Commit graph

21 commits

Author SHA1 Message Date
Jérémy Rosen
14cf410be7 progessive parameter (internal use only for the moment, soon usable in WML) 2006-09-01 22:25:00 +00:00
Patrick Parker
1706536918 revert 2006-08-07T20:34:56Z!jeremy.rosen@enst-bretagne.fr until the resolution of bug #6644
"unit animations crash in trunk"
2006-08-15 05:57:08 +00:00
Jérémy Rosen
4967e62489 fighting animations can now filter on swing number 2006-08-07 20:34:56 +00:00
Jérémy Rosen
94cf19fe44 fix what I broke yesterday 2006-08-07 19:52:30 +00:00
Jérémy Rosen
cc18ff7fe2 structural change needed for progressive parameters 2006-08-05 13:56:12 +00:00
Jérémy Rosen
a03757a041 fix [if] tags in anims
now zookeeper can go crazy
2006-06-25 14:52:54 +00:00
Jérémy Rosen
564475aa7f implement healing anims
yes, I know, feature freeze and all that, but that's actually the
simplest way to fix bug #6231.
2006-06-25 13:03:14 +00:00
Jérémy Rosen
be036fa05a tweak [if] to make [else] optional 2006-06-18 16:46:38 +00:00
Jérémy Rosen
410f1d1327 fix [if] blocks in anim 2006-06-18 16:19:10 +00:00
Gunter Labes
23ca57f01e ran codeclean over all files and set them all to svn:eol-style 'native' 2006-06-05 20:02:25 +00:00
Rusty Russell
4663e74575 Fix standing anim slow bug: two frames were created even though no anim present 2006-05-27 18:43:22 +00:00
Jérémy Rosen
edc15e7031 allow conditions in animations 2006-05-21 16:43:03 +00:00
Jérémy Rosen
ebe9c01ab2 better animation filtering criterias 2006-05-08 09:11:58 +00:00
Dominic Bolin
a60c0e94be fix movement animations filtering on terrain 2006-04-13 16:07:14 +00:00
Jérémy Rosen
e8abf97884 fix uninitialized variables, this should fix -O3 compile 2006-04-09 11:50:40 +00:00
Dominic Bolin
8560711a13 Merge with trunk. 2006-03-28 22:57:58 +00:00
Dominic Bolin
e46b3c219b Add set_specials_contexts in. 2006-03-24 00:40:26 +00:00
Dominic Bolin
807f6f7d75 All modified source code for the rewrite. 2006-03-20 22:37:59 +00:00
Jérémy Rosen
0b9b041025 change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
2006-03-02 23:33:46 +00:00
Jérémy Rosen
f4b66836c3 allow filtering on hit an miss for attack anims,
...you can at last have a dragonstick backfiring :)
2006-02-17 21:12:48 +00:00
Jérémy Rosen
5b9d8d307f put unit animation in their own file 2006-01-18 22:08:26 +00:00