[ci skip]
Not really necessary, just took up space. Partly addressed #1844. As for the new [main_map] rect numbers, I
just played around with them until they filled the available space.
This slider hasn't worked in ages, and we're planning to remove it anyway.
The slider "groove" image remains since it's hard drawn in the background image file.
This is similar to "Draw Hex Coordinates" and "Draw Terrain Codes", and displays the number of terrain graphics surfaces draw for each hex. It is useful for spotting mistakes such as overlay images having non-transparent pixels in adjacent hexes where they shouldn't, or for comparing the efficiency of different kinds of terrain graphics rules.
Since GUI1 widgets seem to rely on the given font size values in font.hpp
for their dimensions, those are unchanged. ThemeWML-provided sizes were adjusted,
and larger sizes assigned to elements that were too small with the new font.
Theme element rects were also adjusted as necessary.
File paths are recorded into the game preferences up to a (currently
hardcoded) limit of 6 and opening or saving maps adds or bumps existing
entries to the top. We may allow users to change the MRU limit in
Advanced Preferences in a later commit.
Adds two translatable strings.
In order to fit file paths in the menu without filling up the whole
screen sideways, we use only the file names for now. Because identical
file names could prove to be an actual issue later, I intend to look
into ellipsizing paths correctly in a later step.
(Note that I'm piggybacking on the crummy submenu support we already had
in the themable UI so that this can be safely backported to 1.12. It's
decidedly not optimal usability-wise, but it'll have to do for now.)
Reverts a decision from commit 10b7cd63f5
in order to both make the Classic theme backportable to 1.12 and
eliminate an unnecessary complication for UMC.
At some point in the future, the Default theme will replace Classic when
the rumored UnitBox theme becomes the default, so I'd say naming its
directories "classic" makes sense, while the current Classic theme is
the "legacy" classic.
If we hadn't gotten stuck with Default using "classic" dirs in 1.12
there would be no need for any of this irritating nonsense.
The problem was a bit tricky. A partial resolution removed an element with
an empty id. The main_map_border section has no id and thus an empty id.
So the inheritance removed this section by accident. Of course the id for
a removal or change should be mandatory, which the next patch will do.
This fixes a part of bug #21584.