Commit graph

6067 commits

Author SHA1 Message Date
Tahsin Jahin Khalid
08488013c8 Units: Great Seahorse max XP is now 50
AMLA XP conventions
2022-08-26 15:20:38 +08:00
Tahsin Jahin Khalid
e67f80d3bf Units: Horned Scarab max XP is now 50
AMLA XP conventions
2022-08-26 15:20:05 +08:00
Tahsin Jahin Khalid
1f4e7136e8 Units: Great Horse max XP is now 100 2022-08-26 15:19:50 +08:00
Tahsin Jahin Khalid
76aac00e20 Units: Black Horse max XP is now 100
AMLA XP conventions
2022-08-26 15:19:34 +08:00
Tahsin Jahin Khalid
1dcc3ef890 Units: White Horse max XP is now 50
AMLA XP conventions
2022-08-26 15:18:48 +08:00
Tahsin Jahin Khalid
0802275929 Units: Fire Wraith max XP is now 100
AMLA XP conventions
2022-08-26 15:18:21 +08:00
Tahsin Jahin Khalid
75c8370870 Units: Hunter Caribe max XP is now 100
AMLA XP conventions
2022-08-26 15:17:59 +08:00
Jonathan-Kelly
6a2d638c4f
Winds of Fate: misc improvements and text clarity
From [this post](https://forums.wesnoth.org/viewtopic.php?p=675918#p675918)
Simplify speech style
Simplify objectives
Lore books give experience to their discoverer
Cuttlefish advance to Krakens
Add Storm Daemon
Rebalanced Normal difficulty mode to be easier
Rebalanced Difficult difficulty mode to be harder
Rebalanced Nightmare difficulty mode to be more self consistent
Intendants now have normal loyal trait

S1: Add a further dialogue hint that oases heal
S4: Dialogue hints for strategic weaknesses of each mermish commander
S6: Give player a couple level 2 clashers
S9: Critical fixes for bugs that could make this scenario unwinnable
S10: Fix bug preventing gryphons from spawning after dwarf tunnels collapsed
2022-08-19 08:07:16 +08:00
doofus-01
d77a16f415
1.17 Lower terrain (#6927)
* two terrain types: unwalkable "^Qhx" and base "^Qhu"

* water variation

* snow variation
2022-08-07 20:10:36 -07:00
Tommy
2d37a13bb8 WML: Add macros for screen_fade, and modify FLASH to use it as well
New macros:
 * SCREEN_FADE_OUT - to replace FADE_TO_BLACK in most cases
 * SCREEN_FADE_IN - to replace FADE_IN in most cases
 * SCREEN_FADE r g b duration
   - convenience wrapper for [screen_fade] with 255 alpha
 * SCREEN_UNFADE duration
   - convenience wrapper for [screen_fade] with 0 alpha
 * FLASH r g b actionWML
   - like FLASH_WHITE etc but takes a colour
 * FLASH_LIGHTNING actionWML
   - flashes an appropriate colour and plays lightning.ogg

Modified macros:
 * FLASH_WHITE/RED/GREEN/BLUE}
   - these now use [screen_fade] not [color_adjust]
2022-08-07 23:11:21 +12:00
walodar
6eb2246eff
Colored attack type icons, resistances and movement costs. Reordered resistances. (#5264)
Using colors to make relevant information stand out at a quick glance.

The six attack type icons are recolored using the six equidistant hues cyan, green, yellow, red, magenta and blue, with the same saturation and lightness as the old icons. The images are optimized with woptipng.

Resistances and movement costs are colored using a gradient from red to green, like the defense values.

The resistance table in the help browser now also shows the attack type icons.

Previously, the resistance table was always ordered alphabetically by their original English names (not their translation, unlike the terrain modifiers). Now, the order is set to blade - pierce - impact - fire - cold - arcane.

These changes are made in all relevant areas, including the help browser, tooltips, the sidebar and dialogs.

Missing icons are handled by replacing them with a blank image scaled to the same size.
2022-08-01 17:57:46 -05:00
ancestral
efafebb1df Changed and added hotkeys (#3157)
Re-created hotkeys file.

Borrows heavily from https://r.wesnoth.org/t41525.

Most of the common commands now have single keystrokes on the keyboard in addition to their currently defined keystrokes. Almost everything remains the same, except the following has changed:

* Continue is now `C` instead of `T`
* Go to Leader is now `K` instead of `L`
* Kill Unit is now `DEL` instead of `X`
* Undo is now `Z` or `CTRL + Z` instead of `U`
* Redo is now `SHIFT + Z` or `CTRL + SHIFT + Z` instead of `R`
* Planning mode is now `ALT + P` instead of `P`
* Delete Action (Planning Mode) is now `BACKSPACE` instead of `H`
* Suppose Dead (Planning Mode) is now `X` instead of `I`
2022-08-01 14:59:39 -05:00
Tommy
0418df9281 Modify most items in the map editor to submerge if placed on water
Many items where the effect does not make sense (or looks especially
bad) were passed over and will appear on top of water as previously.

This could use more definition by using submerge values other than
0 and 1 (numbers from 0.0 to ~2.5 work as it multiplies the base
unit submerge value) however there is a bug with blitting transparent
textures so it will not appear correct for the submerged part.
2022-07-30 14:56:38 +12:00
Tommy
36d43da21a Add new PLACE_IMAGE_SUBMERGED macro and use for HttT:04_BoP
It does the same thing as PLACE_IMAGE except the created item may
use the same submerge code as units. If not placed on water there
will be no submersion effect. If placed on water it will be submerged
to the same level a unit would be submerged to. In general physical
items placed into water should use this, whereas items placed on top
of water should use PLACE_IMAGE.

The new macro has been applied to the merfolk cages in the Bay of Pearls
scenario in HttT.
2022-07-30 14:56:38 +12:00
Tommy
b4119dce4a Change pickuppable item macros to create submergable items
This fixes #1146.
2022-07-30 14:56:38 +12:00
Elvish_Hunter
1be1ba4282 Fixed {IS_HERO} to prevent loss of hero ellipse when leveling up 2022-07-27 16:18:06 +02:00
doofus-01
2327f5c81b
1.17 human magi sprite cleanup (#6906)
* fill semitransparent pixels

* sprite palette cleanup
2022-07-24 17:28:14 -07:00
doofus-01
8e6abab897
merfolk sprite palette cleanup (#6904) 2022-07-24 13:03:12 -07:00
doofus-01
e8d451bbd5
1.17 dwarf sprite cleanup (#6902)
* fill semitransparent pixels

* sprite palette cleanup
2022-07-23 21:30:49 -07:00
doofus-01
346e74697f
1.17 drake sprite cleanup (#6901)
* fill semitransparent pixels

* drake sprite palette cleanup
2022-07-23 18:33:14 -07:00
Discontinuum
6991fcf5a8 Fix the description of concealment
It affects all villages, water villages included
2022-07-21 18:21:15 +02:00
doofus-01
58403574d5
ghost sprite updates (#6881)
* base image for ghost that is not part of standing anim

* nightgaunt animations
2022-07-17 14:13:28 -07:00
doofus-01
be14c5ab35
1.17 Loyalist sprite updates (#6803)
* update swordsman sprite and anims

* update royal guard sprite and anims

* update pikeman sprite and anims

* update lieutenant sprite and anims

* update sergeant sprite and anims

* update halberdier sprite and anims
2022-07-10 18:03:11 -07:00
doofus-01
09fe5a19fd
Adding Amorphous to credits
for the swordsman attack animation.
2022-07-10 17:12:13 -07:00
Descacharrado
21e22fad97 Fixed Warden’s and Arbiter’s animations popping on water tiles 2022-07-02 16:39:18 -05:00
Tahsin Jahin Khalid
4252fad434
Update Death Squire and Bone Knight units (#6820)
* Death Squire, Bone Knight: rename files
* Bone Knight, Death Squire, Skeleton Rider: attack icon change
* Bone Knight: stats adjust
2022-07-01 02:41:03 -04:00
Astrid Halberkamp
4878c3565e
Add the Skeleton Rider line and Death Squire to core (#6088) 2022-06-30 23:34:17 -04:00
Pentarctagon
1244639dc7
Fix whitespace. 2022-06-28 23:34:27 -05:00
Celtic Minstrel
a089c6e5ea Deprecate {AI_CA_POISONING}
This was already effectively deprecated by proxy due to the overall deprecation of FormulaAI.
So this just adds a message.
2022-06-28 23:07:50 -04:00
Tahsin Jahin Khalid
1ef94ce7e3 units/javelineer: add missing special notes 2022-06-27 23:34:08 -05:00
Wedge009
c3c47f828d Standardise spacing (again).
[ci skip]
2022-06-20 11:58:47 +10:00
doofus-01
3e6e15207c
1.17 fauna work (#6768)
* add level 2 caribe

* update the fluff for caribes

* make caribes more different-looking

* remove Giant Stoat

* alternative cuttlefish melee attack anim

* sea serpent defend anim
2022-06-19 18:56:24 -07:00
Wedge009
f00ee60cbf Spelling correction + standardise spacing.
[ci skip]
2022-06-20 09:11:59 +10:00
Nils Kneuper
253436b9a8 updated arabic translation credits 2022-06-19 11:31:08 +02:00
Celtic Minstrel
473c6e468e
Fix wmlindent quote detection (#6764)
* wmlindent: Fix parsing quotes in comments

* Remove unnecessary wmlindent ignores

* Run wmlindent
2022-06-18 09:37:55 +02:00
Nils Kneuper
cfa4eb5b3d updated Polish translation 2022-06-06 09:58:50 +02:00
doofus-01
31a42068d8
1.17 small terrain updates (#6751)
* low-priority cave-path transitions

* SotA - remove old terrain codes with Z and y

* replace gold cobbles (Rrd)
2022-06-05 17:09:35 -07:00
doofus-01
0937ba5ffd
1.17 some horseman line standing animations (#6747)
* horseman breeze animation

* knight breeze animation

* lancer breeze anim
2022-06-05 15:09:35 -07:00
doofus-01
22396f6142
1.17 loyalist sprite cleanup (#6746)
* remove semitransparent swooshes

* loyalist sprite cleanup
2022-06-04 14:52:24 -07:00
Tahsin Jahin Khalid
4dc2c342f6
Terrains: Snowy Drake Village Terrain Type and Transitions
Terrain Code: ^Vka
As mentioned, it may need touch ups later on
2022-05-31 12:41:09 +06:00
doofus-01
5e8a467813
1.17 some orc standing animations (#6722)
* orc grunt north-facing breeze

* orc grunt south-facing breeze

* orc assassin south-facing conditional standing anim

* assassin wounded bob anim

* slayer breeze animation

* slurbow revision and breeze anim

* update orcish warlord sprite

* orc warrior sprite update & standing animations

* orc crossbowman breeze anim
2022-05-30 21:07:30 -07:00
Nils Kneuper
86f5aaefaf updated French translation credits 2022-05-29 10:16:25 +02:00
Tahsin Jahin Khalid
c42271fb2c Terrains: add Snowy Drake Village 2022-05-29 02:57:15 +06:00
Wedge009
8960e407e9 Editor: Add missing items and scenery (resolves #6719) 2022-05-27 10:11:45 +10:00
doofus-01
e2c57124f4
1.17 water-related things (#6695)
* caribe monster unit

* some sea-related terrain overlays

* minor variation of dead oak

* update rubble on the water
2022-05-22 05:05:52 -07:00
Elvish_Hunter
bc789fcf8b Prevent wmllint from updating a compatibility unit 2022-05-15 10:22:08 +02:00
Steve Cotton
24f7d0d329 Fix a typo in the editor-help
po: in wesnoth-help's `<header>text='The files: .map and .cfg' ...`,
the change is just a spelling correction of "scenaro" to "scenario".

(cherry picked from commit b8a37cb8ca)
2022-05-07 20:18:51 +02:00
Luis Miguel Iglesias Sánchez
2acc8e5e79
Added PASSABLE_HEX macro to core and Fixed wallstuck units in UtBS S8 (#6677) 2022-05-05 23:44:45 +06:00
doofus-01
20af906b54
1.17 skeleton sprite cleanup (#6670)
* remove semitransparent swooshes

* skeleton sprite cleanup
2022-05-01 19:51:17 -07:00
doofus-01
5b239bb596
1.17 necromancers cleanup (#6669)
* remove semitransparent swooshes

* necromancer sprite cleanup
2022-05-01 17:06:15 -07:00