786 lines
28 KiB
Text
786 lines
28 KiB
Text
# The Battle for Wesnoth - Simplified Chinese Translations
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# Copyright (C) 2005-2015 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# jan2xue <75jan@163.com>, 2005.
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# Huang Huan <unicon221@gmail.com>, 2005.
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# Dionysus(unicon) <huang.wei.bhu@gmail.com>, 2007.
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# sylecn <sylecn@yahoo.com.cn>, 2009.
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# CloudiDust <cloudidust@gmail.com>, 2010.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: wesnoth-1.12\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2015-06-12 18:03-0300\n"
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"PO-Revision-Date: 2015-06-06 15:27+0800\n"
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"Last-Translator: CloudiDust <cloudidust@gmail.com>\n"
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"Language-Team: Wesnoth Simplified Chinese Team\n"
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"Language: zh_CN\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n>1;\n"
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"X-Generator: Poedit 1.8.1\n"
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
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msgid "4p — A New Land"
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msgstr "4p — 新世界"
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
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msgid ""
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"This 4p survival scenario allows you to construct buildings and terraform "
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"the land. Use map settings. The recommended starting gold is 100."
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msgstr ""
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"在这个4玩家的生存场景里,您可以建造建筑以及改变地形。请使用地图设置。推荐初始"
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"资金为100金币."
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#. [part]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
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msgid ""
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"In the aftermath of the great war the remnants of humanity fled to an "
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"obscure secluded glen. Though they knew they could not hide from the mighty "
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"armies that had crushed their homeland, the leaders of the resistance hoped "
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"only for enough time to rebuild their forces."
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msgstr ""
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"在那场大战之后,残余的人类逃避到一个鲜为人知与世隔绝的峡谷中。他们知道毁灭自"
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"己家园的敌军军势浩大,躲避终究不是解决的办法。抵抗军的领袖们只希望能够争取足"
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"够时间重建军力。"
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#. [objectives]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
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msgid "Right-click on your leader during your turn for help"
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msgstr "在您的回合中,右键点击您的领袖可以开启帮助界面。"
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#. [objective]: condition=win
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
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msgid "You must survive until turn 25."
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msgstr "您必须坚持到第25回合。"
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#. [side]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:51
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:67
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:83
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:99
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msgid "teamname^Team 1"
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msgstr "团队1"
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#. [side]: type=Death Knight
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#. [side]: type=Orcish Sovereign
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:118
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:145
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:172
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:199
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msgid "teamname^Team 2"
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msgstr "团队2"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:411
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msgid ""
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"You destroy the mushroom mine. The northwest undead now have 10 less income."
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msgstr "您摧毁了蘑菇矿。现在西北方亡灵军团的收入减少了10金币。"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:434
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msgid ""
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"You destroy the mushroom mine. The northeast orcs now have 10 less income."
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msgstr "您摧毁了蘑菇矿。现在东北方兽人部落的收入减少了10金币。"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:457
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msgid ""
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"You destroy the mushroom mine. The southwest orcs now have 10 less income."
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msgstr "您摧毁了蘑菇矿。现在西南方兽人部落的收入减少了10金币。"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:480
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msgid ""
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"You destroy the mushroom mine. The southeast undead now have 10 less income."
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msgstr "您摧毁了蘑菇矿。现在东南方亡灵军团的收入减少了10金币。"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:589
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msgid ""
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"One of your peasants has happened upon some spiders’ nests in the north and "
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"south."
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msgstr "您的一位农民不慎误入了北面或南面的某个蜘蛛洞穴之中。"
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#. [message]: type=Peasant
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
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msgid ""
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"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
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"him?"
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msgstr "我发誓,我看到有人被蜘蛛网缠住了。也许我们应该前去相救?"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:617
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msgid ""
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"Move any unit next to these captives and they will join your side. The "
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"spiders guarding each captive are currently wounded, the sooner you get "
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"there the better chance you have of killing them."
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msgstr ""
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"移动任何一个单位到俘虏旁边,他们便会加入您的阵营。看守俘虏的蜘蛛们现在已经受"
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"伤了,您越快到达那里,消灭它们的机会就越大。"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:629
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msgid ""
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"Your men report strange sounds coming from some caves to the east and west."
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msgstr "您的属下报告说,东面和西面的一些洞穴里传出了奇怪的声响。"
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
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msgid ""
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"It would seem the enemy has built some underground mushroom mines nearby — "
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"it must be where the mainstay of their resources are produced. If we could "
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"destroy them our chances wouldn’t nearly be so slim."
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msgstr ""
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"看起来似乎敌人在附近建了一些地下蘑菇矿——这必然是其资源的主要来源。如果我军可"
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"以摧毁这些矿场,那我们的胜算就不会只有现在这么一点点了。"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:657
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msgid ""
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"Move any unit onto these villages to destroy the mine. Each one you destroy "
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"will reduce the enemy’s income by 10."
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msgstr ""
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"移动任意一个单位到这些村庄里就可以摧毁矿场。每摧毁一个矿场将使得敌人的收入减"
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"少10金币。"
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:670
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msgid "This battle is nearly at an end. Victory is close at hand!"
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msgstr "战斗就快要结束了。胜利就在眼前!"
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:682
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msgid ""
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"We have survived the onslaught! The tide of the battle has turned, victory "
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"cannot elude us now!"
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msgstr "我们已经撑过了敌军的猛攻!战局逆转,我军必胜!"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:686
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msgid "You have won the game, but you may continue if you wish..."
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msgstr "您已经胜利了,但如果愿意的话您可以继续游戏……"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:702
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msgid "I have fallen, but all is not lost!"
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msgstr "我虽然倒下了,但我方尚未全军覆没!"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:715
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msgid "I am done for, but we have yet to lose this battle!"
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msgstr "我虽身死,但我军未败!"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:728
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msgid "Comrades, avenge me!"
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msgstr "同志们,替我报仇!"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:741
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msgid "Do not fear, there is hope for us still!"
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msgstr "无需担心,我方尚有胜算!"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:34
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msgid "The chest contains $oc_treasure gold."
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msgstr "箱子里有$oc_treasure金币。"
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
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msgid "Return to menu"
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msgstr "返回菜单"
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:16
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:125
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msgid "Peasants"
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msgstr "农民"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:19
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msgid ""
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"Peasants are your workers. Depending on the terrain, right-clicking on a "
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"peasant allows you to terraform the landscape and/or build castles, mines, "
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"farms, villages and universities."
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msgstr ""
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"农民是您的工人。根据不同的地形,右键点击一个农民就可以改变地形、建造城堡、矿"
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"场、农田、村庄和大学。"
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:132
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msgid "Mages"
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msgstr "法师"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:29
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msgid ""
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"Mages are your wise men. They can study at universities, pursuing advances "
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"in mining, farming and recruitment."
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msgstr "法师是您的智者。他们可以在大学学习,增强矿业、农业和征募的能力。"
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:139
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msgid "Farms"
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msgstr "农田"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:39
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msgid ""
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"Farms can only be planted on grassland. Move a peasant onto a farm and he "
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"will begin to automatically harvest the cash crop."
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msgstr ""
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"农田只能建造在草地上。移动一个农民到农田上,他就会开始自动收割商品作物。"
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:146
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msgid "Villages"
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msgstr "村庄"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:49
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msgid ""
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"Villages can only be built on grassland. They provide income and healing as "
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"usual. Right-click on a peasant in a village and you can establish a "
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"university."
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msgstr ""
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"村庄只能建造在草地上。它们和往常一样提供收入和治疗。右键点击村庄里的农民就可"
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"以建立大学。"
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:153
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msgid "Mines"
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msgstr "矿场"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:59
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msgid ""
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"Mines can be built on hills or mountains. A peasant on a mine will "
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"automatically dig for gold at the start of your turn."
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msgstr ""
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"矿场可以建造在丘陵或山岭上。每当您的回合开始,身处矿场的农民就会自动开采金"
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"子。"
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:160
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msgid "Universities"
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msgstr "大学"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69
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msgid ""
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"Any of the ‘Elvish’ style villages represent universities. At the start of "
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"your turn, Mages in universities automatically add to the study progress of "
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"your chosen research target. Right-click on a mage in a university to change "
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"research target."
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msgstr ""
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"“精灵式”的村庄代表着大学。每当您的回合开始,身处大学的法师就会自动增加您所选"
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"定的研究目标的研究进度。右键点击大学里的法师以改变研究目标。"
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#. [message]: speaker=narrator
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#. [option]: speaker=narrator
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#. [set_menu_item]: id=anl_diplomacy
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:167
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:196
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msgid "Diplomacy"
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msgstr "外交"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79
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msgid ""
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"Right-clicking on your leader when in a university allows you to select "
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"special diplomatic options."
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msgstr "当您的领袖身处大学时,右键点击他就可以选择特殊的外交选项。"
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#. [set_menu_item]: id=anl_help
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:87
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msgid "Help"
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msgstr "帮助"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:111
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msgid "A New Land — Help"
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msgstr "新世界 — 帮助"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
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msgid "Select a topic."
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msgstr "选择一个主题。"
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:115
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msgid "Done"
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msgstr "完成"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:47
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msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
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msgstr "我在此捐献20金币给$df_player_name|的金库。"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:100
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msgid ""
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"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
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"scholars to further your understanding of agriculture."
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msgstr ""
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"$sf_player_name|,既然我族聪慧远超你们,就让我族学者来教导你们农业之术吧。"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:138
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msgid ""
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"$sm_player_name|, since the wisdom of my people exceeds yours I have "
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"instructed my scholars to aid you in your efforts to learn the science of "
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"mining."
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msgstr ""
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"$sm_player_name|,既然我族聪慧远超你们,就让我族学者来教导你们采矿之术吧。"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:183
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msgid ""
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"You know worryingly little about the arts of war, $sw_player_name|. I feel "
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"an obligation to instruct you in this vital matter."
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msgstr "您于兵法所知甚少,$sw_player_name|。我自当倾囊相授。"
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#. [set_variable]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:249
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msgid ""
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"<span color='green'>$player_name</span>\n"
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"Share knowledge of agriculture"
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msgstr ""
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"<span color='green'>$player_name</span>\n"
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"分享农业知识"
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#. [set_variable]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:256
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msgid ""
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"<span color='green'>$player_name</span>\n"
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"Share knowledge of mining"
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msgstr ""
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"<span color='green'>$player_name</span>\n"
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"分享矿业知识"
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#. [set_variable]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:263
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msgid ""
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"<span color='green'>$player_name</span>\n"
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"Share knowledge of warfare"
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msgstr ""
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"<span color='green'>$player_name</span>\n"
|
||
"分享军事知识"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:293
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:374
|
||
msgid "Diplomatic Options"
|
||
msgstr "外交选择"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:296
|
||
msgid "What shall I do?"
|
||
msgstr "我应该做什么?"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:302
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:54
|
||
msgid "Nothing"
|
||
msgstr "什么都不做"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:314
|
||
msgid ""
|
||
"<span color='green'>Donate Funds</span>\n"
|
||
"Give 20 gold to another player"
|
||
msgstr ""
|
||
"<span color='green'>捐助资金</span>\n"
|
||
"捐助另一玩家20金币。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:333
|
||
msgid "Who will you donate funds to?"
|
||
msgstr "您想向谁捐助资金?"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:336
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:380
|
||
msgid "Back"
|
||
msgstr "返回"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:358
|
||
msgid ""
|
||
"<span color='green'>Share Knowledge</span>\n"
|
||
"Help an ally with their research"
|
||
msgstr ""
|
||
"<span color='green'>分享知识</span>\n"
|
||
"帮助一位盟友进行研究"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:377
|
||
msgid "Who will you share knowledge with?"
|
||
msgstr "您想同谁分享知识?"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:415
|
||
msgid ""
|
||
"<span color='green'>Negotiate with the Dwarves</span>\n"
|
||
"Lets you recruit a Dwarvish unit\n"
|
||
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
|
||
"$player_$side_number|.leader_option_1.target"
|
||
msgstr ""
|
||
"<span color='green'>与矮人谈判</span>\n"
|
||
"使您可以招募一个矮人单位\n"
|
||
"谈判进度:$player_$side_number|.leader_option_1.progress|/$player_"
|
||
"$side_number|.leader_option_1.target"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:470
|
||
msgid ""
|
||
"<span color='green'>Negotiate with the Elves</span>\n"
|
||
"Lets you recruit an Elvish unit\n"
|
||
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
|
||
"$player_$side_number|.leader_option_2.target"
|
||
msgstr ""
|
||
"<span color='green'>与精灵谈判</span>\n"
|
||
"使您可以招募一个精灵单位\n"
|
||
"谈判进度:$player_$side_number|.leader_option_2.progress|/$player_"
|
||
"$side_number|.leader_option_2.target"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:538
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:570
|
||
msgid "Negotiation Complete"
|
||
msgstr "谈判完成"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:541
|
||
msgid ""
|
||
"Our talks are complete — the Dwarves will gladly fight by your side. Which "
|
||
"of our brethren do you want to recruit?"
|
||
msgstr "我们的交涉完成了——矮人很荣幸与您并肩作战。您想招募哪位兄弟?"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:573
|
||
msgid ""
|
||
"Our talks are complete — the Elves shall aid you in this battle. Which our "
|
||
"of kin do you wish to recruit?"
|
||
msgstr "我们的交涉完成了——精灵将在战斗中给您协助。您想招募哪位手足?"
|
||
|
||
#. [set_menu_item]: id=anl_choose_new_recruit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:34
|
||
msgid "Choose New Recruit"
|
||
msgstr "选择新兵"
|
||
|
||
#. [message]: speaker=narrator
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:62
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:245
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:277
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:304
|
||
msgid "Study Complete"
|
||
msgstr "研究完成"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:64
|
||
msgid "Which type of unit would you like to be able to recruit?"
|
||
msgstr "您想拥有招募哪类单位的能力?"
|
||
|
||
#. [set_menu_item]: id=anl_oversee_research
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:89
|
||
msgid "Oversee Research"
|
||
msgstr "监督研究"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:138
|
||
msgid "Research"
|
||
msgstr "研究"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:140
|
||
msgid ""
|
||
"We are currently studying $player_$side_number|.research."
|
||
"target_language_name|. To which end would you have our scholars devote their "
|
||
"minds?\n"
|
||
"\n"
|
||
"Our farms produce $player_$side_number|.farming.gold|g\n"
|
||
"Our mines produce $player_$side_number|.mining.gold|g\n"
|
||
msgstr ""
|
||
"我们正在研究 $player_$side_number|.research.target_language_name|。您想让我们"
|
||
"的学者专攻哪一方面?\n"
|
||
"\n"
|
||
"我方粮产:$player_$side_number|.farming.gold 金币\n"
|
||
"我方矿产:$player_$side_number|.mining.gold 金币\n"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:148
|
||
msgid "Continue as before"
|
||
msgstr "继续照旧"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:165
|
||
msgid ""
|
||
"<span color='green'>Agriculture</span>\n"
|
||
"Farmers produce +1 gold\n"
|
||
"Study Progress: $player_$side_number|.farming.progress|/$player_"
|
||
"$side_number|.farming.target"
|
||
msgstr ""
|
||
"<span color='green'>农业</span>\n"
|
||
"农民们多生产1金币\n"
|
||
"研究进度:$player_$side_number|.farming.progress|/$player_$side_number|."
|
||
"farming.target"
|
||
|
||
#. [command]
|
||
#. [research]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:169
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:102
|
||
msgid "agriculture"
|
||
msgstr "农业"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:176
|
||
msgid ""
|
||
"<span color='green'>Mining</span>\n"
|
||
"Miners produce +1 gold\n"
|
||
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
|
||
"mining.target"
|
||
msgstr ""
|
||
"<span color='green'>矿业</span>\n"
|
||
"可以让矿工们多产出一个金币\n"
|
||
"研究进度:$player_$side_number|.mining.progress|/$player_$side_number|."
|
||
"mining.target"
|
||
|
||
#. [command]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:180
|
||
msgid "mining"
|
||
msgstr "矿业"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:187
|
||
msgid ""
|
||
"<span color='green'>Warfare</span>\n"
|
||
"Allows you to recruit a new type of unit\n"
|
||
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
|
||
"$side_number|.warfare.target"
|
||
msgstr ""
|
||
"<span color='green'>军事</span>\n"
|
||
"可以让您招募一种新的单位\n"
|
||
"研究进度:$player_$side_number|.warfare.progress|/$player_$side_number|."
|
||
"warfare.target"
|
||
|
||
#. [command]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:198
|
||
msgid "warfare"
|
||
msgstr "军事"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:247
|
||
msgid ""
|
||
"$player_$side_number|.name|’s farms now produce $player_$side_number|."
|
||
"farming.gold gold."
|
||
msgstr ""
|
||
"$player_$side_number|.name的农田现在可以产出$player_$side_number|.farming."
|
||
"gold金币。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:279
|
||
msgid ""
|
||
"$player_$side_number|.name|’s mines now produce $player_$side_number|.mining."
|
||
"gold gold."
|
||
msgstr ""
|
||
"$player_$side_number|.name的矿场现在可以产出$player_$side_number|.mining.gold"
|
||
"金币。"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:306
|
||
msgid ""
|
||
"$player_$side_number|.name|, we have finished researching warfare. Right-"
|
||
"click on a mage in a university to select a unit to recruit."
|
||
msgstr ""
|
||
"$player_$side_number|.name,我们完成了军事研究。右键点击身处大学的法师可以招"
|
||
"募一个单位。"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:197
|
||
msgid "Let’s cut you free!"
|
||
msgstr "我们来解救你了!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201
|
||
msgid "You release the creature from the web and it agrees to help you."
|
||
msgstr "您从网中解救了这个生物,他答应帮助您。"
|
||
|
||
#. [set_menu_item]: id=anl_get_to_work
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
|
||
msgid "Get to Work!"
|
||
msgstr "去干活!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:50
|
||
msgid "What shall I do my liege?"
|
||
msgstr "阁下,我应该做什么?"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
|
||
msgid "Convert to Grassland"
|
||
msgstr "变为草地"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
|
||
msgid "Cost: 0g"
|
||
msgstr "花费:0金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
|
||
msgid "Plant Farm"
|
||
msgstr "开垦农田"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
|
||
msgid "Build Village"
|
||
msgstr "建造村庄"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
|
||
msgid "Cost: 15g"
|
||
msgstr "花费:15金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
|
||
msgid "Build Castle"
|
||
msgstr "建造城堡"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
|
||
msgid "Cost: 6g"
|
||
msgstr "花费:6金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
|
||
msgid "Cost: 4g"
|
||
msgstr "花费:4金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
|
||
msgid "Flood the Field"
|
||
msgstr "水淹此地"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
|
||
msgid "Cost: 1g"
|
||
msgstr "花费:1金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
|
||
msgid "Plant Saplings"
|
||
msgstr "种植树苗"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
|
||
msgid "Chop Down Forest"
|
||
msgstr "砍伐森林"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
|
||
msgid "Earns: 1g"
|
||
msgstr "收入:1金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
|
||
msgid "Build Mine"
|
||
msgstr "建造矿场"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
|
||
msgid "Cost: 25g"
|
||
msgstr "花费:25金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
|
||
msgid "Cost: 3g"
|
||
msgstr "花费:3金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
|
||
msgid "Make a Ford"
|
||
msgstr "建造浅滩"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
|
||
msgid "Cost: 5g"
|
||
msgstr "花费:5金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
|
||
msgid "Landfill"
|
||
msgstr "填水为地"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
|
||
msgid "Destroy the Ford"
|
||
msgstr "摧毁浅滩"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
|
||
msgid "Cost: 2g"
|
||
msgstr "花费:2金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
|
||
msgid "Smash Cave Floor"
|
||
msgstr "打碎洞穴地面"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
|
||
msgid "Earns: 3g"
|
||
msgstr "收入:3金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
|
||
msgid "Harvest Mushrooms"
|
||
msgstr "采摘蘑菇"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
|
||
msgid "Build a Keep"
|
||
msgstr "建造要塞"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
|
||
msgid "Cost: 7g"
|
||
msgstr "花费:7金币"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
|
||
msgid "Establish University"
|
||
msgstr "建立大学"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
|
||
msgid "Clear the Ground"
|
||
msgstr "清出空地"
|