DW: Update special notes syntax
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6 changed files with 16 additions and 8 deletions
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@ -14,7 +14,8 @@
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alignment=lawful
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cost=19
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usage=fighter
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description= _ "Exceptionally large and strong mermen are sometimes more comfortable with their own fists and tails than with other weapons."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STUN}
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description= _ "Exceptionally large and strong mermen are sometimes more comfortable with their own fists and tails than with other weapons."
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{NOTE_STUN}
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die_sound=mermen-die.ogg
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{DEFENSE_ANIM "units/merfolk/brawler-defend.png" "units/merfolk/brawler-defend.png" mermen-hit.wav }
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[attack]
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@ -21,7 +21,9 @@
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cost=62
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undead_variation=swimmer
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usage=fighter
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description= _ "Krakens are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SWARM}
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description= _ "Krakens are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
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{NOTE_POISON}
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{NOTE_SWARM}
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die_sound=water-blast.wav
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{DEFENSE_ANIM_DIRECTIONAL_RANGE "units/monsters/kraken-defend.png" "units/monsters/kraken.png" "units/monsters/kraken-n-defend.png" "units/monsters/kraken-n-tentacle-1.png" squishy-hit.wav melee}
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{DEFENSE_ANIM_DIRECTIONAL_RANGE "units/monsters/kraken-defend.png" "units/monsters/kraken.png" "units/monsters/kraken-defend.png" "units/monsters/kraken.png" squishy-hit.wav ranged}
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@ -17,7 +17,8 @@
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[abilities]
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "A king who is skilled at combat commands great respect — especially among soldiers. His strength allows him to wield powerful weapons and move quickly, even with heavy armor. His leadership abilities inspire his troops."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "A king who is skilled at combat commands great respect — especially among soldiers. His strength allows him to wield powerful weapons and move quickly, even with heavy armor. His leadership abilities inspire his troops."
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{NOTE_LEADERSHIP}
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die_sound=mermen-die.ogg
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{DEFENSE_ANIM "units/merfolk/soldier_king.png" "units/merfolk/soldier_king.png" mermen-hit.wav }
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[resistance]
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@ -17,7 +17,8 @@
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[abilities]
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "Warrior kings often become legendary in their own time. Their skill and strength allows them to be truly formidable in battle. They are also fast despite their heavy armor. Even skilled soldiers look upon them with awe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "Warrior kings often become legendary in their own time. Their skill and strength allows them to be truly formidable in battle. They are also fast despite their heavy armor. Even skilled soldiers look upon them with awe."
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{NOTE_LEADERSHIP}
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die_sound=mermen-die.ogg
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{DEFENSE_ANIM "units/merfolk/warrior_king.png" "units/merfolk/warrior_king.png" mermen-hit.wav }
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[resistance]
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@ -17,7 +17,8 @@
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[abilities]
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "A young king with some battle experience will be treated with some respect. Common citizens will be inspired to do their utmost when the king is nearby, but battle-hardened veterens will be less impressed."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "A young king with some battle experience will be treated with some respect. Common citizens will be inspired to do their utmost when the king is nearby, but battle-hardened veterens will be less impressed."
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{NOTE_LEADERSHIP}
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die_sound=mermen-die.ogg
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{DEFENSE_ANIM "units/merfolk/young_king.png" "units/merfolk/young_king.png" mermen-hit.wav }
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[attack]
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@ -1,8 +1,10 @@
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#textdomain wesnoth-dw
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#define SPECIAL_NOTES_STUN
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_ "
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• This unit is able to stun its enemies, disrupting their zones of control."#enddef
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#define NOTE_STUN
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[special_note]
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note=_ "This unit is able to stun its enemies, disrupting their zones of control."
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[/special_note]
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#enddef
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#define WEAPON_SPECIAL_STUN
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[damage]
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