This allows permanently hiding the obnoxious help text tooltip that
constantly dances between the top and bottom of the screen depending
on what you're doing in the editor.
Icons provided by babaissarkar.
Using colors to make relevant information stand out at a quick glance.
The six attack type icons are recolored using the six equidistant hues cyan, green, yellow, red, magenta and blue, with the same saturation and lightness as the old icons. The images are optimized with woptipng.
Resistances and movement costs are colored using a gradient from red to green, like the defense values.
The resistance table in the help browser now also shows the attack type icons.
Previously, the resistance table was always ordered alphabetically by their original English names (not their translation, unlike the terrain modifiers). Now, the order is set to blade - pierce - impact - fire - cold - arcane.
These changes are made in all relevant areas, including the help browser, tooltips, the sidebar and dialogs.
Missing icons are handled by replacing them with a blank image scaled to the same size.
It has been a while since the last optipng run (it was in 2015),
and many non-optimized PNG files have accumulated in the repository.
288 of 1666 files optimized, 258992 bytes reduced to 156258 bytes; -102734 bytes, -39.66%
To avoid unnecessarily increasing the size of Git repository for minor
size reductions, we skip images that weren't reduced by at least 15%.
* Flipped the arrow on the Update icon set to point downwards, since it's a download operation.
* Renamed existing small Update icon set Publish, and added downwards version to replace Update.
* Renamed all addon manager icons and their respective button definitions to be clearer.
* Moved unused small icon versions to their own subfolder.
* Added separate Publish inline button to image list. This is now used in all cases to publish,
regardless of whether the addon has been uploaded previously or not. Prior to this, the Install
button was used for non-published addons, and the Update one for published ones. This means the
* Refactor addon_list inline button setup to be clearer.
* Made inline Uninstall button display in all cases where an addon was installed, instead of just
INSTALLED and NSTALLED_UPGRADABLE. It will not display if a publishable addon has not been
published, however.
* Changed is_local check to match the ADDON_INSTALLED_LOCAL_ONLY. I figured this is a bit more
robust. TODO: do the same in the addon manager itself?
Art assets credit to @Lordbob
I did one of these about a year ago, but in the time since I realize it was honestly really crowded
and had some fundamental problems (for example, the listbox would get a horizontal scrollbar if a game
with a lot of mods was started).
This time around, I've focused on simplicity. The main changes:
* The minimap has been made 10 px larger. This was to accommodate the 5 px borders, so now the actual
map image is 72x72.
* Game name and scenario name have swapped places, and the latter is now larger.
* Game names are no longer colorized based on the number of vacant slots or whether you can observe
the game or not.
* The Turns/Slots label coloring has been toned down and been made larger. It is now either white
(game has started), green (vacant slots available), or yellow (vacant slots available for reloaded game).
* The Turns limit no longer displays "/-" for games with unlimited turns. Now you just get "Turn n".
* Due to 1bfa170856, proper names of all missing content is displayed. I also got rid of those
"Unknown Scenario"/"Unknown Campaign" labels in favor of a simple red-color game type token (S or C),
respectively.
* All game setting icons have been moved to a tooltip attached to an info icon, except those for
Password Required and Observes Allowed.
* The info icon will also change color (and its tooltip display a message) if the player need to download
additional content to join that game.
This is similar to "Draw Hex Coordinates" and "Draw Terrain Codes", and displays the number of terrain graphics surfaces draw for each hex. It is useful for spotting mistakes such as overlay images having non-transparent pixels in adjacent hexes where they shouldn't, or for comparing the efficiency of different kinds of terrain graphics rules.
Overall statistics (only for files with a smaller recompressed size):
Original size: 14370 KiB on 172 files
Optimized size: 12855 KiB
Total saving: 1514 KiB = 10% decrease
Overall statistics (only for files with a smaller recompressed size):
Original size: 16720 KiB on 404 files
Optimized size: 15237 KiB
Total saving: 1482 KiB = 8% decrease