Jérémy Rosen
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14cf410be7
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progessive parameter (internal use only for the moment, soon usable in WML)
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2006-09-01 22:25:00 +00:00 |
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Patrick Parker
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1706536918
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revert 2006-08-07T20:34:56Z!jeremy.rosen@enst-bretagne.fr until the resolution of bug #6644
"unit animations crash in trunk"
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2006-08-15 05:57:08 +00:00 |
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Jérémy Rosen
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4967e62489
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fighting animations can now filter on swing number
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2006-08-07 20:34:56 +00:00 |
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Jérémy Rosen
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94cf19fe44
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fix what I broke yesterday
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2006-08-07 19:52:30 +00:00 |
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Jérémy Rosen
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cc18ff7fe2
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structural change needed for progressive parameters
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2006-08-05 13:56:12 +00:00 |
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Jérémy Rosen
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a03757a041
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fix [if] tags in anims
now zookeeper can go crazy
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2006-06-25 14:52:54 +00:00 |
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Jérémy Rosen
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564475aa7f
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implement healing anims
yes, I know, feature freeze and all that, but that's actually the
simplest way to fix bug #6231.
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2006-06-25 13:03:14 +00:00 |
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Jérémy Rosen
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be036fa05a
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tweak [if] to make [else] optional
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2006-06-18 16:46:38 +00:00 |
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Jérémy Rosen
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410f1d1327
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fix [if] blocks in anim
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2006-06-18 16:19:10 +00:00 |
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Gunter Labes
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23ca57f01e
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ran codeclean over all files and set them all to svn:eol-style 'native'
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2006-06-05 20:02:25 +00:00 |
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Rusty Russell
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4663e74575
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Fix standing anim slow bug: two frames were created even though no anim present
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2006-05-27 18:43:22 +00:00 |
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Jérémy Rosen
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edc15e7031
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allow conditions in animations
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2006-05-21 16:43:03 +00:00 |
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Jérémy Rosen
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ebe9c01ab2
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better animation filtering criterias
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2006-05-08 09:11:58 +00:00 |
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Dominic Bolin
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a60c0e94be
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fix movement animations filtering on terrain
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2006-04-13 16:07:14 +00:00 |
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Jérémy Rosen
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e8abf97884
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fix uninitialized variables, this should fix -O3 compile
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2006-04-09 11:50:40 +00:00 |
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Dominic Bolin
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8560711a13
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Merge with trunk.
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2006-03-28 22:57:58 +00:00 |
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Dominic Bolin
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e46b3c219b
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Add set_specials_contexts in.
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2006-03-24 00:40:26 +00:00 |
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Dominic Bolin
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807f6f7d75
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All modified source code for the rewrite.
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2006-03-20 22:37:59 +00:00 |
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Jérémy Rosen
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0b9b041025
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change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
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2006-03-02 23:33:46 +00:00 |
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Jérémy Rosen
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f4b66836c3
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allow filtering on hit an miss for attack anims,
...you can at last have a dragonstick backfiring :)
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2006-02-17 21:12:48 +00:00 |
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Jérémy Rosen
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5b9d8d307f
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put unit animation in their own file
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2006-01-18 22:08:26 +00:00 |
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