912 lines
20 KiB
INI
912 lines
20 KiB
INI
#textdomain wesnoth
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# Music control macros, and declarations of sound resource lists.
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#
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# As of 1.1.3, music is parsed as follows:
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#! 1. the [scenario]-level [music] tag
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#! 2. the [story]-level music key
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#! 3. any [event]-level [music] tags
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#
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# If you change the music at a lower level, the tags above it will NOT
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# be re-parsed and your scenario will sound wrong. For example, if
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# you set scenario music with the normal [scenario]-level music tag
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# but change the music during the [story], it is never reset back to
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# normal. Therefore, these macros are intended to catch instances
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# like that. Of course, if you want something more elaborate, code it
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# manually.
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# These macros do not rely on any other macros. Please don't change this.
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#define DEFAULT_MUSIC_PLAYLIST
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# A macro to define a standard playlist suitable for any level. The
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# music is defined twice to catch instances where music is changed in
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# a story and not set back.
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[music]
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name=knolls.ogg
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ms_before=12000
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[/music]
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[music]
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name=wanderer.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=battle.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=transience.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_king_is_dead.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=knalgan_theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_city_falls.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=nunc_dimittis.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=revelation.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=loyalists.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=breaking_the_chains.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=elvish-theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=legends_of_the_north.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=traveling_minstrels.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=underground.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=vengeful.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=frantic.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_dangerous_symphony.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=heroes_rite.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=suspense.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_deep_path.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=siege_of_laurelmor.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=casualties_of_war.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=silvan_sanctuary.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=battle-epic.ogg
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ms_before=12000
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append=yes
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[/music]
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[event]
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name=prestart
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[music]
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name=knolls.ogg
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ms_before=12000
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[/music]
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[music]
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name=wanderer.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=battle.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=transience.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=revelation.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=loyalists.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_king_is_dead.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=knalgan_theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_city_falls.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=nunc_dimittis.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=breaking_the_chains.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=elvish-theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=legends_of_the_north.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=traveling_minstrels.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=underground.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=vengeful.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=frantic.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_dangerous_symphony.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=heroes_rite.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=suspense.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_deep_path.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=siege_of_laurelmor.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=casualties_of_war.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=silvan_sanctuary.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=battle-epic.ogg
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ms_before=12000
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append=yes
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[/music]
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[/event]
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#enddef
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#define FULL_MUSIC_PLAYLIST
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# A macro to define a playlist of all tracks in alphabetical order. The
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# music is defined twice to catch instances where music is changed in
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# a story and not set back
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[music]
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name=battle-epic.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=battle.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=breaking_the_chains.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=casualties_of_war.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=elf-land.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=elvish-theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=frantic.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=heroes_rite.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=into_the_shadows.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=journeys_end.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=knalgan_theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=knolls.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=legends_of_the_north.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=love_theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=loyalists.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=northern_mountains.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=northerners.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=nunc_dimittis.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=revelation.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=sad.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=siege_of_laurelmor.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=silvan_sanctuary.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=suspense.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_city_falls.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_dangerous_symphony.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_deep_path.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_king_is_dead.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=transience.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=traveling_minstrels.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=underground.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=vengeful.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=wanderer.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=weight_of_revenge.ogg
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ms_before=12000
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append=yes
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[/music]
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[event]
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name=prestart
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[music]
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name=battle-epic.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=battle.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=breaking_the_chains.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=casualties_of_war.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=elf-land.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=elvish-theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=frantic.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=heroes_rite.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=into_the_shadows.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=journeys_end.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=knalgan_theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=knolls.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=legends_of_the_north.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=love_theme.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=loyalists.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=northern_mountains.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=northerners.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=nunc_dimittis.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=revelation.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=sad.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=siege_of_laurelmor.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=silvan_sanctuary.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=suspense.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_city_falls.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_dangerous_symphony.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_deep_path.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=the_king_is_dead.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=transience.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=traveling_minstrels.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=underground.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=vengeful.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=wanderer.ogg
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ms_before=12000
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append=yes
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[/music]
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[music]
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name=weight_of_revenge.ogg
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ms_before=12000
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append=yes
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[/music]
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[/event]
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#enddef
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|
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#define SCENARIO_MUSIC MUSIC
|
|
# This music macro ensures that the correct music is selected
|
|
# for a scenario just in case it is changed by [story].
|
|
# It should be positioned at the top of the scenario file
|
|
# so it can be overridden by other prestart or start events.
|
|
#
|
|
# It also allows for the convenient use of standardized
|
|
# intra-scenario music, should we decide to use one.
|
|
[music]
|
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name="revelation.ogg"
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[/music]
|
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[event]
|
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name=prestart
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[music]
|
|
name={MUSIC}
|
|
immediate=yes
|
|
[/music]
|
|
[/event]
|
|
#enddef
|
|
|
|
#define EXTRA_SCENARIO_MUSIC MUSIC
|
|
# Use this immediately after the above SCENARIO_MUSIC macro to append extra
|
|
# tracks to the playlist.
|
|
#
|
|
# Example:
|
|
#! {SCENARIO_MUSIC battle.ogg}
|
|
#! {EXTRA_SCENARIO_MUSIC knolls.ogg}
|
|
#! {EXTRA_SCENARIO_MUSIC frantic.ogg}
|
|
[+event]
|
|
[music]
|
|
name={MUSIC}
|
|
append=yes
|
|
[/music]
|
|
[/event]
|
|
#enddef
|
|
|
|
#define INTRO_AND_SCENARIO_MUSIC INTRO_MUSIC SCENARIO_MUSIC
|
|
# This works as SCENARIO_MUSIC does, except that it allows you to specify
|
|
# the music used for the story screen (if any) as well.
|
|
[music]
|
|
name={INTRO_MUSIC}
|
|
[/music]
|
|
[event]
|
|
name=prestart
|
|
[music]
|
|
name={SCENARIO_MUSIC}
|
|
immediate=yes
|
|
append=no
|
|
[/music]
|
|
[/event]
|
|
#enddef
|
|
|
|
#define INCIDENTAL_MUSIC MUSIC
|
|
# To be played immediately to mark an incident,
|
|
# but not appended to the scenario playlist.
|
|
# The playlist will be resumed afterwards.
|
|
[music]
|
|
name={MUSIC}
|
|
play_once=yes
|
|
[/music]
|
|
#enddef
|
|
|
|
#define APPEND_MUSIC MUSIC
|
|
# Append to playlist. Meant to be used after REPLACE_SCENARIO_MUSIC.
|
|
[music]
|
|
name={MUSIC}
|
|
append=yes
|
|
[/music]
|
|
#enddef
|
|
|
|
#define REPLACE_SCENARIO_MUSIC MUSIC
|
|
# To be used mid-scenario to replace the current playlist.
|
|
[music]
|
|
name={MUSIC}
|
|
immediate=yes
|
|
append=no
|
|
[/music]
|
|
#enddef
|
|
|
|
# For some animations some units use a list of sounds, from which one is
|
|
# randomly picked every time, instead of a single sound. Here the most commonly
|
|
# used lists are wrapped inside macros.
|
|
#
|
|
# These are used in unit .cfg files, for example like this:
|
|
#
|
|
#! [animation]
|
|
#! hits=no
|
|
#! start_time=-200
|
|
#!
|
|
#! [frame]
|
|
#! sound={SOUND_LIST:MISS}
|
|
#! image="units/dwarves/warrior-attack.png:200"
|
|
#! [/frame]
|
|
|
|
#define SOUND_LIST:HOLY
|
|
magic-holy-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:HOLY_MISS
|
|
magic-holy-miss-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:MISS
|
|
miss-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:THROW
|
|
throw-[1~4].wav #enddef
|
|
|
|
#define SOUND_LIST:SWORD_SWISH
|
|
sword-1.ogg #enddef
|
|
|
|
#define SOUND_LIST:BAT_HIT
|
|
bat-hit-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:DRAKE_HIT
|
|
drake-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:DWARF_HIT
|
|
dwarf-hit-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:DWARF_DIE
|
|
dwarf-die-[1~2].ogg #enddef
|
|
|
|
#define SOUND_LIST:ELF_HIT
|
|
human-hit-[1~4].ogg,elf-hit-[1~2].ogg #enddef
|
|
|
|
#define SOUND_LIST:ELF_FEMALE_HIT
|
|
human-female-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:GOBLIN_HIT
|
|
goblin-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:GOBLIN_DIE
|
|
goblin-die-[1~2].ogg #enddef
|
|
|
|
#define SOUND_LIST:GRYPHON_HIT
|
|
gryphon-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:GRYPHON_DIE
|
|
gryphon-die-[1~2].ogg #enddef
|
|
|
|
#define SOUND_LIST:HORSE_HIT
|
|
horse-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:HUMAN_HIT
|
|
human-hit-[1~5].ogg #enddef
|
|
|
|
#define SOUND_LIST:HUMAN_FEMALE_HIT
|
|
human-female-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:HUMAN_OLD_HIT
|
|
human-old-hit-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:HUMAN_OLD_DIE
|
|
human-old-die-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:HUMAN_DIE
|
|
human-die-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:HUMAN_FEMALE_DIE
|
|
human-female-die-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:LICH_HIT
|
|
lich-hit-[1~2].ogg #enddef
|
|
|
|
#define SOUND_LIST:NAGA_HIT
|
|
naga-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:OGRE_HIT
|
|
ogre-hit-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:OGRE_DIE
|
|
ogre-die-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:ORC_HIT
|
|
orc-hit-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:ORC_DIE
|
|
orc-die-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:ORC_SMALL_HIT
|
|
orc-small-hit-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:ORC_SMALL_DIE
|
|
orc-small-die-[1~2].ogg #enddef
|
|
|
|
#define SOUND_LIST:SKELETON_HIT
|
|
skeleton-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:SKELETON_BIG_HIT
|
|
skeleton-big-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:SKELETON_DIE
|
|
skeleton-die-[1~2].ogg #enddef
|
|
|
|
#define SOUND_LIST:TROLL_HIT
|
|
troll-hit-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:TROLL_DIE
|
|
troll-die-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:WOLF_GROWL
|
|
wolf-growl-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:WOLF_HIT
|
|
wolf-hit-[1~3].ogg #enddef
|
|
|
|
#define SOUND_LIST:WOLF_DIE
|
|
wolf-die-[1~4].ogg #enddef
|
|
|
|
#define SOUND_LIST:ZOMBIE_WEAK_HIT
|
|
zombie-hit-[4~6].ogg #enddef
|
|
|
|
#define SOUND_LIST:ZOMBIE_HIT
|
|
zombie-hit-[1~6].ogg #enddef
|
|
|
|
#define SOUND:SLOW
|
|
# A convenient way to use the standard slowing sound in an attack
|
|
# animation. Put anywhere inside an attack animation block.
|
|
[if]
|
|
hits=hit
|
|
[filter_second]
|
|
[not]
|
|
[filter_wml]
|
|
[status]
|
|
slowed="yes"
|
|
[/status]
|
|
[/filter_wml]
|
|
[/not]
|
|
[/filter_second]
|
|
|
|
slowed_sound_start_time=-100
|
|
[slowed_sound_frame]
|
|
sound=slowed.wav
|
|
[/slowed_sound_frame]
|
|
[/if]
|
|
#enddef
|
|
|
|
#define SOUND:POISON
|
|
# A convenient way to use the standard poison sound in an attack
|
|
# animation. Put anywhere inside an attack animation block.
|
|
[if]
|
|
hits=hit
|
|
[filter_second]
|
|
[not]
|
|
[filter_wml]
|
|
[status]
|
|
poisoned="yes"
|
|
[/status]
|
|
[/filter_wml]
|
|
[or]
|
|
[filter_wml]
|
|
[status]
|
|
unpoisonable="yes"
|
|
[/status]
|
|
[/filter_wml]
|
|
[/or]
|
|
[/not]
|
|
[/filter_second]
|
|
|
|
poisoned_sound_start_time=-100
|
|
[poisoned_sound_frame]
|
|
sound=poison.ogg
|
|
[/poisoned_sound_frame]
|
|
[/if]
|
|
#enddef
|
|
|
|
#define SOUND:HIT_AND_MISS HITSOUND MISSSOUND TIME
|
|
# A more convenient way of wiring in hit and miss sounds to an
|
|
# attack animation. Just specify the sounds to use and the time
|
|
# when they should trigger.
|
|
|
|
attack_sound_start_time={TIME}
|
|
[if]
|
|
hits=yes
|
|
[attack_sound_frame]
|
|
sound={HITSOUND}
|
|
[/attack_sound_frame]
|
|
[/if]
|
|
[else]
|
|
hits=no
|
|
[attack_sound_frame]
|
|
sound={MISSSOUND}
|
|
[/attack_sound_frame]
|
|
[/else]
|
|
#enddef
|
|
|
|
#define SOUND:HIT HITSOUND TIME
|
|
# A more convenient way of wiring in hit only sounds to an
|
|
# attack animation. Just specify the sound to use and the time
|
|
# when it should trigger.
|
|
|
|
[if]
|
|
hits=yes
|
|
attack_sound_start_time={TIME}
|
|
[attack_sound_frame]
|
|
sound={HITSOUND}
|
|
[/attack_sound_frame]
|
|
[/if]
|
|
#enddef
|