下以后,亡灵们就慢慢消散了!"
|
||
|
||
#. [unit]: type=Dread Bat, id=Fearsome Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:455
|
||
msgid "Fearsome Bat"
|
||
msgstr "恐怖蝙蝠"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:470
|
||
msgid "Look! There is a massive bat back here."
|
||
msgstr "看!一只巨大的蝙蝠正往这里飞来。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:474
|
||
msgid "Be courageous, and attack it anyway!"
|
||
msgstr "别怕,干掉它!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:478
|
||
msgid ""
|
||
"But it isn’t attacking <i>me</i>. Do you think, with its master gone, it "
|
||
"might desire a new one?"
|
||
msgstr "可是它没有攻击我。难道,它的主人一死,它就改过自新了?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:482
|
||
msgid ""
|
||
"If it does not attack, we shall not kill it. Let us see if it follows us."
|
||
msgstr "既然它没有攻击我们,那就不用杀它。让我们看看它是不是在跟着我们。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:488
|
||
msgid "That is a mighty bat!"
|
||
msgstr "好大的蝙蝠!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:492
|
||
msgid "It is no matter. I will destroy it immediately."
|
||
msgstr "管它有多大。看我把它打死。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:496
|
||
msgid ""
|
||
"Hold a moment! Do you think, with its master gone, it might desire a new one?"
|
||
msgstr "住手!难道你不觉得,主人死了以后,它就想改过自新了?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:500
|
||
msgid "If it does not attack, do not kill it. Let us see if it follows us."
|
||
msgstr "既然它不攻击我们,那就不要杀它了。让我们看看它是不是在跟着我们。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:537
|
||
msgid "With their master gone, the undead are fading away!"
|
||
msgstr "主人倒下以后,亡灵们就慢慢消散了!"
|
||
|
||
#. [unit]: type=Vampire Bat, id=Friendly Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:552
|
||
msgid "Friendly Bat"
|
||
msgstr "有好的蝙蝠"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:567
|
||
msgid "And look! There is a bat cowering in the corner here."
|
||
msgstr "啊看呐!这有一只蝙蝠躲在角落瑟瑟发抖呢。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:571
|
||
msgid "Well, kill it, and lets keep moving."
|
||
msgstr "杀了它,让我们继续前进。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:575
|
||
msgid "But look, it’s licking my hand."
|
||
msgstr "但是你看,它在舔我的手。"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#. [message]: speaker=Friendly Bat
|
||
#. This should just be "translated" to whatever noise a bat makes in your language.
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:580
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:606
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707
|
||
msgid "Neep?"
|
||
msgstr "哈?"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:584
|
||
msgid "It’s kind of cute."
|
||
msgstr "真可爱。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:588
|
||
msgid "Very well then. I suppose we have our own bat."
|
||
msgstr "真不错。我想我们也有了自己的蝙蝠了。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:594
|
||
msgid "Look! There is a bat cowering in the corner here."
|
||
msgstr "看呐!这有一只蝙蝠躲在角落瑟瑟发抖呢。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:598
|
||
msgid "Aren’t you going to kill it? We need to keep moving."
|
||
msgstr "去杀了它。我们还要继续赶路。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:602
|
||
msgid "I would feel bad about that. It is, uh, licking my hand."
|
||
msgstr "我不想杀它。它在——呃——舔我的手。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:610
|
||
msgid "Apparently you have your own bat."
|
||
msgstr "看来你有了一只你自己的蝙蝠了。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644
|
||
msgid "With their master gone, the skeletons are crumbling!"
|
||
msgstr "主任倒下以后,骷髅们都散架了!"
|
||
|
||
#. [unit]: type=Walking Corpse, id=Undead Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:657
|
||
msgid "Undead Bat"
|
||
msgstr "不死蝙蝠"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:666
|
||
msgid ""
|
||
"Look! There is a bat in the corner here. It is moving, but it looks half "
|
||
"dead."
|
||
msgstr "看!角落里有一直蝙蝠。它还在动,但好像快死了。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:675
|
||
msgid "No, that thing is all the way dead."
|
||
msgstr "错,那东西一直都是死的。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:681
|
||
msgid "Actually, I believe it is truly dead."
|
||
msgstr "的确,我也觉得它们本来就是死的。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:687
|
||
msgid ""
|
||
"I believe it is undead and has no will of its own, but the Kai may have the "
|
||
"will power to direct it."
|
||
msgstr "我觉得它只不过是没有自主意识的亡灵,但凯似乎有指挥它的力量。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:691
|
||
msgid "Fascinating. I shall certainly try."
|
||
msgstr "有意思。我要试一试。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:703
|
||
msgid "He had a chest in his tent, too. It is filled with gold!"
|
||
msgstr "在他的帐篷里有个箱子,里头装满了金子!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:715
|
||
msgid "You receive 120 gold."
|
||
msgstr "你的到了120个金币。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722
|
||
msgid "It galls me to flee from our home, but we will return."
|
||
msgstr "我屈辱地逃离了家乡,但我们还会回来的。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:806
|
||
msgid "Have a unit pick up the ring to end the scenario."
|
||
msgstr "派一个单位去拣起指环,然后结束场景。"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:819
|
||
msgid "Have a unit pick up the ring of power."
|
||
msgstr "派一个单位去拣起力量指环。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:837
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. It will "
|
||
"take greater might than we have to defeat them."
|
||
msgstr ""
|
||
"击败了这些敌人固然好,但还有更多敌人在等着我们。要取得最后的胜利,我们需要更"
|
||
"强大的力量。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:841
|
||
msgid "Onward to Tyegëa’s island, then."
|
||
msgstr "然后,动身去泰歌雅的小岛,"
|
||
|
||
#. [scenario]: id=03_Wolf_Coast
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
|
||
msgid "Wolf Coast"
|
||
msgstr "恶狼海滩"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
|
||
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
|
||
msgstr "凯·克莱利斯带领人民奇迹般地闯过外海,他们登陆了。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
|
||
msgid ""
|
||
"They had only just begun their trek when they encountered wolves who had "
|
||
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
|
||
"orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not "
|
||
"to bother the merfolk, but these goblins were bandits and outcasts even to "
|
||
"their own kind."
|
||
msgstr ""
|
||
"狼群早就嗅到了战争的气息,和它们的相遇,只是人鱼磨难的开始。这些狼受着一伙哥"
|
||
"布林的控制。提瑞格斯的兽人们在与凯·劳迪斯的战争中受到了教训,应该暂时还不会来"
|
||
"骚扰人鱼;但是这些地精就难说了,他们甚至抢劫自己的同类并被其族人所抛弃。"
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
|
||
msgid "Wolf Riders"
|
||
msgstr "狼骑兵"
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
|
||
msgid "Gashnok"
|
||
msgstr "哥什诺克"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
|
||
msgid "Wild Wolves"
|
||
msgstr "野狼"
|
||
|
||
#. [unit]: type=Goblin Knight, id=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
|
||
msgid "Vrunt"
|
||
msgstr "乌兰特"
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
|
||
msgid ""
|
||
"Smells like lots of death in the south. There must be a good feast near that "
|
||
"merman town."
|
||
msgstr "我闻到南面有死亡的味道。人鱼城的附近一定有许多好吃的。"
|
||
|
||
#. [message]: speaker=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
|
||
msgid "Let’s hope those wild wolves over there don’t get to it before we do."
|
||
msgstr "希望那边的野狼不要在我们到达之前就吃光了。"
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
|
||
msgid ""
|
||
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
|
||
"Go get it."
|
||
msgstr "等一下...好像有更美味的冲我们来了!伙计们,新鲜的鱼!我们上."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
|
||
msgid "Beware, people!"
|
||
msgstr "大家小心!"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
|
||
msgid "Neep, neep!"
|
||
msgstr "嘶——嘶——"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
|
||
msgid "Someone go find out what is exciting the bat."
|
||
msgstr "去看看蝙蝠怎么了。"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
|
||
msgid "There is something sticking out of the mud here. Ah! I got it."
|
||
msgstr "土里好像有什么东西。啊,就是这个!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
|
||
msgid ""
|
||
"I know what that is. It’s a storm trident. It is supposed to let you control "
|
||
"the lightning."
|
||
msgstr "我知道这是什么。这是风暴三叉戟。它能让你操纵闪电。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
|
||
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
|
||
msgstr "这个三叉戟的攻击力是14-2,魔法属性,远程,同时具备火属性伤害。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:829
|
||
msgid "That sounds great! I’ll take it."
|
||
msgstr "很不错!给我用吧。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315
|
||
msgid "That sounds frightening. Let someone else have it."
|
||
msgstr "听起来很可怕。还是给别人用吧。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353
|
||
msgid "Let me have that trident. I want to control lightning!"
|
||
msgstr "给我用吧。我想操纵闪电!"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362
|
||
msgid "I’ll just leave that trident where it is."
|
||
msgstr "还是把它放回原处吧。"
|
||
|
||
#. [scenario]: id=04_Slavers
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
|
||
msgid "Slavers"
|
||
msgstr "奴隶"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
|
||
msgid ""
|
||
"Now, they were farther away from home than most merfolk ever went. Only "
|
||
"Cylanna and a few soldiers had been farther."
|
||
msgstr "现在,除了丝琳娜和少数几个战士,其他人从没有到过离家这么远的地方。"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
|
||
msgid "Former Slaves"
|
||
msgstr "曾为奴隶"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
|
||
msgid "Saurian Slavers"
|
||
msgstr "蜥蜴奴隶"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
|
||
msgid "Gilak"
|
||
msgstr "吉勒克"
|
||
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
|
||
msgid "Raxisz"
|
||
msgstr "莱克斯"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
|
||
msgid "Saurians"
|
||
msgstr "蜥蜴人"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
|
||
msgid "Aglizix"
|
||
msgstr "艾利兹克斯"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
|
||
msgid "There are cages on the shore. I wonder why."
|
||
msgstr "岸边有几个奇怪的笼子。"
|
||
|
||
#. [unit]: type=Merman Brawler, id=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
|
||
msgid "Teelöa"
|
||
msgstr "提罗安"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343
|
||
msgid "Help! Save me!"
|
||
msgstr "救命!救救我!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
|
||
msgid "Who are you? What is happening?"
|
||
msgstr "你是谁,这是怎么回事?"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353
|
||
msgid ""
|
||
"My name is Teelöa. I have been a slave to these saurians for almost two "
|
||
"years. I saw you coming up the coast in strength, so I fled. They follow in "
|
||
"my wake, and without your protection they will surely kill me."
|
||
msgstr ""
|
||
"我是提罗安。两年前我沦为这些蜥蜴人的奴隶。我见到你们强行登陆,我就乘乱逃跑"
|
||
"了。他们顺着足迹找到了我。如果你不救我,他们一定会杀了我的。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358
|
||
msgid "A slave!"
|
||
msgstr "居然是奴隶!"
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364
|
||
msgid ""
|
||
"You! Merman! You have some property of oursss. Return it at once if you "
|
||
"value your life."
|
||
msgstr ""
|
||
"喂!人鱼!你拿走了我们的某个财产。如果你还想要你那条小命,最好把它还回来。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369
|
||
msgid ""
|
||
"If you mean this merman, Teelöa, he is no longer your property. No person "
|
||
"should be the property of another. Release all your slaves, or the wrath of "
|
||
"the merfolk will fall upon you!"
|
||
msgstr ""
|
||
"你是在说这个人鱼吗,他是提罗安,不是你们的财产。没有人会是别人的财产。放了你"
|
||
"所有的奴隶,不然就让你见识见识人鱼的厉害!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374
|
||
msgid "A brave and kindhearted choice! I cannot abide slavery."
|
||
msgstr "你的决定勇敢而仁慈!我也不能容忍奴隶制度。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#. The phrase 'words of a man' does *not* have the sense of
|
||
#. 'words of a human' here; it signifies rather 'words of a
|
||
#. moral adult' as opposed to a child or dependant.
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
|
||
msgid ""
|
||
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
|
||
"The folk are truly yours now."
|
||
msgstr ""
|
||
"这正是男人与领袖该说的话,凯·克莱利斯,说得好。现在人鱼们都跟你是一条心了。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389
|
||
msgid ""
|
||
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
|
||
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
|
||
"with a will."
|
||
msgstr ""
|
||
"凯·克莱利斯发现的确如此。正在逃亡的人鱼们,因为之前的临阵脱逃而士气低落。现在"
|
||
"他的话义正词严,极大鼓舞了大家,他们都准备大干一场。"
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395
|
||
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
|
||
msgstr "愚蠢的人鱼!你很快就会后悔自己多管闲事。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404
|
||
msgid ""
|
||
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
|
||
"against their captors."
|
||
msgstr "如果让我和奴隶对话,说不定我可以鼓舞他们站起来对抗奴隶主。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414
|
||
msgid ""
|
||
"I think that would work. If I may make a suggestion though, I think we "
|
||
"should wait for a more strategic moment."
|
||
msgstr ""
|
||
"好主意。不过如果你允许我提一个建议的话,我想说:我们应该等待一个合适的时机。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:418
|
||
msgid ""
|
||
"Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
|
||
"arm on this journey; your courage and loyalty are well proven."
|
||
msgstr ""
|
||
"瓜宝,你可以畅所欲言。在这次旅程中,你已经成为了我的左膀右臂;你的勇气与忠诚"
|
||
"众所周知。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:422
|
||
msgid ""
|
||
"Those are the words of a true kai and your father’s son. I am proud of you, "
|
||
"Krellis."
|
||
msgstr ""
|
||
"这才是一个真正的凯氏传人和你父亲的儿子应该说的话。克莱利斯,我为你骄傲!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:428
|
||
msgid ""
|
||
"I believe that would work, but many of them will be killed if you do it now. "
|
||
"It might be better to wait."
|
||
msgstr ""
|
||
"好主意,不过如果你现在这样做的话,他们中的很多人会被杀掉,我们最好再等一等。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437
|
||
msgid ""
|
||
"You can choose when the slaves come out of their villages and attack their "
|
||
"captors. When you are ready, right click anywhere and select the slave "
|
||
"revolt."
|
||
msgstr ""
|
||
"由你来决定奴隶们何时从村庄里冲出来反抗他们的奴隶主。当你觉得时机成熟,右键点"
|
||
"击任意地方,选择“奴隶起义”。"
|
||
|
||
#. [set_menu_item]: id=peasant_revolt_menu_option
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452
|
||
msgid "Inspire the slaves to revolt"
|
||
msgstr "号召奴隶起义"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:466
|
||
msgid ""
|
||
"Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
|
||
"you would be free, arise and seize your liberty!"
|
||
msgstr ""
|
||
"听着,奴隶们!人鱼准备讨伐剥削你们的人。如果你们渴望自由,那就行动起来,去争"
|
||
"取你们的自由!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:505
|
||
msgid ""
|
||
"Cheers erupted from several villages, and former slaves rushed out with "
|
||
"whatever meager weapons they could find, or fists and rocks if no weapons "
|
||
"were to hand. Screams and curses came from the saurian castles."
|
||
msgstr ""
|
||
"数个村庄中爆发出欢呼,曾经的奴隶们冲了出来,他们手中的家伙五花八门,没找到武"
|
||
"器的人干脆挥舞着拳头或是石块。蜥蜴人的城堡里传出咒骂和尖叫声。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:543
|
||
msgid "There is a treasure chest there! Good bat!"
|
||
msgstr "乖蝙蝠!你找到了一个宝箱!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:549
|
||
msgid "There is a treasure chest here!"
|
||
msgstr "这儿有个宝箱!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:205
|
||
msgid "You receive 100 gold."
|
||
msgstr "你得到了100金币。"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:584
|
||
msgid "Neep!"
|
||
msgstr "嘶!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:588
|
||
msgid ""
|
||
"I believe our bat is impressed! That must be a drake. I am told they are "
|
||
"fearsome, but honorable, creatures. I think we can let him out of the cage."
|
||
msgstr ""
|
||
"我觉得我们的蝙蝠很特别!它说不定是一条龙。我听说那是一种长的很可怕,但其实很"
|
||
"高贵的生物。我们把它从笼子里放出来吧。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600
|
||
msgid ""
|
||
"This must be a drake. I am told they are honorable creatures. I am going to "
|
||
"let him out of the cage."
|
||
msgstr "这说不定是一条龙。我听说它们是高贵的物种。我要把它从笼子里放出来。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:606
|
||
msgid ""
|
||
"That must be a drake. I am told they are fearsome, but honorable, creatures. "
|
||
"Let him out of the cage."
|
||
msgstr ""
|
||
"它说不定是一条龙。我听说它们是一种长的很可怕,但其实很高贵的生物。我们把它从"
|
||
"笼子里放出来吧。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:610
|
||
msgid "Uh...If you say so."
|
||
msgstr "呃...既然你这么说。"
|
||
|
||
#. [unit]: type=Drake Burner, id=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:623
|
||
msgid "Keshan"
|
||
msgstr "卡善"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637
|
||
msgid "What is your name?"
|
||
msgstr "你叫什么名字?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642
|
||
msgid "I am Keshan."
|
||
msgstr "我叫卡善"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:647
|
||
msgid "How did you come to be in a cage?"
|
||
msgstr "你怎么跑到笼子里去了?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:652
|
||
msgid ""
|
||
"I was hunting north of here when the small ones captured me. I killed many, "
|
||
"but I was humiliated in the end."
|
||
msgstr ""
|
||
"当时我在北边捕猎,一群小不点跑来抓我。我杀了很多他们的人,但最终还是被抓住"
|
||
"了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:657
|
||
msgid "Will you fight with us, Keshan?"
|
||
msgstr "你也想杀我们吗,卡善?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:662
|
||
msgid "You have released me, so I owe you a great debt. I will fight with you."
|
||
msgstr "是你放了我,我欠你一个大人情。我会帮你的。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:667
|
||
msgid ""
|
||
"Don’t let him go too crazy. Those saurian spears will go right through his "
|
||
"scales."
|
||
msgstr "别让他冲的太靠前。蜥蜴人的长矛会刺穿他的鳞片。"
|
||
|
||
#. [unit]: type=Poacher, id=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:687
|
||
msgid "Siddry"
|
||
msgstr "西德"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:711
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717
|
||
msgid "Who are you, and what are you doing in a cage?"
|
||
msgstr "你是谁,你在笼子里干什么?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724
|
||
msgid ""
|
||
"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
|
||
"turn overseer to their other slaves. I wouldn’t do it, so they caged me with "
|
||
"them. They tried to take my bow too, but they had some trouble with that."
|
||
msgstr ""
|
||
"我的名字是西德。这些该死的蜥蜴人一周前绑架了我,他们要我做奴隶的监工。我不答"
|
||
"应他们,他们就把我和奴隶关在一起。他们威胁我服从他们,但他们没有得逞。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729
|
||
msgid "So you will help us defeat them?"
|
||
msgstr "那你愿不愿意帮我打他们?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734
|
||
msgid ""
|
||
"The way I see it, you’re helping me. There is nothing I would like better "
|
||
"than to put their slavery to an end. I can’t swim, so I won’t be able to "
|
||
"come with you on your travels, but I will owe you. If there is anything I "
|
||
"can do in the future, I will do it."
|
||
msgstr ""
|
||
"你帮了我,我看在眼里。终结他们的奴隶制度正是我想做的事。不过我不会游泳,所以"
|
||
"我不能和你一起踏上旅程,但我欠你一个人情。未来你有需要我的地方,我一定会出手"
|
||
"相助的。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739
|
||
msgid ""
|
||
"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
|
||
msgstr "我是凯·克莱利斯,礁沙城人民的领导人,很高兴见到你,我的朋友。"
|
||
|
||
#. [message]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754
|
||
msgid ""
|
||
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
|
||
"repay you?"
|
||
msgstr "凯·克莱利斯,你解放了我们,这份恩德我们没齿难忘。你要我们怎么报答你?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:759
|
||
msgid ""
|
||
"I will not ask you to follow me. You have suffered enough for the benefit of "
|
||
"others. Go back to your families if you have them, and work for yourselves "
|
||
"from now on."
|
||
msgstr ""
|
||
"我不要求你们的回报。你们已经为了别人的利益受了很多苦。回到你们的家人身边去"
|
||
"吧,从今以后,你们只为你们自己工作。"
|
||
|
||
#. [scenario]: id=05_Tirigaz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
|
||
msgid "Tirigaz"
|
||
msgstr "提瑞格斯"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32
|
||
msgid ""
|
||
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
|
||
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
|
||
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
|
||
msgstr ""
|
||
"海岸的那一头就是港口城市提瑞格斯,著名的凯·劳迪斯大战兽人之地。从城市再往西"
|
||
"行,就是望子岛了。人鱼已经人困马乏,于是他们决定在一个废弃的兽人营盘里过夜。"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66
|
||
msgid "Destroy all the undead"
|
||
msgstr "击败所有亡灵"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "(you can destroy the undead first)"
|
||
msgstr "(你可以先击败亡灵)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "Also kill Marg-Tonz"
|
||
msgstr "并且杀死马格·唐兹"
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:105
|
||
msgid "Orcs"
|
||
msgstr "兽人"
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:109
|
||
msgid "Marg-Tonz"
|
||
msgstr "马格·唐兹"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:137
|
||
msgid "Undead"
|
||
msgstr "亡灵"
|
||
|
||
#. [message]: speaker=ghost scout
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:235
|
||
msgid "Found. Them."
|
||
msgstr "抓住,他们。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:349
|
||
msgid ""
|
||
"I feared this might happen. We tarried too long fighting the saurians, and "
|
||
"the undead have caught up with us. The spirits may have trapped us here for "
|
||
"the night, but in the morning we will..."
|
||
msgstr ""
|
||
"我们处境不妙。攻打蜥蜴人的时候我们耽搁了太久,亡灵已经追上我们。也许天黑的时"
|
||
"候神明还守护着我们,但天一亮,我们就..."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:354
|
||
msgid ""
|
||
"What’s going on? What are you fish-men doing here? Are we constantly to be "
|
||
"pestered by you creatures?"
|
||
msgstr "怎么回事,你们人鱼在这里做什么?我们兽人可不是好捏的软柿子。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:359
|
||
msgid "He’s one to complain about <i>that</i>..."
|
||
msgstr "他对那场...很不服气。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:364
|
||
msgid "We were just passing through."
|
||
msgstr "我们只是路过罢了。"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:369
|
||
msgid "Well, finish passing."
|
||
msgstr "很好,快滚。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374
|
||
msgid ""
|
||
"Actually, we have some ghosts after us now, and we would like to shelter "
|
||
"here for a while."
|
||
msgstr "有些家伙正在跟踪我们,我们想在这里暂避一下。"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379
|
||
msgid ""
|
||
"Forget about it! We don’t want no trouble, but get off our land! Ghosts who "
|
||
"don’t like fish are your problem."
|
||
msgstr "没门!我们不想惹麻烦,你们赶紧给我滚!那些不喜欢鱼的家伙与我们无关。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384
|
||
msgid ""
|
||
"If you give us a few hours to regroup and prepare our soldiers, we will go "
|
||
"without causing you trouble."
|
||
msgstr "我们只要几个小时来整编部队,然后我们就走,不会把你们牵扯进来的。"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389
|
||
msgid ""
|
||
"You have one hour. After that, we are tearing down that old encampment. You "
|
||
"stay in the water if you know what’s good for you. If you set foot...or "
|
||
"whatever...on land again, we’ll cut your throats. And stay off our piers. "
|
||
"And don’t touch the ships neither!"
|
||
msgstr ""
|
||
"我只给你们一个小时。然后我们就把这个旧营房拆了。如果你们还知道好歹,最好滚回"
|
||
"水里。你们要是敢再踏足...管你们用什么东西...登陆的话,小心我们撕裂你们的喉"
|
||
"咙。还有,离我们的码头远点,我警告你们别打我们的船的主意!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394
|
||
msgid "I wonder how he gets customers with manners like that."
|
||
msgstr "这家伙真没教养。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
|
||
msgid ""
|
||
"One hour will work for us. It will not take all of us to defeat the undead. "
|
||
msgstr "一个小时就够了。我们不需要所有的人都上阵。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
|
||
msgid "We can decide what to do about the orc after that."
|
||
msgstr "之后我们该讨论一下怎么对付兽人。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404
|
||
msgid "You will only be able to use your keep for one turn."
|
||
msgstr "你的营地只能使用一个回合。"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:472
|
||
msgid "You’re still squatting on our land! I warned you."
|
||
msgstr "我都已经警告过你们了,怎么还赖在我们的地盘不走!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:506
|
||
msgid "I told you to stay off our land! Now you’re in for it."
|
||
msgstr "我早就让你们滚出这里,现在别怪我心狠手辣!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:540
|
||
msgid "I told not to bother the ships! Now you’re in for it."
|
||
msgstr "我早就警告过你们别动我们的船,现在我就要你们好看!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:573
|
||
msgid ""
|
||
"You crazy fish men are attacking us? After we tried to be nice? That’s it. "
|
||
"We’re going to end you once and for all."
|
||
msgstr ""
|
||
"我们已经很客气了,你们这些疯子人鱼居然还要袭击我们?你不仁我不义,就让我们一"
|
||
"劳永逸地解决你们。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:654
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:667
|
||
msgid "Now maybe we can head west undisturbed."
|
||
msgstr "这下我们可以安心西行了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:665
|
||
msgid "We have destroyed the undead."
|
||
msgstr "我们打败了亡灵。"
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:676
|
||
msgid ""
|
||
"This orc leader has not learned that threatening merfolk is a bad idea. We "
|
||
"shall defeat him before we go."
|
||
msgstr ""
|
||
"“威胁人鱼绝不会有好下场”,这个兽人头领居然还没受到教训。那我们就在离开之前给"
|
||
"他好好上个课吧。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:701
|
||
msgid ""
|
||
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
|
||
msgstr "兽人还挺富有的嘛!他有个宝箱,里头装着100金币!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:734
|
||
msgid "I hate mermen!"
|
||
msgstr "我讨厌人鱼!"
|
||
|
||
#. [scenario]: id=06_Uncharted_Islands
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
|
||
msgid "Uncharted Islands"
|
||
msgstr "未知海域"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35
|
||
msgid ""
|
||
"Now the merfolk had no choice but to travel through the open ocean, which "
|
||
"they knew was more dangerous than shallow water. After a few days, they "
|
||
"found some islands in their path. The infirm and young among the refugees "
|
||
"needed a break from travel; Cylanna only vaguely remembered them, but "
|
||
"thought they might be safe."
|
||
msgstr ""
|
||
"虽然浅水更加安全,但人鱼别无选择,他们只能横穿外海。几天以后,他们发现前方有"
|
||
"几座岛屿。丝琳娜只隐约记得这些岛,它们似乎是安全的;况且逃亡队伍中的柔弱和年"
|
||
"幼者也需要休息。"
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53
|
||
msgid "Growloff and His Pets"
|
||
msgstr "格罗洛夫和他的宠物们"
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58
|
||
msgid "Growloff"
|
||
msgstr "格罗洛夫"
|
||
|
||
#. [unit]: type=Cuttle Fish, id=pet
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133
|
||
msgid "Beloved Pet"
|
||
msgstr "受宠的宠物"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166
|
||
msgid ""
|
||
"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
|
||
"fish!"
|
||
msgstr "噢哦。这里还有其他人。嘿!一条大乌贼正在袭击他!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170
|
||
msgid "Look my pet, here’s a yummy treat!"
|
||
msgstr "我的宠物,你看看,多好的美食啊!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174
|
||
msgid "Or...is he <i>talking</i> to it?!"
|
||
msgstr "难道...他正和它讲话?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178
|
||
msgid "It is worse than that. I think <i>we</i> are the treat!"
|
||
msgstr "不仅如此。我觉得我们就是那个“美食”!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182
|
||
msgid "Who is ready for a merfolk snack?"
|
||
msgstr "谁要吃人鱼点心?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186
|
||
msgid "Brace yourselves."
|
||
msgstr "全体警戒。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199
|
||
msgid ""
|
||
"Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
|
||
"fish was bad!"
|
||
msgstr "噢,天哪!看看他都养了些什么东西,那个大乌贼肯定和他是一伙的!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211
|
||
msgid "You killed my pet! You’ll pay for that!"
|
||
msgstr "你杀了我的宠物!你要付出代价!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242
|
||
msgid "Don’t kill me!"
|
||
msgstr "饶命啊!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246
|
||
msgid "But you attacked us with these monsters."
|
||
msgstr "你让这些怪物袭击我们,还要我们饶了你?"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250
|
||
msgid ""
|
||
"They are my friends. I’ve been so lonely here...and you killed so many of my "
|
||
"friends. They could be your friends too. Spare me, and I’ll give you my "
|
||
"favorite cuttle fish. His name is Inky."
|
||
msgstr ""
|
||
"它们是我的朋友。我太寂寞了...你们都杀了我这么多朋友了。它们也会成为你们的朋友"
|
||
"的。放了我,我就把我最喜欢的乌贼送给你们。它叫印奇。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254
|
||
msgid "I do not want a dangerous beast like that!"
|
||
msgstr "我不要这种危险的野兽!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258
|
||
msgid ""
|
||
"But he’s tame! Really! He understands dozens of commands. He’ll do what you "
|
||
"tell him. He’s a really nice fish."
|
||
msgstr ""
|
||
"它很乖的,真的!它能听懂很多命令。你让它做什么,它就会做什么。它真是一条乖乖"
|
||
"鱼。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:262
|
||
msgid "Maybe we could use a pet sea monster."
|
||
msgstr "一只海怪宠物说不定有用。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266
|
||
msgid ""
|
||
"Very well. I will take the cuttle fish. But do not trouble us again, or I "
|
||
"shall kill you and all the rest of your pets."
|
||
msgstr ""
|
||
"那好吧。我就要这只乌贼。你别再来找麻烦,否则我就杀了你,还有你所有的宠物。"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:270
|
||
msgid ""
|
||
"Of course, of course. I promise! I never wanted to hurt you nice people "
|
||
"anyway."
|
||
msgstr "是,是,我保证!你们是好人,我绝不会伤害你们的。"
|
||
|
||
#. [unit]: type=Cuttle Fish, id=Inky
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:278
|
||
msgid "Inky"
|
||
msgstr "印奇"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288
|
||
msgid "Right. Tell me how to control this thing."
|
||
msgstr "很好。告诉我怎么指挥这个东西。"
|
||
|
||
#. [scenario]: id=07_Bilheld
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
|
||
msgid "Bilheld"
|
||
msgstr "子母岛"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33
|
||
msgid ""
|
||
"Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
|
||
"just behind it. The island was inhabited, however, and the residents didn’t "
|
||
"look happy to see them."
|
||
msgstr ""
|
||
"人鱼终于抵达了望子岛。岛的那一边,就是他们此行的终点,他们的希望所在。不过这"
|
||
"座岛已经有其他人居住,而且,居民们似乎不太欢迎他们。"
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50
|
||
msgid "Drakes"
|
||
msgstr "龙族"
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55
|
||
msgid "Vlagnor"
|
||
msgstr "弗拉格诺"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||
msgid "What are you mermen doing here?"
|
||
msgstr "人鱼来这里做什么?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
|
||
msgid "We have business with Tyegëa on the other side of the island."
|
||
msgstr "我们来拜访泰歌雅,她住在岛的另一边。"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132
|
||
msgid "The mermaid witch?"
|
||
msgstr "你是说那个人鱼臭巫婆?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136
|
||
msgid "Witch?!"
|
||
msgstr "臭巫婆?!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
|
||
msgid "Witch?"
|
||
msgstr "臭巫婆?"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||
msgid ""
|
||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||
"MORE mermen blasting and stabbing."
|
||
msgstr ""
|
||
"她杀了我的族人,如果你们是她的朋友,那我们就要杀了你们。我们可不希望有更多人"
|
||
"鱼来这里搞什么爆炸和光线。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
|
||
msgid "We are going around this island whether you want us to or not."
|
||
msgstr "不管你们同意还是不同意,这路我们是走定了。"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152
|
||
msgid "This is OUR territory and you will not pass."
|
||
msgstr "这是我们的地盘,你们别想从这儿过。"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162
|
||
msgid "You! Drake. Do we kill you too?"
|
||
msgstr "你!龙,你也想死吗?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166
|
||
msgid "These are my friends. I will fight with them."
|
||
msgstr "他们是我的朋友。我和他们站在一起。"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170
|
||
msgid "Then you will die with them!"
|
||
msgstr "那你就和他们一起受死吧!"
|
||
|
||
#. [scenario]: id=08_Talking_to_Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
|
||
msgid "Talking to Tyegëa"
|
||
msgstr "对话泰歌雅"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
|
||
msgid ""
|
||
"It had been more of an adventure than the Kai Krellis had planned, but they "
|
||
"were finally at their destination. The small island where Tyegëa and her "
|
||
"students lived was before them."
|
||
msgstr ""
|
||
"虽然经历的磨难远超预想,凯·克莱利斯他们最终还是来到了目的地。泰歌雅和她的学生"
|
||
"们所住的小岛就在他们眼前。"
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:34
|
||
msgid "Tyegëa and Priestesses"
|
||
msgstr "泰歌雅和祭祀们"
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:38
|
||
msgid "Tyegëa"
|
||
msgstr "泰歌雅"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67
|
||
msgid "Choose a unit to take the holy water"
|
||
msgstr "选择一个单位拣起圣水"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107
|
||
msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
|
||
msgstr "克莱利斯...说话小心点。泰歌雅的脾气有点怪。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111
|
||
msgid ""
|
||
"Welcome, merfolk! It has been a long time since outsiders have visited. And "
|
||
"Cylanna! It is pleasant to see you."
|
||
msgstr "人鱼们,欢迎!这里好久没有外人来做客了。丝琳娜!很高兴见到你。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115
|
||
msgid "The honor is ours. I present Kai Krellis of Jotha."
|
||
msgstr "很荣幸能见到您。我向您引荐礁沙城的凯·克莱利斯。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119
|
||
msgid "Indeed! So this is the one. Does he know?"
|
||
msgstr "哦,就是你啊。他自己知道吗?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123
|
||
msgid "Know what?"
|
||
msgstr "知道什么?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127
|
||
msgid ""
|
||
"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
|
||
"attacked and taken."
|
||
msgstr "还不到让他知道的时候。泰歌雅老师,我们有个大麻烦。礁沙城被攻占了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131
|
||
msgid ""
|
||
"We were forced to flee for our lives from legions of undead. If you help us, "
|
||
"we can remove these spirits from our home."
|
||
msgstr ""
|
||
"我们为了保命,不得不从亡灵军团那里逃了出来。如果您愿意帮助我们,我们一定会让"
|
||
"那些邪灵滚出我们的家园。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135
|
||
msgid ""
|
||
"And what makes you think I want to leave my comfortable home and risk death "
|
||
"by attacking armies of undead?"
|
||
msgstr "你凭什么觉得我会冒死帮你们对抗亡灵军队?我还不如舒舒服服地呆在家里面。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139
|
||
msgid "I had hoped..."
|
||
msgstr "我只是希望..."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143
|
||
msgid ""
|
||
"I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t "
|
||
"you Cylanna? Tell him what it is."
|
||
msgstr ""
|
||
"我知道一定是丝琳娜让你来的。她知道我一定会出手的。是吧丝琳娜。告诉他吧。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147
|
||
msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
|
||
msgstr "(叹气)看来不说是不行了。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151
|
||
msgid ""
|
||
"I never agreed that secrecy was necessary, but I respected Maudin’s wishes "
|
||
"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
|
||
"the truth."
|
||
msgstr ""
|
||
"我从来没有答应过要保守秘密,我只是给马丁面子没说出来。现在马丁和伊德丝都死"
|
||
"了,我还活着。告诉这孩子真相吧。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155
|
||
msgid "You knew my grandparents?"
|
||
msgstr "您认识我的祖父母?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159
|
||
msgid "Actually, Tyegëa is your grandmother."
|
||
msgstr "其实,泰歌雅才是你的祖母。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163
|
||
msgid "What? How is that possible?"
|
||
msgstr "什么?怎么可能?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167
|
||
msgid ""
|
||
"When your grandfather married Indress, he did not know that Tyegëa had "
|
||
"already born him a son. When she delivered your father to Jotha, your "
|
||
"grandmother Indress agreed to keep it secret and raise the infant as her own."
|
||
msgstr ""
|
||
"你祖父和伊徳丝结婚的时候,他不知道其实泰歌雅已经给他生了个儿子。后来她把你父"
|
||
"亲送到了礁沙城,你伊徳丝祖母答应保守这个秘密,并且像对待亲生儿子一样把他养"
|
||
"大。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171
|
||
msgid "That was quite a scandal, too, but I was not cut out to be a mother."
|
||
msgstr "这真是一个家丑,我不是一个乘职的母亲。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175
|
||
msgid ""
|
||
"I am astonished. I suppose I should be honored to have such a distinguished "
|
||
"ancestor. Now I understand why Cylanna knew you would help us."
|
||
msgstr ""
|
||
"真不敢相信这是真的。我是不是该为自己有这样一个著名的祖辈而自豪呢。我终于知道"
|
||
"为什么丝琳娜说你会帮助我们了。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179
|
||
msgid ""
|
||
"That remains to be seen. I find it disturbing that a Kai — and my descendant "
|
||
"— would run here begging for help. Before I agree to save you, you have to "
|
||
"prove that my blood flows in your veins. Prove that your are, despite "
|
||
"appearances, courageous, and worthy of my help."
|
||
msgstr ""
|
||
"我没说我会帮忙。我很难想象凯氏后人——我的孙子——居然会跑到这里来乞求帮助。你必"
|
||
"须先证明你的身体里真的流淌着我的血脉,然后我才会帮你。证明你的勇敢——除了长得"
|
||
"像我以外,证明你值得我的帮助。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
|
||
msgid "Well, I defeated the Drakes on your island."
|
||
msgstr "好吧。我打败了岛上的龙族。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
|
||
msgid ""
|
||
"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
|
||
"them. No, I have something else in mind. You will complete a task for the "
|
||
"good of the merfolk. Listen."
|
||
msgstr ""
|
||
"切!龙族不过是纸老虎罢了。武装长矛的战士可以轻易击败他们。那不算,我有自己的"
|
||
"想法。我要你完成一项造福人鱼的任务。听着。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
|
||
msgid ""
|
||
"About 200 years ago, a powerful mermaid named Imirna fell in love with a "
|
||
"human wizard named Agnovon. Agnovon cared not for love, but he smiled "
|
||
"falsely at Imirna, and she trusted him. When he asked her to help him "
|
||
"enchant a sword so that it was wreathed continuously in magic flame, she "
|
||
"devoted all her skill to fashioning the weapon. Later, Agnovon used that "
|
||
"very sword to defeat Imirna’s own people and steal their wealth. In her "
|
||
"grief, Imirna poisoned herself."
|
||
msgstr ""
|
||
"大约200年以前,有一个强大的美人鱼伊莫娜,她爱上了一个人类巫师艾格诺文。艾格诺"
|
||
"文一点也不爱她,但他假装对她好,于是伊莫娜更加不能自拔。他利用伊莫娜来给一把"
|
||
"宝剑加持魔法,让那宝剑永远闪耀着魔法火焰。伊莫娜尽其所能完成了这把武器,却没"
|
||
"想到,艾格诺文用这剑打败了她的人民,还盗走了他们的财产。最后伊莫娜愤恨难当,"
|
||
"服毒自尽了。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195
|
||
msgid ""
|
||
"I have long desired to see the sword returned to the merfolk to whom it "
|
||
"should belong. If you retrieve it, you would prove yourself to be worthy of "
|
||
"whatever help I were to provide. I do not know precisely where to find the "
|
||
"sword, but I know one who does. South of the Swamp of Desolation, near a "
|
||
"ruined castle, lives a mage named Caladon. He has lusted after the sword for "
|
||
"years, so he will know where to find the lich who keeps it."
|
||
msgstr ""
|
||
"我一直希望这把剑能回到它真正主人——人鱼的手里。如果你把它找回来了,我就会尽我"
|
||
"所能来帮你。我不知道去哪里找这把剑,但有人知道。荒芜沼泽的南边,一座坍塌的城"
|
||
"堡附近,住着一个叫做卡拉丹的巫师。他垂涎宝剑已久。他一定知道持有这把宝剑的巫"
|
||
"妖在哪里。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199
|
||
msgid "A lich has it? We were fleeing liches in the first place."
|
||
msgstr "剑在巫妖手里?我们就是为了逃离巫妖而来到这里的啊。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203
|
||
msgid ""
|
||
"There is only one of them. If you cannot defeat even one lich, you must be "
|
||
"expecting me to get rid of all of your undead myself!"
|
||
msgstr ""
|
||
"他只有一个人而已。如果你连一个巫妖都打不过,难道你要叫我一个人去帮你消灭所有"
|
||
"的亡灵吗!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207
|
||
msgid "My apologies. You are right, of course. We will undertake this task."
|
||
msgstr "对不起。您说的对。我会完成这个任务的。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211
|
||
msgid ""
|
||
"I will not send you away completely empty-handed, though. I can spare some "
|
||
"holy water for one of your soldiers."
|
||
msgstr "当然,我也不会让你们空手去的。我给你的一个战士准备了一些圣水。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222
|
||
msgid ""
|
||
"The holy water will make melee attacks do <i>arcane</i> damage for the rest "
|
||
"of the campaign. Choose a unit to take it. You may recruit or recall a unit "
|
||
"if you want."
|
||
msgstr ""
|
||
"圣水用于近战,可对敌人造成奥术伤害。在剩余的战役中你一直都能使用它。选择一个"
|
||
"单位来装备圣水,你也可以征募或者召回一个单位来装备它。"
|
||
|
||
#. [object]: id=holywater1
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235
|
||
msgid "Holy Water"
|
||
msgstr "圣水"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253
|
||
msgid ""
|
||
"Now, go. Come back with the flaming sword, and my priestesses and I will "
|
||
"help you take back Jotha."
|
||
msgstr "好了,去吧。带着烈火之剑回来见我。然后我和我的祭祀会帮你夺回礁沙城。"
|
||
|
||
#. [scenario]: id=09_The_Mage
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
|
||
msgid "The Mage"
|
||
msgstr "巫师"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21
|
||
msgid ""
|
||
"The party traveled back to the mainland and followed the shore further "
|
||
"north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
|
||
"about his ancestry gave him questions he could not answer. Second, he was "
|
||
"nervous about the task ahead. He felt confidence in his people but feared "
|
||
"paying too great a price in dead and wounded to pass Tyegëa’s test. He felt "
|
||
"sometimes angry at Tyegëa for sending him on this extra journey, and "
|
||
"sometimes grateful that she was willing to help at all."
|
||
msgstr ""
|
||
"队伍回到了大陆,沿着海岸向北进发。此刻凯·克莱利斯心中五味杂陈。首先,泰歌雅透"
|
||
"露的自己的身世还有很多疑点。其次,对于这次的任务他心里没有底。他既对他的子民"
|
||
"有信心,却又担心要付出巨大的伤亡才能通过泰歌雅的考验;既抱怨泰歌雅给他这个苦"
|
||
"差事,又感激她愿意帮忙。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26
|
||
msgid ""
|
||
"After several days, the smell of the swamp was just becoming noticeable when "
|
||
"they found a small ruined castle in the right place to be the one Tyegëa had "
|
||
"mentioned. Night was falling, and it was very dark beneath the trees, but "
|
||
"Krellis was in a hurry, now that the end of their journey was in sight. He "
|
||
"decided to go ashore and try to find the mage immediately."
|
||
msgstr ""
|
||
"几天以后,他们来到了泰歌雅提到的那个地方,一个已经坍塌的小城堡,这里充斥着沼"
|
||
"泽的气息。夜幕降临,树林里漆黑一片,克莱利斯却兴奋不已。毕竟,他们旅途的终点"
|
||
"已经尽在咫尺。他决定登陆,他迫不及待想找到那个巫师。"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49
|
||
msgid "Hungry Creatures"
|
||
msgstr "饥饿的生物"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70
|
||
msgid "Find Caladon the mage"
|
||
msgstr "找到巫师卡拉丹"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
|
||
msgid ""
|
||
"I do not much care for the look of this area. The darkness seems to hang "
|
||
"beneath the trees, unnaturally dense."
|
||
msgstr "虽然我不关心这个地区的样子。但黑暗似乎占据着树林,这很不正常。"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
|
||
msgid "I just heard a splash. I think something’s out there."
|
||
msgstr "我听到了一些声音。我觉得有什么东西来了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
|
||
msgid "Let us find the mage quickly and leave."
|
||
msgstr "我们快点找到那个巫师,然后离开这里。"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
|
||
msgid "Hey, that cavern is full of bats! I HATE those things."
|
||
msgstr "嘿,洞窟里都是蝙蝠!我讨厌这些东西。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
|
||
msgid "I hope there aren’t any more bats in there."
|
||
msgstr "我希望那边不要有更多的蝙蝠。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
|
||
msgid ""
|
||
"This is a good place for a large colony, so I think we will see more soon."
|
||
msgstr "这地方很适合它们繁衍,我觉得我们还会看到更多蝙蝠。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
|
||
msgid ""
|
||
"This is a good place for a large colony, so I imagine we will see more soon."
|
||
msgstr "这地方很适合它们繁衍,我觉得我们还会看到更多蝙蝠。"
|
||
|
||
#. [side]: id=Caladon
|
||
#. [unit]: type=Silver Mage, id=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
|
||
msgid "Caladon"
|
||
msgstr "卡拉丹"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
|
||
msgid "There is somebody here."
|
||
msgstr "那儿有人。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
|
||
msgid "Whoa there! BACK off or else!"
|
||
msgstr "谁!滚开!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
|
||
msgid "Do not worry about him. He is friendly."
|
||
msgstr "别害怕。他不像坏人。"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
|
||
msgid "Neep, neep, neep!"
|
||
msgstr "嘶——嘶——嘶——!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
|
||
msgid "Hey, I found somebody!"
|
||
msgstr "嘿,这儿有人!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
|
||
msgid "You must be Caladon. We are glad to see you."
|
||
msgstr "你就是卡拉丹吧。总算找到你了。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
|
||
msgid "I am Caladon. Am I glad to see YOU?"
|
||
msgstr "我是卡拉丹。你们是什么人?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
|
||
"know where to find it."
|
||
msgstr "我是礁沙城的凯·克莱利斯。我在找烈火之剑,我听说你知道它在哪儿。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
|
||
msgid ""
|
||
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
|
||
"get it when so many others could NOT? Although you do have an impressive "
|
||
"collection of allies there."
|
||
msgstr ""
|
||
"哈!一个人鱼想要艾格诺文的烈火之剑!这么多人都拿不到它,你们凭什么可以?就凭"
|
||
"你这些看上去挺能干的盟友吗?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
|
||
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
|
||
msgstr "不管能不能成功,我总是要试一下的。你愿意帮我们吗?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
|
||
msgid ""
|
||
"I will show you EXACTLY where it is, but knowing where to FIND it isn’t the "
|
||
"hard part. Oh, no! You will see, my fine merman, you will see."
|
||
msgstr ""
|
||
"我会详——细——地告诉你它在哪儿。不过,知道它在哪儿和拥有它是两——码——事。差的远"
|
||
"了,你会明白的,我的好人鱼,你会明白的。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
|
||
msgid "We would be very grateful if you would guide us."
|
||
msgstr "我们非常感谢你给我们做向导。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
|
||
msgid ""
|
||
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
|
||
"everybody!"
|
||
msgstr "我也很——高——兴能给像你这样美丽的人鱼和——你的朋友做向导。大家跟我来。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
|
||
msgid "Cylanna! I need you!"
|
||
msgstr "丝琳娜!救我!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
|
||
msgid "Tyegëa will never forgive me. We are lost."
|
||
msgstr "泰歌雅永远也不会原谅我了。我们失败了。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
|
||
msgid "We are lost without our king!"
|
||
msgstr "没有国王的领导,我们失败了!"
|
||
|
||
#. [scenario]: id=10_The_Flaming_Sword
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
|
||
msgid "The Flaming Sword"
|
||
msgstr "烈火之剑"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23
|
||
msgid ""
|
||
"Caladon led them just a little way up the shore. Despite its name, the swamp "
|
||
"was not actually desolate on the outskirts. A hardy population of humans "
|
||
"coaxed a living out of the damp soil."
|
||
msgstr ""
|
||
"卡拉丹带着他们沿岸走了一小段路。虽然叫做“荒芜沼泽”,这个沼泽的边缘其实并不是"
|
||
"完全荒无人烟的。有一些人类在这潮湿的土地上艰难地讨生活。"
|
||
|
||
#. [side]: type=Lich, id=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50
|
||
msgid "Mal-Govon"
|
||
msgstr "莫·郭文"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80
|
||
msgid "Villagers"
|
||
msgstr "村民"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:187
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:660
|
||
msgid "Pry the flaming sword from the dead hand of its owner"
|
||
msgstr "从亡灵那里夺回烈火之剑"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:191
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:115
|
||
msgid "Death of Kai Krellis"
|
||
msgstr "凯·克莱利斯阵亡"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:195
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:119
|
||
msgid "Death of Cylanna"
|
||
msgstr "丝琳娜阵亡"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:199
|
||
msgid "Death of Caladon"
|
||
msgstr "卡拉丹阵亡"
|
||
|
||
#. [message]: speaker=$spy_unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:266
|
||
msgid ""
|
||
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
|
||
"to take it for himself."
|
||
msgstr "(耳语)凯,我听见卡拉丹不停地念叨那把宝剑,我怕他想自己去抢那把剑。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:270
|
||
msgid ""
|
||
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
|
||
"us to stop him with that teleporting trick he has."
|
||
msgstr ""
|
||
"谢谢你,$spy_unit.name|。我会看紧他的,但他要是真的耍什么花样我们还真是难以防"
|
||
"备。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:279
|
||
msgid ""
|
||
"Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has "
|
||
"the sword."
|
||
msgstr "我们到了。艾格诺文就把剑藏在浓雾笼罩的那座城堡里。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:283
|
||
msgid "The lich is Agnovon?"
|
||
msgstr "艾格诺文就是那个持有宝剑的巫妖?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:287
|
||
msgid ""
|
||
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
|
||
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
|
||
"between, too! He kept getting older and older, but he never died. Well, NOW "
|
||
"he’s dead of course. He still putters around in that castle over there, but "
|
||
"he hasn’t really cared about keeping his kingdom under control for a good "
|
||
"long while. I bet I can wake him up, though. Watch THIS!"
|
||
msgstr ""
|
||
"是的,不过他现在自称莫·郭文,他把这片土地叫做艾格诺文王国。他自封首任国王。当"
|
||
"然,他也是最后一任,他还是第一任和最后一任间的任何一任。他曾经是个老不死的。"
|
||
"当然,现在他已经死了。但他的灵魂仍在他的那座城堡里游荡,不过他已经很久没有关"
|
||
"心过他的王国了。我打赌我能叫他起床。瞧好了!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291
|
||
msgid ""
|
||
"Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, "
|
||
"as if there were dozens of men shouting at once."
|
||
msgstr "突然,卡拉丹高声尖叫起来,那声音比数十个人同时喊叫还大。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:296
|
||
msgid ""
|
||
"AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
|
||
"Nice trick, huh?"
|
||
msgstr ""
|
||
"“艾格诺文——我来找——你的宝剑了!今天——就让你知道——什么叫做——恐惧!”嘿嘿,喊的"
|
||
"不错,是吧?"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:301
|
||
msgid ""
|
||
"A voice came back like wind moaning through dry leaves. Though it was only "
|
||
"whispered, all heard it better than they wanted."
|
||
msgstr ""
|
||
"一个声音传了过来,犹如萧瑟的秋风吹过枯叶。虽然只是像耳语般轻声,但却异常清"
|
||
"晰。"
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:306
|
||
msgid ""
|
||
"What I remember, you old fool, is you leaving behind the smoldering bodies "
|
||
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
|
||
"they lay expiring like gasping fish on the shore, will you not flee again? "
|
||
"Do not speak to <i>me</i> of fear."
|
||
msgstr ""
|
||
"我什么都知道,你这个老蠢货。那个雇佣兽人来偷我的剑,失败了就杀他们灭口,烧掉"
|
||
"尸体后扬长而去的人,不就是你吗!现在你又带来了人鱼,是不是等他们像缺水的鱼一"
|
||
"样在海边垂死挣扎时,你又会逃之夭夭?别跟我提什么恐惧。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310
|
||
msgid "We are here of our own accord, and we will take that sword."
|
||
msgstr "我们是自己来的,不是他雇来的,我们一定会拿走宝剑。"
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314
|
||
msgid ""
|
||
"The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get "
|
||
"hurt."
|
||
msgstr "瞧那人鱼说的。卡拉丹,叫他快滚,否则我让你们小命不保。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:318
|
||
msgid "That does it. Attack!"
|
||
msgstr "少废话。进攻!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327
|
||
msgid ""
|
||
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
|
||
"me die, I will take YOU all with me!"
|
||
msgstr ""
|
||
"小凯凯,别怪我没提醒你。我带着正义炎火之法宝。如果你让我死了,我要让你们全都"
|
||
"给我陪葬!"
|
||
|
||
#. [unit]: type=Outlaw, id=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:349
|
||
msgid "Howyrth"
|
||
msgstr "豪尔斯"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363
|
||
msgid ""
|
||
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
|
||
msgstr "大家好!你们是谁?是你们在叫嚷着夺取宝剑什么的吗?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:368
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
|
||
"sword. Will you to join us in battle against a common enemy?"
|
||
msgstr ""
|
||
"我是礁沙城的凯·克莱利斯。我要打败莫·郭文然后拿走他的剑。你愿意和我们一起对抗"
|
||
"这个我们共同的敌人吗?"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:373
|
||
msgid ""
|
||
"I don’t know if that creature really is our enemy. He has never bothered us, "
|
||
"and I should stay at my post anyway. However, I’m sure many townsfolk would "
|
||
"welcome the extra income if you want to hire them. I guess we would be happy "
|
||
"to get rid of the monster just in case."
|
||
msgstr ""
|
||
"那个生物不是我的敌人,他从来没有来找我们的麻烦,而且我不能擅自离开我的哨岗。"
|
||
"不过,也许镇民们会想挣点外快,你可以去雇佣他们。不管怎么说,干掉一个怪物总不"
|
||
"会是坏事。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377
|
||
msgid ""
|
||
"You can now recruit human villagers, but you will not be able to recall them "
|
||
"in future scenarios."
|
||
msgstr "现在你可以征募人类村民了,但是在未来的场景中你不能召回他们。"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:426
|
||
msgid ""
|
||
"Kai Krellis! What are you doing here? I thought you were traveling south "
|
||
"when I met you."
|
||
msgstr "凯·克莱利斯!你怎么在这儿?我以为你去了南边。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430
|
||
msgid "Friend Siddry!"
|
||
msgstr "老朋友西德!"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434
|
||
msgid "You know each other?!"
|
||
msgstr "你们认识?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:438
|
||
msgid ""
|
||
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
|
||
"would repay him if I could, and here is my chance. My friends and I will "
|
||
"join you in your fight, Kai Krellis. We are yours to command, and we refuse "
|
||
"to be paid."
|
||
msgstr ""
|
||
"豪尔斯,凯·克莱利斯就是那个把我从奴隶主那里救出来的人。我曾经答应他我会报答他"
|
||
"的,现在机会来了。凯·克莱利斯,我和我的朋友要加入你们。我们不计报酬,请指挥我"
|
||
"们作战。"
|
||
|
||
#. [message]: speaker=Dorcyn
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:499
|
||
msgid "I’ll join you right now! That monster is just unnatural."
|
||
msgstr "我也要加入你们!杀死怪物,人人有责。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:573
|
||
msgid ""
|
||
"The mermen clapped their hands over their ears as a terrible wail echoed off "
|
||
"the castle walls."
|
||
msgstr "城墙那边传来凌厉的哀嚎,人鱼他们赶紧用手捂住耳朵。"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:598
|
||
msgid "Now we have the sword!"
|
||
msgstr "我们拿到宝剑了!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:603
|
||
msgid "Correction. Now I have the sword!"
|
||
msgstr "错。是我拿到宝剑了!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:689
|
||
msgid ""
|
||
"It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
|
||
"SPREADING through me!"
|
||
msgstr ""
|
||
"这是我的!艾格诺文的烈火之剑是——我——的——!我能感觉到一股暖流传遍我全身!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:714
|
||
msgid "What? We won that sword!"
|
||
msgstr "你说什么?剑是我们拼死抢到手的!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:719
|
||
msgid ""
|
||
"Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, "
|
||
"so leave my realm. Go on. I will grant you some time. The benevolence of "
|
||
"Caladon will be LEGENDARY! Heh heh, HA!"
|
||
msgstr ""
|
||
"好吧,你们确实帮了大忙,所以我绕你们一命。不过我不信任你们,所以你们必须离开"
|
||
"我的领地。不过我会给你们一些时间来准备,你们退下吧。我真是太仁慈了,赞颂我的"
|
||
"仁慈吧!嘿嘿嘿,哈——哈——哈——!"
|
||
|
||
#. [message]: speaker=$staff_tip_off
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:724
|
||
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
|
||
msgstr "凯!他丢掉了他的法宝!我们随时可以攻击他!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:728
|
||
msgid ""
|
||
"We can pretend we are going to leave though. That would buy me some time to "
|
||
"heal the wounded."
|
||
msgstr "我们先假装要离开,这样我就有时间来治疗伤者。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:764
|
||
msgid ""
|
||
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
|
||
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"你们胆敢攻击我!你们会后悔的。让你们看看卡拉丹烈火之剑的威力吧。我要召唤火元"
|
||
"素精灵来毁灭你们!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:831
|
||
msgid ""
|
||
"You haven’t left yet? My patience is at an END! Witness the POWER of the "
|
||
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"你们怎么还不走?我的忍耐是有限度的!让你们看看卡拉丹烈火之剑的威力吧。我要召"
|
||
"唤火元素精灵来毁灭你们!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:913
|
||
msgid "Now we can finally grab that sword."
|
||
msgstr "现在,我们终于可以拿走宝剑了。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:931
|
||
msgid "I am not going with you. One of your people should take the sword."
|
||
msgstr "我不会跟你走的。宝剑应该让你们的人使用。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:958
|
||
msgid "This sword is 8-4, magical, with <i>fire</i> damage."
|
||
msgstr "这把宝剑的攻击力是8-4,攻击类型是奥术,带有火属性伤害。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:965
|
||
msgid "I’ll carry this sword and destroy undead with blasts of flame."
|
||
msgstr "我会拿起这宝剑,以摧枯拉朽之势扫平亡灵。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:974
|
||
msgid "This sword is not right for me. Let someone else have it."
|
||
msgstr "这把剑不适合我。给别人用吧。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1009
|
||
msgid "I’ll carry the sword."
|
||
msgstr "让我用这把剑吧。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1018
|
||
msgid "Let someone else have it."
|
||
msgstr "给其他人用吧。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1056
|
||
msgid ""
|
||
"We thank all you humans for your help, and release you from any farther "
|
||
"obligations. Where we are going, you cannot easily follow."
|
||
msgstr ""
|
||
"感谢你们人类的帮助,你再也不欠我什么了。我们要去一个地方,那里不是你能去的,"
|
||
"再见了。"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1117
|
||
msgid "CURSE you mermen!"
|
||
msgstr "我诅咒你们人鱼!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1132
|
||
msgid "Aghh! Die!"
|
||
msgstr "啊哈哈!去死吧!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1137
|
||
msgid "He has that staff of..."
|
||
msgstr "他有那个法宝..."
|
||
|
||
#. [scenario]: id=11_Getting_Help
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
|
||
msgid "Getting Help"
|
||
msgstr "得到援助"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:13
|
||
msgid ""
|
||
"Kai Krellis and his people no longer feared the open ocean, and they made "
|
||
"straight for Tyegëa’s island to show her the flaming sword."
|
||
msgstr ""
|
||
"凯·克莱利斯和他的子民们不再顾虑外海的危险,他们径直取道泰歌雅的小岛,去把烈火"
|
||
"之剑带给她。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:99
|
||
msgid ""
|
||
"We have brought the Flaming Sword. Caladon tried to steal it for himself, "
|
||
"but we were able to get it back from him."
|
||
msgstr ""
|
||
"我们带来了烈火之剑。卡拉丹曾试图将它占为己有,不过我们还是把它抢回来了。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:103
|
||
msgid "He did not part with it willingly, so he must be dead."
|
||
msgstr "失去了宝剑他绝不会罢休的,你们把他杀了,是么?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:107
|
||
msgid "It is as you say."
|
||
msgstr "您猜对了。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:111
|
||
msgid ""
|
||
"No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
|
||
"travel with you to your home and help you rid it of restless spirits. My "
|
||
"priestesses will come as well, and will be at your disposal."
|
||
msgstr ""
|
||
"杀了就杀了吧,他只不过是个蠢货。我的孙子,既然你已经做了我吩咐你去做的事,那"
|
||
"我就和你一起回家,帮你摆平那些闹事的亡灵。我的祭祀学生们也一起来,她们将听从"
|
||
"你的调遣。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:147
|
||
msgid "You may now recruit mermaid priestesses!"
|
||
msgstr "你现在可以招募人鱼祭祀了!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:176
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:194
|
||
msgid "Also, I have a little gold I can bring along."
|
||
msgstr "另外,我也准备带一些金币。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:187
|
||
msgid "You receive 55 gold."
|
||
msgstr "你得到了55金币。"
|
||
|
||
#. [scenario]: id=12_Revenge
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
|
||
msgid "Revenge"
|
||
msgstr "复仇"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13
|
||
msgid ""
|
||
"The mission had been more difficult than Kai Krellis would have believed "
|
||
"when he started. Finally though, the end was in sight. He had seen how "
|
||
"priestesses could carve through masses of undead, and now he traveled with a "
|
||
"whole contingent of them. Tyegëa was even more powerful, though as "
|
||
"unpredictable as Cylanna had said."
|
||
msgstr ""
|
||
"事情的困难程度已经远超凯·克莱利斯最初的设想。不过还好,胜利已经指日可待。他曾"
|
||
"见识过祭祀劈开大量亡灵的神奇力量,而现在他正率领着一整队祭祀。泰歌雅更是深不"
|
||
"可测,虽然像丝琳娜说的那样,她的性情有点怪异。"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||
msgid ""
|
||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||
"their journey, weariness fell from them as they neared home. The mermen "
|
||
"arrived during the night, and found the mouth of their bay guarded, so they "
|
||
"headed south along the coast to some outlying villages to gather news of the "
|
||
"invaders."
|
||
msgstr ""
|
||
"曾经因软弱而被迫逃离礁沙城的人们回来了,在老兵的训练下,他们已然成为了钢铁之"
|
||
"师,而领导他们的,更是一位战争之王。旅途的疲惫被回家的喜悦一扫而光。人鱼于夜"
|
||
"间抵达了礁沙城外,他们发现港口有重兵把守。于是他们沿岸向南,到几个偏僻的村庄"
|
||
"里打探侵略者的消息。"
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439
|
||
msgid ""
|
||
"Kai Krellis! You live! We thought you and your people had all been killed "
|
||
"when Jotha fell."
|
||
msgstr "凯·克莱利斯!你还活着!我们以为礁沙沦陷的时候,你和你的人民都遇难了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:443
|
||
msgid ""
|
||
"No, most of us escaped. I thought your settlements might be far enough away "
|
||
"to escape harm, but you look as if you had seen battle."
|
||
msgstr ""
|
||
"没有,我们中的大部分人逃了出来。你们的定居点这么偏僻,应该没有敌人来过吧,你"
|
||
"怎么这么愁眉苦脸?"
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:447
|
||
msgid ""
|
||
"Indeed, though we have not been hard pressed. The creatures have been busy "
|
||
"fouling the waters and making the bay more to their liking. We worry that "
|
||
"they will soon be back to finish with us, and I fear we will not survive."
|
||
msgstr ""
|
||
"即使我们还没受到压迫,我们也活得不轻松。那些生物正忙着污染水体,改造海湾。我"
|
||
"们担心等它们腾出手,它们就会来对付我们,到时候我们就活不成了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:451
|
||
msgid ""
|
||
"We come prepared for battle, and have brought help. We will reclaim our home "
|
||
"and make yours safe as well. Mal-Ravanal will pay this day."
|
||
msgstr ""
|
||
"我们带来了外援,并已经做好了反攻的准备。我们会光复我们的家园,我们也会确保你"
|
||
"们这里的安全。莫·瑞文诺还债的日子到了。"
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:455
|
||
msgid ""
|
||
"Good. We will join you. You will be impressed with how quickly Tabomo here "
|
||
"crushes skeletons. I think we should make the ruined castle on the mainland "
|
||
"our base. The undead cut down many trees there to make bridges, and it is "
|
||
"much easier to move through now."
|
||
msgstr ""
|
||
"太好了,我们要加入你们。特博姆可是很擅长对付骷髅的。我们可以把大陆上那个坍塌"
|
||
"的城堡作为我们的基地。那一带的树都被亡灵砍去做桥了,现在那里的路好走多了。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||
msgid "At dawn, the mermen got a good look at their opponents."
|
||
msgstr "黎明来临,人鱼们看清了敌人的情况。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
|
||
msgid "This doesn’t look too bad."
|
||
msgstr "情况还不错。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:502
|
||
msgid "Maybe not yet, but just wait."
|
||
msgstr "也许吧,再看看。"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
|
||
msgid ""
|
||
"The mermen...they came back! Bring back the search parties! Call back the "
|
||
"hordes!"
|
||
msgstr "是人鱼...他们回来了!召回搜索队!把它们召回来!"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:512
|
||
msgid ""
|
||
"Just make some more, you fool. There are plenty of corpses to go around."
|
||
msgstr "你个蠢货,叫更多人来。这儿将会有很多尸体要处理。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542
|
||
msgid ""
|
||
"I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
|
||
"though. It can be satisfying to rain holy fire down on misbehaving spirits."
|
||
msgstr ""
|
||
"看起来它们的数量的确有点吓人。不过我喜欢有点挑战。给这些不听话的亡灵下场圣火"
|
||
"雨应该不错。"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:547
|
||
msgid "Absolutely! Bring ’em on!"
|
||
msgstr "那必须的!给它们点颜色瞧瞧!"
|
||
|
||
#. [message]: speaker=Carallcyn
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:624
|
||
msgid "We searched up the coast for miles, and here they are!"
|
||
msgstr "我们沿岸搜索了数英里,发现它们在这里!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:686
|
||
msgid "I was wrong. You are no grandson of <i>mine</i>!"
|
||
msgstr "我小看你了。你已经不仅仅是我的小孙子了。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:697
|
||
msgid "I have failed my people."
|
||
msgstr "我只是不想让人民再受到伤害。"
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720
|
||
msgid "Gruh!"
|
||
msgstr "咕!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732
|
||
msgid "Save me Lord Rava...uhh!"
|
||
msgstr "啊,救我,瑞文诺领..."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749
|
||
msgid "We have retaken our home!"
|
||
msgstr "我们已经光复了家园!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:760
|
||
msgid "Cylanna! I will miss you."
|
||
msgstr "丝琳娜!我好想你。"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:771
|
||
msgid "Tyegëa! No!"
|
||
msgstr "泰歌雅!不!"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:810
|
||
msgid ""
|
||
"This man was wearing a necklace with a pendant on it. I’m sure the shape "
|
||
"means something."
|
||
msgstr "这个人带着一个吊坠项链。那个吊坠似乎不一般。"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:817
|
||
msgid ""
|
||
"It does indeed. It is an ankh, and that pendant will strengthen your life "
|
||
"force."
|
||
msgstr "确实如此。这就是十字章,这个吊坠能增强你的生命力量。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:822
|
||
msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
|
||
msgstr "这个十字章项链让你对奥术伤害的抗性达到70%。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:838
|
||
msgid "It doesn’t seem to have helped its previous owner. I don’t want it."
|
||
msgstr "它好像没有帮上它前主人的忙。我不想要。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:875
|
||
msgid "I would like my life force protected."
|
||
msgstr "我想用它来增强我的生命力量。"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:884
|
||
msgid "My life force feels fine as it is."
|
||
msgstr "我的生命力量已经够强大了。"
|
||
|
||
#. [scenario]: id=13_Epilogue
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
|
||
msgid "Epilogue"
|
||
msgstr "尾声"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:32
|
||
msgid ""
|
||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||
"But it never came. Krellis sent some messengers south to discover what they "
|
||
"could. The news that came back was better than good. Mal-Ravanal was dead! "
|
||
"Soldiers of Wesnoth had defeated him at about the same time the mermen had "
|
||
"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
|
||
"and began rebuilding in earnest, and soon Jotha was restored."
|
||
msgstr ""
|
||
"歼灭了莫·瑞文诺的党羽以后,凯·克莱利斯做好了迎接敌人反扑的准备。然而预料中的"
|
||
"进攻没有到来。克莱利斯派遣信使去南方调查原因,他们传回的消息令人振奋——莫·瑞文"
|
||
"诺已经死了!几乎是在人鱼打败盘踞在礁沙城的亡灵的同时,韦诺王国的军队也打败了"
|
||
"莫·瑞文诺。邪恶巫师已经死了,人鱼们终于松了口气。他们开始热火朝天地重建家园。"
|
||
"很快,礁沙城再次屹立于天地之间。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:38
|
||
msgid ""
|
||
"Not everything was as before, of course. Many good merfolk had been lost in "
|
||
"the first attacks and on the journey. The visiting priestesses did much to "
|
||
"console the families of the dead, and as it always does, life continued. In "
|
||
"a few months, the giggles of children could be heard echoing through "
|
||
"shallows. Many of those children were named after Kai Krellis, Gwabbo, "
|
||
"Cylanna, and the other heroes."
|
||
msgstr ""
|
||
"然而,有些东西却再也找不回来了。许多优秀的人鱼在战乱和旅途中永远离开了大家。"
|
||
"来访的祭祀们忙着安抚失去亲人的家庭。逝者安息,生者坚强。数月之后,浅滩上又会"
|
||
"回荡起孩子们的咯咯笑声。父母们以英雄的名字来命名他们的孩子:凯·克莱利斯、瓜"
|
||
"宝、丝琳娜、..."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:49
|
||
msgid ""
|
||
"Tyegëa returned to her home, but continued to keep in touch with her "
|
||
"grandson. Most of her priestesses went with her, but a few of them stayed in "
|
||
"Jotha, enriching the culture of the city."
|
||
msgstr ""
|
||
"泰歌雅回到了她自己的家里,不过她依然和她的孙子保持着联系。大部分祭祀也都跟着"
|
||
"她回去了。不过也有一些人留了下来,她们促进了城市的文化发展。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:62
|
||
msgid ""
|
||
"Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
|
||
"She remained a royal advisor, but her main work was healing the sick, and "
|
||
"presiding at naming ceremonies and weddings. All this agreed with her "
|
||
"disposition much better than battling undead."
|
||
msgstr ""
|
||
"丝琳娜再也没有远行过,而是呆在了礁沙城里,是最受尊重的长者之一。她依然是皇家"
|
||
"顾问,不过她的主要工作是治疗伤患,主持命名礼和婚礼。比起对抗亡灵,这些才是她"
|
||
"真正喜欢做的事情。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:69
|
||
msgid ""
|
||
"Kai Krellis was somber over the next months as he grieved over the loss of "
|
||
"Cylanna, but the grief diminished with time leaving only fond memories."
|
||
msgstr ""
|
||
"丝琳娜去世后,凯·克莱利斯伤心了很久,接下来好几个月里,他都郁郁寡欢。不过,随"
|
||
"着时间的推移,他的哀愁渐渐消散,心头只萦绕着丝琳娜的种种好。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:82
|
||
msgid ""
|
||
"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
|
||
"merfolk children for generations thereafter. He became an almost legendary "
|
||
"figure."
|
||
msgstr ""
|
||
"瓜宝住在礁沙城里,他活到了高龄。他的英勇事迹被世世代代传颂着,最后他成了一个"
|
||
"传奇英雄。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:100
|
||
msgid ""
|
||
"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
|
||
"(which is a tale for another time!) they presided at his wedding."
|
||
msgstr ""
|
||
"瓜宝和丝琳娜经常聚会。凯·克莱利斯找到自己的真爱以后(这又是另外一个故事"
|
||
"了!),他们共同主持了他的婚礼。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:113
|
||
msgid ""
|
||
"Teelöa returned to his home where he had been captured by the saurians. He "
|
||
"was delighted to find that many of his family members had also returned. He "
|
||
"visited Jotha frequently, and remained friends with all the other veterans."
|
||
msgstr ""
|
||
"提罗安回到了自己家中,蜥蜴人曾闯到这里把他掳走。他很高兴地看到大部分族人们也"
|
||
"都回来了。他经常去礁沙城做客,那里所有的老兵都是他的朋友。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:126
|
||
msgid ""
|
||
"Keshan returned to Bilheld where the drakes were still leaderless. He beat "
|
||
"them all into submission (which is the drake way) and ruled there with an "
|
||
"iron fist."
|
||
msgstr ""
|
||
"卡善回到了群龙无首的望子岛。他以龙族的方式打败了所有龙,并以强有力的手腕统治"
|
||
"着那里。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:134
|
||
msgid ""
|
||
"Krellis himself married within a few years, and fathered strong sons and "
|
||
"beautiful daughters. When the orcs who had learned to fear his father tested "
|
||
"Jotha again, they learned to fear Kai Krellis even more."
|
||
msgstr ""
|
||
"克莱利斯几年以后结婚了。他有了强壮的儿子们和漂亮的女儿们。曾经忌惮他父亲的兽"
|
||
"人再来侵扰礁沙城的时候,凯·克莱利斯让他们明白了,这个人鱼比他的父亲更加可怕。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:145
|
||
msgid ""
|
||
"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
|
||
"until he became fat and lazy in his old age."
|
||
msgstr ""
|
||
"至于印奇,它一直住在克莱利斯的园子里。它喜欢在礁沙城海底的海藻从中嬉戏,不过"
|
||
"后来它年纪大了,变得又懒又肥,再也玩不动了。"
|
||
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:4
|
||
msgid "Merman Brawler"
|
||
msgstr "人鱼斗士"
|
||
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:18
|
||
msgid ""
|
||
"Exceptionally large and strong mermen are sometimes more comfortable with "
|
||
"their own fists and tails than with other weapons."
|
||
msgstr "体型庞大和身体强壮的人鱼有时用不惯武器,他们更喜欢自己的拳头和尾巴。"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:35
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:35
|
||
msgid "fist"
|
||
msgstr "拳头"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:43
|
||
msgid "tail"
|
||
msgstr "尾巴"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:116
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:191
|
||
msgid "female^stunned"
|
||
msgstr "眩晕"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:123
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
|
||
msgid "stunned"
|
||
msgstr "眩晕"
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
|
||
msgid "Child King"
|
||
msgstr "年青的王"
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:18
|
||
msgid ""
|
||
"When a merman king dies, the next in line becomes king however young he is. "
|
||
"It is his job to lead his troops in combat if necessary. Good soldiers will "
|
||
"do as they are told, but a very young king will get little real respect."
|
||
msgstr ""
|
||
"人鱼国王驾崩以后,第一顺位继承人将登上帝位,即使他还年青。他的使命就是在必要"
|
||
"的时候领导军队出击。训练有素的战士们会绝对服从命令,不过一个年青的国王其实不"
|
||
"会得到真正的尊敬。"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:35
|
||
msgid "scepter"
|
||
msgstr "权杖"
|
||
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:4
|
||
msgid "Merman Citizen"
|
||
msgstr "人鱼平民"
|
||
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:18
|
||
msgid ""
|
||
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
|
||
"situation, even mermen with no weapons or training can be dangerous."
|
||
msgstr ""
|
||
"人鱼通常很温顺,但一旦他们的家园受到威胁,即使是未经训练或者手无寸铁的人鱼也"
|
||
"会变得很危险。"
|
||
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
|
||
msgid "Kraken"
|
||
msgstr "海妖"
|
||
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:24
|
||
msgid ""
|
||
"Krakens are gigantic creatures of the seas. They can grab their opponents "
|
||
"with strong tentacles, or spit a poisonous black ink from a distance. The "
|
||
"best way to survive an encounter with these monsters is to remain ashore."
|
||
msgstr ""
|
||
"海妖是一种大型海兽。它们能用强有力的触手抓住敌人,或是从远处向敌人喷射有毒的"
|
||
"黑色墨汁。遇到这种怪物的最好逃生办法,就是呆在陆地上。"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:30
|
||
msgid "tentacle"
|
||
msgstr "触手"
|
||
|
||
#. [attack]: type=pierce
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:41
|
||
msgid "ink"
|
||
msgstr "墨汁"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
|
||
msgid "Soldier King"
|
||
msgstr "战斗之王"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:27
|
||
msgid ""
|
||
"A king who is skilled at combat commands great respect — especially among "
|
||
"soldiers. His strength allows him to wield powerful weapons and move "
|
||
"quickly, even with heavy armor. His leadership abilities inspire his troops."
|
||
msgstr ""
|
||
"因为出色的战斗技能而受到尊敬的王者——特别是在战士之中。他的力量很大,可以轻松"
|
||
"挥舞重型武器,即使身披重甲,他们也能快速移动。他的领导技能鼓舞着部队。"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:48
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:49
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:44
|
||
msgid "mace"
|
||
msgstr "狼牙棒"
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
|
||
msgid "Warrior King"
|
||
msgstr "战争之王"
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:27
|
||
msgid ""
|
||
"Warrior kings often become legendary in their own time. Their skill and "
|
||
"strength allows them to be truly formidable in battle. They are also fast "
|
||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||
msgstr ""
|
||
"战争之王是时代的传奇。他们的力量和技巧让他们在战斗中所向披靡。即使身披重甲,"
|
||
"他们依然能快速移动。所有成熟的战士都瞻仰着他们的丰功伟绩。"
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
|
||
msgid "Young King"
|
||
msgstr "年青的国王"
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:27
|
||
msgid ""
|
||
"A young king with some battle experience will be treated with some respect. "
|
||
"Common citizens will be inspired to do their utmost when the king is nearby, "
|
||
"but battle-hardened veterens will be less impressed."
|
||
msgstr ""
|
||
"有一些战斗经验的年轻国王会赢得一些尊敬。当有他们在附近时,普通平民会受到极大"
|
||
"的鼓舞,但是久经沙场的老兵们则不会。"
|
||
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:72
|
||
msgid "Merman Forces"
|
||
msgstr "人鱼部队"
|
||
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:76
|
||
msgid "Kai Krellis"
|
||
msgstr "凯·克莱利斯"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:8
|
||
msgid "Storm Trident"
|
||
msgstr "风暴三叉戟"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||
msgid "This weapon shoots powerful lightning bolts at your enemies."
|
||
msgstr "这个武器会向敌人发射出强力的闪电。"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||
msgid "Only a merman can use this item."
|
||
msgstr "只有人鱼才能使用这个道具。"
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:33
|
||
msgid "storm trident"
|
||
msgstr "风暴三叉戟"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:54
|
||
msgid "Flaming Sword"
|
||
msgstr "烈火之剑"
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:76
|
||
msgid "flaming sword"
|
||
msgstr "烈火之剑"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:92
|
||
msgid "Ankh Necklace"
|
||
msgstr "十字章项链"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:190
|
||
msgid ""
|
||
"The bat slips the ring over a claw, and flies straight up, flapping "
|
||
"powerfully."
|
||
msgstr "蝙蝠掠过指环,用爪子抓住了它,然后有力地扇动翅膀飞了起来。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:196
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:243
|
||
msgid ""
|
||
"The ring of power increases the damage of all its owner’s attacks by one, "
|
||
"and adds three hitpoints."
|
||
msgstr "力量指环使主人的攻击力加一,并增加三点生命值。"
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:210
|
||
msgid "We will let the bat have the ring. It will make him more helpful."
|
||
msgstr "让蝙蝠带上指环,这样它就更有用了。"
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:219
|
||
msgid "Someone take that off of him before he hurts himself."
|
||
msgstr "在他伤害他自己之前,有人把东西从他那里拿走了。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:233
|
||
msgid "I’ll try on the ring."
|
||
msgstr "让我试着带上指环。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:238
|
||
msgid "I feel different, and all my weapons are lighter!"
|
||
msgstr "我有种焕然一新的感觉,我的所有武器都变得更锋利了!"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:256
|
||
msgid "I’ll take this ring, and you can rely on my strength."
|
||
msgstr "让我来带上这个指环,你们可以依靠我的力量。"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:265
|
||
msgid "This thing makes me dizzy. Someone else can have it."
|
||
msgstr "戴上它我有点晕,还是让别人来吧。"
|
||
|
||
#. [object]: id=power_ring2
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:284
|
||
msgid "Ring of Power"
|
||
msgstr "力量指环"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:333
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. I’m "
|
||
"sure it is still unsafe here."
|
||
msgstr "虽然这些敌人已经死了,但还有更多敌人在等着我们。这里并不安全。"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:338
|
||
msgid "I agree. I hate to leave our home, but we will return."
|
||
msgstr "我同意。我被迫离开了我们的家园,但我们还会回来的。"
|
||
|
||
#. [message]: speaker=$second_unit.id
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:395
|
||
msgid ""
|
||
"The human wizard was wearing a ring! Maybe it is magic. Someone should try "
|
||
"it on to see what it does."
|
||
msgstr "人类巫师戴着一个指环!它好像是有魔力的。找人戴上它试试。"
|
||
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:4
|
||
msgid ""
|
||
" This unit is able to stun its enemies, disrupting their zones of control."
|
||
msgstr "这个单位能使敌人眩晕,从而解除他的控制区域(ZoC)。"
|
||
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:9
|
||
msgid "stun"
|
||
msgstr "击晕"
|
||
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:10
|
||
msgid ""
|
||
"This attack hits so hard that the opponent is dazed and can no longer "
|
||
"enforce a zone of control. The effect wears off on the opponent’s next turn."
|
||
msgstr ""
|
||
"这个技能通过重击使敌人陷入眩晕,因此对方将无法维持他的控制区域(ZoC)。眩晕效"
|
||
"果将在敌人的下个回合消除。"
|