* add the advanced preference for disabling standing animations (yes,
they can hurt performance badly so an option to turn them off makes
sense...)
* fix description of XP requirements for AMLA (100XP/80XP to 150XP/120XP)
...because the capping was around ~70hp and many level 3 units are near
80hp. Now cap at 80hp. Bar of low hp unit are slightly shorter but
the tiny difference seems ok (9 px for each 15 hp instead of 10px)
Still think about allow ability to change it, but I prefer cache the
footpath before adding to much things to the real-time drawing part.
And it's also good to have a default images (works for any
discontinuous path) It will maybe be used if terrain teleport is added
one day.
that image is originally trunk/data/core/images/maps/wesnoth.png 2007-09-11T18:47:43Z!david@torangan.de
ATM both wesnoth.png and wesnoth-httt.jpg do use exactly the same "map
area" (as in images are identical beside the file format). Is this
wanted? If not, please change it...
Adds an option to set the default gender of leader in Multiplayer mode.
This gender will be used for leaders whose unit that have both genders.
For the moment this option is very basic.
Misc improvements planned later:
- add a third "random" choice, which imho should be the default
- allow gender selection direction in the leader choice GUI, with 4
options : "male", "female", "random" or "default". "Default" should
use the above option.
(temporary location) I wait to see where other future animation switch will go
This stops flags and animated terrains in the first frame, for
simplicity and because the low use of animation prevent to test what
is the best solution
But this choice also allow to choose the default frame.
e.g. a geyser terrain may want to always show the active (or sleeping) state
use a simple "footprint_prefix" key, the rest (in/out, directions, image mods,
and file extension) is added by the code, (like for the ellipses)
restore the possibility to use more than 2 set of images for movement cost
(its ugly hacks didn't like my last cache optimization of default zoom
level)
- add a special image of energy-bar for this gui
- update its url in the "don't scale it" list of make install
- finally use the new WML #ifdef TINY in _main.cfg with it
Currently it will be used only for the movement hint, but I choose a
general name, in case of other uses.
There is 11 colors, each one for each 10 intervals and the last one
for the maximum.
I kept my previous colors: pure yellow for 50% and subtract multiple
of 50 in red or green for other values.
* check game.cfg (currently inside _main.cfg) and preferences.cfg for
server lists instead of using a hard-coded list of official servers.
* added help strings to the View Server List dialog
"_image" suffix and add an apparantly never used hardcoded default
values, even if the cfg doesn't define one
the new keys are grid_image, unreachable_image, void_image, fog_image
and tod_bright_image