wesnoth/po/wesnoth-dw/sl.po
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msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2014-01-04 20:07+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
"%100==4 ? 2 : 3);\n"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:11
msgid "Dead Water"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:12
msgid "DW"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "(Beginner)"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "Citizen"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "(Normal)"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "Fighter"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "(Challenging)"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "Warrior"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:19
msgid "(Difficult)"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:19
msgid "Triton"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:20
msgid ""
"You are Kai Krellis, son and heir of the last merman king but only a child. "
"A necromancer is turning your subjects into undead slaves! Lead your people "
"on a mission to convince a powerful mer-sorceress to help you repel the "
"invasion. The oceans near the Northern Lands are perilous, so you will need "
"cunning and bravery to survive. But first you need to gain the respect of "
"your troops!\n"
"\n"
msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:22
msgid "(Intermediate level, 10 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:28
msgid "Campaign design and programming"
msgstr ""
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:34
msgid "Script-doctoring and cleanup for mainline"
msgstr ""
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:40
msgid "Artwork"
msgstr ""
#. [lua]
#: data/campaigns/Dead_Water/_main.cfg:85
msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
msgstr ""
#. [scenario]: id=01_Invasion
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
msgid "Invasion!"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
msgid ""
"In the Far North, where the Mountains of Dorth approach the coast, lies a "
"bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
"city of Jotha. The natural harbor and the prosperity of the dwellers within "
"drew many envious eyes, but none could match the prowess of the merfolk in "
"their aquatic domain. In most years, orcs from the port city of Tirigaz, "
"further north, would raid against Jotha as predictably as the spring rains; "
"always, they were driven back to dry land with heavy losses, the salt water "
"of the bay stinging their wounds."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
msgid ""
"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
"The king Kai Laudiss led his troops to repel the raiders. They were "
"successful, but merfolk casualties were greater than usual. And numbered "
"with the slain was the wife of Kai Laudiss. The kais grief was great, but "
"his wrath was also fearsome to behold. He readied his army to follow the "
"orcs. His stated purpose was not revenge, but the desire to secure the "
"safety of Jotha with a demonstration of force that would teach the orcs to "
"steer well clear of the merfolk. The merfolk army caught up with the orc "
"band as it reached Tirigaz."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
msgid ""
"Under the cover of darkness, the mermen slid into the bay, intending to "
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
"had hastily devised a surprise of their own. Ships at the mouth of the bay "
"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
"poured forth from the city. The merfolk were trapped, and found themselves "
"vastly outnumbered."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
msgid ""
"Kai Laudisss army fought fiercely, slaying five orcs for every warrior they "
"lost. The kai himself fought with reckless abandon; foes fell with each "
"swing of his great mace. The orcs discovered that trapped mermen were "
"tougher than they had imagined, and found themselves fleeing into the forest "
"to escape their vengeful spears. As the kai had intended, it was a defeat "
"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
"felled by a poisoned orcish dart, and the greater part of his army was "
"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
"son of Kai Laudiss, learned that he had become kai."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
msgid ""
"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
"his father, and he had known her as long as he could remember. Cylanna "
"mourned the former kai, but believed that his sacrifice would allow Krellis "
"to preside over an age of peace. Unfortunately, that was not to be. A new "
"enemy appeared from under the mountains."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
msgid "Undead Forces"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
#. [side]: type=Lich, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:119
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
msgid "Mal-Kevek"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
msgid "Defeat enemy leader"
msgstr ""
#. [unit]: type=Mermaid Priestess, id=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
msgid "Cylanna"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
msgid "Is something wrong, priestess?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
msgid "Maybe. I smell death and decay."
msgstr ""
#. [unit]: type=Merman Netcaster, id=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314
msgid "Gwabbo"
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
msgid "Back, you fiend! You have not won...I will return to finish this."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:343
msgid ""
"Kai! We are under attack! Fell creatures invaded our village and slew "
"without mercy. I managed to fight my way clear, and have come to seek your "
"aid."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:348
msgid "What manner of creatures were they?"
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:353
msgid ""
"I have never seen their like before in all my years. They were like men, but "
"they had no skin. Our spears went right through them; they <i>laughed</i> at "
"our weapons. And they smelled like nothing in the sea, of dank earth and "
"rottenness."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:358
msgid ""
"Undead. This will be your first real test as a leader, Kai Krellis. You must "
"defeat these creatures."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363
msgid ""
"Kai, please lead us against them yourself, it will hearten the folk. And — "
"if you will permit — you reach the age now where a kai must learn battle "
"skills."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:368
msgid ""
"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
"but when war looms, a kai must lead. It is our way."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:373
msgid ""
"You have few trained fighters, so you can only recruit three of each level 1 "
"unit. There is no limit on citizens."
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:403
msgid "Rise, my slaves! We will create an army for Lord Ravanal."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:412
msgid ""
"He is raising our dead to fight against us! Even though they were your own "
"citizens, Krellis, show no mercy. Destroy them if you can."
msgstr ""
#. [message]: id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:433
msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:438
msgid ""
"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
"and disappear under the mountain."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:615
msgid "He is raising the dead from every village!"
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:619
msgid "This will be a dark day, but we <i>will</i> prevail."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:641
msgid "Hey, I did it!"
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:645
msgid "Good work Kai, if I may say so."
msgstr ""
#. [scenario]: id=02_Flight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
msgid "Flight"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
msgid ""
"Kai Krellis was concerned that the undead might return, so he determined to "
"learn as much as possible about them. His only clue was the name the "
"necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
"north and south along the coast to learn what they might about this Ravanal. "
"The news they brought him was not good."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
msgid ""
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
"building a fearsome army of undead humans there. He had also sent "
"necromancers to attack the orcs, and even the elves, in a quest for undead "
"soldiers of different races. It seemed that he also lusted for merfolk "
"slaves. Krellis scouts reported that more dark armies were heading north."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
msgid ""
"As the weeks went by, the veterans of the last battle helped train new "
"recruits. Krellis army did not yet match his fathers, but he now had many "
"competent soldiers. As he had expected, their adversaries soon arrived."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
msgid ""
"Move Kai Krellis to the north-west corner of the map. He must be level one "
"or higher."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
msgid "(different bonus for each)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273
msgid "Defeat all enemy leaders"
msgstr ""
#. [side]
#. [side]: type=Death Knight, id=Dead Knight
#. [side]: type=Lich, id=Mal-Kevek
#. [side]: type=Necromancer, id=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:114
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:138
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:157
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
msgid "Mal-Ravanals Forces"
msgstr ""
#. [side]: type=Necromancer, id=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:143
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
msgid "Mel Daveth"
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:274
msgid ""
"You may have ended my first life, but you have only made me more powerful in "
"death. Now I will teach you a lesson!"
msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279
msgid "Leave some of them for me."
msgstr ""
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:285
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517
msgid "Uhhh."
msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290
msgid "And him."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295
msgid ""
"We are surrounded. Look how many there are! How can we defeat them this time?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300
msgid ""
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
"an island to the north. She and her priestesses are powerful. With their "
"help we could probably defeat these enemies. Our task is to convince her to "
"leave her enclave."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305
msgid "You can do that, right?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310
msgid "I am not sure that I can. However, you could."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315
msgid ""
"Me? Ive never even met Tyegëa. How can I convince her to help us if you "
"cannot?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320
msgid ""
"You will just have to trust me on this. She will listen to you. I will say "
"no more on the matter."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325
msgid "Very well. How do we get there?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330
msgid ""
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
"small island to the west of Bilheld, which is over ocean to the west-"
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:355
msgid ""
"Most of your citizens are not soldiers who will simply obey your orders. It "
"will not be voiced aloud, but if you leave now, some of the people will "
"think this mission is just an excuse to run away."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:361
msgid ""
"However, I am afraid that not everyone will follow you on so perilous an "
"adventure. First you must prove you are not afraid of danger. If you leave "
"now, many will think the mission is but an excuse to flee."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368
msgid ""
"I am not afraid! My people will see me fight the undead before we leave, "
"even if defeating them all is impossible."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:374
msgid ""
"But will everyone follow me on so perilous an adventure? I am still a youth; "
"it may be they will not trust me."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:383
msgid ""
"They will follow. You proved your courage in our last battle. Your father, "
"the Kai-that-was, would have been proud."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:389
msgid ""
"You have proven your courage in battle, as tradition required of a kai; they "
"will follow you now."
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:411
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708
msgid "This is impossible!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:441
msgid "With their master gone, the undead are vanishing!"
msgstr ""
#. [unit]: type=Dread Bat, id=Fearsome Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:455
msgid "Fearsome Bat"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:470
msgid "Look! There is a massive bat back here."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:474
msgid "Be courageous, and attack it anyway!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:478
msgid ""
"But it isnt attacking <i>me</i>. Do you think, with its master gone, it "
"might desire a new one?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:482
msgid ""
"If it does not attack, we shall not kill it. Let us see if it follows us."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:488
msgid "That is a mighty bat!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:492
msgid "It is no matter. I will destroy it immediately."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:496
msgid ""
"Hold a moment! Do you think, with its master gone, it might desire a new one?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:500
msgid "If it does not attack, do not kill it. Let us see if it follows us."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:537
msgid "With their master gone, the undead are fading away!"
msgstr ""
#. [unit]: type=Vampire Bat, id=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:552
msgid "Friendly Bat"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:567
msgid "And look! There is a bat cowering in the corner here."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:571
msgid "Well, kill it, and lets keep moving."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:575
msgid "But look, its licking my hand."
msgstr ""
#. [message]: speaker=$unit.id
#. [message]: speaker=Friendly Bat
#. This should just be "translated" to whatever noise a bat makes in your language.
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:580
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:606
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707
msgid "Neep?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:584
msgid "Its kind of cute."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:588
msgid "Very well then. I suppose we have our own bat."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:594
msgid "Look! There is a bat cowering in the corner here."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:598
msgid "Arent you going to kill it? We need to keep moving."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:602
msgid "I would feel bad about that. It is, uh, licking my hand."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:610
msgid "Apparently you have your own bat."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644
msgid "With their master gone, the skeletons are crumbling!"
msgstr ""
#. [unit]: type=Walking Corpse, id=Undead Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:657
msgid "Undead Bat"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:666
msgid ""
"Look! There is a bat in the corner here. It is moving, but it looks half "
"dead."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:675
msgid "No, that thing is all the way dead."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:681
msgid "Actually, I believe it is truly dead."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:687
msgid ""
"I believe it is undead and has no will of its own, but the Kai may have the "
"will power to direct it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:691
msgid "Fascinating. I shall certainly try."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:703
msgid "He had a chest in his tent, too. It is filled with gold!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:715
msgid "You receive 120 gold."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722
msgid "It galls me to flee from our home, but we will return."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:806
msgid "Have a unit pick up the ring to end the scenario."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:819
msgid "Have a unit pick up the ring of power."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:837
msgid ""
"Killing these enemies was good, but there were many more on the way. It will "
"take greater might than we have to defeat them."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:841
msgid "Onward to Tyegëas island, then."
msgstr ""
#. [scenario]: id=03_Wolf_Coast
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
msgid "Wolf Coast"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
msgid ""
"They had only just begun their trek when they encountered wolves who had "
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
"orcs of Tirigaz, chastened by Kai Laudisss victory, might have decided not "
"to bother the merfolk, but these goblins were bandits and outcasts even to "
"their own kind."
msgstr ""
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
msgid "Wolf Riders"
msgstr ""
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
msgid "Gashnok"
msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
msgid "Wild Wolves"
msgstr ""
#. [unit]: type=Goblin Knight, id=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
msgid "Vrunt"
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
msgid ""
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:829
msgid "That sounds great! Ill take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362
msgid "Ill just leave that trident where it is."
msgstr ""
#. [scenario]: id=04_Slavers
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
msgid "Slavers"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
msgid ""
"Now, they were farther away from home than most merfolk ever went. Only "
"Cylanna and a few soldiers had been farther."
msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
msgid "Former Slaves"
msgstr ""
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
msgid "Saurian Slavers"
msgstr ""
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
msgid "Gilak"
msgstr ""
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
msgid "Raxisz"
msgstr ""
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
msgid "Saurians"
msgstr ""
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
msgid "Aglizix"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
msgid "There are cages on the shore. I wonder why."
msgstr ""
#. [unit]: type=Merman Brawler, id=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
msgid "Teelöa"
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343
msgid "Help! Save me!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
msgid "Who are you? What is happening?"
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353
msgid ""
"My name is Teelöa. I have been a slave to these saurians for almost two "
"years. I saw you coming up the coast in strength, so I fled. They follow in "
"my wake, and without your protection they will surely kill me."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358
msgid "A slave!"
msgstr ""
#. [message]: speaker=Gilak
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364
msgid ""
"You! Merman! You have some property of oursss. Return it at once if you "
"value your life."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369
msgid ""
"If you mean this merman, Teelöa, he is no longer your property. No person "
"should be the property of another. Release all your slaves, or the wrath of "
"the merfolk will fall upon you!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374
msgid "A brave and kindhearted choice! I cannot abide slavery."
msgstr ""
#. [message]: speaker=Gwabbo
#. The phrase 'words of a man' does *not* have the sense of
#. 'words of a human' here; it signifies rather 'words of a
#. moral adult' as opposed to a child or dependant.
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
msgid ""
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
"The folk are truly yours now."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389
msgid ""
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
"with a will."
msgstr ""
#. [message]: speaker=Gilak
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404
msgid ""
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
"against their captors."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414
msgid ""
"I think that would work. If I may make a suggestion though, I think we "
"should wait for a more strategic moment."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:418
msgid ""
"Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
"arm on this journey; your courage and loyalty are well proven."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:422
msgid ""
"Those are the words of a true kai and your fathers son. I am proud of you, "
"Krellis."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:428
msgid ""
"I believe that would work, but many of them will be killed if you do it now. "
"It might be better to wait."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437
msgid ""
"You can choose when the slaves come out of their villages and attack their "
"captors. When you are ready, right click anywhere and select the slave "
"revolt."
msgstr ""
#. [set_menu_item]: id=peasant_revolt_menu_option
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452
msgid "Inspire the slaves to revolt"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:466
msgid ""
"Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
"you would be free, arise and seize your liberty!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:505
msgid ""
"Cheers erupted from several villages, and former slaves rushed out with "
"whatever meager weapons they could find, or fists and rocks if no weapons "
"were to hand. Screams and curses came from the saurian castles."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:543
msgid "There is a treasure chest there! Good bat!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:549
msgid "There is a treasure chest here!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:205
msgid "You receive 100 gold."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:584
msgid "Neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:588
msgid ""
"I believe our bat is impressed! That must be a drake. I am told they are "
"fearsome, but honorable, creatures. I think we can let him out of the cage."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600
msgid ""
"This must be a drake. I am told they are honorable creatures. I am going to "
"let him out of the cage."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:606
msgid ""
"That must be a drake. I am told they are fearsome, but honorable, creatures. "
"Let him out of the cage."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:610
msgid "Uh...If you say so."
msgstr ""
#. [unit]: type=Drake Burner, id=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:623
msgid "Keshan"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637
msgid "What is your name?"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642
msgid "I am Keshan."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:647
msgid "How did you come to be in a cage?"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:652
msgid ""
"I was hunting north of here when the small ones captured me. I killed many, "
"but I was humiliated in the end."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:657
msgid "Will you fight with us, Keshan?"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:662
msgid "You have released me, so I owe you a great debt. I will fight with you."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:667
msgid ""
"Dont let him go too crazy. Those saurian spears will go right through his "
"scales."
msgstr ""
#. [unit]: type=Poacher, id=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:687
msgid "Siddry"
msgstr ""
#. [message]: speaker=Kai Krellis
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:711
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717
msgid "Who are you, and what are you doing in a cage?"
msgstr ""
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724
msgid ""
"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
"turn overseer to their other slaves. I wouldnt do it, so they caged me with "
"them. They tried to take my bow too, but they had some trouble with that."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729
msgid "So you will help us defeat them?"
msgstr ""
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734
msgid ""
"The way I see it, youre helping me. There is nothing I would like better "
"than to put their slavery to an end. I cant swim, so I wont be able to "
"come with you on your travels, but I will owe you. If there is anything I "
"can do in the future, I will do it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739
msgid ""
"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
msgstr ""
#. [message]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754
msgid ""
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
"repay you?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:759
msgid ""
"I will not ask you to follow me. You have suffered enough for the benefit of "
"others. Go back to your families if you have them, and work for yourselves "
"from now on."
msgstr ""
#. [scenario]: id=05_Tirigaz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
msgid "Tirigaz"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32
msgid ""
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66
msgid "Destroy all the undead"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
msgid "(you can destroy the undead first)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
msgid "Also kill Marg-Tonz"
msgstr ""
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:105
msgid "Orcs"
msgstr ""
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:109
msgid "Marg-Tonz"
msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:137
msgid "Undead"
msgstr ""
#. [message]: speaker=ghost scout
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:235
msgid "Found. Them."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:349
msgid ""
"I feared this might happen. We tarried too long fighting the saurians, and "
"the undead have caught up with us. The spirits may have trapped us here for "
"the night, but in the morning we will..."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:354
msgid ""
"Whats going on? What are you fish-men doing here? Are we constantly to be "
"pestered by you creatures?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:359
msgid "Hes one to complain about <i>that</i>..."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:364
msgid "We were just passing through."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:369
msgid "Well, finish passing."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374
msgid ""
"Actually, we have some ghosts after us now, and we would like to shelter "
"here for a while."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379
msgid ""
"Forget about it! We dont want no trouble, but get off our land! Ghosts who "
"dont like fish are your problem."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384
msgid ""
"If you give us a few hours to regroup and prepare our soldiers, we will go "
"without causing you trouble."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389
msgid ""
"You have one hour. After that, we are tearing down that old encampment. You "
"stay in the water if you know whats good for you. If you set foot...or "
"whatever...on land again, well cut your throats. And stay off our piers. "
"And dont touch the ships neither!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394
msgid "I wonder how he gets customers with manners like that."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
msgid ""
"One hour will work for us. It will not take all of us to defeat the undead. "
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
msgid "We can decide what to do about the orc after that."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404
msgid "You will only be able to use your keep for one turn."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:472
msgid "Youre still squatting on our land! I warned you."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:506
msgid "I told you to stay off our land! Now youre in for it."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:540
msgid "I told not to bother the ships! Now youre in for it."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:573
msgid ""
"You crazy fish men are attacking us? After we tried to be nice? Thats it. "
"Were going to end you once and for all."
msgstr ""
#. [message]: speaker=Kai Krellis
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:654
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:667
msgid "Now maybe we can head west undisturbed."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:665
msgid "We have destroyed the undead."
msgstr ""
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:676
msgid ""
"This orc leader has not learned that threatening merfolk is a bad idea. We "
"shall defeat him before we go."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:701
msgid ""
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:734
msgid "I hate mermen!"
msgstr ""
#. [scenario]: id=06_Uncharted_Islands
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
msgid "Uncharted Islands"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35
msgid ""
"Now the merfolk had no choice but to travel through the open ocean, which "
"they knew was more dangerous than shallow water. After a few days, they "
"found some islands in their path. The infirm and young among the refugees "
"needed a break from travel; Cylanna only vaguely remembered them, but "
"thought they might be safe."
msgstr ""
#. [side]: id=Growloff, type=Ranger
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53
msgid "Growloff and His Pets"
msgstr ""
#. [side]: id=Growloff, type=Ranger
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58
msgid "Growloff"
msgstr ""
#. [unit]: type=Cuttle Fish, id=pet
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133
msgid "Beloved Pet"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166
msgid ""
"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
"fish!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170
msgid "Look my pet, heres a yummy treat!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174
msgid "Or...is he <i>talking</i> to it?!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178
msgid "It is worse than that. I think <i>we</i> are the treat!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182
msgid "Who is ready for a merfolk snack?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186
msgid "Brace yourselves."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199
msgid ""
"Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
"fish was bad!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211
msgid "You killed my pet! Youll pay for that!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242
msgid "Dont kill me!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246
msgid "But you attacked us with these monsters."
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250
msgid ""
"They are my friends. Ive been so lonely here...and you killed so many of my "
"friends. They could be your friends too. Spare me, and Ill give you my "
"favorite cuttle fish. His name is Inky."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254
msgid "I do not want a dangerous beast like that!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258
msgid ""
"But hes tame! Really! He understands dozens of commands. Hell do what you "
"tell him. Hes a really nice fish."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:262
msgid "Maybe we could use a pet sea monster."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266
msgid ""
"Very well. I will take the cuttle fish. But do not trouble us again, or I "
"shall kill you and all the rest of your pets."
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:270
msgid ""
"Of course, of course. I promise! I never wanted to hurt you nice people "
"anyway."
msgstr ""
#. [unit]: type=Cuttle Fish, id=Inky
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:278
msgid "Inky"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288
msgid "Right. Tell me how to control this thing."
msgstr ""
#. [scenario]: id=07_Bilheld
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
msgid "Bilheld"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33
msgid ""
"Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
"just behind it. The island was inhabited, however, and the residents didnt "
"look happy to see them."
msgstr ""
#. [side]: id=Vlagnor, type=Drake Flameheart
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50
msgid "Drakes"
msgstr ""
#. [side]: id=Vlagnor, type=Drake Flameheart
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55
msgid "Vlagnor"
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
msgid "What are you mermen doing here?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
msgid "We have business with Tyegëa on the other side of the island."
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132
msgid "The mermaid witch?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136
msgid "Witch?!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
msgid "Witch?"
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
msgid ""
"She kill drakes. If you are her friend, we will kill you. We do not want "
"MORE mermen blasting and stabbing."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
msgid "We are going around this island whether you want us to or not."
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152
msgid "This is OUR territory and you will not pass."
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162
msgid "You! Drake. Do we kill you too?"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166
msgid "These are my friends. I will fight with them."
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170
msgid "Then you will die with them!"
msgstr ""
#. [scenario]: id=08_Talking_to_Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
msgid "Talking to Tyegëa"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
msgid ""
"It had been more of an adventure than the Kai Krellis had planned, but they "
"were finally at their destination. The small island where Tyegëa and her "
"students lived was before them."
msgstr ""
#. [side]: id=Tyegea, type=Mermaid Diviner
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:34
msgid "Tyegëa and Priestesses"
msgstr ""
#. [side]: id=Tyegea, type=Mermaid Diviner
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:38
msgid "Tyegëa"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67
msgid "Choose a unit to take the holy water"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107
msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111
msgid ""
"Welcome, merfolk! It has been a long time since outsiders have visited. And "
"Cylanna! It is pleasant to see you."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115
msgid "The honor is ours. I present Kai Krellis of Jotha."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119
msgid "Indeed! So this is the one. Does he know?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123
msgid "Know what?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127
msgid ""
"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
"attacked and taken."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131
msgid ""
"We were forced to flee for our lives from legions of undead. If you help us, "
"we can remove these spirits from our home."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135
msgid ""
"And what makes you think I want to leave my comfortable home and risk death "
"by attacking armies of undead?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139
msgid "I had hoped..."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143
msgid ""
"I am sure it was Cylannas idea that you come here. She has a reason. Dont "
"you Cylanna? Tell him what it is."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147
msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151
msgid ""
"I never agreed that secrecy was necessary, but I respected Maudins wishes "
"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
"the truth."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155
msgid "You knew my grandparents?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159
msgid "Actually, Tyegëa is your grandmother."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163
msgid "What? How is that possible?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167
msgid ""
"When your grandfather married Indress, he did not know that Tyegëa had "
"already born him a son. When she delivered your father to Jotha, your "
"grandmother Indress agreed to keep it secret and raise the infant as her own."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171
msgid "That was quite a scandal, too, but I was not cut out to be a mother."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175
msgid ""
"I am astonished. I suppose I should be honored to have such a distinguished "
"ancestor. Now I understand why Cylanna knew you would help us."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179
msgid ""
"That remains to be seen. I find it disturbing that a Kai — and my descendant "
"— would run here begging for help. Before I agree to save you, you have to "
"prove that my blood flows in your veins. Prove that your are, despite "
"appearances, courageous, and worthy of my help."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
msgid "Well, I defeated the Drakes on your island."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
msgid ""
"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
"them. No, I have something else in mind. You will complete a task for the "
"good of the merfolk. Listen."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
msgid ""
"About 200 years ago, a powerful mermaid named Imirna fell in love with a "
"human wizard named Agnovon. Agnovon cared not for love, but he smiled "
"falsely at Imirna, and she trusted him. When he asked her to help him "
"enchant a sword so that it was wreathed continuously in magic flame, she "
"devoted all her skill to fashioning the weapon. Later, Agnovon used that "
"very sword to defeat Imirnas own people and steal their wealth. In her "
"grief, Imirna poisoned herself."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195
msgid ""
"I have long desired to see the sword returned to the merfolk to whom it "
"should belong. If you retrieve it, you would prove yourself to be worthy of "
"whatever help I were to provide. I do not know precisely where to find the "
"sword, but I know one who does. South of the Swamp of Desolation, near a "
"ruined castle, lives a mage named Caladon. He has lusted after the sword for "
"years, so he will know where to find the lich who keeps it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199
msgid "A lich has it? We were fleeing liches in the first place."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203
msgid ""
"There is only one of them. If you cannot defeat even one lich, you must be "
"expecting me to get rid of all of your undead myself!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207
msgid "My apologies. You are right, of course. We will undertake this task."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211
msgid ""
"I will not send you away completely empty-handed, though. I can spare some "
"holy water for one of your soldiers."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222
msgid ""
"The holy water will make melee attacks do <i>arcane</i> damage for the rest "
"of the campaign. Choose a unit to take it. You may recruit or recall a unit "
"if you want."
msgstr ""
#. [object]: id=holywater1
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235
msgid "Holy Water"
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253
msgid ""
"Now, go. Come back with the flaming sword, and my priestesses and I will "
"help you take back Jotha."
msgstr ""
#. [scenario]: id=09_The_Mage
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
msgid "The Mage"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21
msgid ""
"The party traveled back to the mainland and followed the shore further "
"north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
"about his ancestry gave him questions he could not answer. Second, he was "
"nervous about the task ahead. He felt confidence in his people but feared "
"paying too great a price in dead and wounded to pass Tyegëas test. He felt "
"sometimes angry at Tyegëa for sending him on this extra journey, and "
"sometimes grateful that she was willing to help at all."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26
msgid ""
"After several days, the smell of the swamp was just becoming noticeable when "
"they found a small ruined castle in the right place to be the one Tyegëa had "
"mentioned. Night was falling, and it was very dark beneath the trees, but "
"Krellis was in a hurry, now that the end of their journey was in sight. He "
"decided to go ashore and try to find the mage immediately."
msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49
msgid "Hungry Creatures"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70
msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
"collection of allies there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"
msgstr ""
#. [scenario]: id=10_The_Flaming_Sword
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
msgid "The Flaming Sword"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23
msgid ""
"Caladon led them just a little way up the shore. Despite its name, the swamp "
"was not actually desolate on the outskirts. A hardy population of humans "
"coaxed a living out of the damp soil."
msgstr ""
#. [side]: type=Lich, id=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50
msgid "Mal-Govon"
msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80
msgid "Villagers"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:187
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:660
msgid "Pry the flaming sword from the dead hand of its owner"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:191
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:115
msgid "Death of Kai Krellis"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:195
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:119
msgid "Death of Cylanna"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:199
msgid "Death of Caladon"
msgstr ""
#. [message]: speaker=$spy_unit.id
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:266
msgid ""
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
"to take it for himself."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:270
msgid ""
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
"us to stop him with that teleporting trick he has."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:279
msgid ""
"Here we are. Theres a castle up ahead in the fog. Thats where Agnovon has "
"the sword."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:283
msgid "The lich is Agnovon?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:287
msgid ""
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
"between, too! He kept getting older and older, but he never died. Well, NOW "
"hes dead of course. He still putters around in that castle over there, but "
"he hasnt really cared about keeping his kingdom under control for a good "
"long while. I bet I can wake him up, though. Watch THIS!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291
msgid ""
"Suddenly, Caladons strident voice shrieked out louder than seemed possible, "
"as if there were dozens of men shouting at once."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:296
msgid ""
"AGNOVON, IVE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
"Nice trick, huh?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:301
msgid ""
"A voice came back like wind moaning through dry leaves. Though it was only "
"whispered, all heard it better than they wanted."
msgstr ""
#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:306
msgid ""
"What I remember, you old fool, is you leaving behind the smoldering bodies "
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
"they lay expiring like gasping fish on the shore, will you not flee again? "
"Do not speak to <i>me</i> of fear."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310
msgid "We are here of our own accord, and we will take that sword."
msgstr ""
#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314
msgid ""
"The merman speaks. Tell it to go away, Caladon, if it doesnt want to get "
"hurt."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:318
msgid "That does it. Attack!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327
msgid ""
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
"me die, I will take YOU all with me!"
msgstr ""
#. [unit]: type=Outlaw, id=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:349
msgid "Howyrth"
msgstr ""
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363
msgid ""
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:368
msgid ""
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
"sword. Will you to join us in battle against a common enemy?"
msgstr ""
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:373
msgid ""
"I dont know if that creature really is our enemy. He has never bothered us, "
"and I should stay at my post anyway. However, Im sure many townsfolk would "
"welcome the extra income if you want to hire them. I guess we would be happy "
"to get rid of the monster just in case."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377
msgid ""
"You can now recruit human villagers, but you will not be able to recall them "
"in future scenarios."
msgstr ""
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:426
msgid ""
"Kai Krellis! What are you doing here? I thought you were traveling south "
"when I met you."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430
msgid "Friend Siddry!"
msgstr ""
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434
msgid "You know each other?!"
msgstr ""
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:438
msgid ""
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
"would repay him if I could, and here is my chance. My friends and I will "
"join you in your fight, Kai Krellis. We are yours to command, and we refuse "
"to be paid."
msgstr ""
#. [message]: speaker=Dorcyn
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:499
msgid "Ill join you right now! That monster is just unnatural."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:573
msgid ""
"The mermen clapped their hands over their ears as a terrible wail echoed off "
"the castle walls."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:598
msgid "Now we have the sword!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:603
msgid "Correction. Now I have the sword!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:689
msgid ""
"Its MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
"SPREADING through me!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:714
msgid "What? We won that sword!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:719
msgid ""
"Well, its true that you helped, so I wont kill you. But I dont trust you, "
"so leave my realm. Go on. I will grant you some time. The benevolence of "
"Caladon will be LEGENDARY! Heh heh, HA!"
msgstr ""
#. [message]: speaker=$staff_tip_off
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:724
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:728
msgid ""
"We can pretend we are going to leave though. That would buy me some time to "
"heal the wounded."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:764
msgid ""
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:831
msgid ""
"You havent left yet? My patience is at an END! Witness the POWER of the "
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:913
msgid "Now we can finally grab that sword."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:931
msgid "I am not going with you. One of your people should take the sword."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:958
msgid "This sword is 8-4, magical, with <i>fire</i> damage."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:965
msgid "Ill carry this sword and destroy undead with blasts of flame."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:974
msgid "This sword is not right for me. Let someone else have it."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1009
msgid "Ill carry the sword."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1018
msgid "Let someone else have it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1056
msgid ""
"We thank all you humans for your help, and release you from any farther "
"obligations. Where we are going, you cannot easily follow."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1117
msgid "CURSE you mermen!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1132
msgid "Aghh! Die!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1137
msgid "He has that staff of..."
msgstr ""
#. [scenario]: id=11_Getting_Help
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
msgid "Getting Help"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:13
msgid ""
"Kai Krellis and his people no longer feared the open ocean, and they made "
"straight for Tyegëas island to show her the flaming sword."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:99
msgid ""
"We have brought the Flaming Sword. Caladon tried to steal it for himself, "
"but we were able to get it back from him."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:103
msgid "He did not part with it willingly, so he must be dead."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:107
msgid "It is as you say."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:111
msgid ""
"No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
"travel with you to your home and help you rid it of restless spirits. My "
"priestesses will come as well, and will be at your disposal."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:147
msgid "You may now recruit mermaid priestesses!"
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:176
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:194
msgid "Also, I have a little gold I can bring along."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:187
msgid "You receive 55 gold."
msgstr ""
#. [scenario]: id=12_Revenge
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
msgid "Revenge"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13
msgid ""
"The mission had been more difficult than Kai Krellis would have believed "
"when he started. Finally though, the end was in sight. He had seen how "
"priestesses could carve through masses of undead, and now he traveled with a "
"whole contingent of them. Tyegëa was even more powerful, though as "
"unpredictable as Cylanna had said."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
msgid ""
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
"by veteran fighters and led by a warrior king. Though they were tired from "
"their journey, weariness fell from them as they neared home. The mermen "
"arrived during the night, and found the mouth of their bay guarded, so they "
"headed south along the coast to some outlying villages to gather news of the "
"invaders."
msgstr ""
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439
msgid ""
"Kai Krellis! You live! We thought you and your people had all been killed "
"when Jotha fell."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:443
msgid ""
"No, most of us escaped. I thought your settlements might be far enough away "
"to escape harm, but you look as if you had seen battle."
msgstr ""
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:447
msgid ""
"Indeed, though we have not been hard pressed. The creatures have been busy "
"fouling the waters and making the bay more to their liking. We worry that "
"they will soon be back to finish with us, and I fear we will not survive."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:451
msgid ""
"We come prepared for battle, and have brought help. We will reclaim our home "
"and make yours safe as well. Mal-Ravanal will pay this day."
msgstr ""
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:455
msgid ""
"Good. We will join you. You will be impressed with how quickly Tabomo here "
"crushes skeletons. I think we should make the ruined castle on the mainland "
"our base. The undead cut down many trees there to make bridges, and it is "
"much easier to move through now."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
msgid "At dawn, the mermen got a good look at their opponents."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
msgid "This doesnt look too bad."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:502
msgid "Maybe not yet, but just wait."
msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
msgid ""
"The mermen...they came back! Bring back the search parties! Call back the "
"hordes!"
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:512
msgid ""
"Just make some more, you fool. There are plenty of corpses to go around."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542
msgid ""
"I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
"though. It can be satisfying to rain holy fire down on misbehaving spirits."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:547
msgid "Absolutely! Bring em on!"
msgstr ""
#. [message]: speaker=Carallcyn
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:624
msgid "We searched up the coast for miles, and here they are!"
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:686
msgid "I was wrong. You are no grandson of <i>mine</i>!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:697
msgid "I have failed my people."
msgstr ""
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720
msgid "Gruh!"
msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732
msgid "Save me Lord Rava...uhh!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749
msgid "We have retaken our home!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:760
msgid "Cylanna! I will miss you."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:771
msgid "Tyegëa! No!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:810
msgid ""
"This man was wearing a necklace with a pendant on it. Im sure the shape "
"means something."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:817
msgid ""
"It does indeed. It is an ankh, and that pendant will strengthen your life "
"force."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:822
msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:838
msgid "It doesnt seem to have helped its previous owner. I dont want it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:875
msgid "I would like my life force protected."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:884
msgid "My life force feels fine as it is."
msgstr ""
#. [scenario]: id=13_Epilogue
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:32
msgid ""
"After destroying Mal-Ravanals henchmen, Kai Krellis awaited another attack. "
"But it never came. Krellis sent some messengers south to discover what they "
"could. The news that came back was better than good. Mal-Ravanal was dead! "
"Soldiers of Wesnoth had defeated him at about the same time the mermen had "
"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
"and began rebuilding in earnest, and soon Jotha was restored."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:38
msgid ""
"Not everything was as before, of course. Many good merfolk had been lost in "
"the first attacks and on the journey. The visiting priestesses did much to "
"console the families of the dead, and as it always does, life continued. In "
"a few months, the giggles of children could be heard echoing through "
"shallows. Many of those children were named after Kai Krellis, Gwabbo, "
"Cylanna, and the other heroes."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:49
msgid ""
"Tyegëa returned to her home, but continued to keep in touch with her "
"grandson. Most of her priestesses went with her, but a few of them stayed in "
"Jotha, enriching the culture of the city."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:62
msgid ""
"Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
"She remained a royal advisor, but her main work was healing the sick, and "
"presiding at naming ceremonies and weddings. All this agreed with her "
"disposition much better than battling undead."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:69
msgid ""
"Kai Krellis was somber over the next months as he grieved over the loss of "
"Cylanna, but the grief diminished with time leaving only fond memories."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:82
msgid ""
"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
"merfolk children for generations thereafter. He became an almost legendary "
"figure."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:100
msgid ""
"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
"(which is a tale for another time!) they presided at his wedding."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:113
msgid ""
"Teelöa returned to his home where he had been captured by the saurians. He "
"was delighted to find that many of his family members had also returned. He "
"visited Jotha frequently, and remained friends with all the other veterans."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:126
msgid ""
"Keshan returned to Bilheld where the drakes were still leaderless. He beat "
"them all into submission (which is the drake way) and ruled there with an "
"iron fist."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:134
msgid ""
"Krellis himself married within a few years, and fathered strong sons and "
"beautiful daughters. When the orcs who had learned to fear his father tested "
"Jotha again, they learned to fear Kai Krellis even more."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:145
msgid ""
"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
"until he became fat and lazy in his old age."
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:4
msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:18
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:35
#: data/campaigns/Dead_Water/units/Citizen.cfg:35
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:43
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:116
#: data/campaigns/Dead_Water/units/Brawler.cfg:191
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:123
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
msgid "stunned"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:18
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
"do as they are told, but a very young king will get little real respect."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:35
msgid "scepter"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:4
msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:18
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
msgstr ""
#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
msgid "Kraken"
msgstr ""
#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:24
msgid ""
"Krakens are gigantic creatures of the seas. They can grab their opponents "
"with strong tentacles, or spit a poisonous black ink from a distance. The "
"best way to survive an encounter with these monsters is to remain ashore."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Kraken.cfg:30
msgid "tentacle"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Dead_Water/units/Kraken.cfg:41
msgid "ink"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:27
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
"quickly, even with heavy armor. His leadership abilities inspire his troops."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:48
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:49
#: data/campaigns/Dead_Water/units/Young_King.cfg:44
msgid "mace"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:27
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:27
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "
"but battle-hardened veterens will be less impressed."
msgstr ""
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:72
msgid "Merman Forces"
msgstr ""
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:76
msgid "Kai Krellis"
msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:8
msgid "Storm Trident"
msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:11
msgid "This weapon shoots powerful lightning bolts at your enemies."
msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:13
msgid "Only a merman can use this item."
msgstr ""
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:33
msgid "storm trident"
msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:54
msgid "Flaming Sword"
msgstr ""
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:76
msgid "flaming sword"
msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:92
msgid "Ankh Necklace"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/utils/items.cfg:190
msgid ""
"The bat slips the ring over a claw, and flies straight up, flapping "
"powerfully."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/utils/items.cfg:196
#: data/campaigns/Dead_Water/utils/items.cfg:243
msgid ""
"The ring of power increases the damage of all its owners attacks by one, "
"and adds three hitpoints."
msgstr ""
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:210
msgid "We will let the bat have the ring. It will make him more helpful."
msgstr ""
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:219
msgid "Someone take that off of him before he hurts himself."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:233
msgid "Ill try on the ring."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:238
msgid "I feel different, and all my weapons are lighter!"
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:256
msgid "Ill take this ring, and you can rely on my strength."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:265
msgid "This thing makes me dizzy. Someone else can have it."
msgstr ""
#. [object]: id=power_ring2
#: data/campaigns/Dead_Water/utils/items.cfg:284
msgid "Ring of Power"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/utils/items.cfg:333
msgid ""
"Killing these enemies was good, but there were many more on the way. Im "
"sure it is still unsafe here."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:338
msgid "I agree. I hate to leave our home, but we will return."
msgstr ""
#. [message]: speaker=$second_unit.id
#: data/campaigns/Dead_Water/utils/items.cfg:395
msgid ""
"The human wizard was wearing a ring! Maybe it is magic. Someone should try "
"it on to see what it does."
msgstr ""
#: data/campaigns/Dead_Water/utils/specials.cfg:4
msgid ""
" This unit is able to stun its enemies, disrupting their zones of control."
msgstr ""
#. [damage]: id=tail_stun
#: data/campaigns/Dead_Water/utils/specials.cfg:9
msgid "stun"
msgstr ""
#. [damage]: id=tail_stun
#: data/campaigns/Dead_Water/utils/specials.cfg:10
msgid ""
"This attack hits so hard that the opponent is dazed and can no longer "
"enforce a zone of control. The effect wears off on the opponents next turn."
msgstr ""