wesnoth/po/wesnoth-did/zh_CN.po
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# The Battle for Wesnoth - Simplified Chinese Translations
# Copyright (C) 2005-2015 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# wind <everywherewind@gmail.com>, 2010.
# CloudiDust <cloudidust@gmail.com>, 2011.
#
msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.12\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-06-05 21:33-0300\n"
"PO-Revision-Date: 2015-06-06 15:28+0800\n"
"Last-Translator: CloudiDust <cloudidust@gmail.com>\n"
"Language-Team: Wesnoth Simplified Chinese Team\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n>1;\n"
"X-Generator: Poedit 1.8.1\n"
#. [campaign]: id=Descent_into_Darkness
#. [scenario]: id=11_Descent_into_Darkness, id=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/_main.cfg:12
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:6
msgid "Descent into Darkness"
msgstr "堕入黑暗"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:13
msgid "DiD"
msgstr "DiD"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:17
msgid "(Normal)"
msgstr "(普通)"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:17
msgid "Neophyte"
msgstr "信徒"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:18
msgid "(Challenging)"
msgstr "(挑战)"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:18
msgid "Evoker"
msgstr "秘法师"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "(Difficult)"
msgstr "(困难)"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Summoner"
msgstr "召魂师"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid ""
"Learn the dark arts of necromancy in order to save your people from an "
"orcish incursion.\n"
"\n"
msgstr ""
"学习死灵术的黑暗技艺,当兽人入侵之时拯救你的人民。\n"
"\n"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:22
msgid "(Intermediate level, 12 scenarios.)"
msgstr "中等级别12幕场景。"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:25
msgid "Campaign Design"
msgstr "战役设计"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:31
msgid "Campaign Maintenance"
msgstr "战役维护"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:41
msgid "Artwork and Graphics Design"
msgstr "美术和图像设计"
#. [scenario]: id=01_Saving_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:6
msgid "Saving Parthyn"
msgstr "拯救帕辛"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:21
msgid ""
"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
"the northern border town of Parthyn, the second child and eldest son of the "
"baron of the city. Every summer when the mountain passes became clear, orcs "
"came down from the north to prove themselves in battle. Every year Parthyns "
"guards repelled the raids, though some of the townsfolk were always lost. "
"Malins father led raiding parties to disrupt the orc encampments and send "
"the orcs back to the north."
msgstr ""
"马林·凯沙出生在哈德里克四世逝世后的第十年。他在北部边境的小镇帕辛长大,他是城"
"里男爵的第二个孩子也是最大的儿子。每到夏天,当山路畅通时,兽人们便会南下炫耀"
"武力。每年帕辛的守卫们都能成功地击退兽人的劫掠,但每次总有些镇民会牺牲。马林"
"的父亲率领突击队破坏了兽人的营地,将他们赶回了北方."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:25
msgid ""
"When Malin was 10, a mage who passed through the town sensed strong magical "
"abilities in the boy. His parents, seeing a chance for him to live away from "
"the constant battles with the orcs, arranged for him to be sent to the mage "
"community on the Isle of Alduin. There he studied for eight years, while "
"back at home the orc raids increased in their frequency and ferocity. Before "
"Malin could finish his training, however, he was expelled."
msgstr ""
"在马林十岁的时候,一位路过的法师感觉到这戈男孩身上蕴藏着巨大的魔法潜力。他的"
"父母把这看做是让他到远离人类与兽人频繁战斗的地方生活的机会,便安排他前往安度"
"云岛的法师社团。他在那里学习了八年,而与此同时,在他的家乡,兽人的劫掠变得更"
"加频繁而凶残。然而,在马林完成他的训练之前,便被开除了。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:30
msgid ""
"Malin returned to Parthyn just as summer began only to encounter more "
"misfortune. Even as he arrived, an early, unexpected orc raid was being "
"conducted against Parthyn. Malin watched as his father took an arrow in the "
"chest and fell lifeless to the ground."
msgstr ""
"马林回到帕辛时正值初夏,他遇到的只有更多的不幸。他到达的那一刻,帕辛正遭到一"
"场出乎意料的兽人突袭。马林眼睁睁地看着自己的父亲胸部中箭,倒地身亡。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:34
msgid ""
"Shaken by the loss of their commander, the human defense began to falter. As "
"the orcs roared in anticipation of victory, skeleton warriors poured out of "
"the woods to the orcs rear. The soldiers watched in amazement as the "
"skeletons cut down orc after orc and then melted back into the forest."
msgstr ""
"指挥官的阵亡让人类守军大为震惊,防线开始松动。正当兽人们咆哮着准备迎接胜利之"
"时,大群骷髅战士从兽人背后的丛林中涌了出来。人类士兵们惊讶地看着骷髅们把兽人"
"一个接一个地砍倒,而后消失在森林中."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:45
msgid ""
"Shortly a man dressed in the robes of a necromancer emerged from the trees. "
"<i>“Allow me to introduce myself. I am Darken Volk. While I know your "
"kingdom does not love my kind, I think it vital that we put aside our "
"differences for the moment. The orc menace grows in the North, and I "
"misdoubt any of the border towns can stand without some assistance. For now, "
"I ask only to rest in your town for a few days.”</i>"
msgstr ""
"很快,一个穿着死灵法师长袍的人从树林里走了出来。<b>“请允许我作自我介绍,我是"
"达肯·佛克。我知道你们的王国并不喜欢我们这类人,但我想重要的是,我们得暂时把分"
"歧放在一边。在北方,兽人的威胁与日俱增,我怀疑,如果没有协助,任何边境的城镇"
"都无法独力支撑。现在,我只请求在你们的镇子里休息几天。”</b>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49
msgid ""
"Drogan, the captain of the guard, replied, <i>“Surely you know that the "
"penalty for necromancy is death. For your aid we will promise you rest and "
"safety. Upon your departure, however, you are banished from these lands, not "
"to return on pain of death. We thank you for your help, but need no "
"alliances with those who deal only in dark magic.”</i>"
msgstr ""
"守卫队长德罗甘回答道,<b>“你当然了解对死灵法师的惩罚是死刑。但因为你的协助,"
"我们允许你在这里休息并保证你的安全。但是,当你离开时,你将被驱逐出这片土地,"
"不得返回,否则将被处死。我们感谢你的帮助,但不需要和只懂得黑魔法的家伙结"
"盟。”</b>"
#. [side]
#. [side]: type=Apprentice Mage, id=Malin Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=General, id=Taylor
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:60
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:98
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:95
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:152
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:45
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:44
msgid "Defenders"
msgstr "守卫者"
#. [side]: type=Apprentice Mage, id=Malin Keshar
#. [unit]: id=Malin Keshar, type=Dark Mage
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:63
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:35
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:37
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:36
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:136
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:26
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:25
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:36
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:48
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:177
msgid "Malin Keshar"
msgstr "马林·凯沙"
#. [side]: type=Orcish Warlord, id=Borth
#. [side]: type=Orcish Warlord, id=Gron'r Hronk
#. [side]: type=Orcish Warlord, id=K'Vark
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#. [side]: type=Orcish Warlord, id=P'Gareth
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:53
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:78
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:60
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:97
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:134
msgid "Orcs"
msgstr "兽人"
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80
msgid "Kregashar Trr"
msgstr "克里嘎沙·塔"
#. [side]: type=Lieutenant, id=Drogan
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:101
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:77
msgid "Drogan"
msgstr "德罗甘"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:140
msgid "Defend the river fort for two nights"
msgstr "坚守河口要塞两晚"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:144
msgid "Orcs break through the river fort defenses"
msgstr "兽人攻破河口要塞的防御"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:148
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:78
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:114
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:181
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:328
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:67
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:390
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:98
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:334
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:388
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:158
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:623
msgid "Death of Malin Keshar"
msgstr "马林·凯沙阵亡"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:152
msgid "Death of Drogan"
msgstr "德罗甘阵亡"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:182
msgid ""
"Malin, troubled by his fathers death, argues to no avail that Darken Volk "
"be allowed to stay to help defend the town. The necromancer leaves Parthyn "
"without incident."
msgstr ""
"马林因父亲的死而久久不能平静,他争论说达肯·佛克应该被允许留下来协防城镇,却无"
"济于事。死灵法师离开了帕辛,没有挑起任何摩擦。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:187
msgid "Several weeks pass..."
msgstr "几周过去了……"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:192
msgid ""
"Although I dislike sending a raiding party out so early, they should clear "
"out the orc encampments and leave us a relatively quiet summer."
msgstr ""
"虽然我不喜欢这么早就出动突击队,但他们应该可以把兽人的营地清除掉,让我们过一"
"个宁静的夏天。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196
msgid "So much for quiet, Drogan. Orcs mass north of the river!"
msgstr "宁静到此为止了,德罗甘。兽人大量聚集在河的北面!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200
msgid ""
"Curse them! You must hold the river fort, Malin, or they shall surely "
"overrun the town. I will bring what soldiers remain to your aid. The raiding "
"party is due to return in two days, and the orcs will not dare fight with "
"such a force attacking from behind."
msgstr ""
"诅咒他们!你必须守住河口要塞,马林,否则他们肯定会淹没这个镇子。我会带所有剩"
"下的士兵来协助你。我们的突击队两天后就能返回,有这样一支部队从后方进攻,兽人"
"们肯定没胆子继续战斗。"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:214
msgid "What in blazes is that thing? Has the necromancer returned?"
msgstr "那究竟是什么东西?死灵法师又回来了?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught to me "
"before he left. While I have no love for it, without the help of the dead we "
"consign ourselves and our families to orcish stewpots! Surely you can see "
"that!"
msgstr ""
"不,德罗甘。我用达肯·佛克离开前传授给我的法术唤起了这些尸体。虽然我不喜欢这"
"个,但没有这些亡灵的帮助,我们就要把自己和家人丢进兽人的炖锅了!你一定很明白"
"这一点!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:222
msgid ""
"No benefit is worth the price of defiling the bodies of our dead! You have "
"been very close-mouthed about why the mages sent you home from Alduin; if it "
"was for dabbling in such arts, it is no wonder they cast you out!"
msgstr ""
"亵渎我们同伴的尸体,不管有怎样的好处都担不起这样的代价!关于为什么法师们把你"
"从安度云送回家,你一直三缄其口,如果说是因为涉及了类似的法术,那他们把你驱逐"
"出去就一点都不奇怪了!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:226
msgid ""
"No! No... it was nothing like that... But I will not stand by and allow the "
"orcs to destroy my home while I have the skills to prevent it!"
msgstr ""
"不!不……完全不是那样的……但既然我拥有阻止兽人的能力,我就不会袖手旁观,任由他"
"们摧毁我的家园!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:240
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:249
msgid "Welcome to Parthyn"
msgstr "欢迎来到帕辛"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:255
msgid ""
"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. "
"Hate leads to suffering."
msgstr "恐惧乃暗面之途。恐惧致愤怒。愤怒致憎恨。憎恨致苦痛。"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:270
msgid "The orcs have broken through our line. Parthyn is open to attack!"
msgstr "兽人已经攻破了我们的防线。帕辛暴露在敌人的攻击之下了!"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286
msgid "Who will be left to defend Parthyn?"
msgstr "谁将会留下来保卫帕辛呢?"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307
msgid ""
"By all rights, I should have you executed on the spot, Malin. I certainly "
"should have not given the necromancer the chance to corrupt you. Since I "
"showed him mercy, however, I will give the same to you. You are hereby "
"banished from Parthyn and all the Kingdom of Wesnoth."
msgstr ""
"照理说我应该当场处你死刑,马林。当然我本不该给那死灵法师腐蚀你的机会。但既然"
"我给了他宽恕,我也会给你一样的待遇。在此,你将被驱逐出帕辛,以及韦诺王国的一"
"切领土。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311
msgid ""
"Would you rather have let the orcs overrun the town and seen us both dead?"
msgstr "难道你宁愿让兽人淹没我们的城镇,眼睁睁地看着我们都死掉?"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:315
msgid ""
"Aye, better that than to even dabble in dark magic. People would have "
"rebuilt the town, just as they always have in the past. Would that the mages "
"had taught you more sense."
msgstr ""
"对,那也比涉及黑魔法强。人民会重建城镇的,就像他们过去一直做的那样。真希望法"
"师们能让你更有判断力一些。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:319
msgid ""
"The mages taught me enough. You wont truly banish me, will you, Drogan?"
msgstr "法师们教给我的已经够多了。你不会真的驱逐我吧,不会吧,德罗甘?"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:323
msgid ""
"Begone, now. Ive no wish to be forced to send the soldiers after you. Your "
"father would be ashamed to see the end to which youve come."
msgstr ""
"离开,现在。我不想被迫派出士兵追杀你。你的父亲会为你这样的结局而感到羞耻的。"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:329
msgid ""
"That was bravely done, lad, holding the orcs off by yourself. The mages "
"taught you well. But there is grave news from the village; your sister Dela "
"was wounded in the attack. Healers attend her, but she may not live out the "
"hour."
msgstr ""
"你独自抵挡住了兽人,这很勇敢,小伙子。法师们教你教得不错。但村里传来了不幸的"
"消息:你的姐姐黛拉在这场进攻里受伤了。医生们正在替她治疗,但恐怕她活不过一个"
"小时了。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:333
msgid ""
"Orcs. Foul, pestilent creatures. The wide green world would be a better "
"place with them all dead. Dead!"
msgstr ""
"兽人。邪恶,瘟疫般的生物。这广阔的绿色世界会变的更加美好的,如果兽人们都死掉"
"的话。死掉!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:337
msgid ""
"Perhaps, but if kings and great mages have not abolished them neither you "
"nor I are ever likely to."
msgstr "或许吧,但连国王和大法师们都不能消灭他们,那你和我就更不可能了。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:341
msgid ""
"Perhaps I cannot kill them all... but I see the back-trail of this band we "
"defeated, and there will be more orcs at the other end of it. I shall pursue "
"them."
msgstr ""
"也许我不能把他们都杀掉……但我看到了我们击败的这群兽人留下的踪迹,在另一个尽头"
"肯定还有更多的兽人。我要追踪他们。"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:345
msgid "And leave your sister?"
msgstr "也要扔下你的姐姐?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:349
msgid "My hands were never apt for healing. But revenge I can give her."
msgstr "我的双手从来都不适合用来治疗别人。但我能为她复仇。"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353
msgid ""
"No! We need every man who can fight here, not lost in doomed attempt to "
"harry the orcs in their own country!"
msgstr ""
"不!我们需要每一个能够战斗的人留在这里,而不是迷失在这种注定会招致毁灭的计划"
"里,竟然去兽人自己的土地上侵扰他们。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:357
msgid "I am resolved."
msgstr "我已经下定决心了。"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:361
msgid ""
"Youll go without my blessing or my men, then. I wont spare any on such an "
"errand."
msgstr ""
"那么你可以走,没有我的祝福,也没有我的战士们的支援。在这种差事上我可不会分出"
"任何人手。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:387
msgid ""
"The raiding party returns, and the orcs flee in the face of a superior force."
msgstr "突击队回来了,兽人面对着一支比他们更强的部队,于是逃跑了。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:400
msgid "The orcs are broken, dead or fled."
msgstr "兽人们被击溃了,不是阵亡,便是逃跑。"
#. [scenario]: id=02_Peaceful_Valley
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:6
msgid "Peaceful Valley"
msgstr "平静的村庄"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:18
msgid ""
"Fighting tears and rage, Malin follows the back-trail of the orcish band. He "
"curses the elder mages for sending him from the Isle of Alduin half-"
"prepared, only to be thrust into conflict. He curses Drogan for lacking the "
"courage to see what must be done. Most fiercely, he curses the orcs for "
"ravaging his family and home through their ceaseless attacks."
msgstr ""
"忍着眼泪与愤怒,马林追赶着这群兽人的踪迹。他诅咒长老法师,半途就把他从安度云"
"岛赶出来,直接推进了冲突之中。他诅咒德罗甘,因为他缺乏做真正必须做的事情的勇"
"气。最强烈的是,他诅咒兽人持续不断的进攻破坏了他的家庭和家园。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:22
msgid ""
"Three days travel outside Parthyn, Malin meets Darken Volk, the same "
"necromancer who had saved Parthyn and taught Malin to raise the dead not "
"long ago. The necromancer takes pity on Malin in his friendless state, and "
"asks Malin to travel with him. As the weeks pass, he teaches Malin more dark "
"magic."
msgstr ""
"离开帕辛三天后,马林遇到了达肯·佛克,也就是那位在不久前拯救了帕辛并教会了马林"
"如何召回死者的死灵法师。死灵法师很同情马林无依无靠的情形,并要求马林随他一起"
"旅行。几周过去了,他传授给了马林更多的黑魔法。"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:51
msgid "Tshar Lggi"
msgstr "塔沙·拉吉"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:74
msgid "Occupy all of the goblin villages"
msgstr "占领所有的地精村庄"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:82
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:128
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:118
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:185
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:211
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:71
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:394
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:338
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:392
msgid "Death of Darken Volk"
msgstr "达肯·佛克阵亡"
#. [unit]: id=Darken Volk, type=Dark Sorcerer DiD
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99
msgid "Darken Volk"
msgstr "达肯·佛克"
#. [trait]: id=loyal
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:109
msgid "loyal"
msgstr "忠诚"
#. [trait]: id=loyal
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:110
msgid "to himself"
msgstr "对他自己"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:133
msgid ""
"In truth, I share your hatred for the orcs. The northlands have been my... "
"home... for many years, and the orcs have been a growing infestation in "
"them. They despoil the beauty of the land wherever they go. If you are "
"interested, I would be happy to take you on as my apprentice so that you "
"can... aid me in the fight against them."
msgstr ""
"实际上,我和你对兽人的憎恨是一样的。北方大陆许多年来一直都是我的……家,但兽人"
"越来越在那里横行霸道。无论他们走到哪里,都土地上一切美好的东西夺走。如果你有"
"兴趣,我很乐意收你为我的学徒,让你可以……协助我与兽人作战。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137
msgid "Yes! I thirst for revenge on those creatures!"
msgstr "同意!我渴望对这些生物复仇!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:141
msgid ""
"Who knows? Perhaps removing the threat of orc raids will persuade the people "
"of Parthyn to... welcome you home."
msgstr "谁知道呢?消除了兽人劫掠的威胁,说不定就能说服帕辛的人们……欢迎你回家。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:145
msgid ""
"Perhaps. Even Drogan would have to be thankful for a summer without orc "
"raids."
msgstr "也许吧。甚至德罗甘都会因为一个没有兽人侵袭的夏天而充满感激之情。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:149
msgid ""
"A goblin village lies in this valley, just ahead. They are a bastard race "
"born of the orcs, and help them in their wars against humans and dwarves. "
"These do not know of our coming. Subduing them will give us souls upon which "
"to call in our fight against the orcs."
msgstr ""
"一个地精的村庄位于这个山谷里,就在前面。他们是兽族产下的杂种,协助兽人对人类"
"和矮人发动战争。他们不知道我们的到来。征服他们,日后与兽人作战时,我们就能拥"
"有灵魂来召唤了。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:153
msgid "It will be a worthwhile test of your new skills."
msgstr "这将是对你的新技能的很有价值的检验。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:167
msgid "Beware the goblin guards in the villages."
msgstr "小心防备那些守卫着村庄的地精。"
#. [unit]: id=guard_$x1|_$y1|_$guard_i, type=Goblin Spearman
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:221
msgid "Villager"
msgstr "村民"
#. [modify_unit]
#. Shaun and Ed are characters from the zombie film "Shaun of the Dead".
#. If the names cannot be translated into your language so that the
#. movie reference remains recognizable, then simply translate these the
#. same as "Villager" above.
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:270
msgid "Shaun"
msgstr "肖恩"
#. [modify_unit]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276
msgid "Ed"
msgstr "埃德"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:295
msgid ""
"Ahhh... I did not realize there was a swamp near this village. Malin, I "
"believe it would be beneficial for your training if you and I were to "
"investigate the swamp."
msgstr ""
"啊……我不知道这村庄附近有个沼泽。马林,我相信,如果你和我去调查一下这个沼泽,"
"那会对你的训练有益的。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:318
msgid "Rise, rise from the realms of death and decay!"
msgstr "苏醒吧,从死亡与腐烂的国度里苏醒吧!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:343
msgid "What are those things?"
msgstr "那些是什么东西?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:347
msgid ""
"They are ghouls. Once, they were... evil men... murderers and outlaws. "
"Through magic they have been transformed so their outsides match the spirits "
"within. Those that outlive their masters gravitate towards the swamps and "
"bogs, drawn by the natural decay there."
msgstr ""
"他们是食尸鬼。曾经,他们是……坏人……杀人犯和逃犯。通过魔法,他们的外形被变换"
"了,变得和内在的灵魂相符。那些比他们的主人还活得久的食尸鬼被吸引到湿地和沼泽"
"里,在那里吸食天然的腐物。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:351
msgid "It seems cruel to turn men into such a hideous form."
msgstr "把人们变成这么丑恶的形态,似乎有些太残酷了。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:355
msgid ""
"In their present form they can best serve the greater good. Even now they "
"will aid you in defeating this goblin rabble. Besides, as I said, these were "
"men of great evil. No punishment is too great for their kind."
msgstr ""
"他们现在的这种形态最适合为天下至善服务。就算是现在,他们也能帮助你击败这群乌"
"合之众的地精。另外,正如我所说,他们曾经是罪大恶极之人。对他们而言,无论多重"
"的惩罚都不为过。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:359
msgid "I suppose so..."
msgstr "我想是的……"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:390
msgid ""
"Sacking goblin villages is all well and good, but walking corpses and bats "
"wont stand up to full orcish warriors."
msgstr "洗劫地精的村庄还是挺顺利的,但行尸和蝙蝠抵挡不住完全长成的兽人武士。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:394
msgid ""
"Your training is just beginning, Malin. With the souls from these goblins "
"now available for our use, you will see your forces grow quickly."
msgstr ""
"你的训练才刚刚开始,马林。这些地精的灵魂现在可以为我们所用,你将会发现你的军"
"队在迅速地扩张。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:398
msgid "Excellent. Im eager to move on to the real foes."
msgstr "太好了。我渴望能开始对付真正的敌人。"
#. [scenario]: id=03_A_Haunting_in_Winter, race=dwarf (
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:6
msgid "A Haunting in Winter"
msgstr "冬季闹鬼"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:18
msgid ""
"Malin and Darken Volk spend the summer and fall traveling up and down the "
"lower Northlands. They attack small goblin villages and orc camps when they "
"find them. Malins power grows considerably under the constant tutelage of "
"the necromancer."
msgstr ""
"整个夏季和秋季,马林和达肯·佛克在北方大陆的南部到处穿行,一发现地精小村庄和兽"
"人营地就攻击他们。马林的力量在死灵法师的时常教导下显著增强了。"
#. [side]: type=Bandit, id=Gorak Cole
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:52
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:73
msgid "Outlaws"
msgstr "流寇"
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:55
msgid "Dap Horner"
msgstr "达普·霍纳"
#. [side]: type=Bandit, id=Gorak Cole
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:76
msgid "Gorak Cole"
msgstr "戈拉克·科尔"
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:92
msgid "Free Undead"
msgstr "释放亡灵"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120
msgid "Clear the cave of enemies"
msgstr "消灭洞穴中的全部敌人"
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:153
msgid "Watchman"
msgstr "哨兵"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:173
msgid ""
"Winter comes on fast, and we need a sheltered place to spend it. This cave "
"looks promising, but from the tracks in and out several bands of outlaws "
"already inhabit it. You should clear them out so we may use it safely."
msgstr ""
"冬天就快来了,我们需要个躲避的地方来度过它。这个洞穴看起来挺有希望,但从进进"
"出出的足迹看得出一伙罪犯已经占据了这里。你应该把他们清理掉,这样我们就能安全"
"地使用它了。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:189
msgid ""
"Be careful when imprisoning a soul and use all your might to retain control "
"over it or it might attempt to break free and destroy you!"
msgstr ""
"小心,当你拘禁一个灵魂之时,要尽可能地保持对它的控制,不然它会尝试挣脱,并把"
"你摧毁!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:193
msgid "I... I will try."
msgstr "我……我试试。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:200
msgid ""
"Dwarves! They have often been our allies against the orc hordes. Surely they "
"will allow us to winter with them."
msgstr ""
"矮人!他们经常和我们结盟对付兽人部落。他们一定会允许我们和他们一起过冬。"
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:209
msgid ""
"Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna "
"want tae be a walking pile o bones."
msgstr ""
"两个死灵法师在洞口!拔出你们的斧头,伙计们,如果你们不想变成行走的骷髅架的"
"话。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:213
msgid "Or not. Why do they hate us so much?"
msgstr "看来不是这样。为什么他们这么恨我们?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:217
msgid ""
"People fear that which they dont understand, and death, after all, is the "
"greatest mystery. Those who dare to investigate that mystery are bound to "
"invoke fear and distrust. Worry not, your people will again warm to you once "
"you deal with the orc threat at its source. For now, the cave-dwellers give "
"us no choice."
msgstr ""
"人们害怕他们不了解的东西,还有死亡,毕竟,这是最大的奥秘。谁要是敢于研究那个"
"奥秘就一定会引起恐惧和怀疑。别担心,一旦你把兽人的威胁连根拔除,你的族人一定"
"会重新热情地对待你的。现在,这些洞中居民并没给我们选择的余地。"
#. [event]: type=Ghost side 4}
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:244
msgid "Tortured Soul"
msgstr "被折磨的灵魂"
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:250
msgid ""
"Free! Your foul spells cannot enslave me any longer, Malin the Damned. You "
"shall pay for keeping me from my final rest!"
msgstr ""
"自由了!你邪恶的符咒再也不能奴役我了,被诅咒的马林。你将为阻止我安息的行为付"
"出代价!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:254
msgid ""
"Fool boy! Your will must be stronger or you will never be able to control "
"your soldiers well enough to face the orcs. Many are the young necromancers "
"who have died when their servants turned on them. He will attack you "
"relentlessly."
msgstr ""
"傻孩子!你的意志必须要更强,否则你将来就不能很好地控制你的士兵来对付兽人。被"
"倒戈的奴仆杀死的年轻死灵法师是很多的。他会毫不留情地攻击你。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:258
msgid "But why are they attacking me? And what should I do?!"
msgstr "但他们为什么攻击我?我现在该怎么做?!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:262
msgid ""
"Destroy the rebel quickly and all will be well. Wait, and he will begin to "
"turn the rest of your forces against you."
msgstr ""
"迅速消灭这个反叛者就能解决问题。动作一慢,他就会开始让你的其他部队倒戈相向。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:297
msgid ""
"I think Ive got the rest of them under control now. That was a close call."
msgstr "我想我现在已经控制住剩下的灵魂了。他们差点要了我的命。"
#. [scenario]: id=04_Beginning_of_the_Revenge
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:6
msgid "Beginning of the Revenge"
msgstr "复仇开始"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:20
msgid ""
"Burning inside with a desire to take his revenge against the orcs and push "
"them further north, Malin spends the winter learning as much from Darken "
"Volk as he can. His years of study with the mages serve him well, and his "
"power grows quickly."
msgstr ""
"马林心中燃烧着向兽人复仇的渴望,他渴望将他们驱赶到更北面的地方。整个冬天,他"
"都尽可能得向达肯·佛克学习。他师从于法师们的经历让他如鱼得水,而他的力量迅速飞"
"升。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:25
msgid ""
"When spring comes, the two head north to a mountain pass known to Darken "
"Volk. In the higher reaches the snow is just beginning to melt, making the "
"passage treacherous. The elder necromancer insists that they press on. He "
"says that he hopes to catch the orc fighters unprepared by arriving early in "
"the year, thereby inflicting as much damage as possible."
msgstr ""
"当春天来临时,两人向北前行,到了一条达肯·佛克所熟知的山道。在更高的地方雪才刚"
"刚开始融化,让路途变得很危险。老死灵法师坚持要求两人加紧步伐。他说,他希望在"
"年初到达目的地,可以攻敌不备,由此尽可能对兽人军队造成最大的伤害。"
#. [side]: type=Orcish Warlord, id=Gron'r Hronk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:56
msgid "Gronr Hronk"
msgstr "戈隆·哈隆克"
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:81
msgid "Krrlar Oban"
msgstr "古拉·欧班"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:105
msgid "Move Malin to the end of the mountain pass"
msgstr "将马林移动到山道的尽头"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:110
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:177
msgid "Kill the orc leaders"
msgstr "杀死所有的兽人领袖"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:147
msgid ""
"Orcs block the way out of the mountain pass. Destroy them, and we will move "
"on to bigger targets."
msgstr "兽人封锁了山路的出口。摧毁他们,我们还得前进,去对付更大的目标。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:151
msgid ""
"With the might of the undead at my command, many orcs will die this day. "
"They shall pay for getting me banished from Parthyn."
msgstr ""
"因我麾下亡灵的力量,大量的兽人将在今天丧命。他们将为使我被逐出帕辛而付出代"
"价。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:169
msgid "Feel my wrath, vile creature!"
msgstr "感受我的愤怒吧,卑鄙的东西!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:190
msgid "The ice doesnt look very thick..."
msgstr "这里的冰面看起来不太厚……"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:245
msgid ""
"The weak ice gives way beneath the undead creature, who becomes mired in the "
"thick mud at the lakes bottom."
msgstr "脆弱的冰层在亡灵生物的脚下塌陷了,它被困在湖底厚厚的泥泞里。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:253
msgid ""
"The weak ice gives way beneath the heavy warrior, who drowns in the frigid "
"mountain waters."
msgstr "脆弱的冰层在重装武士的脚下塌陷了,他淹死在山脉中冰冷的水里。"
#. [scenario]: id=05_Orc_War
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:6
msgid "Orc War"
msgstr "大战兽人"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:18
msgid ""
"All through the summer and fall, the necromancer and his apprentice travel "
"through orc-held lands. At night, they cause skeletons and ghosts to emerge "
"from the forests to terrorize and kill entire camps of orcs and their goblin "
"minions. Word spreads among the orcish towns, which begin to post guards and "
"leave torches burning all night. These measures do little to help them."
msgstr ""
"整个夏天和秋天,死灵法师和他的学徒穿越了兽人占据的土地。在夜晚,他们从森林里"
"召出骷髅和鬼魂恐吓并杀光一个又一个营地里的兽人和他们的地精奴仆。消息在兽人城"
"镇里传播,他们开始派出守卫并整晚点燃火把。这些措施几乎没有能够帮到他们。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23
msgid ""
"Word spreads to the south as well, of the many battles won against the orc "
"tribes, as Darken Volk tells Malin. As spring rolls around, a number of dark "
"adepts, eager to aid in the fight, travel northwards and join the pair. "
"<i>“They are quite useful in battle,”</i> the necromancer says to Malin, "
"<i>“but none of them have even a tenth of your potential power.”</i>"
msgstr ""
"这许多场对兽人作战胜利的消息也传到了南方,达肯·佛克如是告诉马林。又到了一年的"
"春天,有一些黑暗狂徒渴望能够在作战中帮上忙,便北上加入了队伍。<b>“他们在战斗"
"中很有用,”</b>死灵法师对马林说,<b>“但他们的潜能都不及你的十分之一。”</b>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:28
msgid ""
"The damage inflicted by Malin and Darken Volk over the past year forces the "
"usually fractious local chieftains to unite in opposition. Eventually, at a "
"narrow place in the river men call the Longlier and Elves call the Arkan-"
"thoria, they manage to surround the humans and force a fight."
msgstr ""
"马林和达肯·佛克在过去一年里造成的伤害使得平常总是离心离德的当地酋长们联合起来"
"抵抗。最终,在一条人类称为“绵长之河”而精灵称为“阿坎-索里亚”的河流的某处狭窄的"
"所在,他们成功地包围了人类,并迫使他们开战。"
#. [scenario]: id=05_Orc_War
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:36
msgid "River Longlier"
msgstr "绵长之河"
#. [side]: type=Orcish Warlord, id=Borth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:63
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:53
msgid "Borth"
msgstr "博斯"
#. [side]: type=Orcish Warlord, id=P'Gareth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:100
msgid "PGareth"
msgstr "帕戈雷斯"
#. [side]: type=Orcish Warlord, id=K'Vark
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:137
msgid "KVark"
msgstr "卡乏克"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:208
msgid ""
"Since the very founding of Wesnoth you have hounded humans at every turn. "
"You have raided my home at every opportunity. You have trampled our fields, "
"slaughtered our livestock. You have brought war to a place of peace, and "
"death to a place of life. You have killed without remorse, and despoiled "
"that which was once beautiful. You have murdered my father and caused "
"endless trouble to me. Now I shall have my revenge on you. Expect no mercy "
"from me, because you have long since lost the right to it. I will crush you "
"into the dust. The attacks on Parthyn will stop here and now. When I bring "
"word of your demise the town will cheer my triumphant return."
msgstr ""
"从韦诺刚建立那时开始,你们就无时不刻地侵扰着人类。一有机会你们就袭击我的家"
"园。你们践踏我们的土地,屠杀我们的家畜。你们给和平的土地带来了战争,给生命的"
"土地带来了死亡。你们毫不愧疚地杀戮,掠夺曾经美好的一切。你们杀害了我的父亲并"
"给我造成了无尽的麻烦。现在我将要向你们复仇。别期望能得到我的怜悯,因为你们早"
"就已经丧失了这样的权利。我将把你们碾成齑粉。对帕辛的进攻在此时此刻就将终结。"
"当我带着你们死亡的消息回到城镇之时,人们将为我的凯旋而欢呼。"
#. [message]: speaker=Borth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:212
msgid ""
"Stop your silly talk, foul necromancer. You have caused enough trouble. It "
"is time for you to die."
msgstr ""
"闭上你那愚蠢的嘴巴,邪恶的死灵法师。你已经造成了足够多的麻烦,是时候了结你"
"了。"
#. [message]: speaker=P'Gareth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:216
msgid "Ummm... unless... you are already dead, like the skeletons?"
msgstr "恩……除非……你已经死了,象那些骷髅一样?"
#. [message]: speaker=K'Vark
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:220
msgid "Then, it will be time for you to die again!"
msgstr "那么,到了让你再死一次的时候了!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:325
msgid "The last chieftain... hes escaping! The coward!"
msgstr "最后的酋长……他正在逃跑!懦夫!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:329
msgid ""
"Coward, yes. You must hunt him down before he can take word to the orcish "
"council. A single chieftain, even after he gathers the survivors from this "
"battle, should pose no problem for you, even on your own."
msgstr ""
"懦夫,对。你必须在他把消息带给兽人长老会之前将他猎杀。仅仅一个酋长,即使他召"
"集了战斗中的残兵,应该都不会给你造成什么麻烦,哪怕你是独自应战。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:333
msgid "On my own? Is my apprenticeship over?"
msgstr "独自应战?我的学徒生涯结束了?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:337
msgid ""
"... Almost. The growth of your power has been truly impressive to watch. "
"There is, however, a small favor I will ask of you. That will constitute the "
"last part of your training. Now there are merely some... tasks... to which I "
"must attend. They need not concern you. I will meet up with you to the west "
"in a few weeks. In the meantime, do not let the last chieftain escape "
"justice."
msgstr ""
"……差不多。你力量的成长实在是令人侧目。不过,我有个,嗯,小忙要请你帮下。这是"
"你的训练的最后一部分。现在只不过有些……事情……我必须去办。这些不需要你关心。几"
"周后我会和你在西面见面的。在这期间,别让最后那个酋长逃脱正义的惩罚。"
#. [scenario]: id=06_Return_to_Parthyn, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:6
msgid "Return to Parthyn"
msgstr "返回帕辛"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:18
msgid ""
"Two days travel south of the previous battle, Malin loses the trail of the "
"regrouped orcish warriors, but soon picks it up again. The trail moves "
"unfailingly south for several days. As soon as it crosses the Great River it "
"immediately turns west."
msgstr ""
"结束上一场战斗并向东前行了两天之后,马林失去了重新集合后的兽人部队的踪迹,但"
"很快便重新找到了。好几天来踪迹一直向南延伸,刚渡过大河便立刻转向了西方。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:23
msgid "Within a few days, Malin recognizes some familiar surroundings..."
msgstr "没过几天,马林便认出了熟悉的风景……"
#. [side]: type=Lieutenant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:74
msgid "Guardsmen"
msgstr "守卫"
#. [side]: type=Frontier Baroness, id=Dela Keshar
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:98
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:549
msgid "Dela Keshar"
msgstr "黛拉·凯沙"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:135
msgid "Remove the traitor Drogan"
msgstr "干掉叛徒德罗甘"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:139
msgid "Kill any people from Parthyn but Drogan"
msgstr "杀死任何除了德罗甘以外的帕辛居民"
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:189
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:190
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:191
msgid "River fort guard"
msgstr "河口要塞守卫"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:200
msgid "I bring word of a great victory against the orcs, Drogan."
msgstr "我带来了对兽人之战大获全胜的消息,德罗甘。"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:204
msgid ""
"I had hoped you would never return, Malin. You have been banished, and now "
"return. You give me no choice but to order my soldiers to attack you."
msgstr ""
"我本来希望你永远不会回来,马林。你已经被驱逐,但现在却又回来了。你害得我没有"
"别的选择,只能命令我的士兵攻击你了。"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:208
msgid ""
"Master, do not listen to the lies he tells. There is always a choice, and he "
"chooses to attack you. He jeopardizes the safety of Parthyn!"
msgstr ""
"主人,别听信他的谎言。总是可以有选择的,而他选择了攻击您。他危害了帕辛的安"
"全!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:212
msgid "Silence from you."
msgstr "你闭嘴。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:216
msgid ""
"I have eliminated two orc chieftains. I doubt that we will see any orc raids "
"this summer. The beasts will be too busy trying to regroup."
msgstr ""
"我已经干掉了两名兽人酋长。我怀疑这个夏天我们都不会遇到任何兽人的侵袭了。这些"
"畜生正忙着重整部队呢。"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:220
msgid "You are mistaken, brother. Even now the orcs camp north of the river."
msgstr "你错了,弟弟。哪怕是现在,兽人都还在河的北面扎营啊。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:224
msgid ""
"I have been tracking that band since they fled the field at my great "
"victory! But how did they get north of the river? Let my forces be and I "
"will deal with them."
msgstr ""
"自从我大胜这群兽人,他们仓皇逃离战场之后,我一直在追踪他们!但他们怎么到了河"
"的北面了?让我召唤出部队,我会对付他们的。"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:228
msgid ""
"A nice story. I find it more likely that you brought your orcish allies here "
"with you to take your revenge upon the city. If we stand down your undead "
"will no doubt kill us where we stand. Watching you grow up, I never could "
"have believed you would turn into a traitor."
msgstr ""
"一个不错的故事。我发现这似乎更像是,你带着你的兽人盟友来这里报复这座城市。如"
"果我们放松了戒备,那你的亡灵无疑会就地杀掉我们。我是看着你长大的,真不愿意相"
"信你会变成一名叛徒。"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:232
msgid "Master, he threatens the safety of the city by standing in your way."
msgstr "主人,他在妨碍您,以致威胁到了城市的安全。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:236
msgid ""
"Then you are the traitor, Drogan, for preventing me from protecting the "
"city. I will defend Parthyn, and if you stand in my way I will cut you down "
"for the treason you commit."
msgstr ""
"那么你才是叛国者,德罗甘,因为你在阻止我保护这个城市。我会守护帕辛的,如果你"
"妨碍我,我将因你的叛乱而砍倒你。"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:266
msgid ""
"I am defeated but not dead, foul thing that was once my brother. Watch your "
"back, because I will be coming for you..."
msgstr ""
"我败了,但我还没死掉,曾经是我的弟弟的邪魔。小心你背后,因为我会来追杀你的……"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286
msgid "Now the people of Parthyn will never accept me back!"
msgstr "现在帕辛的人民决不会接受我的归来了!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:307
msgid "See what your traitorous ways have won you, Drogan?"
msgstr "看到你的叛乱给你带来什么了吗,德罗甘?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:311
msgid ""
"You will pay for Drogans death. Now that I have seen the true evil to which "
"you have come, I will commit every guardsman to your demise. It pains me to "
"think that you were once my brother."
msgstr ""
"你将为德罗甘的死付出代价。现在我看到你已经彻底变得邪恶了,那我只能派出所有的"
"卫兵来处死你。想到你曾是我的弟弟,这真是痛苦。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:315
msgid ""
"Even with my new power, I cannot fight the entire town as well as the orcs. "
"I must flee to the west to find Darken Volk!"
msgstr ""
"即使发挥我的新力量,我也不可能同时对抗整个城镇的军力还有兽人。我必须逃到西边"
"去找达肯·佛克!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324
msgid "Escape to the northwest"
msgstr "逃到西北面"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:346
msgid ""
"While our forces must stay here to fight off your pet orcs, when we are done "
"I shall come after you. You are my brother no longer."
msgstr ""
"我们的军队必须要守在这里对付你的兽人走狗,等收拾掉他们后,我会追杀你的。你不"
"再是我的弟弟了。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:351
msgid ""
"Gods of Darkness, how did it come to this? My own sister determined on my "
"death. Nothing has gone right since... since that day the fat toad Zephrin "
"mocked my up-country accent and I lost my temper and cursed him with boils. "
"<i>“A life curse goes beyond a joke,”</i> they said. <i>“Poor judgment,”</i> "
"they said, and expelled me from the Academy."
msgstr ""
"黑暗之神,怎么会这样?我的亲姐姐下定决心要我死。自从那天以后一切都不对了……那"
"天,那个肥蛤蟆泽弗林嘲笑我的乡下口音,我昏了头,诅咒了他,让他得了脓疮。"
"<b>“对生命的诅咒可不是玩笑”</b>,他们说。<b>“你的判断力太差”</b>,他们说。于"
"是他们便把我从学院里开除了。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:355
msgid ""
"Now the only being who still wants to keep me alive is a necromancer. Curse "
"them all! Live or die, Ill have my revenge on those that have wronged me."
msgstr ""
"现在还想要我活着的唯一存在,是一名死灵法师。诅咒所有人!不论将生存还是毁灭,"
"我要报复所有冤枉我的人。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:379
msgid "See how you die when you spurn the help of Malin Keshar!"
msgstr "敢藐视马林·凯沙的帮助,看看你们自己是怎么死的吧!"
#. [scenario]: id=07_A_Small_Favor
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:6
msgid "A Small Favor"
msgstr "小小请求"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:106
msgid ""
"Fleeing from the city of his birth, Malin heads to the west. Soon he "
"reunites with his teacher."
msgstr "马林从他出生的城市里逃了出去并向西前进。很快他和他的老师再次见面了。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:111
msgid ""
"<i>“For your final test as my apprentice, you will aid me in retrieving a "
"book,”</i> the necromancer says. <i>“The book was... stolen from me long "
"ago. Since it has personal value to me, think of the task as a small favor. "
"I should warn you that it will require you to act against your countrymen of "
"Wesnoth, since it was one of them who stole it from me.”</i>"
msgstr ""
"<b>“作为我的学徒,你的最终考验,是要帮助我找回一本书。”死灵法师说道,“这本书"
"是……很久以前从我这里偷走的。这本书对我个人来说有些价值,所以把这个任务当作一"
"个小请求吧。我应当警告你,为了找回书,你需要对付你的韦诺同乡,因为正是他们中"
"的某一个从我这儿偷走了书。”</b>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:116
msgid ""
"Malin replies, <i>“They are no longer countrymen of mine, since they have "
"rejected me twice now.”</i>"
msgstr "马林答道,<b>“他们不再是我的同乡了,现在他们已经驱逐了我两次。”</b>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:121
msgid ""
"Darken Volk continues, <i>“Excellent. We travel, then, to the city of Tath. "
"There is a lord of that city by the name of Karres. He was trained as a mage "
"in his youth, and now uses his wealth to support a large number of mages in "
"their studies. Among his library is the book we seek. We will need to break "
"into his manor and seek the book inside.”</i>"
msgstr ""
"达肯·佛克继续说,<b>“很好。那么,我们就前往塔斯城吧。那城市的领主叫做卡瑞斯。"
"少年时他被训练成法师,现在正用他的财产支持着大量的法师进行着研究。他的图书馆"
"里有我们要找的书。我们需要闯入他的庄园,在里面找到这本书。”</b>"
#. [side]
#. [side]: type=Apprentice Mage, id=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:133
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:23
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:22
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:56
msgid "Intruders"
msgstr "入侵者"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:155
msgid "Taylor"
msgstr "泰勒"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:203
msgid "Malin and Darken Volk enter the Mage Lords manor"
msgstr "马林和达肯·佛克进入法师领主的庄园"
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:252
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:253
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:254
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:255
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:260
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:261
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:262
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:263
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:264
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:268
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:274
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:275
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:282
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:283
msgid "Night Watchman"
msgstr "守夜人"
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:256
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:257
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:258
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:259
msgid "Gate Guard"
msgstr "大门守卫"
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:270
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:284
msgid "Head Trainer"
msgstr "训练长官"
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:276
msgid "Townperson"
msgstr "镇民"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:309
msgid ""
"The stolen book lies within Lord Karress manor on the north end of the "
"city. We cannot defeat the entire city guard, so we must stay hidden as long "
"as possible. The cover of the night and this fog will aid us. Once we are "
"seen by the night watchmen, we will have to make a run for it. Our forces "
"are not strong enough to take the whole city."
msgstr ""
"被盗的书在城市最北面的卡瑞斯领主庄园里。我们没法打倒所有的城市守卫,所有我们"
"必须尽可能久地潜伏着。夜幕和雾气会掩护我们的。一旦被守夜人发现,我们只能逃"
"跑。我们的部队还没强大到可以征服整个城市。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:313
msgid ""
"Note: Only the units you recruit now will be available to you once inside."
msgstr "注意:只有你在此时征募的部队才能在庄园的内部战斗。"
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:340
msgid ""
"Sir! Undead creatures are coming out of the forest! Wake the guard "
"immediately!"
msgstr "长官!亡灵生物从森林里出来了!立刻叫醒守卫!"
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:344
msgid "To arms, men!"
msgstr "大家拿起武器!"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:385
msgid "Ooouuuh! It burns... burrrrnnns..."
msgstr "哦呜啊啊啊啊啊!烧起来了……烧起来了!!!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:389
msgid "What in the name of all demons of hell was this thing?"
msgstr "以地狱中所有恶魔的名义,那到底是什么鬼东西?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:393
msgid ""
"This was the impact of what is known as holy water among common people. It "
"is brewed in a complicated and mysterious procedure only known to a few "
"priests and often used to fight resurrected creatures."
msgstr ""
"这就是被通常的人们称为圣水的东西的影响。它的酿造是个神秘而复杂的,只有少数牧"
"师知晓的过程。圣水常被用来对付还魂的生物。"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:447
msgid "Here is the entrance! Hurry!"
msgstr "入口在这里!快!"
#. [scenario]: id=08_A_Small_Favor2
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:6
msgid "A Small Favor — Part 2"
msgstr "小小请求 —— 第二部分"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:63
msgid "Find the mage Lord Karres"
msgstr "找到法师卡瑞斯领主"
#. [unit]: type=Arch Mage, type=Great Mage, id=Lord Karres
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:119
msgid "Lord Karres"
msgstr "卡瑞斯领主"
#. [do]
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:185
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:136
msgid "Guard"
msgstr "守卫"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:354
msgid ""
"Malin and Darken Volk enter the mage lords manor, quickly closing the heavy "
"gates behind them."
msgstr "马林和达肯·佛克刚进入法师领主的庄园,便赶快关上了身后沉重的大门。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:359
msgid ""
"That gate wont hold back the soldiers for more than a few hours. Wed "
"better hurry."
msgstr "那门不可能把士兵们挡住几个小时。我们最好赶快。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:379
msgid ""
"I feel the breaking of an illusion spell. The book must be in the great "
"hall, in the northwest corner of the manor. Let us move quickly now!"
msgstr ""
"我感觉到一个幻觉魔咒被打破了。那本书书一定在大礼堂里,在庄园的西北角。现在我"
"们快点过去吧!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:386
msgid "Move through the passageway in the northwest leading to the great hall"
msgstr "通过西北面的通道到达大礼堂"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:414
msgid "I think I have found the passage to the great hall. Follow me quickly!"
msgstr "我想我已经找到了通向大礼堂的通道。快点跟我来!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:432
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:463
msgid ""
"As dawn breaks, the city guards force their way into the manor and capture "
"the two necromancers."
msgstr "天刚破晓,城市守卫们便强行冲入了庄园并俘获了两名死灵法师。"
#. [scenario]: id=09_A_Small_Favor3
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:6
msgid "A Small Favor — Part 3"
msgstr "小小请求 —— 第三部分"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:94
msgid "Find the book"
msgstr "找到书"
#. [event]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:112
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:113
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:114
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:141
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:142
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:144
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:145
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:146
msgid "Guardian"
msgstr "看守者"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:221
msgid "I feel the book is very close, somewhere to the northwest."
msgstr "我感到书非常近,就在西北面的某处。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:317
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:405
msgid "Weve got the book, but now how do we get out of here?"
msgstr "我们已经得到书了,但现在我们怎么从这里出去呢?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:321
msgid ""
"Theres a small tunnel in the cellar to the northeast. It will lead us far "
"enough out of the city that we can escape pursuit."
msgstr ""
"在东北面的地窖里有个小隧道。它会把我们带到城市之外足够远的地方,我们便可以逃"
"脱追踪了."
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:330
msgid "Escape via the tunnel in the northeast cellar"
msgstr "通过东北面地窖中的隧道逃跑"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:351
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:442
msgid "Phew! Lets get out of here."
msgstr "咳!让我们离开这里。"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:384
msgid "Escape the manor"
msgstr "逃离庄园"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:412
msgid "Wait, you arent leaving me behind, are you?"
msgstr "等等,你不会抛下我吧,不会吧?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:423
msgid "You have served me well, my apprentice."
msgstr "你为我做得不错,我的学徒。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:427
msgid ""
"As he heads into the tunnel Darken Volk collapses its entrance, leaving "
"Malin to be captured and executed by the city guards."
msgstr ""
"达肯·佛克进入地道后就弄塌了入口,把马林留了下来。他被城市守卫抓获并处死了。"
#. [scenario]: id=10_Alone_at_Last
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:6
msgid "Alone at Last"
msgstr "孤身一人"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:18
msgid ""
"As he enters the tunnel underneath Lord Karress manor, Darken Volk turns "
"and, with a word and gesture causes the entrance to collapse. The two "
"necromancers turn and begin walking down the pitch-black tunnel, temporarily "
"safe from pursuit."
msgstr ""
"进入卡瑞斯领主庄园的地下通道后,达肯·佛克转过身来,念动咒语,变幻法式,弄塌了"
"入口。两位死灵法师转身走下黑暗的通道,暂时躲开了追踪."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:23
msgid ""
"They continue walking through the damp, cold air all through the morning and "
"day, finally emerging as the last rays of sun sink below the horizon."
msgstr ""
"他们在寒冷而潮湿的通道里继续走着,从早晨走到中午,直到当太阳最后的一束光线沉"
"下地平线时,他们终于走出来了。"
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:90
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:128
msgid "Wesnothians"
msgstr "韦诺人"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:154
msgid "Take the book back from Darken Volk"
msgstr "从达肯·佛克手里拿回书"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:236
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
"好了,我们出来了。我们拿到了你宝贵的书。总之,书里面有什么?还有,我们现在该"
"做什么?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:240
msgid "We? <i>We</i> do nothing. You are no longer my apprentice."
msgstr "“我们”?<b>我们</b>什么也不干。你不再是我的学徒了。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:254
msgid "Now give the book to me."
msgstr "现在把书给我。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:258
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "达肯·佛克从马林手里拿走了神秘之书,而后偷偷摸摸地走开。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:263
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:274
msgid "You cant just leave me here!"
msgstr "你不能就这样离我而去!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:270
msgid "Now go your own way, and I will go mine."
msgstr "现在你走你的阳关道,我过我的独木桥。"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:298
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "主人,您还没明白吗?他只是在利用您来得到那本书!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:302
msgid "What do you mean?"
msgstr "什么意思?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:306
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
"他根本就不关心您击退兽人的高贵任务。他需要您协助他去对付那些法师们!那本书理"
"所应当是您的!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:310
msgid "Wait!"
msgstr "等等!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:314
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
"你给予我所有的训练,就是为了让能我帮你获得那本书!现在把它还给我,不然我就要"
"用武力来抢了。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:318
msgid "You are even more of a fool than I thought."
msgstr "你甚至比我所想的还要愚蠢得多。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:356
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
"你让我相信帕辛会接受我的归来,所以当他们不接受时,我就愿意攻击我自己的同乡"
"了!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:360
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
"to fight the orcs that annoy you so, not me."
msgstr ""
"你自己愿意相信什么,可不是我的过错。停止你那愚蠢而孩子气的发言吧。我给予了你"
"比你曾经梦想过的还多得多的力量。用它来对付惹恼你的兽人,而不是对付我。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:364
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
"这么说这是真的了!你从我手里夺走了我的家园,夺走了德罗甘。现在所有的一切都失"
"去了,至少,我将会守住自己的劳动果实。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:368
msgid "Hardly. I will crush you easily."
msgstr "这几乎不可能。我会轻易地碾死你。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:372
msgid "Perhaps, but I have nothing left to lose."
msgstr "也许吧,但我已经没有任何东西可以失去了。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:420
msgid "Now you shall pay for what you have done to me."
msgstr "现在你将为你对我所做的一切付出代价。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:424
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
"对你?我给了你一个机会,除此以外什么都没做。是你选择了自己的路。现在离我远"
"点!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:447
msgid "Sir Cadaeus"
msgstr "卡达艾厄斯爵士"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
"hearing of the disaster you wreaked upon the goodly city of Tath."
msgstr ""
"你们在这片区域里的行动并不是没有被察觉,邪恶的死灵法师们!我们这几周来一直在"
"追踪你们,今天早上获悉你们对美丽的塔斯城造成的灾难之后,我们也有了新的目的。"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
"就连逃跑都别想——我的骑手能轻易地追上你们。是的,正是今天,你们将为自己无数的"
"罪行而受到惩罚。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:481
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
"等我干掉这个暴发户之后,就让我们来看看你在亡灵的刀下怎么用大话来保护自己吧。"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:588
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
"not live to see another sunset."
msgstr ""
"我告诉过你,马林,我会再次找到你的,而我遵守了诺言。我不会再忍受你让我的同胞"
"受到更多的伤害,所以,你不会活着看到下一次日出了。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:592
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
"您误会我了,姐姐。我只是试着去帮助大家。在刚过去的夏天里,你没发现兽人少了"
"吗?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:596
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "我不会再听你的任何谎言了。大伙儿,进攻!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:608
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "用我临终的这口气诅咒你,被诅咒的马林!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:612
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "现在我只需要把那本书带出战场就行了!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:619
msgid "Bring the book back to Malins castle"
msgstr "把书带回马林的城堡"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:634
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr "移动一个单位到书所在的地方并捡起它。蝙蝠和幽灵不能携带书。"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:679
msgid "I have the book."
msgstr "我拿到了书。"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:700
msgid "I am sorry master, that is too heavy for me."
msgstr "对不起,主人,这对我而言太重了。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:734
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."
msgstr "圣骑士们无法通过山脉来追踪我,而黛拉也不敢把士兵们带得离帕辛太远。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:18
msgid "<i>“To become a lich, one must first die.”</i>"
msgstr "<b>“欲成巫妖,身要先亡。”</b>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:23
msgid ""
"So reads the book that Malin has reclaimed. <i>“The spells of necromancy "
"bind the spirit, but only once it has been unbound from the body. To become "
"a lich, the mage must make the necessary incantations with his dying "
"breaths. He thus binds his own spirit in much the same way necromancers bind "
"the spirits of others. Because he retains his own will, however, the lich "
"can call upon the awesome powers of the spirit world.”</i>"
msgstr ""
"马林拿回的书上写道,<b>“死灵术之符咒能够禁锢灵魂,但只有当灵魂摆脱肉体束缚之"
"后才行。要成为巫妖,法师必须用他濒死时的气息来念出必需的咒语。于是,他便能像"
"死灵法师禁锢其他灵魂一样禁锢住他自己的灵魂。但因为他还保存着他自己的意识,所"
"以,巫妖可以召唤精神世界的可怕力量。”</b>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:28
msgid ""
"The words, and the idea, stick in the back of his mind. With all of Wesnoth "
"forbidden to him, Malin finds refuge in a nameless frontier village where "
"few questions are asked. When word filters to the town that Parthyn has been "
"overrun by orcs, it rekindles hatred within him. With renewed purpose, he "
"raises his undead minions and travels northward."
msgstr ""
"这话语,这念头,回响在他的脑海里。由于整个韦诺都禁止他进入,马林找了一个无名"
"的边境村庄作为避难所,在那里几乎没有人会问他问题。当帕辛被兽人占领的消息传到"
"村庄时,他的心中又重新燃起了憎恨。带着新仇,他召唤了自己的亡灵奴仆并赶向北"
"方。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:33
msgid ""
"Malin soon finds the track of an enormous orc army, and follows them until "
"he reaches their camp. As he sees the number of orcs, the enormity of his "
"quest begins to dawn on him. He attacks the camp anyway but is quickly "
"driven back, and badly injured by a thrown orcish dagger as he retreats. He "
"finds refuge in a small cave."
msgstr ""
"马林很快便发现了一支大规模的兽人军队的踪迹,他一直追踪到兽人的营地。当看到这"
"么大群的兽人时,他意识到了自己的任务是多么地艰巨。不论如何,他还是攻击了兽人"
"营地,但很快便被击退了,在撤退时又被兽人投掷的匕首严重刺伤。他找了个小山洞暂"
"时避难。"
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:64
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:97
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:117
msgid "Trolls"
msgstr "巨魔"
#. [unit]: type=Ancient Wose, id=Dumdumbadoom
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:259
msgid "Dumdumbadoom"
msgstr "达姆达姆巴杜姆"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:276
msgid "Master, you are gravely injured!"
msgstr "主人,您的伤很严重!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:280
msgid ""
"I wont go down like this, felled by an orcs blade. I wont see them defeat "
"me!"
msgstr "我不会就这样死掉的,死在兽人的剑下。我不会干看着他们击败我!"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:284
msgid "There is another way, master. Remember the book..."
msgstr "这有另一条路可走,主人。还记得那本书么……"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:288
msgid ""
"Yes... yes. The orcs are too strong for me now, but once I have undergone "
"the transformation theyll begin to fall before me. And I will continue to "
"hound them until the last one falls!"
msgstr ""
"对……对。现在兽人对我来说太强了,但一旦我完成转变仪式,他们就会在我面前倒毙。"
"我会继续追杀,直到他们一个不剩!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:292
msgid "Leave me now while I prepare."
msgstr "我开始准备了,现在离我远点。"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:296
msgid "Yes, master."
msgstr "遵命,主人。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:303
msgid ""
"With his last bits of strength, Malin assembles an altar as the book "
"instructs."
msgstr "按照书上的指示,马林用他最后的力量建起了一个祭坛。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:327
msgid "I pray that I am strong enough to complete the spell."
msgstr "我祈祷我有足够的力量来完成符咒。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:331
msgid "Im ready. Do it."
msgstr "我准备好了。开始吧。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:386
msgid "There is darkness..."
msgstr "一时之间……"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:391
msgid "and peace..."
msgstr "只余下黑暗……"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:396
msgid "for a moment."
msgstr "与平静……"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:402
msgid ""
"Then they are replaced by a pulling, a pain too strong to resist, and then..."
msgstr "然后,这平静被拉扯所替代,这是无法忍受的极端痛苦,而后……"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:407
msgid "by emptiness."
msgstr "一切化为虚无。"
#. [side]: type=Lich, id=Mal Keshar
#. [unit]: type=Lich DiD, id=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:418
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:34
msgid "Mal Keshar"
msgstr "玛尔·凯沙"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:434
msgid "<big>AAAaaiiigghh!!</big>"
msgstr "<big>啊啊啊啊啊!!</big>"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:439
msgid "The cold, it burns!"
msgstr "这寒冷,在燃烧着!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:443
msgid "I need warmth... life... I sense some here!"
msgstr "我需要温暖……生命……我感觉这里附近就有! "
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:496
msgid "Regain your strength"
msgstr "恢复你的力量"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:599
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:78
msgid "Destruction of Mal Keshar"
msgstr "玛尔·凯沙的毁灭"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:538
msgid "Yes! I can draw energy even from these insignificant creatures."
msgstr "对!我可以从这些微不足道的生物身上吸取能量。"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:566
msgid ""
"There, in along this old road, I sense a place worthy of being my home. From "
"there I will build my armies. But I am still too weak to clear the vermin "
"from it. I must finish regaining my strength."
msgstr ""
"那儿,在这古道上,我感觉到有个地方值得作为我的新家。在那里我将建立我的军队。"
"但我现在仍然十分虚弱,不足于把那里的臭虫都清理掉。我必须完全恢复自己的力量。"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:570
msgid ""
"I will need a castle from which to call upon my soldiers. I sense one nearby."
msgstr "我需要一个城堡来召唤士兵。我感觉到附近有一个。"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:588
msgid "Yes, this will do until I can take my new home."
msgstr "是的,在我找到新家之前,这个就可以了。"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:595
msgid "Clear your new home of trolls"
msgstr "将你的新家里的巨魔都清理掉"
#. [message]: speaker=Dumdumbadoom
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:692
msgid ""
"Who has awoken me from my slumber? Undead? I shall not suffer the existence "
"of such foul creatures."
msgstr "谁在我小睡时吵醒了我?亡灵?我不会忍受这么邪恶的生物的存在。"
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:710
msgid "<big>AAAaaaggghhhh!! ...</big>"
msgstr "<big>啊啊啊啊啊啊啊啊!!!……</big>"
#. [scenario]: id=12_Endless_Night
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:6
msgid "Endless Night"
msgstr "无尽长夜"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:14
msgid ""
"Years pass. Every summer when the mountain passes become clear, the lich "
"sends his soldiers to attack the orcs, removing any human, elven, or "
"dwarvish patrols that get in the way. Every year the undead inflict some "
"damage before being repelled and retreating to the caves."
msgstr ""
"很多年过去了。每到夏天,当山道变得畅通无阻时,巫妖便派出他的军队攻击兽人,并"
"清理掉挡道的人类,精灵,或是矮人的巡逻队。每年亡灵在被击退回洞穴之前,总要造"
"成一些破坏。"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:19
msgid ""
"Rumors circulate of a lich that preys on scouting patrols. A hero, gathering "
"his loyal troops to him, decides to put an end to the evil."
msgstr ""
"传言说道,有一个总是在猎杀巡逻队的巫妖存在。一位英雄组织起了忠于自己的部队,"
"决定要将这邪恶的存在消灭。"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:74
msgid "Defeat the foolish hero"
msgstr "击败愚蠢的英雄"
#. [unit]: type=Assassin, id=Foolish Hero
#. [unit]: type=Dwarvish Lord, id=Foolish Hero
#. [unit]: type=Elvish Marshal, id=Foolish Hero
#. [unit]: type=Orcish Warlord, id=Foolish Hero
#. [unit]: type=Royal Guard, id=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:162
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:180
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:226
msgid "Foolish Hero"
msgstr "愚蠢的英雄"
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:284
msgid "Your doom is at hand, foul lich! I shall bring you down by my own hand."
msgstr "你的死期到了,邪恶的巫妖!我将会亲手击败你。"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:288
msgid ""
"The only doom at hand is yours, if you do not leave now. Go back to your "
"manors and taverns, and do not trouble me further."
msgstr ""
"如果你现在不离开,死期将至的人将只是你。回到你的庄园和酒馆去吧,不要再打搅"
"我。"
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:300
msgid ""
"You have preyed on too many of my boys. I have come here to end this, once "
"and for all."
msgstr "你猎杀了太多我的属下。我来这里是为了终结这一切,一次彻底解决。"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:304
msgid "Not even real soldiers. I will sweep you aside."
msgstr "这些连真正的士兵都不是。我将把你像垃圾一样扫掉。"
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:316
msgid ""
"Your kind is an abomination. I am here to see that you inflict no more harm "
"on the spirits that have passed on."
msgstr ""
"令人厌恶的东西。我来到这里,是为了让你再也不能够对那些已经逝去的灵魂造成更多"
"的伤害。"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:320
msgid ""
"Fool! By leaving your forests and coming into my domain, you have sacrificed "
"your own spirits."
msgstr "傻瓜!离开你的森林而进入我的领地,你就已经献出了你自己的灵魂。"
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:332
msgid ""
"Ive been itching for a chance to break some bones with my hammer, and now "
"youve given me cause. Goodness knows youve got plenty of bones over there."
msgstr ""
"我一直渴望有个机会来用我的锤子敲碎些骨头,现在你给了我这个机会。天知道你在这"
"里怎么搞到这么多的骨头。"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:336
msgid ""
"Go back to your tunnels and your mines, and do not trouble me unless you "
"want your hammers to work for me once you are dead."
msgstr "回到你的地洞和矿山去,除非你想死后用你的锤子为我服务,不然就别来烦我。"
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:340
msgid ""
"Hear that boys, hes threatening us! Its time he learned what real dwarves "
"are made of."
msgstr "听听,伙计们,他在恐吓我们!现在让他看看真正的矮人是用什么构成的。"
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:352
msgid ""
"So, Ive finally found your lair, lich. You, who have been attacking the "
"orcs for years and have destroyed many of our tribes."
msgstr ""
"我终于找到你的巢穴了,巫妖。你这几年来一直攻击我们兽人,并毁掉了我们的许多部"
"落。"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:356
msgid ""
"Orcs? It is you who have forced me to choose the dark path, and it is you "
"who ended my mortal life and made me turn into a lich. I am actually "
"grateful to you for coming here, foolish hero. My hatred toward your race "
"makes me stronger and I again get a chance to kill orcs!"
msgstr ""
"兽人?是你们强迫我选择了黑暗之路,也是你们结束了我的人类生命,逼迫我转变成巫"
"妖。我其实倒很感激你们的到来,愚蠢的英雄。对你们兽人的憎恨让我更加强大,而"
"且,又有机会杀戮兽人了!"
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:360
msgid ""
"Nothing will stop me from taking revenge for my father who died at your hand "
"and for the rest of my people you and your minions have killed, lich. Orcs, "
"attack! The one who brings me his skull gets a bag of gold."
msgstr ""
"什么也不能阻止我的复仇,巫妖,为死在你手上的我的父亲,还有其他被你和你的奴仆"
"杀害的我的同胞们。兽人们,进攻!谁把他的头颅带给我就能得到一袋金币。"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:374
msgid ""
"Is there an endless supply of foolish heroes with death wishes? Honestly, "
"where do you all come from?"
msgstr ""
"那些想死的愚蠢英雄是不是要无穷无尽地前来?坦白地说,他们到底都是从哪里来的?"
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:410
msgid "Well, that is the end of his evil ways."
msgstr "好了,他的邪恶之路走到头了。"
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:414
msgid ""
"I wonder who he was in life, before falling into the evil ways that led him "
"to today."
msgstr "我想知道在堕入黑暗之道,落得今天的下场之前,在他活着的时候,他是谁。"
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:418
msgid ""
"Once he chose this unlife for himself and his soldiers, he forfeited any "
"claim to our compassion. Does it even matter who he was?"
msgstr ""
"一旦他为他自己和他的士兵们选择了这虚假的生命,他就丧失了让我们同情的权利。他"
"曾经是谁重要吗?"
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:422
msgid "No, I suppose it does not."
msgstr "不,我想这不重要。"
#. [unit_type]: id=Apprentice Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:4
msgid "Apprentice Mage"
msgstr "法师学徒"
#. [unit_type]: id=Apprentice Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:18
msgid ""
"Trained in swordsmanship as a boy and the magical arts as a young man, Malin "
"Keshar is talented at both but an expert in neither."
msgstr ""
"少年时接受剑术训练,青年时接受魔法训练,马林·凯沙在这两方面都有才能但都不是专"
"家。"
#. [attack]: type=blade
#: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:23
#: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:22
#: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:23
msgid "short sword"
msgstr "短剑"
#. [attack]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:32
msgid "magic blast"
msgstr "魔法波"
#. [unit_type]: id=Apprentice Necromancer, race=human
#: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:4
msgid "Apprentice Necromancer"
msgstr "死灵法师学徒"
#. [unit_type]: id=Apprentice Necromancer, race=human
#: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:17
msgid ""
"Despite his increased magical powers, Malin holds on to his short sword as "
"his melee weapon of choice."
msgstr "尽管魔法能力不断增强,但马林还是继续选择短剑作为他的近战武器。"
#. [attack]: type=cold
#: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:31
#: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:35
msgid "chill wave"
msgstr "冷冻波"
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:43
#: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:47
msgid "shadow wave"
msgstr "暗影波"
#. [unit_type]: id=Dark Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:4
msgid "Dark Mage"
msgstr "黑暗法师"
#. [unit_type]: id=Dark Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:18
msgid ""
"Although Malins sword has grown rusty from lack of proper care, his "
"increasing skill with magic more than compensates."
msgstr ""
"虽然马林的短剑由于缺乏适当的保养而长满了铁锈,但他不断增强的魔法能力弥补这一"
"缺陷已经远远足够了。"
#. [unit_type]: id=Frontier Baroness, race=human
#: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:6
msgid "female^Frontier Baroness"
msgstr "边境女爵"
#. [unit_type]: id=Frontier Baroness, race=human
#: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:23
msgid ""
"On the frontiers of Wesnoth, all able-bodied men and women must be able to "
"defend the town at need. While the men are most often trained in the use of "
"sword or bow, the women learn the use of staff and sling. The most "
"proficient are more than a match for any orcs foolish enough to engage them "
"in combat."
msgstr ""
"在韦诺的边境,所有健壮的男人和女人们都必须能够在需要的时候守卫城镇。男人们通"
"常训练用剑和弓,妇女们学习用杖和弹弓。对此最精通的高手,在对付任何愚蠢到会和"
"他们战斗的兽人时,都游刃有余。"
#. [attack]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:63
msgid "staff"
msgstr "杖"
#. [attack]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:72
msgid "sling"
msgstr "弹弓"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12
msgid "Im not ready to die..."
msgstr "我还不该死啊……"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:28
msgid ""
"Fool boy! You have allowed my death, and now none in this world will aid you."
msgstr "傻瓜!你竟放任我死掉,现在这世界上没有人会帮助你了。"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:44
msgid "No! I will not fall this close to achieving the goal of so many years!"
msgstr "不!已经离多年的目标如此之近了,我可不想死掉!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:57
msgid ""
"Your incompetence at this simple task is appalling. You will never grow "
"strong enough to be of use to me."
msgstr ""
"这么简单的任务你都无法胜任,真是令人震惊。你永远都不可能变得强大到能够为我所"
"用。"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:73
msgid "Then my battle against the orcs is lost!"
msgstr "我败给了兽人!"