This doesn't scale the campaign image (and the campaign images are generally
350x350 images anyway), so it looks a bit wrong, but it's a lot more useable
on HDPI than putting a 1050x750 limit on a treeview with a text panel.
This is displayed on the bottom left in "big GUI" mode and on the bottom
middle in "small GUI" mode. The hostname label's colour depends on
whether the connection is actually layered in TLS or not.
The tooltips are kind of a hack because we currently can't set a tooltip
on a grid so it triggers whenever the player mouses over any of its
children or the border/margin space between cells. Instead we set the
same tooltips for both widget pairs via preprocessor trickery and call
it a day.
- The t_string type is now a schema built-in type and no longer attempts a regex match.
- You can also specify that non-t_string types may be optionally-translatable; this case supports a regex match on the string (but note that the translation mark is not part of the match).
- Error messages involving keys with very large values ( > 128 characters) will now truncate the value.
- To account for occasional cases where the schema is intentionally violated, the --validate command-line option now automatically defines the SCHEMA_VALIDATION preprocessor define.
A key validates as type t_string if one of the following is true:
- The key is not present
- The key has at least one segment with a translation mark
- The key is blank (an empty string)
Any type other than t_string is not allowed to be translatable by default, unless you specify allow_translatable=yes in the [type] tag.
An optionally-translatable string could also be defined as a union of t_string and some other type.
The existing PblWML specification includes a comma-separated list of tags.
Until now there are no official tag names, but some of the 1.14 add-ons already
have some unofficial ones. If this feature is included in 1.16 then I assume
many UMC authors will use the newly-official tags.
For a larger add-on list than the dev server has, use port 15014 which will
connect to the 1.14 server instead (in the connect dialog change the address to
addons.wesnoth.org:15014).
Show the contents of PblWML's "tags" attribute in the add-ons dialog. They're
shown at the bottom of the right-hand panel (only if the window size is large
enough to trigger that dialog's two-panel layout).
This is the only widget in mainline using GUI2's [draw][circle] tag. I'm
currently working on a change to the C++ text_shape class, and want to
be able to regression-test the placement of [circle]s after that change.
I'd be okay with deprecating both [circle] and [round_rectangle] as neither
seems to be used elsewhere, but this close to feature-freeze I'd prefer to keep
them in 1.16 rather than suggest removing them now.
To see the widget, start the game with `wesnoth --clock`, and then click the
button underneath "Quit" on the main menu.
The primary target of this change is hotkey labels in game menus. This
aligns them all to the right of the menu and increases the space between
them and the menu item label proper to attain a cleaner appearance.
You just know sooner or later someone's going to try to use "random" for
something other than gender and some translations will end up looking
wrong as a result.
Categories vs. Filter both deal with filtering -- the only difference is
that categories has a broader scope than the name-based filtering, with
the latter being applied to results for the selected categories. We
don't need two rows for both.
This is specifically meant to address the sidebar gaining a short
vertical scrollbar at higher resolutions because of button sizes
increasing slightly.
The hardcoded size of the window was too small for the large fonts on HDPI
displays, this changes to using the automatic width and calculated-based-on-dpi
height. On HDPI displays that does leave blank space on the General tab, but it's
better than not scaling.
Buttons that were placed at the bottom of pages move up so that they aren't
too far from the other controls. The sub-tab-selector buttons on the
multiplayer tab move above the sub-tabs themselves.
With HDPI text, the checkboxes are placed a little too high to align with
the font, but that's a cosmetic detail; this commit fixes the usability issue.
* Moved the combobox (sorry celmin) to the top right in a manner akin
to the search boxes in dialogs with those.
* Switched list headers to using the gold_small label variation.
As the disengaged state is part-way between the "partial" and "moved" states,
the orb has parts in each color. On the minimap these units are shown in the
partial color (which is also the color that would be used before this change).
This will match the mounted Quenoth units' "disengage" skill, when they
can still move but can't attack. It should also trigger for some UMC abilities
that get extra moves after a character attacks.
During testing, I found that TSG allows some of the bandits to attack on the
first turn of the bandit branch. There's no gameplay change there, but the orbs
make it much clearer that some units can still attack.
I think there are already too many preferences for orbs, so reused the existing
settings for the colors. A new "show disengaged orb" preference is added, which
when disabled shows the old partial orb instead.
Update the orb and ellipse sections of doc/manual/.
Notes about how I created the new orb image:
* create a color range to_ellipse_red with rgb=FF0000,FF0000,000000,FF0000
* wesnoth --render-image 'misc/orb.png~RC(magenta>to_ellipse_red)' images/misc/orb-ellipse-red.png
* open the orb.png and orb-ellipse-red.png images as layers in Gimp, add a layer mask to both of them
* use the layer mask to get each pixel from exactly one of the layers
This makes the row actually take up its full horizontal space and spaces
out the columns very slightly while still allowing them to be usable at
800x600.
It also replaces the overlong detailed descriptions for the options in
the Combat menu with tooltips holding the same contents.