Commit graph

2608 commits

Author SHA1 Message Date
Charles Dang
471c9e876a Addressed a large chunk of the whitespace issues from #2613
[ci skip]
2018-03-09 11:37:00 +11:00
Charles Dang
39c280b37c Tweaked dropdown button background images
[ci skip]

Gives them a slight gradient.
2018-02-23 15:37:18 +11:00
Charles Dang
c75ca87517 GUI2/Addon List: improved a bunch of stuff related to inline control buttons
* Flipped the arrow on the Update icon set to point downwards, since it's a download operation.
* Renamed existing small Update icon set Publish, and added downwards version to replace Update.
* Renamed all addon manager icons and their respective button definitions to be clearer.
* Moved unused small icon versions to their own subfolder.
* Added separate Publish inline button to image list. This is now used in all cases to publish,
  regardless of whether the addon has been uploaded previously or not. Prior to this, the Install
  button was used for non-published addons, and the Update one for published ones. This means the
* Refactor addon_list inline button setup to be clearer.
* Made inline Uninstall button display in all cases where an addon was installed, instead of just
  INSTALLED and NSTALLED_UPGRADABLE. It will not display if a publishable addon has not been
  published, however.
* Changed is_local check to match the ADDON_INSTALLED_LOCAL_ONLY. I figured this is a bit more
  robust. TODO: do the same in the addon manager itself?

Art assets credit to @Lordbob
2018-02-10 21:26:33 +11:00
pentarctagon
6976091626 Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
This commit actually changes the contents of the unit files, and adds deprecated.cfg for all the old IDs.
2018-02-04 11:46:50 +11:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Charles Dang
0737736d3c MP Lobby: completely redesigned game entry layout
I did one of these about a year ago, but in the time since I realize it was honestly really crowded
and had some fundamental problems (for example, the listbox would get a horizontal scrollbar if a game
with a lot of mods was started).

This time around, I've focused on simplicity. The main changes:
* The minimap has been made 10 px larger. This was to accommodate the 5 px borders, so now the actual
  map image is 72x72.
* Game name and scenario name have swapped places, and the latter is now larger.
* Game names are no longer colorized based on the number of vacant slots or whether you can observe
  the game or not.
* The Turns/Slots label coloring has been toned down and been made larger. It is now either white
  (game has started), green (vacant slots available), or yellow (vacant slots available for reloaded game).
* The Turns limit  no longer displays "/-" for games with unlimited turns. Now you just get "Turn n".
* Due to 1bfa170856, proper names of all missing content is displayed. I also got rid of those
  "Unknown Scenario"/"Unknown Campaign" labels in favor of a simple red-color game type token (S or C),
  respectively.
* All game setting icons have been moved to a tooltip attached to an info icon, except those for
  Password Required and Observes Allowed.
* The info icon will also change color (and its tooltip display a message) if the player need to download
  additional content to join that game.
2017-10-29 16:55:42 +11:00
Charles Dang
097e1e37ef Removed old GUI1 MP lobby background image
[ci skip]
2017-10-11 12:58:59 +11:00
Nils Kneuper
d14ef5a743 updated Italian translation
also removed outdated logo file
2017-05-20 14:52:40 +02:00
Charles Dang
bba5454443 Made README files Markdown
[ci skip]
2017-04-28 15:07:06 +11:00
Charles Dang
396b33c8a9 Story Viewer: much progress
Most functionality is implemented now, except (most notably) floating images.
2017-03-28 01:07:52 +11:00
Charles Dang
42e2486d8a Forgot to commit image changes with 441b0f76 2017-03-14 11:11:22 +11:00
Charles Dang
b79f04cf71 Fixed 2-pixel offset in most addon button images 2017-03-12 19:43:58 +11:00
Charles Dang
7ed68f2e42 GUI2: experimental new design for toggle panel selected/focused states 2017-03-12 12:17:31 +11:00
Charles Dang
0702fe32a3 Rest of the set of Publish/Delete icon buttons
Includes corrected base graphics (has white background).
2017-03-10 13:12:02 +11:00
Charles Dang
f0a1698b20 New base graphics for Addon Manager publish/delete buttons (missing state variants) 2017-03-09 00:36:14 +11:00
Charles Dang
23884387bd Added an image for the MP Staging color menus I apparently never committed... 2017-02-25 01:00:50 +11:00
Charles Dang
2f5affc2ec Addons Manager: UI improvements and added a background (higher res version pending) 2017-02-24 11:45:54 +11:00
pentarctagon
b991c320a4 Delete additional resources 2016-12-18 23:07:11 -05:00
Ignacio R. Morelle
d1951b40b9 gui2/tfile_dialog: Add a bookmarks bar
The bookmarks bar holds predefined bookmarks (as in the stuff
src/desktop/paths.hpp exposes) and allows users to easily browse to them
in a single click. It will eventually be possible for the user to add or
remove custom bookmarks as well.

I might add a method to disable specific irrelevant bookmarks later, not
sure (e.g. nobody cares about the preferences dir when trying to find
wesnothd).
2016-10-12 03:11:01 -03:00
Charles Dang
25eb58abb6 New Browse button definition and images
Edited version of the Editor Load icon, sans the arrow
2016-10-10 18:23:36 +11:00
Charles Dang
090a2b7b1e Updated folder icon
This is an edited version of the editor Load Map icon, with the arrow removed
2016-10-10 18:10:38 +11:00
ln-zookeeper
5d347bb61b Added a "Draw Number of Bitmaps" option to the editor
This is similar to "Draw Hex Coordinates" and "Draw Terrain Codes", and displays the number of terrain graphics surfaces draw for each hex. It is useful for spotting mistakes such as overlay images having non-transparent pixels in adjacent hexes where they shouldn't, or for comparing the efficiency of different kinds of terrain graphics rules.
2016-10-05 18:20:19 +03:00
Charles Dang
b264ed0626 Added gender and random icons 2016-09-21 04:11:29 +11:00
Charles Dang
9721910d98 Initial implementation of GUI2 MP Staging dialog (Connect + Wait) 2016-09-20 05:34:31 +11:00
Charles Dang
cf56400996 MP Create: significant layout improvements 2016-09-17 01:57:33 +11:00
Charles Dang
aef6248d34 New map size icon by myself 2016-09-01 21:53:01 +11:00
JaMiT
53f6ec19c0 Remove color information from transparent pixels
This makes the images smaller, and it circumvents bug #23909.
2016-08-04 22:01:15 -05:00
Charles Dang
3359961b00 Various new icon graphics by LordBob and button definitions using them
The 'help_30' icon is a Ariel question mark generated with the text tool
in Gimp and not drawn by LB.
2016-04-23 19:01:45 +11:00
Charles Dang
3ad092aa2b Hi-res colored cursors by LordBob 2016-04-15 03:49:38 +11:00
Charles Dang
53f1b5a170 New Color cursor graphics by LordBob 2016-04-11 02:42:24 +11:00
Charles Dang
f507a42188 Added Jetrel's trashcan icon set 2016-04-09 01:27:02 +11:00
Charles Dang
692502f441 GUI1: fixed scrollbar layout
Re-adding the pre-GUI2 redesign scrollbar images so GUI1's scrollbars show correctly.
2016-04-09 01:12:56 +11:00
Charles Dang
9cc4834070 GUI2: converted horizontal scrollbars to new style 2016-04-09 01:03:40 +11:00
Charles Dang
547bf2f1df Slight improvement to loadscreen decor 2016-04-08 16:21:01 +11:00
Charles Dang
0e7f855be3 Improved scrollbar graphics 2016-04-07 19:45:28 +11:00
Charles Dang
7aa0f77837 Proper full alignment icon set by LordBob 2016-04-07 12:51:13 +11:00
Charles Dang
0708069cc2 New design for vertical scrollbars (horizontal pending) 2016-04-03 23:32:04 +11:00
Charles Dang
0cdd8b7180 GUI2: draw buttons procedurally and increase default size 2016-04-03 21:16:56 +11:00
Charles Dang
465f5eece1 Implement new GUI2 loadscreen 2016-03-29 21:33:38 +11:00
Charles Dang
d79cdd50bc GUI2: added minimal Close button definition 2016-03-23 07:50:02 +11:00
Charles Dang
ad01dfc6bf Improved editor brush image 2016-03-20 16:41:50 +11:00
Charles Dang
8e8b4a3835 Added empty images for an imageless menu button
This is a huge hack, but it's how GUI1 was set up and it's not worth
trying to refactor it any differently.
2016-03-16 05:00:58 +11:00
Charles Dang
e13cf1e591 Procedurally draw combobox borders
This avoids issues with the borders looking bad when scaled
2016-03-14 22:27:37 +11:00
Charles Dang
7c239974da GUI2: added 'help' button definition 2016-03-11 00:03:12 +11:00
Charles Dang
49102677a9 Improved Hotkeys icon for prefs 2016-03-10 21:50:56 +11:00
ln-zookeeper
d891023737 Added new icon for hotkeys preferences 2016-03-05 03:26:34 +02:00
Charles Dang
d5b20f9c21 Apply slight tint behind editor selection overlay 2016-02-27 13:45:58 +11:00
Charles Dang
0eb6d28664 Improve look of editor brush 2016-02-27 13:36:41 +11:00
Charles Dang
5aa86c42f0 Moved scrollbar images to their own folder 2016-02-22 23:35:23 +11:00
Charles Dang
85fefbe5b8 Improve design of Orb toggle buttons 2016-02-20 19:55:53 -05:00