3382 lines
132 KiB
Text
3382 lines
132 KiB
Text
# Adrián Chaves Fernández (Gallaecio) <adriyetichaves@gmail.com>, 2011, 2012, 2013.
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2014-01-04 20:07+0100\n"
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"PO-Revision-Date: 2013-08-17 00:12+0200\n"
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"Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
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"Language-Team: Galician <proxecto@trasno.net>\n"
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"Language: gl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"com>\n"
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"adriyetichaves@gmail.com>\n"
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"com>\n"
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"com>\n"
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"com>\n"
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"com>\n"
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"com>\n"
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"com>\n"
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"com>\n"
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"com>\n"
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"com>\n"
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"X-Generator: Lokalize 1.5\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:11
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msgid "Dead Water"
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msgstr "Augas mortas"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:12
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msgid "DW"
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msgstr "AM"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:16
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msgid "(Beginner)"
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msgstr "(principiante)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:16
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msgid "Citizen"
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msgstr "Cidadán"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:17
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msgid "(Normal)"
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msgstr "(normal)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:17
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msgid "Fighter"
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msgstr "Loitador"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "(Challenging)"
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msgstr "(esixente)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "Warrior"
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msgstr "Guerreiro"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "(Difficult)"
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msgstr "(difícil)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "Triton"
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msgstr "Tritón"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:20
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msgid ""
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"You are Kai Krellis, son and heir of the last merman king but only a child. "
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"A necromancer is turning your subjects into undead slaves! Lead your people "
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"on a mission to convince a powerful mer-sorceress to help you repel the "
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"invasion. The oceans near the Northern Lands are perilous, so you will need "
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"cunning and bravery to survive. But first you need to gain the respect of "
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"your troops!\n"
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"\n"
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msgstr ""
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"Poraste nas escamas de Cai Crelis, fillo e herdeiro do último rei sirénido, "
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"pero aínda un mozo. Un nigromante está a converter aos teus súbditos en "
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"escravos non mortos! Lidera ao teu pobo nunha misión para convencer a unha "
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"poderosa feiticeira sirénida de axudarvos a repeler a invasión. As augas das "
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"Terras Nórdicas son perigosas, e a túa astucia e valentía serán a clave da "
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"vosa supervivencia. Claro que antes de nada, deberás gañarte o respecto das "
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"tropas!\n"
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"\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:22
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msgid "(Intermediate level, 10 scenarios.)"
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msgstr "Nivel medio, 10 escenarios."
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:28
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msgid "Campaign design and programming"
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msgstr "Deseño da campaña e programación"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:34
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msgid "Script-doctoring and cleanup for mainline"
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msgstr "Asesoramento técnico e adaptación ás normas oficiais"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:40
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msgid "Artwork"
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msgstr "Material gráfico"
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#. [lua]
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#: data/campaigns/Dead_Water/_main.cfg:85
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msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
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msgstr ""
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"Atordado: esta unidade está atordada, e non pode exercer a súa zona de "
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"control."
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#. [scenario]: id=01_Invasion
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
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msgid "Invasion!"
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msgstr "A invasión"
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
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msgid ""
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"In the Far North, where the Mountains of Dorth approach the coast, lies a "
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"bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
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"city of Jotha. The natural harbor and the prosperity of the dwellers within "
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"drew many envious eyes, but none could match the prowess of the merfolk in "
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"their aquatic domain. In most years, orcs from the port city of Tirigaz, "
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"further north, would raid against Jotha as predictably as the spring rains; "
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"always, they were driven back to dry land with heavy losses, the salt water "
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"of the bay stinging their wounds."
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msgstr ""
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"No afastado norte, onde a auga do mar molla as faldras das Montañas da Dor, "
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"existe unha baía de boca estreita en cuxas calmas augas se erixe a cidade "
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"sirénida de Ioza. O porto natural, así como a prosperidade dos seus "
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"habitantes, sempre atraeu a atención dos ollos envexosos, pero nunca houbo "
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"rival para a destreza dos sirénidos no medio acuático. Case todos os anos, "
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"orcos da cidade portuaria de Tírigaz —ao norte de Ioza— atacaban a cidade "
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"dos sirénidos, tan previsíbeis como as augas da primavera; as feridas dos "
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"poucos que conseguían regresar a terra firme proían por mor da salitre."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
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msgid ""
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"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
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"The king Kai Laudiss led his troops to repel the raiders. They were "
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"successful, but merfolk casualties were greater than usual. And numbered "
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"with the slain was the wife of Kai Laudiss. The kai’s grief was great, but "
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"his wrath was also fearsome to behold. He readied his army to follow the "
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"orcs. His stated purpose was not revenge, but the desire to secure the "
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"safety of Jotha with a demonstration of force that would teach the orcs to "
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"steer well clear of the merfolk. The merfolk army caught up with the orc "
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"band as it reached Tirigaz."
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msgstr ""
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"No ano 626 d.N., a maior partida de asalto que xamais vira a baía atacou "
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"Ioza. O rei, Cai Laudis, liderou ás tropas nun esforzo por repeler aos "
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"invasores. E os sirénidos conseguírono, se ben o prezo en vidas foi maior "
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"que nunca. E unha desas vidas foi a da muller de Laudis. A dor do rei pola "
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"perda non tardou en converterse en ira, e ordenou que o exército se "
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"prepararse para seguir aos orcos abandeirando non vinganza, senón o desexo "
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"de protexer a cidade cunha demostración de forza que lles aprendese aos "
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"orcos a manterse á marxe dos sirénidos. O exército das augas alcanzou ao "
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"grupo de orcos á súa chegada a Tírigaz."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
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msgid ""
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"Under the cover of darkness, the mermen slid into the bay, intending to "
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"launch a surprise attack at dawn. But the orcs were prepared for this, and "
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"had hastily devised a surprise of their own. Ships at the mouth of the bay "
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"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
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"poured forth from the city. The merfolk were trapped, and found themselves "
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"vastly outnumbered."
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msgstr ""
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"Cubertos polo manto da noite, os sirénidos coáronse na baía coa intención de "
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"realizar un ataque sorpresa cos primeiros raios de sol. E os orcos non só "
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"estaban preparados para o ataque, senón que tiñan unha sorpresa de seu. "
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"Dunhas embarcacións na boca da baía, que non parecían máis que restos "
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"abandonados, empezaron a saír hordas de orcos; tamén da cidade. Os sirénidos "
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"estaban atrapados, e superados amplamente en número."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
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msgid ""
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"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
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"lost. The kai himself fought with reckless abandon; foes fell with each "
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"swing of his great mace. The orcs discovered that trapped mermen were "
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"tougher than they had imagined, and found themselves fleeing into the forest "
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"to escape their vengeful spears. As the kai had intended, it was a defeat "
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"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
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"felled by a poisoned orcish dart, and the greater part of his army was "
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"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
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"son of Kai Laudiss, learned that he had become kai."
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msgstr ""
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"O exército de Cai Laudris loitou con fereza, e cinco orcos caeron por cada "
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"unha das súas baixas. O propio rei loitou temerariamente, acabando cun orco "
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"con cada golpe que asestaba co seu mazo. Os orcos descubriron que aquel "
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"grupo de sirénidos era máis duro do que imaxinaran, e acabaron fuxindo ao "
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"bosque para protexerse das lanzas dos seus invencíbeis inimigos. Tal e como "
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"o rei esperara desde un principio, aquela derrota tardaría en borrarse da "
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"memoria dos orcos. Pero conseguila non fora barato: a maior parte do "
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"exército das augas fora destruído, e o propio Laudis fora envelenado cun "
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"dardo. Cando os soldados superviventes regresaron a Ioza, Crelis recibiu "
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"entre bágoas a nova de que el era agora o rei."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
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msgid ""
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"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
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"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
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"his father, and he had known her as long as he could remember. Cylanna "
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"mourned the former kai, but believed that his sacrifice would allow Krellis "
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"to preside over an age of peace. Unfortunately, that was not to be. A new "
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"enemy appeared from under the mountains."
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msgstr ""
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"Cai Crelis considerábase novo de máis para as responsabilidades do reino, "
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"polo que recorreu constantemente ao consello de Silana, unha sacerdotisa que "
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"fora amiga de seu pai e que o mozo coñecía desde moi novo. Ela lamentaba "
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"terribelmente a morte do anterior rei, pero estaba convencida de que, grazas "
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"ao seu sacrificio, Crelis viviría tempos de paz. Por desgraza, a sacerdotisa "
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"estaba equivocada. Do sur das montañas chegou un novo inimigo."
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
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msgid "Undead Forces"
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msgstr "Forzas dos non mortos"
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#. [side]: type=Lich, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:119
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
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msgid "Mal-Kevek"
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msgstr "Mal-Quevec"
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#. [objective]: condition=win
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
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#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
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#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
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msgid "Defeat enemy leader"
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msgstr "Derrota ao líder inimigo."
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#. [unit]: type=Mermaid Priestess, id=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
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msgid "Cylanna"
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msgstr "Silana"
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
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msgid "Is something wrong, priestess?"
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msgstr "Hai algún problema, Silana?"
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
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msgid "Maybe. I smell death and decay."
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msgstr "Pode. Cheiro morte, morte e putrefacción."
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#. [unit]: type=Merman Netcaster, id=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314
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msgid "Gwabbo"
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msgstr "Guabo"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
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msgid "Back, you fiend! You have not won...I will return to finish this."
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msgstr "Atrás, demo! Isto non acaba aquí… Volverei para acabar contigo!"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:343
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msgid ""
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"Kai! We are under attack! Fell creatures invaded our village and slew "
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"without mercy. I managed to fight my way clear, and have come to seek your "
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"aid."
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msgstr ""
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"Maxestade, atácannos! Unhas criaturas malignas invadiron as nosas vilas e "
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"asasinaron aos nosos sen piedade. Eu conseguín abrirme camiño, e preséntome "
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"ante vós para pedirvos axuda."
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:348
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msgid "What manner of creatures were they?"
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msgstr "Que clase de criaturas eran?"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:353
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msgid ""
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"I have never seen their like before in all my years. They were like men, but "
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"they had no skin. Our spears went right through them; they <i>laughed</i> at "
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"our weapons. And they smelled like nothing in the sea, of dank earth and "
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"rottenness."
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msgstr ""
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"Na miña vida vin criaturas semellantes. Eras coma humanos, pero sen carne. "
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"As nosas lanzas atravesábanos mentres eles <i>rían</i> e continuaban "
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"avanzando coma se nada. E o seu cheiro era unha mestura de terra húmida e "
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"putrefacción."
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:358
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msgid ""
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"Undead. This will be your first real test as a leader, Kai Krellis. You must "
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"defeat these creatures."
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msgstr ""
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"Non mortos. Este será o teu primeiro reto real como líder, Cai Crelis. Debes "
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"derrotar a estas criaturas."
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363
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msgid ""
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"Kai, please lead us against them yourself, it will hearten the folk. And — "
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"if you will permit — you reach the age now where a kai must learn battle "
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"skills."
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msgstr ""
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"Maxestade, rógolle que lidere o ataque, para así animará ás tropas. E se mo "
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"permite, hei de dicir que xa ten idade para aprender a arte da batalla."
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:368
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msgid ""
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"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
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"but when war looms, a kai must lead. It is our way."
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msgstr ""
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"Guabo está no certo, debes loitar. Protexereite canto estea nas miñas mans, "
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"pero xa coñeces o dito: «cando a guerra chegar, o rei ha liderar»."
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:373
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msgid ""
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"You have few trained fighters, so you can only recruit three of each level 1 "
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"unit. There is no limit on citizens."
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msgstr ""
|
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"Contas con algúns loitadores adestrados, polo que só poderás recrutar tres "
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"unidades de primeiro nivel de cada tipo, a excepción dos cidadáns, dos que "
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"non terás límite."
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||
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||
#. [message]: speaker=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:403
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msgid "Rise, my slaves! We will create an army for Lord Ravanal."
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msgstr ""
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"Erguédevos, escravos! É hora de forxar un exército para o noso señor Ravanal."
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:412
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msgid ""
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||
"He is raising our dead to fight against us! Even though they were your own "
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"citizens, Krellis, show no mercy. Destroy them if you can."
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msgstr ""
|
||
"Está a espertar aos nosos mortos para que loitemos contra eles! Crelis, "
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"esquece o que un día foron, ou os destruímos ou nos destruirán eles a nós."
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||
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||
#. [message]: id=Mal-Kevek
|
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:433
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msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
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msgstr "Serás parvo, cola-peixe. A <i>min</i> non se me mata así como así!"
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||
|
||
#. [message]: speaker=narrator
|
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:438
|
||
msgid ""
|
||
"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
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||
"and disappear under the mountain."
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||
msgstr ""
|
||
"Os sirénidos quedaron pampos ao ver como unha sombra se erguía do corpo sen "
|
||
"vida do nigromante e desaparecía no horizonte."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:615
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msgid "He is raising the dead from every village!"
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||
msgstr "En cada vila que conquistan erguen máis mortos!"
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||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:619
|
||
msgid "This will be a dark day, but we <i>will</i> prevail."
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||
msgstr ""
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||
"Este promete ser un día para esquecer, pero <i>viviremos</i> para lembralo!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:641
|
||
msgid "Hey, I did it!"
|
||
msgstr "Acabei con el!"
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:645
|
||
msgid "Good work Kai, if I may say so."
|
||
msgstr "E se mo permite, maxestade, deulle ben dado."
|
||
|
||
#. [scenario]: id=02_Flight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
|
||
msgid "Flight"
|
||
msgstr "A fuxida"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
|
||
msgid ""
|
||
"Kai Krellis was concerned that the undead might return, so he determined to "
|
||
"learn as much as possible about them. His only clue was the name the "
|
||
"necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
|
||
"north and south along the coast to learn what they might about this Ravanal. "
|
||
"The news they brought him was not good."
|
||
msgstr ""
|
||
"A Cai Crelis preocupáballe que os non mortos regresasen, polo que decidiu "
|
||
"descubrir todo canto fose posíbel sobre eles. A única pista coa que contaba "
|
||
"era o nome que mencionara o nigromante, o dun tal «Ravanal». Así que enviou "
|
||
"exploradores a investigar por toda a costa, de norte a sur. Á volta, os "
|
||
"exploradores traían malas novas."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
|
||
msgid ""
|
||
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
|
||
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
|
||
"building a fearsome army of undead humans there. He had also sent "
|
||
"necromancers to attack the orcs, and even the elves, in a quest for undead "
|
||
"soldiers of different races. It seemed that he also lusted for merfolk "
|
||
"slaves. Krellis’ scouts reported that more dark armies were heading north."
|
||
msgstr ""
|
||
"Polo visto, Mal-Ravanal fora un gran mago humano que se transformara a si "
|
||
"mesmo nun <i>liche</i>. Atacara as fronteiras do Reino do Noroeste, e estaba "
|
||
"a reunir alí un gran e terríbel exército de non mortos, outrora humanos. "
|
||
"Enviara tamén nigromantes contra os orcos, e mesmo contra os elfos, na "
|
||
"procura de non mortos de todas as especies. Polo visto os sirénidos eran "
|
||
"unha desas especies. Segundo os exploradores, máis exércitos escuros "
|
||
"avanzaban en dirección norte."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
|
||
msgid ""
|
||
"As the weeks went by, the veterans of the last battle helped train new "
|
||
"recruits. Krellis’ army did not yet match his father’s, but he now had many "
|
||
"competent soldiers. As he had expected, their adversaries soon arrived."
|
||
msgstr ""
|
||
"Durante as seguintes semanas, os que loitaron na primeira batalla contra os "
|
||
"non mortos adicáronse a adestrar novos recrutas. O exército de Crelis non "
|
||
"podía aínda igualar nin de lonxe ao que seu pai liderara, pero nel había "
|
||
"moitos soldados competentes. E tal e como imaxinara Crelis, o inimigo non "
|
||
"tardou en regresar."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
|
||
msgid ""
|
||
"Move Kai Krellis to the north-west corner of the map. He must be level one "
|
||
"or higher."
|
||
msgstr ""
|
||
"Leva a Cai Crelis á esquina noroeste do mapa. O seu nivel debe ser un ou "
|
||
"superior."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
msgid "(different bonus for each)"
|
||
msgstr "(a bonificación dependerá do líder)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "Derrota a todos os líderes inimigos."
|
||
|
||
#. [side]
|
||
#. [side]: type=Death Knight, id=Dead Knight
|
||
#. [side]: type=Lich, id=Mal-Kevek
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:114
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:138
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:157
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
|
||
msgid "Mal-Ravanal’s Forces"
|
||
msgstr "Forzas de Mal-Ravanal"
|
||
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:143
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
|
||
msgid "Mel Daveth"
|
||
msgstr "Mel-Davez"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:274
|
||
msgid ""
|
||
"You may have ended my first life, but you have only made me more powerful in "
|
||
"death. Now I will teach you a lesson!"
|
||
msgstr ""
|
||
"Pode que acabásedes coa miña primeira vida, pero o único que conseguistes "
|
||
"foi facerme aínda máis forte en morte! Agora si que ides aprender o que é bo…"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279
|
||
msgid "Leave some of them for me."
|
||
msgstr "Déixame algún a min."
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:285
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517
|
||
msgid "Uhhh."
|
||
msgstr "Uuuh."
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290
|
||
msgid "And him."
|
||
msgstr "E a el."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295
|
||
msgid ""
|
||
"We are surrounded. Look how many there are! How can we defeat them this time?"
|
||
msgstr ""
|
||
"Estamos rodeados, e mirade cantos son! Como imos facer agora para derrotalos?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300
|
||
msgid ""
|
||
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
|
||
"an island to the north. She and her priestesses are powerful. With their "
|
||
"help we could probably defeat these enemies. Our task is to convince her to "
|
||
"leave her enclave."
|
||
msgstr ""
|
||
"Temo que desta vez non ha ser posíbel. Precisamos axuda, e sei quen nola "
|
||
"pode prestar. Nunha illa ao norte de aquí dá clases a miña mestra, Taiguia, "
|
||
"e tanto ela como as súas pupilas teñen grandes poderes. Coa súa axuda seguro "
|
||
"que poderíamos vencer a estes inimigos. Só temos que convencela."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305
|
||
msgid "You can do that, right?"
|
||
msgstr "Cres que nos axudará?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310
|
||
msgid "I am not sure that I can. However, you could."
|
||
msgstr "Non sei se eu poderei convencela, pero de seguro que ti si."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315
|
||
msgid ""
|
||
"Me? I’ve never even met Tyegëa. How can I convince her to help us if you "
|
||
"cannot?"
|
||
msgstr "Eu? Se nin sequera a coñezo! Se ti non a das convencido, eu menos."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320
|
||
msgid ""
|
||
"You will just have to trust me on this. She will listen to you. I will say "
|
||
"no more on the matter."
|
||
msgstr "Só che podo dicir que escoitará o que lle digas."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325
|
||
msgid "Very well. How do we get there?"
|
||
msgstr "Pois vale. Como facemos para chegar?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330
|
||
msgid ""
|
||
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
|
||
"small island to the west of Bilheld, which is over ocean to the west-"
|
||
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
|
||
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
|
||
msgstr ""
|
||
"Temos que seguir a liña da costa en dirección norte, e logo virar ao oeste "
|
||
"en dirección á Illa de Bilxel, no océano, ao suroeste de Tírigaz. Taiguia "
|
||
"vive nunha pequena illa ao oeste desa. E teremos que ir todos, os que queden "
|
||
"teñen a morte asegurada, e co perigosa que é a costa de Tírigaz non podemos "
|
||
"permitirnos viaxar en grupos pequenos."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:355
|
||
msgid ""
|
||
"Most of your citizens are not soldiers who will simply obey your orders. It "
|
||
"will not be voiced aloud, but if you leave now, some of the people will "
|
||
"think this mission is just an excuse to run away."
|
||
msgstr ""
|
||
"Maxestade, a meirande parte dos vosos súbditos non son simples soldados que "
|
||
"vaian obedecer as vosas ordes sen miramentos. Aínda que non sexa agradábel "
|
||
"escoitalo, a realidade é que se foxe algúns van pensar que a misión non é "
|
||
"máis que unha pobre escusa para fuxir."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:361
|
||
msgid ""
|
||
"However, I am afraid that not everyone will follow you on so perilous an "
|
||
"adventure. First you must prove you are not afraid of danger. If you leave "
|
||
"now, many will think the mission is but an excuse to flee."
|
||
msgstr ""
|
||
"Porén, temo que non todo o mundo che vai seguir nesta aventura tan perigosa. "
|
||
"Antes debes probar que non tes medo ao perigo. Se foxes agora, moitos "
|
||
"pensarán que a misión non é outra cousa que unha escusa para escapar."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368
|
||
msgid ""
|
||
"I am not afraid! My people will see me fight the undead before we leave, "
|
||
"even if defeating them all is impossible."
|
||
msgstr ""
|
||
"Non teño medo a loitar! Antes de marchar deixarei que todos me vexan "
|
||
"enfrontarme a eles, aínda que a vitoria sexa imposíbel."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:374
|
||
msgid ""
|
||
"But will everyone follow me on so perilous an adventure? I am still a youth; "
|
||
"it may be they will not trust me."
|
||
msgstr ""
|
||
"Pero quen vai querer seguirme nunha aventura tan perigosa? Aínda son moi "
|
||
"novo, non creo que vaian confiar en min."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:383
|
||
msgid ""
|
||
"They will follow. You proved your courage in our last battle. Your father, "
|
||
"the Kai-that-was, would have been proud."
|
||
msgstr ""
|
||
"Confiarán, maxestade. Na primeira batalla contra os non mortos demostrou "
|
||
"vostede verdadeira coraxe. Seu pai estaría orgulloso."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:389
|
||
msgid ""
|
||
"You have proven your courage in battle, as tradition required of a kai; they "
|
||
"will follow you now."
|
||
msgstr ""
|
||
"Xa demostraches que tes coraxe na batalla, Crelis, honrando así a tradición "
|
||
"dos reis. Irán onde ti os leves."
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:411
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708
|
||
msgid "This is impossible!"
|
||
msgstr "Imposíbel!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:441
|
||
msgid "With their master gone, the undead are vanishing!"
|
||
msgstr "Agora que morreu o seu amo, os non mortos esvaécense!"
|
||
|
||
#. [unit]: type=Dread Bat, id=Fearsome Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:455
|
||
msgid "Fearsome Bat"
|
||
msgstr "Morcego temíbel"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:470
|
||
msgid "Look! There is a massive bat back here."
|
||
msgstr "Mirade! Aquí atrás hai un morcego enorme."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:474
|
||
msgid "Be courageous, and attack it anyway!"
|
||
msgstr "Tes que ser valente. Atácao!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:478
|
||
msgid ""
|
||
"But it isn’t attacking <i>me</i>. Do you think, with its master gone, it "
|
||
"might desire a new one?"
|
||
msgstr ""
|
||
"O caso é que non parece que me queira mal. E se, agora que o seu amo morreu "
|
||
"de verdade, busca alguén máis que se faga cargo del?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:482
|
||
msgid ""
|
||
"If it does not attack, we shall not kill it. Let us see if it follows us."
|
||
msgstr "Se non nos ataca, non lle faremos mal. Vexamos se nos segue."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:488
|
||
msgid "That is a mighty bat!"
|
||
msgstr "Ese morcego é impresionante!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:492
|
||
msgid "It is no matter. I will destroy it immediately."
|
||
msgstr "Dá igual, acabarei con el agora mesmo!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:496
|
||
msgid ""
|
||
"Hold a moment! Do you think, with its master gone, it might desire a new one?"
|
||
msgstr "Agarda! Agora que acabamos co seu amo, pode que busque un novo."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:500
|
||
msgid "If it does not attack, do not kill it. Let us see if it follows us."
|
||
msgstr "Se non vos ataca, non lle fagades mal. Vexamos se nos segue."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:537
|
||
msgid "With their master gone, the undead are fading away!"
|
||
msgstr ""
|
||
"Agora que o seu amo está morto definitivamente, os non mortos esváense!"
|
||
|
||
#. [unit]: type=Vampire Bat, id=Friendly Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:552
|
||
msgid "Friendly Bat"
|
||
msgstr "Morcego amistoso"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:567
|
||
msgid "And look! There is a bat cowering in the corner here."
|
||
msgstr "E mirade! Hai un morcego agochándose nesta esquina."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:571
|
||
msgid "Well, kill it, and lets keep moving."
|
||
msgstr "Pois mátao e sigamos."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:575
|
||
msgid "But look, it’s licking my hand."
|
||
msgstr "Pero mira, estame a dar bicos na man."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#. [message]: speaker=Friendly Bat
|
||
#. This should just be "translated" to whatever noise a bat makes in your language.
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:580
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:606
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707
|
||
msgid "Neep?"
|
||
msgstr "Nip?"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:584
|
||
msgid "It’s kind of cute."
|
||
msgstr "A verdade é que é unha monada."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:588
|
||
msgid "Very well then. I suppose we have our own bat."
|
||
msgstr "Como queiras, coidaremos del."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:594
|
||
msgid "Look! There is a bat cowering in the corner here."
|
||
msgstr "Mirade! Hai un morcego agochándose nesta esquina."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:598
|
||
msgid "Aren’t you going to kill it? We need to keep moving."
|
||
msgstr "Que, non pensas matalo? Temos que seguir."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:602
|
||
msgid "I would feel bad about that. It is, uh, licking my hand."
|
||
msgstr "Dáme mágoa, o coitado. Mira como me acaricia a man."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:610
|
||
msgid "Apparently you have your own bat."
|
||
msgstr "Parece que tes mascota, logo."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644
|
||
msgid "With their master gone, the skeletons are crumbling!"
|
||
msgstr "Agora que morreu o seu amo, os esqueletos desmorónanse!"
|
||
|
||
#. [unit]: type=Walking Corpse, id=Undead Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:657
|
||
msgid "Undead Bat"
|
||
msgstr "Morcego non morto"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:666
|
||
msgid ""
|
||
"Look! There is a bat in the corner here. It is moving, but it looks half "
|
||
"dead."
|
||
msgstr ""
|
||
"Mirade! Hai un morcego arrecunchado nesta esquina. Móvese, pero parece que "
|
||
"estea medio morto."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:675
|
||
msgid "No, that thing is all the way dead."
|
||
msgstr "Medio? Eu diría que enteiro."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:681
|
||
msgid "Actually, I believe it is truly dead."
|
||
msgstr "Pois creo que en realidade está completamente morto."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:687
|
||
msgid ""
|
||
"I believe it is undead and has no will of its own, but the Kai may have the "
|
||
"will power to direct it."
|
||
msgstr ""
|
||
"Creo que é un non morto, sen vontade de seu, pero pode que responda ante as "
|
||
"ordes do cai."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:691
|
||
msgid "Fascinating. I shall certainly try."
|
||
msgstr "Interesante. Supoño que non perdo nada por intentalo."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:703
|
||
msgid "He had a chest in his tent, too. It is filled with gold!"
|
||
msgstr "Na súa tenda había tamén un cofre. E está repleto de ouro!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:715
|
||
msgid "You receive 120 gold."
|
||
msgstr "Recibes 120 moedas de ouro."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722
|
||
msgid "It galls me to flee from our home, but we will return."
|
||
msgstr "É unha mágoa que teñamos que fuxir das nosas terras, pero volveremos."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:806
|
||
msgid "Have a unit pick up the ring to end the scenario."
|
||
msgstr "Fai que unha unidade colla o anel para acabar o escenario."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:819
|
||
msgid "Have a unit pick up the ring of power."
|
||
msgstr "Fai que unha unidade colla o anel de poder."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:837
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. It will "
|
||
"take greater might than we have to defeat them."
|
||
msgstr ""
|
||
"Fixemos ben en acabar con eles, pero había máis en camiño, e non seremos "
|
||
"quen de acabar con eles para a seguinte."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:841
|
||
msgid "Onward to Tyegëa’s island, then."
|
||
msgstr "Pois marchemos á illa de Taiguia."
|
||
|
||
#. [scenario]: id=03_Wolf_Coast
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
|
||
msgid "Wolf Coast"
|
||
msgstr "A costa dos lobos"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
|
||
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
|
||
msgstr "Temeroso do océano aberto, Cai Crelis levou á súa xente pola costa."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
|
||
msgid ""
|
||
"They had only just begun their trek when they encountered wolves who had "
|
||
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
|
||
"orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not "
|
||
"to bother the merfolk, but these goblins were bandits and outcasts even to "
|
||
"their own kind."
|
||
msgstr ""
|
||
"Apenas comezaran a súa viaxe cando, atraídos polo ruído da batalla, uns "
|
||
"lobos se aproximaron á beira do mar. Montados en case todos eles, trasnos. "
|
||
"Pode que os orcos de Tírigaz decidisen deixan en paz aos sirénidos tras a "
|
||
"vitoria de Cai Laudis, pero estes trasnos eran bandidos e foraxidos mesmo "
|
||
"para os da súa especie."
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
|
||
msgid "Wolf Riders"
|
||
msgstr "Xinetes de lobos"
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
|
||
msgid "Gashnok"
|
||
msgstr "Gasnoc"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
|
||
msgid "Wild Wolves"
|
||
msgstr "Lobos salvaxes"
|
||
|
||
#. [unit]: type=Goblin Knight, id=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
|
||
msgid "Vrunt"
|
||
msgstr "Brun"
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
|
||
msgid ""
|
||
"Smells like lots of death in the south. There must be a good feast near that "
|
||
"merman town."
|
||
msgstr ""
|
||
"O vento do sur arrastra un fedor a morte. Ten que estar a montarse unha boa "
|
||
"por onde a cidade dos sirénidos."
|
||
|
||
#. [message]: speaker=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
|
||
msgid "Let’s hope those wild wolves over there don’t get to it before we do."
|
||
msgstr "Esperemos que eses lobos salvaxes non se nos adianten."
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
|
||
msgid ""
|
||
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
|
||
"Go get it."
|
||
msgstr ""
|
||
"Agarda… Parece que a sobremesa ven cara nós. Carne fresca, rapaces, a por "
|
||
"eles!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
|
||
msgid "Beware, people!"
|
||
msgstr "Coidado agora."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
|
||
msgid "Neep, neep!"
|
||
msgstr "Nip, nip!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
|
||
msgid "Someone go find out what is exciting the bat."
|
||
msgstr "Que alguén vea a ver que lle pasa ao morcego."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
|
||
msgid "There is something sticking out of the mud here. Ah! I got it."
|
||
msgstr "Parece que hai algo na lama. A ver… téñoo."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
|
||
msgid ""
|
||
"I know what that is. It’s a storm trident. It is supposed to let you control "
|
||
"the lightning."
|
||
msgstr ""
|
||
"Iso é un tridente da tormenta! Suponse que o portador pode controlar os "
|
||
"raios."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
|
||
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
|
||
msgstr ""
|
||
"O tridente permite dous ataques de 14 de dano por quenda, a distancia, con "
|
||
"dano de <i>lume</i>."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:829
|
||
msgid "That sounds great! I’ll take it."
|
||
msgstr "Soa ben, quedo con el!"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315
|
||
msgid "That sounds frightening. Let someone else have it."
|
||
msgstr "Que dis? Pois que o colla outro, que a min dáme algo de “respecto”."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353
|
||
msgid "Let me have that trident. I want to control lightning!"
|
||
msgstr "Deixádeme quedar co tridente. Quero controlar os raios!"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362
|
||
msgid "I’ll just leave that trident where it is."
|
||
msgstr "Case que o deixo onde estaba."
|
||
|
||
#. [scenario]: id=04_Slavers
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
|
||
msgid "Slavers"
|
||
msgstr "Os escravistas"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
|
||
msgid ""
|
||
"Now, they were farther away from home than most merfolk ever went. Only "
|
||
"Cylanna and a few soldiers had been farther."
|
||
msgstr ""
|
||
"Só Silana e uns poucos soldados estiveran algunha ves tan lonxe das súas "
|
||
"terras como estaba agora todo o pobo sirénido."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
|
||
msgid "Former Slaves"
|
||
msgstr "Escravos liberados"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
|
||
msgid "Saurian Slavers"
|
||
msgstr "Escravistas saurios"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
|
||
msgid "Gilak"
|
||
msgstr "Guila"
|
||
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
|
||
msgid "Raxisz"
|
||
msgstr "Raxís"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
|
||
msgid "Saurians"
|
||
msgstr "Saurios"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
|
||
msgid "Aglizix"
|
||
msgstr "Eiglisis"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
|
||
msgid "There are cages on the shore. I wonder why."
|
||
msgstr "Hai gaiolas na costa. Por que será?"
|
||
|
||
#. [unit]: type=Merman Brawler, id=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
|
||
msgid "Teelöa"
|
||
msgstr "Tiloa"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343
|
||
msgid "Help! Save me!"
|
||
msgstr "Axuda! Por favor!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
|
||
msgid "Who are you? What is happening?"
|
||
msgstr "Que pasa? Quen es ti?"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353
|
||
msgid ""
|
||
"My name is Teelöa. I have been a slave to these saurians for almost two "
|
||
"years. I saw you coming up the coast in strength, so I fled. They follow in "
|
||
"my wake, and without your protection they will surely kill me."
|
||
msgstr ""
|
||
"Chámome Tiloa. Os saurios capturáronme haberá dous anos, e desde entón "
|
||
"téñenme de escravo. En canto vos vin atravesar a costa, escapei. Están a "
|
||
"perseguirme, e se non me axudades acabarán comigo!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358
|
||
msgid "A slave!"
|
||
msgstr "Un escravo!"
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364
|
||
msgid ""
|
||
"You! Merman! You have some property of oursss. Return it at once if you "
|
||
"value your life."
|
||
msgstr ""
|
||
"Ei, vós, sirénidos! Creo que tedes algo que é meu. Devolvédemo se non "
|
||
"queredes pagar as consecuensias."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369
|
||
msgid ""
|
||
"If you mean this merman, Teelöa, he is no longer your property. No person "
|
||
"should be the property of another. Release all your slaves, or the wrath of "
|
||
"the merfolk will fall upon you!"
|
||
msgstr ""
|
||
"Se te refires a este sirénido, esquéceo. Ninguén debería ser propiedade de "
|
||
"ninguén. Libera a todos os escravos, o caerá sobre ti a ira do pobo sirénido!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374
|
||
msgid "A brave and kindhearted choice! I cannot abide slavery."
|
||
msgstr "Ben falado! Non soporto a escravitude."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#. The phrase 'words of a man' does *not* have the sense of
|
||
#. 'words of a human' here; it signifies rather 'words of a
|
||
#. moral adult' as opposed to a child or dependant.
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
|
||
msgid ""
|
||
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
|
||
"The folk are truly yours now."
|
||
msgstr ""
|
||
"Foron palabras propias dun sirénido e un líder, Cai Crelis, ben feito. Creo "
|
||
"que o pobo está convosco."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389
|
||
msgid ""
|
||
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
|
||
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
|
||
"with a will."
|
||
msgstr ""
|
||
"Cai Crelis tamén o notou. O pobo sirénido, no exilio e co orgullo ferido "
|
||
"tras fuxir dos seus inimigos, empezou a alzar as lanzas e a berrar, ansiosos "
|
||
"todos por comezar a batalla."
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395
|
||
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
|
||
msgstr "Estúpidos sirénidos! Arrepentirédesvos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404
|
||
msgid ""
|
||
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
|
||
"against their captors."
|
||
msgstr ""
|
||
"Pode que se chamo ás armas aos escravos se rebelen e nos axuden a loitar "
|
||
"contra os seus raptores."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414
|
||
msgid ""
|
||
"I think that would work. If I may make a suggestion though, I think we "
|
||
"should wait for a more strategic moment."
|
||
msgstr ""
|
||
"Iso creo eu tamén. Pero, se mo permite, creo que deberiamos agardar a un "
|
||
"momento máis estratéxico."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:418
|
||
msgid ""
|
||
"Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
|
||
"arm on this journey; your courage and loyalty are well proven."
|
||
msgstr ""
|
||
"O teu consello sempre é benvido, Gabo. Fuches a miña man dereita desde que "
|
||
"partimos, e probaches sobradamente a túa coraxe e valor."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:422
|
||
msgid ""
|
||
"Those are the words of a true kai and your father’s son. I am proud of you, "
|
||
"Krellis."
|
||
msgstr ""
|
||
"Teu pai estaría orgulloso de escoitarte falar así, Crelis. E eu tamén o "
|
||
"estou."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:428
|
||
msgid ""
|
||
"I believe that would work, but many of them will be killed if you do it now. "
|
||
"It might be better to wait."
|
||
msgstr ""
|
||
"Paréceme boa idea, pero se o fas agora moitos morrerán. Mellor sería agardar."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437
|
||
msgid ""
|
||
"You can choose when the slaves come out of their villages and attack their "
|
||
"captors. When you are ready, right click anywhere and select the slave "
|
||
"revolt."
|
||
msgstr ""
|
||
"Podes escoller cando queres que os escravos saian das súas vilas e ataquen "
|
||
"aos seus raptores. Cando chegue o momento, preme co botón secundario en "
|
||
"algures e escolle «Animar aos escravos a rebelarse»."
|
||
|
||
#. [set_menu_item]: id=peasant_revolt_menu_option
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452
|
||
msgid "Inspire the slaves to revolt"
|
||
msgstr "Animar aos escravos a rebelarse"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:466
|
||
msgid ""
|
||
"Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
|
||
"you would be free, arise and seize your liberty!"
|
||
msgstr ""
|
||
"Escoitade, escravos! Os sirénidos declaramos a guerra a aqueles que vos "
|
||
"atormentan día tras día. Se queredes ser libres, rebeládevos e loitade "
|
||
"connosco!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:505
|
||
msgid ""
|
||
"Cheers erupted from several villages, and former slaves rushed out with "
|
||
"whatever meager weapons they could find, or fists and rocks if no weapons "
|
||
"were to hand. Screams and curses came from the saurian castles."
|
||
msgstr ""
|
||
"Desde as vilas empezaron a escoitarse berros de emoción a medida que os "
|
||
"escravos se rebelaban. Armados con canto obxecto punzante ou pesado "
|
||
"atopaban, dispoñíanse a apoiar o ataque dos sirénidos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:543
|
||
msgid "There is a treasure chest there! Good bat!"
|
||
msgstr "Alí hai un cofre con ouro! Morcego bo!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:549
|
||
msgid "There is a treasure chest here!"
|
||
msgstr "Aquí hai un cofre con ouro!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:205
|
||
msgid "You receive 100 gold."
|
||
msgstr "Recibes 100 moedas de ouro."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:584
|
||
msgid "Neep!"
|
||
msgstr "Nip!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:588
|
||
msgid ""
|
||
"I believe our bat is impressed! That must be a drake. I am told they are "
|
||
"fearsome, but honorable, creatures. I think we can let him out of the cage."
|
||
msgstr ""
|
||
"Creo que o noso morcego quedou sorprendido. Iso debe ser un draconián. Polo "
|
||
"que sei son criaturas de honor, a pesar da súa pinta. Creo que podemos "
|
||
"liberalo."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600
|
||
msgid ""
|
||
"This must be a drake. I am told they are honorable creatures. I am going to "
|
||
"let him out of the cage."
|
||
msgstr ""
|
||
"Isto debe ser un draconián. Seica son criaturas de honor. Vou deixalo saír."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:606
|
||
msgid ""
|
||
"That must be a drake. I am told they are fearsome, but honorable, creatures. "
|
||
"Let him out of the cage."
|
||
msgstr ""
|
||
"Iso debe ser un draconián. Disque son criaturas de honor, a pesar do que "
|
||
"poida parecer. Deixádeo saír."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:610
|
||
msgid "Uh...If you say so."
|
||
msgstr "Eh… Como mande!"
|
||
|
||
#. [unit]: type=Drake Burner, id=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:623
|
||
msgid "Keshan"
|
||
msgstr "Quexan"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637
|
||
msgid "What is your name?"
|
||
msgstr "Como te chamas?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642
|
||
msgid "I am Keshan."
|
||
msgstr "Son Quexan."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:647
|
||
msgid "How did you come to be in a cage?"
|
||
msgstr "E como acabaches nunha gaiola?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:652
|
||
msgid ""
|
||
"I was hunting north of here when the small ones captured me. I killed many, "
|
||
"but I was humiliated in the end."
|
||
msgstr ""
|
||
"Estaba cazando ao norte destas terras cando os ananos estes me capturaron. "
|
||
"Ao principio podía con eles, pero por moitos que derrotase, ao final "
|
||
"humilláronme."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:657
|
||
msgid "Will you fight with us, Keshan?"
|
||
msgstr "Loitarás canda nós?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:662
|
||
msgid "You have released me, so I owe you a great debt. I will fight with you."
|
||
msgstr ""
|
||
"A vós debo a miña liberdade, e loitarei convosco para saldar esa débeda."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:667
|
||
msgid ""
|
||
"Don’t let him go too crazy. Those saurian spears will go right through his "
|
||
"scales."
|
||
msgstr ""
|
||
"Que non se emocione. As lanzas dos saurios poden atravesar facilmente as "
|
||
"súas escamas."
|
||
|
||
#. [unit]: type=Poacher, id=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:687
|
||
msgid "Siddry"
|
||
msgstr "Sidri"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:711
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717
|
||
msgid "Who are you, and what are you doing in a cage?"
|
||
msgstr "Quen es, e como acabaches nesa gaiola?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724
|
||
msgid ""
|
||
"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
|
||
"turn overseer to their other slaves. I wouldn’t do it, so they caged me with "
|
||
"them. They tried to take my bow too, but they had some trouble with that."
|
||
msgstr ""
|
||
"Chámome Sidri. Estes malditos saurios colléronme hai como unha semana. "
|
||
"Querían que fixese de vixilante do resto de escravos. Negueime, así que me "
|
||
"engaiolaron con eles. Intentaron quitarme o arco, pero non houbo maneira."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729
|
||
msgid "So you will help us defeat them?"
|
||
msgstr "Entón nos axudas a derrotalos?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734
|
||
msgid ""
|
||
"The way I see it, you’re helping me. There is nothing I would like better "
|
||
"than to put their slavery to an end. I can’t swim, so I won’t be able to "
|
||
"come with you on your travels, but I will owe you. If there is anything I "
|
||
"can do in the future, I will do it."
|
||
msgstr ""
|
||
"Estades axudándome, que menos que devolvérvola axudándoos a por fin a esta "
|
||
"escravitude. Non poderei acompañarmos na vosa viaxe —non sei nadar— pero "
|
||
"espero algún día poder recompensar o que fixestes por min."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739
|
||
msgid ""
|
||
"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
|
||
msgstr ""
|
||
"Moito gusto en coñecerte, entón. Son Cai Crelis, amigo, líder do pobo de "
|
||
"Ioza."
|
||
|
||
#. [message]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754
|
||
msgid ""
|
||
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
|
||
"repay you?"
|
||
msgstr ""
|
||
"Cai Crelis, estamos en débeda contigo por nos liberar. Como poderemos "
|
||
"pagárvolo?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:759
|
||
msgid ""
|
||
"I will not ask you to follow me. You have suffered enough for the benefit of "
|
||
"others. Go back to your families if you have them, and work for yourselves "
|
||
"from now on."
|
||
msgstr ""
|
||
"Non vos pedirei que veñades comigo. Xa sufristes bastante a costa doutros. "
|
||
"Volvede coas vosas familias se tedes, e traballade para vós mesmos de agora "
|
||
"en diante."
|
||
|
||
#. [scenario]: id=05_Tirigaz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
|
||
msgid "Tirigaz"
|
||
msgstr "Tírigaz"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32
|
||
msgid ""
|
||
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
|
||
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
|
||
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
|
||
msgstr ""
|
||
"Seguindo en dirección norte pola costa se atopaba o porto de Tírigaz onde "
|
||
"Cai Laudis conseguira a súa épica vitoria fronte aos orcos. Bilxel estaba "
|
||
"situada ao oeste. Por seguridade, os sirénidos acamparon nun enclave "
|
||
"abandonados dos orcos coa posta de sol."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66
|
||
msgid "Destroy all the undead"
|
||
msgstr "Destrúe a todos os non mortos."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "(you can destroy the undead first)"
|
||
msgstr "(podes destruír primeiro aos non mortos)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "Also kill Marg-Tonz"
|
||
msgstr "Mata a Mar-Ton."
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:105
|
||
msgid "Orcs"
|
||
msgstr "Orcos"
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:109
|
||
msgid "Marg-Tonz"
|
||
msgstr "Mar-Ton"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:137
|
||
msgid "Undead"
|
||
msgstr "Non mortos"
|
||
|
||
#. [message]: speaker=ghost scout
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:235
|
||
msgid "Found. Them."
|
||
msgstr "Atopeinos…"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:349
|
||
msgid ""
|
||
"I feared this might happen. We tarried too long fighting the saurians, and "
|
||
"the undead have caught up with us. The spirits may have trapped us here for "
|
||
"the night, but in the morning we will..."
|
||
msgstr ""
|
||
"O que me temía. Entretivémonos demais loitando contra os saurios, e os non "
|
||
"mortos alcanzáronnos. Pode que os espíritos non nos deixen fuxir esta noite, "
|
||
"pero cando saia o sol…"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:354
|
||
msgid ""
|
||
"What’s going on? What are you fish-men doing here? Are we constantly to be "
|
||
"pestered by you creatures?"
|
||
msgstr ""
|
||
"Que ocorre? Que fan eses peixes aquí? É que non nos van deixar nunca en paz?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:359
|
||
msgid "He’s one to complain about <i>that</i>..."
|
||
msgstr "Quen foi falar…"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:364
|
||
msgid "We were just passing through."
|
||
msgstr "Só estamos de paso."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:369
|
||
msgid "Well, finish passing."
|
||
msgstr "Pois dade media volta."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374
|
||
msgid ""
|
||
"Actually, we have some ghosts after us now, and we would like to shelter "
|
||
"here for a while."
|
||
msgstr ""
|
||
"O certo é que nos perseguen unhas pantasmas, e pretendemos refuxiarnos aquí "
|
||
"por un tempo."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379
|
||
msgid ""
|
||
"Forget about it! We don’t want no trouble, but get off our land! Ghosts who "
|
||
"don’t like fish are your problem."
|
||
msgstr ""
|
||
"Nin de broma! Non queremos problemas, pero saíde das nosas terras! Se non "
|
||
"lles gustades ás pantasmas ese é o voso problema."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384
|
||
msgid ""
|
||
"If you give us a few hours to regroup and prepare our soldiers, we will go "
|
||
"without causing you trouble."
|
||
msgstr ""
|
||
"Se nos dades unhas horas para reagruparnos e preparar aos nosos soldados, "
|
||
"marcharemos sen causarvos problema algún."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389
|
||
msgid ""
|
||
"You have one hour. After that, we are tearing down that old encampment. You "
|
||
"stay in the water if you know what’s good for you. If you set foot...or "
|
||
"whatever...on land again, we’ll cut your throats. And stay off our piers. "
|
||
"And don’t touch the ships neither!"
|
||
msgstr ""
|
||
"Tedes unha hora, despois reduciremos a cinzas ese vello campamento. Se "
|
||
"sabedes o que vos convén, quedade na auga. Se volvedes poñer un pé… se "
|
||
"volvedes poñer unha cola en terra firme, cortarémosmos o pescozo. E deixade "
|
||
"en paz os nosos peiraos e barcos!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394
|
||
msgid "I wonder how he gets customers with manners like that."
|
||
msgstr "Non sei como dá conseguido clientes con eses modais."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
|
||
msgid ""
|
||
"One hour will work for us. It will not take all of us to defeat the undead. "
|
||
msgstr ""
|
||
"Cunha hora nos chegará. Non necesitamos a todo o pobo para derrotar aos non "
|
||
"mortos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
|
||
msgid "We can decide what to do about the orc after that."
|
||
msgstr "Logo xa decidiremos que facer cos orcos."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404
|
||
msgid "You will only be able to use your keep for one turn."
|
||
msgstr "Só poderás empregar a túa fortaleza durante unha quenda."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:472
|
||
msgid "You’re still squatting on our land! I warned you."
|
||
msgstr "Seguides en terra! Xa volo advertín!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:506
|
||
msgid "I told you to stay off our land! Now you’re in for it."
|
||
msgstr "Díxenvos que vos quedásedes na auga! Ides ver o que é bo."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:540
|
||
msgid "I told not to bother the ships! Now you’re in for it."
|
||
msgstr "Díxenvos que deixásedes os barcos en paz. Ides ver o que é bo."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:573
|
||
msgid ""
|
||
"You crazy fish men are attacking us? After we tried to be nice? That’s it. "
|
||
"We’re going to end you once and for all."
|
||
msgstr ""
|
||
"Atacádesnos? Despois de que nos portásemos ben con vós? Xa tiven dabondo. "
|
||
"Acabaremos con vós dunha vez por todas."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:654
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:667
|
||
msgid "Now maybe we can head west undisturbed."
|
||
msgstr "Agora podemos ir cara o oeste sen problemas."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:665
|
||
msgid "We have destroyed the undead."
|
||
msgstr "Destruímos aos non mortos."
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:676
|
||
msgid ""
|
||
"This orc leader has not learned that threatening merfolk is a bad idea. We "
|
||
"shall defeat him before we go."
|
||
msgstr ""
|
||
"O líder destes orcos ten que aprender que non se debe ameazar aos sirénidos. "
|
||
"Derrotarémolo antes de marchar."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:701
|
||
msgid ""
|
||
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
|
||
msgstr "Parece que o orco era rico, ten un cofre con 100 moedas de ouro!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:734
|
||
msgid "I hate mermen!"
|
||
msgstr "Odio os sirénidos!"
|
||
|
||
# Traducido sen coñecer o significado de «uncharted».
|
||
#. [scenario]: id=06_Uncharted_Islands
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
|
||
msgid "Uncharted Islands"
|
||
msgstr "Unhas illas descoñecidas"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35
|
||
msgid ""
|
||
"Now the merfolk had no choice but to travel through the open ocean, which "
|
||
"they knew was more dangerous than shallow water. After a few days, they "
|
||
"found some islands in their path. The infirm and young among the refugees "
|
||
"needed a break from travel; Cylanna only vaguely remembered them, but "
|
||
"thought they might be safe."
|
||
msgstr ""
|
||
"Aos sirénidos xa non lles quedaba alternativa, terían que atravesar o océano "
|
||
"aberto, moito máis perigoso que a auga preto da costa. Tras uns días de "
|
||
"viaxe, atopáronse cunhas illas no seu camiño. Os sirénidos máis novos pedían "
|
||
"un descanso da longa xornada. Silana non lembraba aquelas illas, pero pensou "
|
||
"que podían ser seguras."
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53
|
||
msgid "Growloff and His Pets"
|
||
msgstr "Groulo e as súas mascotas"
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58
|
||
msgid "Growloff"
|
||
msgstr "Groulo"
|
||
|
||
#. [unit]: type=Cuttle Fish, id=pet
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133
|
||
msgid "Beloved Pet"
|
||
msgstr "Querida mascota"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166
|
||
msgid ""
|
||
"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
|
||
"fish!"
|
||
msgstr "Hm… aí hai alguén. E estao atacando un arquiteutis!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170
|
||
msgid "Look my pet, here’s a yummy treat!"
|
||
msgstr "Mira, querida, comida á vista!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174
|
||
msgid "Or...is he <i>talking</i> to it?!"
|
||
msgstr "Ou… están a <i>falar</i>?!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178
|
||
msgid "It is worse than that. I think <i>we</i> are the treat!"
|
||
msgstr "Peor. Creo que <i>nós</i> somos a comida!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182
|
||
msgid "Who is ready for a merfolk snack?"
|
||
msgstr "A quen lle apetece unha delicia de sirénido?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186
|
||
msgid "Brace yourselves."
|
||
msgstr "Preparádevos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199
|
||
msgid ""
|
||
"Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
|
||
"fish was bad!"
|
||
msgstr "Oh, non! Mirade canda el. E eu que estaba preocupado polo arquiteutis."
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211
|
||
msgid "You killed my pet! You’ll pay for that!"
|
||
msgstr "Mataches a unha das miñas mascotas! Pagarás!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242
|
||
msgid "Don’t kill me!"
|
||
msgstr "Non me matedes!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246
|
||
msgid "But you attacked us with these monsters."
|
||
msgstr "Ti nos atacastes con estes monstros."
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250
|
||
msgid ""
|
||
"They are my friends. I’ve been so lonely here...and you killed so many of my "
|
||
"friends. They could be your friends too. Spare me, and I’ll give you my "
|
||
"favorite cuttle fish. His name is Inky."
|
||
msgstr ""
|
||
"Son amigos meus. Estaba tan só aquí… e matastes a moitos deles! Poderían ser "
|
||
"tamén os vosos amigos. Se me perdoades a vida, entregareivos á miña mascota "
|
||
"favorita. Chámase «Tinteiro»."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254
|
||
msgid "I do not want a dangerous beast like that!"
|
||
msgstr "Para que vou querer eu un animal tan perigoso?!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258
|
||
msgid ""
|
||
"But he’s tame! Really! He understands dozens of commands. He’ll do what you "
|
||
"tell him. He’s a really nice fish."
|
||
msgstr ""
|
||
"Se é moi bo! En serio! Entende algunhas cousas. Fará o que lle digas. Éche "
|
||
"unha lura ben boa."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:262
|
||
msgid "Maybe we could use a pet sea monster."
|
||
msgstr "Pode que un monstro mariño nos sexa de utilidade na viaxe."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266
|
||
msgid ""
|
||
"Very well. I will take the cuttle fish. But do not trouble us again, or I "
|
||
"shall kill you and all the rest of your pets."
|
||
msgstr ""
|
||
"Vale entón. Quedaremos co arquiteutis. Pero non volvas enfrontarte a nós, ou "
|
||
"acabarei contigo e con todas as túas mascotas."
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:270
|
||
msgid ""
|
||
"Of course, of course. I promise! I never wanted to hurt you nice people "
|
||
"anyway."
|
||
msgstr ""
|
||
"Entendido. O prometo! A fin de contas, as miñas intencións nunca foran "
|
||
"facervos dano."
|
||
|
||
#. [unit]: type=Cuttle Fish, id=Inky
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:278
|
||
msgid "Inky"
|
||
msgstr "Tinteiro"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288
|
||
msgid "Right. Tell me how to control this thing."
|
||
msgstr "Xa, claro. En fin, ensíname a controlar esta cousa."
|
||
|
||
#. [scenario]: id=07_Bilheld
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
|
||
msgid "Bilheld"
|
||
msgstr "Bilxel"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33
|
||
msgid ""
|
||
"Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
|
||
"just behind it. The island was inhabited, however, and the residents didn’t "
|
||
"look happy to see them."
|
||
msgstr ""
|
||
"Finalmente, os sirénidos chegaron a Bilxel. O seu destino, onde finalmente "
|
||
"atoparían a axuda que necesitaban, estaba xusto ao outro lado da illa. Pero "
|
||
"os habitantes non parecían moi contentos de velos."
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50
|
||
msgid "Drakes"
|
||
msgstr "Draconiáns"
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55
|
||
msgid "Vlagnor"
|
||
msgstr "Blanor"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||
msgid "What are you mermen doing here?"
|
||
msgstr "Que facedes aquí, sirénidos?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
|
||
msgid "We have business with Tyegëa on the other side of the island."
|
||
msgstr "Dirixímonos canda Taiguia, ao outro lado da illa."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132
|
||
msgid "The mermaid witch?"
|
||
msgstr "A bruxa sirénida?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136
|
||
msgid "Witch?!"
|
||
msgstr "Bruxa?!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
|
||
msgid "Witch?"
|
||
msgstr "Bruxa?"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||
msgid ""
|
||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||
"MORE mermen blasting and stabbing."
|
||
msgstr ""
|
||
"É unha asasina de draconiáns. E se sodes amigos dela, non vos deixaremos "
|
||
"saír de aquí con vida. Non deixaremos que veñan <i>máis</i> sirénidos a "
|
||
"lanzarnos raios e apuñalarnos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
|
||
msgid "We are going around this island whether you want us to or not."
|
||
msgstr "Rodearemos a illa, vos guste ou non."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152
|
||
msgid "This is OUR territory and you will not pass."
|
||
msgstr "Este é o <i>noso</i> territorio, e non pasaredes."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162
|
||
msgid "You! Drake. Do we kill you too?"
|
||
msgstr "Ti, draconián, tamén temos que matarte?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166
|
||
msgid "These are my friends. I will fight with them."
|
||
msgstr "Son amigos meus. Loitarei ao seu lado."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170
|
||
msgid "Then you will die with them!"
|
||
msgstr "Entón morrerás con eles!"
|
||
|
||
#. [scenario]: id=08_Talking_to_Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
|
||
msgid "Talking to Tyegëa"
|
||
msgstr "Unhas palabras con Taiguia"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
|
||
msgid ""
|
||
"It had been more of an adventure than the Kai Krellis had planned, but they "
|
||
"were finally at their destination. The small island where Tyegëa and her "
|
||
"students lived was before them."
|
||
msgstr ""
|
||
"A viaxe tivera máis paradas das que Cai Crelis planificara, pero por fin "
|
||
"chegaran ao seu destino. A pequena illa na que vivían Taiguia e mailas súas "
|
||
"aprendices alzábase ante eles."
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:34
|
||
msgid "Tyegëa and Priestesses"
|
||
msgstr "Taiguia e as sacerdotisas"
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:38
|
||
msgid "Tyegëa"
|
||
msgstr "Taiguia"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67
|
||
msgid "Choose a unit to take the holy water"
|
||
msgstr "Escolle que unidade portará a auga bendita."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107
|
||
msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
|
||
msgstr "Crelis… Mira ben o que dis. Taiguia é moi imprevisíbel."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111
|
||
msgid ""
|
||
"Welcome, merfolk! It has been a long time since outsiders have visited. And "
|
||
"Cylanna! It is pleasant to see you."
|
||
msgstr ""
|
||
"Benvidos, sirénidos! Hai moito tempo que non recibimos unha visita. E "
|
||
"Silana! Alégrome de volver a verte."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115
|
||
msgid "The honor is ours. I present Kai Krellis of Jotha."
|
||
msgstr "O honor é noso. Preséntoche a Cai Crelis, de Ioza."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119
|
||
msgid "Indeed! So this is the one. Does he know?"
|
||
msgstr "Conque é el. Sábeo xa?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123
|
||
msgid "Know what?"
|
||
msgstr "Que se sei o que?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127
|
||
msgid ""
|
||
"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
|
||
"attacked and taken."
|
||
msgstr ""
|
||
"Agora non é o momento. Necesitamos axuda desesperadamente, Taiguia. Ioza foi "
|
||
"atacada e tomada."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131
|
||
msgid ""
|
||
"We were forced to flee for our lives from legions of undead. If you help us, "
|
||
"we can remove these spirits from our home."
|
||
msgstr ""
|
||
"Vímonos na obriga de fuxir para salvarnos das lexións de non mortos. Coa "
|
||
"vosa axuda, poderemos botar os malos espíritos das nosas terras."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135
|
||
msgid ""
|
||
"And what makes you think I want to leave my comfortable home and risk death "
|
||
"by attacking armies of undead?"
|
||
msgstr ""
|
||
"E que che fai pensar que estou disposta a marchar da seguridade das miñas "
|
||
"terras e arriscar a miña vida contra exércitos de non mortos?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139
|
||
msgid "I had hoped..."
|
||
msgstr "Esperaba que…"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143
|
||
msgid ""
|
||
"I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t "
|
||
"you Cylanna? Tell him what it is."
|
||
msgstr ""
|
||
"Imaxino que a idea foi de Silana, claro. E sei por que. Por que non llo dis, "
|
||
"Silana?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147
|
||
msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
|
||
msgstr ""
|
||
"Esperaba evitar pasar por isto (suspira), pero parece que non queda outra."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151
|
||
msgid ""
|
||
"I never agreed that secrecy was necessary, but I respected Maudin’s wishes "
|
||
"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
|
||
"the truth."
|
||
msgstr ""
|
||
"A min nunca me pareceu ben gardalo en secreto, só o fixen por respecto á "
|
||
"decisión de Maudin. Agora que Indres e Maudin están nas profundidades, creo "
|
||
"que podemos contarlle ao rapaz a verdade."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155
|
||
msgid "You knew my grandparents?"
|
||
msgstr "Coñecías aos meus avós?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159
|
||
msgid "Actually, Tyegëa is your grandmother."
|
||
msgstr "En realidade… Taiguia é a túa verdadeira avoa."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163
|
||
msgid "What? How is that possible?"
|
||
msgstr "O que? Non pode ser."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167
|
||
msgid ""
|
||
"When your grandfather married Indress, he did not know that Tyegëa had "
|
||
"already born him a son. When she delivered your father to Jotha, your "
|
||
"grandmother Indress agreed to keep it secret and raise the infant as her own."
|
||
msgstr ""
|
||
"Cando teu avó casou con Indres, non sabía que Taiguia xa dera a luz un "
|
||
"fillo. Cando levou a teu pai a Ioza, a túa avoa Indres aceptou mantelo en "
|
||
"secreto e crialo coma se fose seu."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171
|
||
msgid "That was quite a scandal, too, but I was not cut out to be a mother."
|
||
msgstr ""
|
||
"Foi todo un escándalo, teño que dicir, pero eu non estaba preparada para ser "
|
||
"nai."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175
|
||
msgid ""
|
||
"I am astonished. I suppose I should be honored to have such a distinguished "
|
||
"ancestor. Now I understand why Cylanna knew you would help us."
|
||
msgstr ""
|
||
"Non podo crelo. Agora entendo por que Silana estaba tan segura de que nos "
|
||
"axudarías."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179
|
||
msgid ""
|
||
"That remains to be seen. I find it disturbing that a Kai — and my descendant "
|
||
"— would run here begging for help. Before I agree to save you, you have to "
|
||
"prove that my blood flows in your veins. Prove that your are, despite "
|
||
"appearances, courageous, and worthy of my help."
|
||
msgstr ""
|
||
"Iso aínda está por ver. Aínda me custa crer que un cai, descendente meu por "
|
||
"se fose pouco, nade ata aquí para rogar que o axude. Antes de que acepte "
|
||
"axudarvos, terás que probar que o meu sangue flúe polas túas veas. Terás que "
|
||
"probar que, a pesar das aparencias, es valente e merecedor da miña axuda."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
|
||
msgid "Well, I defeated the Drakes on your island."
|
||
msgstr "Por se conta, derrotei aos draconiáns da vosa illa."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
|
||
msgid ""
|
||
"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
|
||
"them. No, I have something else in mind. You will complete a task for the "
|
||
"good of the merfolk. Listen."
|
||
msgstr ""
|
||
"Bah! Os draconiáns só son perigosos en aparencia. Unhas boas lanzas e son "
|
||
"comida para os peixes. Pero xa teño algo en mente. Algo co que axudarás aos "
|
||
"sirénidos. Escóitame con atención."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
|
||
msgid ""
|
||
"About 200 years ago, a powerful mermaid named Imirna fell in love with a "
|
||
"human wizard named Agnovon. Agnovon cared not for love, but he smiled "
|
||
"falsely at Imirna, and she trusted him. When he asked her to help him "
|
||
"enchant a sword so that it was wreathed continuously in magic flame, she "
|
||
"devoted all her skill to fashioning the weapon. Later, Agnovon used that "
|
||
"very sword to defeat Imirna’s own people and steal their wealth. In her "
|
||
"grief, Imirna poisoned herself."
|
||
msgstr ""
|
||
"Hai dous séculos, unha poderosa sirénida chamada Imirna namorou dun bruxo "
|
||
"humano, Ánovon. A Ánovon non lle importaba o amor, pero cun sorriso xa tiña "
|
||
"gañada a Imirna, e ela confiaba nel. Cando o bruxo lle pediu que o axudase a "
|
||
"encantar unha espada para que quedase por sempre bañada nunha chama máxica, "
|
||
"ela puxo todo o seu empeño en crear a arma. Máis tarde, Ánovos empregou esa "
|
||
"mesma espada para derrotar ao pobo de Imirna e roubarlles as súas riquezas. "
|
||
"Imirna non puido soportalo, e envelenouse."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195
|
||
msgid ""
|
||
"I have long desired to see the sword returned to the merfolk to whom it "
|
||
"should belong. If you retrieve it, you would prove yourself to be worthy of "
|
||
"whatever help I were to provide. I do not know precisely where to find the "
|
||
"sword, but I know one who does. South of the Swamp of Desolation, near a "
|
||
"ruined castle, lives a mage named Caladon. He has lusted after the sword for "
|
||
"years, so he will know where to find the lich who keeps it."
|
||
msgstr ""
|
||
"Levo moito tempo desexando que a espada sexa devolta aos sirénidos, os seus "
|
||
"lexítimos propietarios. Se a consegues, probarás ser merecedor de calquera "
|
||
"axuda que che ofreza. Non sei onde está exactamente a espada, pero sei de "
|
||
"alguén que o sabe. Ao sur do Lameiro da Desolación, preto dun castelo en "
|
||
"ruínas, vive un mago, Cáladon. Leva anos buscando a espada, polo que ha "
|
||
"saber onde está o liche que a ten."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199
|
||
msgid "A lich has it? We were fleeing liches in the first place."
|
||
msgstr "Tena un liche? É dos liches dos que estamos a fuxir!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203
|
||
msgid ""
|
||
"There is only one of them. If you cannot defeat even one lich, you must be "
|
||
"expecting me to get rid of all of your undead myself!"
|
||
msgstr ""
|
||
"Só hai un. Que pasa, non podes derrotar nin tan sequera a un liche? Acaso "
|
||
"esperas que acabe eu soa con todos os que vos atacan?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207
|
||
msgid "My apologies. You are right, of course. We will undertake this task."
|
||
msgstr "Desculpa. Tes razón. Recuperaremos a espada."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211
|
||
msgid ""
|
||
"I will not send you away completely empty-handed, though. I can spare some "
|
||
"holy water for one of your soldiers."
|
||
msgstr ""
|
||
"De todos xeitos, non penso enviarte coas mans baleiras. Dareiche unha pouca "
|
||
"auga bendita, para que a use un dos teus soldados."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222
|
||
msgid ""
|
||
"The holy water will make melee attacks do <i>arcane</i> damage for the rest "
|
||
"of the campaign. Choose a unit to take it. You may recruit or recall a unit "
|
||
"if you want."
|
||
msgstr ""
|
||
"A auga bendita fará que os ataques corpo a corpo fagan dano <i>arcano</i> "
|
||
"durante o resto da campaña. Escolle a unidade que a vai empregar. Podes "
|
||
"recrutar ou reincorporar unha unidade se queres."
|
||
|
||
#. [object]: id=holywater1
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235
|
||
msgid "Holy Water"
|
||
msgstr "Auga bendita"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253
|
||
msgid ""
|
||
"Now, go. Come back with the flaming sword, and my priestesses and I will "
|
||
"help you take back Jotha."
|
||
msgstr ""
|
||
"Agora marcha. Volve coa espada en chamas, e eu e as miñas sacerdotisas "
|
||
"axudarémosvos a retomar Ioza."
|
||
|
||
#. [scenario]: id=09_The_Mage
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
|
||
msgid "The Mage"
|
||
msgstr "O mago"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21
|
||
msgid ""
|
||
"The party traveled back to the mainland and followed the shore further "
|
||
"north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
|
||
"about his ancestry gave him questions he could not answer. Second, he was "
|
||
"nervous about the task ahead. He felt confidence in his people but feared "
|
||
"paying too great a price in dead and wounded to pass Tyegëa’s test. He felt "
|
||
"sometimes angry at Tyegëa for sending him on this extra journey, and "
|
||
"sometimes grateful that she was willing to help at all."
|
||
msgstr ""
|
||
"O grupo viaxou de volta a terra firme, e seguiu a costa en dirección norte. "
|
||
"Cai Crelis tiña moito no que pensar. Para empezar, o que Taiguia lle contara "
|
||
"de que ela era a súa verdadeira avoa, que supoñía para Crelis máis preguntas "
|
||
"que respostas. E logo estaba, por suposto, o da misión que tiña entre mans. "
|
||
"Confiaba nos seus soldados, pero tiña medo de que, de haber moitas baixas e "
|
||
"feridos, Taiguia considerase a proba un fracaso. Non tiña claro se odiar a "
|
||
"Taiguia por envialo a outro perigo máis, ou estarlle agradecido por estar "
|
||
"disposta a axudalo."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26
|
||
msgid ""
|
||
"After several days, the smell of the swamp was just becoming noticeable when "
|
||
"they found a small ruined castle in the right place to be the one Tyegëa had "
|
||
"mentioned. Night was falling, and it was very dark beneath the trees, but "
|
||
"Krellis was in a hurry, now that the end of their journey was in sight. He "
|
||
"decided to go ashore and try to find the mage immediately."
|
||
msgstr ""
|
||
"Pararon varios días. Pouco despois de que empezasen a notar o fedor do "
|
||
"lameiro, atoparon un castelo en ruínas xusto no lugar que Taiguia lles "
|
||
"describira. Caía a noite, apenas se podía ver nada entre as árbores, pero "
|
||
"Crelis non podía parar agora que a fin da viaxe estaba á vista. Decidiu ir a "
|
||
"terra e intentar atopar o mago canto antes."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49
|
||
msgid "Hungry Creatures"
|
||
msgstr "Unhas criaturas famélicas"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70
|
||
msgid "Find Caladon the mage"
|
||
msgstr "Atopa o mago Cáladon"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
|
||
msgid ""
|
||
"I do not much care for the look of this area. The darkness seems to hang "
|
||
"beneath the trees, unnaturally dense."
|
||
msgstr ""
|
||
"Non me gusta moito esta zona. A escuridade parece acumularse entre as "
|
||
"árbores, densa como nunca antes a vira."
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
|
||
msgid "I just heard a splash. I think something’s out there."
|
||
msgstr "Escoitastes iso? Creo que hai algo aí fóra."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
|
||
msgid "Let us find the mage quickly and leave."
|
||
msgstr "Atopemos o mago canto antes e marchemos."
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
|
||
msgid "Hey, that cavern is full of bats! I HATE those things."
|
||
msgstr "Eh, a caverna esa está repleta de morcegos! <i>Odio</i> os morcegos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
|
||
msgid "I hope there aren’t any more bats in there."
|
||
msgstr "Espero que non haxa máis morcegos aí abaixo."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
|
||
msgid ""
|
||
"This is a good place for a large colony, so I think we will see more soon."
|
||
msgstr ""
|
||
"Parece o lugar perfecto para unha colonia. Eu diría que debe haber moitos "
|
||
"máis."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
|
||
msgid ""
|
||
"This is a good place for a large colony, so I imagine we will see more soon."
|
||
msgstr ""
|
||
"Parece o lugar perfecto para unha colonia. Seguro que hai moitos máis aí "
|
||
"abaixo."
|
||
|
||
#. [side]: id=Caladon
|
||
#. [unit]: type=Silver Mage, id=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
|
||
msgid "Caladon"
|
||
msgstr "Cáladon"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
|
||
msgid "There is somebody here."
|
||
msgstr "Aquí hai alguén."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
|
||
msgid "Whoa there! BACK off or else!"
|
||
msgstr "Alto! <i>Retrocede</i> ou senón…"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
|
||
msgid "Do not worry about him. He is friendly."
|
||
msgstr "Non te preocupes por el. É amigo noso."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
|
||
msgid "Neep, neep, neep!"
|
||
msgstr "Nip, nip, nip!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
|
||
msgid "Hey, I found somebody!"
|
||
msgstr "Eh, atopei a alguén!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
|
||
msgid "You must be Caladon. We are glad to see you."
|
||
msgstr "Ti debes ser Cáladon. Alegrámonos de verte."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
|
||
msgid "I am Caladon. Am I glad to see YOU?"
|
||
msgstr "Son Cáladon. Debería alegrarme de vervos a <i>vós</i>?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
|
||
"know where to find it."
|
||
msgstr ""
|
||
"Son Cai Crelis, de Ioza. Vou na procura dunha espada en chamas, e teño "
|
||
"disque ti sabes onde está."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
|
||
msgid ""
|
||
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
|
||
"get it when so many others could NOT? Although you do have an impressive "
|
||
"collection of allies there."
|
||
msgstr ""
|
||
"Ha! Un <i>sirénido</i> quere a espada en chamas de <i>Ánovon</i>! Por que "
|
||
"habías <i>ti</i> de conseguila cando tantos outros <i>fallaron</i>? Podo ver "
|
||
"que contas cunha peculiar colección de aliados, pero aínda con esas…"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
|
||
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
|
||
msgstr "Polo menos debo intentalo. Axudarasme a atopala?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
|
||
msgid ""
|
||
"I will show you EXACTLY where it is, but knowing where to FIND it isn’t the "
|
||
"hard part. Oh, no! You will see, my fine merman, you will see."
|
||
msgstr ""
|
||
"Mostrareiche onde está <i>exactamente</i>, pero saber onde <i>atopala</i> é "
|
||
"unha cousa, conseguila… Xa veredes do que falo, sirénidos, xa veredes."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
|
||
msgid "We would be very grateful if you would guide us."
|
||
msgstr "Se nos guiases estariámosche moi agradecidos."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
|
||
msgid ""
|
||
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
|
||
"everybody!"
|
||
msgstr ""
|
||
"Estarei <i>encantado</i> de guiar a unha sirénida tan fermosa <i>e</i> aos "
|
||
"seus amigos. Seguídeme!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
|
||
msgid "Cylanna! I need you!"
|
||
msgstr "Silana! Necesítote!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
|
||
msgid "Tyegëa will never forgive me. We are lost."
|
||
msgstr "Taiguia nunca mo perdoará. Estamos perdidos."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
|
||
msgid "We are lost without our king!"
|
||
msgstr "Se o noso rei, non temos nada que facer!"
|
||
|
||
#. [scenario]: id=10_The_Flaming_Sword
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
|
||
msgid "The Flaming Sword"
|
||
msgstr "A espada en chamas"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23
|
||
msgid ""
|
||
"Caladon led them just a little way up the shore. Despite its name, the swamp "
|
||
"was not actually desolate on the outskirts. A hardy population of humans "
|
||
"coaxed a living out of the damp soil."
|
||
msgstr ""
|
||
"Cáladon levounos un pouco máis ao norte, pola costa. A pesar do nome, o "
|
||
"lameiro non estaba desolado nas aforas, onde uns poucos humanos sobrevivían."
|
||
|
||
#. [side]: type=Lich, id=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50
|
||
msgid "Mal-Govon"
|
||
msgstr "Mal-Govon"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80
|
||
msgid "Villagers"
|
||
msgstr "Aldeáns"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:187
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:660
|
||
msgid "Pry the flaming sword from the dead hand of its owner"
|
||
msgstr "Mata ao portador da espada en chamas e quítalla das mans."
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:191
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:115
|
||
msgid "Death of Kai Krellis"
|
||
msgstr "Morte de Cai Crelis"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:195
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:119
|
||
msgid "Death of Cylanna"
|
||
msgstr "Morte de Silana"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:199
|
||
msgid "Death of Caladon"
|
||
msgstr "Morte de Cáladon"
|
||
|
||
#. [message]: speaker=$spy_unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:266
|
||
msgid ""
|
||
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
|
||
"to take it for himself."
|
||
msgstr ""
|
||
"Kai (falando polo baixo), escoiteille a Cáladon algo sobre a espada. "
|
||
"Sospeito que a quere para si."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:270
|
||
msgid ""
|
||
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
|
||
"us to stop him with that teleporting trick he has."
|
||
msgstr ""
|
||
"Grazas, $spy_unit.name|. Tereino en conta. Pero pode que non nos resulte "
|
||
"doado pararlle os pés con ese truco seu da teleportación."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:279
|
||
msgid ""
|
||
"Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has "
|
||
"the sword."
|
||
msgstr ""
|
||
"Xa chegamos. Hai un castelo diante, entre a néboa. É alí onde Ánovon garda a "
|
||
"espada."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:283
|
||
msgid "The lich is Agnovon?"
|
||
msgstr "O liche é Ánovon?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:287
|
||
msgid ""
|
||
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
|
||
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
|
||
"between, too! He kept getting older and older, but he never died. Well, NOW "
|
||
"he’s dead of course. He still putters around in that castle over there, but "
|
||
"he hasn’t really cared about keeping his kingdom under control for a good "
|
||
"long while. I bet I can wake him up, though. Watch THIS!"
|
||
msgstr ""
|
||
"Agora faise chamar «Mal-Govon», pero é el. Bautizou estas terras como o "
|
||
"<i>Reino</i> de Ánovon. Foi o seu primeiro rei. E o último. E todos os do "
|
||
"medio tamén! Envelleceu e envelleceu, pero nunca morreu. A ver, <i>agora</i> "
|
||
"si que está morto, claro. Segue rondando o castelo de alí diante, pero non é "
|
||
"que se preocupase moito de <i>reinar</i> durante moito tempo. Pero aposto a "
|
||
"que podo espertalo. <i>Mirade</i>!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291
|
||
msgid ""
|
||
"Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, "
|
||
"as if there were dozens of men shouting at once."
|
||
msgstr ""
|
||
"De súpeto, a voz de Cáladon alzouse estridente, máis forte do que parecía "
|
||
"posíbel, coma se ducias de persoas berraran a un tempo."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:296
|
||
msgid ""
|
||
"AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
|
||
"Nice trick, huh?"
|
||
msgstr ""
|
||
"<i>Ánovon, vin pola túa espada! Hoxe lembrarás o que é o medo!</i> He, he. "
|
||
"Está ben o truco, va que si?"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:301
|
||
msgid ""
|
||
"A voice came back like wind moaning through dry leaves. Though it was only "
|
||
"whispered, all heard it better than they wanted."
|
||
msgstr ""
|
||
"Unha voz chegou de volta, como un vento frío e seco. O volume da voz era "
|
||
"baixo, pero todos escoitaron mellor do que lles gustaría."
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:306
|
||
msgid ""
|
||
"What I remember, you old fool, is you leaving behind the smoldering bodies "
|
||
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
|
||
"they lay expiring like gasping fish on the shore, will you not flee again? "
|
||
"Do not speak to <i>me</i> of fear."
|
||
msgstr ""
|
||
"O que lembro, parvallán, é a ti deixando atrás os corpos dos orcos que "
|
||
"contrataras para roubarme a espada. Agora vesme con sirénidos. Volverás "
|
||
"fuxir cando estean todos expirando o seu último alento? Non me fales a "
|
||
"<i>min</i> de medo."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310
|
||
msgid "We are here of our own accord, and we will take that sword."
|
||
msgstr "Estamos aquí por vontade propia, e levarémonos esa espada."
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314
|
||
msgid ""
|
||
"The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get "
|
||
"hurt."
|
||
msgstr ""
|
||
"Pero se o sirénido sabe falar! Dille que marche, Cáladon, se non quere que "
|
||
"lle fagan dano."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:318
|
||
msgid "That does it. Attack!"
|
||
msgstr "Ata aquí podíamos chegar. Atacade!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327
|
||
msgid ""
|
||
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
|
||
"me die, I will take YOU all with me!"
|
||
msgstr ""
|
||
"Advírtoche, Cai. Porto un bastón de verdadeira <i>chama</i>. Se deixas que "
|
||
"morra, levareime a todos <i>vós</i> comigo!"
|
||
|
||
#. [unit]: type=Outlaw, id=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:349
|
||
msgid "Howyrth"
|
||
msgstr "Auir"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363
|
||
msgid ""
|
||
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
|
||
msgstr ""
|
||
"Boas tardes! Quen sodes? Erades vós os que berrabades sobre roubarlle a "
|
||
"espada?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:368
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
|
||
"sword. Will you to join us in battle against a common enemy?"
|
||
msgstr ""
|
||
"Son Cai Crelis, de Ioza. Intento derrotar a Mal-Govon e roubarlle a súa "
|
||
"espada. Unirédesvos en batalla contra un inimigo común?"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:373
|
||
msgid ""
|
||
"I don’t know if that creature really is our enemy. He has never bothered us, "
|
||
"and I should stay at my post anyway. However, I’m sure many townsfolk would "
|
||
"welcome the extra income if you want to hire them. I guess we would be happy "
|
||
"to get rid of the monster just in case."
|
||
msgstr ""
|
||
"Eu non diría que é o noso inimigo. En realidade nunca nos molestou, e de "
|
||
"todos xeitos teño que quedar aquí a facer garda. De todos xeitos, estou "
|
||
"seguro de que moitos aldeáns estarían dispostos a axudar a cambio dunha "
|
||
"compensación xusta. Supoño que máis vale librarse do monstro, por se acaso."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377
|
||
msgid ""
|
||
"You can now recruit human villagers, but you will not be able to recall them "
|
||
"in future scenarios."
|
||
msgstr ""
|
||
"Agora podes recrutar aldeáns, pero non poderán reincorporalos en escenarios "
|
||
"futuros."
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:426
|
||
msgid ""
|
||
"Kai Krellis! What are you doing here? I thought you were traveling south "
|
||
"when I met you."
|
||
msgstr ""
|
||
"Cai Crelis! Que fas ti aquí? Cando nos vimos entendérache que iades en "
|
||
"dirección sur."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430
|
||
msgid "Friend Siddry!"
|
||
msgstr "Amigo Sidri!"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434
|
||
msgid "You know each other?!"
|
||
msgstr "Coñécelo?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:438
|
||
msgid ""
|
||
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
|
||
"would repay him if I could, and here is my chance. My friends and I will "
|
||
"join you in your fight, Kai Krellis. We are yours to command, and we refuse "
|
||
"to be paid."
|
||
msgstr ""
|
||
"Cai Crelis é o que me salvou da escravitude, Auir. Quedei con el en que lle "
|
||
"devolvería o favor se algunha tiña a oportunidade, e parece que ese día "
|
||
"chegou. Eu e os meus amigos unirémosvos a vós nesta batalla, Cai Crelis. "
|
||
"Estamos ás túas ordes, e negámonos en rotundo a cobrar nada a cambio."
|
||
|
||
#. [message]: speaker=Dorcyn
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:499
|
||
msgid "I’ll join you right now! That monster is just unnatural."
|
||
msgstr "Agora mesmo me uno a vós! Ese monstro non é deste mundo."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:573
|
||
msgid ""
|
||
"The mermen clapped their hands over their ears as a terrible wail echoed off "
|
||
"the castle walls."
|
||
msgstr ""
|
||
"Os sirénidos taparon os oídos ao retumbar nos muros do castelo un terríbel "
|
||
"salaio."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:598
|
||
msgid "Now we have the sword!"
|
||
msgstr "Xa temos a espada!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:603
|
||
msgid "Correction. Now I have the sword!"
|
||
msgstr "O máis exactamente, xa <i>teño</i> a espada!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:689
|
||
msgid ""
|
||
"It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
|
||
"SPREADING through me!"
|
||
msgstr ""
|
||
"É <i>miña</i>! A espada en chamas de Ánovon <i> é toda miña</i>! Podo sentir "
|
||
"o seu calor <i>esparexéndose</i> polo meu corpo!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:714
|
||
msgid "What? We won that sword!"
|
||
msgstr "O que? Esa espada gañámola nós!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:719
|
||
msgid ""
|
||
"Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, "
|
||
"so leave my realm. Go on. I will grant you some time. The benevolence of "
|
||
"Caladon will be LEGENDARY! Heh heh, HA!"
|
||
msgstr ""
|
||
"A ver, si que axudastes algo, e por iso non vos vou matar. Pero non confío "
|
||
"en vós, así que saíde do meu reino. Veña. Dareivos algo de tempo. A "
|
||
"benevolencia de Cáladon será <i>lendaria</i>! He, he."
|
||
|
||
#. [message]: speaker=$staff_tip_off
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:724
|
||
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
|
||
msgstr "Cai! Xa non leva o bastón! Xa podemos atacalo!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:728
|
||
msgid ""
|
||
"We can pretend we are going to leave though. That would buy me some time to "
|
||
"heal the wounded."
|
||
msgstr ""
|
||
"Pero podemos finxir que marchamos, así conseguiremos algo de tempo para "
|
||
"curar aos feridos."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:764
|
||
msgid ""
|
||
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
|
||
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"<i>Atrevédesvos</i> a <i>atacarme</i>! Ídesvos arrepentir. Admirade o "
|
||
"<i>poder</i> da espada en chamas de Cáladon! Invoco o <i>elemento de lume</"
|
||
"i> para que se <i>faga a miña vontade</i>!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:831
|
||
msgid ""
|
||
"You haven’t left yet? My patience is at an END! Witness the POWER of the "
|
||
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"Aínda seguides aquí? Pois a miña paciencia <i>esgotouse</i>! Admirade o "
|
||
"<i>poder</i> da espada en chamas de Cáladon! Invoco o <i>elemento de lume</"
|
||
"i> para que se <i>faga a miña vontade</i>!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:913
|
||
msgid "Now we can finally grab that sword."
|
||
msgstr "Agora poderemos por fin coller a espada."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:931
|
||
msgid "I am not going with you. One of your people should take the sword."
|
||
msgstr ""
|
||
"Eu non vou seguirvos alén destas terras. A espada debería collela un dos "
|
||
"teus."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:958
|
||
msgid "This sword is 8-4, magical, with <i>fire</i> damage."
|
||
msgstr ""
|
||
"Esta espada fai catro ataques de oito puntos de dano de <i>lume</i> cada un."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:965
|
||
msgid "I’ll carry this sword and destroy undead with blasts of flame."
|
||
msgstr "Eu portarei a espada, e destruirei aos non mortos con bólas de lume."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:974
|
||
msgid "This sword is not right for me. Let someone else have it."
|
||
msgstr "Case mellor que a colla outro."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1009
|
||
msgid "I’ll carry the sword."
|
||
msgstr "Eu levarei a espada."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1018
|
||
msgid "Let someone else have it."
|
||
msgstr "Que a colla outro."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1056
|
||
msgid ""
|
||
"We thank all you humans for your help, and release you from any farther "
|
||
"obligations. Where we are going, you cannot easily follow."
|
||
msgstr ""
|
||
"Grazas a todos vós, humanos, pola vosa axuda. Aquí rematan as vosas obrigas. "
|
||
"Non vos sería doado seguirnos alí a onde vamos."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1117
|
||
msgid "CURSE you mermen!"
|
||
msgstr "<i>Maldígovos</i>, sirénidos!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1132
|
||
msgid "Aghh! Die!"
|
||
msgstr "Agh! Morrede!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1137
|
||
msgid "He has that staff of..."
|
||
msgstr "Oh, non, ten o bastón ese do…"
|
||
|
||
#. [scenario]: id=11_Getting_Help
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
|
||
msgid "Getting Help"
|
||
msgstr "Axuda"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:13
|
||
msgid ""
|
||
"Kai Krellis and his people no longer feared the open ocean, and they made "
|
||
"straight for Tyegëa’s island to show her the flaming sword."
|
||
msgstr ""
|
||
"Cai Crelis e o seu pobo xa non lle tiñan medo ao océano aberto, e foron "
|
||
"directamente á illa de Taiguia a mostrarlle a espada en chamas."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:99
|
||
msgid ""
|
||
"We have brought the Flaming Sword. Caladon tried to steal it for himself, "
|
||
"but we were able to get it back from him."
|
||
msgstr ""
|
||
"Traemos connosco a espada en chamas. Cáladon intentou roubala para si, pero "
|
||
"recuperámola."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:103
|
||
msgid "He did not part with it willingly, so he must be dead."
|
||
msgstr ""
|
||
"Non creo que estivese disposto a entregala de boa gana, así que imaxino que "
|
||
"está morto."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:107
|
||
msgid "It is as you say."
|
||
msgstr "Así é."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:111
|
||
msgid ""
|
||
"No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
|
||
"travel with you to your home and help you rid it of restless spirits. My "
|
||
"priestesses will come as well, and will be at your disposal."
|
||
msgstr ""
|
||
"Dá igual. Era un parvallán. Cumpriches a misión que che encomendei, neto, e "
|
||
"viaxarei contigo ás túas terras para axudarche a darlles aos espíritos o seu "
|
||
"descanso eterno. As miñas sacerdotisas virán tamén, e estaremos á túa "
|
||
"disposición."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:147
|
||
msgid "You may now recruit mermaid priestesses!"
|
||
msgstr "Agora podes recrutar sirénidas sacerdotisas!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:176
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:194
|
||
msgid "Also, I have a little gold I can bring along."
|
||
msgstr "Ademais, teño algo de ouro que podemos levar."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:187
|
||
msgid "You receive 55 gold."
|
||
msgstr "Recibes 55 moedas de ouro."
|
||
|
||
#. [scenario]: id=12_Revenge
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
|
||
msgid "Revenge"
|
||
msgstr "A vinganza"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13
|
||
msgid ""
|
||
"The mission had been more difficult than Kai Krellis would have believed "
|
||
"when he started. Finally though, the end was in sight. He had seen how "
|
||
"priestesses could carve through masses of undead, and now he traveled with a "
|
||
"whole contingent of them. Tyegëa was even more powerful, though as "
|
||
"unpredictable as Cylanna had said."
|
||
msgstr ""
|
||
"A misión fora máis difícil do que Cai Crelis pensara nun principio. Pero o "
|
||
"fin por fin asomaba polo horizonte. Vira como as sacerdotisas se abrían paso "
|
||
"entre as masas de non mortos, e agora viaxaba cunha morea delas. Taiguia era "
|
||
"aínda máis poderosa, pero como dicía Silana, imprevisíbel."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||
msgid ""
|
||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||
"their journey, weariness fell from them as they neared home. The mermen "
|
||
"arrived during the night, and found the mouth of their bay guarded, so they "
|
||
"headed south along the coast to some outlying villages to gather news of the "
|
||
"invaders."
|
||
msgstr ""
|
||
"A tribo que outrora marchara de Ioza, incapaz de loitar, volvía en forma de "
|
||
"exército, conformado por loitadores veteranos e liderados por un rei "
|
||
"guerreiro. Aínda que cansos pola viaxe, o esgotamento desvaneceuse en canto "
|
||
"as súas terras comezaron a asomar. Os sirénidos chegaron pola noite, e "
|
||
"atoparon a entrada da súa baía vixiada, así que se dirixiron ao sur pola "
|
||
"costa, ás vilas das aforas, para informarse de calquera nova sobre os "
|
||
"invasores."
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439
|
||
msgid ""
|
||
"Kai Krellis! You live! We thought you and your people had all been killed "
|
||
"when Jotha fell."
|
||
msgstr ""
|
||
"Cai Crelis! Estades vivo! Pensabamos que morrerades todos cando Ioza caeu."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:443
|
||
msgid ""
|
||
"No, most of us escaped. I thought your settlements might be far enough away "
|
||
"to escape harm, but you look as if you had seen battle."
|
||
msgstr ""
|
||
"Non, a maioría conseguimos escapar. Imaxinei que as vosas vilas estarían "
|
||
"lonxe dabondo para librarse dos non mortos, pero polo que podo ver vos "
|
||
"enfrontastes a eles."
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:447
|
||
msgid ""
|
||
"Indeed, though we have not been hard pressed. The creatures have been busy "
|
||
"fouling the waters and making the bay more to their liking. We worry that "
|
||
"they will soon be back to finish with us, and I fear we will not survive."
|
||
msgstr ""
|
||
"Si, tivemos que repeler algún ataque, pero de momento nada serio. As "
|
||
"criaturas estiveron ocupadas adaptándose á baía, e adaptándoa ao seu gusto. "
|
||
"Tememos que en calquera momento regresen para acabar connosco, e non creo "
|
||
"que poidamos sobrevivir outro ataque."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:451
|
||
msgid ""
|
||
"We come prepared for battle, and have brought help. We will reclaim our home "
|
||
"and make yours safe as well. Mal-Ravanal will pay this day."
|
||
msgstr ""
|
||
"Viñemos preparados para iso, e traemos axuda. Reclamaremos as nosas terras e "
|
||
"protexeremos tamén as vosas. Hoxe será o día en que Mal-Ravanal pague polos "
|
||
"seus crimes."
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:455
|
||
msgid ""
|
||
"Good. We will join you. You will be impressed with how quickly Tabomo here "
|
||
"crushes skeletons. I think we should make the ruined castle on the mainland "
|
||
"our base. The undead cut down many trees there to make bridges, and it is "
|
||
"much easier to move through now."
|
||
msgstr ""
|
||
"Alégrome moito de oír iso. Unirémonos a vós. Ides quedar abraiados cando "
|
||
"vexades a facilidade coa que Tamobo quebra esqueletos. Creo que deberíamos "
|
||
"tomar como base o castelo en ruínas que hai en terra. Os non mortos tallaron "
|
||
"moitas árbores para facer pontes, e agora é moito máis doado moverse por esa "
|
||
"zona."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||
msgid "At dawn, the mermen got a good look at their opponents."
|
||
msgstr ""
|
||
"Cos primeiros raios de sol, os sirénidos botaron unha ollada aos seus "
|
||
"opoñentes."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
|
||
msgid "This doesn’t look too bad."
|
||
msgstr "Non ten tan mala pinta."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:502
|
||
msgid "Maybe not yet, but just wait."
|
||
msgstr "Pode que non a teña agora, ti dálle tempo."
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
|
||
msgid ""
|
||
"The mermen...they came back! Bring back the search parties! Call back the "
|
||
"hordes!"
|
||
msgstr ""
|
||
"Os sirénidos… Regresaron! Que volvan as partidas de busca! E que veñan as "
|
||
"hordas!"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:512
|
||
msgid ""
|
||
"Just make some more, you fool. There are plenty of corpses to go around."
|
||
msgstr "Fai máis e punto, parvo. Temos cadáveres de sobra."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542
|
||
msgid ""
|
||
"I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
|
||
"though. It can be satisfying to rain holy fire down on misbehaving spirits."
|
||
msgstr ""
|
||
"Supoño que isto <i>si</i> que pinta algo mal. Aínda vou pasalo ben. Pode "
|
||
"resultar satisfactorio lanzar lume bendito aos malos espíritos."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:547
|
||
msgid "Absolutely! Bring ’em on!"
|
||
msgstr "Por suposto! Dálles ben dado!"
|
||
|
||
#. [message]: speaker=Carallcyn
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:624
|
||
msgid "We searched up the coast for miles, and here they are!"
|
||
msgstr "Buscamos en dirección norte por toda a costa, e mira onde os están!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:686
|
||
msgid "I was wrong. You are no grandson of <i>mine</i>!"
|
||
msgstr "Estaba equivocada. Ti non es neto <i>meu</i>!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:697
|
||
msgid "I have failed my people."
|
||
msgstr "Falleille ao meu pobo."
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720
|
||
msgid "Gruh!"
|
||
msgstr "Gruh!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732
|
||
msgid "Save me Lord Rava...uhh!"
|
||
msgstr "Sálveme señor Rava… uh!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749
|
||
msgid "We have retaken our home!"
|
||
msgstr "Recuperamos a nosa cidade!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:760
|
||
msgid "Cylanna! I will miss you."
|
||
msgstr "Silana! Nunca te esquecerei."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:771
|
||
msgid "Tyegëa! No!"
|
||
msgstr "Taiguia! Non!"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:810
|
||
msgid ""
|
||
"This man was wearing a necklace with a pendant on it. I’m sure the shape "
|
||
"means something."
|
||
msgstr ""
|
||
"Este humano levaba un colgante. Estou case seguro de que a súa forma "
|
||
"significa algo."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:817
|
||
msgid ""
|
||
"It does indeed. It is an ankh, and that pendant will strengthen your life "
|
||
"force."
|
||
msgstr "E tanto que si. É unha anca, aumentará a túa forza vital."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:822
|
||
msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
|
||
msgstr ""
|
||
"O colgante de anca fornece 70% de resistencia contra dano de tipo <i>arcano</"
|
||
"i>."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:838
|
||
msgid "It doesn’t seem to have helped its previous owner. I don’t want it."
|
||
msgstr ""
|
||
"Non parece que lle servise de moito ao seu anterior propietario, non o quero."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:875
|
||
msgid "I would like my life force protected."
|
||
msgstr "Gustaríame protexer mellor a miña vida."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:884
|
||
msgid "My life force feels fine as it is."
|
||
msgstr "Xa me apaño ben para protexerme, non o necesito."
|
||
|
||
#. [scenario]: id=13_Epilogue
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
|
||
msgid "Epilogue"
|
||
msgstr "Epílogo"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:32
|
||
msgid ""
|
||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||
"But it never came. Krellis sent some messengers south to discover what they "
|
||
"could. The news that came back was better than good. Mal-Ravanal was dead! "
|
||
"Soldiers of Wesnoth had defeated him at about the same time the mermen had "
|
||
"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
|
||
"and began rebuilding in earnest, and soon Jotha was restored."
|
||
msgstr ""
|
||
"Tras destruír aos esbirros de Mal-Ravanal, Cai Crelis esperaba un novo "
|
||
"ataque. Un ataque que nunca se produciu. Crelis enviou algúns mensaxeiros ao "
|
||
"sur a descubrir canto puidesen. E volveron con moi boas novas. Mal-Ravanal "
|
||
"estaba morto! Derrotárano uns soldados do Noroeste ao tempo que os sirénidos "
|
||
"derrotaban aos non mortos en Ioza. Morto o malvado bruxo, os sirénidos "
|
||
"puideron relaxarse e comezar a reconstrución da súa cidade."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:38
|
||
msgid ""
|
||
"Not everything was as before, of course. Many good merfolk had been lost in "
|
||
"the first attacks and on the journey. The visiting priestesses did much to "
|
||
"console the families of the dead, and as it always does, life continued. In "
|
||
"a few months, the giggles of children could be heard echoing through "
|
||
"shallows. Many of those children were named after Kai Krellis, Gwabbo, "
|
||
"Cylanna, and the other heroes."
|
||
msgstr ""
|
||
"Non todo volveu ser o que era. Moitos sirénidos morreran no primeiro ataque "
|
||
"ou durante a viaxe. As sacerdotisas fixeron canto estivo nas súas mans para "
|
||
"consolar ás familias dos caídos, e como sempre, a vida proseguiu. Poucos "
|
||
"meses despois, por todas as augas podías escoitarse as risadas dos nenos. "
|
||
"Moitos deles recibiran os nomes de Crelis, Gabo, Silana e os outros."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:49
|
||
msgid ""
|
||
"Tyegëa returned to her home, but continued to keep in touch with her "
|
||
"grandson. Most of her priestesses went with her, but a few of them stayed in "
|
||
"Jotha, enriching the culture of the city."
|
||
msgstr ""
|
||
"Taiguia regresou ás súas terras, pero mantívose en contacto co seu neto. "
|
||
"Case todas as sacerdotisas volveron con ela, pero algunhas quedaron en Ioza, "
|
||
"enriquecendo a cultura da cidade."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:62
|
||
msgid ""
|
||
"Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
|
||
"She remained a royal advisor, but her main work was healing the sick, and "
|
||
"presiding at naming ceremonies and weddings. All this agreed with her "
|
||
"disposition much better than battling undead."
|
||
msgstr ""
|
||
"Silana non volveu viaxar lonxe de Ioza, onde se converteu nunha anciá "
|
||
"respectada. Continuou coas súas funcións como conselleira real, pero o seu "
|
||
"traballo principal pasou a ser o de coidar dos enfermos, e presenciar "
|
||
"cerimonias de nomeado e casamentos. Moito mellor que loitar contra non "
|
||
"mortos, sen lugar a dúbidas."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:69
|
||
msgid ""
|
||
"Kai Krellis was somber over the next months as he grieved over the loss of "
|
||
"Cylanna, but the grief diminished with time leaving only fond memories."
|
||
msgstr ""
|
||
"Cai Crelis pasouno moi mal tras a morte de Silana, pero non tardou en atarse "
|
||
"ás lembranzas felices que os unían, que non eran poucas."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:82
|
||
msgid ""
|
||
"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
|
||
"merfolk children for generations thereafter. He became an almost legendary "
|
||
"figure."
|
||
msgstr ""
|
||
"Gabo viviu durante moito tempo en Ioza. As historias das súas fazañas "
|
||
"pasaron de pais a fillos xeración tras xeración, converténdose case nunha "
|
||
"figura lendaria."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:100
|
||
msgid ""
|
||
"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
|
||
"(which is a tale for another time!) they presided at his wedding."
|
||
msgstr ""
|
||
"Gabo e Silana pasaron moito tempo xuntos, e presidiron a voda de Cai Crelis —"
|
||
"xa falaremos desa historia outro día—."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:113
|
||
msgid ""
|
||
"Teelöa returned to his home where he had been captured by the saurians. He "
|
||
"was delighted to find that many of his family members had also returned. He "
|
||
"visited Jotha frequently, and remained friends with all the other veterans."
|
||
msgstr ""
|
||
"Tiloa volveu ás súas terras, onde o saurios o capturaran. Alegrouno "
|
||
"comprobar que gran parte da súa familia tamén regresara. Visitou Ioza de "
|
||
"cando en vez, e a súa amizade co resto dos veteranos perdurou."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:126
|
||
msgid ""
|
||
"Keshan returned to Bilheld where the drakes were still leaderless. He beat "
|
||
"them all into submission (which is the drake way) and ruled there with an "
|
||
"iron fist."
|
||
msgstr ""
|
||
"Quexan volveu a Bilxel, onde os draconiáns aínda non tiñan líder. Someteunos "
|
||
"a todos pola forza —que é como fan os draconiáns— e gobernou con garra de "
|
||
"ferro."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:134
|
||
msgid ""
|
||
"Krellis himself married within a few years, and fathered strong sons and "
|
||
"beautiful daughters. When the orcs who had learned to fear his father tested "
|
||
"Jotha again, they learned to fear Kai Krellis even more."
|
||
msgstr ""
|
||
"O propio Crelis casou un par de anos despois, e tivo fortes fillos e "
|
||
"fermosas fillas. Cando os orcos, que aprenderan a temer a seu pai, volveron "
|
||
"atacar Ioza, aprenderon a temer a Cai Crelis aínda máis."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:145
|
||
msgid ""
|
||
"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
|
||
"until he became fat and lazy in his old age."
|
||
msgstr ""
|
||
"Tinteiro viviu con Crelis na corte, xogando entre as camas de algas de Ioza, "
|
||
"ata que a idade o volveu gordo e preguiceiro."
|
||
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:4
|
||
msgid "Merman Brawler"
|
||
msgstr "Sirénido pelexador"
|
||
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:18
|
||
msgid ""
|
||
"Exceptionally large and strong mermen are sometimes more comfortable with "
|
||
"their own fists and tails than with other weapons."
|
||
msgstr ""
|
||
"Os sirénidos excepcionalmente grandes e fortes séntense ás veces máis "
|
||
"cómodos cos seus puños e colas que con calquera outra arma."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:35
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:35
|
||
msgid "fist"
|
||
msgstr "puñada"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:43
|
||
msgid "tail"
|
||
msgstr "cola"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:116
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:191
|
||
msgid "female^stunned"
|
||
msgstr "atordada"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:123
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
|
||
msgid "stunned"
|
||
msgstr "atordado"
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
|
||
msgid "Child King"
|
||
msgstr "Rei cativo"
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:18
|
||
msgid ""
|
||
"When a merman king dies, the next in line becomes king however young he is. "
|
||
"It is his job to lead his troops in combat if necessary. Good soldiers will "
|
||
"do as they are told, but a very young king will get little real respect."
|
||
msgstr ""
|
||
"Cando morre un rei sirénido, o seguinte na liña sucesoria convértese en rei "
|
||
"sen importar a súa idade. Liderar as tropas no combate é o seu deber, se for "
|
||
"preciso. Os bos soldados farán o que se lles ordene, pero aos reis novos non "
|
||
"se lles adoita profesar moito respecto."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:35
|
||
msgid "scepter"
|
||
msgstr "cetro"
|
||
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:4
|
||
msgid "Merman Citizen"
|
||
msgstr "Sirénido cidadán"
|
||
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:18
|
||
msgid ""
|
||
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
|
||
"situation, even mermen with no weapons or training can be dangerous."
|
||
msgstr ""
|
||
"Os sirénidos son unha especie pacífica, pero están dispostos a loitar para "
|
||
"defender as súas terras. En tales circunstancias, ata os sirénidos sen armas "
|
||
"nin adestramento resultan perigosos."
|
||
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
|
||
msgid "Kraken"
|
||
msgstr "Kraken"
|
||
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:24
|
||
msgid ""
|
||
"Krakens are gigantic creatures of the seas. They can grab their opponents "
|
||
"with strong tentacles, or spit a poisonous black ink from a distance. The "
|
||
"best way to survive an encounter with these monsters is to remain ashore."
|
||
msgstr ""
|
||
"Os krakens son xigantes criaturas dos mares. Poden coller aos seus opoñentes "
|
||
"con fortes tentáculos, ou cuspirlles velenosa tinta negra a distancia. O "
|
||
"mellor xeito de sobrevivir a un encontro cun destes monstros é quedar na "
|
||
"terra."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:30
|
||
msgid "tentacle"
|
||
msgstr "tentáculo"
|
||
|
||
#. [attack]: type=pierce
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:41
|
||
msgid "ink"
|
||
msgstr "tinta"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
|
||
msgid "Soldier King"
|
||
msgstr "Rei soldado"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:27
|
||
msgid ""
|
||
"A king who is skilled at combat commands great respect — especially among "
|
||
"soldiers. His strength allows him to wield powerful weapons and move "
|
||
"quickly, even with heavy armor. His leadership abilities inspire his troops."
|
||
msgstr ""
|
||
"Un rei hábil no combate infunde moito respecto, especialmente entre os "
|
||
"soldados. A súa forza permítelle portar armas pesadas e moverse con "
|
||
"velocidade, incluso cando viste unha armadura pesada. As súas habilidades "
|
||
"para o liderado inspiran ás súas tropas."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:48
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:49
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:44
|
||
msgid "mace"
|
||
msgstr "maza"
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
|
||
msgid "Warrior King"
|
||
msgstr "Rei guerreiro"
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:27
|
||
msgid ""
|
||
"Warrior kings often become legendary in their own time. Their skill and "
|
||
"strength allows them to be truly formidable in battle. They are also fast "
|
||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||
msgstr ""
|
||
"Os reis guerreiros adoitan converterse en lendas do seu propio tempo. As "
|
||
"súas habilidades e fortalezas convértenos en verdadeiros expertos na "
|
||
"batalla. Son ademais rápidos, a pesar da súa armadura. Os mellores soldados "
|
||
"quedan abraiados coa súa destreza."
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
|
||
msgid "Young King"
|
||
msgstr "Rei mozo"
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:27
|
||
msgid ""
|
||
"A young king with some battle experience will be treated with some respect. "
|
||
"Common citizens will be inspired to do their utmost when the king is nearby, "
|
||
"but battle-hardened veterens will be less impressed."
|
||
msgstr ""
|
||
"Un rei mozo con algunha experiencia na batalla recibe algo de respecto. A "
|
||
"súa presenza inspirará aos cidadáns comúns a cumprir co seu deber, non así "
|
||
"aos guerreiros veteranos."
|
||
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:72
|
||
msgid "Merman Forces"
|
||
msgstr "Forzas dos sirénidos"
|
||
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:76
|
||
msgid "Kai Krellis"
|
||
msgstr "Cai Crelis"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:8
|
||
msgid "Storm Trident"
|
||
msgstr "Tridente da tormenta"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||
msgid "This weapon shoots powerful lightning bolts at your enemies."
|
||
msgstr "Esta arma dispara fortes relampos aos inimigos."
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||
msgid "Only a merman can use this item."
|
||
msgstr "Só os sirénidos poden usalo."
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:33
|
||
msgid "storm trident"
|
||
msgstr "tridente da tormenta"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:54
|
||
msgid "Flaming Sword"
|
||
msgstr "Espada en chamas"
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:76
|
||
msgid "flaming sword"
|
||
msgstr "espada en chamas"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:92
|
||
msgid "Ankh Necklace"
|
||
msgstr "Colgante de anca"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:190
|
||
msgid ""
|
||
"The bat slips the ring over a claw, and flies straight up, flapping "
|
||
"powerfully."
|
||
msgstr ""
|
||
"O morcego colle o anel nunha das súas garras, e elévase desbordante de poder."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:196
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:243
|
||
msgid ""
|
||
"The ring of power increases the damage of all its owner’s attacks by one, "
|
||
"and adds three hitpoints."
|
||
msgstr ""
|
||
"O anel de poder aumenta nunha unidade o dano de todos os ataques do "
|
||
"portador, e aumenta en tres a súa vida."
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:210
|
||
msgid "We will let the bat have the ring. It will make him more helpful."
|
||
msgstr ""
|
||
"Deixaremos que o morcego quede co anel, así nos será de máis utilidade."
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:219
|
||
msgid "Someone take that off of him before he hurts himself."
|
||
msgstr "Que alguén llo quite antes de que se faga dano."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:233
|
||
msgid "I’ll try on the ring."
|
||
msgstr "Vou probalo."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:238
|
||
msgid "I feel different, and all my weapons are lighter!"
|
||
msgstr "Síntome raro, e é como se as armas me pesasen menos!"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:256
|
||
msgid "I’ll take this ring, and you can rely on my strength."
|
||
msgstr "Quedarei co anel para loitar mellor na batalla."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:265
|
||
msgid "This thing makes me dizzy. Someone else can have it."
|
||
msgstr "Non me acaba de convencer, que o leve outro."
|
||
|
||
#. [object]: id=power_ring2
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:284
|
||
msgid "Ring of Power"
|
||
msgstr "Anel de poder"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:333
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. I’m "
|
||
"sure it is still unsafe here."
|
||
msgstr ""
|
||
"Fixemos ben en acabar con eles, pero había máis en camiño, e non creo que "
|
||
"sexa seguro quedarmos aquí."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:338
|
||
msgid "I agree. I hate to leave our home, but we will return."
|
||
msgstr ""
|
||
"Tes razón. Non me fai graza ningunha deixar as nosas terras, pero "
|
||
"regresaremos."
|
||
|
||
#. [message]: speaker=$second_unit.id
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:395
|
||
msgid ""
|
||
"The human wizard was wearing a ring! Maybe it is magic. Someone should try "
|
||
"it on to see what it does."
|
||
msgstr ""
|
||
"O bruxo levaba un anel con el! Pode que sexa máxico. Alguén debería probalo, "
|
||
"a ver que fai."
|
||
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:4
|
||
msgid ""
|
||
" This unit is able to stun its enemies, disrupting their zones of control."
|
||
msgstr ""
|
||
" Esta unidade pode deixar atordados aos seus inimigos, suprimindo a súa zona "
|
||
"de control."
|
||
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:9
|
||
msgid "stun"
|
||
msgstr "atorda"
|
||
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:10
|
||
msgid ""
|
||
"This attack hits so hard that the opponent is dazed and can no longer "
|
||
"enforce a zone of control. The effect wears off on the opponent’s next turn."
|
||
msgstr ""
|
||
"Este ataque é tan forte que o defensor perde a consciencia e no pode manter "
|
||
"a súa zona de control. O efecto pásase na seguinte quenda do opoñente."
|
||
|
||
#~ msgid "You receive 200 gold."
|
||
#~ msgstr "Recibes 200 moedas de ouro."
|