Coverity has been complaining about using rand() as an insecure function. As we're using it, this function is not insecure; but is also not a very good RNG. We're using MT19937 in a system-independant manner. But some uses of rand() were never converted. This converts them.
This closes the following Coverity issues:
CID 1356297
CID 1356299
CID 1356303
CID 1356304
CID 1356306
CID 1356312
CID 1356314
CID 1380163
CID 1380173
CID 1380179
CID 1380191
CID 1380198
CID 1380201
CID 1380210
CID 1380214
CID 1380215
CID 1380219
CID 1380230
CID 1380241
* Remove dependencies on SDL2_net.lib (hasn't been required since at least 8b341411)
* Remove unnecessary backslashes introduced in dccd73d1
* Sort associated filter.
[ci skip]
At branch 'doc-from-discord-boost-discussion-20170926'.
The build documentation and scripts were slightly out of date about
Boost. This commit makes a (probably interim) update to them.
(CMakeLists.txt|SConstruct): `wesnoth` won't build using Boost earlier
than '1.50.0'. Boost 1.50.0 changed the location of version 3 of Boost
filesystem, from 'boost/filesystem/v3/' (e.g. for
'using boost::filesystem::v3::path;') to 'boost/filesystem/' (e.g. for
'using boost::filesystem::path;', enforced since the very introduction
of 'src/filesystem_boost.cpp'), making it incompatible unless using
precompiler directives for supporting backwards versions of Boost
filesystem prior than '1.50.0'. Using Boost 1.50.0 (and 51, 52 etc.)
`wesnoth` is able build and run. I checked using `ldd` that I am right
about the run time environment.
INSTALL.md: Requirement of Boost libraries version up to date.
projectfiles/VC12/README.md: Requirement of Boost libraries up to
date, only the statement of which one is the minimum version, not the
rest of the build guide for Boost as requirement.
.gitignore: Add KDevelop backup documents.
I added 'autorevision.sh' script inside Xcode project. Now DEBUG targets will contain revision number.
This script is used in CMAKE 'project' and I just added it also to Xcode project.
First, VS2015 doesn't appear to support importing alias templates directly,
so let's make an alias template ourselves and import every alias we need.
That approach doesn't work with VS2013, apparently due to lack of support
for expression SFINAE. Thus, we now use our custom alias templates on
VS2013.
Also, I moved type_trait_aliases.hpp to the wesnothlib project where it
belongs.
Note that because of requiring expression SFINAE on VS2015, building
Wesnoth on VS2015 now requires that Update 1 or above is installed.
This also removes the included SHA1 and MD5 implementations
in favour of those from OpenSSL.
Thanks to @jyrkive for helping to get the CMake build working and
ensuring the game still compiles with OpenSSL 1.1.0.
(The SHA_xxx() aliases were removed in OpenSSL 1.1.0.)
The game now supports @ or = in usernames for the purpose of saving them to a file.
Though I don't think these are allowed currently, it's probably better to
support it from the start rather than having things break if they later
become allowed.