Commit graph

774 commits

Author SHA1 Message Date
Dmitry Kovalenko
437b619397 added a wesnoth.modify_ai Lua function,
...continued work on the patrolling system, made more mess in lua_ai
arena
2011-06-20 17:05:59 +00:00
Dmitry Kovalenko
184105148a The patrol unit now cycles through the multiple waypoints given to him 2011-06-17 11:20:29 +00:00
Dmitry Kovalenko
93cfadb5bc Fast & easy fix of the move problem.
Now the unit rests on the waypoint until the next turn
2011-06-17 10:19:03 +00:00
Dmitry Kovalenko
bf8300c064 This is a first draft of the patrolling system.
At the moment everything manually, the system lacks normal evaluation
of the move and the patrolling unit will not stop until its moves run
out. Also, at the moment, it is possible to patrol between two
waypoints only.

Further work will be carried out to transform the creation of
patrolling units to one line syntax.
2011-06-17 10:07:41 +00:00
Dmitry Kovalenko
1670520d79 The rest of the move maps exposed // Might need refactoring 2011-06-16 14:06:41 +00:00
Dmitry Kovalenko
f87b14b9dc First draft on movement map exposure to Lua 2011-06-14 19:35:28 +00:00
Dmitry Kovalenko
c1a2084259 More aspect exposure.
@Crab_, please, leave feedback on this, I am unsure about several
parts of this patch
2011-06-10 15:17:17 +00:00
Dmitry Kovalenko
c1ea8ac520 Exposed recruitment pattern aspect to Lua 2011-06-08 10:09:29 +00:00
Anonymissimus
87d505241e transformed wesnoth.get_time_of_day into a more useful implementation
(will extend with more parameters and return values)
2011-06-07 15:26:57 +00:00
Dmitry Kovalenko
a1600a1a63 Added wesnoth.get_time_of_day() Lua function 2011-06-07 12:02:03 +00:00
Dmitry Kovalenko
5c7d4d64e5 More(village related) aspects exposed to lua(http://wiki.wesnoth.org/LuaAI) 2011-06-07 10:38:44 +00:00
Dmitry Kovalenko
65db78e77d More aspects exposed to Lua(http://wiki.wesnoth.org/LuaAI) 2011-06-07 09:29:03 +00:00
Dmitry Kovalenko
330b3886d8 Added Lua support for multiple aspects.
More info on: http://wiki.wesnoth.org/LuaAI
2011-06-02 12:24:27 +00:00
Steven Panek
80d08acec3 Converted some instances of 'colour='. 2011-05-30 20:32:35 +00:00
Jody Northup
9e720501c6 exposed suitable_keep(unit) to Lua AI library.
Added test of AI.suitable_keep to lua ai test scenario.
2011-04-16 00:05:20 +00:00
Iurii Chernyi
94029166a7 patch #2599 by nephro: lua_ai routine: ai.get_aggression() 2011-03-24 19:59:50 +00:00
Iurii Chernyi
3043de6617 Fix bug #15861: fix passive_leader and passive_leader_shares_keep.
Patch by Grimling
2011-01-02 15:37:57 +00:00
Iurii Chernyi
bbb65ad04e added experimental recruitment AI...
...to the list of ais available in debug mode (launch wesnoth with -d)
2010-11-25 16:28:16 +00:00
Ignacio R. Morelle
b43daf408b Remove phpBB session id from a commented link 2010-11-09 14:38:14 +00:00
Eric S. Raymond
e7d337a676 Reindent mainline. 2010-09-23 13:04:56 +00:00
Mark de Wever
a717cd92e6 Strip trailing spaces. 2010-07-31 08:15:15 +00:00
Iurii Chernyi
5a4e32bb55 add a workaround to convert old usages of 'fallback to default ai'...
...to 'fallback to rca ai'
2010-04-29 21:24:50 +00:00
Nils Kneuper
05e5aa9508 fixed some untranslateable strings,
...adding some comment to the RCA AI (this fixes bug #15843)

merging 2010-04-12T11:06:54Z!crazy-ivanovic@gmx.net from branches/1.8
2010-04-12 11:08:51 +00:00
Iurii Chernyi
f2b8b94d0b Add support for AI candidate actions written in lua.
patch LuaW_pcall to support LUA_MULTRET. Patch #1558 by Darkas.
2010-03-23 21:04:50 +00:00
Iurii Chernyi
2da0389d81 Fix bug #14247:
...make formula_ai behave correctly if the side has only 1 recruit
2010-03-22 20:22:28 +00:00
Nils Kneuper
0723abe7e3 add some (hackish!) attempt to make the po update routines scan .lua files...
...for strings, too

this is done by a) scanning for all .lua files additionally to all
.cfg files in FINDCFG and b) by adding the equivalent of a "commented
out" #textdomain DOMAIN declaration

next step: testing if it really does work as expected this should also
fix bug #15629 since the objectives are now *only* declared via some
lua magic
2010-03-15 20:22:28 +00:00
Guillaume Melquiond
0684992511 Removed never used argument. 2010-02-27 09:18:12 +00:00
Iurii Chernyi
3cbbeeb6e1 continue work related to patch #1432.
Fix issues identified on irc by silene. Fixed 1,2,4,5,6 (not entirely
sure about 1)
2010-02-21 23:11:56 +00:00
Iurii Chernyi
a260c13fb6 remove lua AI example from the list of MP AIs,
...as now it can be tested from within test scenario
2010-02-21 12:26:20 +00:00
Iurii Chernyi
f9b0fdb1f5 Lua AI: redesign, simplified usage, added lua_ai test scenario 2010-02-21 12:24:31 +00:00
Iurii Chernyi
b873f11333 extracted lua ai code into external .lua files 2010-02-17 19:34:35 +00:00
Iurii Chernyi
3815827e90 Allow to write AIs ([stage] components) in Lua.
Special thanks to silene for helping with this. Patch #1432
2010-02-15 21:06:42 +00:00
Iurii Chernyi
6117d5b021 fixed a segfault in fai_candidate_action serialization code,
...removed some old stubs, used better and simpler AI syntax in LoW::1,
LoW::2, LoW::3 , split candidate action WML snippets to their own file
2009-12-25 01:25:34 +00:00
Iurii Chernyi
fb9fa4bd91 stabilize RCA AI configuration for 1.8,
...extract candidate actions to separate macroses
2009-12-24 23:41:15 +00:00
Iurii Chernyi
ff510b6e47 fix a mistake in ai alias files 2009-12-24 23:07:37 +00:00
Iurii Chernyi
be416538bb tweaks and cleanups of available ai configs 2009-12-24 22:40:33 +00:00
Eric S. Raymond
0aa99781cf Reindent mainline. 2009-11-23 14:39:03 +00:00
Iurii Chernyi
10fdab6f86 RCA (with alink's targeting patch) -> default stable singleplayer...
...AI for scenarios which are converted to new ai syntax
2009-11-11 21:17:10 +00:00
Iurii Chernyi
58a415ec83 important speed optimization of candidate action evaluation loop...
...ending candidate action evaluation loop if current score is
greater-or-equal than the upper bound of score for remaining candidate
actions
2009-11-11 12:12:10 +00:00
Mark de Wever
467b3feae6 Fix alignment. 2009-10-20 18:44:01 +00:00
Iurii Chernyi
71a84f6823 forked candidate action:
...testing_ai_default::default_move_to_targets_phase into
testing_ai_default::testing_move_to_targets_phase - set up everything
for experiments on ai movement and targeting phase
2009-10-09 00:53:04 +00:00
Iurii Chernyi
afb3c3ce78 new candidate action:
...testing_ai_default::default_move_to_targets_phase - copy of default
ai movements and targeting phase, as a candidate action
2009-10-09 00:11:27 +00:00
Iurii Chernyi
27d6b0f59b new aspect, leader_aggression, to control the aggression of the leader...
...separately. Default value is -4.0 - that's old implicit default
2009-10-08 00:01:17 +00:00
Iurii Chernyi
9408c3a9ea remove unnecessary translation markers from AI test scenarios 2009-10-07 13:23:20 +00:00
Iurii Chernyi
85459732d1 remove accidentially added translation marker 2009-10-07 13:22:08 +00:00
Iurii Chernyi
df4a5a3f25 AI Arena test case...
...for filtering of allowed attackers/defenders via [filter_own] and
[filter_enemy]
2009-09-30 01:03:24 +00:00
Iurii Chernyi
eb77fed2dc added empty stage, used experimental fai recruitment for LoW::2,
...disabled extra debug output in formula ai recruitment, disabled
recruitment of Ulfserkers and Berserkers in LoW::2
2009-09-22 23:45:23 +00:00
Nils Kneuper
64abf3e200 add a default textdomain declaration...
...(using "./utils/change-textdomain -t data/")
2009-09-20 13:53:46 +00:00
Iurii Chernyi
468d796701 fix obsolete AI macro 2009-09-08 18:20:17 +00:00
Iurii Chernyi
7d2d62cb33 added macros to use new formula_ai recruitment (experimental!).
The simplest way is to include
{AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT} in [side][ai]
2009-09-05 22:10:09 +00:00