Commit graph

58 commits

Author SHA1 Message Date
Gunter Labes
2dcd7da4a4 switch server.wesnoth.org back as the default server...
...and add wesnoth.debian.net as a new (future) alternative
2008-03-01 18:43:08 +00:00
Gunter Labes
835fa34b1f make a separate entry for lobby music and assign it silence.ogg for now
remove the obsolete anonymous_music entry
2008-02-27 00:07:32 +00:00
Nils Kneuper
f6c7a71c7b preliminary support for 800x480...
...(resolution used for eeePC, Nokia 8x0 and maybe some other mobile
devices) to activate it, run configure with --enable-small-gui
2008-02-14 01:07:01 +00:00
Ali El Gariani
773e66410f Add and wire footprints images for move cost > 2 (having more red)
Previous slow footprints images are still used for move cost = 2
2008-02-05 22:53:20 +00:00
uso
18988bd907 sort advanced options a bit more logically 2008-02-03 16:18:07 +00:00
Mark de Wever
83440cc734 Renamed the unit standing animations field using the same field twice looks odd
when selecting in the preferences. Also added comment the field is not used yet.
2008-02-03 12:50:20 +00:00
Nils Kneuper
b7386b30b6 fixes for meta-bug #10960:
* add the advanced preference for disabling standing animations (yes,
  they can hurt performance badly so an option to turn them off makes
  sense...)

* fix description of XP requirements for AMLA (100XP/80XP to 150XP/120XP)
2008-02-03 11:49:40 +00:00
Ali El Gariani
55e9e2984c Tune a little the hp scaling (from 0.667 to 0.6),
...because the capping was around ~70hp and many level 3 units are near
80hp. Now cap at 80hp.  Bar of low hp unit are slightly shorter but
the tiny difference seems ok (9 px for each 15 hp instead of 10px)
2008-02-01 19:03:15 +00:00
Ali El Gariani
97c116a3d1 Move hp/xp bars scaling to game_config (keys : hp_bar_scaling, xp_bar_scaling)
but we continue to also divide the xp bar by the level (even if I
think it's an odd idea)
2008-02-01 18:52:15 +00:00
Mark de Wever
f111af408f Make tuxfamily the default server. 2007-12-28 20:29:47 +00:00
Ali El Gariani
73eec9bacf Move hardcoded definition of the footpath-teleport images in [game-config]
Still think about allow ability to change it, but I prefer cache the
footpath before adding to much things to the real-time drawing part.

And it's also good to have a default images (works for any
discontinuous path) It will maybe be used if terrain teleport is added
one day.
2007-12-23 15:47:32 +00:00
Ali El Gariani
ebcbdacd70 Remove the obsolete tome_title game_config key,
since attributions are now defined directly in each tips of the day.
2007-12-18 13:49:39 +00:00
Gunter Labes
717766fd2e introduced a "ping_timeout" preference...
...to allow adjusting the default value from the preferences file

refactored check_timeout()

some more utils::string_bool() usage and whitespace fixes
2007-12-09 18:29:43 +00:00
Mark de Wever
22ad729bcc Added gzip write support.
Updated changelogs and other documentation about new gzip featue.

Some cosmetic cleanups.
2007-12-05 17:27:08 +00:00
Ignacio R. Morelle
060e308884 Undo 2007-11-13T13:58:32Z!shadowm@wesnoth.org. 2007-11-13 14:25:53 +00:00
Ignacio R. Morelle
2d7a758037 Add a version macro. 2007-11-13 13:58:32 +00:00
Benoît Timbert
686d942bfe Shadowmaster probably forgot to remove this... 2007-10-31 20:33:41 +00:00
Ignacio R. Morelle
90c9f4c117 Break patch #812 completely; better alternative implemented. 2007-10-31 20:02:40 +00:00
Nils Kneuper
ea369d9ba3 getting back the old image for the mainmenu and to use it in about.cfg, too
that image is originally trunk/data/core/images/maps/wesnoth.png 2007-09-11T18:47:43Z!david@torangan.de

ATM both wesnoth.png and wesnoth-httt.jpg do use exactly the same "map
area" (as in images are identical beside the file format). Is this
wanted? If not, please change it...
2007-10-16 15:26:06 +00:00
Benoît Timbert
6059f9d0ca apply patch #812 from Shadow master:
Adds an option to set the default gender of leader in Multiplayer mode.
This gender will be used for leaders whose unit that have both genders.

For the moment this option is very basic.

Misc improvements planned later:

- add a third "random" choice, which imho should be the default

- allow gender selection direction in the leader choice GUI, with 4
 options : "male", "female", "random" or "default". "Default" should
 use the above option.
2007-09-28 21:34:32 +00:00
Gunter Labes
0c1c9338c2 there is a redirector running on the default port (15000) now
so we don't need to change the ports anymore in the future
2007-09-07 12:04:46 +00:00
Ali El Gariani
302b40e40e Add an "Animate Map" switch in advanced preferences.
(temporary location) I wait to see where other future animation switch will go

This stops flags and animated terrains in the first frame, for
simplicity and because the low use of animation prevent to test what
is the best solution

But this choice also allow to choose the default frame.
e.g. a geyser terrain may want to always show the active (or sleeping) state
2007-09-01 07:54:09 +00:00
Nils Kneuper
e6c02f591d bumped version to 1.3.7+svn 2007-08-25 23:06:05 +00:00
Nils Kneuper
73160b8dab version bump to 1.3.7
upped "minimum savegame version" to 1.3.4
2007-08-25 10:57:39 +00:00
Ali El Gariani
b8f473de5b update the [game_config] to the new footsteps system:
use a simple "footprint_prefix" key, the rest (in/out, directions, image mods,
and file extension) is added by the code, (like for the ellipses)

restore the possibility to use more than 2 set of images for movement cost
2007-08-20 17:46:36 +00:00
Benoît Timbert
3f7b93d141 New 'extra_defines' key to define some extra preprocessor symbols...
...*before* the file are repreprocessed (just like the campaign define).

Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00
Eric S. Raymond
3497a5ad9e Fix for the problem of USE_L3_OUTLAWS not being defined early enough. 2007-07-24 22:33:25 +00:00
Mark de Wever
30fbf561bd Add a translation marker which got lost. 2007-07-23 18:48:52 +00:00
Nils Kneuper
b9403f6fd7 bumped version to 1.3.6+svn 2007-07-21 22:49:28 +00:00
Nils Kneuper
ae3d23de25 bumped version to 1.3.6 2007-07-21 18:58:54 +00:00
Nils Kneuper
9350ddc453 after release version bumping/server update 2007-07-20 18:45:27 +00:00
Nils Kneuper
255d93dd64 bumped version to 1.3.5,
getting ready for when to release (will wesbot trigger?)
2007-07-20 15:05:58 +00:00
Eric S. Raymond
b4f63c1795 Fixes bug #8531. 2007-07-19 22:06:24 +00:00
Ali El Gariani
a7dd95e6ab use the TINY WML #define to simplify game_config.cpp.
This also allow to more easily tune some values of
[game_config]. Start doing this by recenter the logo in tiny-gui and
prevent the menu to hide it.
2007-07-12 01:32:32 +00:00
Ali El Gariani
155392bc5a Fix/improve hp/xp bars in tiny-gui
(its ugly hacks didn't like my last cache optimization of default zoom
level)

- add a special image of energy-bar for this gui

- update its url in the "don't scale it" list of make install

- finally use the new WML #ifdef TINY in _main.cfg with it
2007-07-09 21:06:06 +00:00
Nils Kneuper
762e16ee31 move multiplayer in its own textdomain 2007-07-06 11:18:41 +00:00
Nils Kneuper
e98df81e1e added new textdomain wesnoth-units 2007-07-06 10:59:03 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
David Philippi
7b8ba88f0b applied color fixing patch from tuukkah 2007-07-03 16:53:36 +00:00
Nils Kneuper
f237441a02 moved loading of textdomains...
...dependend on if the maingame is loaded or the editor
2007-07-01 16:46:14 +00:00
Eric S. Raymond
08c6876453 Almost all WML files are now uniformly indented.
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Nils Kneuper
611c2751f6 bumped version to 1.3.4+svn and changed server ports 2007-06-23 18:21:20 +00:00
Nils Kneuper
5570f19408 switched server ports to dev version port 2007-06-23 17:47:25 +00:00
Nils Kneuper
e202942acf bumped version to 1.3.4 2007-06-23 17:39:06 +00:00
Ali El Gariani
5cb4a79986 Add code and data for a new game_config key : "defense_color_scale"
Currently it will be used only for the movement hint, but I choose a
general name, in case of other uses.

There is 11 colors, each one for each 10 intervals and the last one
for the maximum.

I kept my previous colors: pure yellow for 50% and subtract multiple
of 50 in red or green for other values.
2007-06-10 12:14:48 +00:00
Mark de Wever
7bbd9f25dc added some comment regarding commit 18150 in _main.cfg 2007-06-08 14:00:31 +00:00
Mark de Wever
f9b0820943 The editor has to parse the multiplayer part of the config...
...in order to generate random maps.
2007-06-08 13:43:46 +00:00
Ali El Gariani
176a8ca9f9 Don't use {hardwired/}.
These files are already loaded by the c++ code (see the warning file
in the directory)
2007-06-06 03:25:31 +00:00
Patrick Parker
5fb0b2a911 [[campaign server improvements]]
* check game.cfg (currently inside _main.cfg) and preferences.cfg for
  server lists instead of using a hard-coded list of official servers.

* added help strings to the View Server List dialog
2007-06-02 04:50:34 +00:00
Ali El Gariani
207e1cdfc1 move some harcoded url of images into game_config, following the local rules:
"_image" suffix and add an apparantly never used hardcoded default
values, even if the cfg doesn't define one

the new keys are grid_image, unreachable_image, void_image, fog_image
and tod_bright_image
2007-05-30 20:47:16 +00:00