Commit graph

75233 commits

Author SHA1 Message Date
pentarctagon
2eccbab970 Add UI button to stop a game.
This adds a button along side the kick/kickban/ban buttons to stop the game the selected user is in.

Fixes #3635
2019-09-14 11:10:05 -05:00
josteph
1e221469d2 fixup! Help: Add screenshots to "income and upkeep"
Crop the images.
2019-09-14 13:39:18 +00:00
josteph
ea16e832ed Help: Add screenshots to "income and upkeep" 2019-09-14 13:30:38 +00:00
josteph
4912c5e934 help: Add a screenshot to the combat screen 2019-09-14 13:00:09 +00:00
josteph
b4e977555b themes: Remove the brief top bar tooltips
These are the tooltips of the images. Mousing over the figures next to
the images shows a more verbose tooltip.

For #1068/#1060
2019-09-14 12:44:24 +00:00
josteph
de8a913374 Add #4329 #4334 #4337 to changelog. 2019-09-14 08:01:33 +00:00
josteph
d26076d59a Fix upkeep report tooltip 2019-09-14 07:58:12 +00:00
josteph
a42a256ca0 fixup! Clarify descriptions of income and upkeep. 2019-09-14 07:58:12 +00:00
josteph
0a0b70c5a9 Clarify descriptions of income and upkeep. 2019-09-14 07:58:12 +00:00
josteph
78db7f2c31 HttT S15: Add po comment 2019-09-14 07:57:37 +00:00
josteph
1c481c7c2b HttT S15: Improve dialog flow when Geldar survives
Fixes #4333
2019-09-14 07:57:37 +00:00
josteph
43fb5fa17c HttT S15: Tweak the hint to be more explicit. 2019-09-14 07:57:12 +00:00
josteph
4a76d0b9b3 HttT S15: Add a hint about the Guardsmen. 2019-09-14 07:57:12 +00:00
josteph
973a3ee320 HttT S23: Give a more explicit hint on EASY
Thanks to forum user "Poison".
2019-09-14 07:57:12 +00:00
pentarctagon
ae73e5cd15
Forbid the "moderator" username by default as well. 2019-09-13 14:08:36 -05:00
gfgtdf
cad013c4de fix UB in story_viewer
previously the first image timer would not be cleared when the user restarted
the part, which in particular caused UB if the story_viewer was closed
before all timers have finished.

fixes #3838 fixes #3837
2019-09-13 19:01:38 +02:00
Severin Glöckner
7baad6ea41 HttT 04: use a portrait for the Sea Orc
The same before and after advancement
2019-09-13 17:59:17 +02:00
Martin Hrubý
1b24c3ab8e Fix game crash when user click on Cancel while connecting to add-ons server from multiplayer lobby
Fixes issue #3859

(cherry picked from commit 856183067f)
2019-09-13 18:42:42 +10:00
pentarctagon
14c0272948 Add optional reason when using the stopgame command.
So now: `/query stopgame <nick> [<reason>]`. The reason is displayed to the players of the game on the savegame prompt dialog.
2019-09-13 09:32:20 +02:00
Celtic Minstrel
7ac903c238 NR\: Update special notes syntax 2019-09-12 21:20:55 -04:00
Celtic Minstrel
5556f697bd L: Update special notes syntax 2019-09-12 21:20:26 -04:00
Celtic Minstrel
636d864bde HttT: Update special notes syntax 2019-09-12 21:18:36 -04:00
Celtic Minstrel
769ce27f92 EI: Update special notes syntax 2019-09-12 21:15:18 -04:00
Celtic Minstrel
a951269069 DiD: Update special notes syntax 2019-09-12 21:14:46 -04:00
Celtic Minstrel
1365669fee DM: Update special notes syntax 2019-09-12 21:13:55 -04:00
Celtic Minstrel
73afb645f2 DW: Update special notes syntax 2019-09-12 21:12:53 -04:00
Steve Cotton
d0a3376a3a
UtBS: Replacing ^Uf mushrooms with ^Tf mushrooms (#4336)
The code for flooding in 08_Out_of_the_Frying_Pan uses a list of impassible terrains,
anything not in that list can flood so there's no change needed to that code.

The Sun Sylph's animation code now recognises both types of mushroom, in case the
Quenoth elves are used in UMC campaigns.
2019-09-12 22:41:51 +02:00
Steve Cotton
cef41e6128
EI: Replacing ^Uf mushrooms with ^Tf mushrooms (#4335) 2019-09-12 22:41:22 +02:00
Celtic Minstrel
4dd7824353 Redo the special notes macros so that the new ones won't trigger deprecation warnings 2019-09-12 08:51:05 -04:00
Celtic Minstrel
c0210efb6d Move all core units to the new special notes system 2019-09-12 08:51:05 -04:00
Celtic Minstrel
15f431785a Add [special_note] tag in [unit_type] as a neater way of specifying special notes for the unit's description 2019-09-12 08:51:05 -04:00
Celtic Minstrel
b378449bbd Redo the special notes macros so that the new ones won't trigger deprecation warnings 2019-09-12 08:50:40 -04:00
Celtic Minstrel
67473b0262 Move all core units to the new special notes system 2019-09-12 08:50:39 -04:00
Celtic Minstrel
e1cabedc03 Add [special_note] tag in [unit_type] as a neater way of specifying special notes for the unit's description 2019-09-12 08:50:38 -04:00
Steve Cotton
a064d7e32d UtBS: Replacing ^Uf mushrooms with ^Tf mushrooms
The code for flooding in 08_Out_of_the_Frying_Pan uses a list of impassible terrains,
anything not in that list can flood so there's no change needed to that code.

The Sun Sylph's animation code now recognises both types of mushroom, in case the
Quenoth elves are used in UMC campaigns.
2019-09-11 16:21:08 +02:00
Celtic Minstrel
d9cebd634e
Add new mushroom base terrain and make the overlay have mixed defense (#4299)
Thanks to @doofus-01 for the mycelium terrain graphics.
2019-09-11 09:07:15 -04:00
Nobun
0cf8da9357 typefix 2019-09-11 14:32:16 +02:00
Nobun
e1c7c84957 wmlxgettext: fix #4275: not handle objectives.lua's turn counter 2019-09-11 14:32:16 +02:00
josteph
90f69b0494 Add/Extend help for :theme, :create, :unit, :create, :gold, :throw (#2500) 2019-09-11 11:08:27 +00:00
Martin Hrubý (hrubymar10)
6a300e63c0
Finally fix notarization and wesnothd 2019-09-11 12:30:34 +02:00
Steve Cotton
06dd9a140c Add [find_path] option "nearest_by", and simple_find_path test
Adding this is issue 2 of #4177, changing the behavior when [find_path]
is given a SLF which matches multiple hexes.

The map and tests here should be easy enough for manually editing them. It
duplicates some of the functionality of the existing characterize_pathfinding
tests, however those tests need their expected values to be calculated and
can't be changed by hand.

'''nearest_by''': {DevFeature1.15|2} possible values "movement_cost"
(default), "steps", "hexes". If the [destination] SLF matches multiple hexes,
the one that would need the least movement points to reach may not be the one
that's closest as measured by '''hexes''', or closest as measured by steps,
from the starting point.

Behavior in 1.14 depended on which hex was checked first.
2019-09-11 11:17:56 +02:00
Gunter Labes
2d16a3b410
Typo fix 2019-09-10 19:03:28 +02:00
Earth-Cake
2d18598863 Gray Woods -> Grey Woods 2019-09-10 09:05:03 -04:00
Earth-Cake
ad92095be0 Add Wose Sapling file independent from Wose 2019-09-10 09:02:10 -04:00
Earth-Cake
e8c39756c8 Add special notes 2019-09-10 09:01:53 -04:00
Steve Cotton
9792af39b8 Trigger an L4 deprecation message for [terrain_type]vision_alias=
The feature was never added, a deprecation message saying that it's been
removed is the closest option to the situation. While terrain.cpp itself
supports vision_alias, it was never added to the calculations in movetype.cpp,
therefore it never affected units' vision. It's also not shown in the help
about the terrain.

This doesn't affect the features of units having vision costs different to
movement costs, or of units having a different number of vision points to
movement points, both of which are still supported.

While I'd encourage anyone who wants to implement vision_alias to do so, at the
moment I feel that the still-supported features in the same area haven't been
explored yet, and that vision_alias isn't going to developed before 1.16.0 is
released.
2019-09-10 06:42:21 +02:00
josteph
536cf01d15 wesnothd: Change :give_control error message 2019-09-09 12:57:01 +00:00
gfgtdf
7621b9b63e
fix [modify_unit] cannot set attributes to false #4325 2019-09-08 19:50:56 +02:00
sigurdfdragon
a40209b3a9 Changelog: Update with WoV changes 2019-09-08 13:16:25 -04:00
sigurdfdragon
925d3e2ce9 WoV: Update to match the 1.0.3 version on the 1.14 add-on server
Changes:
S01: Make easier on easy and improve flow of human enemies
S08: Improve dialog feel
Use ellipses
Remove deprecated macro
2019-09-08 13:13:45 -04:00