Dave White
46fa9ac2f6
fixed problem with campaign not being startable
2003-11-25 18:24:58 +00:00
Dave White
79374f04ea
added mute using ctrl-m
...
made it so units with no next level show '-' under experience in unit list
2003-11-25 14:00:08 +00:00
Dave White
2243d0f0f3
fixed problem with team 6's villages not showing properly
2003-11-24 20:33:10 +00:00
Dave White
4ecee38921
made a default name for multiplayer games
2003-11-24 17:35:52 +00:00
Dave White
0b15e95855
fixed up preprocessor macros to work properly
2003-11-24 13:47:26 +00:00
Dave White
70424f113c
fixed bug with UTF-8 characters not being displayed progressively properly...
...
...in intro.
Added configurable date strings for loading saved games
2003-11-23 21:52:46 +00:00
Dave White
bf0747674a
added new campaign 'The Dark Hordes'
2003-11-23 17:11:22 +00:00
Dave White
723aa1f17b
added new bridges. Added new Elvish Shyde image from James Paige.
...
Fixed problem with seeing enemy stats on their turn. Fixed problem
with dead enemies still getting a turn.
2003-11-23 17:07:33 +00:00
Sofronius
c6cb1f09fd
Configuring hotkeys with GUI.
...
-- still needs some work
2003-11-22 11:03:15 +00:00
Justin Zaun
094b2c1fb7
[[Game lobby cleanups]]
...
- Add observer button (default on) to Create Game Dialog
- Cleaned up Game Lobby a bit
2003-11-22 03:58:58 +00:00
Dave White
44fafd1ea9
made it so that snow villages work
2003-11-22 00:25:17 +00:00
Dave White
fec37d8380
added support for multiple campaigns
2003-11-21 23:53:02 +00:00
Dave White
912f8c70c7
made AI more intelligent. Changed red mage path to neutral
2003-11-21 23:17:58 +00:00
Dave White
0f99a4a097
made 'Valley of Death' easier on 'hard' level
2003-11-21 19:55:43 +00:00
Dave White
36418e623d
fixed problems with game lobby
2003-11-21 15:55:24 +00:00
Justin Zaun
eb0df9c12f
Made strings translatable
2003-11-21 06:23:25 +00:00
Dave White
e6de57e79a
made it so flags are overlayed on top of villages properly
2003-11-21 00:07:19 +00:00
Dave White
ec575167cb
added coding support for displaying different terrain images...
...
...(particularly useful for villages) at different times of the day
2003-11-20 23:37:22 +00:00
Dave White
afd0931689
added missing files
2003-11-20 23:05:07 +00:00
Francisco Muñoz
7ef11d0236
Minor changes in dwarves
...
(Im still need to end a new unit, Steelclad).
New n-s bridge.
2003-11-20 22:59:16 +00:00
Dave White
1e23032373
tweaked unit stats
2003-11-20 22:33:35 +00:00
Dave White
f84cec57e3
added in repeatable recruit using ctrl+shift+r
2003-11-20 20:34:17 +00:00
Dave White
d05639d804
fixed bug with crashing when switch to full screen from preferences menu.
...
made it so slider has copy constructor and operator=
2003-11-20 19:43:00 +00:00
Francisco Muñoz
b4de07ffd9
Added dwarf defend stance (and minor changes in the scenario 13)
2003-11-20 18:14:42 +00:00
Dave White
e2f82a2317
tweaks to various scenarios.
...
made it so that footsteps disappear as you walk over them.
2003-11-20 16:42:13 +00:00
Dave White
3f6c6bbdfe
corrected scenario
2003-11-19 23:06:35 +00:00
Dave White
d700083135
added in support for some special effects: flashing and scrolling/tremors
2003-11-19 23:05:43 +00:00
Dave White
8e9bbb4648
made cave villages work properly. Fixed death knight.
...
Fixed bug with 'slow' attacks sometimes causing saved games to be corrupt
2003-11-19 21:10:22 +00:00
Francisco Muñoz
676c95ddec
Added new unit: Death Knight
2003-11-19 18:55:42 +00:00
Dave White
b9ac29ec09
resolved conflicts in game.cfg
2003-11-19 15:39:08 +00:00
Justin Zaun
4458114052
[[Button and widget improvements]]
...
- Modified button widget
Addedd a set_label fucntion. Calling it will set a new label for the
button.
- Added a combobox widget
Simple widget, its a button that calls a menu of choices when clicked. The
selected option becomes the buttons label
- Started work on the Game Lobby. There is still a good bit of work to be
done here, and what is shown isn't functional. Click the "Launch" button
lets you configure the game the old way.
- Changed "AI" in the english config to "Computer Player"
2003-11-19 09:57:16 +00:00
Francisco Muñoz
acaacad4a6
Added a new Scenario.
2003-11-19 03:57:01 +00:00
Francisco Muñoz
4a0194001d
New scenario.
2003-11-19 03:53:21 +00:00
Francisco Muñoz
ed8fc16ede
Changed team 6 flag to purple, fixed max xp for ORc Warlord.
2003-11-19 01:29:28 +00:00
Dave White
0ed96df694
various scenario tweaks; fixed major AI pathfinding bug
2003-11-19 00:31:00 +00:00
Dave White
0f3bfbd0b4
fixed bug in AI path finding
2003-11-18 18:31:43 +00:00
Francisco Muñoz
bd6b073115
New unit, Goblin Pillager.
2003-11-17 17:34:04 +00:00
Dave White
b3e23d5443
allow internationalization of traits
2003-11-17 14:49:13 +00:00
Mark Michelsen
e49dc19967
Added work-in-progress German translation
2003-11-16 22:01:44 +00:00
Sofronius
d7a6a862d7
Task 2725 (Confirm overwriting of save games) refactoring. Task done.
2003-11-15 11:36:36 +00:00
Dave White
0fc5a40daa
tweaked bay of pearls. Reduced Elvish Lord's movement
2003-11-14 18:31:41 +00:00
Dave White
4c021d1674
made it so that text is drawn on screen progressively...
...
...instead of all at once during introductory sequence
2003-11-14 18:10:14 +00:00
Dave White
349d7da2fd
fixed up combat calculations
2003-11-14 17:32:33 +00:00
Mark Michelsen
680d9873a1
Updated Danish translation
2003-11-14 16:01:54 +00:00
Dave White
8718b79aa2
attempt to fix hitpoint bar problem on MacOSX
2003-11-14 15:27:51 +00:00
Mark Michelsen
cf77acff84
Updated French translation
2003-11-14 14:55:43 +00:00
Mark Michelsen
042e7f1bc1
Updated French translation
2003-11-14 14:21:32 +00:00
Sofronius
3f0a5fd4e3
Task 2725 - added working code, still some work needed.
2003-11-14 02:46:33 +00:00
Dave White
f3de715162
fixed heavy infantry advancement
2003-11-13 22:43:07 +00:00
Dave White
3147460662
converted combat calculations to use fixed-point math
2003-11-13 20:01:55 +00:00