loonycyborg
c16adcd8c9
Merge branch 'campaignd_asio'
2016-09-15 16:34:09 +03:00
Ignacio R. Morelle
3a925c85e3
scons: Fix compiler switch typo
...
Accidentally introduced in 2483fc80e4
,
oops. Didn't become evident unless hitting other compiler errors,
though.
2016-09-13 19:42:08 -03:00
loonycyborg
1c90221527
Merge branch 'master' into campaignd_asio
2016-09-13 16:37:36 +03:00
Ignacio R. Morelle
2483fc80e4
scons: Don't pass a C++ compiler flag to C compilers
...
Needed since 0180a72573
introduces the
requirement of a C compiler in the building process. Otherwise we get
this from GCC 6.1.1:
cc1: error: command line option ‘-Wold-style-cast’ is valid for C++/ObjC++ but not for C [-Werror]
2016-09-11 02:11:22 -03:00
loonycyborg
31bbedd94e
Merge branch 'master' into campaignd_asio
2016-06-17 21:59:37 +03:00
loonycyborg
44fa6651c8
scons: help text clarification for extra_flags_* variables
2016-06-17 13:22:54 +03:00
loonycyborg
fccf4f067f
scons: add an option to enable clang/GCC sanitizer functionality
2016-06-17 12:51:46 +03:00
loonycyborg
358bf3f9f8
Switch campaignd to use asio by reusing wesnothd code via server_base class
2016-06-15 22:14:29 +03:00
loonycyborg
550fa9086b
Revert "scons: remove SDL_net dependency from unit tests"
...
This reverts commit 101e5d36ef
.
2016-06-09 12:29:08 +03:00
loonycyborg
101e5d36ef
scons: remove SDL_net dependency from unit tests
2016-06-09 12:04:27 +03:00
loonycyborg
3ee7fe2e59
scons: no longer link client against SDL_net
2016-06-08 17:20:59 +03:00
loonycyborg
0f9e04501f
Remove obsolete and unused HAVE_CXX0X macro from buildsystems
2016-06-01 22:14:09 +03:00
loonycyborg
67479e4074
scons: properly move asio check to serverside checks
2016-06-01 17:30:43 +03:00
Andreas Löf
d350d91c40
Make strict compilation under scons behave like cmake
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This adds -Wold-style-cast to the CCFLAGS when compiling everything
but lua. Lua requires an exception from the flags and there's thus a
workaround added.
2016-06-01 20:57:43 +12:00
loonycyborg
37688d57d6
Remove redundant SDL check
2016-05-07 11:27:36 +03:00
loonycyborg
94c8533e1f
Merge branch 'master' into asio_wesnothd
2016-04-07 17:17:21 +03:00
gfgtdf
479f1b3d52
also allow c++1y in SConstruct
2016-04-03 02:38:54 +02:00
loonycyborg
bb02ce7c72
scons: add option to enable using c++14 features
2016-04-01 19:46:02 +03:00
loonycyborg
af7286c421
scons: add check for boost.thread since it's a dependency now
2016-03-31 00:46:06 +03:00
loonycyborg
0795ad879b
scons: due to switch to std c++11 always pass -std=c++11
2016-03-31 00:10:32 +03:00
Andreas Löf
5c6e7c7d20
Remove SDL1 from SCons and CMake
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This makes SDL2 the only build alternative for Wesnoth. Any
conditionals are removed, leaving only the settings that rely on SDL2.
2016-03-13 11:34:29 +13:00
anatoly techtonik
015cb9b3d9
SConstruct: Mention how to build Windows installer
2016-03-01 17:16:36 +03:00
loonycyborg
7666030367
Merge branch 'master' into asio_wesnothd
2016-01-19 15:21:06 +03:00
Andreas Löf
9b5870e14b
Correct SDL2 versions for linux/win32/osx in build scripts
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Codify the requirements set forth in the INSTALL file in scons and
cmake as they are used on other platforms that Linux and * BSD.
2016-01-17 10:41:36 +13:00
Andreas Löf
9ed01599ee
Drop requiered SDL2 version to 2.0.2 on Linux and *BSD
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This drops the required version to 2.0.2 on Linux and *BSD, as there are no known bugs that require us to have a later version on these platforms. Windows and Os X remains as 2.0.4.
2016-01-17 09:28:18 +13:00
Andreas Löf
4650202390
Update build requirements to SDL 2.0.4
2016-01-17 08:26:14 +13:00
loonycyborg
a48be105f7
scons: pass -isystem instead of -I for third party library includes
2016-01-04 20:25:49 +03:00
loonycyborg
f709b8ee8f
scons: Added an option to support using multilib gcc in 32-bit mode
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multilib_arch=32 will pass -m32 to both compiler and linker causing multilib gcc to produce 32bit binaries.
2015-12-02 16:58:43 +03:00
loonycyborg
4456dcbfaf
scons: added ctool option to specify c compiler command
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if cxxtool option is unspecified it will be derived from ctool
2015-12-02 16:58:40 +03:00
loonycyborg
879ab58e39
Remove dependency on SDL from wesnothd
2015-11-15 17:14:11 +03:00
loonycyborg
5c42f3d13b
Merge branch 'master' into asio_wesnothd
2015-10-29 14:54:16 +03:00
loonycyborg
e961b087e7
Remove dependency of wesnothd on SDL_net updating scons accordingly
2015-10-28 12:08:26 +03:00
Andreas Löf
e8c3e99dad
Make SDL2 the default in cmake and scons
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This changes the default settings in the cmake and scons to make all
targets be compiled with SDL2 as opposed to SDL1.
2015-09-15 20:45:27 +12:00
anatoly techtonik
63c355b635
SConstruct: Check all SDL libs together
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This speeds up troubleshooting of OGG dependencies
2015-09-03 22:19:45 +03:00
aquileia
4a272b301d
Windows installer: Use FILE /oname to avoid copying files
2015-08-08 03:53:04 +02:00
Ignacio R. Morelle
b756c19dd3
scons: Require SDK defs for Windows XP and later instead of 2000 and later
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1.13.1 does away with Windows 2000 compatibility by requiring the
AttachConsole function from kernel32.dll, introduced in Windows XP.
2015-07-23 21:07:40 -03:00
Ignacio R. Morelle
88811d9bf1
scons: Clean up warning message
2015-07-22 02:04:47 -03:00
loonycyborg
980434ce96
Windows installer: added a start menu shortcut to run wesnoth with console
2015-07-14 19:03:40 +03:00
Ignacio R. Morelle
3a4c11a2e7
scons: Propagate HAVE_FRIBIDI to all files
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How does doing otherwise even help reduce compile times unless you are
changing your build environment every time? It's just a liability that
makes it harder to do feature detection from other files. It's also
asymmetrical with regards to the CMake recipe.
2015-07-13 05:12:26 -03:00
loonycyborg
dc7fb0b951
Update SConstruct to reflect rename of README
2015-06-20 16:18:01 +03:00
Ignacio R. Morelle
4c7b7b5a15
scons: 'test' is also built by the 'all' target
2015-04-05 21:56:32 -03:00
Chris Beck
66f69529b0
Merge pull request #351 from cbeck88/remove_bfs_option_ii
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scons: remove boostfilesystem build option, replace with "libintl"
2015-01-02 14:34:40 -05:00
Chris Beck
bcc5be9f50
Merge pull request #348 from techtonik/sdl1215
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Require SDL 1.2.15, which has important bug fix for Wesnoth
2014-12-30 20:18:53 -05:00
anatoly techtonik
951b0b7f1f
Bump hard SDL requirement to SDL 1.2.10 and soft to 1.2.15
...
SDL 1.2.15 contains important bug fix for Wesnoth:
https://bugzilla.libsdl.org/show_bug.cgi?id=894
http://forums.wesnoth.org/viewtopic.php?f=5&t=41237
Further discussion:
https://github.com/wesnoth/wesnoth/pull/348
2014-12-30 11:57:27 +03:00
Chris Beck
f9a593fcb4
scons: refactor, introduce fcn have_i18n_prereqs()
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This makes the script a bit more readable
2014-12-29 22:12:02 -05:00
Chris Beck
c62d53239c
scons: remove boostfilesystem build option, replace with "libintl"
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This option cleans up some of the compatability path code from the
1.12 release. After this commit:
- boost::filesystem becomes a hard dependency, for scons
- boost::locale is a soft dependency, a build flag "libintl"
allows to swap boost::locale out for libintl.
- the libintl flag cannot be used when compiling for windows
2014-12-27 16:11:47 -05:00
anatoly techtonik
2a7b1f912c
SConstruct: Link with iconv on Windows to fix GetACP error on MinGW:
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i686-w64-mingw32/lib/../lib/libiconv.a(localcharset.o):localcharset.c:(.text+0x7): undefined reference to `_imp__GetACP@0'
https://stackoverflow.com/questions/16558813/link-error-with-getacp-under-mingw64-mingw-builds
2014-12-26 17:06:19 +03:00
anatoly techtonik
005f11b759
SConstruct: Do not link with libintl - Wesnoth now uses boost::locale
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http://forums.wesnoth.org/viewtopic.php?f=10&p=577648
This fixes compilation error on MinGW:
...
g++ -o wesnothd.exe -mwindows -mthreads build\release\sd... -lboost_locale-mgw49-mt-1_57 -lwsock32 -lintl -lz
../lib/gcc/i686-w64-mingw32/4.9.2/../../../../i686-w64-mingw32/bin/ld.exe: cannot find -lintl
collect2.exe: error: ld returned 1 exit status
scons: *** [wesnothd.exe] Error 1
scons: building terminated because of errors.
2014-12-26 17:00:11 +03:00
Chris Beck
ea3da43e66
add documentation, scons check for jpg support in sdl_image
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It was reported on Dec 22 2014 in irc that the game is broken if
this is missing, and a search shows that bigmaps and many campaign
story screens use jpg images.
It makes more sense imo to document this as an official dependency
now, and if we decide to change everything to png's then we can go
back and disable the jpg check then.
2014-12-22 22:07:14 -05:00
Chris Beck
aedb0dce33
lua console history feature uses "history" instead of "readline"
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This is the correct and more minimal interpretation of the optional
dependency.
2014-11-22 21:56:27 -05:00