gui2/game_version: Add logs dir to the Game Version dialog on Windows
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5 changed files with 31 additions and 4 deletions
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@ -11,6 +11,7 @@
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### Translations
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### Units
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### User interface
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* Added logs folder path to the Game Version dialog on Windows.
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### WML Engine
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### Miscellaneous and Bug Fixes
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@ -12,6 +12,7 @@
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horizontal_alignment = "left"
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[label]
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id = "label_"+{ID_STEM}
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definition = "default"
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label = {LABEL}
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@ -135,6 +136,8 @@
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{_GUI_GAME_PATHS_ENTRY cache ( _ "Cache:")}
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{_GUI_GAME_PATHS_ENTRY logs ( _ "Logs:")}
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[/grid]
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[/column]
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@ -74,6 +74,9 @@ game_version::game_version()
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path_map_["saves"] = filesystem::get_saves_dir();
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path_map_["addons"] = filesystem::get_addons_dir();
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path_map_["cache"] = filesystem::get_cache_dir();
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#ifdef _WIN32
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path_map_["logs"] = filesystem::get_logs_dir();
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#endif
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for(unsigned k = 0; k < game_config::LIB_COUNT; ++k) {
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const game_config::LIBRARY_ID lib = game_config::LIBRARY_ID(k);
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@ -155,9 +158,9 @@ void game_version::pre_show(window& window)
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}
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#ifndef _WIN32
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grid& w32_options_grid
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= find_widget<grid>(&window, "win32_paths", false);
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w32_options_grid.set_visible(widget::visibility::invisible);
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for(const auto& wid : {"win32_paths", "label_logs", "path_logs", "copy_logs", "browse_logs"}) {
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find_widget<widget>(&window, wid, false).set_visible(widget::visibility::invisible);
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}
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#else
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button& stderr_button
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= find_widget<button>(&window, "open_stderr", false);
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@ -42,6 +42,16 @@ static lg::log_domain log_setup("logsetup");
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#define LOG_LS LOG_STREAM(info, log_setup)
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#define DBG_LS LOG_STREAM(debug, log_setup)
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namespace filesystem
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{
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std::string get_logs_dir()
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{
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return filesystem::get_user_data_dir() + "/logs";
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}
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}
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namespace lg
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{
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@ -514,7 +524,7 @@ void finish_log_file_setup()
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return;
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}
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const std::string log_dir = filesystem::get_user_data_dir() + "/logs";
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const std::string log_dir = filesystem::get_logs_dir();
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if(!filesystem::file_exists(log_dir) && !filesystem::make_directory(log_dir)) {
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log_init_panic(std::string("Could not create logs directory at ") +
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log_dir + ".");
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@ -38,6 +38,16 @@
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* and later versions, requiring UAC virtualization to be enabled).
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*/
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namespace filesystem
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{
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/**
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* Returns the path to the permanent log storage directory.
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*/
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std::string get_logs_dir();
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}
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namespace lg
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{
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