Commit graph

83 commits

Author SHA1 Message Date
Hejnewar
2b4234afd7
Remove Saurian Seer and Soothsayer from the leaderpool
Reason: Saurian Seer and Soothsayer have 7mp
2023-11-19 22:36:51 +01:00
MJ
59495148c3
Saurian Augur level-3 upgrades (#6911) 2023-10-06 23:50:21 -05:00
Jonathan-Kelly
1ba0a11a18 Make Nightblade the default advancement for Slayer 2022-11-14 17:22:25 -05:00
Pentarctagon
9bfd432abe Update image pages for webp extension. 2022-04-30 14:23:32 -05:00
gfgtdf
b21c110f30 run wmlindent 2020-10-19 23:53:52 +02:00
Hejnewar
e0820700b5
Balance changes (#4834)
* Dragonguard HP increased from 59 to 63
    * Bone Shooter HP increased from 40 to 42
    * Banebow HP increased from 50 to 52
2020-04-05 23:03:21 +02:00
Earth-Cake
75dcf5789a Remove khalifate multiplayer files 2020-02-04 18:05:59 -06:00
walodar
82810033ff Dunefolk recruitment patterns 2019-12-12 18:12:05 +01:00
walodar
0cd53c9b8d Fix: incorrect dunefolk image path in multiplayer factions and Dune Apothecary attack animation 2019-12-11 18:45:19 +01:00
nemaara
50629f28cb Change dunefolk units in faction definitions and pathfinding tests 2019-11-08 16:44:13 -05:00
FranPrin
4819846910 Dunefolk faction rework by various people
Changelog provided by @ghype below. Additional credits at the end.
=================================================================================================

*Art*
Most of units were reworked - some more some less - but our goal was to make them fit for mainline all together.
If any changes are needed to any unit, then we gladly execute those. There have been months worth of progress
documented in the according art thread for this project.

Base Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49075
Extra Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49625

*Balance*
The main reason why this project started in the first place. Here as well we have all the progress for balancing
Dunefolk documented and all developers and users interested in this project and seemed to agree on the current
state of balance. Thats the reason why we will not enlist all the changes here. If there are any problems with
the balance, then we too are willing to provide alternatives that can be discussed either here or on forum.

Balance Thread: https://forums.wesnoth.org/viewtopic.php?f=15&t=49627

*Alignment*
The balance of this faction was based on the newly proposed liminal alignment which works as +0/+0/+25/+0/+0/+25
instead of the old -25/-25/+0/-25/-25/+0

*Weapon Portraits*
As Dunefolk features entirely new units, we found some weapon portraits that fits the attacks of certain units.
The portrait - called „blade-curved“ is a franken but a convincing one. As the current blow pipe for UtbS is a
franken as well, this new weapon portrait should good enough to be mainlined as well. If this request get’s denied,
then we are free to provide alternatives as well. It just fits very well the theme of exotic Naga weapon
craftsmanship without relying on the orcish theme. It used for the following two units:

Lv2 Naga Bladewhirler
Lv3 Naga Dervish

*Descriptions*
New unit concepts require changes and new units require entirely new descriptions. We enlisted all problems and
inconsistencies that resulted with the rework and provided either solutions for them or new descriptions. Yumi
already started doing them but for those who want to see the initial conflicts, here you can find all the problems
displayed:

Unit Descriptions: https://forums.wesnoth.org/viewtopic.php?f=32&t=49867#p642698

*Female Dunefolk Names*
With the introduction of female units to this faction, we would require female names as well. Apparently this was
already coded in mainline, but simple not used.

*Future Plans - Animations*
There are some recourses from past works that allow us to - more or less - easily animate most of Dunefolk units.
The animations range from idle to attack-only, while other units will be fully animated. Some of the units that
are harder to animate will first receive single attack/defend frames until animation concepts were agreed upon.
Our goal is to make Dunefolk as alive as possible.

*Future Plans - Theme, Sound FX*
Rather unimportant to most people but I am interested to add some new sound fx that can start with different hit/death
sounds or new weapon sounds for scimitars. Those are just example and I do not know what I will end up with. But I know
that I will compose a Dunefolk Theme at some point. Using your feedback, I am sure I can manage to create something that
fits the faction the best.

*Future Plans - Wyvern Rider*
This is the only unit is the only one that did not get touched or reworked. The wyvern on it self looks amazing an does
not need any rework but the rider does not really fit thematically anymore, not to mention the weapon is too oversized
and not the usual Wesnoth style. But I won’t touch this sprite until it actually will be needed, most likely - IF -
there is ever going to be a mainline Dunefolk campaign.

*Credits*
I don’t know how detailed you need this to be but here all contributors.
ghype, Hejnewar, Krogen, The_Gnat, Lordlewis, EarthCake, Tom_Of_Wesnoth

It is however important to mention that the amount of contributions of each varies a lot in different categories. I will
organise it a bit and you make use of this info how ever you want. The names are in order of the amount of work put in.

Art: ghype, The_Gnat, Lordlewis
Balance: Hejnewar, Krogen, ghype, The_Gnat
Descriptions: Tom_Of_Wesnoth, Hejnewar

Earthcake joined us in the end and helped us finishing this project by cleaning/finishing the codes and doing all the git
stuff together with The_Gnat. Although none of his work can be categorised in one of the three categories, he still deserves
to be credit in one way or another.

Thanks for your time and efforts.
2019-08-11 07:02:58 +11:00
sigurdfdragon
e22330056f MP: Remove accidental inclusion of incorrect unit as leader option
[ci_skip]

Saree were never a leader option to begin with.
2018-02-28 19:11:47 -05:00
pentarctagon
dc21c42683 Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
See this thread, along with a few linked within:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47704

The purpose of this is both to:
a) Make the unit names more descriptive, so new players especially will have an easier time learning them and knowing what they do.
b) Make them eligible for translation, like the units of other factions are.

This commit only renames the files, along with the faction/AoH faction and wmllint.
2018-02-04 11:46:50 +11:00
sigurdfdragon
e288be9302 MP: Simplify Dunefolk faction and era description
Other factions lack magic users, so mentioning here it is superfluous
information. Also associated with the previous identity of the faction.
2018-01-30 10:16:27 +11:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
sigurdfdragon
f589c4d957 MP: Change handling of recruitment_pattern to match other factions 2017-02-07 12:57:51 -05:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Charles Dang
9ac120ab7d Add missing [ai] block to Drakes (default) faction (bug #23404) 2015-10-01 13:28:39 +11:00
Elvish_Hunter
0e36bedb84 Removed Silver Mage from the Rebels' leaders in Age of Heroes
See bug report at http://forums.wesnoth.org/viewtopic.php?f=4&t=42588
2015-06-02 11:17:05 +02:00
Ignacio R. Morelle
0d63907982 Prevent wmllint from converting two problematic file paths for now 2015-04-17 11:24:38 -03:00
Ignacio R. Morelle
e036d22bdd Exclude leading <img> from translatable MP faction descriptions 2015-04-17 11:01:11 -03:00
Chris Beck
e243285aba change undead help portrait to spectre, it fits better here 2014-11-01 02:02:56 -04:00
Chris Beck
8ae5a3556d add khalifate description based on 1.12 release announcement text 2014-10-23 15:43:41 -04:00
Chris Beck
24d9aa08a8 use warlord portrait for 'northerners' in help description 2014-10-23 15:34:11 -04:00
Chris Beck
751ab8f025 use grand knight portrait for 'loyalists' help description 2014-10-23 15:31:41 -04:00
Ignacio R. Morelle
858239ace4 Replace U+0022 in the Undead faction description, add an em dash 2014-07-22 17:53:47 -04:00
Ignacio R. Morelle
20bcc6513a Replace U+0027 in the Rebels faction description, reword a link 2014-07-22 17:42:44 -04:00
Chris Beck
22e9081b30 add portraits to decorate mainline faction descriptions 2014-07-21 00:38:59 -04:00
Chris Beck
106ce90402 port faction description text from the wiki to the in-game help
This commit ports the text I found as the introductions to wiki
pages like this http://wiki.wesnoth.org/Drakes into the in-game
help, preserving the links to race descriptions and eras.
2014-07-21 00:12:54 -04:00
fendrin
2dd6c62bbf More leaders for the Khalifate in the AoH era. 2013-12-28 17:11:06 +01:00
fendrin
c2c8fab4ad Renamed the file holding the khalifte default era factiondefinitions.
Just for consistency with the other files' names.
2013-12-28 13:15:05 +01:00
fendrin
c44e5fe776 Age of Heroes + Khalifate 2013-12-28 11:39:40 +01:00
Alexander van Gessel
725f9e398e wmlindent run 2013-12-22 02:04:58 +01:00
Alexander van Gessel
7eea4c5fb9 Import khalifate from wesnoth-umc-dev r19414 2013-12-22 01:55:00 +01:00
Simon Forsyth
0f4f0aaf33 Remove Silver Mage as a leader for Age of Heroes as per bug #19595.
The mobility is truly insane on maps with multiple keeps.
2012-12-04 03:14:08 +00:00
Alexander van Gessel
315f067901 Reapply patch #2642 as the random-leader crash has been fixed 2012-04-08 17:14:19 +01:00
Jérémy Rosen
91c9246ff1 revert patch 2642 since it faults on command line startup 2012-04-08 13:40:04 +00:00
Jérémy Rosen
cbb063f0f8 apply patch #2642 by faab with khalifate removed.
a similar changed needs to be made there when it's added back to mainline
2012-02-06 20:04:35 +00:00
Nils Kneuper
7965124be1 removal of khalifate (part1):
the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions

because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then

"someone" will have to move the khalifate into an addon so that
development of them can be continued this way

this commit includes:

* removal of unit definition files

* removal of unit images

* removal of faction definition

* removal of era definition (khalifate+default era)

* removal of movement types

what was not removed:

* definition of the unit names

what someone else has to edit:

* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
  have no idea how to handle that file...

TODO:
* add the removal to the (players_)changelog and the release notes
2011-11-06 11:27:36 +00:00
Lukasz Dobrogowski
a3ba0a4af8 reverted 2011-04-28T12:11:25Z!lukasz.dobrogowski@gmail.com and 2011-05-04T13:38:34Z!lukasz.dobrogowski@gmail.com for now,
since it introduces a bug and isn't high priority
2011-05-05 08:01:41 +00:00
George Birthisel
6acbfe3d5b renamed Khalifate unit monawishy -> monawish 2011-05-05 00:52:49 +00:00
Ignacio R. Morelle
5f79ee3d04 Kalifa -> Khalifate, step 2 (directories and filenames) 2011-05-05 00:31:59 +00:00
Ignacio R. Morelle
ff215f2bfc Kalifa -> Khalifate, step 1 (WML) 2011-05-05 00:31:39 +00:00
Ignacio R. Morelle
934947b679 Rename all Khalifate unit type ids to match mainline conventions
Basically, this is: "unit-type" -> "Unit Type"

The exception to this rule is "qatif-al-nar", which became "Qatif-al-nar"
according to the translatable unit type name.
2011-05-04 23:53:33 +00:00
Lukasz Dobrogowski
2c9926e051 changed default leader for Kalifa to random, as it is in other factions 2011-05-04 13:38:34 +00:00
Nils Kneuper
b2f79b2472 apply wmlindent on basically all of mainline 2011-05-04 10:04:57 +00:00
George Birthisel
a554d362d5 new era: default+Kalifa for multiplayer play.
Some issues remain: missing art for a few units.  CERTAINLY some
unknown minor bugs/issues remain with things like movetypes, wrong
defense or mp for some terrain, wrong attack icons, sounds etc.
Testing is welcome!

new map: 6p Volcano

changelog/players changelog updated as well.
2011-05-04 00:47:50 +00:00
Lukasz Dobrogowski
849ac0c1ff patch #2642 by faabumc: MP default era: Use random leader when pick faction 2011-04-28 12:11:25 +00:00
Lari Nieminen
38c00838d8 Added Ghast to the AoH undead leaders, but not the random leaders. 2010-08-19 19:37:13 +00:00
Eric S. Raymond
0aa99781cf Reindent mainline. 2009-11-23 14:39:03 +00:00