* Flipped the arrow on the Update icon set to point downwards, since it's a download operation.
* Renamed existing small Update icon set Publish, and added downwards version to replace Update.
* Renamed all addon manager icons and their respective button definitions to be clearer.
* Moved unused small icon versions to their own subfolder.
* Added separate Publish inline button to image list. This is now used in all cases to publish,
regardless of whether the addon has been uploaded previously or not. Prior to this, the Install
button was used for non-published addons, and the Update one for published ones. This means the
* Refactor addon_list inline button setup to be clearer.
* Made inline Uninstall button display in all cases where an addon was installed, instead of just
INSTALLED and NSTALLED_UPGRADABLE. It will not display if a publishable addon has not been
published, however.
* Changed is_local check to match the ADDON_INSTALLED_LOCAL_ONLY. I figured this is a bit more
robust. TODO: do the same in the addon manager itself?
Art assets credit to @Lordbob
I did one of these about a year ago, but in the time since I realize it was honestly really crowded
and had some fundamental problems (for example, the listbox would get a horizontal scrollbar if a game
with a lot of mods was started).
This time around, I've focused on simplicity. The main changes:
* The minimap has been made 10 px larger. This was to accommodate the 5 px borders, so now the actual
map image is 72x72.
* Game name and scenario name have swapped places, and the latter is now larger.
* Game names are no longer colorized based on the number of vacant slots or whether you can observe
the game or not.
* The Turns/Slots label coloring has been toned down and been made larger. It is now either white
(game has started), green (vacant slots available), or yellow (vacant slots available for reloaded game).
* The Turns limit no longer displays "/-" for games with unlimited turns. Now you just get "Turn n".
* Due to 1bfa170856, proper names of all missing content is displayed. I also got rid of those
"Unknown Scenario"/"Unknown Campaign" labels in favor of a simple red-color game type token (S or C),
respectively.
* All game setting icons have been moved to a tooltip attached to an info icon, except those for
Password Required and Observes Allowed.
* The info icon will also change color (and its tooltip display a message) if the player need to download
additional content to join that game.
The bookmarks bar holds predefined bookmarks (as in the stuff
src/desktop/paths.hpp exposes) and allows users to easily browse to them
in a single click. It will eventually be possible for the user to add or
remove custom bookmarks as well.
I might add a method to disable specific irrelevant bookmarks later, not
sure (e.g. nobody cares about the preferences dir when trying to find
wesnothd).
This is similar to "Draw Hex Coordinates" and "Draw Terrain Codes", and displays the number of terrain graphics surfaces draw for each hex. It is useful for spotting mistakes such as overlay images having non-transparent pixels in adjacent hexes where they shouldn't, or for comparing the efficiency of different kinds of terrain graphics rules.