Commit graph

721 commits

Author SHA1 Message Date
Subhraman Sarkar
0bef2252a1
basic support for filtering campaigns based on completion status (#8451) 2024-03-26 13:24:14 -05:00
P. J. McDermott
144daf8825 Add myself to about.cfg
Under "Packagers" and "Miscellaneous Contributors".
2024-02-12 22:00:38 -06:00
Pentarctagon
d9aa71ac86
Add missing names to about.cfg (#8260)
Fixes #6475
2024-01-19 16:16:31 -06:00
Subhraman Sarkar
f1f67ae5df
Add functionality to Time Schedule Editor (#8066)
selected schedule will write to utils/schedule.cfg on scenario save

HOTKEY_EDITOR_CUSTOM_TODS is disabled unless user loads scenario

custom_tod:Preview button and associated callback added.

editor:translatable attributes now written with leading underscore

editor:support for multiple custom time schedules
2023-12-14 17:12:07 -06:00
Wedge009
45e537505f Use 'curly' quotes as per typography standard.
[ci skip]
2023-10-23 09:44:50 +02:00
Celtic Minstrel
f1b7d14f2a Add @daniel-santos to the credits 2023-10-17 00:10:03 -04:00
AugustVesterbacka
3127629f59
Mousing over a village shows the owner side in the UI (#7920)
Added village owner flag and side icon to terrain info field
2023-10-15 14:51:48 +02:00
Cody Burchell
71e83f7b85
Prevent duplicate advancements from being added to unit type (#7743)
* Add myself to Miscellaneous Contributors

* types: Add unit tests over adding advancements
2023-07-09 05:08:10 +02:00
doofus-01
047356afb9
Update about.cfg 2022-12-04 12:12:51 -08:00
Pentarctagon
48a10d9f7f Make cache directory configurable too. 2022-08-28 17:59:48 -05:00
Jonathan-Kelly
6a2d638c4f
Winds of Fate: misc improvements and text clarity
From [this post](https://forums.wesnoth.org/viewtopic.php?p=675918#p675918)
Simplify speech style
Simplify objectives
Lore books give experience to their discoverer
Cuttlefish advance to Krakens
Add Storm Daemon
Rebalanced Normal difficulty mode to be easier
Rebalanced Difficult difficulty mode to be harder
Rebalanced Nightmare difficulty mode to be more self consistent
Intendants now have normal loyal trait

S1: Add a further dialogue hint that oases heal
S4: Dialogue hints for strategic weaknesses of each mermish commander
S6: Give player a couple level 2 clashers
S9: Critical fixes for bugs that could make this scenario unwinnable
S10: Fix bug preventing gryphons from spawning after dwarf tunnels collapsed
2022-08-19 08:07:16 +08:00
walodar
6eb2246eff
Colored attack type icons, resistances and movement costs. Reordered resistances. (#5264)
Using colors to make relevant information stand out at a quick glance.

The six attack type icons are recolored using the six equidistant hues cyan, green, yellow, red, magenta and blue, with the same saturation and lightness as the old icons. The images are optimized with woptipng.

Resistances and movement costs are colored using a gradient from red to green, like the defense values.

The resistance table in the help browser now also shows the attack type icons.

Previously, the resistance table was always ordered alphabetically by their original English names (not their translation, unlike the terrain modifiers). Now, the order is set to blade - pierce - impact - fire - cold - arcane.

These changes are made in all relevant areas, including the help browser, tooltips, the sidebar and dialogs.

Missing icons are handled by replacing them with a blank image scaled to the same size.
2022-08-01 17:57:46 -05:00
doofus-01
09fe5a19fd
Adding Amorphous to credits
for the swordsman attack animation.
2022-07-10 17:12:13 -07:00
Eric Gallager
4f3236d60b Add egallager to about.cfg
Add myself as a miscellaneous contributor; see #6475
2022-03-01 17:04:58 +11:00
Larkin Nickle
a98713e268 Add larb0b to about.cfg 2022-02-28 14:13:07 -06:00
MJ
bb0206d1bf Update about.cfg (wesnoth#6475) 2022-02-07 04:09:32 +01:00
Alexander Lacson
9faaea1b28 Update about.cfg
Add max_torch as miscellaneous contributor.
2022-01-31 23:48:49 +01:00
Pentarctagon
b07135af7c
Fixup 1.16 trailer credits. 2021-10-22 23:40:16 -05:00
Pentarctagon
90aa62b9d8
Add 1.16 trailer to credits. 2021-10-22 22:28:13 -05:00
Pentarctagon
674bc4f9c2
Update release manager in the credits. 2021-10-17 22:06:25 -05:00
Iris Morelle
0da6e68f65
Update credits 2021-10-17 22:33:26 -03:00
kabachuha
e7f3899541 Updated my (kabachuha's) entry in the credits 2021-08-17 22:38:22 +03:00
Steve Cotton
7334cc97c9 Credits: move myself to Programming, add Sean Yeh, update Astrid
* Move myself to the programming section
* Add Sean Yeh to the misc section
* Finish 287ec15c101b's update of Astrid's credits

[ci skip]
2021-05-14 01:35:48 +02:00
Severin Glöckner
7258c3f651 MP: unique background graphics for Isar's Cross
Mainlined from the add-on "Visual Map Pack"
2020-12-07 05:06:27 +01:00
IceTyp
90e979a7fd
Changed experience requirement for some monster units
Changed experience of Cave Bear to 100 since the Cave Bear is L2 and has no advancements.
Changed experience of Great Icemonax to 100
Changed experience of Giant Stoat to 25 since this unit is L0 and has no advancements.
Give Tusklet the Gorer as advancement since Tusklet (L0) and Gorer (L1) are of the same unit line.
Changed experience of Gorer to 50 since the Gorer is L1 and has no advancements.
Changed experience of Giant Ant to 25 since the Giant Ant is L0 and has no advancements.
2020-10-13 10:08:58 -05:00
Artem226
8c69c3a9f6 Update about.cfg 2020-07-09 06:19:44 -04:00
Kevin Yap
0f2f15f2a1
Update @iKevinY's credits entry 2020-06-16 18:28:07 -07:00
nemaara
71c4ed2e0c Add missing people from credits 2020-06-01 05:27:08 -04:00
nemaara
eacd03abd8 Add mace art utility 2020-05-31 21:41:30 -04:00
Leonardo
aea194da14 Update base terrain for deprecated *^Uf* 2020-04-23 20:38:03 -05:00
Ryan Frame
4465791e6f Update changelog, contributor's list
There were two "User Interface" sections in  the changelog for
1.15.2+dev so I merged them.
2019-12-30 10:28:04 -05:00
Charles Dang
287ec15c10 Updated credits
[ci skip]
2019-11-06 04:09:33 +11:00
nemaara
14e650819d Add more sprite animators to the credit list 2019-11-02 14:29:18 -04:00
nemaara
c97fc2b4e6 Update zoomo's credit list entry 2019-11-02 13:01:17 -04:00
Steve Cotton
f51cf05549 Update credits: add EarthCake, update octalot, newfrenchy83
* add EarthCake
* add my nickname (octalot)
* correct the number in newfrenchy83's name
2019-10-15 16:43:03 +02:00
Charles Dang
3ee7e1a31c Updated credits
[ci skip]
2019-08-29 23:01:41 +11:00
FranPrin
4819846910 Dunefolk faction rework by various people
Changelog provided by @ghype below. Additional credits at the end.
=================================================================================================

*Art*
Most of units were reworked - some more some less - but our goal was to make them fit for mainline all together.
If any changes are needed to any unit, then we gladly execute those. There have been months worth of progress
documented in the according art thread for this project.

Base Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49075
Extra Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49625

*Balance*
The main reason why this project started in the first place. Here as well we have all the progress for balancing
Dunefolk documented and all developers and users interested in this project and seemed to agree on the current
state of balance. Thats the reason why we will not enlist all the changes here. If there are any problems with
the balance, then we too are willing to provide alternatives that can be discussed either here or on forum.

Balance Thread: https://forums.wesnoth.org/viewtopic.php?f=15&t=49627

*Alignment*
The balance of this faction was based on the newly proposed liminal alignment which works as +0/+0/+25/+0/+0/+25
instead of the old -25/-25/+0/-25/-25/+0

*Weapon Portraits*
As Dunefolk features entirely new units, we found some weapon portraits that fits the attacks of certain units.
The portrait - called „blade-curved“ is a franken but a convincing one. As the current blow pipe for UtbS is a
franken as well, this new weapon portrait should good enough to be mainlined as well. If this request get’s denied,
then we are free to provide alternatives as well. It just fits very well the theme of exotic Naga weapon
craftsmanship without relying on the orcish theme. It used for the following two units:

Lv2 Naga Bladewhirler
Lv3 Naga Dervish

*Descriptions*
New unit concepts require changes and new units require entirely new descriptions. We enlisted all problems and
inconsistencies that resulted with the rework and provided either solutions for them or new descriptions. Yumi
already started doing them but for those who want to see the initial conflicts, here you can find all the problems
displayed:

Unit Descriptions: https://forums.wesnoth.org/viewtopic.php?f=32&t=49867#p642698

*Female Dunefolk Names*
With the introduction of female units to this faction, we would require female names as well. Apparently this was
already coded in mainline, but simple not used.

*Future Plans - Animations*
There are some recourses from past works that allow us to - more or less - easily animate most of Dunefolk units.
The animations range from idle to attack-only, while other units will be fully animated. Some of the units that
are harder to animate will first receive single attack/defend frames until animation concepts were agreed upon.
Our goal is to make Dunefolk as alive as possible.

*Future Plans - Theme, Sound FX*
Rather unimportant to most people but I am interested to add some new sound fx that can start with different hit/death
sounds or new weapon sounds for scimitars. Those are just example and I do not know what I will end up with. But I know
that I will compose a Dunefolk Theme at some point. Using your feedback, I am sure I can manage to create something that
fits the faction the best.

*Future Plans - Wyvern Rider*
This is the only unit is the only one that did not get touched or reworked. The wyvern on it self looks amazing an does
not need any rework but the rider does not really fit thematically anymore, not to mention the weapon is too oversized
and not the usual Wesnoth style. But I won’t touch this sprite until it actually will be needed, most likely - IF -
there is ever going to be a mainline Dunefolk campaign.

*Credits*
I don’t know how detailed you need this to be but here all contributors.
ghype, Hejnewar, Krogen, The_Gnat, Lordlewis, EarthCake, Tom_Of_Wesnoth

It is however important to mention that the amount of contributions of each varies a lot in different categories. I will
organise it a bit and you make use of this info how ever you want. The names are in order of the amount of work put in.

Art: ghype, The_Gnat, Lordlewis
Balance: Hejnewar, Krogen, ghype, The_Gnat
Descriptions: Tom_Of_Wesnoth, Hejnewar

Earthcake joined us in the end and helped us finishing this project by cleaning/finishing the codes and doing all the git
stuff together with The_Gnat. Although none of his work can be categorised in one of the three categories, he still deserves
to be credit in one way or another.

Thanks for your time and efforts.
2019-08-11 07:02:58 +11:00
Charles Dang
80d3e93d2b Moved Leonard03 to Artwork and Graphics
[ci skip]
2019-08-08 05:20:27 +11:00
Niall Burton
a305d99972 Added '/utf-8' character set option to Visual Studio project file
Fixed bug where Visual Studio would incorrectly interpret non-breaking
space characters, leading to being unable to open the unit help window.

Visual studio documentation here: https://docs.microsoft.com/en-us/cpp/build/reference/utf-8-set-source-and-executable-character-sets-to-utf-8?view=vs-2015
2019-06-03 10:19:37 +02:00
blaf
845978dc9c Fix #3912: Abilities display in sidebar should use the mouseover hex (#3929)
Show ability of a selected unit as active/inactive with respect to
mouseover hex. For example, selecting an Elvish Ranger that stands on a
forest and highlighting a water hex should show the "ambush" ability in
gray.
2019-02-18 19:45:25 +02:00
Jyrki Vesterinen
2396e0e734 Add @viy2 to credits 2019-02-13 18:50:31 +02:00
Reuben Rakete
af4701c3e4 Update hotkey filter to work with multi menu toggles 2019-01-06 18:04:08 +00:00
Edward Chernenko
0112a82a35 Fix typo in menu_button: active icon was used instead of pressed icon
Icon [short_arrow_left_25-pressed.png] exists, but is not used anywhere.
Widgets in [menu_button_default.cfg] and [multimenu_button_default.cfg]
were using [short_arrow_left_25-active.png] for the "pressed" state.
2019-01-02 19:10:35 +02:00
pentarctagon
eb65c9b2ce Revert "Note dependencies on OpenGL and GLEW in INSTALL.md"
This reverts commit f31b477e5b.
2018-12-31 13:31:59 -06:00
equal-l2
f31b477e5b Note dependencies on OpenGL and GLEW in INSTALL.md
They are required to build wesnoth client but not noted.
2018-12-31 10:41:34 +02:00
Celtic Minstrel
1d76a98041 Update credits for recent merge
@holius-fr
2018-11-17 23:28:31 -05:00
ln-zookeeper
71c6cdaa53 Updated Kwandulin's credits 2018-10-14 12:11:20 +03:00
Jyrki Vesterinen
1fd668bb1e Add @JGelfand to credits 2018-10-14 12:11:20 +03:00
Konrad2
34108fb31e Updated credits for @Konrad22 (#3430)
(cherry-picked from commit 37ddf43d3a)
2018-10-07 03:24:02 +00:00
Celtic Minstrel
90a87b1341 Add new contributors since 1.14.0 to the credits
Anyone who prefers to be credited some other way (or whose name I misspelled) can feel free to open another PR

@Byteron @rrigby @DisherProject @Ferk @Konrad22 @lilinitsy @UnwiseOwl @bandita137@Ordoviz

(cherry-picked from commit ff4e1b2e61)
2018-10-07 03:24:00 +00:00