Justin Zaun
a4dfbe5baf
[[Dialog fixes]]
...
- show_dialog now restores the screen to they way it was before the
displaying of the dialog
- Minor updates to the Game Lobby dialog
2003-11-20 06:34:28 +00:00
Dave White
3f6c6bbdfe
corrected scenario
2003-11-19 23:06:35 +00:00
Dave White
d700083135
added in support for some special effects: flashing and scrolling/tremors
2003-11-19 23:05:43 +00:00
Dave White
e298daa9d9
made it so that when a goto command is given, the unit is deselected.
...
Also made it so that villages owned by other sides that are in the fog
of war are displayed as neutral villages.
2003-11-19 21:26:42 +00:00
Dave White
8e9bbb4648
made cave villages work properly. Fixed death knight.
...
Fixed bug with 'slow' attacks sometimes causing saved games to be corrupt
2003-11-19 21:10:22 +00:00
Francisco Muñoz
676c95ddec
Added new unit: Death Knight
2003-11-19 18:55:42 +00:00
Dave White
b9ac29ec09
resolved conflicts in game.cfg
2003-11-19 15:39:08 +00:00
Justin Zaun
4458114052
[[Button and widget improvements]]
...
- Modified button widget
Addedd a set_label fucntion. Calling it will set a new label for the
button.
- Added a combobox widget
Simple widget, its a button that calls a menu of choices when clicked. The
selected option becomes the buttons label
- Started work on the Game Lobby. There is still a good bit of work to be
done here, and what is shown isn't functional. Click the "Launch" button
lets you configure the game the old way.
- Changed "AI" in the english config to "Computer Player"
2003-11-19 09:57:16 +00:00
Pauli Manninen
ea088e8b79
Beautification on in-written changelog
2003-11-19 05:07:18 +00:00
Pauli Manninen
6343223a64
updates
2003-11-19 05:03:21 +00:00
Francisco Muñoz
acaacad4a6
Added a new Scenario.
2003-11-19 03:57:01 +00:00
Francisco Muñoz
4a0194001d
New scenario.
2003-11-19 03:53:21 +00:00
Francisco Muñoz
ed8fc16ede
Changed team 6 flag to purple, fixed max xp for ORc Warlord.
2003-11-19 01:29:28 +00:00
Dave White
0ed96df694
various scenario tweaks; fixed major AI pathfinding bug
2003-11-19 00:31:00 +00:00
Dave White
0f3bfbd0b4
fixed bug in AI path finding
2003-11-18 18:31:43 +00:00
Mark Michelsen
a346684ddf
Added French manual by Guillaume
2003-11-18 16:19:03 +00:00
Pauli Manninen
98884f4bfc
Improvements and fixes to random map generator (contributed by Cowboy)
2003-11-18 07:31:53 +00:00
Francisco Muñoz
bd6b073115
New unit, Goblin Pillager.
2003-11-17 17:34:04 +00:00
Mark Michelsen
226e9710f3
Updated Makefile.nodebug to match new file locations
2003-11-17 17:28:08 +00:00
Dave White
c65592c51a
added diagnostics
2003-11-17 17:17:19 +00:00
Dave White
527594d2aa
fixed energy bar images
2003-11-17 17:06:13 +00:00
Dave White
8731cb810b
made game parameters work
2003-11-17 16:51:30 +00:00
Francisco Muñoz
5ffd0739eb
Changed energy movement orbs.
2003-11-17 16:49:46 +00:00
Dave White
b3e23d5443
allow internationalization of traits
2003-11-17 14:49:13 +00:00
Pauli Manninen
a8eeb41be1
new directories and documentation
...
* added doc/, doc/man/ and utils/
* moved man-pages to doc/man/
* updated Makefile for above change
* moved slacknoth to utils/
* added random_map.pl (by Cowboy) to utils/
2003-11-17 07:40:53 +00:00
Mark Michelsen
e49dc19967
Added work-in-progress German translation
2003-11-16 22:01:44 +00:00
Mark Michelsen
eea31991d4
Added a script for easy Slackware package creation
2003-11-16 03:37:22 +00:00
Justin Zaun
97689acdd0
New game creation dialog
2003-11-15 23:38:07 +00:00
Sofronius
d7a6a862d7
Task 2725 (Confirm overwriting of save games) refactoring. Task done.
2003-11-15 11:36:36 +00:00
Dave White
431c29f430
fixed bug with drawing tiles
2003-11-14 20:41:42 +00:00
Dave White
68566c34e2
removed rule about level 0 units not being able to capture villages, ...
...
...until the AI is smart enough to deal with it
2003-11-14 20:07:16 +00:00
Dave White
133d67d411
fixed crash with more than 6 sides
2003-11-14 20:01:50 +00:00
Dave White
15f4ee086a
fixed problems with map updating on map scene
2003-11-14 18:56:05 +00:00
Dave White
0fc5a40daa
tweaked bay of pearls. Reduced Elvish Lord's movement
2003-11-14 18:31:41 +00:00
Mark Michelsen
8c9e7945f2
Added Makefile.nodebug
2003-11-14 18:16:07 +00:00
Dave White
4c021d1674
made it so that text is drawn on screen progressively...
...
...instead of all at once during introductory sequence
2003-11-14 18:10:14 +00:00
Dave White
349d7da2fd
fixed up combat calculations
2003-11-14 17:32:33 +00:00
Mark Michelsen
d8191ebb50
Removed -g by accident... I've put it back into the Makefile... :)
2003-11-14 16:03:05 +00:00
Mark Michelsen
680d9873a1
Updated Danish translation
2003-11-14 16:01:54 +00:00
Dave White
2647dcdec6
fixed problem where slamming screen against right side...
...
...and holding down right cursor key would cause hexes to shift around
2003-11-14 15:54:21 +00:00
Dave White
8718b79aa2
attempt to fix hitpoint bar problem on MacOSX
2003-11-14 15:27:51 +00:00
Mark Michelsen
cf77acff84
Updated French translation
2003-11-14 14:55:43 +00:00
Mark Michelsen
042e7f1bc1
Updated French translation
2003-11-14 14:21:32 +00:00
Sofronius
524feafdb1
Updated MapEditor so it can be compiled and runned again.
2003-11-14 03:36:39 +00:00
Sofronius
3f0a5fd4e3
Task 2725 - added working code, still some work needed.
2003-11-14 02:46:33 +00:00
Dave White
f3de715162
fixed heavy infantry advancement
2003-11-13 22:43:07 +00:00
Dave White
e77e738b0c
made it so if client_type=ai is in preferences file, ...
...
...the player will join networked games as an AI
2003-11-13 22:00:05 +00:00
Dave White
3267f1a79a
fixed problem with server crashing on startup
2003-11-13 21:34:56 +00:00
Dave White
08b32bdd9a
fixed minor bug
2003-11-13 21:26:57 +00:00
Dave White
2af6e51da7
fixed passive AI problems
2003-11-13 21:20:33 +00:00